6. Geographic Visualization
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Bio 219 Biomedical Imaging and Scientific Visualization
Bio 219 Biomedical Imaging and Scientific Visualization Ch. Zollikofer M. Ponce de León Organization • OLAT: – course scripts (pdf) • website: www.aim.uzh.ch/morpho/wiki/Teaching/SciVis – course scripts (pdf); passwd: scivisdocs – link collection (tutorials, applets, software/data downloads, ...) • book (background information): Zollikofer & Ponce de León, Virtual Reconstruction. A Primer in Computer-assisted Paleontology and Biomedicine (NY: Wiley, 2005) CHF 55 • final exam – Monday, 26. May 2014, 1015-1100 BioMedImg & SciVis • at the intersection between – theory/practice of image data acquisition – computer graphics – medical diagnostics – computer-assisted paleoanthropology Grotte Chauvet, France Biomedical Imaging • acquisition • processing • analysis • visualization ... of biomedical data Scientific Visualization visual... • representation (cf. data presentation) • exploration • analysis ...of scientific data aims of this course • provide theoretical (and practical) foundations of – image data acquisition, storage, retrieval – image data processing and analysis – image data visualization/rendering • establish links between – real-life vision and computer vision – computer science and biomedical sciences – theory and practice of handling biomedical data contents • real-life vision • computers and data representation • 2D image data acquisition • 3D image data acquisition • biomedical image processing in 2D and 3D • biomedical image data visualization and interaction biomedical data types of data data flow humans and computers facts and data • facts exist by definition (±independent of the observer): – females and males – humans and Neanderthals – dogs and wolves • data are generated through observation: – number of living human species: 1 – proportion of females to males at birth: 49/51 – nr. of wolves per square km biomedical data: general • physical/physiological data about the human body: – density – temperature – pressure – mass – chemical composition biomedical data: space and time • spatial – 1D – 2D – 3D • temporal • spatiotemporal (4D) .. -
Planar Maps: an Interaction Paradigm for Graphic Design
CH1'89 PROCEEDINGS MAY 1989 PLANAR MAPS: AN INTERACTION PARADIGM FOR GRAPHIC DESIGN Patrick Baudelaire Michel Gangnet Digital Equipment Corporation Pads Research Laboratory 85, Avenue Victor Hugo 92563 Rueil-Malmaison France In a world of changing taste one thing remains as a foundation for decorative design -- the geometry of space division. Talbot F. Hamlin (1932) ABSTRACT Compared to traditional media, computer illustration soft- Figure 1: Four lines or a rectangular area ? ware offers superior editing power at the cost of reduced free- Unfortunately, with typical drawing software this dual in- dom in the picture construction process. To reduce this dis- terpretation is not possible. The picture contains no manipu- crepancy, we propose an extension to the classical paradigm lable objects other than the four original lines. It is impossi- of 2D layered drawing, the map paradigm, that is conducive ble for the software to color the rectangle since no such rect- to a more natural drawing technique. We present the key angle exists. This impossibility is even more striking when concepts on which the new paradigm is based: a) graphical the four lines are abutting as in Fig. 2. We feel that such a objects, called planar maps, that describe shapes with multi- restriction, counter to the traditional practice of the designer, ple colors and contours; b) a drawing technique, called map is a hindrance to productivity and creativity. In this paper sketching, that allows the iterative construction of arbitrarily we propose a new drawing paradigm that will permit a dual complex objects. We also discuss user interface design is- interpretation of Fig. -
Scientific Visualization
GeoVisualization “Geovisualization integrates approaches from visualization in scientific computing (ViSC), cartography, image analysis, information systems (GISystems) to provide theory, methods, and tools for visual exploration, analysis, synthesis, and presentation of geospatial data” -- International cartographic association commission (2001) Point/line/surface, 3D, spatial-temporal 1 Point: gas stations on Google map Location information only. 2 Point: geo-temporal data 3 Point: vectors 4 Point: bricks & colors 5 Line: Google map 6 Line: Facebook (dense edges) 7 Line: bundling technique Population migration: Airline routes: 8 Region: contours (boundaries only) 9 Region: color (filled regions) 10 Health Data (Disease Distributions) 11 Cartogram: scale and deform regions to reflect the size of the attributes 12 Multi-relationship: line/bubble set Multiple relationships Avoid re-layout 13 3D Map (2.5 Dimension) 14 3D Map: issues Realism vs. Abstraction Distraction Occlusion Applications: – Travel guide – City planning/simulation 15 3D Map: occlusion & landmark 16 Spatial-temporal data Time stamps/labels on 2D map Space-time cube Color curves Attribute changes 17 Time-trajectory (Tornado path) 18 Space-Time Cube 19 Trajectory Wall (C. Tominsk, et al) 20 Color Curves Using curves in color space to represent time. 21 Using Color Curves to Draw Taxis Trajectories on 2D Maps 22 Attribute changes Robbery geo-temporal data 23 Attribute changes (Health Data) 24 Interactive Techniques in InfoVis Select: mark something as interesting -
Density-Equalizing Map Projections: Diffusion-Based Algorithm and Applications
Density-equalizing map projections: Diffusion-based algorithm and applications Michael T. Gastner and M. E. J. Newman Physics Department and Center for the Study of Complex Systems,, University of Michigan, Ann Arbor, MI 48109 Abstract Map makers have for many years searched for a way to construct cartograms|maps in which the sizes of geographic regions such as coun- tries or provinces appear in proportion to their population or some sim- ilar property. Such maps are invaluable for the representation of census results, election returns, disease incidence, and many other kinds of hu- man data. Unfortunately, in order to scale regions and still have them fit together, one is normally forced to distort the regions' shapes, po- tentially resulting in maps that are difficult to read. Here we present a technique for making cartograms based on ideas borrowed from elemen- tary physics that is conceptually simple and produces easily readable maps. We illustrate the method with applications to disease and homi- cide cases, energy consumption and production in the United States, and the geographical distribution of stories appearing in the news. 1 2 Michael T. Gastner and M. E. J. Newman 1 Introduction Suppose we wish to represent on a map some data concerning, to take the most common example, the human population. For instance, we might wish to show votes in an election, incidence of a disease, number of cars, televisions, or phones in use, numbers of people falling in one group or another of the population, by age or income, or any other variable of statistical, medical, or demographic interest. -
Texture / Image-Based Rendering Texture Maps
Texture / Image-Based Rendering Texture maps Surface color and transparency Environment and irradiance maps Reflectance maps Shadow maps Displacement and bump maps Level of detail hierarchy CS348B Lecture 12 Pat Hanrahan, Spring 2005 Texture Maps How is texture mapped to the surface? Dimensionality: 1D, 2D, 3D Texture coordinates (s,t) Surface parameters (u,v) Direction vectors: reflection R, normal N, halfway H Projection: cylinder Developable surface: polyhedral net Reparameterize a surface: old-fashion model decal What does texture control? Surface color and opacity Illumination functions: environment maps, shadow maps Reflection functions: reflectance maps Geometry: bump and displacement maps CS348B Lecture 12 Pat Hanrahan, Spring 2005 Page 1 Classic History Catmull/Williams 1974 - basic idea Blinn and Newell 1976 - basic idea, reflection maps Blinn 1978 - bump mapping Williams 1978, Reeves et al. 1987 - shadow maps Smith 1980, Heckbert 1983 - texture mapped polygons Williams 1983 - mipmaps Miller and Hoffman 1984 - illumination and reflectance Perlin 1985, Peachey 1985 - solid textures Greene 1986 - environment maps/world projections Akeley 1993 - Reality Engine Light Field BTF CS348B Lecture 12 Pat Hanrahan, Spring 2005 Texture Mapping ++ == 3D Mesh 2D Texture 2D Image CS348B Lecture 12 Pat Hanrahan, Spring 2005 Page 2 Surface Color and Transparency Tom Porter’s Bowling Pin Source: RenderMan Companion, Pls. 12 & 13 CS348B Lecture 12 Pat Hanrahan, Spring 2005 Reflection Maps Blinn and Newell, 1976 CS348B Lecture 12 Pat Hanrahan, Spring 2005 Page 3 Gazing Ball Miller and Hoffman, 1984 Photograph of mirror ball Maps all directions to a to circle Resolution function of orientation Reflection indexed by normal CS348B Lecture 12 Pat Hanrahan, Spring 2005 Environment Maps Interface, Chou and Williams (ca. -
DESIGN Principles & Practices: an International Journal
DESIGN Principles & Practices: An International Journal Volume 3, Number 1 A Computational Investigation into the Fractal Dimensions of the Architecture of Kazuyo Sejima Michael J. Ostwald, Josephine Vaughan and Stephan K. Chalup www.design-journal.com DESIGN PRINCIPLES AND PRACTICES: AN INTERNATIONAL JOURNAL http://www.Design-Journal.com First published in 2009 in Melbourne, Australia by Common Ground Publishing Pty Ltd www.CommonGroundPublishing.com. © 2009 (individual papers), the author(s) © 2009 (selection and editorial matter) Common Ground Authors are responsible for the accuracy of citations, quotations, diagrams, tables and maps. All rights reserved. Apart from fair use for the purposes of study, research, criticism or review as permitted under the Copyright Act (Australia), no part of this work may be reproduced without written permission from the publisher. For permissions and other inquiries, please contact <[email protected]>. ISSN: 1833-1874 Publisher Site: http://www.Design-Journal.com DESIGN PRINCIPLES AND PRACTICES: AN INTERNATIONAL JOURNAL is peer- reviewed, supported by rigorous processes of criterion-referenced article ranking and qualitative commentary, ensuring that only intellectual work of the greatest substance and highest significance is published. Typeset in Common Ground Markup Language using CGCreator multichannel typesetting system http://www.commongroundpublishing.com/software/ A Computational Investigation into the Fractal Dimensions of the Architecture of Kazuyo Sejima Michael J. Ostwald, The University of Newcastle, NSW, Australia Josephine Vaughan, The University of Newcastle, NSW, Australia Stephan K. Chalup, The University of Newcastle, NSW, Australia Abstract: In the late 1980’s and early 1990’s a range of approaches to using fractal geometry for the design and analysis of the built environment were developed. -
Digital Mapping & Spatial Analysis
Digital Mapping & Spatial Analysis Zach Silvia Graduate Community of Learning Rachel Starry April 17, 2018 Andrew Tharler Workshop Agenda 1. Visualizing Spatial Data (Andrew) 2. Storytelling with Maps (Rachel) 3. Archaeological Application of GIS (Zach) CARTO ● Map, Interact, Analyze ● Example 1: Bryn Mawr dining options ● Example 2: Carpenter Carrel Project ● Example 3: Terracotta Altars from Morgantina Leaflet: A JavaScript Library http://leafletjs.com Storytelling with maps #1: OdysseyJS (CartoDB) Platform Germany’s way through the World Cup 2014 Tutorial Storytelling with maps #2: Story Maps (ArcGIS) Platform Indiana Limestone (example 1) Ancient Wonders (example 2) Mapping Spatial Data with ArcGIS - Mapping in GIS Basics - Archaeological Applications - Topographic Applications Mapping Spatial Data with ArcGIS What is GIS - Geographic Information System? A geographic information system (GIS) is a framework for gathering, managing, and analyzing data. Rooted in the science of geography, GIS integrates many types of data. It analyzes spatial location and organizes layers of information into visualizations using maps and 3D scenes. With this unique capability, GIS reveals deeper insights into spatial data, such as patterns, relationships, and situations - helping users make smarter decisions. - ESRI GIS dictionary. - ArcGIS by ESRI - industry standard, expensive, intuitive functionality, PC - Q-GIS - open source, industry standard, less than intuitive, Mac and PC - GRASS - developed by the US military, open source - AutoDESK - counterpart to AutoCAD for topography Types of Spatial Data in ArcGIS: Basics Every feature on the planet has its own unique latitude and longitude coordinates: Houses, trees, streets, archaeological finds, you! How do we collect this information? - Remote Sensing: Aerial photography, satellite imaging, LIDAR - On-site Observation: total station data, ground penetrating radar, GPS Types of Spatial Data in ArcGIS: Basics Raster vs. -
Catalogue Description
INF 454: Data Visualization and User Interface Design Spring 2016 Syllabus Day/Times: TBD (4 Units) Location: TBD Instructor: Dr. Luciano Nocera Email: [email protected] Phone: (213) 740-9819 Office: PHE 412 Course TA: TBD Email: TBD Office Hours: TBD IT Support: TBD Email: TBD Office Hours: TBD Instructor’s Office Hours: TBD; other hours by appointment only. Students are advised to make appointments ahead of time in any event and be specific with the subject matter to be discussed. Students should also be prepared for their appointment by bringing all applicable materials and information. Catalogue Description One of the cornerstones of analytics is presenting the data to customers in a usable fashion. When considering the design of systems that will perform data analytic functions, both the interface for the user and the graphical depictions of data are of utmost importance, as it allows for more efficient and effective processing, leading to faster and more accurate results. To foster the best tools possible, it is important for designers to understand the principles of user interfaces and data visualization as the tools they build are used by many people - with technical and non-technical background - to perform their work. In this course, students will apply the fundamentals and techniques in a semester-long group project where they design, build and test a responsive application that runs on mobile devices and desktops and that includes graphical depictions of data for communication, analysis, and decision support. Short description: Foundational course focusing on the design, creation, understanding, application, and evaluation of data visualization and user interface design for communicating, interacting and exploring data. -
Volume Rendering
Volume Rendering 1.1. Introduction Rapid advances in hardware have been transforming revolutionary approaches in computer graphics into reality. One typical example is the raster graphics that took place in the seventies, when hardware innovations enabled the transition from vector graphics to raster graphics. Another example which has a similar potential is currently shaping up in the field of volume graphics. This trend is rooted in the extensive research and development effort in scientific visualization in general and in volume visualization in particular. Visualization is the usage of computer-supported, interactive, visual representations of data to amplify cognition. Scientific visualization is the visualization of physically based data. Volume visualization is a method of extracting meaningful information from volumetric datasets through the use of interactive graphics and imaging, and is concerned with the representation, manipulation, and rendering of volumetric datasets. Its objective is to provide mechanisms for peering inside volumetric datasets and to enhance the visual understanding. Traditional 3D graphics is based on surface representation. Most common form is polygon-based surfaces for which affordable special-purpose rendering hardware have been developed in the recent years. Volume graphics has the potential to greatly advance the field of 3D graphics by offering a comprehensive alternative to conventional surface representation methods. The object of this thesis is to examine the existing methods for volume visualization and to find a way of efficiently rendering scientific data with commercially available hardware, like PC’s, without requiring dedicated systems. 1.2. Volume Rendering Our display screens are composed of a two-dimensional array of pixels each representing a unit area. -
Course Title: Principles of Scientific Visualization Course Number: 9400110 Course Credit: 1 Course Description: This Course
Course Title: Principles of Scientific Visualization Course Number: 9400110 Course Credit: 1 Course Description: This course provides students with instruction in the evolution and underlying principles of scientific visualization, including two-dimensional representation of scientific and other forms of data. Included in the content is the use of color and other graphical elements such as vector and bitmap images in different presentation techniques. Students will also learn about the use of charts and graphs in representing data and the software tools used to produce them. The ultimate output of this course is a design portfolio created by the student from a scenario. The portfolio should include a narrative description of the scenario, the approach to data collection, resulting charts and graphs, and an interpretation of each chart/graph. Research references should be cited appropriately. Consideration should be given to having students produce the portfolio using presentation software. CTE Standards and Benchmarks NGSSS-Sci 28.0 Describe scientific & technical visualization. – The student will be able to: 28.01 Define scientific and technical visualization and provide examples of each. 28.02 Explain the importance of scientific visualization and its applicability to various industries. 28.03 Provide examples of 2-D and 3D rendered visualizations. 29.0 Describe the historical significance of scientific & technical visualization. – The student will be able to: 29.01 Describe the evolution of drawings from cave through perspective drawings to photography, television, and the Internet. 29.02 Define and describe the elements contained on various types of maps (e.g., road, topographic, aeronautical, weather, concept, and gene). SC.912.L.14.4; SC.912.E.5.8; 30.0 Describe the technological advancements of scientific & technical visualization. -
Visual Highlighting Methods for Geovisualization
VISUAL HIGHLIGHTING METHODS FOR GEOVISUALIZATION Anthony C. Robinson GeoVISTA Center, Department of Geography 302 Walker Building The Pennsylvania State University University Park, PA 16802, USA [email protected] ABSTRACT A key advantage of interactive geovisualization tools is that users are able to quickly view data observations across multiple views. This is usually supported with a transient visual effect applied around the edges of an object during a mouse selection or rollover. This effect, commonly called highlighting, has not received much attention in geovisualization research. Today, most geovisualization tools rely on simple color-based highlighting. This paper proposes additional visual highlighting methods that could be used in geovisualizations. It also presents a typology of interactive highlighting behaviors that specify multiple ways in which highlighting techniques can be blended together or modified based on data values to enhance visual recognition in multiple coordinated view applications. INTRODUCTION The key analytical affordances of geovisualization tools include dynamic interactive behaviors and coordinated multiple views of geospatial data. Much attention in geovisualization research is devoted to developing new types of views, integrating new types of data, and designing customized systems for specific analytical tasks and domains (MacEachren and Kraak, 2001). This paper focuses on refining and extending the interactively-driven visual indication, known as highlighting, that allows users to make connections between data objects in multiple views in a geovisualization. As data and the number of views we use to explore those data become increasingly complicated (Andrienko et al., 2007), it is timely to consider new highlighting methods to ensure that visual discovery is efficient and effective. -
Cartography. the Definitive Guide to Making Maps, Sample Chapter
Cartograms Cartograms offer a way of accounting for differences in population distribution by modifying the geography. Geography can easily get in the way of making a good Consider the United States map in which thematic map. The advantage of a geographic map is that it states with larger populations will inevitably lead to larger numbers for most population- gives us the greatest recognition of shapes we’re familiar with related variables. but the disadvantage is that the geographic size of the areas has no correlation to the quantitative data shown. The intent However, the more populous states are not of most thematic maps is to provide the reader with a map necessarily the largest states in area, and from which comparisons can be made and so geography is so a map that shows population data in the almost always inappropriate. This fact alone creates problems geographical sense inevitably skews our perception of the distribution of that data for perception and cognition. Accounting for these problems because the geography becomes dominant. might be addressed in many ways such as manipulating the We end up with a misleading map because data itself. Alternatively, instead of changing the data and densely populated states are relatively small maintaining the geography, you can retain the data values but and vice versa. Cartograms will always give modify the geography to create a cartogram. the map reader the correct proportion of the mapped data variable precisely because it modifies the geography to account for the There are four general types of cartogram. They each problem. distort geographical space and account for the disparities caused by unequal distribution of the population among The term cartogramme can be traced to the areas of different sizes.