Web Browsing with Tablets: Comparing the Experience on Multiple Platforms
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Capstone Healthcare IT M&A Report Q1 2017
HEALTHCARE INFORMATION TECHNOLOGY Q1 2017 CONTACTS MERGERS AND ACQUISITIONS OVERVIEW David DeSimone The Healthcare Information Technology (HCIT) sector continued to be extremely attractive Director for mergers and acquisitions in 2016 with average EV/EBITDA multiples of 23.9x and (617) 619‐3324 average EV/Revenue multiples of 5.3x. While the number of transactions fell slightly from [email protected] the record high set in 2015, the average transaction value increased from $95.5 to $149.4 million. In part, this was due to Quintiles’ blockbuster acquisition of IMS Health in May, David Michaels which closed at $13.2 billion. Buyers spent a total of approximately $25.8 billion on Managing Director disclosed acquisitions in 2016 compared to $7.2 billion in 2015. (858) 926‐5950 [email protected] The HCIT market has profited over the past 2016 Buyer Breakdown: HCIT several years from the downstream demand of healthcare services. As more Americans seek medical attention (due to both the growing geriatric population and new STRATEGIC 21.4% 24.9% enrollees from the Affordable Care Act), Public companies are increasingly seeking digital Private solutions to improve operating efficiencies, 8.7% cut costs and assist in regulatory FINANCIAL compliances. Demand for data storage, Direct cloud technology, analytics, interoperability, Add‐on 45.1% cybersecurity, smart medical devices and electronic health record (EHR) management will help drive industry growth in 2017. Consumerization is also driving HCIT M&A activity. Individuals have become accustomed to paying for many of their healthcare expenses out‐of‐pocket and seek ways to empower their purchasing decisions through education and personalized care. -
Make the Boring Stuff Fun.Key
MAKE THE BORING STUFF FUN! using tech to engage & inspire students Katie Wardrobe Midnight Music Katie Wardrobe • online courses • music tech lesson plans • workshops • conference presentaons MUSIC TECH TEACHER PODCAST • weekly episodes • p, lesson ideas, tutorials • interviews with educators SESSION NOTES midnightmusic.com.au/vmta2017 ABOUT THIS SESSION WHAT WE’LL COVER • Ninja ways to tune instruments • Fun scales & technical work (!) • Learning notes of the staff • Create speedy backing tracks • Easy ways to record students • Gamify assessment BENEFITS OF USING TECH • Independent learning • Instant feedback • Use pre- & post-lesson me • Easy access to devices • Varies the approach to teaching WHICH DEVICES? • Opons for most devices • Use what you have • Mac, PC, Chromebooks, iOS, Android • A note about Android devices FREE OR PAID APPS & SOFTWARE? • Opons for all budgets • Benefits of paid opons • Spend wisely :) MY APPROACH… • Start small • Pracce! • Tell students you’re trying something new or having a go • Don’t use tech unless is helps, enhances or improves • Do one new thing at a me ways to transform SCALES, TECHNICAL WORK & MORE THESE ARE A FEW OF MY FAVOURITE THINGS… METRONOME & TUNER • TonalEnergy Tuner (iOS & Android) • Super Metronome Groovebox (iOS) • Tempo - Metronome with Setlists (iOS & Android) • Metronome Beats Pro • Cleartune TonalEnergy (iOS, Android) Super Metronome Groovebox (iOS) NOTES OF THE STAFF • Staff Wars (all) • Staff Wars Live (iOS) • Flashnote Derby (iOS/Android) • musictheory.net (all) • Treble Cat & Bass -
10 Bad Ass Games DONG 3
(Oldest to Newest) DONG 1: Top 6 Scariest The Cell: http://www.gameshed.com/Adventure-Games/The-Cell/play.html The House Horror: http://www.gamezhero.com/online-games/adventure-games/thehouse-horror.html exmortis: http://www.gameson.com.br/Jogos-Online/Terror/Exmortis.html Purgatorium: http://www.gameson.com.br/Jogos-Online/Terror/Purgatorium.html Bright in the Screen: http://www.newgrounds.com/portal/view/469443 Closure: http://www.newgrounds.com/portal/view/480006 DONG 2: 10 Bad ass games Dress-up Elf: http://www.badassflashgames.com/flash-arcade-game.php?gameid=34455&gamena... Mechanical Commando: http://www.newgrounds.com/portal/view/475495 Fish like a man: http://www.i-am-bored.com/bored_link.cfm?link_id=55253 Zombie Tower Defense:http://666games.net/Violent/Flash/Play/620/Zombie_Tower_Defense_3.html Zombie Bites: http://www.hairygames.com/play-zombie-bites.html Zombie Golf Riot: http://www.addictinggames.com/zombiegolfriot.html Penguinz: http://www.kongregate.com/games/LongAnimals/penguinz Curious Weltling: http://www.newgrounds.com/portal/view/390151 Tactical Assassin Substratum: http://armorgames.com/play/2500/tactical-assassin-substratum Gangsta Bean: http://www.addictinggames.com/gangstabean.html Kill Kar II: Revenge: http://www.newgrounds.com/portal/view/519830 DONG 3: Make Harry and Herimone kiss and other online games Harry and Hermione: http://www.buzzfeed.com/ashleybaccam/harry-potter-kiss-game-battle Kill the pop-ups: http://www2.b3ta.com/realistic-internet-simulator/ I Don't Even Know: http://www.i-am-bored.com/bored_link.cfm?link_id=32676 -
Ultimate Free Music Resources Guide 2018-19.Pages
U L T I M A T E F R E E M U S I C T E C H R E S O U R C E S G U I D E 2 0 1 8 / 1 9 M I D N I G H T M U S I C . C O M . A U ! THE ULTIMATE GUIDE TO 2018/19 FREE MUSIC TECH RESOURCES by midnightmusic.com.au Introduction 2 About Midnight Music 2 Lesson Plans For Resources In This Guide 2 Start Here: How to Use This Guide 3 Reading Notes Of The Staff 3 Ear Training 4 Music Theory 5 Notation 5 Recording and Sequencing 6 Creating Loops and Patterns 7 Remixing, Arranging and Composing 9 Virtual Instruments 10 Orchestra, Composers and Opera 11 Reference 13 Music History and Styles 13 Digital Portfolios: Capture Student Learning 14 Manage Your Class 14 Make Your Own Games and Quizzes 15 Utilities 16 Images, Sound Effects, Videos & Music 17 Create Your Own Website 18 Reading: Blogs 19 Listening: Podcasts 20 Free Lesson Plans & Training 21 More Help? Super-Simple Music Tech Lessons Using Free Websites 23 Connect 27 Thank You! 27 THE ULTIMATE FREE MUSIC TECH RESOURCES GUIDE 2018-19 !1 ! INTRODUCTION As a music technology in educa2on presenter and consultant, I’m always on the lookout for quality free and low-cost resources for teachers, students and other musicians. In 2009, I ran my first Music Technology On A Shoestring workshop at a conference in Melbourne, Australia, where I presented a number of the resources featured in this guide. -
Incredibox: Create, Record, and Share an Interesting Remix
Last updated 8/5/20 Incredibox: Create, Record, and Share an Interesting Remix Note: For the best experience with this website, use the Chrome web browser. 1. Getting Started a. Access Incredibox at http://www.incredibox.com/. b. There are several versions of Incredibox. For this assignment, choose one of the free web-based themes. Incredibox is also available for the iPhone and iPad, Macintosh computers, Android devices, and Windows computers. c. The concept is simple: drag an icon from the bottom of the screen on to one of the “dudes” and he’ll start beatboxing, singing, or whistling. 2. Experiment and Explore a. Spend some time experimenting with the sounds available. Drag one of the icons from the bottom of the screen (beats, effects, melodies, voices) to an empty (undressed!) dude to start playback of a sound. A new dude will appear and you can add another sound layer by dragging an icon on to the new dude. b. Deleting dudes: you can fit a maximum of 7 dudes on the screen at once. To remove or change a sound, hover your mouse over the dude and then click on the cross (the other two buttons allow you to mute or solo the Last updated 8/5/20 dude). That dude will disappear and a new dude will appear at the end of the line. 3. Make creative decisions a. After exploring the various timbres and textures that are possible, choose 7 dudes (i.e., sounds). This group of 7 will form the basis of your remix recording. b. -
Aasl Best Apps for Teaching & Learning 2018
AASL BEST APPS FOR TEACHING & LEARNING 2018 #AASLbestapps CHARGE The charge of the Best Apps for Teaching & Learning Committee is: 3 To develop an annual list of top Apps that AASL will recognize as being the best of the best for teaching and learning. The 2018 Committee Deb Logan, Chair James Allen Suzanne Liacos Dix Holly Frilot Thomasine Mastrantoni Shannon McClintock Miller Kristina Pierce Mary Morgan Ryan Joyce Valenza Chris M. Young Heather Moorefield-Lang, AASL Liaison This year we are connecting our selections to the AASL Shared Foundations. WHY APPS? WHEN DOES NATIVE APPYNESS MATTER? 1. Portability: immediate mobile accessibility 2. Manipulability: being able to use a touch screen and use scootch features 3. Access to the camera 4. AR/VR/MR features 5. Personalization 6. Multiple response 7. Use of specialized tools/accessories/pens 25 Best Apps For Teaching and Learning Clips » Level: All » Developer: Apple » Platform: iOS 10 » Cost: Free Complete Fairytale Play Theater » Level: Pre-School - Middle School 12 » Developer: Nosy Crow » Platform: iOS » Cost: $4.99 Engaging Congress » Level: Middle School » Developer: Indiana University » Platform: iOS, Google Play » Quick Tip: The screen will indicate 14 when there are interactive activities for the user » Cost: Free Google Spotlight Stories » Level: Upper Elementary - High School 16 » Developer: Google » Platform: iOS, Google Play » Cost: Free Google Translate » Level: All » Developer: Google » Platform: iOS, Google Play 18 » Cost: Free GooseChaseEDU » Level: All » Developer: Goose Chase Adventures » Platform: iOS, Google Play 20 » Cost: Free for basic version Hopscotch » Level: 3rd Grade - Middle School » Developer: Hopscotch 22 Technologies » Platform: iOS » Cost: Free. -
Vital Web Stats—And More
Vital Web Stats—And More You have been invited to share your opinions My Account | Sign In Not a member? Join now What do savvy IT buyers think about the leading IT products? Can you help eWEEK find out? Home > ReviewsJust > Vitalclick WebOK toStats—And begin the More survey! VitalAnd, by Web the way, Stats—And there's a chance to Morewin some cool tech TABLE OF CONTENTS gadgets at its end. • Introduction By Jim Rapoza • WebTrends Reporting August 26, 2002 Center 5.0 Be the first to comment on • Sitecatalyst 8.0 this article • Executive Summary: WebTrends Reporting How many hits are we getting? Which are the most popular pages on Center 5.0 our site? Where are visitors coming from? • Executive Summary: Sitecatalyst 8.0 These are the most common questions Web site administrators have on a daily basis about their site. But when it comes down to improving the TOPIC CENTERS site for visitors, knowing how your site is really used and getting rid of Content Creation waste in the site, a lot more information is necessary. Database Desktops & Notebooks There are many technologies for analyzing and reporting on the Enterprise Apps massive amount of information generated by busy Web sites. These Infrastructure range from traditional log file analyzers to network sniffers to agents Linux & Open Source installed on the Web server to services that receive information Macintosh whenever a page is accessed. Messaging/Collaboration Mobile & Wireless Search Most small sites can get by with simple tools that answer only the most Security basic questions. However, large content and e-commerce sites, as well Storage as those in large enterprises, require applications that can provide More Topics > detailed, flexible analysis capabilities. -
Ziff Davis Australia Pty Ltd. GAME of SKILL COMPETITION TERMS and CONDITIONS 1. by Participating in the Maximus Game on Compet
Ziff Davis Australia Pty Ltd. GAME OF SKILL COMPETITION TERMS AND CONDITIONS 1. By participating in the Maximus Game On Competition (the "Competition") promoted by Ziff Davis Australia Pty Ltd (the "Promoter"), you agree to these Official Terms and Conditions (the “Terms and Conditions”). When you enter the Competition, these Terms and Conditions become a contract between you and the Promoter, so read them carefully before participating. This contract includes, without limitation, an indemnification by you of the released parties listed below and a limitation of your rights and remedies. 2. The Promoter’s address is Suite 2, Level 9, 100 William Street, Woolloomooloo, NSW 2011. ABN: 35 163 234 357. 3. Entry is open to users who are legally resident in Australia and are eighteen (18) years of age or over. Entrants who are eligible to enter the Competition pursuant to these Terms and Conditions are referred to as “Eligible Entrants.” 4. All previous winners of any Competition promoted by Promoter during the nine (9) month period prior to the Selection Date are not eligible to enter. Any individuals (including, but not limited to, employees, consultants, independent contractors and interns) who have, within the past six (6) months, held employment with or performed services for the Promoter or any organizations affiliated with the sponsorship, fulfilment, administration, prize support, advertisement or promotion of the Competition (“Employees”) are not eligible to enter or win. Immediate Family Members and Household Members are also not eligible to enter or win. “Immediate Family Members” means parents, step-parents, legal guardians, children, step-children, siblings, step-siblings or spouses of an Employee. -
Case Study Ziff Davis Enterprise Customer Insight from the Palms of Their Hands
Case Study Ziff Davis Enterprise Customer Insight From the Palms of Their Hands Ziff Davis Enterprise creates innovative print and online media that targets IT professionals across the industry with news and analysis, research, information sources, events, and more. With a dedicated base of more than 5.5 million enterprise IT decision-makers, Ziff Davis con- nects companies and customers in meaningful ways. Ziff Davis’ eWEEK publication is a leading print and online high-tech news source. With an objective of enabling readers to successfully evaluate, deploy, and leverage new technology solutions that suit each of their unique needs, eWEEK was dedicated to listening to their read- ers’ requirements and delivering superior insight to their customer base. In recent years, eWEEK, along with many other market researchers, had noticed that re- sponse rates for online surveys have been declining. Customer communication, however, had become even more imperative in order to continue to deliver relevant, valuable information to readers. eWEEK decided to connect to users on their mobile phones using the Survey Analyt- ics SurveySwipe application. • SurveySwipe allows mobile users to answer questions and earn points for their re- sponses. • Points can be redeemed for various prizes like application downloads, gift cards, and other deals from participating partners. • SurveySwipe can also be used by existing market research and panel companies as a data collection platform from members of their existing panels. • SurveySwipe supports all four major smartphone platforms - iPhone/iOS, Android, Win- dows Phone 7 and BlackBerry. “The SurveySwipe application is one of the first of its kind and part of Survey Analyt- ics commitment to innovation,” said Vivek Bhasarkan, President and CEO of Survey Analytics. -
Chapter 18 Magazines and Newsletters
Chapter 18 Magazines and Newsletters 18.1 ... The Beginning Publication of personal computing articles was initially in electronic magazines such as Popular Electronics, QST and Radio-Electronics. Then came the magazines and newsletters devoted to personal computing and microcomputers. Most of these initial publications were not specific to a particular microprocessor or type of microcomputer. The following are some of the more significant publications. The first publication devoted to personal computing was the Amateur Computer Society ACS Newsletter. The editor was Stephen B. Gray who was also the founder of ACS. The first issue was published in August 1966 and the last in December 1976. It was a bi- monthly directed at anyone interested in building and operating a personal computer. The newsletter was a significant source of information on the design and construction of a computer during the time period it was published. The PCC Newsletter was published by Robert L. Albrecht of the People's Computer Company in California. The first issue was published in October 1972. The first issue cover stated it “is a newspaper... about having fun with computers, learning how to use computers, how to buy a minicomputer for yourself your school and books films and tools of the future.” The newspaper name changed to the People’s Computers with a magazine type of format in May-June 1977. Hal Singer started the Micro-8 Newsletter in September 1974. This was a newsletter published by the Micro-8 Computer Users Group, originally the Mark-8 Group for Mark-8 computer users. Another publication started in 1974, was The Computer Hobbyist newsletter. -
Silver Spoon Oligarchs
CO-AUTHORS Chuck Collins is director of the Program on Inequality and the Common Good at the Institute for Policy Studies where he coedits Inequality.org. He is author of the new book The Wealth Hoarders: How Billionaires Pay Millions to Hide Trillions. Joe Fitzgerald is a research associate with the IPS Program on Inequality and the Common Good. Helen Flannery is director of research for the IPS Charity Reform Initiative, a project of the IPS Program on Inequality. She is co-author of a number of IPS reports including Gilded Giving 2020. Omar Ocampo is researcher at the IPS Program on Inequality and the Common Good and co-author of a number of reports, including Billionaire Bonanza 2020. Sophia Paslaski is a researcher and communications specialist at the IPS Program on Inequality and the Common Good. Kalena Thomhave is a researcher with the Program on Inequality and the Common Good at the Institute for Policy Studies. ACKNOWLEDGEMENTS The authors wish to thank Sarah Gertler for her cover design and graphics. Thanks to the Forbes Wealth Research Team, led by Kerry Dolan, for their foundational wealth research. And thanks to Jason Cluggish for using his programming skills to help us retrieve private foundation tax data from the IRS. THE INSTITUTE FOR POLICY STUDIES The Institute for Policy Studies (www.ips-dc.org) is a multi-issue research center that has been conducting path-breaking research on inequality for more than 20 years. The IPS Program on Inequality and the Common Good was founded in 2006 to draw attention to the growing dangers of concentrated wealth and power, and to advocate policies and practices to reverse extreme inequalities in income, wealth, and opportunity. -
Zdnet: Interactive Week: Tim O'reilly: the Web Is a Giant Supercomputer
ZDNet: Interactive Week: Tim O'Reilly: The Web Is A Giant Supercomputer Cameras | Reviews | Shop | Business | Help | News | Handhelds | GameSpot | Holiday | Downloads | Developer • Download The Future Interactive Week • Most Popular Products • Free Downloads ZDNet > Business & Tech > Interactive Week > Tim O'Reilly: The Web Is A Giant Supercomputer • Search Tips Search For: • Power Search Inter@ctive Week News Top News Updated November 17, 2000 9:58 PM ET Free Newsletter Tim O'Reilly: The Web Is A Giant ArrowAnalysts Say Nortel Supercomputer Won't Recover Quickly August 28, 2000 8:22 AM ET ArrowZipLink Suspends Operations By Mike Dempster News & Views Commerce One Home Arrow Official Denies Sales News Scan Tim O'Reilly is founder and president of O'Reilly & Rumors Opinion Associates, one of the world's leading publishers of computer Special Reports books that pioneers and champions Web content ArrowBritannica.com To development. O'Reilly is an ardent defender of open source Print Issues Cut 75 Jobs software, an activist for Internet standards, an author and an Exclusives L&H Vows To Restore editor. His company also produces travel books and guides Arrow Interviews Profitability that help patients navigate the medical system. @Net Index ArrowCNET's Proportion Of Internet 500 Equity Revs Declining You have said that a major change in the next few years will be people's realization that what we've done with the Topics Web is build one giant computer. Can you explain? E-mail this story! Well, actually, the realization is coming now. What we'll see in 2004 is the fulfillment of that realization.