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Akka Java Documentation Release 2.2.5
Akka Java Documentation Release 2.2.5 Typesafe Inc February 19, 2015 CONTENTS 1 Introduction 1 1.1 What is Akka?............................................1 1.2 Why Akka?..............................................3 1.3 Getting Started............................................3 1.4 The Obligatory Hello World.....................................7 1.5 Use-case and Deployment Scenarios.................................8 1.6 Examples of use-cases for Akka...................................9 2 General 10 2.1 Terminology, Concepts........................................ 10 2.2 Actor Systems............................................ 12 2.3 What is an Actor?.......................................... 14 2.4 Supervision and Monitoring..................................... 16 2.5 Actor References, Paths and Addresses............................... 19 2.6 Location Transparency........................................ 25 2.7 Akka and the Java Memory Model.................................. 26 2.8 Message Delivery Guarantees.................................... 28 2.9 Configuration............................................. 33 3 Actors 65 3.1 Actors................................................ 65 3.2 Typed Actors............................................. 84 3.3 Fault Tolerance............................................ 88 3.4 Dispatchers.............................................. 103 3.5 Mailboxes.............................................. 106 3.6 Routing................................................ 111 3.7 Building Finite State Machine -
The Definitive Guide to Grails
apress.com Graeme Rocher, Jeff Scott Brown The Definitive Guide to Grails This will be the first and only definitive book on the agile open source lightweight Grails (“Groovy on Rails” analogous to Ruby on Rails) Framework 1.0 release Written by the open source Grails project founder and lead, Graeme Rocher Emerging growth area with support from key open source lightweight projects like Spring, Hibernate, Wicket and more The rise of Ruby on Rails has signified a huge shift in how we build web applications today; it is a fantastic framework with a growing community. There is, however, space for another such framework that integrates seamlessly with Java. Thousands of companies have invested in Java, and these same companies are losing out on the benefits of a Rails–like framework. Enter Grails. Grails is not just a Rails clone. It aims to provide a Rails–like environment that is more familiar to Java developers and employs idioms that Java developers are comfortable 2nd ed., 648 p. using, making the adjustment in mentality to a dynamic framework less of a jump. The concepts within Grails, like interceptors, tag libs, and Groovy Server Pages (GSP), make those in Printed book the Java community feel right at home. Grails' foundation is on solid open source technologies Softcover such as Spring, Hibernate, and SiteMesh, which gives it even more potential in the Java space: 39,99 € | £36.99 | $46.99 Spring provides powerful inversion of control and MVC, Hibernate brings a stable, mature object [1]42,79 € (D) | 43,99 € (A) | CHF relational mapping technology with the ability to integrate with legacy systems, and SiteMesh 53,55 handles flexible layout control and page decoration. -
Up up and Out: Scaling Software with Akka
UP UP AND OUT: SCALING SOFTWARE WITH AKKA Jonas Bonér CTO Typesafe @jboner Scaling software with Jonas Bonér CTO Typesafe @jboner ScalingScaling softwaresoftware with with ScalingScaling softwaresoftware with with Akka (Áhkká) The name comes from the goddess in the Sami (native swedes) mythology that represented all the wisdom and beauty in the world. It is also the name of a beautiful mountain in Laponia in the north part of Sweden ScalingScaling softwaresoftware with with Manage System Overload Scale UP & Scale OUT How can we achieve this? How can we achieve this? Let’s use Actors How can we achieve this? What is an Actor? What is an Actor? What is an Actor? • Akka's unit of code organization is called an Actor What is an Actor? • Akka's unit of code organization is called an Actor • Like Java EE servlets and session beans, Actors is a model for organizing your code that keeps many “policy decisions” separate from the business logic What is an Actor? • Akka's unit of code organization is called an Actor • Like Java EE servlets and session beans, Actors is a model for organizing your code that keeps many “policy decisions” separate from the business logic • Actors may be new to many in the Java community, but they are a tried-and-true concept (Hewitt 1973) used for many years in telecom systems with 9 nines uptime Program at a Higher Level Program at a Higher Level Program at a Higher Level • Never think in terms of shared state, state visibility, threads, locks, concurrent collections, thread notifications etc. -
A Software Framework for the Actor Model Focusing on the Optimization of Message Passing
AICT 2018 : The Fourteenth Advanced International Conference on Telecommunications Actor4j: A Software Framework for the Actor Model Focusing on the Optimization of Message Passing David Alessandro Bauer, Juho Mäkiö Department of Informatics and Electronics University of Applied Sciences Emden/Leer Emden, Germany Email: [email protected], [email protected] Abstract—Common actor implementations often use also the Scale Cube by Abbott [6], which describes the three standardized thread pools without special optimization for the dimensions of scalability. message passing. For that, a high-performance solution was To ensure high parallelization, its one benefit to use worked out. The actor-oriented software framework Akka uses multi-core systems. The computer world of the last few internally a ForkJoinPool that is intended for a MapReduce years has been characterized by a change ("The Free Lunch approach. However, the MapReduce approach is not relevant for message passing, as it may lead to significant performance Is Over" [7]) from constantly increasing computing power losses. One solution is to develop a thread pool that focuses on to multi-core systems due to technical limitations. In the message passing. In the implementation of the Actor4j particular, technical progress always lags behind practical framework, the message queue of the actors is placed in requirements (Wirth's law [8]). Up to now, Moore's law was threads to enable an efficient message exchange. The actors are “that the number of transistors available to semiconductor operated directly from this queue (injecting the message), manufacturers would double approximately every 18 to 24 without further ado. -
Reactive Programming with Scala, Lagom, Spark, Akka and Play
Issue October 2016 | presented by www.jaxenter.com #53 The digital magazine for enterprise developers Reactive Programming with Scala, Lagom, Spark, Akka and Play Interview with Scala creator Martin Odersky The state of Scala The Lagom Framework Lagom gives the developer a clear path DevOpsCon 2016: Our mission statement This is how we interpret modern DevOps ©istockphoto.com/moorsky Editorial Reactive programming is gaining momentum “We believe that a coherent approach to systems architec- If the definition “stream of events” does not satisfy your ture is needed, and we believe that all necessary aspects are thirst for knowledge, get ready to find out what reactive pro- already recognized individually: we want systems that are Re- gramming means to our experts in Scala, Lagom, Spark, Akka sponsive, Resilient, Elastic and Message Driven. We call these and Play. Plus, we talked to Scala creator Martin Odersky Reactive Systems.” – The Reactive Manifesto about the impending Scala 2.12, the current state of this pro- Why should anyone adopt reactive programming? Because gramming language and the technical innovations that await it allows you to make code more concise and focus on im- us. portant aspects such as the interdependence of events which Thirsty for more? Open the magazine and see what we have describe the business logic. Reactive programming means dif- prepared for you. ferent things to different people and we are not trying to rein- vent the wheel or define this concept. Instead we are allowing Gabriela Motroc, Editor our authors to prove how Scala, Lagom, Spark, Akka and Play co-exist and work together to create a reactive universe. -
Programming Technologies for the Development of Web-Based Platform for Digital Psychological Tools
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 9, No. 8, 2018 Programming Technologies for the Development of Web-Based Platform for Digital Psychological Tools Evgeny Nikulchev1, Dmitry Ilin2 Pavel Kolyasnikov3 Ilya Zakharov5, Sergey Malykh6 4 MIREA – Russian Technological Vladimir Belov Psychological Institute of Russian University & Russian Academy Russian Academy Science Academy of Education Science, Moscow, Russia Moscow, Russia Moscow, Russia Abstract—The choice of the tools and programming In addition, large accumulated data sets can become the technologies for information systems creation is relevant. For basis for machine learning mechanisms and other approaches every projected system, it is necessary to define a number of using artificial intelligence. Accumulation of data from criteria for development environment, used libraries and population studies into a single system can allow a technologies. The paper describes the choice of technological breakthrough in the development of systems for automated solutions using the example of the developed web-based platform intellectual analysis of behavior data. of the Russian Academy of Education. This platform is used to provide information support for the activities of psychologists in The issue of selecting methodological tools for online and their research (including population and longitudinal offline research includes several items. researches). There are following system features: large scale and significant amount of developing time that needs implementation First, any selection presupposes the existence of generally and ensuring the guaranteed computing reliability of a wide well-defined criteria, on the basis of which a decision can be range of digital tools used in psychological research; ensuring made to include or not to include techniques in the final functioning in different environments when conducting mass toolkit. -
Play Framework One Web Framework to Rule Them All
Play Framework One Web Framework to rule them all Felix Müller Agenda Yet another web framework? Introduction for Java devs Demo Summary Yet another web framework? Yet another web framework? Why do we need another web framework? Existing solutions: Servlets, Ruby on Rails, Grails, Django, node.js Yet another web framework? Threaded Evented 1 thread per 1 thread per cpu request core threads may block threads shall never during request block processing Yet another web framework? Threaded Evented Servlets Node.js Ruby on Rails Play Framework Grails Django Yet another web framework? Play is completely asynchronous horizontally scalable out of the box and a lot other goodies... Introduction for Java devs Play Framework MVC pattern Scala and Java API asset compiler for CoffeeScript and LESS + Google Closure Compiler + require.js Play Console play new <appName> play compile|test|run|debug play ~compile|test|run Application structure app directory contains source code, templates and assets standard packages based on MVC: app/controllers app/models app/views Application structure public directory is default for assets as css and javascript files public/stylesheets public/javascripts public/images served directly by web server Routes configuration contains url to controller mapping statically typed pattern: <HTTP method> <url> <controller> Controllers import play.mvc.*; public class Application extends Controller { public static Result index() { return ok("It works!"); } } Templates built-in Scala based template engine -
Applicazioni Web in Groovy E Java
Università degli Studi di Padova Applicazioni web in Groovy e Java Laurea Magistrale Laureando: Davide Costa Relatore: Prof. Giorgio Clemente Dipartimento di Ingegneria dell’Informazione Anno Accademico 2011-2012 Indice INTRODUZIONE ........................................................................................... 1 1 GROOVY ............................................................................................... 5 1.1 Introduzione a Groovy ................................................................................. 5 1.2 Groovy Ver 1.8 (stable).............................................................................. 10 1.3 Installare Groovy ........................................................................................ 14 1.3.1 Installazione da codice sorgente......................................................... 15 1.4 L’interprete Groovy e groovyConsole ....................................................... 16 1.5 Esempi ........................................................................................................ 17 2 NETBEANS .......................................................................................... 20 2.1 Introduzione a Netbeans ............................................................................. 20 2.2 Installare Netbeans 7.1 ............................................................................... 22 2.3 “Hello World!” in Netbeans ....................................................................... 23 3 ARCHITETTURA MVC ....................................................................... -
Migrating-To-Red-Hat-Amq-7.Pdf
Red Hat AMQ 2021.Q2 Migrating to Red Hat AMQ 7 For Use with Red Hat AMQ 2021.Q2 Last Updated: 2021-07-26 Red Hat AMQ 2021.Q2 Migrating to Red Hat AMQ 7 For Use with Red Hat AMQ 2021.Q2 Legal Notice Copyright © 2021 Red Hat, Inc. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/ . In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. Node.js ® is an official trademark of Joyent. Red Hat is not formally related to or endorsed by the official Joyent Node.js open source or commercial project. -
Play Framework Documentation
Play framework documentation Welcome to the play framework documentation. This documentation is intended for the 1.1 release and may significantly differs from previous versions of the framework. Check the version 1.1 release notes. The 1.1 branch is in active development. Getting started Your first steps with Play and your first 5 minutes of fun. 1. Play framework overview 2. Watch the screencast 3. Five cool things you can do with Play 4. Usability - details matter as much as features 5. Frequently Asked Questions 6. Installation guide 7. Your first application - the 'Hello World' tutorial 8. Set up your preferred IDE 9. Sample applications 10. Live coding script - to practice, and impress your colleagues with Tutorial - Play guide, a real world app step-by-step Learn Play by coding 'Yet Another Blog Engine', from start to finish. Each chapter will be a chance to learn one more cool Play feature. 1. Starting up the project 2. A first iteration of the data model 3. Building the first screen 4. The comments page 5. Setting up a Captcha 6. Add tagging support 7. A basic admin area using CRUD 8. Adding authentication 9. Creating a custom editor area 10. Completing the application tests 11. Preparing for production 12. Internationalisation and localisation The essential documentation Generated with playframework pdf module. Page 1/264 Everything you need to know about Play. 1. Main concepts i. The MVC application model ii. A request life cycle iii. Application layout & organization iv. Development lifecycle 2. HTTP routing i. The routes file syntax ii. Routes priority iii. -
The Netty Project 3.2 User Guide the Proven Approach to Rapid Network
The Netty Project 3.2 User Guide The Proven Approach to Rapid Network Application Development 3.2.6.Final Preface .............................................................................................................................. iii 1. The Problem ........................................................................................................... iii 2. The Solution ........................................................................................................... iii 1. Getting Started ............................................................................................................... 1 1.1. Before Getting Started ............................................................................................ 1 1.2. Writing a Discard Server ......................................................................................... 1 1.3. Looking into the Received Data ................................................................................ 3 1.4. Writing an Echo Server ........................................................................................... 4 1.5. Writing a Time Server ............................................................................................ 5 1.6. Writing a Time Client ............................................................................................. 7 1.7. Dealing with a Stream-based Transport ...................................................................... 8 1.7.1. One Small Caveat of Socket Buffer ................................................................ -
Lightweight Affinity and Object Capabilities in Scala
http://www.diva-portal.org Postprint This is the accepted version of a paper presented at ACM SIGPLAN International Conference on Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA). Citation for the original published paper: Haller, P., Loiko, A. (2016) LaCasa: Lightweight Affinity and Object Capabilities in Scala. In: Proceedings of the 2016 ACM SIGPLAN International Conference on Object-Oriented Programming, Systems, Languages, and Applications (pp. 272-291). Association for Computing Machinery (ACM) https://doi.org/10.1145/3022671.2984042 N.B. When citing this work, cite the original published paper. © Author | ACM 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2016 ACM SIGPLAN International Conference on Object-Oriented Programming, Systems, Languages, and Applications, http://dx.doi.org/10.1145/3022671.2984042. Permanent link to this version: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-197902 LACASA: Lightweight Affinity and Object Capabilities in Scala Philipp Haller Alex Loiko KTH Royal Institute of Technology, Sweden Google, Sweden ∗ [email protected] [email protected] Abstract difficulty of reasoning about program behavior and software Aliasing is a known source of challenges in the context of architecture [3], and it can introduce data races in concur- imperative object-oriented languages, which have led to im- rent programs. These observations have informed the devel- portant advances in type systems for aliasing control. How- opment of a number of type disciplines aimed at providing ever, their large-scale adoption has turned out to be a surpris- static aliasing properties, such as linear types [33, 51, 64], ingly difficult challenge.