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INTRODUCTION

The And It's a System Adventure Begins It's Real Easy You Cen't Beat ou travel All ATARI games are The ATARI Video Com­ through an en­ easy to learn, so puter System game chanted land, everyone can enjoy consists of the game Ysearching for them console, two sets of the golden chalice. right controllers. a power Fortunately, you find it away adapter. a TV antenna before a dragon finds Diffi­ switch box. and the you . To celebrate this culty COMBAT Game ADVENTURE. you Program cartridge dine with PAC-MAN, (to start you off who is as charming as with a bang!) ever. Then, much as The game console you hate to eat and attaches easily to run. it's off to the your television RazakSolar set. (It System to take won 't inter­ part in YARS ' fere with REVENGE ™. regular The Options viewing.) are Unlimited The con­ This is just the trollers and beginning of Game Program car­ the many fan­ tridges plug into the tasies you can console. and open up enjoy on the a world of possibilities. ATARI ® Video Every ATARI product is Computer Sys­ built with strict quality tem'" game. And. control standards there's no end to for dependable per­ the excitement formance. And now, switches let you there's a network of lo­ - because ATARI control the level of cal ATARI repair cen­ creates new Game challenge-so a be­ Program'" cartridges ters, to help keep your ginner can play a sat­ game in good working all the time. isfying game against a order. ATAR I is the first The Fun Is Real pro. And, you can in­ home com­ From colorful clowns crease the level of pany to bring this im­ to furry tarantulas. difficulty as your skill portant service to you. ATARI games feature increases. graphics that are We 're bringing out a Start Your ATARI delightful and imag­ new group of easy­ Adventure Today inative. And. from to-play games now Turn the page, and screeching missiles to that are specially de­ discover the world of mysterious footsteps, signed to instruct and ATARI magic that's realistic sound effects entertain young chil­ waiting for you. add to the fun . dren ages six to ten . PAC-MAN is a trademark of Bally Midway Mfg Co .. licensed by Namco-America, Inc. SKILL CLAffiICS SPACE ADVENTURE SPORTS LEARNING GALLERY CORNER STAT~Dfl TERRITORY ARENA CENTER

NEWI Demona 3-DTlc·Tac·Toe NEWI Berzerk2 Haunted Houae Oodge'Em '" Peli'• Soccer •· Warlords '" NEWI Math Gran Prix '" To Diamond•'" Backgammon NEWI Star Raldera '" Superman• Indy SOO Basketball Outlaw• BHlc Programming Pac·Man1 VldeoCheH'" Defender' Adventure Night Driver• Football Alr·Sea Battle'" BralnGamea '" Video Checker••· Yara' Revenge'" Slot Racer••· Home Run '" ' A Game of Video Pinball '" Casino Space Invader•• Street Racer'" Bowling Combat Concentration Sky Diver• Othello' Aaterolda •• Golf Codebreaker'" Human Cannonball Ml Hiie Command•• Video Olympics•· Hangman Maze Craze '• Space War Clrcua Atari• Breakout•

1 PM:. MAN lS a irademark ot Baity Midway Mlg Co . licensed by Namco-America Inc 4 SPACE INVADERS ts a trademark of Ta1to Amenca Corp 2 BERZERK 1s a 1rademark ol Stern Electronics Inc S OTHELLO 11 a registered trademark of CBS INC !or its strategy disc game and equipment 3 DEFEhDER rs a trademark ot W1mams Elec:tronies Inc 6 SUPERMAN 11 a trademark of DC Comics, Inc Bounce clowns! Gobble dots! Smash bricks! Build re­ flexes! These games help im­ prove eye/hand coordination in some of the wackiest ways you've ever seen! SJ'iILL GALLERY

his is no ordinary Saturday at the Cosmic Carnival! Today you find yourself taunted by tiny, noisy creatures who challenge you to try a new sort of shooting gallery game. You find yourself Ttesting your laser-shooting-skills on all sorts of unusual targets. This game is fun for young sharpshooters ages six through ten. Six games One or two players CX2615 :I ~ CIRCUS ~ HUMAN ~ ~ ~ SKY BREAKOUT ® ATARI® CANNONBALL MAZE CRAZE ™ PAC-MAN DIVER ®

ake the great ow good are your e a daredevil! Posi­ ou're a cop on a dapted from one ou're ready for the escape! Smash reflexes? As the tion the cannon. tough beat. And the of the most popu­ big jump. The longer your way out of a clown bounces up Set the angle. Pick things you 'll en­ lar video arcade you can wait to I thick wall of Hand down, you try your speed. Your Ycounter are - Agames ever cre­ Yopen your chute, I amazing. You'll bump ated , ATARl 's PAC-MAN bricks. The first few to catch him on the calculations will appear the more points you'll bricks are easy. But the teeter-totter. Send him on the screen. Now, it's into robbers and block­ is sure to be a big hit in score. Steer your chute closer you come to up to the top of the big out of the cannon and ades, and fumble your home. against varying wind breaking out, the top to burst red, white into the water tower ! Be through blackouts. You 'll In this engaging game, velocities as you guide tougher it gets. The ball and blue balloons worth careful with your calcu­ hear hurrying footsteps, PAC-MAN races around yourself to the landing you use to smash bricks different points. Make a lations - it hurts if you and some other surpris­ a maze, gobbling up pad. Land on the may play tricks on you . big pop under the big miss. There are 8 dif­ ing sounds as you try to dots and dodging bull's-eye and get more ghosts. In the four cor­ Once you've mastered top and win ! ferent games to choose walk your beat safely, in points. the least amount of time. ners of the maze are en­ But, if your chute falls to one variation, there are from, if you dare. ergy tablets wh ich give 47 other blockbusters. Eight games open - SPLAT! One to two players Eight games 16 games PAC-MAN the ability to One to two players eat ghosts. But, he has to Five games 48 games CX2630 One to two players hurry before the spell CX2635 Two players One to four players CX2627 wears off, and they eat CX2622 him! CX2629 Eight games CX2646 One or two players SKILL GALLERY

SUPER ~ VIDEO ~ BREAKOUT TM PINBALL TM And now for some quiet, intel­ his is the kay, pinball wizards, BREAKOUT® of the get set for the ulti­ lectual fun. You future! Your space mate challenge, can play tic-tac- Tshuttle has come up 0complete with against a mysterious sounds and flashing col­ • toe in a new di- force field dead ahead. ors. Pull back the plunger, Will you turn back, or release the spring, and - mension. You can blast forward and try to shoot the ball. 1 play OTHELLO, smash your way though Hit bumpers, spinners, the many colored layers? targets and rollovers to with the pieces Eight exciting new game rack up points. You get sounds are programmed three balls to start with. arranged auto­ into SUPER BREAKOUT Hit the ATARI rollover matically. to make it even more four times and you get super to play. an extra ball. Or you can chal­ Play against the com­ Nine games, including puter or try your wizardry lenge a comput­ versions for children against an opponent erized chess One to two players of your choice. CX2608 champion, and Four games One to two players win. WAHOOO! CX2648 (Quiet fun, we said.) • • ~ ~ ~ 3-D ~ VIDEO ~ VIDEO BACKGAMMON CASINO™ OTHELLO TIC-TAC-TOE CHECKERS TM CHESS TM

oil the dice. Make I's time for serious ou'll need a solid ou have to think in he game that has I's your 22nd move. your move. Use all card playing. Break out strategy and some 3-0 for this one. Ex­ challenged young Your defense is set the strategies you the chips and deal. real cunning to be amine the board. and old for centuries with a tight King posi­ Rknow, including the I BLACK JACK (Games Ysuccessful at this YPlan your strategy. now has nine levels I tion. You move in your game. Each player takes Then make your move. T Queen and capture your use of the doubling 1-2). Up to four players of difficulty. At level 1, cube. You can test your can try beating the turns trying to capture Place four X's or four the computer plays opponent's Rook - his skill against the com­ house. as many squares as O's in one horizontal, beginning checkers. At only defense. Check­ puter or another player. STUD POKER (Game 3). possible. Capture a vertical or diagonal row, level 9, you're playing a mate! It's you against There's even the popular Squeeze for the inside square and it changes to or through all the planes. master. Plus, there are the computer in one of version of Acey-Duecey, straight. Or bluff your op­ your color. Lose a Play against an opponent three different game the most sophisticated where throwing a one pol'lent with a pair of square, and you lose or against the computer. variations for you to approaches to the clas­ and a two is the name of deuces. points. Play against the To win, complete your check out. sical thinking man's the game. POKER SOLITAIRE computer at three dif­ row first. game. (Game 4). Play up to 12 ferent skill levels, or with 19 games Eight skill levels hands by yourself. a friend. Nine games One to two players Eight games One to two players One to 2 players CX2636 One player CX2617 Four games Four games CX2618 CX2645 One to four players One to two players CX2652 CX2639 8 ~~~;~;~k ;~1 c~'.~~c~~or Its strategy disc game and equip­ ment. ~umayen­ counter angry robots, strangely evolved house flies, or a sky full of asteroids. One thing is for certain, these games are packed with ac­ tion and imagi­ nation that's light years ahead of our time! SPfH:;E STAT~Dn

BERZERK ~at od .,,. il ab ili~ . , , ,,, 1982

rapped on a planet called Mazeon (because of all the mazes on it) you are relentlessly pursued by a gang of robot thugs. The leader of these mechanical heavies. Evil Otto. takes a real delight in your predicament. You must Trace through the mazes. dodging and shoot­ ing, as Otto and the others chase after you . Conquer one maze, and you 'll find yourself in another. It's enough to drive you ... crazy! 12 games One player CX2650 BERZERK is a trademark of Stern Electronics. Inc SPf\CE STf\TH]n

T~Packed w1lh Special Video Touch Pad •· Controllers) STAR HAID ER SEst imated availability September 1982

ith this extraordinary new game, ATARI will take you on a space odyssey into a strange and alien world . You'll board the fabulous Star Fighter, and warp through the I galaxy with the ATARI FORCE™ Your mission is to destroy the Zylon menace, rescue the last vital starbase, and avenge the Earth Federation. STAR RAIDERS™ is packed with a detailed comic book that sets the stage for this gripping adventure. Four skill levels One player CX2660 I I ~ ~ MISSILE ~ SPACE ~ ~ YARS' ~ ASTEROIDS TM DEFENDER COMMAND™ INVADERS* SPACE WAR REVENGE™

our space ship is liens are attacking he Krytolians have !range creatures aster your Star­ ourney to the RA­ trapped in a deadly the planet. Not only launched a missile from outer space ship controls with ZAK solar system, asteroid belt. De­ have they taken attack on your are threatening our a series of prac­ where the Yars­ troy the drifting many threatening peace-loving planet planet. Who are tice maneuvers. mutant house flies­ S M Jare gett ing swatted by an Y A these aliens and what do Once you have con­ forms- alien landers, T asteroid boulders of Zardon. As com­ before your spaceship is exploding pods, and mander of Zardonian they want? No time for quered all the techniques evil Qotile. This relent­ bombers- they're also defenses, you must questions now. Your mis­ -like Hyperspace, Warp less enemy, hidden be­ done in. And watch out hind a protective shield, for other space hazards, trying to take your friends launch a counter-attack, sion is to destroy the Drive and avoiding the and use them against you. aliens with your laser fires deadly Drones and like satellites and UFO's. using your powerful an­ gravity pull of the Space Swirls at the Yars . Help Hyper through space in Launch your anti-alien tiballistic missiles cannon before they Sun-you are ready to attack rocket. Watch the the Yars avenge their all directions. Fire your (ABM 's.) Battle condi­ reach Earth. Hit a space conquer the universe. community! Send a Yar photon torpedoes to pro­ rocket's scanner screen tions change dramatical­ invader and score points. for early warning data. scout out to break a path tect your spaceship. ly in each of the games But just when you think 17 games through the sh ield by eat­ Then fire your laser you 've destroyed them One or two players Score points by destroy­ cannons! for one or two com­ ing the bricks or explod­ ing asteroids and other Only you can prevent the manders. all, new invaders appear. CX2604 ing them with energy obstacles. The sky's the aliens from kidnapping pulses. Then bring out limit. 34 games, including ver­ 112 games the Zorlon Cannon and your fellow humanoids One to two players and transforming them sions for children. destroy the Octile with a 66 games, including One to two players well-placed blast. versions for children. into treacherous mutants. •Trademark of Talto America CX2638 Corporation. 8games One to two players One to two players CX2632 One to two players CX2649 CX2609 CX2655 I f daring ex­ ploits are your thing , this is the place for you . You can creep through a haunted house, travel through an enchanted land, or fly off with SUPERMAN on a breathtaking mission. 0 HAUNTED 00 ADVENTURE HOUSE SUPERMAN L.ii:!. ' - .... B uckle your seat belt and get nee upon a time an I's a stormy night, and ou 're the "MAN OF evil magician stole you are creeping STEEL"*. You 're in ready for some an enchanted gob­ through the dusty cor­ your office at the I ridors of a haunted fast fun with let and hid it some- I DAILY PLANET* , house, with only a flicker­ Y where in the kingdom. when you get a tip that ATARl's racing Now you must find it, but ing match to guide the LEX LUTHOR* is about it won 't be easy. Three way. You 're searching for to blow up the games. deadly dragons and a pieces of the golden Metropolis Memorial urn, which are hidden Whether you black bat will try to stop Bridge. Into a phone throughout the four-story you. Have no fear, your house. Some of the booth, on with your prefer the thrill of magic sword will help rooms may be locked, in cape! Flying faster than INDY 500, or a protect you. Cross the which case you'll need to a speeding bullet you bridge-if you can-and find the key. As you stum­ use your X-RAY VISION* wild night ride, get the magnet that will ble along, a vampire bat to find the hideout of attract the goblet. Watch flies in your face. A furry LEX LUTHOR and put you're on the out! The dragon is tarantula runs over your the gang behind bars. waiting to eat you. foot. And suddenly you right track now! see a ghost! It's enough One player only One player only to scare you to death. CX2631 Three skill levels Nine skill levels "Indicates Trademark of DC CX2613 One player Comics, Inc. © 1979 CX2654 I Ill• Di!D6

I (Packed with Special Steering Cont rollers) NIGHT SLOT ~ STREET INDY 500 DRIVER ® RACERS™ RACER TM

t's you against the his fast-paced Game he road ahead is ou and your favor­ ace on a city street, computer crash car. Program cartridge dark and winding. ite adversary pur­ or down a ski slope. Accelerate. Change comes with Steering You know you 're sue each other at Dodge on coming I lanes. Each driver TControllers to keep Tgetting somewhere Ybreakneck speeds Rcars , or fire at fly­ gets three heats. A you on the right track. because the fence through big city streets. ing objects. "Crunch" crash ends the heat. If And there are many along the side of the And fire missiles at numbers on a track, or your score looks too tracks, and game varia­ road seems to keep each other from the play a new game of good, another crash car tions, to choose from, moving. Don 't get bazookas on your catch called SCOOP comes on course. Dif­ including RACE CARS, drowsy now. The longer hoods. The first to blast BALLTM. Variety is the ferent levels of difficulty CRASH 'N SCORETM, you stay on the road, his opponent 25 times name of this game. keep the game a con­ TAG™ , and ICE RACE. the higher your score. wins the ultimate chase stant challenge. And watch out for those scene. 27 games 14 games oncoming cars l Re­ You can change the One to four players Three games One to two players member to keep your pace with four different CX2612 One to two players CX2611 eyes peeled and fasten street mazes, ac­ CX2637 your seat belt. You celerating car and never know what will missile speeds, and jump out on the road at varying missile paths. night. Eight games Nine games Two players One player only CX2606 CX2633 -.

SPORTS ARENA

... 0 0 0 0 0 PILE'S 0 BASKETBALL BOWLING FOOTBALL GOLF HOMERUN™ SOCCER ™

of H"' two •.. T h• ciock'• tiokiog ofl hi• ,, ,,,. lh• "'ono ... l ice to playlot a°' winning ,,". the last few seconds. Tmost exciting and HHike ! Pass on 3rd I.'°""'par, try n...ine ,,,, holes ,, "'on pitch. The crowd'°' '"' I ''''"' . The other guy has challenging ways to and long. Punt out our golf course. You y°"cheers '""'"'"" as you send game of soccer. And the ball. The game's go bowling. Your of trouble on 4th control the direction a deep drive to what is true on the tied. You press hard. score is kept automati- down. Or run the end and power of your shot. center field and score field is true on your Force a wild shot. Then cally on screen, frame sweep for a TD. You 're But if your ball goes into the winning run . Now ATARI® Video Computer make a spectacular fast by frame. Keep track of the quarterback calling the rough it may cost you 're the pitcher. You SystemTM game. PELE 'S break for the winning strikes, spares, and even all the offensive plays. you penalty strokes. As mix up your pitches with SOCCER™ challenges basket. Use the difficulty open frames. You can And on defense, you're you maneuver your your even-handed con- you every inch of the switches to arrange roll curve balls or in total control, golfer around the course, trol over fast, slow or way. Passing. Dribbling. great matches between straight balls. But watch maneuvering your men you get a close-up of the curve balls. But be care- Kicking. Blocking. Attack- pros and double drib- those gutter balls. into position to stop the green for your putt. Your fu l. Balls and strikes ing. Defending. And with blers. You control"when opponent cold. Kick! score is automatically count. So do double 54 separate games to to jump, dribble, steal, or Six games Pass ! Run! Score! recorded. plays, triple plays, force choose from, even Pele shoot your way past Two players Touchdown ! outs, tag outs and himself finds plenty of CX2628 Two games sacrifice flies. challenging action. human or computerized One to two players opponents. Three games Two players CX2634 Eight games 54 games Two games CX2625 One to two players One to two players One or two players CX2623 CX2616 CX2624 SPORTS ARENA

VIDEO ~ ,,, OLYMPICS™ ake a trip back in time to a his Game Program wild shootout in cartridge is the home of PON~ the the wild west. Or, Toriginal video game! go even further And SUPER ® and FOOZPONG® and on back, for a fire­ and on , for a total of 50 great olympic games and ball fight in an game variations in eight main events. Play ancient kingdom. against the computer or Or, turn your TV up to three other com­ petitors. (Four-player set into a mod­ games require a set of additional Paddle Con­ ern radar screen. trollers.) But, watch out 50 games for those enemy One to four players CX2621 subs and planes! f ~ 01111 A 'I' Z 0 N E

AIR-SIA ~ CANYON ~ ~ ~ ~ BATTLI™ BDMBIR ® COMBAT OUTLAW ® WARLORDS TM

e an artillery com­ ombs away! Press rm yourself against queeze the trigger. ake cover behind mander, submarine the button and you the enemy with Your gunfighter your castle walls, captain, or aircraft are in control of tanks, planes and kneels, and aims. and head off an on­ bombardier, firing at unloading tons of jet fighters. Blast SRelease the trigger. slaught of enemy B A The lead starts flying. fire. At the same time, B your opponent as many enemy ships and planes. bombs into the canyon. Or, relax with some R&R careful-an itchy finger times as you can for the Blow away walls. stage­ try to destroy the other at a shooting gallery - may cost you the war. highest score. Heavy ar­ coaches, and cacti. Nail Warlords,' by breaking picking off animated CANYON BOMBER® tillery includes missiles, your opponent with a down their castle walls, ducks, rabbits and (Games 1-£) Blast away rapid fire machine guns, clever ricochet. Shoot it and crowning them with clowns. Targets come the boulders with either or single shots. Just out through 16 games fireballs. a set or an unlimited keep in mind that the and variations, including from different directions, 28 games, including ver· number of bombs. Play other guy has the same three target practice at different speeds to sions for children. against the computer or weapons you do. Good games. test and sharpen your One to four players another player. luck, soldier. hand/eye coordination 16 g·ames CX2610 SEA BOMBERTM (Games skills. One to two players 7-8) Blow away the car­ 27 games 27 games riers, tankers and ships Two players CX2605 One to two players and reach 1OOO points CX2601 CX2602 before your opponent. Eight games One to two players CX2607 i!

""' u a Here's where you'll find games that educate while they enter­ tain. There are games that build skills in vocabu­ lary, math and concentration. Even an intro­ duction to computer programming. LEARNING CENTER

MATH GRAN PRIXT~ated availability July 1982

his game is designed to exercise and strengthen basic arith­ metic skills in children ages six to ten . The surprise is that it takes place in a challenging race track setting. By solving arithmetic problems displayed on the screen, players are able Tto move their cars along the Gran Prix race track. MATH GRAN PRIX™ contains a built-in "tutor" to encourage players of all abilities. In response to an incorrect answer, the computer offers an easier problem. If a correct answer is given, the next problem will be increasingly more difficult. This helps ensure an exciting race between more and less advanced players. Nine games One and two players CX2658 • BASIC ~ BRAIN AGame or ~ ~ PROGRAMMING GAMES CODEBREAKER TM CONCENTRATION HANGMAN

alk to the computer. e a mental super­ rack the secret hirty numbers flash _NGM_N. You ATARl 's "BASIC star. Focus on a code in the fewest on your screen. Hid­ have just one guess PROGRAMMING" series of symbols, turns. The computer den behind each is a left. And two blank cartridge will show Bciphers , and musi­ Ttells you when you familiar object or a spaces. Could it be T guess the code cipher T you how. You 'll learn the cal notes. Now repeat H wild card. Match any two the same letter? Could it basics of computer them in order. You 're and when it's in the right and score. Your oppo­ be " A"? Guess right and language and programm­ competing against time, position. Variations for nent tries to match a win. Guess wrong, and ing. What to say. How to and diabolical distrac­ both novice and super sailboat with a flying it's curtains for you. Nine say it. Program your tions. The BRAIN sleuths. Also included, saucer. You smirk. Now game variations make it computer to print GAMES include, TOlJCH NIM (games 13-20). Th is it's your turn. challenging for all. In messages. Play games. ME™ COUNT ME™ new version of the oldest Games 1 through 8 the Even play a tune. Before PICTURE ME™, FIND math game known to Eight games computer chooses the One to two players long, you and your com­ ME™ 0 ADD ME™ and man is a mental exercise words. In Game 9 you puter will be making PLAY ME™. for a total for one or two players. CX2642 and a human opponent beautiful music together. of 19 game variations. choose words for each 20 games other. Pick a hard one to One player only 19 games One to two players hang him up! CX2620 One to two players CX2643 CX2664 Nine games One to two players CX2662 ACCESSORIES

The Atari handsome library Game Center style binder. The ow you Game Program can keep case holds eight all the cartridges, and NATARI has two pockets game compo­ for game instruc­ nents together tion manuals. A and at your supply of pressure fingertips. This sensitive labels is all-in-one included, so you organizer has can note the con­ compartments tents of each book for the VCS console, on its cover. controllers and other accessories, plus 27 Game Pro­ The Atari The Atari gram cartridges Game Program TM Modular Cartridge and game instruc­ Case Library TM tion manuals. The ou can ere's an Game Center is store your attractive handsome enough Game storage to show off, with Program system that woodgrain finish Y H cartridges on the can grow as your cabinetry and a bookshelf with this collection of Game translucent dust Program cartridges cover. grows. Each inter­ locking module holds 14 Game Program car­ tridges, and has a separate com­ partment for game instruction man­ uals. The modules, are constructed of durable polystyrene with a decorative woodgrain finish. COMING ATTRACTIONS!

his very version of COMBAT moment, We're offering a our ATARI gripping ADVEN­ If. engineers TURE game in two are working on installments during challenging and October and No­ exciting new vember. And there's Game Program another entertaining cartridges. Most and educational of these games- just-for-kids game in- progress are so on the way. new, we haven't In fact, there's lots even named them more ATARI excite­ yet. But, we can tell ment in store for you to expect the you. And it will all be following. in stores near you You 'll soon see a BALL, and serve up before you know it! great group of a jolly version of ATARI games with VIDEO VOLLEY­ super realistic BALL. Plus, we'll graphics. Life-like bring in the big guns pro players will for a super new jog on to the field in our new FOOTBALL game, take their place at bat in BASE- JI\. ATARI ~