and Pouches Equipment Packs This supplement adds a series of new backpacks, pouches This special category refers to the equipment packs and other to provide a collection of new items listed in Chapter 5 of the Player's Handbook. At the that every adventurer needs in any adventure. DM's discretion, when a character chooses his starting The items listed below are divided into five categories equipment pack they also gets the relative non magical (magical backpacks, non-magical backpacks, magical listed below. , non-magical pockets and other containers) each of which lists the items in alphabetical order. The Collector's Rucksack "other containers" category lists special containers such as Explorer's Pack scabbards, barrels and bottles. This backpack has a pouch attached on each side which increase its maximum capacity by an additional Table of Contents 12 lb of gear Category Page Non magical backpacks 3-4 Diplomat's Diplomat's Pack Non magical pouches 4 A backpack that can also be used as a , Magical backpacks 5-6 giving a +1 bonus to any Charisma (Persuasion) check Magical pouches 7 to the wearer. Other Containers 7 Exibitionist's Backpack Properties Entertainer's Pack This special backpack has a back to hold a Chapter 5 of the Player's Handbook specifies weight and size simple dress, such as an overcoat or cape. Using an of a standard backpack and pouch: a backpack is 1 cubic action, the character can quickly wear the dress contained foot/30 pounds of gear and weights 5 lb, a pouch is 1/5 inside the pocket. cubic foot/6 pounds of gear and weights 1 lb. When is not specified, an item of this supplement follows the standard Fugitive's Backpack properties listed above. Burglar's Pack Credits This backpack has a secret pocket that requires a successful DC 15 Wisdom (Perception) or Intelligence : Massimo Tartaro Author (Investigation) check to be discovered. In addition, as a : Grandfailure Cover Art bonus action the character can pull a string at the base of : Nathanael Roux InDesign Template the backpack to release ball bearings or caltrops contained : Armando Ayala, Dean Spencer, Fat Inside Artworks in a special pocket. Goblin Games

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Librarian's Backpack Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all Scholar's Pack other Wizards of the Coast product names, and their respective logos are A backpack created specifically to protect books and trademarks of Wizards of the Coast in the USA and other countries. parchments. The backpack and everything inside are This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the immune to fire damage except magical fire. Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2021 by Massimo Pilgrim's Backpack Tartaro and published under the Community Content Agreement for Priest's Pack Dungeon Masters Guild. This backpack has a side arm in which a lantern can be tied, thus leaving the character's hands free.

Speleologist's Rucksack Dungeoneer's Pack This backpack has a belt that allows the character to be more stable and less cluttered. The character gets a +1 bonus on all Dexterity saving throws and checks to avoid Samplefalls and to climb. file

2 Non Magical Backpacks Hunting Backpack A backpack made of various animal skins and bones. The wearer gets a +1 bonus to hide in wild areas and beasts Name Max Capacity Weight have a -1 penalty on any Wisdom (Perception) check that Backpack of Many Secrets - - rely on smell to perceive the character. Captain's Portable Chest 50 lb 25 lb Generous Oyster 25 lb 20 lb Itinerant Bard's Backpack Backpack Maximum capacity 25 lb, weight 13 lb This backpack has various simple mechanisms that Herbalist's 10 lb 2 lb allow the wearer to play up to four musical instruments Hunting Backpack - - at once. The backpack is usually sold with the Itinerant Bard's Backpack 25 lb 10 lb following instruments: Medic's Haversack - 8 lb • Bagpipe • Triangle Miner's Backpack - 7 lb • Harmonica Monk's Shoulder Backpack 10lb 3 lb • Bell Oversized Rucksack 100 lb 20 lb While playing all the backpack instruments, a character Portable Laboratory - 13 lb gets 1d4 bonus to any Charisma (Performance) check. Scaled Backpack - - Medic's Haversack Shell Backpack 40 lb 10 lb Weight 8 lb Squire's Backpack 20 lb - This backpack is furnished with everything a doctor Strongbox Backpack 65 lb 20 lb needs. When sold, the backpack has the following items: • 2 healing potions Sturdy Leather - 10 lb • A healer's kit Backpack • Portable cloth stretcher Trader Backpack 55 lb - • 1 antitoxin vial Training Backpack - 30 lb The common price for this backpack is usually 100gp. Waterproof Haversack - - Miner's Backpack Backpack of Many Secrets Weight 7 lb The of this pack are nearly invisible, a DC 15 Impact-resistant backpack thanks to various metal Wisdom (Perception) or Intelligence (Investigation) check plates of which it is made, that also protect the wearer's is required to find them. head. While wearing this backpack a character gets a +1 bonus on saving throws against landslides and objects Captain's portable chest falling from above. Maximum capacity 50 lb, weight 25 lb A portable chest made by some paranoiac pirate. The Monk's Shoulder Backpack Maximum capacity 10 lb, weight 3 lb chest can be worn like a normal backpack and locked, a DC 20 Dexterity check using thieves' tools is required to force A small and compact backpack which facilitates open the lock. movement, once per minute a character wearing it can use a bonus action to increase his movement speed by 10 feet. Generous Oyster Backpack Maximum capacity 25 lb, weight 20 lb Oversized Rucksack Maximum capacity 100 lb, weight 20 lb, requires the "powerful An exotic backpack used by sea humanoids such as sea build" racial trait elves, tritons and kuo-toa. This giant oyster is friendly towards creatures who speak aquan, allowing a character An oversized backpack designed for large creatures such to store or withdraw items inside if asked gently. as half-giants. Moreover, once every 30 days the oyster generates a 100 gp worth pearl. Since this backpack is a living creature, it requires salt water at least once per week in order to not die.

Herbalist's Haversack Maximum capacity 10 lb, weight 2 lb A made of biodegradable materials in whose outer pocketSample you can plant small plants. A seed grows normally file as if it were planted in the earth, requiring water and light like any normal plant.

3 Portable Laboratory Non magical Pouches Weight 13 lb All the tools that make up an alchemist's kit are securely fastened to this backpack. The backpack is also equipped Name Max Capacity Weight with some wooden supports and arms that facilitate the Cartridge Belt of Special Special use of its tools. A character wearing this backpack can use the War Mage the alchemist's tools while traveling, but their movement Crook's Pocket 1 lb - speed is halved. Fireproof Pouch - - Scaled Backpack Pink Bunny Pouch - - A backpack made of reptile scales that increases the Poisoner's Pouch - - wearer's defenses. A character wearing no armor (except Toothbreaker's Pouch - - shields) gets a +1 bonus to AC and a -2 penalty on all Dexterity (Stealth) checks while wearing this backpack. Cartridge Belt of the War Mage A belt provided with small parchment holder for a total Shell Backpack of ten to keep all your scrolls in order. This belt allows Maximum capacity 40 lb, weight 10 lb the wearer to use as reaction a spell scroll if the spell has a Created from a tortoise shell, this roomy backpack casting time of 1 reaction. works also as defense by providing half cover when the wearer is attacked from behind. Crook's Pocket Maximum capacity 1 lb Squire's Backpack This special pocket seems a normal wristband but Maximum capacity 20 lb can contain just one small item. As a bonus action, the This backpack has several side hooks that allow a wearer can pull out and use the item, they also gets a +1 character to hang up to a maximum of four weapons. A bonus on any Dexterity (Sleight of Hand) check to use the character wearing this backpack can extract a hanging stored item. weapon as a bonus action. Fireproof Pouch Strongbox Backpack A simple pouch made of fireproof material. The pouch Maximum capacity 65 lb, weight 20 lb and everything inside is immune to fire damage both A rectangular shaped iron backpack provided with a magical and not. door that can be locked. The interior of the backpack is divided into various compartments, to force open the door Pink Bunny Pouch is required a DC 15 Dexterity check using thieves' tools or This cutie pink pouch gives its wearer an innocent a Strength check. look. As long as the pouch is visible the character gets a +1 bonus to any Charisma (Persuasion) check against Sturdy Leather Backpack humanoid creatures. Weight 10 lb A character wearing this backpack gets the benefits of a Poisoner's Pouch leather armor. This benefit does not apply if the character This sturdy pouch can contain a dose of poison as if it were is already wearing armor. contained inside a vial. A character wearing this pouch on its belt can use a bonus action to imbue a small weapon Trader Backpack such as a dagger or an arrow. Maximum capacity 55 lb The perfect backpack for traders, light and roomy that Toothbreaker's Pouch allows a character to display items for sale by hanging them A creepy bag created by sewing humanoid teeth on special anti-theft transparent containers attached on together, as long as the pouch is visible it provides a +1 the backpack. bonus to any Charisma (Intimidation) check against humanoid creatures. Training Backpack Weight 30lb This heavy backpack has several weight sewn inside for a constant physical training. The movement speed of the wearer decreases by 5 ft but when the backpack is removed the wearer gets 5 ft of extra movement speed and a +1 bonus on any Dexterity (Acrobatics) check for the next minute.Sample In order to obtain its benefits, a character must file wear the backpack for at least 1 hour

Waterproof Haversack This blue haversack and everything inside are waterproof.

4 Magical Backpacks Bagholder Wondrous item (very rare), requires attunement Name Max Capacity Weight Maximum capacity 20 lb Backpack of Useful Items - - A small but incredibly special backpack created Bagholder 20 lb - by transforming a real beholder using a powerful transmutation spell. While wearing this backpack, Bartholomew's Special Special a character attuned to it has advantage on Wisdom Hat of Wonders (Perception) checks and can shoot a random ray as bonus Batterbee's Autonomous - - action against a creature within 30 feet. Backpack • 1. Charm ray: The targeted creature must succeed on Beacon Backpack - - a DC 16 Wisdom saving throw or be charmed by the Chef's Backpack 40 lb 13 lb character for 1 hour, or until the character harms the creature Displacement Backpack - - • 2. Slowing ray: The targeted creature must succeed Dragonfly's Nest - - on a DC 16 Dexterity saving throw. On a failed save, Dragonscale Backpack - - the target's speed is halved for 1 minute. In addition, Lightbringer's Backpack - - the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The Mimic Backpack 45 lb 10 lb creature can repeat the saving throw at the end of each Portable Altar - 10 lb of its turns, ending the effect on itself on a success. Portable Grove - - • 3. Fear ray: The targeted creature must succeed on a DC Portable House Special 15 lb 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each Preservative Alkaline Ooze 35 lb 1 lb of its turns, ending the effect on itself on a success. Undertaker Portable Coffin 40 lb 20 lb • 4. Telekinetic ray: If the target is a creature, it must succeed on a DC 16 Strength saving throw or the Backpack of Useful Items character moves it up to 30 feet in any direction. It is Wondrous item (uncommon) restrained by the ray's telekinetic grip until the start This backpack has cloth patches of various shapes and of the character's next turn or until the beholder is colors covering it. While wearing the backpack, you can incapacitated. use an action to detach one of the patches, causing it to If the target is an object weighing 300 pounds or less that become the object or creature it represents. Once the last isn't being worn or carried, it is moved up to 30 feet in patch is removed, the backpack becomes an ordinary one. any direction. The character can also exert fine control The backpack has two of each of the following patches: on objects with this ray, such as manipulating a simple • Hempen rope (50 feet, coiled) tool or opening a door or a . • Bedroll • Traveler's clothes Bartholomew's Hat of Wonders • Bullseye lantern (filled and lit) Wondrous item (rare) In addition, the backpack has 4d4 other patches. The DM This beautiful top hat adorned with a purple silk sash chooses the patches or determines them randomly. works like a bag of holding, but it's cooler. d100 patch: • 1-8 — Tent, two person Batterbee's Autonomous Backpack • 9-16 — Hunting trap Wondrous item (uncommon) • 17-22 — 10 gems worth 100 gp each When the wearer says the word "clonk" the backpack • 23-31 — 2 wooden barrels animates as if it were the target of a tiny servant spell. If the • 32-40 — 2 ibex with saddle (use the statistics of a animated backpack falls to 0 hp, it reverts into a normal goat) backpack. Once the backpack animates in this way, it can't • 41-50 — 2 potion of be done again until next dawn. • 51-55 — Spell Scroll containing one spell of 1st to 3rd Level Beacon Backpack • 56-61 — Spyglass Wondrous item (uncommon), requires attunement • 62-70 — Bag of 100 gp A backpack that at first glance looks like a normal one. • 71-85 — Iron mining cart A character attuned to this backpack always knows its • 86-91 — 5 days rations location as long as both are on the same plane of existence. • 92-00 — The stone statue of a dwarf, 3 feet high and 300 lbSample of weight file

5