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Openness in the Music Business– How Record Labels and Artists May Profit from Reducing Control
Table of Contents TECHNISCHE UNIVERSITÄT MÜNCHEN Dr. Theo Schöller-Stiftungslehrstuhl für Technologie- und Innovationsmanagement Openness in the music business– How record labels and artists may profit from reducing control Johannes L. Wechsler Vollständiger Abdruck der von der Fakultät für Wirtschaftswissenschaften der Technischen Universität München zur Erlangung des akademischen Grades eines Doktors der Wirtschaftswissenschaften (Dr. rer. pol.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr. I. Welpe Prüfer der Dissertation: 1. Univ.-Prof. Dr. J. Henkel 2. Univ.-Prof. Dr. F. v. Wangenheim Die Dissertation wurde am 09.12.2010 bei der Technischen Universität München eingereicht und durch die Fakultät für Wirtschaftswissenschaften am 11.05.2011 angenommen. i Table of Contents Table of Contents DETAILED TABLE OF CONTENTS .................................................................................................... II LIST OF FIGURES .................................................................................................................................. V LIST OF TABLES ................................................................................................................................. VII LIST OF ABBREVIATIONS..................................................................................................................IX ABSTRACT..............................................................................................................................................XI 1 INTRODUCTION ...................................................................................................................... -
Succeeding in Mobile Application Markets
Succeeding in Mobile Application Markets (From Development Point of View) by Ehsan Noei A thesis submitted to the Electrical and Computer Engineering Department in conformity with the requirements for the degree of Doctor of Philosophy Queen's University Kingston, Ontario, Canada September 2018 Copyright c Ehsan Noei, 2018 Abstract Mobile application (app) markets, such as Google Play Store, are immensely compet- itive for app developers. Receiving high star-ratings and achieving higher ranks are two important elements of success in the market. Therefore, developers continuously enhance their apps to survive and succeed in the competitive market of mobile apps. We investigate various artifacts, such as users' mobile devices and users' feedback, to identify the factors that are statistically significantly related to star-ratings and ranks. First, we determine app metrics, such as user-interface complexity, and device metrics, such as screen size, that share a significant relationship with star-ratings. Hence, developers would be able to prioritize their testing efforts with respect to cer- tain devices. Second, we identify the topics of user-reviews (i.e., users' feedback) that are statistically significantly related to star-ratings. Therefore, developers can narrow down their activities to the user-reviews that are significantly related to star-ratings. Third, we propose a solution for mapping user-reviews (from Google Play Store) to issue reports (from GitHub). The proposed approach achieves a precision of 79%. Fourth, we identify the metrics of issue reports prioritization, such as issue report title, that share a significant relationship with star-ratings. Finally, we determine the rank trends in the market. -
An Analysis of the Dynamic Behavior of Javascript Programs
An Analysis of the Dynamic Behavior of JavaScript Programs Gregor Richards Sylvain Lebresne Brian Burg Jan Vitek S3 Lab, Department of Computer Science, Purdue University, West Lafayette, IN {gkrichar,slebresn,bburg,jv}@cs.purdue.edu Abstract becoming a general purpose computing platform with office appli- The JavaScript programming language is widely used for web cations, browsers and development environments [15] being devel- programming and, increasingly, for general purpose computing. oped in JavaScript. It has been dubbed the “assembly language” of the Internet and is targeted by code generators from the likes As such, improving the correctness, security and performance of 2,3 JavaScript applications has been the driving force for research in of Java and Scheme [20]. In response to this success, JavaScript type systems, static analysis and compiler techniques for this lan- has started to garner academic attention and respect. Researchers guage. Many of these techniques aim to reign in some of the most have focused on three main problems: security, correctness and dynamic features of the language, yet little seems to be known performance. Security is arguably JavaScript’s most pressing prob- about how programmers actually utilize the language or these fea- lem: a number of attacks have been discovered that exploit the lan- tures. In this paper we perform an empirical study of the dynamic guage’s dynamism (mostly the ability to access and modify shared behavior of a corpus of widely-used JavaScript programs, and an- objects and to inject code via eval). Researchers have proposed ap- alyze how and why the dynamic features are used. -
The Song Remains … the Same? Three Case Studies of Issues of Digital Preservation in Second Life Performance Practices
The Song Remains … The Same? Three Case Studies of Issues of Digital Preservation in Second Life Performance Practices Dennis Moser I. Conceptual Differences Across Disciplines: Needs & Approaches The practice of documentation of performances such as music, theater, and dance and performance art is an integral part of the cultural record. As such, it is subject to change and evolution over time, as well as the vagaries of natural catastrophe, social disorder, or any of the myriad disrupters of human history. The application of the practice of documentation varies according to the discipline utilizing it; indeed, even its efficacy varies from culture to culture and from discipline to discipline. Couple this with our movement deeper and deeper into the use of digital technology for the manifestation of culture and we must grapple with new solutions for capturing and conveying the essentials of these acts of expression. The emergence of performance and installation art in the 20th century gave rise to a field of critical theory somewhat at odds with other approaches of documentation, couched as it was in the visual arts. While aspects of theater and dance have influenced this critical theory, the performance practice considerations of music have not played as much a role in defining it. Indeed, considerable discussion has been generated, over understanding just what comprises “documentation”, whether photography is ‘documentary’ or ‘theatrical’, or if it is a ‘conceptual medium for documentation’ (Taylor, 2009). This reflects a concern for the “visual” aspect of “performance” art as opposed to the temporal aspects so inherent in both music and dance. -
Android 2.X/3.X/4.X対応 アプリ開発tips
Android 2.x/3.x/4.x対応 アプリ開発Tips 2012.3.24 @korodroid(神原 健一) 自己紹介 ■氏名:神原 健一(@korodroid) ■活動:iplatform.org(http://www.iplatform.org/) ■所属:NTTソフトウェア株式会社 ■主な活動(iplatform.org@プライベート) ■Google Play向けアプリ開発(現在18本) 9 10 ■Google Developer Day 2011 Tokyo 基調講演デモ ■Android Developer Lab Tokyo 2011 follow-up 5位入賞 i*deal Competition 2010 ファイナリスト ■ 2 本日のアジェンダ •本発表の題材とするアプリ •背景 •関連キーワードの復習 •開発時に特に考慮すべき点 3 本発表の題材とするアプリ 【セカイフォン】 4 セカイフォンとは? 6ヶ国語に対応した翻訳電話 (2010/01初版開発以降、20回以上のver.up.) 英語 ドイツ語 日本語 ○ イタリア語 フランス語 ○ 中国語○ ○ ○ 5 利用シーン① 通話モード【相手の母国語に自動変換】 英語 日本語 Hello! こんにちは 6 利用シーン② 1人通話モード【会話をその場で変換】 英語 日本語 7 アプリ画面例(Android 2.x) 縦画面 横画面 8 アプリ画面例(Android 3.x) 縦画面 横画面 9 アプリ画面例(Android 4.x) 縦画面 横画面 10 背景 11 背景 アプリ開発のターゲットは? ➡フル対応する場合、現時点では基本的に2.x/3.x/4.x フォン+ハンドセット 主にハンドセット タブレット+タブレット 2.x タブレット 4.x 3.x 12 背景 セカイフォンの2.x/3.x/4.x・マルチデバイス対応時に 気付いた点をお話します(1apkで実現)。 2.x 3.x 4.x 13 関連キーワードの復習 14 Fragmentとは? マルチPaneの画面構成時などに 役立つもの ハンドセットの1例 タブレットの1例 15 Fragmentとは? マルチPaneの画面構成時などに 役立つもの Fragment A Fragment B ハンドセットの1例 タブレットの1例 16 OptionMenuおよびActionBarとは? 「設定」「ヘルプ」など、同画面で 実行したい処理をまとめたもの 2.x 3.x以降 Option Menu Action Bar 17 開発時に特に考慮すべき点 1.UI(最適なレイアウト) 2.API(利用可能なAPI) 18 UI-実現方式① layout-small/normal/large/xlargeによる分離 ○ 1.6以降であれば、利用可能。 7”タブレットと5”ハンドセットが同じlargeに分類 × される場合あり。別レイアウトにしたい時に問題に。 3.0以前で適切なグループ分けされない場合あり。 × 19 UI-実現方式② sw<N>dp,w<N>dp,h<N>dpの利用 概要 補足 (a)layout-sw600dp 縦横ともに600dp以上 画面方向に非依存 (b)layout-w720dp 横が720dp以上 画面方向に依存 (c)layout-h480dp 縦が480dp以上 画面方向に依存 (a)false (a)false (a)true 400dp (b)true 960dp (b)false 720dp (b)true (c)false (c)true (c)true 960dp 1280dp 400dp -
Hierarchical Categorisation of Web Tags for Delicious
HIERARCHICAL CATEGORISATION OF WEB TAGS FOR DELICIOUS J. Parra-Arnau, A. Perego, E. Ferrari, J. Forné and D. Rebollo-Monedero1 INTRODUCTION In the scenario of social bookmarking, a user browsing the Web bookmarks web pages and assigns free-text labels (i.e., tags) to them according to their personal preferences. The benefits of social tagging are clear – tags enhance Web content browsing and search. However, since these tags may be publicly available to any Internet user, a privacy attacker may collect this information and extract an accurate snapshot of users’ interests or user profiles, containing sensitive information, such as health-related information, political preferences, salary or religion. In order to hinder attackers in their efforts to profile users, this report focuses on the practical aspects of capturing user interests from their tagging activity. More accurately, we study how to categorise a collection of tags posted by users in one of the most popular bookmarking services, Delicious (http://delicious.com). METHODOLOGY As frequently done in collaborative tagging sites, the profile of a user is modelled as a tag cloud, that is, a visual representation where tags are weighted according to their frequency of use. Note that tag clouds are in essence equivalent to normalized histograms of tags. Nevertheless, the representation of a user profile as a cloud, or equivalently as a normalized histogram, of all the tags submitted by users is clearly an inappropriate approach; not only because of the intractability of the profile, but also because it makes it difficult to have a quick overview of the user interests. For example, for users posting the tags “welfare”, “Dubya” and “Katrina” it would be preferable to have a higher level of abstraction that enables us to conclude, directly from the inspection of the user profile, that these users are interested in politics. -
Text of the German Application of Art of Coding
This is the Text of the German application of Art of Coding (www.http://demoscene-the-art-of-coding.net) with the purpose of bringing the demoscene onto the list of UNESCO intangible cultural heritage of humanity. The application was submitted in Oct 2019 and has been written in an collaborative community effort led by Tobias Kopka supported by Andre Kudra, Stephan Maienhöfer, Gleb Albert, Christian Brandt, Andreas Lange and many more who gave their hands at Digitale Kultur und Tastatur und Maus e.V. The structure depends on the form, which is given by the German UNESCO. In spite the structure differs from forms used in other countries text modules can be used for application in other countries. The texts in square brackets are part of the German form. Also every kind of feedback is welcome, which could be taken into account for future use. Use ‘team (at) demoscene-the-art-of-coding.net’ 1. Type of Immaterial Cultural Heritage [Please tick the applicable sections and elaborate in keywords (multi-selection possible, but not mandatory)] Section A) verbally passed on traditions and expressions [keywords]: own technical vocabulary, own idiom with specialized terminology, English is lingua franca Section B) performing arts (music, theatre, dance) [keywords]: composition, performant, live, public presentation, animation Section C) social tradition, (seasonal) celebration and ritual [keywords]: demoparties, competitions, visitor voting, price ceremonies Section D) Knowledge and customs, related to nature or the universe [keywords]: digitalized living environment, cyberspace, virtual reality Section E) traditional craftsmanship [keywords]: coding, composition, animation, adoption, do-it-yourself Section F) other 2. -
2004 February
February 2004 Games and Entertainment Megan Morrone Today you can use the same machine to organize your finances, create a presentation for your boss, and defend the Earth from flesh-eating aliens. But let’s be honest: Even with the crazy advances in software, organizing your finances and creating a presentation for your boss are still not half as much fun as defending the Earth from flesh-eating aliens.That’s why we’ve devoted the entire month of February to the noble pursuit of games and entertainment for PCs, Macs, game consoles, and PDAs. I know what you’re thinking.You’re thinking that you can skip right over this chapter because you’re not a gamer. Gamers are all sweaty, pimpled, 16-year-old boys who lock themselves in their basements sustained only by complex carbohydrates and Mountain Dew for days on end, right? Wrong.Video games aren’t just for young boys anymore. Saying you don’t like video games is like saying you don’t like ice cream or cheese or television or fun.Are you trying to tell me that you don’t like fun? If you watch The Screen Savers,you know that each member of our little TV family has a uniquely different interest in games. Morgan loves a good frag fest, whereas Martin’s tastes tend toward the bizarre (think frogs in blenders or cow tossing.) Kevin knows how to throw a cutting-edge LAN party,while Joshua and Roger like to kick back with old-school retro game emulators. I like to download free and simple low-res games that you can play on even the dinkiest PC, whereas Patrick prefers to build and rebuild the perfect system for the ultimate gaming experience (see February 13).And leave it to Leo to discover the most unique new gaming experience for the consummate early adopter (see February 1). -
Innovating Through Standardization
Association for Information Systems AIS Electronic Library (AISeL) Pacific Asia Conference on Information Systems PACIS 2018 Proceedings (PACIS) 6-26-2018 Innovating through standardization: How Google Leverages the Value of Open Digital Platforms Yoshiaki Fukami Rikkyo Business School, Keio Research Institute at SFC, [email protected] Takumi Shimizu McGill University, [email protected] Follow this and additional works at: https://aisel.aisnet.org/pacis2018 Recommended Citation Fukami, Yoshiaki and Shimizu, Takumi, "Innovating through standardization: How Google Leverages the Value of Open Digital Platforms" (2018). PACIS 2018 Proceedings. 208. https://aisel.aisnet.org/pacis2018/208 This material is brought to you by the Pacific Asia Conference on Information Systems (PACIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in PACIS 2018 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact [email protected]. Innovating through standardization Innovating through standardization: How Google Leverages the Value of Open Digital Platforms Completed Research Paper Yoshiaki Fukami Takumi Shimizu Rikkyo Business School, Desautels Faculty of Management, Keio Research Institute at SFC McGill University [email protected] [email protected] Abstract The purpose of this paper is to examine how an actor strategically develops and diffuses technology standards that align with innovation trajectories while maintaining a consensus with competitors. -
Digimag46.Pdf
DIGICULT Digital Art, Design & Culture Founder & Editor-in-chief: Marco Mancuso Advisory Board: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Publisher: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Editorial Press registered at Milan Court, number N°240 of 10/04/06. ISSN Code: 2037-2256 Licenses: Creative Commons Attribution-NonCommercial-NoDerivs - Creative Commons 2.5 Italy (CC BY- NC-ND 2.5) Printed and distributed by Lulu.com E-publishing development: Loretta Borrelli Cover design: Eva Scaini Digicult is part of the The Leonardo Organizational Member Program TABLE OF CONTENTS Marco Mancuso Persepolis 2.0: Creative Support To Iran .................................................................. 3 Mark Hancock Vlogging, Networked Cinematic Poetics ................................................................. 9 Marco Mancuso Pirates At The Parliament: The Big Dream?! .......................................................... 14 Davide Anni A New Center For Art and Technologies ............................................................... 24 Loretta Borrelli Hackmeeting 2009: Meeting With The Debian Community .............................. 27 Philippa Barr Alessandro De Gloria, From Child’s Play To Serious Games ............................... 33 Alessio Galbiati Rip: A Remix Manifesto. A Specter Wanders In The Net .................................... 39 Silvia Casini The Ethics Of Gaze: Raymond Depardon and William Kentridge ...................... 43 Giulia Baldi Soundclusters: -
Camila Schafer
UNIVERSIDADE DO VALE DO RIO DOS SINOS (UNISINOS) PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIAS DA COMUNICAÇÃO (PPGCC) NÍVEL MESTRADO CAMILA SCHÄFER ENTRE O NOVO E O OBSOLETO: MEMÓRIA, RASTROS E AURA DO HARDWARE NA CHIPMUSIC SÃO LEOPOLDO Março de 2014 Camila Schäfer ENTRE O NOVO E O OBSOLETO: MEMÓRIA, RASTROS E AURA DO HARDWARE NA CHIPMUSIC Dissertação apresentada como requisito parcial para a obtenção do título de Mestre , pelo Programa de Pós- Graduação em Ciências da Comunicação da Universidade do Vale do Rio dos Sinos – UNISINOS. Área de concentração: Processos Midiáticos. Linha de Pesquisa: Mídias e Processos Audiovisuais. Orientador: Profª. Drª. Suzana Kilpp São Leopoldo Março de 2014 S296e Schäfer, Camila Entre o novo e o obsoleto: memória, rastros e aura do hardware na Chipmusic/ por Camila Schäfer. -- São Leopoldo, 2014. 136 f.: il. color; 30 cm. Dissertação (mestrado) – Universidade do Vale do Rio dos Sinos, Programa de Pós-Graduação em Ciências da Comunicação, São Leopoldo, RS, 2014. Área de concentração: Processos midiáticos. Linha de Pesquisa: Mídias e processos audiovisuais. Orientação: Profª. Drª. Suzana Kilpp, Escola da Indústria Criativa. 1.Videogames – Sonoplastia. 2.Jogos eletrônicos – Sonoplastia. 3.Som – Registro e reprodução – Técnicas digitais. 4.Computador – Música. 5.Hardware. I.Kilpp, Suzana. II.Título. CDU 004:794 004.4'277.4:794 Catalogação na publicação: Bibliotecária Carla Maria Goulart de Moraes – CRB 10/1252 AGRADECIMENTOS Como a maioria dos textos de agradecimento, inicio este reafirmando o que muitos outros já disseram: nenhuma pesquisa se constrói sozinha, assim como nenhum pesquisador realiza seu trabalho e se desenvolve sem a contribuição de outras pessoas. -
2 May 2008 Review of the National Innovation System
Google Australia Pty Limited Tel: 02 9374-4000 ACN 102 417 032 Fax: 02 9374-4001 Level 18, Tower 1 Darling Park www.google.com.au 201 Sussex Street Sydney NSW 2000 2 May 2008 Review of the National Innovation System - Submission Secretariat to the Expert Panel Review of the National Innovation System Department of Innovation, Industry, Science and Research [email protected] Review of the National Innovation System Google welcomes the opportunity to provide a submission as part of the Review of the National Innovation System. Structure of this submission In this submission, we provide: • an overview of Google's activities; • an explanation of why Google believes that an open Internet is a key enabler of innovation in Australia; • comment on the issues of key importance in preserving an open Internet, including Internet and broadband policy and spectrum policy; • comment on the importance of reducing Australia's ICT deficit; and • comment on frameworks that promote an innovative culture, being one that enables Australians to utilise the open Internet to innovate, including: o the importance of education; o incentives to encourage research and investment; and o a copyright framework that promotes innovation. About Google Google Australia Pty Limited provides marketing and technical support and representation in Australia for Google corporations providing the Google family of services globally. These service provider entities relevantly include Google Inc and Google Ireland Limited. We use Google in this submission to refer to Google Inc and its subsidiaries, including Google Australia Pty Limited. Google initially became familiar to most Internet users as the provider of the Google search engine and subsequently as the provider of email, instant messaging and specialist search and information services, including Google News and Google Finance.