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More fun. More games. More enter­ television set. Your Video Computer tainment. When it comes to video System comes with the exciting games, no other manufacturer stacks "" Game Program ... 27 thrill­ up to . Today, Atari offers you ing games and variations. There a library of 42 exciting Game Pro­ are literally dozens of exciting, enter­ gram"' cartridges. And, new games taining and educational games in are constantly under development. the Atari Game Library."' Games that The games that made Atari famous. challenge. Games that instruct. If you've just purchased your Atari Games with skill levels that increase Video Computer System. get ready for as your skill increases. some real excitement on your home

At home in your home. The Atari ficulty you want to play. Start the Video Computer System 1s easily game by pressing the "Game Reser installed. Just connect 11 to your tele­ button and you're ready for action v1s1on set and plug 1t 1n . It does not Years of challenging entertainment. interfere with normal television viewing . The Alan Video Computer System To play a game. simply plug in the 1s designed to offer your family years appropriate paddle, joystick. keyboard of sat1sfact1on . Atari's interchange­ or steering controller (a list of car­ able controllers and game cartridges tridges and controllers is included 1n provide sophisticated. action-packed the last pages of this catalog). Then. entertainment for the whole family insert the Game Program cartridge What s more. Atari never stops and turn power to the "ON" posi- developing new and more challenging tion. Don't turn on the power unless a games. Atan games combine cnsp game cartridge has been inserted. color (on a color TV), action and true­ Now, choose the game and level of d1f- to-life sound effects to bring you one of today s great values in home entertainment. And with several levels of built-In difficulty. you'll find that Atan games get better as you get better Atari takes fun seriously. There 1s no. 'If s only a game:· attitude· at Alan. It means we have the 1ntegnty to put quality where you may not always see 11 From design to manufacturing. Alan quality control insures years of top performance from your VCS The 1nev1table net result· the best you can buy. That s something we iust don't Joke about CAPTIVE IN OUTER SPACE Your spaceship is trapped in a deadly asteroid belt. Destroy the drifting asteroid boulders before your spaceship is done in. But watch out tor the enemy spacecraft. Hyper through space in all direc­ tions. Fire your missiles to protect your spaceship. Score points by destroying the asteroid boulders and enemy spacecraft. The sky's the limit. 66 Games ATTACK THE ALIENS Strange creatures from outer space are threatening our planet. Who are these aliens and what do they want? No time for questions now. Your mission is to destroy the aliens with your laser cannon before they reach Earth. Hit a space invader and score points. But just when you think you've destroyed them all , new invaders appear. Remember, the aliens have weapons, too. If you're hit with their laser bombs three times, you're lost in space forever. 112 Games

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·rM of TAITO Amenca C>rporanon SUPERMAN* GAME PROGRAM™ I BREAKOUT RGAME PROGRAM™ THE GREAT ESCAPE YOU'RE THE "MAN OF STEEL*"! Smash your way out of a thick wall of You 're in your office at the DAILY PLANET* Suddenly you get a tip that bricks. The first few bricks are easy. But the closer you come to breaking LEX LUTHOR~ your arch enemy, is about to blow up the Metropolis out, the tougher it gets. The ball you Memorial Bridge. Only seconds to go! Into a phone booth, on with use to smash bricks may play tricks your cape. Flying faster than a speeding bullet you use your X-.Ray on you. vision to find the hideout of LEX LUTHOR and put the gang behind bars. Once you've mastered one varia­ But watch out for the deadly KRYPTONITE* tion, there are 4 7 other blockbusters. satellites! If one of them hits you. the only way Breakout® (game selections 1-36). to bring back your super powers is to find One to four players bust bricks LOIS LANE~ while challenging gravity, time, funny paddles, and invisible bricks. J!~!!!!! Breakthru"' (game selections 37-48). Knock a hole through the wall in one shot. Fast. exciting variations for one to four players. 12 Games

3·D TIC·TAC·TOEGAMEPROGRAM™ ENTER THE THIRD DIMENSION You have to think in 3-0 for this one. Examine the board. Plan your strategy. Then make your move. Place four X's or four O's 1n one horizontal, vertical. or diagonal row. or through all the planes. Play against an opponent or against the computer. To win. complete your row first. 9 Games

•indicates Trademark ot DC ComlCS Inc Used with oermlSSIOn

CARD SHARKS FOREf It's time for serious card playing. Break Practice becoming a poker pro by out the chips and deal. playing up to 12 hands-by yourself. Black Jack (game selections 1-2). 4 Games Up to 4 players can try beating the house. Get hit, stay, or double down. If you go over, you v_,.,. can bust. 1~ , Stud Poker (game ~ --:::- · " "('_ selection 3). Squeeze """'-H<::!l• for the inside straight. Pull for a flush. Or ~ .J bluff your opponent ~ with a pair of deuces. Poker Solitaire (game selection 4).

tG"\ ll , I 1, NIGHT DRIVER. GAME PROGRAM'" I CONCENTRATION :.'.~~RAM · (FORMERLY HUNT. SCORE' ! THANKS FOR THE MEMORY Thirty numbers flash on your screen . Match wits with an opponent or the TAKE A MIDNIGHT RIDE Hidden behind each is a familiar object computer in matching 8 pairs of objects. or a wild card. Match any two and Advanced Hunt Score"' The road ahead is dark and winding. Better drive defensively. a score. Your opponent tries to match a (game selections 5-8). You know you're getting somewhere because the fence along the sailboat with a flying saucer. You smirk. Amaze your friends by side of the road seems to keep moving. Don't get drowsy now. Now it's your turn. matching 15 The longer you stay on the road, the higher Literally millions of different combina- different you score. Watch out for those oncoming cars! lions in 8 game variations keep your pairs of Keep your eyes peeled and fasten your seat mind on its toes. objects. belt. You never know What will jump out on Hunt 6 Score"' (game selections 1-4). 8 Games the road at night. 8 Games

MAN THE TORPEDOES Be an artillery commander. submarine captain, or aircraft bombardier. Planes. boats, and other targets come from different directions, at different speeds. Hit the firing button and shoot your way through 27 different battles. Anti-Aircraft"' (game selections 1-6). Fire anti-aircraft artillery at enemy squadrons. Torpedo"' (game selections 7-12). Sink enemy warships. Shooting Gallery (game selections 13-15). Pick off animated rabbits, ducks, and clowns. Polaris (game selections 16-18). Shoot down planes launching missiles from your moving ships. Bomber (game selections 19-21 ). Pilot planes and bomb enemy ships below. Polaris vs. Bomber (game selections 22-27). Bomb your opponent out of the water before P---~~--­ he shoots you out of the sky. 27 Games OUTLAW"GAME PROGRAM™ I HOME RUN™GAME PROGRAM™ QUICKEST DRAW IN TOWN PLAY BALL! Squeeze the trigger. Your gunfighter You 're waiting for the pitch. The crowd cheers draws, kneels, and aims. Release the as you send a deep drive to center field and trigger. The lead starts flying . 1t score the winning run. Blow away walls, stagecoaches, and Now you're the pitcher. You mix up your cacti. Nail your opponent with a clever pitches with your even-handed control over ricochet. Shoot it out through 16 games fast, slow, or curve balls. But be ~...... -..--.~.....-.1 and variations. careful. Balls and strikes count. So do Gunslinger (game selections 1-12). It's the double plays, triple plays, force big showdown, and one of you ends up on outs, tag outs, and sacrifice flies. Boot Hill. A flip of the difficulty switch and a Target Shooting (game selections 13 -16). bush league Pump lead into a team can play moving target as you major league race against time and ball in 8 obstacles. 16 Games all-American game vana-· tions. 8 Games

Again, there are nine levels of difficulty. The game that has challenged young Two-player Checkers. Game 10 allows Position the cannon. Set the angle. and old for centuries, now has nine you to play worthy opponents. Pick your speed. Your calculations will levels of difficulty. At level 1, the com­ 19 Games appear on the screen. puter plays beginning checkers. At level Now, it's out of the cannon and 9, you're playing a master. Plus. there into the water tower! Be careful are three games for you to check out: ~ with your calculations-it hurts Regular Checkers. It's you against if you miss. the computer with nine levels There are 8 different games to choose of play from, if you dare. 8 Games Giveaway Checkers. Be the first to give away all your checkers. or, be blocked and unable to move. SNARE A SQUARE You 'll need a solid strategy and some real cunning to be suc­ cessful at this game. Each player­ one white, one black-takes turns trying to capture as many squares as possible. Capture a square and it changes to your color. Lose a square, and lose points. Try to capture the corner squares early for a permanent base. But while you 're at it, be careful that you don't become a "bridge" to a corner position for your opponent. Whatever you do, you better play by the rules. Try to make an illegal move and the computer will "razz" you. You can play against the com­ puter at 3 different skill levels. Or, play fair and square against another player. 4 Games

*OTHELLO 1s a registered trademark of CBS, Inc. for its strategy disc game and equipment Choose a track, fight for position in high-speed. hairpin turns. Crash 'N Score'" (game selections 5-8). Score by crashing into the moving target first. Turn hard. Accelerate and decelerate. BIG DOINGS UNDER -~ Tag'" (game selections 9-10). THE BIG TOP Chase your opponent's blinking car. ~ Tag him and you 're "it:' Whoever is How good are your reflexes? As the clown target longest. wins. bounces around in different directions Ice Race (game selections 11-14 ). you try to catch him on the teeter-totter. Race your car around one of many The track's icy. Send him up to the top of the big top to tracks in 14 one- and two-player games Fight for traction pop red, white, and blue balloons worth and variations. (Steering controllers around corners. different points .. The harder the "pop," come with each Indy 500 Game Don't smash into the more you score. 8 Games Program.) walls or your oppo­ Race Cars (game selections 1-4 ). nent. 14 Games

HANGMAN GAME PROGRAM™ H_ NGM_ N Lexicontest (game selection 9). You have just one guess left. One letter You and your opponent choose to go. Get it right and win. Guess wrong words for each other. Pick a and it's curtains for you. hard one to hang him up. Nine game variations make it 9Games challenging for all. Hangman (game selections 1-8). Let the computer hang some words on you. Play alone or with an accomplice. Variations for grades three. six, nine. and high school vocabularies. SOCCER THE PELE WAY Soccer is a game of skill and strategy. It takes a lot of practice to play a winning game. And what's true on the field is true on your Atari Video Computer System'." Pele's Championship Soccer chal­ lenges you every inch of the way. Passing . Dribbling. Kicking . Blocking. Attacking . Defending. You choose the level of difficulty you want to play. And with 54 sepa­ rate games to choose from , even Pele finds plenty of challenge. It's more than a . It's a game of skill and strategy for the whole family. 54 Games ADVENTURE GAME PROGRAM™ I c SS "" GAME PROGRAM™ CHECKMATE! SEARCH THE MAGIC KINGDOM It's your 22nd move. Your defense is set Once upon a time an evil magician stole an enchanted goblet and hid it with a tight King position. You move somewhere in the kingdom. in your Queen and capture your Now you must find it. but it won't be easy. Three deadly dragons and a opponent's Rook-his only defense. black bat will try to stop you. Have no fear, your magic sword will help Checkmate! protect you. Cross the bridge-if you can - and get the magnet that will It's you against the computer in one attract the goblet. of the most sophisticated approaches Watch out! The dragon is waiting to eat you. to the classical thinking man's game. If you can't get out of this one, just press the button 8 Games and live happily ever after. 3 Skill Levels

READY, AIM, FIRE! Arm yourself against the enemy with tanks, planes, or jet fighters. Blast your opponent as many times as you can for the highest score. Heavy artillery includes missiles, rapid fire machine guns, or single shots. Just keep in mind that the other guy has the same weapons you do. Good luck, soldier. 27 Games STREET RACER™GAME PROGRAM™ CODEBREAKER™GAME PROGRAM™ BURN RUBBER Slalom (game selections 7-12) You 're a downhill racer. skiing the slalom CRACK THE SECRET CODE Steer your way through 27 games and Dodge'Em "' (game selecllons 13-16). Steer Deduce the secret code in the fewest variations. Race the clock or a friend. (Extra cars to avoid colliding with oncoming objects. turns. The computer tells you when paddle controllers needed for 3 and 4 Jet Shooter"' (game selections 17-20) player games.) you guess a code cipher and Shoot down ob1ects falling toward you. Miss. when it's in the right position. Street Racer"' (game and you've a split second to get out of the way. Variations for both novice and Race down the strip Number Cruncher"' (game selections oncoming 21 -24 ). Steer motorcycles over flashing super sleuths. numbers on the screen. Codebreaker"' (game selections Scoop Ball "' (game selections 25-27). 1-12). The computer picks a ::i Catch the ob1ect coming at you, then relay secret code. Or you run num- • • 11 to the next object. 27 Games bers by each other. One and two player games of varying difficulty. Nim (game selections 13-20). A new version of the oldest math man. It's a mental exercise for one game known to or two players. 20 Games

VIDEO OLYMPICS™GAME PROGRAM™ WRITE YOUR OWN PROGRAMMING! THE GAME OF CHAMPIONS Talk to the computer. Atari's "BASIC Compete in 50 Olympic games and varia­ for ? Four players, four different goals. Programming" cartridge will show you tions in 8 main events. Play against the Handball (game selections 35-38). Play the how. You'll learn the basics of computer computer or up to 3 of your competitors. ball off one wall without letting it rebound language and programming. What to (Four player games require two additional past you. say. How to say it. Program your paddle controllers.) "°'leyball (game selections 39-42). One computer to pnnt messages. Play Pong" (game selections 1-12). The original player on each side of the net. Spike that ball! Pong and Super Pong." now on one Basketball (game selections 43-50). games. Even play a tune. Game Program. Shoot the ball through your opponent's Before long, you and your com­ Soccer (game selections 13-18). Fire the hoop, then try to keep the ball in your puter will be making beautiful music ball through your opponent's ooal. own hands. ,...... -:: together. Foozpong (game selections 19-22). Each SO Games player controls three sets of paddles. Just like regular Foozball. Hockey (game selections 23-32). The puck's on the ice, ricocheting off walls and behind the goals. Quadrapong (game selections 33-34). Four DODGE 'EM™GAMEPROGRAM™ JUMP FOR JOY A CRASHING GOOD TIME! You 're ready for the big jump. The It's you against the crash car. Accelerate. Change lanes. Each driver longer you can wait to open your chute, gets three heats. A crash ends the heat. If your score looks too the more points you score. Steer your good, another crash car comes on course. Levels of difficulty keep the chute against varying wind velocities game a constant challenge. as you guide yourself to the landing Game 1. It's you against the computer crash car. pad. Land on the bull's-eye and get Game 2. It's you and an opponent against the more points. computer. But if your chute fails to open - SPLAT! 5 Games Game 3. You and your opponent alternately control a scoring car and a crash car. 3 Games

TRAPPED Trap your opponent before he traps you. You control a moving wall , stra­ tegically forcing your opponent's wall to a checkmate. It's a game of quick­ ness. skill. and smarts. Surround"' (game selections 1-12). Once the wall starts forming, speed up, move diagonally, move off the screen. or erase entire sections of the wall. Video Graffiti"' (game selections 13-14). Be a TV artist. Draw almost anything with video blocks. 14Games FOOTBALL GAME PROGRAM TM BRAIN GAMES GAME PROGRAM™

HUT ONE ... HUT TWO ... HIKE! GET SMART! Four objects on the screen. Quick! Eliminate the one that doesn't belong. Pass on 3rd and long. Punt out of your men into posi­ Be a mental superstar. Focus on a series Add Me (game selections 15-18). Add trouble on 4th down. Or run the end tion to stop the of symbols, ciphers, and musical notes. columns of numbers in the allotted time. sweep for a TD. opponent cold. Now, repeat them in order. You're Play Me (game selection 19). Make You 're the quarterback calling all Kick! Pass! against time, and diabolical distractions. beautiful music using the offensive plays. And on Run! Score! Touch Me"' (game selections 1-4). your keyboard con- defense, you're in total Touchdown! Memorize 32 consecutive musical notes. ~ !rollers. 19 Games control, maneuvering 3 Games Play solo, team, or competitive games. 1 Count Me (game selections 5-8). Memorize a series of random numbers. Picture Me"' (game selections 9-10). Arrange objects in the proper order. You 're playing against time. Find Me"' (gamese lions 11-14) 111----':.=::r

HITME STRIKE! You and up to 2 other card sharks are Choose your alley, roll the ball. This games. You can roll curve balls or seated around the TV. Each with 200 is one of the most exciting and chal­ straight balls. But watch those gutter chips. The object? Beat the House. lenging ways to go bowling. balls! 6 Games The computer deals the cards into the Your score is kept automatically screen the same way they lie on the on screen, frame by table in Vegas. frame. Including strikes. Bet up to 25 chips each hand. Play spares, and even open until you're either busted or you've frames. won 1,000 chips. (Additional set of Choose from a selec­ paddle controllers needed for 3 player tion of 6 action-packed version.) 7 Games I I

5~9 BS2 250 '. ,a~l. ;= :"_ - . ~ ~·~-~~·r- NUDGE ... NUDGE ... TILT! Okay, pinball wizards, get set for the ultimate pinball challenge, complete with sounds and flashing colors. Pull back the plunger, release the spring, and shoot the ball. Hit bumpers, spinners. targets, and rollovers to rack up points. You get three balls to start with . Hit the ATARI ® rollover four times and you get an extra ball. You can nudge or apply body English , but be careful you don't tilt or you 're out of the action. So flip your flippers and catch the fever. Play against the com­ puter or try your wizardry against an opponent. Four exciting game variations to choose from. ---4Games

I I .. ~ !1! OJ . ,,, , :,. <> OJ + ITl SLOT RACERS™GAME PROGRAM™ ' I FLAG CAPTURE TM GAME PROGRAM ™ STEP ON IT! 81\G THE FLAG FIRST It's you and your favorite adversary, pursuing new game plan because this time your missiles The flag is hidden on the map. Find it first each other at breakneck speed through big don't take comers automatically. 9 Games and win. Send out scouts to gather city streets. And blowing each other away clues. If they unearth numbers or with the bazookas on your hoods. The arrows. you'll know where you stand. first to blast his opponent twenty-five times And where to turn to find the flag . If your wins the ultimate chase scene. scouts dig up bombs, they'll be blown Slot Racers"' (game selections 1-16). Change the pace with four different off the map. mazes and slot car speeds. Launch Flag Capture"' (game selections 1-7). missiles that move faster than cars. Watch out for moving flags, elastic Slot Racers (game selections 17-28). boundaries, vague clues. and tricky If you dare drive at top speed you can opponents. outstrip your opponent's missiles. Flag Capture (game selections fi~~=!=~~ (Slotgame Racer.; • • • • • • • • • 8-10). Bag the selections • • • • • • • • • • • • • • • • • flag as often as 29-36). • • • • • • • • • Devise a • u • • • • • • • you can before • • • • • • • • • the computer stops the clock. • • • • • • • • • 10 Games CANYON BOMBER™GAME PROGRAM™I (~O~M~LY~~!~L~UMBERS '" ~~~RAM - BOMBS AWAY! EDUCATIONAL lV Press the button and you're in control of Canyon Bomber"' (game selections Solve problems of addition, subtraction, but the computer picks both the top unloading tons of bombs into the 1-6). Blast away the boulders with either multiplication, and division on your and bottom numbers. Now, solve it. canyon. Careful-an itchy finger may a set or an unlimited number of bombs. own TV. The computer tells you if you're 4Games cost you the war. Play against the computer or another right. If you're wrong, the correct player. answer flashes on the screen. Sea Bomber"' (game selec­ Table Problems (game selections 1-4 ). tions 7-8). Blow away the You pick the top number of the carriers, tankers, and ships, problem and the function (addition, and reach 1OOO points subtraction, multiplication, division). before your opponent. The computer picks the bottom &Games number. Solve the problem before your time is up. Random Problems (game selections 5-8). You still pick the function, LONG LIVE THE KING! The other kings are out to destroy your castle and kill your king . Keep him safe behind the castle walls and use your shield to deflect the deadly and fast traveling fireball. Each castle is constructed of a layer of bricks. Every time the fireball hits a castle, another brick is removed. To destroy the other kings you must break through their castle walls and hit them with the fireball. Your aim must be good. Only a direct hit kills a king . Play 28 game variations with one to four players at home in your own castle. 28 Games

- ™A GAME OF COPS 'N ROBBERS j MAZE CRAZE GAME PROGRAM 'M YOU'RE A COP ON A TOUGH BEAT Protect your cartridges in the Atari'"' Game Library"' storage unit. Your Your job is to walk your beat safely. In the least possible time. But games will never be so safe and accessible. danger lurks around every corner. Robbers can wound you. Your Slide up to eight cartridges into your Game Library unit. Each opponents can blockade your path. Walk blacked out streets with only one will lock into place. Push the select button, and the only a streetwise scout to guide you. With 16 levels of play, the beat one yo~ want "kicks" out. And there's a handy storage place tor game goes on ... 1nstruct1on manuals. Capture. Capture three robbers and win the game. The Atari Game Library unit is designed to keep your Game Robbers. Two to five robbers close in . If one touches you, you're out P'.ogram™cartridges dust free. And its heavy duty plastic construction of the action. will give years of service. Wounds. If a robber touches you. you're briefly paralyzed while your If you have more than eight cartridges - and who doesn't these opponent proceeds through the maze. days- why not pick up two or three? Terror. Your cop can't exit the maze until your opponent is knocked out by robbers. Blockade. Confuse your opponent by blockading his route. 256 Games Joystick Keyboard Paddle Joystick Paddle ex 2613 ADVENTURE ex 2623 HOME RUN™

~~~~~~~~~~~~~~~~~~~~---j~~~-r-~~-j ex 2602 AIR-SEA BATTLE™ ex 2627 HUMAN CANNONBALL

ex 2649 ASTEROIDS™ ex 2611 INDY 500 (Packed with Special Steering Controllers)

ex 2617 BACKGAMMON ex 2635 MAZE CRAZE '" ex 2620 BASIC PROGRAMMING ex 2633 NIGHT DRIVER ' ex 2624 BASKETBALL eX2639 OTHELLO* ex 2651 BLACK JACK ex 2605 OUTLAW ' ex 2628 BOWLING eX2616 PELE'S CHAMPIONSHIP SOCCER '" ex 2664 BRAIN GAMES eX2629 ™ ex 2622 BREAKOUT ~ eX2606 SLOT RACERS '" ex 2607 CANYON BOMBER™ ex 2632 ** ex 2652 CASINO™ ex 2612 STREET RACER'" ex 2630 CIRCUS ATARI ~ ex 2631 SUPERMAN*** ex 2643 CODEBREAKER™ ex 2641 SURROUND"' ex 2601 COMBAT ex 2618 3-D TIC-TAC-TOE ex 2642 A GAME OF CONCENTRATION eX2636 VIDEO CHECKERS™ ex 2637 DODGE 'EM™ ex 2645 VIDEO CHESS'" ex 2644 FLAG CAPTURE™ ex 2621 ™ ex 2625 FOOTBALL ex 2648 VIDEO PINBALL'" ex 2661 FUN WITH NUMBERS™ ex 2610 WARLORDS™ eX2634 GOLF •Registered Trademark of CBS, Inc . ..Trademar k of TAITO America Corp. ex 2662 HANGMAN ...Trademark of DC Comics Inc.