Introduction to the Builder Pattern in PHP
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Reflection, Zips, and Generalised Casts Abstract
Scrap More Boilerplate: Reflection, Zips, and Generalised Casts Ralf L a¨mmel Vrije Universiteit & CWI, Amsterdam Abstract Writing boilerplate code is a royal pain. Generic programming promises to alleviate this pain b y allowing the programmer to write a generic #recipe$ for boilerplate code, and use that recipe in many places. In earlier work we introduced the #Scrap y our boilerplate$ approach to generic p rogramming, which exploits Haskell%s exist- ing type-class mechanism to support generic transformations and queries. This paper completes the picture. We add a few extra #introspec- tive$ or #reflective$ facilities, that together support a r ich variety of serialisation and de-serialisation. We also show how to perform generic #zips$, which at first appear to be somewhat tricky in our framework. Lastly, we generalise the ability to over-ride a generic function with a type-specific one. All of this can be supported in Haskell with independently-useful extensions: higher-rank types and type-safe cast. The GHC imple- mentation of Haskell readily derives the required type classes for user-defined data types. Categories and Subject Descriptors D.2. 13 [Software Engineering]: Reusable Software; D.1.1 [Programming Techniques]: Functional Programming; D.3. 1 [Programming Languages]: Formal Definitions and Theory General Terms Design, Languages Keywords Generic p rogramming, reflection, zippers, type cast 1 Introduction It is common to find that large slabs of a program consist of #boil- erplate$ code, which conceals b y its b ulk a smaller amount of #in- teresting$ code. So-called generic p rogramming techniques allow Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or c ommercial advantage and that copies b ear this notice and the full citation on the first page. -
Template Meta-Programming for Haskell
Template Meta-programming for Haskell Tim Sheard Simon Peyton Jones OGI School of Science & Engineering Microsoft Research Ltd Oregon Health & Science University [email protected] [email protected] Abstract C++, albeit imperfectly... [It is] obvious to functional programmers what the committee did not realize until We propose a new extension to the purely functional programming later: [C++] templates are a functional language evalu- language Haskell that supports compile-time meta-programming. ated at compile time...” [12]. The purpose of the system is to support the algorithmic construction of programs at compile-time. Robinson’s provocative paper identifies C++ templates as a ma- The ability to generate code at compile time allows the program- jor, albeit accidental, success of the C++ language design. De- mer to implement such features as polytypic programs, macro-like spite the extremely baroque nature of template meta-programming, expansion, user directed optimization (such as inlining), and the templates are used in fascinating ways that extend beyond the generation of supporting data structures and functions from exist- wildest dreams of the language designers [1]. Perhaps surprisingly, ing data structures and functions. in view of the fact that templates are functional programs, func- tional programmers have been slow to capitalize on C++’s success; Our design is being implemented in the Glasgow Haskell Compiler, while there has been a recent flurry of work on run-time meta- ghc. programming, much less has been done on compile-time meta- This version is very slightly modified from the Haskell Workshop programming. The Scheme community is a notable exception, as 2002 publication; a couple of typographical errors are fixed in Fig- we discuss in Section 10. -
Building Great Interfaces with OOABL
Building great Interfaces with OOABL Mike Fechner Director Übersicht © 2018 Consultingwerk Ltd. All rights reserved. 2 Übersicht © 2018 Consultingwerk Ltd. All rights reserved. 3 Übersicht Consultingwerk Software Services Ltd. ▪ Independent IT consulting organization ▪ Focusing on OpenEdge and related technology ▪ Located in Cologne, Germany, subsidiaries in UK and Romania ▪ Customers in Europe, North America, Australia and South Africa ▪ Vendor of developer tools and consulting services ▪ Specialized in GUI for .NET, Angular, OO, Software Architecture, Application Integration ▪ Experts in OpenEdge Application Modernization © 2018 Consultingwerk Ltd. All rights reserved. 4 Übersicht Mike Fechner ▪ Director, Lead Modernization Architect and Product Manager of the SmartComponent Library and WinKit ▪ Specialized on object oriented design, software architecture, desktop user interfaces and web technologies ▪ 28 years of Progress experience (V5 … OE11) ▪ Active member of the OpenEdge community ▪ Frequent speaker at OpenEdge related conferences around the world © 2018 Consultingwerk Ltd. All rights reserved. 5 Übersicht Agenda ▪ Introduction ▪ Interface vs. Implementation ▪ Enums ▪ Value or Parameter Objects ▪ Fluent Interfaces ▪ Builders ▪ Strong Typed Dynamic Query Interfaces ▪ Factories ▪ Facades and Decorators © 2018 Consultingwerk Ltd. All rights reserved. 6 Übersicht Introduction ▪ Object oriented (ABL) programming is more than just a bunch of new syntax elements ▪ It’s easy to continue producing procedural spaghetti code in classes ▪ -
Metaprogramming Concepts of Programming Languages
Metaprogramming Concepts of Programming Languages Alexander Schramm Institut für Softwaretechnik und Programmiersprachen 2. November 2015 A. Schramm 2. November 2015 1/39 Table of Contents Introduction Runtime Reflection in Java Runtime Metaprogramming in Ruby C++ Templates Haskell Templates Lisp Macros Conclusion A. Schramm 2. November 2015 2/39 Outline Introduction Runtime Reflection in Java Runtime Metaprogramming in Ruby C++ Templates Haskell Templates Lisp Macros Conclusion A. Schramm 2. November 2015 3/39 Motivation Which issues do we want to tackle? I Avoid writing boilerplate code I Write code that shows our intention I Expand the syntax of languages I Write type independent code in strongly typed languages A. Schramm 2. November 2015 4/39 What is Metaprogramming Definition: Metaprogramming Metaprograming describes different ways to generate and manipulate code Differentations: I Compile time vs. runtime metaprogramming I Domain language vs. host language A. Schramm 2. November 2015 5/39 Differentations of Metaprograms Compile time Metaprogramming Ways to manipulate or generate code during compilation, e.g: Macros, Templates Runtime Metaprogramming Ways to manipulate or generate code, while it is executed, e.g: dynamic methods, Reflections A. Schramm 2. November 2015 6/39 Differentations of Metaprograms Domain Language The Programming Language, in which the metaprogram is written Host Language The Programming Language of the generated code I Can be different (YACC, Compilers) I Domain language can be a subset of the host language (C++ Templates) I Domain language can be an integral part of the host language (Ruby) A. Schramm 2. November 2015 7/39 Outline Introduction Runtime Reflection in Java Runtime Metaprogramming in Ruby C++ Templates Haskell Templates Lisp Macros Conclusion A. -
Functional Javascript
www.it-ebooks.info www.it-ebooks.info Functional JavaScript Michael Fogus www.it-ebooks.info Functional JavaScript by Michael Fogus Copyright © 2013 Michael Fogus. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/ institutional sales department: 800-998-9938 or [email protected]. Editor: Mary Treseler Indexer: Judith McConville Production Editor: Melanie Yarbrough Cover Designer: Karen Montgomery Copyeditor: Jasmine Kwityn Interior Designer: David Futato Proofreader: Jilly Gagnon Illustrator: Robert Romano May 2013: First Edition Revision History for the First Edition: 2013-05-24: First release See http://oreilly.com/catalog/errata.csp?isbn=9781449360726 for release details. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Functional JavaScript, the image of an eider duck, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trade‐ mark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. -
Expressive and Strongly Type-Safe Code Generation
Expressive and Strongly Type-Safe Code Generation Thomas Winant, Jesper Cockx, and Dominique Devriese imec-DistriNet, KU Leuven [email protected] Meta-programs are useful to avoid writing boilerplate code, for polytypic programming, etc. However, when a meta-program passes the type checker, it does not necessarily mean that the programs it generates will be free of type errors, only that generating object programs will proceed without type errors. For instance, this well-typed Template Haskell [5] meta-program generates the ill-typed object program not 'X'. notX :: Q Exp notX = [j not 'X' j] Fortunately, Template Haskell will type-check the generated program after generation, and detect the type error. We call such meta-programming systems weakly type-safe. Even though weakly type-safe meta-programming suffices for guaranteeing that the resulting program is type-safe, it has important downsides. Type errors in the generated code are presented to the application developer, who may simply be a user of the meta-program. If the meta-program is part of a library, the developer has little recourse other than contacting the meta-program authors about the bug in their code. Moreover, composing weakly type-safe meta-programs can be brittle because the type of generated programs is not specified in a machine-checked way. We are interested in what we call strongly type-safe meta-programming, which offers a stronger guarantee: when a meta-program is strongly type-safe, all generated programs are guaranteed to be type-safe too. As such, bugs in meta-programs are detected as early as possible. -
Sample Webpage Using Html
Sample Webpage Using Html If necrophiliac or protective Paul usually incenses his gibbons jettison shoreward or hedge quirkily and nutritionally, how schizogonous is Skelly? Nealon never calumniates any Beelzebub amounts hydraulically, is Zacherie heterotypic and other enough? Symbolical and rhinocerotic Duffie never slags languishingly when Wendell dunt his etherealisation. Dup is using html documents have no one troubling me how about html tags you can be Example HTML Document. HTML Hyperlink Codes. Trydo Creative Agency and Portfolio Bootstrap Template. How to use a webpage using a particular group multiple selectors. Corporation for html commands and percentage value pairs within the webpage document to push it is to the internet, like the only. Just add a webpage using two things, java servlets and expand your webpages are a blog and its incredible portfolio. Create various simple contact form in HTML and CSS by some our HTML contact form code tutorial However remind you margin to build your contact-us page create a jiffy. W3CSS Templates. 13 cool tricks for HTML Freelancercom. Appco has a good understanding how to amend the first step is all about getting familiar with pictures and implement content or anything else that focuses your studies! Believe it or addict that is all i need to create a basic web page letter of hero it's foreign to. HTML Tags Chart source wwwweb-sourcenet Tag Name Code Example Browser View. Another advantage exactly as a little more time and creativity makes a no one above, sierra provides all the information is it is it. You wonder look its the underlying HTML of any document by clicking on View and then select Source in Netscape You first use thrift to learn a new tags Using. -
Automating Testing with Autofixture, Xunit.Net & Specflow
Design Patterns Michael Heitland Oct 2015 Creational Patterns • Abstract Factory • Builder • Factory Method • Object Pool* • Prototype • Simple Factory* • Singleton (* this pattern got added later by others) Structural Patterns ● Adapter ● Bridge ● Composite ● Decorator ● Facade ● Flyweight ● Proxy Behavioural Patterns 1 ● Chain of Responsibility ● Command ● Interpreter ● Iterator ● Mediator ● Memento Behavioural Patterns 2 ● Null Object * ● Observer ● State ● Strategy ● Template Method ● Visitor Initial Acronym Concept Single responsibility principle: A class should have only a single responsibility (i.e. only one potential change in the S SRP software's specification should be able to affect the specification of the class) Open/closed principle: “Software entities … should be open O OCP for extension, but closed for modification.” Liskov substitution principle: “Objects in a program should be L LSP replaceable with instances of their subtypes without altering the correctness of that program.” See also design by contract. Interface segregation principle: “Many client-specific I ISP interfaces are better than one general-purpose interface.”[8] Dependency inversion principle: One should “Depend upon D DIP Abstractions. Do not depend upon concretions.”[8] Creational Patterns Simple Factory* Encapsulating object creation. Clients will use object interfaces. Abstract Factory Provide an interface for creating families of related or dependent objects without specifying their concrete classes. Inject the factory into the object. Dependency Inversion Principle Depend upon abstractions. Do not depend upon concrete classes. Our high-level components should not depend on our low-level components; rather, they should both depend on abstractions. Builder Separate the construction of a complex object from its implementation so that the two can vary independently. The same construction process can create different representations. -
Advanced-Java.Pdf
Advanced java i Advanced java Advanced java ii Contents 1 How to create and destroy objects 1 1.1 Introduction......................................................1 1.2 Instance Construction.................................................1 1.2.1 Implicit (Generated) Constructor.......................................1 1.2.2 Constructors without Arguments.......................................1 1.2.3 Constructors with Arguments........................................2 1.2.4 Initialization Blocks.............................................2 1.2.5 Construction guarantee............................................3 1.2.6 Visibility...................................................4 1.2.7 Garbage collection..............................................4 1.2.8 Finalizers...................................................5 1.3 Static initialization..................................................5 1.4 Construction Patterns.................................................5 1.4.1 Singleton...................................................6 1.4.2 Utility/Helper Class.............................................7 1.4.3 Factory....................................................7 1.4.4 Dependency Injection............................................8 1.5 Download the Source Code..............................................9 1.6 What’s next......................................................9 2 Using methods common to all objects 10 2.1 Introduction...................................................... 10 2.2 Methods equals and hashCode........................................... -
Designpatternsphp Documentation Release 1.0
DesignPatternsPHP Documentation Release 1.0 Dominik Liebler and contributors Jul 18, 2021 Contents 1 Patterns 3 1.1 Creational................................................3 1.1.1 Abstract Factory........................................3 1.1.2 Builder.............................................8 1.1.3 Factory Method......................................... 13 1.1.4 Pool............................................... 18 1.1.5 Prototype............................................ 21 1.1.6 Simple Factory......................................... 24 1.1.7 Singleton............................................ 26 1.1.8 Static Factory.......................................... 28 1.2 Structural................................................. 30 1.2.1 Adapter / Wrapper....................................... 31 1.2.2 Bridge.............................................. 35 1.2.3 Composite............................................ 39 1.2.4 Data Mapper.......................................... 42 1.2.5 Decorator............................................ 46 1.2.6 Dependency Injection...................................... 50 1.2.7 Facade.............................................. 53 1.2.8 Fluent Interface......................................... 56 1.2.9 Flyweight............................................ 59 1.2.10 Proxy.............................................. 62 1.2.11 Registry............................................. 66 1.3 Behavioral................................................ 69 1.3.1 Chain Of Responsibilities................................... -
Model Oriented Programming: Bridging the Code-Model Divide
Model Oriented Programming: Bridging the Code-Model Divide Omar Badreddin Timothy C. Lethbridge School of Electrical Engineering and Computer Science School of Electrical Engineering and Computer Science University of Ottawa University of Ottawa Ottawa, Canada Ottawa, Canada [email protected] [email protected] Abstract—Model Driven Engineering proposes the use of models as the main development artifacts. This methodology II. STATE OF THE ART MODELING PRACTICES involves generating code from models and then perhaps adding Modeling enables developers to work at a higher level of some details to the generated code. Frequently, it is required to abstraction. This view seems to be well accepted in both also reverse-engineer code to generate models. Despite the wide academia and industry. However, the overwhelming majority acceptance of modeling benefits, the use of Model Driven Engineering practices remains limited. We present model of developers still treat source code as their primary work oriented programming as a new paradigm to reduce the ever- medium [2]. Software engineers may draw diagrams when present tension between model-centric and code-centric explaining concepts in design meetings, and include some of development styles. The core of this approach is to add UML them in design documents, but relatively few use models to abstractions such as associations and state machines directly into actually drive development effort. Some communities, like the a high-level programming language code. In this approach, model open source developers, remain entirely code-centric. diagrams become just another abstract view of the code. The need for reverse engineering is eliminated, since everything in the A. -
Minimal Perl for UNIX and Linux People
Minimal Perl For UNIX and Linux People BY TIM MAHER MANNING Greenwich (74° w. long.) For online information and ordering of this and other Manning books, please visit www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact: Special Sales Department Manning Publications Co. Cherokee Station PO Box 20386 Fax: (609) 877-8256 New York, NY 10021 email: [email protected] ©2007 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Manning Publications Co. Copyeditor: Tiffany Taylor 209 Bruce Park Avenue Typesetters: Denis Dalinnik, Dottie Marsico Greenwich, CT 06830 Cover designer: Leslie Haimes ISBN 1-932394-50-8 Printed in the United States of America 12345678910–VHG–1009080706 To Yeshe Dolma Sherpa, whose fortitude, endurance, and many sacrifices made this book possible. To my parents, Gloria Grady Washington and William N. Maher, who indulged my early interests in literature. To my limbic system, with gratitude for all the good times we’ve had together.