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DAFTAR PUSTAKA
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JURNAL
Amalia, Aulia .(2012). Budaya Populer Jepang Sebagai Instrumen Diplomasi Jepang dan Pengaruhnya Terhadap Komunitas- Komunitas di Indonesia. Andalas Journal of International Studies. Vol 1, No 2.
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Bessie, Juita L.D. (2019). Implmentasi E-Commerce Dalam Industri Pariwisata. Journal of Management. Vol. 8. No. 1. Universitas Nusa Cendana Kupang, Indonesia.
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Kane, Daniel dan Brandon D. Spradley. (2020). Recognizing ESports as a Sport. The Sport Journal, Vol.22, Issue 2.
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Wang, Jay. (2006). Public Diplomacy and Global Business. The Journal of Business Strategy, Vol, 3. No, 27.
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DOKUMEN RESMI
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League of Legends. (2018). 2018 League of Legends A Season For The History Book. Diakses dalam https://nexus.leagueoflegends.com/en- us/2018/12/2018-events-by-the-numbers/
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Website LoL Gamepedia. (2018). Worlds 2018. Diakses dalam https://lol.gamepedia.com/2018_Season_World_Championship pada 11 Jnuari 2018.
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Website Korea Law Translation Center. (2016). Youth Protection Act. Diakses dalam https://elaw.klri.re.kr/eng_service/lawView.do?hseq=38401&lang=ENG
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SUMBER LAINNYA
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Kim, Sung Mi. (2016). South Korea’s Middle Power Diplomacy Change and Challenges. Asian Programme.
Melissen, Jan. (2006). Public Diplomacy Between Theory and Practice, (2006), dalam J. Noya, The Present and Future of Public Diplomacy: A European Perspective, California: Rand Corporation.
Nick Dyer-Witheford, dan Greig De Peuter. (2009). Games of Empire: Global Capitalism and Video Games. Minneapolis: University of Minnesota Press.
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