A Part of the History of Ancient Macedonia
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Artaxerxes II
Artaxerxes II John Shannahan BAncHist (Hons) (Macquarie University) Thesis submitted for the degree of Doctor of Philosophy. Department of Ancient History, Macquarie University. May, 2015. ii Contents List of Illustrations v Abstract ix Declaration xi Acknowledgements xiii Abbreviations and Conventions xv Introduction 1 CHAPTER 1 THE EARLY REIGN OF ARTAXERXES II The Birth of Artaxerxes to Cyrus’ Challenge 15 The Revolt of Cyrus 41 Observations on the Egyptians at Cunaxa 53 Royal Tactics at Cunaxa 61 The Repercussions of the Revolt 78 CHAPTER 2 399-390: COMBATING THE GREEKS Responses to Thibron, Dercylidas, and Agesilaus 87 The Role of Athens and the Persian Fleet 116 Evagoras the Opportunist and Carian Commanders 135 Artaxerxes’ First Invasion of Egypt: 392/1-390/89? 144 CHAPTER 3 389-380: THE KING’S PEACE AND CYPRUS The King’s Peace (387/6): Purpose and Influence 161 The Chronology of the 380s 172 CHAPTER 4 NUMISMATIC EXPRESSIONS OF SOLIDARITY Coinage in the Reign of Artaxerxes 197 The Baal/Figure in the Winged Disc Staters of Tiribazus 202 Catalogue 203 Date 212 Interpretation 214 Significance 223 Numismatic Iconography and Egyptian Independence 225 Four Comments on Achaemenid Motifs in 227 Philistian Coins iii The Figure in the Winged Disc in Samaria 232 The Pertinence of the Political Situation 241 CHAPTER 5 379-370: EGYPT Planning for the Second Invasion of Egypt 245 Pharnabazus’ Invasion of Egypt and Aftermath 259 CHAPTER 6 THE END OF THE REIGN Destabilisation in the West 267 The Nature of the Evidence 267 Summary of Current Analyses 268 Reconciliation 269 Court Intrigue and the End of Artaxerxes’ Reign 295 Conclusion: Artaxerxes the Diplomat 301 Bibliography 309 Dies 333 Issus 333 Mallus 335 Soli 337 Tarsus 338 Unknown 339 Figures 341 iv List of Illustrations MAP Map 1 Map of the Persian Empire xviii-xix Brosius, The Persians, 54-55 DIES Issus O1 Künker 174 (2010) 403 333 O2 Lanz 125 (2005) 426 333 O3 CNG 200 (2008) 63 333 O4 Künker 143 (2008) 233 333 R1 Babelon, Traité 2, pl. -
Greece • Crete • Turkey May 28 - June 22, 2021
GREECE • CRETE • TURKEY MAY 28 - JUNE 22, 2021 Tour Hosts: Dr. Scott Moore Dr. Jason Whitlark organized by GREECE - CRETE - TURKEY / May 28 - June 22, 2021 May 31 Mon ATHENS - CORINTH CANAL - CORINTH – ACROCORINTH - NAFPLION At 8:30a.m. depart from Athens and drive along the coastal highway of Saronic Gulf. Arrive at the Corinth Canal for a brief stop and then continue on to the Acropolis of Corinth. Acro-corinth is the citadel of Corinth. It is situated to the southwest of the ancient city and rises to an elevation of 1883 ft. [574 m.]. Today it is surrounded by walls that are about 1.85 mi. [3 km.] long. The foundations of the fortifications are ancient—going back to the Hellenistic Period. The current walls were built and rebuilt by the Byzantines, Franks, Venetians, and Ottoman Turks. Climb up and visit the fortress. Then proceed to the Ancient city of Corinth. It was to this megalopolis where the apostle Paul came and worked, established a thriving church, subsequently sending two of his epistles now part of the New Testament. Here, we see all of the sites associated with his ministry: the Agora, the Temple of Apollo, the Roman Odeon, the Bema and Gallio’s Seat. The small local archaeological museum here is an absolute must! In Romans 16:23 Paul mentions his friend Erastus and • • we will see an inscription to him at the site. In the afternoon we will drive to GREECE CRETE TURKEY Nafplion for check-in at hotel followed by dinner and overnight. (B,D) MAY 28 - JUNE 22, 2021 June 1 Tue EPIDAURAUS - MYCENAE - NAFPLION Morning visit to Mycenae where we see the remains of the prehistoric citadel Parthenon, fortified with the Cyclopean Walls, the Lionesses’ Gate, the remains of the Athens Mycenaean Palace and the Tomb of King Agamemnon in which we will actually enter. -
Army Guide Monthly • Issue #3 (102)
Army G uide monthly # 3 (102) March 2013 Savings Served Up for Bradley Armor Plates Tachanka Hwacha Patria Delivered 1st Batch of NextGen Armoured Wheeled Vehicles to Sweden Micro-robotics Development Furthered with ARL Contract Extension Textron Marine & Land Systems to Build 135 Additional Mobile Strike Force Vehicles Saab Acquires Ballistic Protection Technology Scale Armour Textron Awarded Contract to Produce Turrets and Provide Support for Colombia's APCs US Army Developing New 120mm AMP Tank Round Siege Engine Heavy Tank Medium Tank Tanegashima Super-Heavy Tank www.army-guide.com Army Guide Monthly • #3 (102) • March 2013 Army to change the armor tile box material from titanium to Savings Served Up for Bradley Armor aluminum for more than 800 reactive armor tile sets. Plates "They wanted to change the material for several reasons," said Peter Snedeker, a contracting officer with ACC-New Jersey. "It was easier to manufacture with aluminum rather than titanium, so there would be shorter lead times. Aluminum was also more readily available and cheaper." However, changing a contract isn't a simple matter. The change can't have a material effect on the design, nor can performance be less than what the contract requires. The aluminum must perform just as well or better than titanium to support the demands of the Soldier. When a military contractor approached the Army ACC-New Jersey's technical team performed an with a proposal for significant savings on armor extensive analysis of the change proposal and continued tiles for the Bradley Fighting Vehicle, the impulse to to work with General Dynamics to determine if the quickly go for the savings had to be postponed: The Bradley played such an important role in saving material switch served the form, fit and function lives that keeping a steady flow of contracts was specified in the technical data package. -
Inventor Center the Catapult Forces Challenge EDUCATOR’S GUIDE
Hands-On in the Inventor Center The Catapult Forces Challenge EDUCATOR’S GUIDE Complex Spring Catapult, Leonardo daVinci from Leonardo’s Catapults , http://members.iinet.net.au/~rmine/Leonardo.html WHATWHAT’’’’SSSS INSIDE? • Essential Questions • Glossary • Making thethethe Most ofofof Your Visit • Resources • CorrelationCorrelationssss tototo Standards • Activities (Coming Soon) • Facilitation ESSENTIAL QUESTIONS During your facilitated hands-on experience in the Inventor Center: Catapult Forces Challenge , the facilitator will be posing essential questions to your students in two categories: The In- ventive Process and the Science of Catapults and Trebuchets. These questions may also be use- ful for you as a teacher to gain background information as well as for facilitating higher order thinking during class discussions. The Inventive Process Inventor Center encourages students to explore the thrilling process of invention. The Inventor Center includes a series of participatory stations: build, experiment, learn and share. Students will define the problem, build a prototype, experiment with the prototype, learn how well the prototype works (solves the problem), and share their ideas or inventions with others. Who is an inventor? An inventor is someone who uses technology in a new way to solve a problem. An invention is a unique or novel device, method, or process. Inventions are different than discoveries because a discovery is detecting something that already ex- ists. In the Inventor Center everyone is an inventor. What is the inventive process? There are many ways to invent. Most inventive processes consist of four main parts: learning, building, testing (or exper- imenting), and sharing. These four parts of the inventive process can happen in any order. -
Constructions of Childhood on the Funerary Monuments of Roman Athens Grizelda Mcclelland Washington University in St
Washington University in St. Louis Washington University Open Scholarship All Theses and Dissertations (ETDs) Summer 8-26-2013 Constructions of Childhood on the Funerary Monuments of Roman Athens Grizelda McClelland Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/etd Recommended Citation McClelland, Grizelda, "Constructions of Childhood on the Funerary Monuments of Roman Athens" (2013). All Theses and Dissertations (ETDs). 1150. https://openscholarship.wustl.edu/etd/1150 This Dissertation is brought to you for free and open access by Washington University Open Scholarship. It has been accepted for inclusion in All Theses and Dissertations (ETDs) by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Department of Classics Department of Art History and Archaeology Dissertation Examination Committee: Susan I. Rotroff, Chair Wendy Love Anderson William Bubelis Robert D. Lamberton George Pepe Sarantis Symeonoglou Constructions of Childhood on the Funerary Monuments of Roman Athens by Grizelda D. McClelland A dissertation presented to the Graduate School of Arts and Sciences of Washington University in partial fulfillment of the requirements for the degree of Doctor of Philosophy August 2013 St. Louis, Missouri © 2013, Grizelda Dunn McClelland Table of Contents Figures ............................................................................................................................... -
Warfare Issuing an Order to Order a Unit to Attack, Select the Attacking Unit and a Legal Defender (See the Order of Battle Below)
Warfare Issuing An Order To order a unit to attack, select the attacking unit and a legal defender (see The Order of Battle below). Attacking The attacking unit makes an Attack test against the target units Defense. Roll 1d20, add the acting unit’s Attack bonus. If the result equals or exceeds the defending units Defense, the attack is successful, move to the Power test. Attacking exhausts a unit. Exhausted units cannot attack. Once all units are exhausted, all units refresh. Power In order to inflict a casualty, you must make a Power test against the target’s Toughness. Roll 1d20, add the acting unit’s Power bonus. If the result equals or exceeds the defending units Toughness, you inflicted a casualty! Decrement the casualty die! Casualties Once a casualty die reaches 1, another casualty removes the unit from the battle. Each unit can be Rallied once at this point. Rally A unit about to be removed from battle can be Rallied. Their commander makes a Morale Test, DC15. If successful, the unit remains in the battle, but cannot be Rallied again. Diminished Once a unit is at half strength (for instance, 3 or less on a D6), if it takes a casualty, it must make a Morale test against DC 15 or suffer another casualty. The Order of Battle All units belong to a Rank specified on their unit card. A unit’s rank determines who they can attack, and who they can be attacked by. There are six ranks; Infantry (incl. Levies). Anyone can attack these units. Archers. -
AVARICE COMBAT RULES VERSION 1.2.2 UPDATED 7/26/21 the Avarice Battle Game Is Designed to Have Easy to Learn Rules and to Feel Competitive
AVARICE COMBAT RULES VERSION 1.2.2 UPDATED 7/26/21 The Avarice Battle Game is designed to have easy to learn rules and to feel competitive. Combat is usually player vs player (PVP) with objective-based scenarios. Points are assigned based on each side’s performance, rewards of in-game resources are awarded accordingly. Combat Marshals dressed in Yellow and Green will be present during all combat encounters to help insure a safe and fair combat. CONTENTS: Introduction........................................................... 1 General Safety Rules............................................. 2 Safety Calls............................................................. 2 Strike Safety........................................................... 3 Weapons................................................................. 3 Hit Points/Hit Zones............................................. 4 Armor..................................................................... 4 Death/Respawning................................................ 4 Healing................................................................... 5 Seige Engines......................................................... 5 Monsters................................................................. 5 Melee Weapon Standards..................................... 6 Bow/Crossbow Standards..................................... 7 Shield Standards.................................................... 7 Armor Standards.................................................... 7 Seige Engine Standards........................................ -
In the Kingdom of Alexander the Great Ancient Macedonia
Advance press kit Exhibition From October 13, 2011 to January 16, 2012 Napoleon Hall In the Kingdom of Alexander the Great Ancient Macedonia Contents Press release page 3 Map of main sites page 9 Exhibition walk-through page 10 Images available for the press page 12 Press release In the Kingdom of Alexander the Great Exhibition Ancient Macedonia October 13, 2011–January 16, 2012 Napoleon Hall This exhibition curated by a Greek and French team of specialists brings together five hundred works tracing the history of ancient Macedonia from the fifteenth century B.C. up to the Roman Empire. Visitors are invited to explore the rich artistic heritage of northern Greece, many of whose treasures are still little known to the general public, due to the relatively recent nature of archaeological discoveries in this area. It was not until 1977, when several royal sepulchral monuments were unearthed at Vergina, among them the unopened tomb of Philip II, Alexander the Great’s father, that the full archaeological potential of this region was realized. Further excavations at this prestigious site, now identified with Aegae, the first capital of ancient Macedonia, resulted in a number of other important discoveries, including a puzzling burial site revealed in 2008, which will in all likelihood entail revisions in our knowledge of ancient history. With shrewd political skill, ancient Macedonia’s rulers, of whom Alexander the Great remains the best known, orchestrated the rise of Macedon from a small kingdom into one which came to dominate the entire Hellenic world, before defeating the Persian Empire and conquering lands as far away as India. -
Military Technology in the 12Th Century
Zurich Model United Nations MILITARY TECHNOLOGY IN THE 12TH CENTURY The following list is a compilation of various sources and is meant as a refer- ence guide. It does not need to be read entirely before the conference. The breakdown of centralized states after the fall of the Roman empire led a number of groups in Europe turning to large-scale pillaging as their primary source of income. Most notably the Vikings and Mongols. As these groups were usually small and needed to move fast, building fortifications was the most efficient way to provide refuge and protection. Leading to virtually all large cities having city walls. The fortifications evolved over the course of the middle ages and with it, the battle techniques and technology used to defend or siege heavy forts and castles. Designers of castles focused a lot on defending entrances and protecting gates with drawbridges, portcullises and barbicans as these were the usual week spots. A detailed ref- erence guide of various technologies and strategies is compiled on the following pages. Dur- ing the third crusade and before the invention of gunpowder the advantages and the balance of power and logistics usually favoured the defender. Another major advancement and change since the Roman empire was the invention of the stirrup around 600 A.D. (although wide use is only mentioned around 900 A.D.). The stirrup enabled armoured knights to ride war horses, creating a nearly unstoppable heavy cavalry for peasant draftees and lightly armoured foot soldiers. With the increased usage of heavy cav- alry, pike infantry became essential to the medieval army. -
Rulebookrulebook
The Ancient World v2.2 RULEBOOKRULEBOOK THE ANCIENT WORLD The Campaigns of Ancient History Version 2.2 July, 203 T A B L E O F C O N T E N T S . Introduction ............................................................. 2 8. Land Combat ........................................................ 6 2. Components ............................................................ 2 9. Cities and Sieges ................................................... 22 3. The Sequence of Play ............................................. 3 0. Manpower ............................................................. 27 4. The Initiative System .............................................. 4 11. Control .................................................................. 27 5. Leaders .................................................................... 5 2. Diplomacy ............................................................. 28 6. Movement ............................................................... 7 3. Auguries ................................................................ 29 7. The Naval Superiority System .............................. 4 4. Winning the Game ................................................ 29 GMT Games, LLC P.O. Box 308, Hanford, CA 93232-308 www.GMTGames.com 0505 © 2005 GMT Games, LLC 2 The Ancient World v2.2 (1.0) INTRODUCTION Roman Legion Roman Legion The Ancient World is a series of games, in several volumes, Infantry Cavalry covering the major campaigns and wars that formed the Ancient World, from the Greek/Hoplite Era up through the -
Week 1, Nature, the Maestro..(3.5 Billions Years to a Few Millions Years)
From Clubs and Spears to the Invisible Cloak, the Role of Technology in Weaponry Looking at the historical development, usage and technology related to weapons. From 3.5 billions years ago till present ************************************************** Week 1, Nature, the maestro..(3.5 billions years to a few millions years) Week 2, Pre-historic and Ancient (Up to 500 AD) Week 3, Medieval to WW I (500 AD to 1914) Week 4, WW I (1914 to 1918) Week 5, WW II (1939 to 1945) Week 6, Post war, Present, Future.. (1945 to present and future) Last week’s business Question of the week • Please answer: True or False? • The “blood groove” (or fuller) is on a sword to release pressure in the wound and allow the sword to come back out Answer is: False • A fuller is often used to lighten the blade, much in the way that an I-beam shape allows a given amount of strength to be achieved with less material. • When combined with proper distal tapers, heat treatment and blade tempering, a fullered blade can be 20% to 35% lighter And the winner is…. This week • We will cover from 500AD to just before the WW1 (1914). During this period • Bow/arrow, spears, swards continued to improve –Need for shield and Armor –Fortified palaces (Castles?) became popular • Gunpowder used for weapons Sward revisited KATANA (samurai sword) The Sword breaker • Classified as a form of Parrying dagger • used during the Middle Ages. • was used to capture an opponent’s sword blade. • Once the blade was caught a quick twist of the sword breaker would snap the opponent’s sword blade. -
Alexander the Great, the Royal Throne and the Funerary Thrones of Macedonia*
Karanos 1, 2018 23-34 Alexander the Great, the royal throne and the funerary thrones of Macedonia* by Olga Palagia National & Kapodistrian University of Athens [email protected] ABSTRACT There is no evidence in either Greece or Macedon in the archaic and classical periods that the throne functioned as a symbol of royalty. Thrones were for the gods and their priests. Only the king of Persia used a royal throne and even had portable thrones for his campaigns. This paper argues that after his conquest of the Persian Empire, Alexander the Great adopted the throne as a royal symbol; after his death, his throne became a token of his invisible presence. Philip III Arrhidaeus is known to have used a royal throne after his return to Macedonia. By implication, the marble thrones found in three tombs at Vergina–Aegae are here understood as symbols of royalty and the tombs are interpreted as royal. KEYWORDS Throne; priest; Persian king; tomb; marble; gold and ivory. Among the symbols of royalty in the kingdom of Macedon, the throne requires special investigation. We will try to show that its introduction as the seat of power may be traced to the new world order created by Alexander the Great’s conquest of Asia; we will subsequently investigate the impact of the royal throne on the funerary furniture of Macedonia. In archaic and classical Greece thrones were reserved for the gods and by extension, their priests and priestesses. Zeus, father of the gods, was often depicted enthroned. There are two obvious sculptural examples from the fifth century, the east frieze of the Parthenon1 and the cult statue created by Phidias for the temple of Zeus at Olympia.