Ucda Design Education Summit a Program of the University & College Designers Association
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The Poetics of Reflection in Digital Games
© Copyright 2019 Terrence E. Schenold The Poetics of Reflection in Digital Games Terrence E. Schenold A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2019 Reading Committee: Brian M. Reed, Chair Leroy F. Searle Phillip S. Thurtle Program Authorized to Offer Degree: English University of Washington Abstract The Poetics of Reflection in Digital Games Terrence E. Schenold Chair of the Supervisory Committee: Brian Reed, Professor English The Poetics of Reflection in Digital Games explores the complex relationship between digital games and the activity of reflection in the context of the contemporary media ecology. The general aim of the project is to create a critical perspective on digital games that recovers aesthetic concerns for game studies, thereby enabling new discussions of their significance as mediations of thought and perception. The arguments advanced about digital games draw on philosophical aesthetics, media theory, and game studies to develop a critical perspective on gameplay as an aesthetic experience, enabling analysis of how particular games strategically educe and organize reflective modes of thought and perception by design, and do so for the purposes of generating meaning and supporting expressive or artistic goals beyond amusement. The project also provides critical discussion of two important contexts relevant to understanding the significance of this poetic strategy in the field of digital games: the dynamics of the contemporary media ecology, and the technological and cultural forces informing game design thinking in the ludic century. The project begins with a critique of limiting conceptions of gameplay in game studies grounded in a close reading of Bethesda's Morrowind, arguing for a new a "phaneroscopical perspective" that accounts for the significance of a "noematic" layer in the gameplay experience that accounts for dynamics of player reflection on diegetic information and its integral relation to ergodic activity. -
The Shareware Review? Hi, I Just Recieved Your Latest Issue, Which Covered Almost All E-Zines with Quite a Bit of Depth
About This Particular Macintosh™ 2.02: about the personalll computing experience Volume 2, Number 2 February 14, 1996 Send requests for free subscriptions to: [email protected] Cover Art "I Love You Mac" © 1996 Romeo A. Esparrago, Jr.: [email protected] Web Page: http://205.218.104.78/Friends/RomeoE/RomeHome.html We need new cover art every month! Write to us! Staff Publishing Tycoon - RD Novo Editor of Editors - RD Novo Beta Testers - Nancy Ross Adam Junkroski The Editorial Staff In charge of Design - RD Novo Finder Icon Design - Marc Robinson Demigod - Adam Junkroski Opinionated Associate Editor - Mike Shields The Featured Associate Editor - Vacant The Very Critical Associate Editor - Vacant The Shareware Editor - Vacant Webmaster - Mike Shields See the Helllp Wanted chapter for Information. Contributors Romeo A. Esparrago, Jr. Patti Gregson Adam Junkroski David Lindsay RD Novo Mike Shields Mike Wallinga Cristoph Wiese (and dora) Users like you (and you, too) The Tools Pokegenia (a Mac IIci) DOCMaker 4.5.1 ClarisWorks 4.0v3 Color It! 3.0 DeBump 1.1 Emailer 1.0v2 Graphic Converter 2.2.2 The Fonts Arial Condensed Light Cheltenham Garamond Geneva Gill Sans Helvetica Isla Bella Rosabel Antique (now called Pabst Oldstyle) Where to Find ATPM America Online : search "atpm" CompuServe : GO MACCLU eWorld : go Shareware North Coast BBS NYMUG, New York City SenseNet, New York City Tulsa Info Mall BBS, Oklahoma Raven Net, British Columbia SpiderNet, Holland Any others? Let us know! An Only Boy Production © 1996, All Rights Reserved (Except as noted below) Reprints Articles and original art cannot be reproduced without the express permission of Only Boy Productions, unless otherwise noted in the article. -
History of Fashion – Ad128*
HISTORY OF FASHION – AD128 Instructor: e-mail: Term: Voice mail: Total class hours: 18 Office hours: Class meets: Course description: Overview of the apparel industry, examining fashion’s past, present and glimpse fashion’s future. Students find where designers get ideas and how do they make these ideas a reality. Students research designers from each era, keep a journal and find new online and in print resources. They learn about price points and market sectors and discover a career opportunities. They learn to speak the jargon of fashion. Course objectives: Upon completion of the class, students will: - Be able to name the influential fashion designers and apparel brands throughout history. - Understand the importance of professional communication and presentation skills. - Start their fashion/career journals. Competencies being assessed. At the end of course, a student can: • Apply appropriate apparel terminology in business situations. • Explain the roles and functions of individuals engaged in fashion, textiles and apparel careers. Class format: Class time is divided between lecture, research and student presentations. Recommended text: Fashion Design; Jones, Sue, 2014, ISBN 9780823016440. Required supplemental materials: Laptop or tablet for taking notes and in-class research. Career/Fashion Journal: Students keep a sketchbook/notebook. 8½” x11” or 9”x12”. Composition notebooks or spiral are best. Moleskins are a nice option but pricier. Each week they add magazine clippings, notes, sketches, articles to share with co-students and peers. Standards of conduct: Complete and on-time attendance is mandatory. − No student can miss three or more classes and expect to pass this class. − Attendance is at the beginning of each class period. -
Course Catalog 2018-2019
Course Catalog 2018-2019 4415 Warwick Blvd. Kansas City, MO 64111 kcai.edu Important Notice: The Kansas City Art Institute (KCAI) course catalog is published online annually and is primarily intended for use by students, faculty and staff. The catalog provides an overview of the college’s curriculum and academic programs and certain educational resources. Additional information about academic requirements, administrative departments, course offerings and content, degree requirements, and policies and procedures may be provided in other publications by the Registrar and relevant academic departments and faculty. The information contained in this catalog is subject to change by KCAI at any time, including prior to and during the academic year, without notice to affected persons. The catalog does not create a contract (express or implied) between the student and KCAI or an enforceable promise or representation. Changes authorized by KCAI apply to current and prospective students and to those previously enrolled. It is the responsibility of the individual student to monitor changes and confirm that all appropriate degree requirements are met. Academic advisors are also available to meet with students to assist with degree requirements. Table of Contents Important Notice 2 Table of Contents 2-3 Introduction 4 Contact Information 5 Faculty Information 5 Accreditation 5 Academic Calendar 6 Admission Criteria 6 Academic Resources 6-9 Advising and Career Services 6-7 Academic Support 7 Disability Services 7 Global Studies 7-8 Library 8-9 Academic -
An Icon Preferences Study on Colors Qing Guo Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2016 An Icon Preferences Study on Colors Qing Guo Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Art and Design Commons Recommended Citation Guo, Qing, "An Icon Preferences Study on Colors" (2016). Graduate Theses and Dissertations. 15924. https://lib.dr.iastate.edu/etd/15924 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. An icon preferences study on colors by Qing Guo A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Major: Human Computer Interaction Program of Study Committee: Sunghyun Kang, Major Professor Seda Mckilligan Suman Lee Iowa State University Ames, Iowa 2016 Copyright © Qing Guo, 2016. All rights reserved. ii TABLE OF CONTENTS Page ACKNOWLEDGMENTS ......................................................................................... iii ABSTRACT………………………………. .............................................................. v CHAPTER 1 INTRODUCTION: THESIS FORMATTING ............................... 1 CHAPTER 2 LITERATURE REVIEW .............................................................. -
Printmgr File
Baron Funds® June 30, 2021 Quarterly Report “Texans would be without electricity for longer maintain that building. Champlain Towers you won’t need to spend your depreciation than three days to keep the federal government homeowners’ inability to commit to making reserve. Since depreciation is a cost, it should out of their business.” Former Texas Governor timely property investments was likely due to not have a multiple attached to it and be added and Former United States Energy Secretary sticker shock from increasingly costly repair to the value of a property. If you don’t spend Rick Perry. February 18, 2021. projections. Shockingly, an engineering report by depreciation in a given year, it is just deferred outside consultants in 2018 indicated maintenance. It is not eliminated maintenance,” President Trump’s former Energy Secretary Rick deterioration of that seaside building required an Jay continued. Perry made that remark during the severe immediate investment of at least $9 million by February 2021 winter storm that crippled Texas’ Baron has significantly outperformed markets and its middle class and retiree residents. This was to electric power grid. Due to that catastrophic most competitor funds over the long term. We repair the building’s crumbling concrete and electric utility failure, large segments of Texas’ believe one important reason is that Baron chooses rebar foundation that had been damaged by populace were without heat, power, and fresh to invest in businesses that make continual and water for several days. substantial investments in their businesses to make them durable. This is rather than trying The proximate cause of that outage was to maximize their businesses’ earnings in a Texas utilities’ under investment in current period. -
Symbiotic and Sustainable Design Research for the Indicator System of Icon and Environment in Ancient Village SHIYAO .DING
International Forum on Energy, Environment Science and Materials (IFEESM 2015) Symbiotic and Sustainable Design Research for the Indicator System of Icon and Environment In Ancient Village SHIYAO .DING1& PING.GU1 1Jiangnan University, Wuxi, China KEYWORD: Sustainable Development ;Icon ; Symbol Design ;Symbiotic Design ABSTRACT: The existence mode of ancient villages is different from urban environment where the commercialization continues to strengthen. The constancy of life produced change with sociologi- cal significance from visual expression to evaluation of value since the intervene of new elements.It has been through the reconstruction of historical language from the natural order of villages to com- pulsory intervention of icon, whereas the reconstruction does not mean put in stiffly. The realistic question is that through set up icon and indicator system having a negative effect on ancient village environment. It is difficult to fusion between modernization of symbols and obsolete architecture. Village unit is a unified symbol from the vision system to daily life. It is the symbiotic design that is contributed to guide the environment and icon design system. Symbiosis represents effective stack- ing and crossover influences between multi-elements and which reasonably demonstrate on the hie- rarchy of visual order. On the basis of understanding and analyzing the using status of icon and indicator system in ancient villages, probing the relationship between ancient village environment and icon design and design problems that spring from it. Ancient villages in paper mainly refer to two ancient villages around the Taihu Lake named Dongcun and Mingyuewan village. The designation of geographical scope is the precondition for research. -
Emotional Design in Web Icons by Hanqing Jin a Capstone Project
Emotional Design in Web Icons By Hanqing Jin A Capstone Project submitted in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Technology School of Media Science College of Image Arts &Science Rochester Institute of Technology May 2018 Primary Advisors: Christine Heusner & Christopher Bondy Abstract Emotional design is not a specific design field but a perspective that enables users to love and enjoy a product. Emotional design has a significant influence today and is used in many media industries. Emotional design has three levels: visceral, behavioral and reflective. When applied to web icons, the icons should address the three levels. Web icons are part of the user experience of web design. Well-designed icons can improve user loyalty and attract more users. Icons can represent whole websites, such as brands or companies, and even whole countries and cultures. When users glance at an icon, they realize right away what a website is about. Using primary and secondary research methods, this research investigates how emotional design can be applied to web icons. Using a survey as a primary research method, the researcher inquires about personal preferences regarding the visceral level—which includes basic design elements, weight, texture, dimension and shape— of three different web icons: search, home and cart. Through secondary research, the researcher discusses successful examples of specific brands and companies that incorporate emotional design at the reflective and behavioral levels. Keywords: -
Port of Seattle Meeting Portal
PORT OF SEATTLE MEMORANDUM COMMISSION AGENDA Item No. 5c Date of Meeting June 2, 2009 DATE: May 28, 2009 TO: Tay Yoshitani, Chief Executive Officer FROM: Colleen McPoland, Aviation Art Program Manager Keith Gillin, Manager, Architecture and Standards SUBJECT: Appointment of New Members to the Art Oversight Committee ACTION REQUESTED Request Commission ratification of the appointment of two new external members of the Port’s Art Oversight Committee, Cheryl dos Remedios as “visual art curator” and Genevieve Tremblay as “representative of the regional visual arts community,” in accordance with the Port’s Art Program Policy and Guidelines. BACKGROUND The purpose of the Art Oversight Committee (AOC) is to provide guidance, leadership, and support to the Port of Seattle in its policy to obtain and incorporate into Port projects high- quality, contemporary art that engages and reflects the Northwest culture and environment as experienced by diverse cultures. The AOC provides consistent oversight and policy guidance to the art program at all Port-owned facilities. There are up to eight members of the AOC, including a Port Commissioner, up to three Port staff members and four external representatives from the art and architecture community. External members on the AOC serve one three-year term. They are eligible for re-appointment for a second three-year term. Only two members can be rotated off the committee in any one year. Currently, there are two vacancies on the AOC. To broaden its representation and outlook, the AOC decided to look beyond the established nexus of the Seattle arts community, which has been heavily represented on the AOC since its inception, to the surrounding communities in King County when vacancies on the AOC arise. -
The Art of Impression Management in the Atlanta Lolita and Japanese Street Fashion Community
Georgia State University ScholarWorks @ Georgia State University Anthropology Theses Department of Anthropology 12-17-2014 The Fashion of Frill: The Art of Impression Management in the Atlanta Lolita and Japanese Street Fashion Community Chancy J. Gatlin [email protected] Follow this and additional works at: https://scholarworks.gsu.edu/anthro_theses Recommended Citation Gatlin, Chancy J., "The Fashion of Frill: The Art of Impression Management in the Atlanta Lolita and Japanese Street Fashion Community." Thesis, Georgia State University, 2014. https://scholarworks.gsu.edu/anthro_theses/87 This Thesis is brought to you for free and open access by the Department of Anthropology at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Anthropology Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. THE FASHION OF FRILL: THE ART OF IMPRESSION MANAGEMENT IN THE ATLANTA LOLITA AND JAPANESE STREET FASHION COMMUNITY by CHANCY J. GATLIN Under the Direction of Emanuela Guano, PhD ABSTRACT The Atlanta Lolita and Japanese Street Fashion Community is a multifaceted fashion community that developed in the early 2000s. The majority of the members wear Lolita fashion which is a fusion of Victorian era dress, Rococo costume, and various Japanese street fashions. Lolita fashion developed on the streets of Tokyo Japan in the 1990s and has since spread across the world. The Atlanta Lolita and Japanese Street Fashion Community heavily relies on the building and maintenance of impressions by its members. In this thesis, I analyze face-to-face and virtual community organization, fashion, and photography to illustrate how members of the community build their impressions, how they are maintained, or how they are threatened. -
Participatory Gaming Culture
Master thesis Participatory gaming culture: Indie game design as dialogue between player & creator Martijn van Best student ID: 3175421 [email protected] New Media Studies Faculty of Humanities UTRECHT UNIVERSITY Course code: 200700088 THE-Scriptie / MA NMDC Supervisor: Erna Kotkamp Second reader: René Glas DATE: March 28th, 2011 1 To Mieke 2 Abstract In this thesis I argue that the current dichotomy between indie game design and mainstream design based on commercial appeal versus creative audacity is non-constructive. Instead, I wish to investigate to what extent indie game designers are able to establish a personal dialogue with their audience through their game. I frame independent game design as a participatory culture in which indies alter and modify existing game design conventions through a practice called abusive game design. This is a concept developed by Douglas Wilson and Miguel Sicart. Players who wish to master (partially) abusive games, need to learn about the designer's intentions rather than the game system. I argue that a designer's visibility in this way allows for a dialogue between creator and player. However, in a case study of indie title Super Crate Box (2010), it appears that in order to maintain a sense of fun, certain conventions of mainstream game design need to be adhered to. Indie designers, who often have the most visible and personal relationship with their audience, need to navigate between their wish for a personal connection with players and user friendly, but 'faceless' design. Scaling the tipping point too much to the abusive side instead of the conventional one, may be counter to designers' wishes to create an enjoyable game. -
Gui), Icon and Typeface/Type Font Designs
E SCT/43/2 ORIGINAL: ENGLISH DATE: FEBRUARY 5, 2020 STANDING COMMITTEE ON THE LAW OF TRADEMARKS, INDUSTRIAL DESIGNS AND GEOGRAPHICAL INDICATIONS Forty-Third Session Geneva, March 23 to 26, 2020 ANALYSIS OF THE RETURNS TO THE SECOND QUESTIONNAIRE ON GRAPHICAL USER INTERFACE (GUI), ICON AND TYPEFACE/TYPE FONT DESIGNS Document prepared by the Secretariat SCT/43/2 page 2 TABLE OF CONTENTS INTRODUCTION ........................................................................................................................ 5 QUESTIONS CONCERNING THE REQUIREMENT FOR A LINK BETWEEN GUI, ICON, TYPEFACE/TYPE FONT DESIGNS AND THE ARTICLE OR PRODUCT (Questions 1 - 17) . 6 Question 1 Does your jurisdiction provide protection for GUI, icon, typeface/type font designs? ........................................................................................................ 6 Question 2 In your jurisdiction, is a link between a GUI/icon design and an article required as a prerequisite for registration? ..................................................... 7 Question 3 In your jurisdiction, for which type of designs is a link with an article required? ........................................................................................................ 8 Question 4 For which reason is such a link required in your jurisdiction? ......................... 9 Question 5 In your jurisdiction, must a GUI design be embodied in a physical article to be protected? Can a GUI design apply to a virtual article? ........................ 9 Question 6 In your jurisdiction,