<<ボカカカ踊踊踊KKK - Rhythm Gaming and Artificial Cinematography in Virtual Reality∗ DAVID GIANGRAVE, AIDAN O’KEEFE, and PATRICK CRITZ, Worcester Polytechnic Institute, USA ADVISED BY: DR. GILLIAN SMITH, Worcester Polytechnic Institute, USA Vocaodoru is a virtual reality rhythm game centered around two novel components. The gameplay of Vocaodoru is a never- before-seen pose-based gameplay system that uses a player’s measurements to adapt gameplay to their needs. Tied to the gameplay is a human-in-the-loop utility AI that controls a cinematographic camera to allow streamers to broadcast a more interesting, dynamic view of the player. We discuss our efforts to develop and connect these components and how we planto continue development after the conclusion of the WPI MQP. CCS Concepts: • Human-centered computing → Virtual reality; Heuristic evaluations; • Computing methodologies → Computational photography; Additional Key Words and Phrases: Virtual Reality, Artificial Intelligence, Cinematography, Reinforcement Learning, Unreal Engine ∗Vocaodoru Authors’ addresses: David Giangrave,
[email protected]; Aidan O’keefe,
[email protected]; Patrick Critz,
[email protected], Worcester Polytechnic Institute, 100 Institute Rd, Worcester, MA, 01609, USA; Advised by: Dr. Gillian Smith,
[email protected], Worcester Polytechnic Institute, 100 Institute Rd, Worcester, MA, 01609, USA. A Major Qualifying Project Report submitted to the faculty of WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the Degree of Bachelor of Science Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on thefirstpage.