The Invisible War a Cracken’S Crew Web Supplement the Galactic Empire

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The Invisible War a Cracken’S Crew Web Supplement the Galactic Empire The Invisible War A Cracken’s Crew Web Supplement The Galactic Empire By Keith Kappel design The Galactic Empire KEITH KAPPEL How brave and self-sacrificing a hero is can only be measured by how villainous and capable their enemies are. Within this editing supplement you will find many villains that test the brave warriors KEITH KAPPEL of Cracken’s Crew time and time again. From the insane Ysanne to the scientific Batch, and even a certain pair of Eriadu typesetting Manufacturing security guards are featured in this supplement. RYAN BROOKS The Galactic Empire is typically the main enemy in a Star Wars RPG campaign - and so as a GM, the more options you have for web production enemies to throw at your players, the more varied and exciting RYAN BROOKS your campaign will be. The NPCs listed below are designed for use in various eras to act as obstacles or opponents (or in the case of web development an Imperial campaign, allies) of your players. There are additional RYAN BROOKS stormtrooper forces in the Blackhole Stormtroopers and Storm Commandos, designed to challenge even high level players. art direction RYAN BROOKS Ysanne Isard - Director of Imperial Intelligence interior artists Ysanne Isard has been the Director of Imperial Intelligence since RYAN BROOKS, CHRISTOPHER CHAISSON, she had her father - Armand, executed for treason. As a reward, the Emperor promoted her to her father’s position. Unfortunately STEVE CRIADO for Ysanne, Blackhole had already been promoted over her father prior to her rise. While she is furious over this slight, she is the www.wizards.com/starwars www.starwars.com de-facto leader of Imperial Intelligence, as Blackhole rarely www.fandom.swnsu.com interferes with the day-to-day operations. Ysanne runs the Ubiqtorate with an iron fist, making certain ©2005 Fandom Comics and ® & ™ where indicated. All rights reserved. All material contained within this document not already under ownership to stay informed on all the goings-on in her various departments, of seperate parties is intellectual property of Fandom Comics. but that only takes up the early part of her day. Ysanne likes to The Wizards of the Coast logo is a registered trademark scheme and step in to take a personal hand in some of the more owned by Wizards of the Coast, Inc. Document design created by major operations being undertaken by Imperial Intelligence. Wizards of the Coast, Inc. Description: Ysanne would be a striking woman, if not for her The d20 System logo and d20 are trademarks mismatched eyes, her right is an icy blue, while her left is a fiery owned by Wizards of the Coast, Inc. red. Isard has white temple locks, which offset her black hair, This d20 System™ game utilizes mechanics developed for which is parted down the center. Physically, she has remained in the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. field condition through a heavy regimen of exercise. Goals: Isard eventually wishes to control the Empire. She doesn’t Star Wars ® and all related material are registered trademarks of LucasFilm Ltd. or their respective trademark and copyright holders. want to be the face of the Empire, preferring to control the galaxy Unless otherwise stated all original material held within is intellectual through a puppet. Years later, Sate Pestage will prove a useful property of Fandom Comics. Fandom Comics is not affiliated in any way to Wizards of the Coast or Lucasfilm. puppet during his short tenure as Emperor before Isard’s plans are 002 unraveled by Rogue Squadron. Any similarity to actual people, organizations, places, or events is purely coincidental. This document is not intended for sale and may Tactics: Isard is content to use every dirty trick in the book. If not be altered, reproduced or redistributed in any way without prior forced to do her own dirty work, she prefers to move the fight to written consent from Fandom Comics. an area she can control, using the environment to her advantage. She has absolutely no sense of honor or fair play. Affiliations: Ysanne Isard’s first loyalty is to herself. However, THE INVISIBLE WAR she is the director of Imperial intelligence and does her job admirably, albeit ruthlessly. It is also rumored she was once linked www.wizards.com www.starwars.com romantically to Emperor Palpatine. Roleplaying Tips: Power is yours by birthright; you need merely go and claim it. You manipulate events on a galactic scale, and do much of your work through puppets. You already control one of the most powerful organizations in the entire Galactic Empire, but www.fandom.swnsu.com your lust for power will not be sated until you control the entire galaxy. Era Notes: Ysanne Isard is appropriate in the Rebellion era and New Republic era, though the stats presented here are designed for use in the Rebellion era. Add two levels of officer for New Republic era play. Ysanne Isard (beginning of Cracken’s Crew): Female Human Noble 6/Officer 6; Init +5 (+1 dex, +4 feat); Defense 18 (+7 class, +1 dex); Spd 10m; VP/WP 62/10; Atk +8/3 melee (1d3, unarmed) 003 THE INVISIBLE WAR of the ISD Singularity, which is cloaked by a stygium crystal polymer that coats the ship for increased sensor stealth. He can make his avatar appear at any holonet terminal. That basically means any mid-to-large sized Imperial installation, any Imperial capital ship, and some scientific stations as well. His ISD is black, and his stormtroopers are also coated in stygium polymer. Goals: Power was his main desire, which is something he now has. He simply wishes to maintain his power base, which is difficult considering he thinks everyone is out to get him. Otherwise he simply wishes to carry out the orders of the Emperor. Tactics: Blackhole tends to remain in the shadows, but sometimes he can be aggravated to the point of making an “appearance”, and he sometimes “appears” to his underlings in the form of a holonet avatar. He will sometimes use force powers via the holonet to aid his fellow Imperials. Affiliations: Blackhole is the head of Imperial Intelligence, and his authority does supercede Ysanne Isard, though he does let Isard handle the day-to-day affairs of galactic intelligence. He merely meditates on the dark side and acts on visions, or involves himself in the matters of great importance. Blackhole was formerly one of the Prophets of the Dark Side. Roleplaying Tips: They are all out to get you and steal your position of power, so you can’t trust anyone at all, especially Isard. You can’t even trust your Emperor, though you will be loyal to ysanne isard him, and earn his trust. Era Notes: Blackhole is appropriate in the Rise of the Empire era or +9/4 ranged (3d6 blaster pistol); SQ Bonus Class Skill (Treat and Rebellion era, though the stats presented here are designed Injury), Coordinate +1, Favor +2, Inspire Confidence, Leadership, for use during the second half of the Rebellion era. Subtract two Requisition Supplies, Tactics; SV Fort +5, Ref +7, Will +12; SZ M; levels of emperor’s hand for early Rebellion era play, or three FP 2; DSP 9; Rep +8; Str 10, Dex 12, Con 10, Int 15, Wis 14, Cha levels of emperor’s hand for Rise of the Empire era play. 15. Equipment: Hold-out blaster, comlink, datapad. Skills: Appraise +7, Bluff +15, Computer Use +11, Diplomacy +11, Disguise +10, Forgery +10, Gather Information +12, Hide +5, Intimidate +17, Knowledge (Empire) +11, Knowledge (Imperial Intelligence) +11, Read/Write Basic, Search +7, Sense Motive +15, Speak Basic, Speak Huttese, Speak Ryl, Spot +8, Treat Injury +7. Feats: Dodge, Frightful Presence, Improved Initiative, Infamy, Iron Will, Persuasive, Sharp-Eyed, Skill Emphasis (Intimidate), Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons). stats for ysanne isard updated for revised core rules from those by moridin at www.swrpgetwork.com Blackhole Formerly one of the Prophets of the Dark Side, Blackhole was removed from that group and placed in charge of Imperial Intelligence over Armand Isard. Eventually he moved his base onto the cloaked ISD Singularity. He only interferes with ongoing intelligence operations when he has a vision that shows him an opportunity to act for greater Imperial gain. He is overly paranoid; he schemes against all of his own people because he assumes they are all plotting against him. His inability to trust anyone, and inability to go out and perform operations on his own limits his potential. Description: It is extremely rare that Blackhole actually appears physically in his mechano chair, but his holonet avatar does pop up from time to time. His avatar appears as a figure with a curved headpiece and cloak that is made up of stars of the blackhole galaxy. He spends most of his days in the meditation room Blackhole (beginning of Cracken’s Crew): Male Human Force Adept 5/Dark Side Devotee 7/Emperor’s Hand 3; Init +3 (dex); Defense 23 (+11 class, +3 dex, -1 size); DR 5; Spd 8m; VP/WP 151/20; Atk +14/9/4 melee (1d6+4 claw) or +13/8/3 ranged; SQ Authority, Dark Side Talisman +2, Dark Side Skill Emphasis (Farseeing), Force Weapon +2d8, Resource Access, Sneak Attack +1d6, Target Bonus +1; SV Fort +13, Ref +14, Will +13; SZ L; FP 3; DSP 28; Rep +11; Str 6 (18)*, Dex 12 (16)*, Con 7 (20)*, Int 19, Wis 17, Cha 17. Equipment: Stygium-triprismatic-polymer coated life- support chamber with mechano-assembly, stygium-triprismatic- polymer coated ISD-I Singularity.
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