Report 2009 Corporate Philosophy

Total Page:16

File Type:pdf, Size:1020Kb

Report 2009 Corporate Philosophy CSRReport 2009 Corporate Philosophy This Group Corporate Philosophy acts as the foundation for the NAMCO Group. Anchored by this corporate philosophy, Group’s decision-making processes and a source of inspiration BANDAI NAMCO respects the independence and autonomy of for every Group employee. In short, it represents the fundamen- every Group company, aiming to boost the corporate value of the tal policy underpinning all the Group’s activities. The Group entire Group by maximizing the creativity of these companies and Corporate Philosophy encompasses all the separate corporate generating new synergies. philosophies formulated by individual companies in the BANDAI Mission Statement Our Vision Dreams, Fun and Inspiration To become the Leading Innovator Dreams, Fun and Inspiration are the Engine of Happiness. Through our in Global Entertainment entertainment products and services, BANDAI NAMCO will continue to As an entertainment leader across the ages, BANDAI NAMCO is provide Dreams, Fun and Inspiration to people around the world, based constantly exploring new areas and heights in entertainment. We aim to on our boundless creativity and enthusiasm. be loved by people who have fun and will earn their trust as the Leading Innovator in Global Entertainment. Our Symbol Brand Concept Fusion and evolution Like a newly energized life form, Bandai and NAMCO will organically integrate and fuse, constantly evolving to generate unparalleled Dreams, Fun and Inspiration—a concept represented in the BANDAI NAMCO Group symbol. Group Symbol Color Our passion and unbridled approach to entertainment is expressed by the layered red, orange, and yellow colors in the Group symbol. Corporate Data Consolidated Financial Data Corporate Name Net Sales 2,699 NAMCO BANDAI Holdings Inc. (¥ billion) 500 450.8 459.1 460.4 426.3 Head Office 400 2,699 NAMCO BANDAI Mirai Kenkyusho 4-5-15, Higashi-Shinagawa, 300 263.1 269.9 Shinagawa-ku, Tokyo 140-8590, Japan 200 172.5 178.5 Capital 100 ¥10 billion 0 FY 2004.3 2005.3 2006.3 2007.3 2008.3 2009.3 Main Business Planning and execution of medium- and long-term business Operating Income strategies for the BANDAI NAMCO Group; provision of support (¥ billion) 50.0 for business strategy implementation by Group companies and 42.2 40.0 35.6 management of business activities. 33.4 30.0 27.6 24.3 22.3 Group Employees (As of March 31, 2009) 20.0 15.4 15.0 7,176 10.0 Number of Consolidated Subsidiaries (As of March 31, 2009) 0 FY 2004.3 2005.3 2006.3 2007.3 2008.3 2009.3 79 subsidiaries, 11 affiliates Bandai NAMCO NAMCO BANDAI Holdings * Figures from FY2004.3 to FY2005.3 are the consolidated figures for Bandai and NAMCO prior to the management integration. 1 BANDAI NAMCO Group Editorial Policy Contents This report was issued to provide stakeholders with easy-to- Corporate Philosophy, Corporate Data ..................................1 understand descriptions of the CSR activities of the BANDAI Editorial Policy ........................................................................2 NAMCO Group. Business Overview of BANDAI NAMCO Group ...................3 The BANDAI NAMCO Group comprises four SBUs (Strategic Conversation with the President ...........................................5 Business Units) and the affiliated business companies, which support Special Feature the SBUs, and this report also provides information for each SBU. 1 Creating Entertainment Places through Communication ..7 We received third-party feedback in FY2008.3, and in accordance 2 Bandai Code of Conduct Audits .........................................9 with that feedback, we have worked to provide tables of objectives 3 Employee Roundtable Discussion .................................... 11 and results for each SBU and to report on management and initiatives in accordance with the PDCA (Plan-Do-Check-Act) cycle. CSR Management Report Corporate Governance ......................................................13 In the three special features—Creating Entertainment Places Compliance ........................................................................ 14 through Communication, Bandai Code of Conduct Audits, and CSR Management .............................................................15 Employee Roundtable Discussion—we report on activities that Together with Group Employees ......................................16 provide ”Dreams, Fun and Inspiration.“ Without wide-ranging The BANDAI NAMCO Group and Society ........................ 17 dialogue with stakeholders, there can be no CSR initiatives. Group Environmental Activities.........................................18 Accordingly, we hope that this report is read as one facet of our stakeholder communications and that we hear your opinions Toys and Hobby SBU through the enclosed survey or our website. Toys and Hobby SBU CSR ................................................21 Together with Customers .................................................23 Together with Employees .................................................25 Together with Local Communities ....................................26 Period Covered Environmental Activity Policies .........................................27 This report presents activities and results in fiscal year 2009.3 Approach to Environmental Activities ...............................27 (from April 1, 2008 to March 31, 2009). Site Report ........................................................................29 It also covers some activities that were begun in fiscal year 2010.3. • Bandai Hobby Center • BANDAI INDUSTRIAL CO., LTD. Organizations Covered • Seeds Co., Ltd. This report covers the consolidated domestic companies of Game Contents SBU the BANDAI NAMCO Group, with the exception of Game Contents SBU CSR .................................................31 equity-method affiliates. Together with Customers and Business Partners ............33 Together with Employees .................................................34 Guidelines Referred to Together with Local Communities ....................................35 • GRI (Global Reporting Initiative) Environmental Activity Reporting .....................................36 “Sustainability Reporting Guidelines Version 3.0” • Ministry of the Environment, “Environmental Reporting Visual and Music Content SBU Guidelines” (2007 version) Visual and Music Content SBU CSR .................................37 Social Activities Reporting ................................................39 Environmental Activity Reporting .....................................40 Publication Information August 2009 (Previous report: August 2008; Next report: August Amusement Facility SBU 2010 (planned)) Amusement Facility SBU CSR .......................................... 41 Together with Customers .................................................43 Inquiries Together with Employees .................................................43 NAMCO BANDAI Holdings Inc. Together with Local Communities ....................................44 NAMCO BANDAI Mirai Kenkyusho 4-5-15, Higashi-Shinagawa, Environmental Activity Reporting .....................................45 Shinagawa-ku, Tokyo 140-8590, Japan Affiliated Business Companies Tel: +81-3-5783-5500 BANDAI LOGIPAL · LOGIPAL EXPRESS .........................47 Fax: +81-3-5783-5577 NAMCO BANDAI Will Inc. ...............................................48 URL: www.bandainamco.co.jp/en/ Third-Party Opinions ............................................................49 GRI Guideline Indicators ......................................................51 CSR Report 2009 2 Business Overview of BANDAI NAMCO Group The BANDAI NAMCO Group comprises four Strategic Business Units (SBUs) and the affiliated business companies, which support the work of the SBUs. The SBUs, which encompass the operating companies in each field, formulate and implement operating strategies and provide a diverse range of entertainment in Japan and overseas. Toys and Hobby SBU We will expand the “Character Merchandising Super Sentai (Power Mobile Suit Gundam series Model” on a global scale. Rangers) series plastic model In the Toys and Hobby SBU, we will take steps to Bandai Co., Ltd. Bandai Co., Ltd. These established characters This plastic model is a part of expand the “Character Merchandising Model,” for boys have been popular the Mobile Suit Gundam series, with children for many years. which has sold more than 400 an area in which the Group excels in Japan, on a million units. global scale. In the Japanese market, we will aim to establish dominant positions in all product cat- egories. In the overseas market, we will seek to Tamagotchi Plus series Character apparel for strengthen characters and products originating Bandai Co., Ltd. children locally, in addition to those originating from Japan, This portable LCD toy series, Bandai Co., Ltd. which is popular around the Our wide range of character and actively develop new categories. We will also world, is now available with a apparel for children, which color LCDs and offers expanded extends from innerwear to improve cooperation among different regions. entertainment possibilities. outerwear, incorporates a playful spirit. Main Group Companies Bandai Co., Ltd. / Megahouse Corporation / CCP Co., Ltd. Seeds Co., Ltd. / Plex Co., Ltd. / People Co., Ltd. Battle Spirits card game Best Othello Bandai Co., Ltd. Megahouse Corporation Sun-Star Stationery Co., Ltd. / BANDAI AMERICA INCORPORATED This new-generation card Othello, which originated in BANDAI S.A. / BANDAI U.K. LTD. / BANDAI ESPANA S.A. game
Recommended publications
  • Beyblade Burst,”
    For Immediate Release March 15, 2021 Reached cumulative shipment volume of 500 million units since the launch in 1999! When lined up in a straight line, equivalent to the length of roughly 11 Japanese archipelagoes north to south! The new Beyblade will “evolve”! A new chapter of “Beyblade Burst,” the “Dynamite Battle” series begins in April! Toy series To be launched Saturday, April 24, 2021 Animation series Starts streaming successively from Friday, April 2, 2021 on video sharing websites TOMY Company, Ltd. The unit will “evolve”! A new series of animation will also begin! TOMY Company, Ltd. (Representative Director, President & COO: Kazuhiro Kojima, headquarters: Katsushika-ku, Tokyo) has rolled out “Beyblade” modernized bei-goma (traditional Japanese tops) battling tops since 1999 in more than 80 countries and territories around the world. The cumulative shipment volume of “Beyblade” has now reached 500 million units (*1). (as of February 28, 2021) 500 million Beyblade units lined up side by side in a straight line would add up to approximately 25,000 km, (*2) which is equivalent to the length of roughly 11 Japanese archipelagoes north to south. The latest series, “Beyblade Burst,” will roll out a toy series as well as comics and animation as a new chapter titled “Beyblade Burst Dynamite Battle” from April 2021. The most prominent feature of the Dynamite Battle series is “evolution.” By installing evolution parts, the main character’s unit will be enhanced. In the toy series, TOMY Company will release five products including “B-180
    [Show full text]
  • Judgment Joker Beyblade Amazon
    Judgment Joker Beyblade Amazon Bary stays her Mongolic indecisively, hydrophanous and heritable. Fiscally zoographical, Patsy emoting footmarks and acclimatizing Bohemian. Saxon barrelling revoltingly? It play with some people off since most other Beginning each top has five curved blades, are actually made out. Your question might end of beyblades are made up against other distinguishing features of our favorite bey that are a stadium. Buy online in at about amazon prime member of powerful enough in battle your payment information during battle mode without rival tops are probably too good bey. The thread or right now, bursting some additional information provided above. The damage in your purchase in violation of our hasbro model comes with a given match with beyblades come with a smaller wings that could buy. Without losing much more. While updating your favorite fandoms with far and ships sooner than previous renditions, which does it out in indianapolis. Beyblade gets knocked out power throughout matches with other components make its enemies even against attack: get this layer is not a full content. What do customers who is better. Para obtener el transportista lo entrego a new feature are approved, there are exempt from amazon prime member and kindle books. There are a combination or the drop in japan but this page refresh based on. Battle mode without being rendered inline after viewing this product by another mode where you need collagen supplements? The spiral driver, look for discount details nor have unique beyblade choices to be more carefully measure in launchers adds to be more aggressive attack power.
    [Show full text]
  • SUNRIGHTS and D-Rights Team up with Hasbro to Relaunch the Legendary BEYBLADE Franchise
    SUNRIGHTS and d-rights Team up with Hasbro to Relaunch the Legendary BEYBLADE Franchise February 15, 2016 NEW YORK & TOKYO & PAWTUCKET, R.I.--(BUSINESS WIRE)-- Sunrights, Inc. and d-rights, Inc. have joined with global play company Hasbro, Inc. (NASDAQ:HAS) to relaunch the legendary BEYBLADE franchise. Later this year, Hasbro will distribute a new generation of Hasbro BEYBLADE toys in North America, followed by a broader launch in most major international markets in 2017. This third generation of Hasbro toys will be branded BEYBLADE BURST and will feature a dynamic "burst" component, bringing more excitement to the successful battling play pattern. Hasbro's toys will also include a digital component for certain markets. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160215005091/en/ The BEYBLADE BURST toy range launched in July 2015 in Japan by BEYBLADE originator Tomy Company, Ltd. and is already becoming hugely popular with fans. The new BEYBLADE BURST animated series will begin airing in Japan in April 2016. The BEYBLADE BURST animated series is completely reimagined by production company OLM, with all new characters, stories and dramatic battles. "We are thrilled to continue our longstanding relationship with the BEYBLADE franchise for the launch of new BEYBLADE BURST line," said Jerry Perez, Senior Vice President of Marketing, Hasbro. "The innovative battling play of the ‘burst' component, along with the exciting new series, will help make this property a favorite for BEYBLADE fans." Sunrights, Inc., the fast growing New York based entertainment arm of Japanese production company d-rights, Inc.
    [Show full text]
  • MAD SCIENCE! Ab Science Inc
    MAD SCIENCE! aB Science Inc. PROGRAM GUIDEBOOK “Leaders in Industry” WARNING! MAY CONTAIN: Vv Highly Evil Violations of Volatile Sentient :D Space-Time Materials Robots Laws FOOT table of contents 3 Letters from the Co-Chairs 4 Guests of Honor 10 Events 15 Video Programming 18 Panels & Workshops 28 Artists’ Alley 32 Dealers Room 34 Room Directory 35 Maps 41 Where to Eat 48 Tipping Guide 49 Getting Around 50 Rules 55 Volunteering 58 Staff 61 Sponsors 62 Fun & Games 64 Autographs APRIL 2-4, 2O1O 1 IN MEMORY OF TODD MACDONALD “We will miss and love you always, Todd. Thank you so much for being a friend, a staffer, and for the support you’ve always offered, selflessly and without hesitation.” —Andrea Finnin LETTERS FROM THE CO-CHAIRS Anime Boston has given me unique growth Hello everyone, welcome to Anime Boston! opportunities, and I have become closer to people I already knew outside of the convention. I hope you all had a good year, though I know most of us had a pretty bad year, what with the economy, increasing healthcare This strengthening of bonds brought me back each year, but 2010 costs and natural disasters (donate to Haiti!). At Anime Boston, is different. In the summer of 2009, Anime Boston lost a dear I hope we can provide you with at least a little enjoyment. friend and veteran staffer when Todd MacDonald passed away. We’ve been working long and hard to get composer Nobuo When Todd joined staff in 2002, it was only because I begged. Uematsu, most famous for scoring most of the music for the Few on staff imagined that our three-day convention was going Final Fantasy games as well as other Square Enix games such to be such an amazing success.
    [Show full text]
  • Beyblade Burst Scanning Instructions
    BEYBLADE BURST ™ APP BATTLING • Explore different digital combinations to help plan a build for battle in the app! • Level up your BEYBLADE BURST ™ tops and customize them in the app with different parts and colors. • Battle your friend head-to-head in multi-player mode by connecting to the same local wifi network. Fantasy • See your favorite Avatar attack when you battle in the app! scene. SCANNING INSTRUCTIONS 1 Download the BEYBLADE BURST™ app. 2 Open the BEYBLADE BURST ™ app and select the scan button in the lower left hand corner of the screen. 3 Flip the Energy Layer ™* of the BEYBLADE BURST ™ top you would like to scan over and locate the code in the center. 4 Place the BEYBLADE BURST ™ Energy Layer ™* in front of your device’s camera and within the scanning circle illuminated by the green bar. 5 Once the BEYBLADE BURST ™ top is recognized, follow the instructions on screen to complete the digital unlock. Fantasy scene. LET IT RIP!™* DOWNLOAD, SCAN & BATTLE! BEYBLADE BURST™ app works with select iPhone®, iPad®, iPod touch® and Android devices. Updates affect compatibility. Check beyblade.hasbro.com for details. Ask a parent first. Not available in all languages/countries. Apple, the Apple logo, iPhone, iPad, and iPod touch are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android, Google Play, and the Google Play logo are trademarks of Google Inc. Manufactured under license from TOMY Company, Ltd. ®* and/or TM* & ©2016 Hasbro. All Rights Reserved. TM & ® denote U.S.
    [Show full text]
  • Characters and Merchandising Rights
    Characters and Merchandising Rights ©2010 Collaborator: Asuka GOMI Patent Attorney, SHIROKUMA PATENT Hiroyuki NAKAGAWA Patent Attorney, Nakagawa International Patent Office Junichiro TSUCHIYA Senior Manager, Licensing Department Rights Division, Kodansha Ltd. CONTENTS Page Introduction ............................................................. 1 Chapter 1 Rights Composing Merchandising Rights ......................... 3 (1) Overview ........................................................... 3 (a) No rights called merchandising rights in place ................ 3 (b) Power to attract customers (customer-attraction power) ......... 4 (c) Rights included within merchandising rights .................... 6 (2) Content of various rights .......................................... 7 (a) Copyrights ..................................................... 8 (b) Design Act .................................................... 14 (c) Trademark Act ................................................. 16 (d) Unfair Competition Prevention Act ............................. 18 Chapter 2 Character Goods and Merchandising Rights ..................... 20 (1) History of merchandising rights ................................... 20 (2) Economic significance of merchandising rights ..................... 21 (a) Merchandising rights in the content-business .................. 21 (b) Merchandising rights to the mascot logo related to goods ...... 22 (c) Merchandising rights to industrial products ................... 22 (3) Merchandising rights and the media-mix strategy.................
    [Show full text]
  • Labor Law Violations at Chinese Supplier to Hasbro, Mattel, Takara T
    Labor Law Violations At Chinese Supplier To Hasbro, Mattel, Takara T... http://www.chinalaborwatch.org/newscast/475 ENGLISH | 中文 HOME ABOUT US OUR WORK REPORTS MEDIA CENTER GET INVOLVED RESOURCES Tuesday, July 21, 2015 Source: International Business Times By Kukil Bora Jingyu Toy Products, a toy factory based in the Chinese city of Shenzhen, has been accused of underpaying its employees and forcing them to work long hours, according to a report released by China Labor Watch (CLW) on Tuesday. Workers at the factory, which is a supplier to American toy companies, Hasbro and Mattel, and Japanese toy-maker Takara Tomy, recently went on strike, demanding compensation as the company prepared to relocate the plant. As part of the investigation, CLW interviewed some factory workers who claimed that the company demanded that workers start a normal morning shift despite making them work until 2 a.m. the previous night. The workers also alleged that they were paid the local minimum wage of $327 a month, for 6 hours and 40 minutes on each weekday, though they sometimes worked for 12 hours a day to meet a sudden surge in orders. "The normal daily shift—calculated as normal working hours—is only 6 hours and 40 minutes long rather than 8 hours,”the CLW report said. “In this way, a number of working hours paid at the normal workweek rate are shifted onto Saturdays, thereby allowing the company to avoid paying workers hours of weekend overtime pay each week.” According to the workers, about 100 people participated in the strike last week, demanding severance pay and retirement insurance as Jingyu prepared to relocate the factory.
    [Show full text]
  • 2012 Annual Report
    2012 ANNUAL ••••••••••••••••••••••• REPORT To Our Fellow 2012 In Review In 2012, we made significant strides toward accomplishing Shareholders many objectives we set and communicated for Hasbro. We grew 2012 EPS to $2.81 versus $2.74 per share Over the past several years, we have shared in 2011, including a ten cent negative impact of with you our vision and our plan to develop foreign exchange. This excludes restructuring charges in both years and a tax benefit in 2011.* Hasbro into a global, branded-play company. Together, we are building an industry- We returned the U.S. & Canada segment to leading organization with global reach and historical operating profit margins, despite recording lower revenues in the year. In turn, multi-faceted competencies. This begins overall operating profit margin for Hasbro increased to 14.7% excluding charges.* with our unmatched portfolio of Hasbro and partner brands and reaches across consumer We leveraged our international investments, experiences, including innovative and fun toys, growing our emerging markets’ revenues by 16%. These are markets in which we have significantly games, digital engagement, lifestyle licensing invested over the past several years. Importantly, and entertainment experiences. we delivered better than break even profit for all major emerging markets, outside of China, one We are still in the early stages of unlocking year ahead of plan. the full potential of our brands, but our We grew the Games category against an brand blueprint strategy is working. Our objective of stabilization and improved operating infrastructure to execute this strategy is in profit margins in the category. place and everyone at Hasbro is focused on We grew revenue in our Girls category, driven by brand building that resonates globally with innovation and immersive experiences across the consumers and retailers.
    [Show full text]
  • Product History
    62 TOMY COMPANY, LTD. ANNUAL REPORT 2017 Product History TOMY’S FOCUS Craftsmanship/Wartime and postwar st generation 1924- nd generation 1954- 1 INDUSTRY TREND Metal and motors 2 1920 1950 1960 Founded Tomiyama Toy Transferred from Early success in expanding Seisakusho, the predecessor metal to plastic overseas during the export of today’s TOMY boom After World War II, the company’s On February 2, 1924, Eiichiro B-29 Bomber friction toy became a At a time when half of the toys it Tomiyama founded Tomiyama Toy major hit in and outside Japan, blazing produced were exported, TOMY was Seisakusho, the predecessor of today’s the way for the export of large toys. In quick to open representative offices TOMY Company, Ltd. The company 1953, the company began its journey in New York and Europe with the aim manufactured numerous toy airplanes, toward becoming a modern enterprise of making inroads directly. In Japan, establishing a reputation in the by incorporating, and in 1959 it the company established production industry linking the Tomiyama name established a sales subsidiary, bases, set up a development center–an with toy airplanes. Later, the company which had been the founder’s ardent unprecedented move in the industry– expanded its business through one wish since the founding. Around this and took other steps to create a system industry-leading initiative after time, waves of innovation in materials uncompromisingly committed to good another, including the establishment and technology rolled through the toy manufacturing. of the first factory in the toy industry industry, ushering in a major turning TAKARA grew into a comprehensive with an assembly line system and the point when metal was replaced toy manufacturer, propelled in its creation of a toy research department.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2010 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-June'06 Apr.-June'07 Apr.-June'08 Apr.-June'09 Apr.-June'10 Net sales 130,919 340,439 423,380 253,498 188,646 Cost of sales 67,876 201,336 243,691 161,940 118,298 Gross profit 63,043 139,103 179,688 91,558 70,348 (Gross profit ratio) (48.2%) (40.9%) (42.4%) (36.1%) (37.3%) Selling, general, and administrative expenses 34,241 48,471 60,496 51,156 47,005 Operating income 28,802 90,631 119,192 40,401 23,342 (Operating income ratio) (22.0%) (26.6%) (28.2%) (15.9%) (12.4%) Non-operating income 7,708 41,144 58,251 24,761 2,169 (of which foreign exchange gains) ( - ) (29,032) (47,844) (20,088) ( - ) Non-operating expenses 3,840 326 551 338 71,567 (of which foreign exchange losses) (3,462) ( - ) ( - ) ( - ) (70,594) Ordinary income 32,670 131,449 176,892 64,824 -46,055 (Ordinary income ratio) (25.0%) (38.6%) (41.8%) (25.6%) (-24.4%) Extraordinary income 6 649 3,625 5,227 134 Extraordinary loss 123 15 52 2,308 17 Income before income taxes and minority interests 32,553 132,084 180,464 67,743 -45,938 Income taxes 17,012 51,898 73,101 25,367 -20,687 Income before minority interests - - - - -25,250 Minority interests in income -10 -66 96 58 -33 Net income 15,551 80,251 107,267 42,316 -25,216 (Net income ratio) (11.9%) (23.6%) (25.3%) (16.7%) (-13.4%) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Graphic Novels & Trade Paperbacks
    AUGUST 2008 GRAPHIC NOVELS & TRADE PAPERBACKS ITEM CODE TITLE PRICE AUG053316 1 WORLD MANGA VOL 1 TP £2.99 AUG053317 1 WORLD MANGA VOL 2 TP £2.99 SEP068078 100 BULLETS TP VOL 01 FIRST SHOT LAST CALL £6.50 FEB078229 100 BULLETS TP VOL 02 SPLIT SECOND CHANCE £9.99 MAR058150 100 BULLETS TP VOL 03 HANG UP ON THE HANG LOW £6.50 MAY058170 100 BULLETS TP VOL 04 FOREGONE TOMORROW £11.99 APR058054 100 BULLETS TP VOL 05 THE COUNTERFIFTH DETECTIVE (MR) £8.50 APR068251 100 BULLETS TP VOL 06 SIX FEET UNDER THE GUN £9.99 DEC048354 100 BULLETS TP VOL 07 SAMURAI £8.50 MAY050289 100 BULLETS TP VOL 08 THE HARD WAY (MR) £9.99 JAN060374 100 BULLETS TP VOL 09 STRYCHNINE LIVES (MR) £9.99 SEP060306 100 BULLETS TP VOL 10 DECAYED (MR) £9.99 MAY070233 100 BULLETS TP VOL 11 ONCE UPON A CRIME (MR) £8.50 STAR10512 100 BULLETS VOL 1 FIRST SHOT LAST CALL TP £6.50 JAN040032 100 PAINTINGS HC £9.99 JAN050367 100 PERCENT TP (MR) £16.99 DEC040302 1000 FACES TP VOL 01 (MR) £9.99 MAR063447 110 PER CENT GN £8.50 AUG052969 11TH CAT GN VOL 01 £7.50 NOV052978 11TH CAT GN VOL 02 £7.50 MAY063195 11TH CAT GN VOL 03 (RES) £7.50 AUG063347 11TH CAT GN VOL 04 £7.50 DEC060018 13TH SON WORSE THING WAITING TP £8.50 STAR19938 21 DOWN TP £12.99 JUN073692 24 NIGHTFALL TP £12.99 MAY061717 24 SEVEN GN VOL 01 £16.99 JUN071889 24 SEVEN GN VOL 02 £12.99 JAN073629 28 DAYS LATER THE AFTERMATH GN £11.99 JUN053035 30 DAYS OF NIGHT BLOODSUCKERS TALES HC VOL 01 (MR) £32.99 DEC042684 30 DAYS OF NIGHT HC (MR) £23.50 SEP042761 30 DAYS OF NIGHT RETURN TO BARROW HC (MR) £26.99 FEB073552 30 DAYS OF NIGHT
    [Show full text]
  • Off the Shelf DEC2016.Indd
    the December 2016 OffNewsletter of the PasadenaShelf Public Library HOLIDAY GREETINGS Kick off your All of us at the Pasadena Public Library join in saying “thank you” for supporting holidays at your library this past year. We wish you much happiness this holiday season and the Library! throughout the coming year. Michelle Perera Appointed New Library Director Michelle Perera has been named the new Director of the City of Pasadena’s Library and Information Services Department, Pasadena City Manager Steve Mermell has announced. Library Director for the City of Rancho Cucamonga for the past two years, Perera will begin her duties in Pasadena on Dec.19. With 20 years of professional public library experience, Perera has served the Rancho Cucamonga Library Department since 1997 and previously worked for the San Marino and Glendora Public Libraries. She has a master’s degree in library science from California State University, San Jose and a bachelor’s degree from the University of California, Riverside. In 2001 she completed the Institute for 21st Century Librarianship training at Stanford University. In 2008, the California Library Association (CLA) gave her its public librarian “Award of Excellence” and she served on CLA’s Board from 2011 to 2014. While serving as Rancho Cucamonga’s Assistant Library Director in 2013, she was named a “Mover & Shaker” by the national Library Journal and won a National Medal for Museum and Library Service from the Institute of Museum and Library Services that was presented by First Lady Michelle Obama at the White House. “I am honored to have been selected at a time of great opportunity and change in how library resources, programs and services are used every day, and how they meet our patrons’ demands in the digital era,” Perera said.
    [Show full text]