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Computer Demos—What Makes Them Tick?
AALTO UNIVERSITY School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Markku Reunanen Computer Demos—What Makes Them Tick? Licentiate Thesis Helsinki, April 23, 2010 Supervisor: Professor Tapio Takala AALTO UNIVERSITY ABSTRACT OF LICENTIATE THESIS School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Author Date Markku Reunanen April 23, 2010 Pages 134 Title of thesis Computer Demos—What Makes Them Tick? Professorship Professorship code Contents Production T013Z Supervisor Professor Tapio Takala Instructor - This licentiate thesis deals with a worldwide community of hobbyists called the demoscene. The activities of the community in question revolve around real-time multimedia demonstrations known as demos. The historical frame of the study spans from the late 1970s, and the advent of affordable home computers, up to 2009. So far little academic research has been conducted on the topic and the number of other publications is almost equally low. The work done by other researchers is discussed and additional connections are made to other related fields of study such as computer history and media research. The material of the study consists principally of demos, contemporary disk magazines and online sources such as community websites and archives. A general overview of the demoscene and its practices is provided to the reader as a foundation for understanding the more in-depth topics. One chapter is dedicated to the analysis of the artifacts produced by the community and another to the discussion of the computer hardware in relation to the creative aspirations of the community members. -
TIMES of CHANGE in the DEMOSCENE a Creative Community and Its Relationship with Technology
TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with Technology Markku Reunanen ACADEMIC DISSERTATION To be presented, with the permission of the Faculty of Humanities of the University of Turku, for public examination in Classroom 125 University Consortium of Pori, on February 17, 2017, at 12.00 TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS TURKUENSIS Sarja - ser. B osa - tom. 428 | Humanoria | Turku 2017 TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with Technology Markku Reunanen TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS TURKUENSIS Sarja - ser. B osa - tom. 428 | Humanoria | Turku 2017 University of Turku Faculty of Humanities School of History, Culture and Arts Studies Degree Programme in Cultural Production and Landscape Studies Digital Culture, Juno Doctoral Programme Supervisors Professor Jaakko Suominen University lecturer Petri Saarikoski University of Turku University of Turku Finland Finland Pre-examiners Professor Nick Montfort Associate professor Olli Sotamaa Massachusetts Institute of Technology University of Tampere United States Finland Opponent Assistant professor Carl Therrien University of Montreal Canada The originality of this thesis has been checked in accordance with the University of Turku quality assurance system using the Turnitin OriginalityCheck service. ISBN 978-951-29-6716-2 (PRINT) ISBN 978-951-29-6717-9 (PDF) ISSN 0082-6987 (PRINT) ISSN 2343-3191 (ONLINE) Cover image: Markku Reunanen Juvenes Print, Turku, Finland 2017 Abstract UNIVERSITY OF TURKU Faculty of Humanities School of History, Culture and Arts Studies Degree Programme in Cultural Production and Landscape Studies Digital Culture REUNANEN, MARKKU: Times of Change in the Demoscene: A Creative Commu- nity and Its Relationship with Technology Doctoral dissertation, 100 pages, 88 appendix pages January 17, 2017 The demoscene is a form of digital culture that emerged in the mid-1980s after home computers started becoming commonplace. -
ED305894.Pdf
' CUMENT RESUME ED 305 894 IR 013 747 AUTHOR Barrett, John, Ed.; Hedberg, John, Ed. TITLE Using Computers Intelligently in Tertiary Education. A Collection of Papers Presented to the Australian Society for Computers in Learning (Sydney, New South Wales, Australia, November 29-December 3, 1987). INSTITUTION Australian Society for Computers in Learning. REPORT NO ISBN-0-949088-31-5 PUB DATE 87 NOTE 477p. PUB TYPE Collected Works Conference Proceedings (021) -- Viewpoints (120) Reports - Research/Technical (143) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS *Artificial Intelligence; *Computer Assisted Instruction; *Computer Managed Instruction; Computers; Computer Simulation; Courseware; *Distance Education; Foreign Countries; Higher Education; Instructional Systems; Interactive Video; *Media Research; Programing IDENTIFIERS *Australia; Intelligent CAI Systems; Intelligent Tutoring Systems ABSTRACT The 63 papers i.n this collection .iclude two keynote addresses: r..Datient Simulation Using Interactive Video: An Application" (Joseph V. Henderson), and "Intelligent Tutoring Systems: Practice Opportunities and Explanatory Models" (Alan Lesgold). The remaining papers are groupedunder five topics:(1) Artificial Intelligence, including intelligent computerassisted learning, problem solving, artificial intelligence, andprogramming (15 papers);(2) Delivery Systems, including distance learning, communications, and hardware (9 papers); (3) Developments,including interactive video, simulation, authoring, computer managed learning, -
Brno University of Technology Graphics Intro 64Kb
BRNO UNIVERSITY OF TECHNOLOGY VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ FACULTY OF INFORMATION TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA ÚSTAV POČÍTAČOVÉ GRAFIKY A MULTIMÉDIÍ GRAPHICS INTRO 64KB USING OPENGL GRAFICKÉ INTRO 64KB S POUŽITÍM OPENGL BACHELOR’S THESIS BAKALÁŘSKÁ PRÁCE AUTHOR IVO MEIXNER AUTOR PRÁCE SUPERVISOR Ing. TOMÁŠ MILET VEDOUCÍ PRÁCE BRNO 2021 Brno University of Technology Faculty of Information Technology Department of Computer Graphics and Multimedia (DCGM) Academic year 2020/2021 Bachelor's Thesis Specification Student: Meixner Ivo Programme: Information Technology Title: Graphics Intro 64kB Using OpenGL Category: Computer Graphics Assignment: 1. Familiarize yourself with the topic of graphic intro with limited size. 2. Study the OpenGL library and its extensions 3. Describe selected techniques applicable in a limited-size graphics intro. 4. Implement a graphical intro using OpenGL. The size of the executable must not exceed 64kB. 5. Evaluate achieved results and suggest possibilities for the continuation of the project; create a video to present the project. Recommended literature: according to supervisor instructions Requirements for the first semester: Items 1, 2 and 3 and the core of the application. Detailed formal requirements can be found at https://www.fit.vut.cz/study/theses/ Supervisor: Milet Tomáš, Ing. Head of Department: Černocký Jan, doc. Dr. Ing. Beginning of work: November 1, 2020 Submission deadline: May 12, 2021 Approval date: April 22, 2021 Bachelor's Thesis Specification/23692/2020/xmeixn00 Page 1/1 Powered by TCPDF (www.tcpdf.org) Abstract The goal of this thesis was to implement and describe a computer graphics intro using OpenGL, with an executable file size no greater than 64 KiB. -
The Demoscene
The Demoscene It is said that mathematics, which includes computer science, is an area involving creativity, like art, or a similar, intuitive, process oriented towards discovery but that is much like art. I would like to introduce and describe a computer subculture in which arts and hacking are combined. The demoscene (scene) is a computer art subculture whose members create demonstrations (demos). Thomas Gruetzmacher's PC Demoscene FAQ states[1]: “2.2. What is the demoscene? Short answer: A subculture in the computer underground culture universe, dealing with the creative and constructive side of technology, proving that a computer can be used for much more than writing a letter in MS-Word and hence emphasize [sic] on computer technology as just another medium that can transport ideas and styles, show off skills and express opinions etc. Another theory says, that it's just a bunch of boozing computer nerds, programming weird, useless multimedia stuff. Errm. ;)” The alt.sys.amiga.demos Usenet newsgroup FAQ states[2]: “Demos, (short for 'demonstrations'), are executable programs created (in the case of this FAQ, on the Amiga computer), purely for art's sake, featuring impressive or spectacular audiovisuals. Demos are not actually functional or interactive, in the main, but then nor are portraits, or CDs. Perhaps you can think of a demo as a music video on a computer, but with equal emphasis on the visuals, the music, and the code. It's something to watch, enjoy, and marvel at the creativity of. Demos can be beautiful.” The comp.sys.ibm.pc.demos newsgroup FAQ states[3]: “A Demo is a program that displays a sound, music, and light show, usually in 3D. -
PC DEMOS FAQ Version 2.02 the Official FAQ
PC DEMOS FAQ Version 2.02 The official FAQ of the Usenet Newsgroup comp.sys.ibm.pc.demos This FAQ was last modified on Thursday, 12-Mar-1998 23:15:37 CST ------------------------------------------------------------------------ New Since Last Version -- PLEASE READ: I now have my own website dedicated to old PC resources and nostalgia. The permanent home of the PC Demos FAQ is now: http://www.oldskool.org/demos/pc/pcdemos.faq.html Another important note: I drift in and out of the demoscene every so often, so about 15% of the information in this document is probably outdated. Also, I want to add new questions to the FAQ, but I have much less time than I did three years ago when I started this FAQ along with Houman. The end result? This document is probably not going to get updated any time soon unless someone else wants to volunteer maintaining it. If you'd like volunteer, email [email protected]. Finally, if some of the formatting looks a bit odd in the text version, then that's because the source is HTML and the text version is a conversion of it. ------------------------------------------------------------------------ Introduction: This is a list of Frequently Asked Questions regarding PC demos. (Not game or product demos, but the "hacker" or "underground" type of demo.) The information contained in this FAQ is geared mainly toward people with IBM PCs or compatibles with Internet access, although much of the information is useful to people asking questions about demos in general. All questions are answered by the maintainer ([email protected]), although corrections and additions by other parties are encouraged. -
Computer Demos -- the Story So Far by Petri Kuittinen
Computer DEMOs -- The Story So Far by Petri Kuittinen Editor’s Note: This essay has been in existence for a little while, and deals mainly with the "Old Skool" DEMO coders. It pro- vides an excellent historical framing for the genre of the DEMO. - PL Programming Technique + Art = DEMO Computer DEMOs should not be confused with the DEMO versions of commercial programs. They are 'DEMOs' too, but the word 'DEMO' in this text means a program whose purpose is to present the technical and artistic skills of its makers and produce audiovisual pleasure to the viewer. A computer DEMO usually includes various kinds of real-time produced computer graphics effects -- which have little relation to each other -- accompanied by music. In a way, a DEMO could be described as a sort of music video or a short computer animation film without a plot or message other than just "hey, I can do this" and "greetings to my friends." Of course, there is an exception to every rule and some DEMOs have a plot and message. An important distinction between DEMOs and movies or videos is that the visual effects seen in DEMOs are real-time calculated, instead of ren- dered beforehand like conventional computer animations (where often hours of computer time are spent to cal- culate just one frame). Most computer DEMOs are freeware, in other words they can be freely copied, but the original author retains copyright to the product. The authors of computer DEMOs don't usually release the source code and thus the DEMO programmers must figure out by themselves how to produce a certain DEMO effect, leading to many similar looking DEMOs ("I can also do it!").