Table of Contents Sid Meier’S Pirates!® 1 TABLE of CONTENTS Book One: Getting Started
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PiratesPC_ManInt.qxp 6/6/05 9:59 AM Page 1 Table of Contents Sid Meier’s Pirates!® 1 TABLE OF CONTENTS Book One: Getting Started......2 Promotions ..............................70 First Things First .....................3 Missions and Quests ..............73 The ReadMe File ..............3 Pirates of the Caribbean ........76 System Requirements........3 Dividing the Plunder .............79 Setup and Installation..............3 Aging .......................................81 Saving and Loading Games.....4 The End..................................83 Options Screen .........................5 Book Four: The Reference Introduction ..............................6 Pages................................................84 Book Two: The Basics...............9 Game Eras...............................85 Starting the Game ..................10 Gazetteer of Sailing Vessels...97 The Main Menu.....................11 Ship Upgrades ......................108 Useful Game Information......12 Roster of Crew Specialists...109 Book Three: The Rules ..........13 Catalog of Commodities ......111 Creating Your Pirate...............14 Special Items ........................113 At Sea ......................................17 Ports of Call ..........................116 How to Sail..............................19 Top Ten Pirates....................129 Information Screens ...............23 Game Controls.....................134 Sea Battles...............................32 Index .....................................136 Fencing and Swordplay .........40 Book 5: The Captain’s In Town...................................45 Supplemental.............................137 Treasure Maps ........................51 Credits ...................................138 On Land..................................53 Limited Software Warranty and License Agreement.......139 Land Battles............................56 Warranty ................................142 Sneaking About Town ...........62 Product Support ...................143 Dancing with the Governor’s Daughter .................................66 PiratesPC_ManInt.qxp 6/6/05 9:59 AM Page 2 Book One Sid Meier’s Pirates!® 3 FIRST THINGS FIRST The ReadMe File The Sid Meier’s Pirates! ® CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. To view this file, double-click on it in the Sid Meier’s Pirates! directory found on your hard drive (usually C:\Program Files\Firaxis Games\Sid Meier’s Pirates!). You can also view the ReadMe file by first clicking on the Start button on your Windows® taskbar, then on Programs, then on Firaxis Games, then on Sid Meier’s Pirates!, and then on the ReadMe file. System Requirements BOOK ONE: Operating System: Windows® 2000/XP Processor: Pentium® III or AMD Athlon™ 1 GHz or higher Memory: 256 MB RAM Getting Started Hard Disk Space: 1.4 GB free CD-ROM Drive: 4X Speed or faster (8X recommended) Video: 64 MB Windows® 2000/XP and Hardware T&L- compatible SVGA video card* Sound: Windows® 2000/XP-compatible sound card* DirectX®: DirectX® version 9.0c (included) or higher *Indicates device should be compatible with DirectX® version 9.0c or higher. SETUP AND INSTALLATION 1. Start Windows® 2000/XP. 2. Insert the Disc 1 CD-ROM disc into your CD-ROM drive. 3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation does not start automatically, click on the Start button on your Windows® taskbar, then on Run. Type D:\Setup and click on OK. Note: If your CD-ROM drive is assigned to a letter other than D, substitute that letter. 4. Follow the remainder of the on-screen instructions to finish installing the Sid Meier’s Pirates! CD-ROM game. PiratesPC_ManInt.qxp 6/6/05 9:59 AM Page 4 4 Sid Meier’s Pirates!® Book One Book One Sid Meier’s Pirates!® 5 5. Once installation is complete, click on the Start button on the Options Screen Windows® taskbar and choose Program Files/Firaxis Games/ Sid Meier’s Pirates! to start the game. Note: You must have the Disc 2 CD-ROM disc in your CD-ROM drive to play. Installation of DirectX ® The Sid Meier’s Pirates! CD-ROM requires DirectX® 9.0c or higher in order to run. If you do not have DirectX® 9.0c or higher installed on your computer, click “Yes” to accept the DirectX® 9.0c License Agreement. This will then launch the DirectX® 9.0c Install. Getting There SAVING AND See the “Game Controls” section on pages 134-135 to learn how to LOADING GAMES get to the Options screen. Saving a Game What it Contains You can save a game while at sea or on land — but not while in town, Master Volume: Move this slider to control the overall volume of during a conversation, or during a battle. Press (shift-S) to Quick save or the game. hit (Esc) to open the Information Screens and then navigate to the Music Volume: Move this slider to control the volume of the music Save/Load menu. in the game. Auto-Save Dance Music Volume: Move this slider to control the volume of Pirates! saves your game automatically each time you enter a town, music in the dancing sequences independent of the other music in get involved in a battle, or quit the game. the game. Sound FX Volume: Move this slider to control the special effects Loading a Game volume in the game. You can load a game while at sea or on land. Press (shift-L) to load your last Quick Save or hit (Esc) to open the Information Screens and Choose 3D Sound Driver: Select a different audio driver (may then navigate to the Save/Load menu. affect performance). Picture Gamma: Move this slider to adjust the game’s brightness and contrast. Water Detail: Move this slider to adjust the level of detail for the water including movement and reflections. Object Detail: Move this slider to adjust the level of detail for 3D objects (mostly affects ship detail). World Detail: Move this slider to adjust the level of detail for the world. Change Video Resolution: You can choose the screen resolution in which you want to play Pirates!. PiratesPC_ManInt.qxp 6/6/05 9:59 AM Page 6 6 Sid Meier’s Pirates!® Book One Book One Sid Meier’s Pirates!® 7 Enable Shadows: Defaults to ON. Turning shadows OFF may and then return to the manual as necessary. enhance performance on lower level computers. To Players of Earlier Versions of Pirates! Enable Advanced Lighting: Defaults to OFF. Certain higher-level To fans of the original Pirates! and Pirates! Gold games — welcome video cards will be able to display advanced lighting effects and back! We’ve made great efforts to update Pirates! for the 21st century, softer shadows, with a possible reduction in performance. while keeping true to the gameplay and spirit of the original classic Enable Trilinear Filtering: Turning trilinear filtering OFF may game. In this version, we’ve added a number of new elements and enhance performance on lower level computers. changed or removed others, but a veteran of any of the older versions of Pirates! will be able to jump right into a game. Disable Shaders: Turning pixel and vertex shaders OFF may enhance performance on lower level computers. Here’s a quick summary of the major changes to the game: Modify your Ship’s Sails and Flags: Displays a screen that allows you What’s Gone to choose your fleet’s sail emblem and flag. Ship Versus Land Combat: Ship Versus Land Combat has been removed. Now, when you choose to attack a town your men are Quits the current game and returns you to the Abandon Game: deployed ashore and you engage the enemy in Land Combat (see Main Menu. “Land Battles” on pages 56-61). Quit Game: Click on this to exit the game. Sun Sighting: This feature has been removed. Introduction What’s Changed Insufficient Crew: In the original version of Pirates!, you had to have Welcome to Sid Meier’s Pirates! eight crewmen to man any vessel, and four additional crewmen to Welcome to the Caribbean, Captain! There’s a whole new world man each cannon. If you did not have enough men to fire all of your here, a world full of adventure and ripe with plunder. Rich, treasure- cannon, the unmanned guns never fired. If you did not have eight laden ships carry South American silver and gold back to Spain, men to sail a vessel, that vessel surrendered or had to be abandoned. whilst French, Dutch and English vessels carry booty only slightly In the current game, each type of ship has its own “minimum effective less valuable. The boisterous buccaneer towns teem with lusty crew” stat, which signifies the number of men you need to sail a vessel pirates seeking a bold commander to lead them to wealth untold. at full effectiveness (i.e., at full speed). You can sail a vessel with fewer Constantly at war with one another, the Great Powers are always in than its minimum effective crew, but the ship is much slower and less search of doughty privateers to take to the seas and do their fighting maneuverable. The ship can fire all of its cannon in battle, but it takes for them. far longer for the reduced crew to reload the guns after firing. Note: As Yes, it’s a world of high adventure, where brave and skilled men a ship takes damage, its minimum crew requirement increases. battle for treasure and glory. Those who succeed achieve great fame and personal wealth — and the bones of those who fail forever lay in What’s New Occasionally you’ll encounter two ships sailing Davy Jones’ locker. Multi-Ship Combat: together in formation, typically a merchantman and an escorting war To New Players vessel. If you attack either of these vessels, your flagship has to fight Greetings to our new players! Prepare yourselves for an adventure both of them at the same time. worthy of the highest merit. Although Pirates! features a variety of Sneaking In and Out of Cities: The original game’s “die-roll” sneak has rich and subtle gameplay, it is also surprisingly easy to learn.