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June 2019 the Edelweiss Am Rio Grande Nachrichten
Edelweiss am Rio Grande German American Club Newsletter-June 2019 1 The Edelweiss am Rio Grande Nachrichten The newsletter of the Edelweiss am Rio Grande German American Club 4821 Menaul Blvd., NE Albuquerque, NM 87110-3037 (505) 888-4833 Website: edelweissgac.org/ Email: [email protected] Facebook: Edelweiss German-American Club June 2019 Sun Mon Tue Wed Thu Fri Sat 1 2 3 4 5 6 7 8 Kaffeeklatsch Irish Dance 7pm Karaoke 3:00 pm 5-7 See page 2 9 10 11 12 13 14 15 DCC Mtng & Irish Dance 7pm Strawberry Fest Dance 2-6 pm Essen und Dance See Pg 4 Sprechen pg 3 16 17 18 19 20 21 22 Jazz Sunday GAC Board Irish Dance 7pm Karaoke Private Party 2:00-5:30 pm of Directors 5-7 6-12 6:30 pm 23 24 25 26 27 28 29 Irish Dance 7pm Sock Hop Dance See Pg 4 30 2pm-German- Language Movie- see pg 3 Edelweiss am Rio Grande German American Club Newsletter-June 2019 2 PRESIDENT’S LETTER Summer is finally here and I’m looking forward to our Anniversary Ball, Luau, Blues Night and just rolling out those lazy, hazy, crazy days of Summer. On a more serious note there have been some misunderstandings between the GAC and one of our oldest and most highly valued associate clubs the Irish-American Society (IAS). Their President, Ellen Dowling, has requested, and I have extended an invitation to her, her Board of Directors, and IAS members at large to address the GAC at our next Board meeting. -
Viggo: a Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation
ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation Juraj Juraska, Kevin K. Bowden and Marilyn Walker Natural Language and Dialogue Systems Lab University of California, Santa Cruz fjjuraska,kkbowden,[email protected] Abstract give opinion(NAME [SpellForce 3], RATING [poor], GENRES [real-time strategy, role-playing], PLAY- The uptake of deep learning in natural lan- ER PERSPECTIVE [bird view]) guage generation (NLG) led to the release of I think that SpellForce 3 is one of the worst games I’ve both small and relatively large parallel corpora ever played. Trying to combine the real-time strategy for training neural models. The existing data- and role-playing genres just doesn’t work, and the bird’s to-text datasets are, however, aimed at task- eye view makes it near impossible to play. oriented dialogue systems, and often thus lim- verify attribute(NAME [Little Big Adventure], RAT- ited in diversity and versatility. They are typ- ING [average], HAS MULTIPLAYER [no], PLATFORMS ically crowdsourced, with much of the noise [PlayStation]) left in them. Moreover, current neural NLG I recall that you were not that fond of Little Big Ad- models do not take full advantage of large venture. Does single-player gaming on the PlayStation training data, and due to their strong gener- quickly get boring for you? alizing properties produce sentences that look template-like regardless. We therefore present Table 1: Examples of MRs and corresponding refer- a new corpus of 7K samples, which (1) is clean ence utterances in the ViGGO dataset. The DA of the despite being crowdsourced, (2) has utterances MRs is indicated in italics, and the slots in small caps. -
The Role of Audio for Immersion in Computer Games
CAPTIVATING SOUND THE ROLE OF AUDIO FOR IMMERSION IN COMPUTER GAMES by Sander Huiberts Thesis submitted in fulfilment of the requirements for the degree of PhD at the Utrecht School of the Arts (HKU) Utrecht, The Netherlands and the University of Portsmouth Portsmouth, United Kingdom November 2010 Captivating Sound The role of audio for immersion in computer games © 2002‐2010 S.C. Huiberts Supervisor: Jan IJzermans Director of Studies: Tony Kalus Examiners: Dick Rijken, Dan Pinchbeck 2 Whilst registered as a candidate for the above degree, I have not been registered for any other research award. The results and conclusions embodied in this thesis are the work of the named candidate and have not been submitted for any other academic award. 3 Contents Abstract__________________________________________________________________________________________ 6 Preface___________________________________________________________________________________________ 7 1. Introduction __________________________________________________________________________________ 8 1.1 Motivation and background_____________________________________________________________ 8 1.2 Definition of research area and methodology _______________________________________ 11 Approach_________________________________________________________________________________ 11 Survey methods _________________________________________________________________________ 12 2. Game audio: the IEZA model ______________________________________________________________ 14 2.1 Understanding the structure -
THQ Nordic Acquires the Kingdom of Amalur IP
Press release Karlstad, Sweden, September 6, 2018 THQ Nordic acquires the Kingdom of Amalur IP THQ Nordic today announced the acquisition of the intellectual property “Kingdoms of Amalur” from 38 Studios LLC, USA. The transaction also included “Amalur” amongst other assets, based on the abandoned MMORPG project “Copernicus”. Kingdom of Amalur: Reckoning was published by Electronic Arts in 2012 and has a Metacritic rating of 81. For additional information, please contact: Lars Wingefors, Founder and CEO Tel: +46 708 471 978 E-mail: [email protected] About THQ Nordic THQ Nordic acquires, develops and publishes PC and console games for the global games market. The company has an extensive catalogue of over 100 owned franchises, such as Saints Row, Dead Island, Homefront, Darksiders, Metro (exclusive license), Titan Quest, MX vs ATV, Red Faction, Delta Force, Destroy All Humans, ELEX, Biomutant, Jagged Alliance, SpellForce, The Guild amongst others. THQ Nordic has a global publishing reach within marketing, sales and distribution, both online and offline. The company has a global presence, with its group head office located in Karlstad, Sweden and with operational offices in Vienna, Austria and Munich, Germany. The group has eleven internal game development studios based in Germany, UK, USA and Sweden and engages almost 1,750 people. THQ Nordic’s shares are publicly listed on Nasdaq First North Stockholm under the ticker THQNB:SS with FNCA Sweden AB as its Certified Adviser. For more information, please visit: http://www.thqnordic-investors.com . -
THQ Nordic (THQNO.ST)
COMPANY ANALYSIS 1 March 2018 Summary THQ Nordic (THQNO.ST) List: Power-up! Market Cap: 11,190 MSEK The company had an immense release schedule with loads of Industry: Gaming new content during the quarter. The reported numbers beat CEO: Lars Wingefors Chairman: Kicki Wallje-Lund our estimates. Even though that THQ Nordic produced a record quarter, the thing stole the spotlight was the announcement of the acquisition of Koch Media; we get into OMXS 30 THQ Nordic detail about the acquired company in this research update. 160 The acquisition is a prime example of THQ Nordic’s 140 acquisition strategy. We believe that the market is yet to fully 120 100 grasp the underlying value and cash flow generating 80 capabilities of THQ Nordic’s growing IP portfolio, which was 60 enhanced significantly by the acquirement. 40 20 We raised our Base-case valuation to 140 SEK per share 0 28-Feb 29-May 27-Aug 25-Nov 23-Feb based on a Back-Of-The-Envelope assessment on the same day as the acquisition. Following a more in-depth analysis, we increase our fair value estimate further to 168 SEK per share. We argue that the new addition to the Group was acquired at a low price and that the long-term possibilities following the purchase are vast. Redeye Rating (0 – 10 points) Management Ownership Profit outlook Profitability Financial strength 8.0 points 9.0 points 7.0 points 6.0 points 8.0 points Key Financials 2016 2017 2018E 2019E 2020E Share information Revenue, MSEK 302 508 3,666 3,909 4,300 Share price (SEK) 141.0 Growth 42% 68% 622% 7% 10% Number of shares (m) 79.4 EBITDA 132 273 929 1,009 1,212 Market Cap (MSEK) 11,190 EBITDA margin 44% 54% 25% 26% 28% Net cash (MSEK) 255 EBIT 95 188 616 696 849 Free float (%) 50 % EBIT margin 31% 37% 17% 18% 20% Daily turnover (’000) 60 Pre-tax earnings 93 182 616 696 849 Net earnings 72 139 480 543 662 Net margin 24% 27% 13% 14% 15% Analysts: Kristoffer Lindstrom 2016 2017 2018E 2019E 2020E [email protected] Dividend/Share 0.00 0.00 0.00 0.00 2.50 2016 2017 2018E 2019E 2020E EPS adj. -
THQ Nordic Acquires the German Game Developer and Publisher Handygames
Press release Karlstad, Sweden, July 9, 2018 THQ Nordic acquires the German game developer and publisher HandyGames THQ Nordic GmbH today announced the acquisition of the game developer and publisher HandyGames, headquartered in Giebelstadt, Germany. THQ Nordic GmbH is acquiring 100% of the shares for a total cash consideration of 1 million euro. In addition, the parties have agreed a potential performance based earnout of up to 1.5 million euro. Founded in 2000, HandyGames has released more than 150 games on a multitude of platforms, utilizing a wide range of technologies. Current game development is focused on iOS, Android, Oculus Rift, Samsung Gear VR, HTC Vive, tablet computers, Android TV, Wearables as well as digital-only releases on next generation consoles. The company currently has about 50 employees. HandyGames will continue operating as a developer and publisher for value-priced projects under the management of THQ Nordic GmbH in Vienna. For more information about HandyGames, please visit https://www.handy-games.com/en/ For additional information, please contact: Lars Wingefors, Group CEO Tel: +46 708 471 978 E-mail: [email protected] About THQ Nordic THQ Nordic acquires, develops and publishes PC and console games for the global games market. The company is a major player within game and partner publishing with an extensive catalogue of over 100 owned franchises, such as Saints Row, Dead Island, Homefront, Darksiders, Metro (exclusive license), Titan Quest, MX vs ATV, Red Faction, Delta Force, Destroy All Humans, ELEX, Biomutant, Jagged Alliance, SpellForce, The Guild amongst others. THQ Nordic has a global publishing reach within marketing, sales and distribution, both online and offline. -
Stubbs the Zombie: Rebel Without 21 Starship Troopers PC Continues to Set the Standard for Both Technology and Advancements in Gameplay
Issue 07 THE WAY It’s Meant To Be Played Peter Jackson’s King Kong Age Of Empires III Serious Sam 2 Blockbusters Enjoy the season’s hottest games on the hottest gaming platform Chronicles Of Narnia: The Lion, The Witch City Of Villains F.E.A.R And The Wardrobe NNVM07.p01usVM07.p01us 1 119/9/059/9/05 33:57:57:57:57 ppmm The way it’s meant to be played 3 6 7 8 Welcome Welcome to Issue 7 of The Way It’s Meant 12 13 to be Played, the magazine that showcases the very best of the latest PC games. All the 30 titles featured in this issue are participants in NVIDIA’s The Way It’s Meant To Be Played program, a campaign designed to deliver the best interactive entertainment experience. Development teams taking part in 14 19 the program are given access to NVIDIA’s hardware, with NVIDIA’s developer technology engineers on hand to help them get the very best graphics and effects into their new games. The games are then rigorously tested by NVIDIA for compatibility, stability and reliability to ensure that customers can buy any game with the TWIMTBP logo on the box and feel confident that the game will deliver the ultimate install- and-play experience when played with an Contents NVIDIA GeForce-based graphics card. Game developers today like to use 3 NVIDIA news 14 Chronicles Of Narnia: The Lion, Shader Model 3.0 technology for stunning, The Witch And The Wardrobe complex cinematic effects – a technology TWIMTBP games 15 Peter Jackson’s King Kong fully supported by all the latest NVIDIA 4 Vietcong 2 16 F.E.A.R. -
Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1
Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1. Introduction STORY OF EMBRACER Net sales, SEKm IPO on Nasdaq Strong IPs First North acquired Stockholm from THQ e.g. 5,413 Founding: All assets incl. Darksiders and MX vs. ATV IPs in JoWooD 4,124 acquired and key people recruited 302 508 8 102 2011 2013 2016 2017 2018 2019 Raised equity capital 240 598 1,448 2,090 before transaction costs: Track record of strong growth and value creation through major acquisitions, well-positioned for further growth 3 2. Business GROUP OVERVIEW SEK 5.5bn Net sales, LTM* Group strategy and M&A SEK 1.1bn Operational EBIT, LTM* HQ, Karlstad 2,970 Headcount* * As per Dec 2019 Two complementary business areas Games Partner Publishing Development, publishing and marketing of games Publishing and distribution of (mainly) games and film Four autonomous sub-groups: Munich 13 offices across the world: Selected partners: Vienna Munich Skövde Stockholm Details on next slides 5 Games business area GAMES – OVERVIEW (1 of 2) Four autonomous sub-groups with different core focus % of net sales 30% 62% 8% (LTM Sep 2019) Development size Small to mid-sized Mid-sized to large Small to mid-sized Fewer, larger own IPs and Creative, focused on games Acquire established IPs and build publishing of external products Core focus making and development, new on them that needs powerful marketing and IPs, teams up to ~20 people. distribution power 22 41 52 141 134 24 15 STUDIOS NORTH Skövde Stockholm 20 internal studios 69 64 21 (December 2019) ## = Approx. -
20/21 Interim Report 3 Reg No
OCTOBER–DECEMBER 2020 EMBRACER GROUP AB (PUBL) 20/21 INTERIM REPORT 3 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 100% TO SEK 603 MILLION THIRD QUARTER, OCTOBER–DECEMBER 2020 (COMPARED TO OCTOBER–DECEMBER 2019) > Net sales increased by 44% to SEK 2,168.1 million (1,508.5). Net sales of the Games busi- ness area increased by 62% to SEK 1,355.6 million (835.7). THQ Nordic SEK 379.8 million (333.0), Deep Silver SEK 496.9 million (466.6), Coffee Stain SEK 99.2 million (36.1), Saber Interactive SEK 307.0 million (-) and DECA Games SEK 72.7 million (-). > Net sales of Partner Publishing/Film business area increased by 21% to SEK 812.5 million (672.9). > EBITDA increased by 70% to SEK 878.7 million (518.4), corresponding to an EBITDA margin of 41%. > Operational EBIT increased by 100% to SEK 603.1 million (302.1) corresponding to an Operational EBIT margin of 28% (20%). > Cash flow from operating activities amounted to SEK 840.4 million (239.5). Investments in intangible assets amounted to SEK –557.7 million (–419.0). Free Cash Flow amounted to SEK 309.1 million (–207.3). > Adjusted earnings per share was SEK 1.06 (0.68). > Organic growth in constant currency for the Games Business Area amounted to 21% in the quarter. > Total game development projects increased 56% to 150 (96). Total headcount increased 93% to 5,730 (2,970) where total game developers increased 92% to 4,325 (2,258). Oct–Dec Oct–Dec Apr–Dec Apr–Dec Apr 2019– Key performance indicators, Group 2020 2019 2020 2019 Mar 2020 Net sales, SEK m 2,168.1 1,508.5 6,620.0 3,910.3 5,249.4 -
Pcgzine Issue 16
FREE! NAVIGATE | 01 Issue 16 | April 2008 WIN! FRONTLINES Cool game PCGZine bundles! Free Magazine For PC Gamers. Read it, Print it, Send it to your mates… MORE HOT REVIEWS... MASSIVE REVIEW INSIDE! TURNING POINT: FALL OF LIBERTY LOST: VIA DOMUS SPEEDBALL 2 JACK KEANE “Big battles, big explosions, big fun!” INTERVIEW TO A KILL! Assassin’s Creed FIRST SCREENS! PLUS ALL THESE GAMES & MORE Technical Lead! ALIENS: COLONIAL MARINES A stand-up fight, or just another bug hunt? Red Faction: Guerilla Mirror’s Edge Damnation Battlefield Heroes CONTROL NAVIGATE | 02 Don’t miss! This month’s highlights... PCGZine Frontlines: Fuel of War INTERVIEW TO A KILL! Ubisoft games have been drifting south like We grill the Assassin’s Creed Technical Lead polar bears on melting ice-floes and another WIN! over what we’ve been waiting for! PAGE 18 month goes by without the long-awaited Can it really knock Call of FRONTLINES release of Rainbow Six Vegas 2 and Assassin’s Duty 4 off the multiplayer GAME SETS Creed, both now set for early April on PC. But shooter top spot? PAGE 22 there are plenty of thrills to be had in the meantime with the excellent modern combat Mirror’s Edge QUICK FINDER Redefining first-person PAGE 13 Frontlines offers in solo and multiplayer modes Every game’s just a click away! and there’s the chest-burstingly exciting reveal of the first screens for Aliens: Colonial Marines, Damnation Aliens: Colonial Marines Aliens: Colonial the awe-inspiring new squad shooter that Battlefield Heroes Mirror’s Edge Gearbox has been working on. -
Manual English.Pdf
JoWooD Productions Software AG Pyhrnstraße 40 A-8940 Liezen, Austria Homepage JoWooD: www.jowood.com Homepage „SpellForce 2 - Shadow Wars“: www.spellforce.com © 2006 by JoWooD Productions Software AG, Pyhrnstraße 40, A-8940 Liezen, Austria. © 2006 Deep Silver (p) 2006 by Deep Silver, a division of KOCH Media GmbH, Gewerbegebiet 1, 6600 Höfen, Austria. Developed by Phenomic Game Development. All rights reserved. SpellForce is a trademark of JoWooD Productions Software AG. This product contains copyrighted material owned or distributed under authority by Quazal Technologies, Inc. Copyright 1998-2006, Quazal Technologies Inc. All Rights Reserved. Uses Bink Video Technology. Copyright © 1997-2006 by RAD Game Tools, Inc. Used under license. Uses Miles Sound Sytem Technology. Copyright © 1997-20064 by RAD Game Tools, Inc. Used under license. Portions of this software utilize SpeedTree technology. ©2005 Interactive Data Visualization, Inc. All rights reserved. Software, graphics, music, text, names and the handbook are copyright protected. The software and the handbook may not be copied, reproduced or translated, nor may they be reduced to any electric medium or machine- readable format without prior written permission from JoWooD Productions Software AG. Epilepsy warning Some people may experience epileptic seizures or loss of consciousness when exposed to certain light patterns or flashing lights. Some types of graphics and computer game effects may induce an epileptic seizure or loss of consciousness in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. 4 If you, or anyone in your family, has an epileptic condition, consult your doctor before playing this game. -
Welches Spiel Ist in Welcher Halle?
Welches Spiel ist in welcher Halle? Gamescom 2017 • Köln Präsentiert von 22.Präsentiert bis von26. August Halle 8 www.gameswirtschaft.de /gameswirtschaft /gameswirtschaft Spiel Aussteller Halle Spiel Aussteller Halle Ace Combat 7: Skies Unknown Bandai Namco 6 Ni no Kuni II: Revenant Kingdom Bandai Namco 6 Age of Empires: Definitive Edition Microsoft 8 Nintendo Switch Nintendo 9 Agents of Mayhem Koch Media / Deep Silver 9 No Heroes Allowed (VR) Sony Interactive 7 Aquanox: Deep Descent THQ Nordic 8 Overwatch Blizzard Entertainment 7 ARMS Nintendo 9 Playerunknown‘s Battlegrounds ESL Arena (Bluehole) 9 Assassin‘s Creed: Origins Ubisoft 6 PlayStation VR Sony Interactive 7 Battalion 1944 Square Enix 9 Pokèmon Tekken DX Nintendo 9 Battlefield 1: In the Name of the Tsar Electronic Arts 6 Pro Evolution Soccer 2018 Konami 6 Blade & Soul (eSport-Turniere) NCSOFT 9 Project Cars 2 Bandai Namco 6 Bravo Team (VR) Sony Interactive 7 Pure Farming Techland 8 Call of Duty WWII Sony Interactive (Activision) 7 Railway Empire Kalypso Media 8 Counter-Strike Global Offensive ESL Arena (eSport) 9 Sea of Thieves Microsoft 8 Crossfire ESL Arena (eSport) 9 Sick City Roccat 8 Destiny 2 Sony Interactive (Activision) 7 South Park: Die rektakuläre Zerreißprobe Ubisoft 6 Diablo 3 Blizzard Entertainment 7 Sparc (VR) Sony Interactive 7 Detroit: Become Human Sony Interactive 7 Spellforce 3 THQ Nordic 8 Die Gilde 3 THQ Nordic 8 Splatoon 2 Nintendo 9 Dissidia Final Fantasy NT Square Enix 9 Star Citizen ESL Arena 9 Dragon Ball FighterZ Bandai Namco 6 Star Wars: Battlefront