Identifying Effectiveness of Different Input Devices As Pointing Devices for Graphical User Interfaces
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Albere Albe 1
a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH PRODUCT-LIST 2020 All Products Excluding Shipping Fees TM Price per Unit (or otherwise explained) 2 In Euro albere TM albere TM albereGamepads ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ID CATEGORY TITLE TM 2 albere TM albere TM albere ALBERE ELECTRONICS GmbH GAMEPADS Lanjue USB GamePad 13001-S (PC) ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH GAMEPADS Tracer Gamepad Warrior PC GAMEPADS VR Bluetooth Gamepad White GAMEPADS Esperanza Vibration Gamepad USB Warrior PC/PS3 GAMEPADS Gembird JPD-UDV-01 GAMEPADS Competition PRO Powershock Controller (PS3/PC) GAMEPADS PDP Rock Candy Red GAMEPADS PC Joystick USB U-706 GAMEPADS Konix Drakkar Blood Axe GAMEPADS Gembird USB Gamepad JPD-UB-01 GAMEPADS Element GM-300 Gamepad GAMEPADS Intex DM-0216 GAMEPADS Esperanza Corsair Red GAMEPADS Havit HV-G69 GAMEPADS Nunchuck Controller Wii/Wii U White GAMEPADS Esperanza Fighter Black GAMEPADS Esperanza Fighter Red GAMEPADS VR Bluetooth Gamepad 383346582 GAMEPADS 744 GAMEPADS CO-100 GAMEPADS Shinecon SC-B01 GAMEPADS Gamepad T066 GAMEPADS Media-Tech MT1506 AdVenturer II GAMEPADS Scene It? Buzzers XBOX 360 Red GAMEPADS Media-Tech MT1507 Corsair II Black GAMEPADS Esperanza EGG107R Black/Red GAMEPADS Esperanza Wireless Gladiator Black GAMEPADS 239 GAMEPADS PowerWay USB GAMEPADS Nunchuck Controller Wii/Wii U Red GAMEPADS Powertech BO-23 -
Presents: BEGINNING COMPUTER BASICS
Presents: BEGINNING COMPUTER BASICS By Angie Harris Adapted from the Texas State Library’s TEAL for All Texans Student Resources Manual Beginning Computer Basics Topics Introducing the Computer Basic Computer Equipment Meet Your Desktop Goals and Objectives • Be introduced to basic components of the computer • Learn common computer terms • Become familiar with basic computer hardware and software • Become familiar with the computer mouse and keyboard • Learn about the desktop Introducing the Computer What is a Computer? An electronic device that accepts input, processes data, provides storage and retrieval and provides output for the user. You can use a computer to type documents, send email, browse the internet, handle spreadsheets, do presentations, play games, and more. Hardware/Software A computer is made up of only two components: hardware and software. Anything you buy for your computer can be classified as either hardware or software. Hardware: is any part of your computer that has a physical structure. If you can touch it, it is hardware. Software: the brains of the computer, is any set of instructions that tells the hardware what to do and helps the user accomplish a certain task Hardware Hardware consists of two components, input and output devices. – Input Device An input device allows us to put information into the computer. Examples include: Mouse, keyboard, microphone, flash drive or scanner – Output Devices An output device displays (or puts out) information from a computer in either a visual or auditory format. Examples include: Monitor, Speakers, headphones or printer Basic Computer Equipment Monitor Speakers Console Printer Keyboard Mouse Console Console: The console, or system unit, is the heart of your computer. -
Siouxland Fabricating Inc.: Windows USB Devices List All Detected USB Devices (56 Items) Generated on Oct 02, 2014 @ 08:28 Am
Siouxland Fabricating Inc.: Windows USB Devices List all detected USB devices (56 items) Generated on Oct 02, 2014 @ 08:28 am Name Product Identifier Manufacturer Vendor Identifier Number of Instances Service 3Dconnexion Space Pilot 3D Mouse C625 Logitech, Inc. 046D 1 Input 3Dconnexion SpacePilot PRO C629 Logitech, Inc. 046D 1 Unknown (LGPBTDD) 3Dconnexion SpacePilot Pro 3D Mouse C629 Logitech, Inc. 046D 1 Input ActiveJet K-2024 Multimedia Keyboard 0103 Elan Microelectronics Corp. 04F3 1 Input ASIX AX88772 USB2.0 to Fast Ethernet Adapter 7720 ASIX Electronics Corp. 0B95 1 Unknown (AX88772) Audio Adapter 000C C-Media Electronics, Inc. 0D8C 1 Input Bar Code Scanner 1200 Symbol Technologies 05E0 9 Input Basic Optical Mouse v2.0 00CB Microsoft Corp. 045E 1 Input Benq X120 Internet Keyboard Pro 001C Darfon Electronics Corp. 0D62 2 Input C-Media USB Headphone Set 000C C-Media Electronics, Inc. 0D8C 1 Audio Comfort Curve Keyboard 2000 V1.0 00DD Microsoft Corp. 045E 1 Input Cordless Mouse Receiver C50E Logitech, Inc. 046D 2 Input Cordless Mouse Receiver C521 Logitech, Inc. 046D 1 Input Dell N889 Optical Mouse 4D81 Primax Electronics, Ltd 0461 1 Input Intel(R) Centrino(R) Wireless Bluetooth(R) 3.0 + High Speed Adapter 0189 Intel Corp. 8086 1 Bluetooth Keyboard 2003 Dell Computer Corp. 413C 3 Input Keyboard 2010 Dell Computer Corp. 413C 1 Input Keyboard K120 for Business C31C Logitech, Inc. 046D 1 Input Laptop Integrated Webcam 63E0 Microdia 0C45 1 Unknown (OEM13VID) Logitech Unifying USB receiver C52B Logitech, Inc. 046D 1 Unknown (LEQDUSB) M-BT96a Pilot Optical Mouse C03D Logitech, Inc. 046D 1 Input Microsoft USB Wheel Mouse Optical 0040 Microsoft Corp. -
The How of Computers
THE HOW OF COMPUTERS A computer is an electronic device, operating under the control of instructions stored in its own memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use. Data and Information Computers process data into information. Data is a collection of unprocessed items, which can include text, numbers, images, audio, and video. Information conveys meaning and is useful to people. Many daily activities either involve the use of or depend on information from a computer. Computers process several data items to print information in the form of a cash register receipt. A computer processes data into information. In this simplified example, the item ordered, item price, quantity ordered, and amount received all represent data. The computer processes the data to produce the cash register receipt (information). Information Processing Cycle Computers process data (input) into information (output). Computers carry out processes using instructions, which are the steps that tell the computer how to perform a particular task. A collection of related instructions organized for a common purpose is referred to as software. A computer often holds data, information, and instructions in storage for future use. Some people refer to the series of input, process, output, and storage activities as the information processing cycle. Most computers today communicate with other computers. As a result, communications also has become an essential element of the information processing cycle. The Components of a Computer A computer contains many electric, electronic, and mechanical components known as hardware. These components include input devices, output devices, a system unit, storage devices, and communications devices. -
Play Any PC Game with a Gamepad Using Joytokey for Those Who Prefer Controllers to Keyboards
Play Any PC Game with a Gamepad Using JoyToKey For those who prefer controllers to keyboards There was a time when “hardcore” PC gamers would look down on the idea of using a gamepad to play PC games. The mouse and keyboard reigned supreme, especially in the golden age of first person shooters. The truth is that joysticks and gamepads have a rich and storied history on the PC, with genres such as racing and flight simulation virtually requiring it to be playable. The problem is that, for a very long time, gamepads on PC were not really standardized. Without a solid idea of what players would be using, many developers simply didn’t bother developing gamepad support for their titles. Now, largely thanks to console ports, the Xbox controller has become the de facto standard for PC gaming too. Better yet, since so many games are also developed for the Xbox, it’s easy for developers to simply include the control scheme. The end result is that if you hook up an Xbox controller to a modern Windows PC, modern games will seamlessly switch over, even changing the in-game UI to reflect gamepad controls. This is the best of time for those of us who love to game with a gamepad on PC, especially from a couch. However, there are thousands of older PC games that only support a keyboard and mouse. Which leaves us with a bit of an issue. Luckily JoyToKey provides an affordable solution. How To Use JoyToKey JoyToKey is a small application sold for a few dollars that takes gamepad input and converts it to mouse and keyboard output. -
Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
INFORMATION SHEET 1.1.5 Storage, Input and Output Devices LEARNING OBJECTIVES
INFORMATION SHEET 1.1.5 Storage, Input and Output Devices LEARNING OBJECTIVES: After reading this INFORMATION SHEET, STUDENT(S) MUST be able to: 1. identify the output and input device 2. explain, elaborate and classify the different computer peripherals and its components INTRODUCTION A peripheral is a piece of computer hardware that is added to a computer in order to expand its abilities. The term peripheral is used to describe those devices that are optional in nature, as opposed to hardware that is either demanded or always required in principle. There are all different kinds of peripherals you can add your computer. The main distinction among peripherals is the way they are connected to your computer. They can be connected internally or externally. A computer peripheral is any external device that provides either input or output. Peripherals typically fall into the hardware category and include optional system components. Computer peripherals are add-on hardware to the computer to expand its abilities or improve its performance. By adding memory, computers are able to perform a lot better, or by adding video cards, the computers graphics create more detail. These are just some of the peripherals, although there is a lot more you can put on your PC some of them may not be compatible. Compatibility maybe an issue to some of the peripherals and may even cause the worst outcome –the PC refuses to boot or the PC refuses to recognize the peripheral being added. The easiest way to solve that would be figuring out where it started and you can start from there. -
Track Ball → It Is Pointing Device That Is Used to Control the Positions Of
Department Of Computer Application (BBA) Dr. Rakesh Ranjan BCA Sem - 2 Input devices Track ball it is pointing device that is used to control the positions of the cursor on the screen. It is usually used in notebook computers where it is placed on the keyboard . It is nothing but an upside down mouse where the ball rotates in place within a socket. The user can rolls the ball to position the cursor at the appropriate position on the screen and then clicks one of the buttons near the track ball either to select the objects or to position the cursor. The working of a track ball is identical to mouse Touch pad it is small flat rectangular stationary pointing device with a sensitive surface of 1.5 to 2 inch. The user has to slide his or her figure tips across the surface of the pad to point to specific objects on the object. The surface translate the motion and position of the user’s figures to a relative position on the screen The touch pad are widely used in laptop and other handheld devices . The working of the touchpad is similar to that of mouse or a trackball. The pressure of the finger on the surface leads to a capacitance effect, which is detected by the sensors . the sensors send appropriate signals to cpu which interprets them and display the pointer on the screen . Joy stick it is widely used in computer games and computer aided design and manufacturing (CAD/CAM) applications. It has one or more push buttons called switches . -
A Comparison of Human-Computer User Interface Methods: the Effectiveness of Touch Interface Compared to Mouse
A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse Item Type Thesis or dissertation Authors Muncey, Andrew Citation Muncey, A. (2014). A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse. (Master's thesis). University of Chester, United Kingdom. Publisher University of Chester Download date 01/10/2021 18:48:22 Item License http://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://hdl.handle.net/10034/615928 A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse Andrew Muncey MSc Information Systems 2014 Abstract This dissertation examines the effectiveness of a touch user interface when compared with that of a traditional mouse. The effectiveness of a second hand, used to hold a touch interface is also considered. Following an investigation into existing research in the domain of touch based user interfaces, an experiment was designed to evaluate the effectiveness of selection, dragging and gesture based input tasks undertaken with both a mouse and using a touch interface. Additionally operation of the touch interface when the device was held in the hand was compared to operation when the touch interface was situated horizontally on a desk, to determine the impact of bimanual operation. The findings suggest that there is little variation in usability between a touch device held in the hand and situated on a desk, but that the touch interface provides an improved experience for an end user over that of a mouse based interface not only for selection as previous researches had indicated, but also for dragging and gesture interaction based input. -
The Ergonomic Development of Video Game Controllers Raghav Bhardwaj* Department of Design and Technology, United World College of South East Asia, Singapore
of Ergo al no rn m u ic o s J Bhardwaj, J Ergonomics 2017, 7:4 Journal of Ergonomics DOI: 10.4172/2165-7556.1000209 ISSN: 2165-7556 Research Article Article Open Access The Ergonomic Development of Video Game Controllers Raghav Bhardwaj* Department of Design and Technology, United World College of South East Asia, Singapore Abstract Video game controllers are often the primary input devices when playing video games on a myriad of consoles and systems. Many games are sometimes entirely shaped around a controller which makes the controllers paramount to a user’s gameplay experience. Due to the growth of the gaming industry and, by consequence, an increase in the variety of consumers, there has been an increased emphasis on the development of the ergonomics of modern video game controllers. These controllers now have to cater to a wider range of user anthropometrics and therefore manufacturers have to design their controllers in a manner that meets the anthropometric requirements for most of their potential users. This study aimed to analyse the evolution of video game controller ergonomics due to increased focus on user anthropometric data and to validate the hypothesis that these ergonomics have improved with successive generations of video game hardware. It has analysed and compared the key ergonomic features of the SEGA Genesis, Xbox, Xbox 360, and PS4 controllers to observe trends in their development, covering a range of 25 years of controller development. This study compared the dimensions of the key ergonomic features of the four controllers to ideal anthropometric values that have been standardised for use in other handheld devices such as TV remotes or machinery controls. -
An Isometric Joystick As a Pointing Device for Handheld Information Terminals
An Isometric Joystick as a Pointing Device for Handheld Information Terminals Miika Silfverberg I. Scott MacKenzie Tatu Kauppinen Usability Group Department of Computer Science Usability Group Nokia Research Center, Finland York University, Canada Nokia Research Center, Finland Abstract embedded pointing device that is suitable for handheld Meeting the increasing demand for desktop-like appli- use. This work studies the applicability of the isometric cations on mobile products requires powerful interac- joystick to handheld usage. tion techniques. One candidate is GUI-style point-and- click interaction using an integrated pointing device 1.1 Isometric Joystick that supports handheld use. We tested an isometric joy- A joystick is a good candidate for handheld pointing. stick for this purpose. Two prototypes were built. They Since it is mounted in the device chassis, it cannot be were designed for thumb operation and included a sepa- lost, unlike a stylus. It is small and can be manipulated rate selection button. Twelve participants performed potentially with the same hand that holds the device. point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate The device studied herein is an isometric joystick. The selection button and the joystick’s integrated press-to- pointer is moved by applying force to the stick. The select feature. A notebook configuration served as a stick itself doesn't move, or moves very little – hence reference. Results for the handheld conditions, both the name "isometric". The most common input-output one-handed and two-handed, were just slightly off those mapping is known as “velocity-control”, whereby the for the notebook condition, suggesting that an isometric applied force controls the velocity of the pointer. -
Download the User Manual and Keymander PC Software from Package Contents 1
TM Quick Start Guide KeyMander - Keyboard & Mouse Adapter for Game Consoles GE1337P PART NO. Q1257-d This Quick Start Guide is intended to cover basic setup and key functions to get you up and running quickly. For a complete explanation of features and full access to all KeyMander functions, please download the User Manual and KeyMander PC Software from www.IOGEAR.com/product/GE1337P Package Contents 1 1 x GE1337P KeyMander Controller Emulator 2 x USB A to USB Mini B Cables 1 x 3.5mm Data Cable (reserved for future use) 1 x Quick Start Guide 1 x Warranty Card System Requirements Hardware Game Consoles: • PlayStation® 4 • PlayStation® 3 • Xbox® One S • Xbox® One • Xbox® 360 Console Controller: • PlayStation® 4 Controller • PlayStation® 3 Dual Shock 3 Controller (REQUIRED)* • Xbox® 360 Wired Controller (REQUIRED)* • Xbox® One Controller with Micro USB cable (REQUIRED)* • USB keyboard & USB mouse** Computer with available USB 2.0 port OS • Windows Vista®, Windows® 7 and Windows® 8, Windows® 8.1 *Some aftermarket wired controllers do not function correctly with KeyMander. It is strongly recommended to use official PlayStation/Xbox wired controllers. **Compatible with select wireless keyboard/mouse devices. Overview 2 1. Gamepad port 1 2 3 2. Keyboard port 3. Mouse port 4. Turbo/Keyboard Mode LED Gamepad Keyboard Mouse Indicator: a. Lights solid ORANGE when Turbo Mode is ON b. Flashes ORANGE when Keyboard Mode is ON 5. Setting LED indicator: a. Lights solid BLUE when PC port is connected to a computer. b. Flashes (Fast) BLUE when uploading a profile from a computer to the KeyMander.