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U.S. $19.99 Can. $27.95 U.K. £12.99 Electronic Entertainment COMMAND & CONQUER Platform: PC PRIMA’S OFFICIAL STRATEGY GUIDE Techniques for using ™ every unit and structure RED ALERT Keys to economic supremacy ™ 2 Allied and Soviet GUIDE STRATEGY OFFICIAL PRIMA’S mission walkthroughs Strategies for superior base-building Multiplayer tips MISSION TREES! for success! © 2000 Electronic Arts Inc. Command & Conquer, Red Alert and Westwood Studios are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. Westwood Studios™ is an Electronic Arts™ brand. This game has received the following rating from the ESRB The Prima Logo and Prima Publishing ® are registered Steve Honeywell trademarks of Prima Communications, Inc. primagames.com Prima’s Official Strategy Guide Steve Honeywell Prima Games A Division of Prima Communications, Inc. 3000 Lava Ridge Court Roseville, CA 95661 (916) 787-7000 www.primagames.com The Prima Games logo and Prima Publishing® are registered trademarks of Prima Communications, Inc., registered in the U.S. Patent and Trademark Office. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. Senior Project Editor: Christy L. Curtis Senior Product Manager: Jennifer Crotteau Editorial Assistant: Caspian Theal ©2000 - 2003 Electronic Arts Inc. Electronic Arts, EA, EA GAMES, the EA GAMES logo, Command & Conquer, Red Alert, Westwood Studios and the Westwood Studios logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. All other trademarks are the property of their respective owners. EA GAMES™ and Westwood Studios™ are Electronic Arts™ brands. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are copyrighted works and certification marks owned by the Interactive Digital Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For informa- tion regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the IDSA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. Important: Prima Publishing has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or com- pleteness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 7615-2980-2 Library of Congress Catalog Card Number: 00-10628 Printed in the United States of America ii primagames.com Acknowledgments Any project like this book is a combination of efforts from a number of different people, many of whom never get so much as a thank you or a pat on the back. First and foremost, as always, thanks to my wife Sue, who pulled double duty on this book. Not only did she make sure I was fed, she also did the hard work of making this book as attractive and easy-to-read as it is. Much thanks also to the folks at Westwood Studios who put up with me hanging around their offices for a few weeks while this game progressed. Harvard Bonin, Greg Baldwin, Eric Beaumont, Dustin Browder, Tim Campbell, David Fleischmann, Geoff Finger, John Hight, Ray Laubach, Michael Selmer, Graham Smallwood, Josh Taylor, Julio Valladares, and everyone else in the Irvine office, thanks for all of your help and patience. The folks at Prima also deserve a bow. Jennifer Crotteau, Christy Curtis, and Caspian Theal all made sure that this project stayed on course. Thanks for everything. Finally, as always, thanks to Gail Jean for making me laugh. iii primagames.com Table of Contents Chapter 1: Introduction...........................................................................................................................2 What’s Past Is Prologue ....................................................................................................................2 The Current Situation........................................................................................................................2 How To Use This Book......................................................................................................................3 Chapter 2: Allied Units and Structures ..................................................................................................4 Units..................................................................................................................................................4 Infantry ........................................................................................................................................4 Vehicles........................................................................................................................................7 Structures........................................................................................................................................12 Base Infrastructure.....................................................................................................................12 Base Arsenal ..............................................................................................................................16 Chapter 3: Soviet Units and Structures................................................................................................19 Units................................................................................................................................................19 Infantry ......................................................................................................................................19 Vehicles......................................................................................................................................22 Structures........................................................................................................................................26 Base Infrastructure.....................................................................................................................26 Base Arsenal ..............................................................................................................................30 Chapter 4: Economics...........................................................................................................................33 Economic Reality.............................................................................................................................33 Increasing Production......................................................................................................................33 Denying Resources..........................................................................................................................36 Chapter 5: Base Building ......................................................................................................................39 Where Things Go............................................................................................................................39 Chapter 6: Basic Strategies...................................................................................................................44 Attacking .........................................................................................................................................44 Defending........................................................................................................................................48 Tech Structures................................................................................................................................49 The Importance of Garrisons...........................................................................................................51 Chapter 7: Advanced Strategies............................................................................................................53 Going Beyond the Basics.................................................................................................................53 Using Waypoints Mode...................................................................................................................53 Allied Tricks.....................................................................................................................................54 Soviet Tricks ....................................................................................................................................56