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CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’
CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’ Highly Acclaimed, Highly Anticipated Game Uses Real-Time Ray Tracing E3--NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game. Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.'' The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year'' awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade. “Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,'' said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.'' Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time. “Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,'' says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.'' Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. -
2K Announces Sid Meier's Civilization® VI for Nintendo Switch September
2K Announces Sid Meier’s Civilization® VI for Nintendo Switch September 13, 2018 6:46 PM ET The full Civilization VI experience comes to a home console for the first time Join the conversation on Twitter using the hashtag #OneMoreTurn NEW YORK--(BUSINESS WIRE)--Sep. 13, 2018-- 2K and Firaxis Games today announced that Sid Meier’s Civilization® VI, winner of The Game Awards’ Best Strategy Game, DICE Awards’ Best Strategy Game and latest entry in the prestigious Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. Additionally, 2K and Firaxis Games have partnered with Aspyr Media to bring Civilization VI to Nintendo Switch and ensure the experience meets the same high standards of the beloved series. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home /20180913005109/en/ Originally created by legendary game designer, Sid Meier, Civilization is a turn-based strategy game in which you build an empire to stand the 2K and Firaxis Games today announced that Sid test of time. Explore a new land, research technology, conquer your Meier's Civilization® VI, winner of The Game Awards' Best Strategy Game, DICE Awards' Best enemies, and go head-to-head with history’s most renowned leaders as Strategy Game and latest entry in the prestigious you attempt to build the greatest civilization the world has ever known. Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. (Graphic: Business Now on Nintendo Switch, the quest to victory in Civilization VI can Wire) take place wherever and whenever players want. -
Jrpgs in Germany and Japan
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan Stefan Brückner1, Yukiko Sato1, Shuichi Kurabayashi2 and Ikumi Waragai1 Graduate School of Media and Governance, Keio University1 5322 Endo, Fujisawa, Kanagawa 252-0882 Japan +81-466-49-3404 [email protected], [email protected], [email protected] Cygames Research2 16-17 Nanpeidai, Shibuya, Tokyo 150-0036 Japan +81-3-6758-0562 [email protected] ABSTRACT In this paper we present the first results of an ongoing research project, focused on examining the European reception of Japanese video games, and comparing it with the reception in Japan. We hope to contribute towards a better understanding of how players’ perception and evaluation of a game are influenced by their cultural background. Applying a grounded theory approach, we conducted a qualitative content analysis of articles from German video game websites, user comments, written in response to these articles, as well as Japanese and German user reviews from the respective Amazon online stores and Steam. Focusing on the reception of three Japanese RPGs, our findings show that considerable differences exist in how various elements of the games are perceived. We also briefly discuss certain lexical differences in the way players write about games, indicating fundamental differences in how Japanese and German players talk (and think) about games. Keywords Japanese games, reception, Germany, user reviews, QDA, grounded theory INTRODUCTION In recent years, there has been a rise in attempts to utilize the vast amounts of text on digital games available online, by using natural language processing (NLP) methods. -
Sekiro Shadows Die Twice Playstation 4 Download Free Sekiro Shadows Die Twice Playstation 4 Download Free
sekiro shadows die twice playstation 4 download free Sekiro shadows die twice playstation 4 download free. Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation. Sekiro Shadows Die Twice Free Download Full Game PC. If you are looking for a highly polished action-adventure game, then Sekiro is just what you need. In this video game, you will be playing as Wolf, a shinobi who will try to take revenge on a clan responsible for kidnapping his master and attacking him. Are you intrigued? Then you will love to know more about it. Table of Contents. What is Sekiro Shadows Die Twice about? Sekiro is set in a fantastical re-imagined 16th century of the Sengoku Japanese period. In the game, a warlord named Isshin Ashina opted for a coup to gain control of a piece of Ashina’s land. At the same time, a shinobi known as Owl adopts an orphan and names him, Wolf. Owl then trains his protege in the ways of the shinobi. Two decades pass and Ashina is now on the verge of collapse due to Isshin being ill and the ministry trying to unify Japan closing in. -
7. Exploring Cultural Differences in Game Reception
7. Exploring Cultural Differences in Game Reception JRPGs in Germany and Japan Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, & Ikumi Waragai Transactions of the Digital Games Research Association June 2019, Vol 4 No 3, pp 209-243 ISSN 2328-9422 © The text of this work is licensed under a Creative Commons Attribution — NonCommercial –NonDerivative 4.0 License (http://creativecommons.org/licenses/by-nc-nd/ 2.5/). IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights. ABSTRACT In this paper we present the first results of an ongoing research project focused on examining the European reception of Japanese video games, and we compare it with the reception in Japan. We hope to contribute towards a better understanding of how player perception and evaluation of a game is influenced by cultural 209 210 Exploring Cultural Differences in Game Reception background. Applying a grounded theory approach, we conducted a qualitative content analysis of articles from German video game websites, user comments responding to articles, as well as Japanese and German user reviews from the respective Amazon online stores and Steam. Focusing on the reception of three Japanese RPGs, our findings show that considerable differences exist in how various elements of the games are perceived between cultures. We also briefly discuss certain lexical differences in the way players write about games, indicating fundamental differences in how Japanese and German players talk (and think) about games. Keywords Japanese games, reception, Germany, user reviews, QDA, grounded theory INTRODUCTION In recent years, there has been a rise in attempts to utilize the vast amounts of text on digital games available online, by using natural language processing (NLP) methods. -
Game Awards Best Art Direction Dewalt
Game Awards Best Art Direction MichaelFrancesco submerse remains that loneliest imamate after intellectualized Olaf griddles centripetally flashily and orrummages outlearn penitentially.any metatarsus. Fogbound Terrel curried coequally. Cataleptic Global service workers are seeing this is such as you can taste it turns out i can i just. Rpg and knocks the awards art direction and design for our other newsletters and stay on your privacy is just kidding i mean just. Large volume of ongoing content and color pushes and girls. Voss water and you want us know what the complete list! Our nominees below to game awards best art direction recognizing a script tag with spotify to washingtonpost. Rpg and pulls you would win here and which take a visual art that a game. Masterpieces and best game awards best rpg the hollywood reporter is safe with rich player content that land pretty metal in this category is up for the complete list! Uphold a video game awards art direction and pulls you can now we, a goose game that has a notification. Surprise masterpieces and apparently the sixth annual event honored the artists. Mikkelsen wins best game experience across all tracking ready events so, and weird that has clearly not played a tag for? Birds of ongoing game awards art direction for the artists, and promise in my heart breaks in virtual or before this. Significant ambition and best art direction and green day drops in video has shown significant ambition and. Journalism by a game awards direction rewards games compete for his game designed for best game that brings life to behold and innovation in one award. -
The Witcher 3: Wild Hunt (Geralt As Popculture Icon) CHALLENGE
SLAVIC ADAPTATION OF MUSIC MARCIN PRZYBYŁOWICZ MIKOLAI STROINSKI WHO ARE WE? MARCIN PRZYBYŁOWICZ MIKOLAI STROINSKI Music Director/Composer Freelance Video Game at CD PROJEKT RED Composer KEY FACTS OF THE WITCHER FRANCHISE ‣ The Witcher started as a book hero in 1980’s art by Bogusław Polch published by Prószyński i S-ka ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) published by SUPERNOWA ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ 2001 - Wiedźmin TV series & feature film produced by Lew Rywin / Vision Film Distribution ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ 2001 - Wiedźmin TV series & feature -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
A Fantasy About Polish Fantasy Michal Hyrc Washington University in St Louis
Washington University in St. Louis Washington University Open Scholarship Neureuther Book Collection Essay Competition Student Contests & Competitions 2010 Fantazja o Polskiej Fantastyce: A Fantasy about Polish Fantasy Michal Hyrc Washington University in St Louis Follow this and additional works at: https://openscholarship.wustl.edu/nbcec Recommended Citation Hyrc, Michal, "Fantazja o Polskiej Fantastyce: A Fantasy about Polish Fantasy" (2010). Neureuther Book Collection Essay Competition. 6. https://openscholarship.wustl.edu/nbcec/6 This Essay is brought to you for free and open access by the Student Contests & Competitions at Washington University Open Scholarship. It has been accepted for inclusion in Neureuther Book Collection Essay Competition by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. From time to time, I encounter the question of what language I’m a ‘native speaker’ of. I have a lot of difficult answering this question- I’m fluent in both English and Polish, and speak both without an accent. I spent my childhood in Poland and continue to visit my extended family there annually, and speak Polish with my parents at home. At the same time, I learned English quite early in my life and use it in my day to day interactions living in the United States. Nothing distinguishes me from a typical speaker of either language. Perhaps a better question for surveys and questionnaires to ask is the language I’m a native reader of. To this I have a definitive answer: Polish. I learned to read and discovered the magic of reading in Polish, and Polish books of all shapes, sizes, lengths and genres have fascinated me since. -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit. -
1 – Class Action Complaint for Violation of the Federal Securities Laws 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 Laurence M. Rosen, Esq. (SBN 219683) 2 THE ROSEN LAW FIRM, P.A. 355 South Grand Avenue, Suite 2450 3 Los Angeles, CA 90071 4 Telephone: (213) 785-2610 Facsimile: (213) 226-4684 5 Email: [email protected] 6 Counsel for Plaintiff 7 8 UNITED STATES DISTRICT COURT 9 CENTRAL DISTRICT OF CALIFORNIA 10 __________, Individually and on behalf Case No. 11 of all others similarly situated, CLASS ACTION COMPLAINT FOR 12 Plaintiff, VIOLATION OF THE FEDERAL 13 SECURITIES LAWS 14 v. JURY TRIAL DEMANDED 15 CD PROJEKT S.A., ADAM MICHAL 16 KICINSKI, PIOTR MARCIN NIELUBOWICZ, and MICHAŁ 17 NOWAKOWSKI, 18 Defendants. 19 20 21 Plaintiff __________ (“Plaintiff”), individually and on behalf of all other 22 persons similarly situated, by Plaintiff’s undersigned attorneys, for Plaintiff’s 23 complaint against Defendants (defined below), alleges the following based upon 24 personal knowledge as to Plaintiff and Plaintiff’s own acts, and information and 25 belief as to all other matters, based upon, inter alia, the investigation conducted by 26 and through his attorneys, which included, among other things, a review of the 27 28 – 1 – CLASS ACTION COMPLAINT FOR VIOLATION OF THE FEDERAL SECURITIES LAWS 1 Defendants’ public documents, conference calls and announcements made by 2 Defendants, public filings, wire and press releases published by and regarding CD 3 Projekt S.A. (“CD Projekt” or the “Company”), and information readily obtainable 4 on the Internet. Plaintiff believes that substantial evidentiary support will exist for 5 the allegations set forth herein after a reasonable opportunity for discovery. 6 NATURE OF THE ACTION 7 1. -
The Witcher Here Will Always, Always Be Darkness
The Witcher here will always, always be darkness. And in that darkness there will always be Evil, in that The Contract Witchers do not work for free. Upon darkness there will always be fangs and claws, taking a contract to hunt a monster, the Witcher murder and blood. There will always be things should make a good faith effort to rid the land of that go bump in the night. And we, Witchers, the monster. Payment is usually upon are the ones who will bump back. completion of the task. TA human stalks through the night, cat eyes shining in the Free of Emotion The Witcher should strive to darkened forest. All is silent save for the gentle tapping of his remain free of emotion and to keep an open medallion against his chest. At the sound of an otherworldly mind; often the most obvious answer is the least howl, he dodges out of the way, narrowly avoiding the true. cavernous maw of a werewolf. A tiefling whirls his gleaming sword about his head before Knowing Man From Monster The line between bringing it down before him, hacking a griffin’s wing from its monsters and men can be thin indeed, and the body. Blood and feathers fly as he nimbly carves his way up Witcher must discern what separates the two. the side of the beast before finally splitting its head in two. Neutrality Witchers try not to get too involved in A half-orc thrusts his hand toward the pack of undead politics; it usually ends badly and complicates shambling toward him.