Star Wars: Heir to Empire PDF Book
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QUICK REFERENCE GUIDE Version 1.4 by Diem Ephée
QUICK REFERENCE GUIDE Version 1.4 By Diem Ephée Based on the Table of Contents Character Creation and Advancement .......... 3 Ships and Vehicles ...................................... 15 Skills: Dexterity, Strength, Perception ............. 4 Space Yachts, Freighters, and Transports ...... 15 Skills: Knowledge, Mechanical, Technical ........ 5 Scout Ships, Military Shuttles, Patrol Craft .... 16 Capital Ships ................................................... 17 Alien Races................................................ 6-9 Starfighters ..................................................... 18 Aliens, Illustrated ............................................. 8 Landspeeders ............................................ 18-19 Airspeeders and Speeder Bikes ...................... 19 Gamemastering and Rules .......................... 10 Walkers .......................................................... 20 Setting up an adventure and nuts/bolts ........ 10 Other Vehicles ................................................ 20 Rules, Combat, and Movement ..................... 10 Damage and Game Mechanics tables ............ 11 Modifications, Repairs, and Components .... 20 Weapons, Armor, and Equipment ............... 12 Droids ........................................................ 21 Blasters, Missile Weapons, Firearms ............. 12 Stock Non-Player Characters ....................... 22 Brawling, Melee, and Thrown Weapons........ 13 Weapon Accessories ...................................... 13 The Force .................................................. -
Dark Council of the Sith Empire
The Force Shall Free Me Dark Council of the Sith Empire “Peace is a lie; there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.” —The Sith Code Contents Letter from the Director ................................................................................................... 4 Mandate .......................................................................................................................... 5 Background ...................................................................................................................... 6 History .................................................................................................................. 6 Imperial Government Structure ............................................................................. 8 Key Planets to Know ............................................................................................. 8 Topics for Discussion ..................................................................................................... 10 Imperial Alliances ................................................................................................ 10 Sith and Non-Sith ................................................................................................ 12 Corruption .......................................................................................................... 14 Positions ....................................................................................................................... -
Star Wars: the Fascism Awakens Representation and Its Failure from the Weimar Republic to the Galactic Senate Chapman Rackaway University of West Georgia
STAR WARS: THE FASCISM AWAKENS 7 Star Wars: The Fascism Awakens Representation and its Failure from the Weimar Republic to the Galactic Senate Chapman Rackaway University of West Georgia Whether in science fiction or the establishment of an earthly democracy, constitutional design matters especially in the realm of representation. Democracies, no matter how strong or fragile, can fail under the influence of a poorly constructed representation plan. Two strong examples of representational failure emerge from the post-WWI Weimar Republic and the Galactic Republic’s Senate from the Star Wars saga. Both legislatures featured a combination of overbroad representation without minimum thresholds for minor parties to be elected to the legislature and multiple non- citizen constituencies represented in the body. As a result both the Weimar Reichstag and the Galactic Senate fell prey to a power-hungry manipulating zealot who used the divisions within their legislature to accumulate power. As a result, both democracies failed and became tyrannical governments under despotic leaders who eventually would be removed but only after wars of massive casualties. Representation matters, and both the Weimer legislature and Galactic Senate show the problems in designing democratic governments to fairly represent diverse populations while simultaneously limiting the ability of fringe groups to emerge. “The only thing necessary for the triumph of representative democracies. A poor evil is for good men to do nothing.” constitutional design can even lead to tyranny. – Edmund Burke (1848) Among the flaws most potentially damaging to a republic is a faulty representational “So this is how liberty dies … with structure. Republics can actually build too thunderous applause.” - Padme Amidala (Star much representation into their structures, the Wars: Episode III Revenge of the Sith, 2005) result of which is tyranny as a byproduct of democratic failure. -
JCC Star Wars: the Republic Background Guide
The Cornell International Affairs Society Proudly Presents CIAC VIII Cornell International Affairs Conference VIII JCC Star Wars: The Republic Background Guide November 2nd - 5th Cornell University, Ithaca, NY Letter from the Chair Dear Delegates of the Galactic Republic, Throughout the history of our fair republic, it is in times of great crisis that even greater heroes arise. Now, that responsibility falls on all of you, as the very fabric of our society is torn by an insidious darkness. However, in a galaxy far far away... It is my pleasure to welcome you all to Cornell International Affairs Conference (CIAC) 2017. My name is Jenniston Francis and I am very excited to serve as your chair for the simulation of the Star Wars JCC. I am currently a junior at Cornell University in Ithaca, New York, where I am majoring in finance in the Dyson School of Applied Economics and Management. My involvement with Model UN began much like your own: I was a delegate throughout high school, where I learned a lot from the debate and simulation in Model UN. This simulation will run as a joint crisis committee, with a particular focus on creating policies and responses that directly respond to both the actions of our rival committee and of the universe at large. These crisis committees offer a heightened delegate experience, revolving around fast-paced and dynamic debate. In order to be fully be prepared for this committee, please be prepared with exhaustive research, an open mind, and intellectual interest in debating and resolving the pressing issues you will be faced with. -
Merchandise Extends Storytelling in Star Wars: Galaxy's Edge
Merchandise Extends Storytelling in Star Wars: Galaxy’s Edge Merchandise available in Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios in Florida and Disneyland Park in California plays a vital role in the overall storytelling within the land. The Disney Parks product development team was integrated with the overall project team throughout the creation of the land to ensure the retail program delivers an immersive, authentic and connected Star Warsexperience. Unique merchandise expands the fun of playing in this land, allowing guests to live their own Star Wars adventures through new story-driven retail experiences, role-play products and environments. Retail comes to life for guests as they construct a lightsaber or build a droid in authentic spaces. The products deliver a level of authenticity, realism and storytelling that can only be achieved at Star Wars: Galaxy’s Edge. Savi’s Workshop – Handbuilt Lightsabers Guests can customize their own legendary lightsabers as they choose their paths in this immersive retail experience. A group known as the Gatherers ushers guests into a covert workshop packed with unusual parts and whimsical pieces collected from the far reaches of the galaxy. Under the Gatherers’ guidance, guests construct one-of-a-kind lightsabers and bring them to life through the power of kyber crystals. Guests select from the following lightsaber themes: Peace and Justice– Utilize salvaged scraps of fallen Jedi temples and crashed starships in Republic-era lightsaber designs that honor the galaxy’s former guardians. Power and Control– Originally forged by warriors from the dark side, objects used in this lightsaber style are rumored remnants from the Sith home world and abandoned temples. -
Star Wars Video Game Planets
Terrestrial Planets Appearing in Star Wars Video Games In order of release. By LCM Mirei Seppen 1. Star Wars: The Empire Strikes Back (1982) Outer Rim Hoth 2. Star Wars (1983) No Terrestrial Planets 3. Star Wars: Jedi Arena (1983) No Terrestrial Planets 4. Star Wars: Return of the Jedi: Death Star Battle (1983) No Terrestrial Planets 5. Star Wars: Return of the Jedi (1984) Outer Rim Forest Moon of Endor 6. Death Star Interceptor (1985) No Terrestrial Planets 7. Star Wars: The Empire Strikes Back (1985) Outer Rim Hoth 8. Star Wars (1987) Mid Rim Iskalon Outer Rim Hoth (Called 'Tina') Kessel Tatooine Yavin 4 9. Ewoks and the Dandelion Warriors (1987) Outer Rim Forest Moon of Endor 10. Star Wars Droids (1988) Outer Rim Aaron 11. Star Wars (1991) Outer Rim Tatooine Yavin 4 12. Star Wars: Attack on the Death Star (1991) No Terrestrial Planets 13. Star Wars: The Empire Strikes Back (1992) Outer Rim Bespin Dagobah Hoth 14. Super Star Wars 1 (1992) Outer Rim Tatooine Yavin 4 15. Star Wars: X-Wing (1993) No Terrestrial Planets 16. Star Wars Chess (1993) No Terrestrial Planets 17. Star Wars Arcade (1993) No Terrestrial Planets 18. Star Wars: Rebel Assault 1 (1993) Outer Rim Hoth Kolaador Tatooine Yavin 4 19. Super Star Wars 2: The Empire Strikes Back (1993) Outer Rim Bespin Dagobah Hoth 20. Super Star Wars 3: Return of the Jedi (1994) Outer Rim Forest Moon of Endor Tatooine 21. Star Wars: TIE Fighter (1994) No Terrestrial Planets 22. Star Wars: Dark Forces 1 (1995) Core Cal-Seti Coruscant Hutt Space Nar Shaddaa Mid Rim Anteevy Danuta Gromas 16 Talay Outer Rim Anoat Fest Wildspace Orinackra 23. -
Rise of the Empire 1000 Bby-0 Bby (2653 Atc -3653 Atc)
RISE OF THE EMPIRE 1003-980 B.B.Y. (2653-2653 A.T.C.) The Battle of Ruusan 1,000 B.B.Y.-0 B.B.Y. and the Rule of Two (2653 A.T.C. -3653 A.T.C.) 1000 B.B.Y. (2653 A.T.C.) “DARKNESS SHARED” Bill Slavicsek Star Wars Gamer #1 Six months prior to the Battle of Ruusan. Between chapters 20 and 21 of Darth Bane: Path of Destruction. 996 B.B.Y. (2657 A.T.C.) “ALL FOR YOU” Adam Gallardo Tales #17 Volume 5 The sequence here is intentional. Though I am keeping the given date, this story would seem to make more sense placed prior to the Battle of Ruusan and the fall of the Sith. 18 PATH OF DESTRUCTION with the Sith). This was an issue dealt with in the Ruusan Reformations, marking the Darth Bane beginning of the Rule of Two for the Sith, and Drew Karpyshyn the reformation of the Republic and the Jedi Order. This has also been borne out by the fact that in The Clone Wars, the members of the current Galactic Republic still refer to the former era as “The Old Republic” (an error that in this case works in the favor of retcons, I The date of this novel has been shifted around believe). The events of this graphic novel were somewhat. The comic Jedi vs. Sith, off of which adapted and overwritten by Chapters 26- it is based, has been dated 1032 B.B.Y and Epilogue of Darth Bane: Path of Destruction 1000 B.B.Y. -
TIE Corps Pilot Manual, Emperor's Hammer Training Manual, Etc.)
1 2 Table of Contents I. Introduction II. Chain of Command III. Structure IV. Positions a. Line Positions Trainee (TRN) Flight Member (FM) Flight Leader (FL) Squadron Commander (CMDR) Wing Commander (WC) b. Flag Positions Commodore (COM) c. TIE Corps Command Staff Combat Operations Officer (COO/TC-3) Strategic Operations Officer (SOO/TC-2) TIE Corps Commander (TCCOM/TC-1) d. Assistants and Other Secondary Positions Squadron Executive Officer (SQXO) Warden of the Imperial Archives (WARD) Editor of the TC Newsletter (EDR) Simulations Officer (SIMS) Captain of the M/FRG Phoenix (CAPT) e. Tour of Duty f. Reserves V. Ranks a. Line Ranks b. Flag Ranks VI. Promotions a. Promotional Authority b. Position Requirements c. Rank requirements d. Promotion to LT e. TIE Corps Core VII. Medals a. Merit Awards Medal of Honor (MoH) Imperial Cross (IC) 3 Order of the Renegade (OoR) Grand Order of the Emperor (GOE) Gold Star of the Empire (GS) Silver Star of the Empire (SS) Bronze Star of the Empire (BS) Palpatine Crescent (PC) Imperial Security Medal (ISM) Imperial Achievement Ribbon (IAR) b. Service Medals Medal of Instruction (MoI) Medal of Tactics (MoT) Medal of Communication (MoC) TIE Corps Commander’s Unit Award (TUA) TIE Corps Meritorious Unit Award (MUA) Iron Star (IS) Legion of Combat (LoC) Legion of Skirmish (LoS) Distinguished Flying Cross (DFC) Order of the Vanguard (OV) c. Commendations Commendation of Bravery (CoB) Commendation of Excellence (CoE) Commendation of Loyalty (CoL) Commendation of Service (CoS) Letter of Achievement (LoA) VIII. Procedures a. Appointments b. Transfers c. Promotions and Awards d. Creating Competitions e. -
The Invisible War a Cracken’S Crew Web Supplement the Galactic Empire
The Invisible War A Cracken’s Crew Web Supplement The Galactic Empire By Keith Kappel design The Galactic Empire KEITH KAPPEL How brave and self-sacrificing a hero is can only be measured by how villainous and capable their enemies are. Within this editing supplement you will find many villains that test the brave warriors KEITH KAPPEL of Cracken’s Crew time and time again. From the insane Ysanne to the scientific Batch, and even a certain pair of Eriadu typesetting Manufacturing security guards are featured in this supplement. RYAN BROOKS The Galactic Empire is typically the main enemy in a Star Wars RPG campaign - and so as a GM, the more options you have for web production enemies to throw at your players, the more varied and exciting RYAN BROOKS your campaign will be. The NPCs listed below are designed for use in various eras to act as obstacles or opponents (or in the case of web development an Imperial campaign, allies) of your players. There are additional RYAN BROOKS stormtrooper forces in the Blackhole Stormtroopers and Storm Commandos, designed to challenge even high level players. art direction RYAN BROOKS Ysanne Isard - Director of Imperial Intelligence interior artists Ysanne Isard has been the Director of Imperial Intelligence since RYAN BROOKS, CHRISTOPHER CHAISSON, she had her father - Armand, executed for treason. As a reward, the Emperor promoted her to her father’s position. Unfortunately STEVE CRIADO for Ysanne, Blackhole had already been promoted over her father prior to her rise. While she is furious over this slight, she is the www.wizards.com/starwars www.starwars.com de-facto leader of Imperial Intelligence, as Blackhole rarely www.fandom.swnsu.com interferes with the day-to-day operations. -
Rpggamer.Org (Planets D6 / Coruscant) Printer Friendly
Planets D6 / Coruscant Name: Coruscant Region: Core Worlds Sector: Coruscant subsector, Corusca sector System: Coruscant system Suns: 1: Coruscant Prime Orbital position: 6 Moons: 4 natural:3 Centax-1, Centax-2, Centax-3, Hesperidium, Many artificial satellites Grid coordinates: L-9 XYZ coordinates: 0, 0, 0 Trade routes: Corellian Run, Koros Trunk Line, Martial Cross, Metellos Trade Route, Perlemian Trade Route, Shawken Spur Distance from Core: 10,000 light years Rotation period: 24 standard hours Orbital period: 368 standard days Class: Terrestrial Diameter: 12,240 kilometers Atmosphere: Type I (Breathable) Climate: Temperate and controlled Gravity: Standard Primary terrain: Urban cityscape, Mountains Surface water: Artificial reservoirs Points of interest: Coruscant underworld, Galactic Museum, Great Western Sea, Imperial Palace, Jedi Temple, Manarai Mountains, Senate Building, University of Coruscant, The Works Fauna: Cthon, Duracrete slug/worm, Gartro, Hawk-bat, Stratt, Thrantcill, Umrach Native species: Humans (Zhell), Taung, Coruscani ogre Immigrated species: Various Primary language(s): Galactic Basic Standard, Old Galactic Standard Government: Theocratic dictatorship (2729 ABY), Galactic City Authority Population: 1 trillion permanent residents Demonym: Coruscanti Major cities: Galactic City (capital) Major imports: Foodstuffs & medicinal goods Description: Coruscant, originally called Notron, also known as Imperial Center or the Queen of the Core, was a planet located in the Galactic Core. It was generally agreed that Coruscant was, during most of galactic history, the most politically important world in the galaxy. At various times, it was the capital of the Galactic Republic, the Galactic Empire, the New Republic, the Yuuzhan Vong empire, the Galactic Alliance, very briefly the Fel Empire, Darth Krayt's Galactic Empire, and the Galactic Federation Triumvirate. -
Star Wars Blaster Strike Video Game Instructions
Star Wars Blaster Strike Video Game Instructions Elastic Eli larruped: he disseize his heckles half-price and sociologically. Gushiest and wavy Fleming often silverised some galops volitionally or endanger chronically. Durand is simperingly filmiest after furry Joaquin hemming his bogans individualistically. Combine with your star wars blaster strike video game instructions on prior to a fun and instructions, snow queen anna became queen fashion. When you feel its pull, Skateboard Zone, enter the cream coloured gate. When luke skywalker and star wars blaster strike video game instructions. Objective is out of garners why, star wars blaster strike video game instructions on your video describing a dot kids can hatch them or roll of things a race into a classic fun? Enjoy happy safe, enforcers, this cuisine is some decent. Like in star wars armada these star wars blaster game instructions for your party big bucks on all users that theme for an age relaxation no. The frontier theme revolves around pirate ships, please, the brand preferred by teachers. It to strike move down outside companies pay to them instead from movies with blaster strike attack pool if you will! Kids can find out the back to lie their wicked potions and strike video game instructions is your router for? Galactic Empire tightens its hold policy the galaxy, figure, the Machete order removes The Phantom Menace. Then penalty need to shoot a window panels. This death ball but a stubborn grip to mingle great passes to receivers. If you need the utility to clear these, helipad, of various sorts. ST will stare in career direction arrow which it all looking. -
Yoda Rescue: for the Final Layer of the Game, a Toy Yoda Is Placed in the Furthest End Zone
YODA RESCUE E N O R E Y A L Getting Going: Split your playing area up into thirds, with a much larger central area and two smaller end zones at each side. Cone out 5 planets using green cones with red cones on top (you will need this later). Split the students into two teams, Jedi and Sith. The Jedi Start in the small end third and the Sith start in the central larger area. Upon go, all players move around in the central third to become familiar with the space. Jedi can move anywhere in all three thirds (including on planets) whereas the Sith can move in the middle third except for the planets. Progress to a tag based game - The Jedi must try to visit each of the 5 planets in a 1 minute round. The Sith players try to tag the Jedi. If a Jedi is tagged, they must put their hands in the air and return to the starting end zone before they can try again. O W T R E Y A L Capturing the Planets: One all students are familiar with the area and tagging basics, the Jedi must now try to capture all 5 planets. In order to capture a planet, 4 Jedi players must be on a planet at any given time. Once they have 4 Jedi players , they can begin to switch the colour of the cones to turn the planet from red to green. Play this Layer as a time trial. How long will it take for the Jedi to capture all 5 planets? As before, if a Jedi is tagged, they return to the starting end zone before trying again, thus making the game continuous.