KISS Rulesheet Version 1.00 (July 24, 2015) This version should be considered incomplete and I welcome and encourage additions, corrections, and editorial suggestions to improve the document. Note: Red text indicates items that may be incorrect or for which more information is needed.

New To This Version • Everything

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Contents Notes and Disclaimers ...... 3 References and Special Thanks ...... 3 Machine Versions ...... 4 Pro ...... 4 KISS Premium ...... 4 KISS Limited Edition (LE)...... 4 Design Credits ...... 4 Abbreviations ...... 4 Playfield Layout ...... 5 Rules ...... 6 Basic Features ...... 6 Skill Shots...... 6 Light Bumper Shot ...... 6 Army Combo (Hurry-Up) ...... 6 Kiss Combo (Hurry-Up) ...... 6 Front Row ...... 6 Backstage Pass ...... 6 2x/3x/Colossal Bonus ...... 7 Cities (???) ...... 7 Songs (Modes) ...... 7 ...... 7 Hotter than Hell ...... 7 Black Diamond ...... 7 Deuce ...... 8 ...... 8 Shout It Out Loud ...... 8 ...... 8 Features towards and Rock City Wizard Modes ...... 8 Multiball ‰ Star Child ...... 8 Instruments ‰ Space Man ...... 8 Demon Multiball ‰ Demon ...... 9 Band Members on Bumpers ‰ Cat Man ...... 9 Mini-Wizard Mode: KISS Army ...... 9 Wizard Mode: Rock City ...... 9 Bonus ...... 9 Extra Balls ...... 10 Specials...... 10 Strategies ...... 10 Quotes...... 10 Bugs and Potential Problems ...... 10 Easter Eggs ...... 10

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Notes and Disclaimers This rule compilation and tips sheet is, to the extent possible (in light of the subject matter being the property of Stern and Kiss), freeware. It can be modified, updated, or revised, provided only that credit to the original author(s) remains intact. It can be published or otherwise distributed, provided only that such distribution is effectively free.

This sheet is written and maintained by Scott Tiesma, tiesmasc at yahoo dot com . If you have any questions or comments or additions or corrections, please forward them on to me or edit the rulesheet and update the version as a living document.

KISS the pinball machine is the property of Stern Pinball ( http://www.sternpinball.com/ ), and a trademark of the licensor. The author(s) disclaim all interest in any trademarks or other intellectual property referenced herein. Various images were duplicated from Stern Pinball’s website and promotional materials. This will be removed if requested.

References and Special Thanks Design credits obtained from the Internet Pinball Database (http://www.ipdb.org/machine.cgi?id=6265 ).

Special thanks to people who have contributed to this rulesheet (in no particular order): • TBD (need to get references from pinside posts)

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Machine Versions Three versions of KISS have been created by Stern and are described below.

KISS Pro • Virtual ball lock in demon head • Static Star Child figure • White GI • Pro specific translite and cabinet art

KISS Premium • 3 ball lock in demon head • Levitating ball across stadium at start of Love Gun Multiball and associated ball diverter mechanism in ramp • Drop target in Star Child play area • Animated Star Child figure • Star Child amplifier decoration • KISS Drop Targets • Colored GI • Premium specific translite and cabinet art

KISS Limited Edition (LE) • Same as Premium except • LE specific mirrored backglasss and cabinet art • Red legs, armor (with flipper button protector), and hinges

Design Credits • Design by: John Borg • Art by: Kevin O’Connor (the same artist who did the Bally 1978 ) • Dots/Animation by: tbd • Mechanics by: tbd • Engineering by: tbd • Music by: KISS • Sound by: tbd • Software by: tbd

Abbreviations • LE – Limited Edition • tbd

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Playfield Layout This is a glossary of the shots and features that will be referred to during the discussion of the game. The items are, in general, described starting from the lower left and proceeding counter- clockwise around the main playfield. Please forgive muted coloring; it was the only way I could make the reference numbers stand out.

1. Left Outlane 2. Left Inlane 1 3. Left Inlane 2 4. Slingshots 5. Flippers 6. Right Inlane 7. Right Outlane 8. Shooter Lane / Manual Plunger – Deposits into right orbit above spinner 9. ARMY Standup Targets 10. Spinner 11. Right Orbit 12. Right Ramp 13. Light Lock Targets 14. Demon Head a. entrance b. spinning demon disc c. ball eject from mouth d. virtual lock in pro, real lock in Premium and LE 15. Center Ramp 16. Star Child Saucer 17. Game Controlled Drop Target (only in Premium and LE) 18. STAR Targets 19. Star Child Slingshots 20. Star Child Mini Play Area Entrance Lane 21. Pop Bumpers 22. Scoop 23. Left Orbit 24. KISS Standup Targets (Drop Targets in Premium and LE)

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Rules

Basic Features

Skill Shots In version 1.03 of the software there are no skill shots (that I’m aware of).

You do have the choice of a long plunge which will send the ball around back to the bumpers or a short plunge which will drop it in the right orbit so that it falls past the spinner to the right slingshot or flipper.

Light Bumper Shot Balls which go down the leftmost inlane will light a bumper shot. These do not time out and stack. Each bumper shot essentially lights one of the characters represented on a bumper. Collecting these are shown in the middle of the lower playfield.

I believe that collecting all 4 bumpers awards the Cat Man character (blinking not solid).

I also believe that collecting in these characters increases their respective bumper values where white lighting is worth 5,000 points, green 10,000, and purple 15,000 per hit.

Army Combo (Hurry-Up) The center ramp is lit for a hurry-up award. ?? What about ARMY targets ??

Kiss Combo (Hurry-Up) The left orbit is lit for a hurry-up award. ?? What about KISS targets ??

Front Row Front Row is a left outlane ball save. When lit the ball will still drain but a new one is served up in the shooter lane and auto-plunged. Front Row is lit when you complete the KISS targets. (And I think it can be stacked.)

Backstage Pass When lit and collected at the scoop the Backstage Pass gives the player a mystery award. Backstage Pass is lit when you complete both the KISS and ARMY targets. Possible awards include: • Super Bumpers - bumpers worth ??? for up to XX hits • Super Ramps – next 10 ramp shots worth 750k each • Super Targets - targets ( ?KISS, ARMY, STAR, Lock? ) worth ??? for up to XX hits • Light Extra Ball • 2x Bonus • 3x Bonus?

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• Colossal Bonus? • More tbd???

2x/3x/Colossal Bonus I’m not aware of how to earn these bonuses. I did notice once while playing that the game said something like “starting 2 nd stage” and the 2x bonus lit up… but I don’t recall if this was during a song/mode or during a multiball….

The 2x bonus is also randomly awarded by Backstage Pass. I don’t know if 3x or Colossal are awarded in a similar fashion.

Cities ( ??? ) At the start of the game you can select a city with the left flipper button. After that I’ve never seen an option to change it. I don’t believe the selected city makes any difference beyond some call outs during play. The available cities are: Detroit, Chicago, Pittsburgh, Seattle, Portland, Los Angeles, Houston, New Orleans, Atlanta, Orlando, Tokyo, London, New York, San Francisco, and Mexico City.

Songs (Modes) Songs are the basic modes within the game. At the start of the game you can use the right flipper to select the desired song/mode you wish to play. After that new songs may be selected and started at the scoop if New Track is lit. New songs may also be available for selection at the start of a new ball if greater than ??50% progress towards completion of a song??? occurred on the prior ball.

To light New Track ???you must complete a song???

In general for most modes you simply shoot the lit shots. Hotter than Hell is a bit different and described below. The songs are:

Lick It Up This mode starts with the 2 neighboring shots (star child and middle ramp) lit. If you hit the left shot the two shots will move one to the left. If you hit the right shot the two shots will move one to the right. Hit XX shots to complete the song and relight the shots.

Hotter than Hell This mode starts with no shots lit but the KISS targets blinking. Hit a KISS target and a shot will become lit. Then collect that shot. Repeat until the mode is complete after XX shots are collected. Then repeat until you select a new track .

Black Diamond This mode starts with the right orbit lit. After collecting this shot then ?1 or 2 other shots? are lit. Keep hitting lit shots until the mode is complete. Then repeat until you select a new track .

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Deuce This mode starts with the left orbit and star child shots lit. Hitting either one of them moves the shots one to the right. Continue to do this until all ?6? shots are collected to complete the song. Then repeat until you select a new track .

Detroit Rock City This mode starts with all shots (left orbit, star child, middle ramp, demon, right ramp, right orbit) lit. Collect a shot and the light will turn off. Mode is complete when all shots are collected. Then repeat until you select a new track .

Shout It Out Loud This mode starts with the middle ramp lit. After collecting this the two orbits will be lit. After collecting both of those the ?three other shots (star child, demon, right ramp) will be lit?. The mode is complete after all shots are collected. Then repeat until you select a new track.

Rock and Roll All Nite This mode starts with the middle ramp lit. After collecting this ???another shot is lit???. Collect this and repeat until all shots are collected. Then repeat until you select a new track .

Features towards KISS Army and Rock City Wizard Modes Note that you can determine your progress towards KISS Army and Rock City based upon the lighting of the KISS character lights (Star Child, Space Man, Demon, Cat Man) in the center of the playfield just above the 2x insert. When all are lit and at least one is flashing KISS Army will be lit at the scoop. When all are solidly lit Rock City will be lit at the scoop. So how do you light these characters?

Love Gun Multiball ‰ Star Child Spell STAR to enable. To start get lucky and have the ball fall into the Star Saucer or shoot the right ramp (when lit).

Starting this multiball will light Star Child in a blinking fashion and the song Love Gun will begin playing.

During this multiball ???shoot the lit shots for jackpots???

To solidly light Star Child requires ??? (?a super jackpot during Love Gun Multiball?)

Instruments ‰ Space Man Shooting the right ramp when “Instrument Power On” is lit will light an instrument for collection. Shooting the lit instrument shot will then collect an instrument. The four instruments and their shots are:

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• (Paul’s) Guitar – Star Child shot • (Ace’s) Guitar – Center Ramp • (Gene’s Bass) Guitar – Demon Head • (Peter’s) Drums – Left Orbit

After collecting all 4 (the first time) you'll get an extra ball lit at the scoop. After ?5 or 6? you get the spaceman to be lit (blinking). (How many for solid?) An additional extra ball is available after 45 more instrument collections.

Demon Multiball ‰ Demon Hit the two Light Lock shots (one on each side of gene's head) and then lock balls in the Demon head for progress towards Demon Multiball. Three locked balls will start this feature. The locks can be stacked prior to collection.

During this mode the song Calling Dr. Love plays and jackpots are available at all major shots (?which unlight after collecting but shots to Gene will relight one?). ?5 jackpots lights super jackpot at ???

Band Members on Bumpers ‰ Cat Man ?? I think a blinking cat man is lit by collecting all 4 bumpers. ?? ?? I think a solidly lit cat man is lit by maximizing all 4 bumpers. ?? ?? Or is this spinner related??

Mini-Wizard Mode: KISS Army Kiss Army is lit at the scoop when all band members are lit and at least 1 is blinking. This is an add-a-ball multiball with lots of jackpots. ??? More ???

The song ?Love it Loud? plays during this mode.

Wizard Mode: Rock City Rock City is lit at the scoop when all band members are solidly lit. ??? More ??? Do you have to play Kiss Army first ??? Are these both wizard modes or is Kiss Army a lower level (mini) wizard award??? What song?

Bonus End of ball bonus is calculated based upon how many of each of the below were collected • KISS targets • ARMY targets • Bumpers • Instruments And then this is multiplied by the 2x/3x/Colossal Bonus.

Note that these items are all recorded in the bottom middle of the playfield.

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(What happens if you collect 6 KISS targets… what about if you spell KISS 3 times, …?)

Extra Balls Collect 4 instruments ?Completing songs? Mystery award More to be determined

Specials ?instruments? ?completing songs? ?mystery award? More to be determined

Strategies To improve you odds of hitting the STAR targets some have suggested that holding the flippers up reduces the power and gets better bounce. I also find that nudging is very beneficial.

I like to start the game with Detroit Rock City since all shots are lit. It seems like it is then easier to get scoring going… but I don’t’ really know how scoring between the modes differs.

I also like to go for instruments to get the extra ball and the Spaceman as I go through modes. And Iock balls in the Demon whenever possible.

Lastly, get backstage pass whenever you can as the Super Modes are generous with the points.

This section needs your input. Please consider contributing.

Quotes To be determined

Bugs and Potential Problems • SDTM after gene expels from mouth? Add a ball saver? • Here is a SDTM fix suggested by LOTR_breath: For the Gene head eject you can adjust the power of the kick out. BUT, you can also remove the plastic behind Gene's head, exposing four screws. There are cutouts in the clear plastic so you can get a screwdriver on them. Loosen the screws and while pushing the eject at the mouth as far to the left as possible, re-tighten the screws. Source: https://pinside.com/pinball/forum/topic/kiss-rules092/page/2#post-2543982 • To be determined

Easter Eggs • More to be determined

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