The Shadowrun 5 Superboook V9.5

Total Page:16

File Type:pdf, Size:1020Kb

The Shadowrun 5 Superboook V9.5 0 THE SHADOWRUN 5 SUPERBOOOK V9.5 /u/xippilli Special Thanks to /u/LuluBear, /u/JustMass, /u/omikias /r/Shadowrun/comments/28b4q3/the_shadowrun_5_superbook/ Abstract This document does NOT have all of the intricately detailed information, lore, archetype descriptions and examples, beautiful art, example gameplay scenarios, or anything else that is truly necessary to play and appreciate SR5. You cannot play SR5 with this document alone, you will need to actually buy the books yourself. Support Catalyst! 1 Table of Contents Character Creation 2 Tables 2 Step By Step 3 Character Advancement 6 Qualities 7 Positive Qualities 7 Negative Qualities 9 Skills Skill Tables 11 General Skill Rules 13 Doing Stuff 20 Test Rules 20 Edge 21 The Combat Turn 22 Movement Rules and Actions 23 Free Actions 24 Simple Actions 25 Complex Actions 26 Interrupt Actions 27 Combat 28 Combat Concepts 28 Resolving Combat Defending in Combat 31 Healing Melee Combat 32 Unarmed Armed Multiple Attackers Reach Weapons Ranged Combat 34 Combat Concepts Attack Modifiers Weapons Ammunition 45 Arrowheads Ammunition The Matrix Vehicles and Rigging Magic Gear GM Improv tables These are all screwed up anyway whatever I’ll fix it later. It also keeps changing. If someone else wants to fix this before I get to it (It’s sort of at the bottom of my list), shoot it to me, I’ll put it up here, and I’ll give you credit for giving us a proper ToC. ;] 2 Character Creation Human BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 1/6 1/6 1/6 1/6 1/6 1/6 1/6 2/7 Nartaki (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 16 1/6 1/6 1/6 1/6 1/6 1/6 1/6 BONUS: Shiva Arms, Striking Skin Pigmentation Elf BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 2/7 1/6 1/6 1/6 1/6 1/6 3/8 1/6 BONUS: Low-Light Vision Dryad (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 2/7 1/6 1/5 1/6 1/6 1/6 3/8 1/6 BONUS: Glamour, Low-Light Vision, Symbiosis Nocturna (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/5 3/8 1/6 1/6 1/6 1/6 1/6 2/7 1/6 BONUS: Allergy (Sunlight, Mild), Low-Light Vision, Keen-earned, Nocturnal, Unusual Hair (Colored Fur) Wakyambi (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 2/7 1/6 1/6 1/6 1/5 2/7 1/6 2/7 BONUS: Celerity, Elongated Limbs, Low-Light Vision Xapiri Thëpë (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 2/7 1/6 1/6 1/6 1/5 1/6 2/7 1/6 BONUS: Allergy (Pollutants, Mild), Low-Light Vision, Photometabolism Dwarf BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 3/8 2/7 1/5 3/8 2/7 1/6 1/6 1/6 1/6 BONUS: Thermographic Vision, +2 dice for pathogen and toxin resistance, 20% increased social lifestyle cost Gnome (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/4 2/7 1/6 1/4 2/7 2/7 1/6 1/6 1/6 BONUS: Arcane Arrester (2), Neoteny, Thermographic Vision Hanuman (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 2/7 1/6 2/7 1/6 1/5 2/7 1/5 1/6 BONUS: Low-Light Vision, Monkey Paws, Prehensile Tail, Unusual Hair (Body) Koborokuru (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 2/7 1/6 1/6 2/7 2/7 1/6 1/6 1/6 1/6 BONUS: Celerity, Resistance to Pathogens/Toxins, Thermographic Vision, Unusual Hair Menehune (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 2/7 2/7 1/5 2/7 1/6 1/6 1/6 1/6 1/6 BONUS: Resistance to Pathogens/Toxins, Thermographic Vision, Underwater Vision 3 Ork BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 4/9 1/6 1/6 3/8 1/6 1/5 1/6 1/5 1/6 BONUS: Low-Light Vision Hobgoblin (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 1/6 1/6 1/6 2/7 1/6 1/5 1/6 2/7 1/6 BONUS: Fangs, Low-Light Vision, Extravagent Eyes, Poor Self Control (Vindictive) Ogre (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 4/9 1/6 1/5 3/8 2/7 1/5 1/6 1/4 1/6 BONUS: Low-Light Vision, Ogre Stomach Oni (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 3/8 2/7 1/6 2/7 1/6 1/5 1/6 2/7 1/6 BONUS: Low-Light Vision, Striking Skin Pigmentation Satyr (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 2/7 1/6 2/7 2/7 1/6 1/6 1/6 1/5 1/6 BONUS: Low-Light Vision, Satyr Legs Troll BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 5/10 1/5 1/6 5/10 1/6 1/5 1/5 1/4 1/6 BONUS: Thermographic Vision, +1 Reach, +1 Dermal Armor, 100% Increased Lifestyle Cost Cyclops (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 5/10 1/5 1/6 6/11 1/6 1/4 1/5 1/4 1/6 BONUS: Cyclopean Eye, +1 Reach Fomorian (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 4/9 1/5 1/6 5/10 1/5 1/4 1/4 1/5 1/6 BONUS: Arcane Arrester (1), Thermographic Vision, +1 Reach Giant (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 5/10 1/5 1/5 5/10 1/6 1/5 1/5 1/5 1/6 BONUS: Dermal Alteration (Bark), Thermographic Vision, +1 Reach Minotaur (RF) BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE 6/11 1/5 1/6 5/10 1/6 1/5 1/6 1/4 1/6 BONUS: Goring Horns, Thermographic Vision, +1 Reach Centaur BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE MAG 3/8 1/6 1/6 3/8 1/6 1/6 1/5 1/5 1/5 1 BONUS: Low-Light Vision, Thermographic Vision, Magic Sense, Natural Weapon (Kick: DV (STR+2)P, AP+1, +1 Reach), Search; Movement (x1/x4/x4) Naga BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE MAG 3/8 1/4 2/7 4/9 2/7 1/6 1/6 2/7 1/5 1 BONUS: Armor 8, Cold-Blooded, Dual Natured, Guard, Natural Weapon (Bite: DV(STR+1)P, AP-2, Reach -1), Venom 4 Pixie BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE MAG 1/2 3/8 3/8 1/2 3/8 2/7 2/7 3/8 2/7 1 BONUS: Astral Perception, Concealment (Self Only), Vanishing, Uneducated; Movement (x1/x2/+1;x2/x6/x2m flight) Sasquatch BODY AGILITY REACTION STRENGTH WILL LOGIC INTUITION CHARISMA EDGE MAG 6/11 1/6 1/6 5/10 1/6 1/6 1/6 1/6 1/6 1 BONUS: Dual Natured, Mimicry, Natural Weapon (Claws: DV(STR+1)P, AP-, +1 Reach), Uneducated PRIORITY SPECIAL PTS (±Karma) ATTRIB MAGIC OR RESONANCE SKILLS RESOURCES A Human – 9 24 Magician/Mystic Adept: Magic 6, two 46/10 450,000¥ Nartaki - 8 Rating 5 Magical Skills, 10 spells Elf – 8 Dryad Technomancer: Resonance 6, two Nocturna Rating 5 Resonance skills, 5 complex Wakyambi (-12) forms Xapiri Thëpë Dwarf – 7 Gnome (-7) Hanuman (-5) Koborokuru Menehune (-2) Ork – 7 Hobgoblin (-5) Ogre (-8) Oni (-4) Satyr (-10) Troll – 5 Cyclops (-2) Fomorian (-12) Giant (-2) Minotaur (-2) Centaur – 6 (-25) Naga – 4 (-25) Pixie – 6 (-15) Sasquatch – 5 (-20) Shapeshifter Bovine;Vulpine – 8 (-5) Canine;Falconine – 7 (-10) Lupine;Equine – 6 (-15) Ursine;Leonine – 4 (-20) Pantherine;Tigrine – 4 (-25) B Human – 7 20 Magician or Mystic Adept: Magic 4, 36/5 275,000¥ Nartaki – 6 two Rating 4 Magical skills, 7 spells Elf – 6 Dryad Technomancer: Resonance 4, two Nocturna Rating 4 Resonance skills, 2 complex Wakyambi (-12) forms Xapiri Thëpë Dwarf – 4 Adept: Magic 6, one Rating 4 Active Gnome (-7) Skill Hanuman (-5) Aspected Magician: Magic 5, one Koborokuru Rating 4 Magical skill group Menehune (-2) Ork – 4 Hobgoblin (-5) Ogre (-8) Oni (-4) 5 Satyr (-10) Troll – 0 Cyclops (-2) Fomorian (-12) Giant (-2) Minotaur (-2) Centaur - 3 Naga – 2 (-25) Pixie – 3 (-15) Sasquatch – 2 (-20) Shapeshifter Bovine;Vulpine – 6 (-5) Canine;Falconine – 5 (-10) Lupine;Equine – 4 (-15) Ursine;Leonine – 2 (-20) Pantherine;Tigrine – 2 (-25) C Human – 5 16 Magician or Mystic Adept: Magic 3,5 28/2 140,000¥ Nartaki - 4 spells Elf – 3 Dryad Technomancer: Resonance 3,1 Nocturna complex forms Wakyambi (-12) Xapiri Thëpë Adept: Magic 4, one Rating 2 Active Dwarf – 1 Skill Gnome (-7) Hanuman (-5) Aspected Magician: Magic 3, one Koborokuru Rating 2 Menehune (-2) Ork – 0 Magical skill group Hobgoblin (+5) Ogre (8) Oni (+4) Satyr (-10) Centaur – 0 (-25) Naga – 0 (-25) Pixie – 0 (-15) Sasquatch – 0 (-20) Shapeshifter Bovine;Vulpine – 4 (-5) Canine;Falconine – 3 (-10) Lupine;Equine – 2 (-15) Ursine;Leonine – 0 (-20) Pantherine;Tigrine – 0 (-25) D Human – 3 14 Adept: Magic 2 22/0 50,000¥ Nartaki - 2 Elf – 0 Aspected Magician: Magic 2 Dryad Nocturna Wakyambi (-12) Xapiri Thëpë E Human – 1 12 None 18/0 6,000¥ Nartaki 6 The Priority Table Special Points, Attributes, Magic/Resonance, Skills, and Resources can all be issued a priority value from A to E.
Recommended publications
  • On the Mechanics of the Bow and Arrow 1
    On the Mechanics of the Bow and Arrow 1 B.W. Kooi Groningen, The Netherlands 1983 1B.W. Kooi, On the Mechanics of the Bow and Arrow PhD-thesis, Mathematisch Instituut, Rijksuniversiteit Groningen, The Netherlands (1983), Supported by ”Netherlands organization for the advancement of pure research” (Z.W.O.), project (63-57) 2 Contents 1 Introduction 5 1.1 Prefaceandsummary.............................. 5 1.2 Definitionsandclassifications . .. 7 1.3 Constructionofbowsandarrows . .. 11 1.4 Mathematicalmodelling . 14 1.5 Formermathematicalmodels . 17 1.6 Ourmathematicalmodel. 20 1.7 Unitsofmeasurement.............................. 22 1.8 Varietyinarchery................................ 23 1.9 Qualitycoefficients ............................... 25 1.10 Comparison of different mathematical models . ...... 26 1.11 Comparison of the mechanical performance . ....... 28 2 Static deformation of the bow 33 2.1 Summary .................................... 33 2.2 Introduction................................... 33 2.3 Formulationoftheproblem . 34 2.4 Numerical solution of the equation of equilibrium . ......... 37 2.5 Somenumericalresults . 40 2.6 A model of a bow with 100% shooting efficiency . .. 50 2.7 Acknowledgement................................ 52 3 Mechanics of the bow and arrow 55 3.1 Summary .................................... 55 3.2 Introduction................................... 55 3.3 Equationsofmotion .............................. 57 3.4 Finitedifferenceequations . .. 62 3.5 Somenumericalresults . 68 3.6 On the behaviour of the normal force
    [Show full text]
  • Shooting the Longbow
    Shooting the Longbow Some coaching tips Steve Purkiss (Fox Archers) Equipment Bows Longbows, being made from wood, need to be protected from the elements. Even a “varnished” bow can let in moisture due to marks and scratches from regular use. Polish the bows with a wax polish, Danish Oil or even a smear of vaseline to help keep out the wet which can ruin your bow. Pay special attention to the area where the arrow “passes” the bow as obvious wear will take it down to exposed wood. Also keep the string waxed, most modern strings are fairly waterproof but as the string is twisted and the strands rub against each other under tension waxing helps cut down wear. Apply wax to the string and then rub with a small piece of leather this warms the wax and string and helps the wax to move between the strands. If you are used to shooting a recurve bow then you will find that the draw weight of a longbow feels different to a recurve simply due to the nature of the beast and therefore if you are used to a 30lb recurve you might find a 35lb longbow comfortable. The bracing height of the bow is the distance from the string to the belly of the bow (the part of the bow facing you when you hold it to shoot). This is often written on the bow (normally 5.5” to 6.5”) set your bow up to this height for optimum performance. Always “warm up” your bow before you shoot, this is done by rubbing the bow with a cloth and then repeatedly drawing the bow to half draw and gradually increasing to full draw either in the normal manner of by putting your foot against the grip and holding the string then you can use you foot and hand to extend the bow.
    [Show full text]
  • Spotlight on Erie – 19 Flagship Multimedia, Inc, 1001 State St., Julian Is Referring to Voodoo Able, with Window Air Condition- Suite 901, Erie, Pa, 16501
    CONTENTS: From the Editors The only local voice for Gainfully employing Erie’s strengths news, arts, and culture. September 28, 2016 Editors-in-Chief: live on the lower west This circumstance, as we all Brian Graham & Adam Welsh side of Erie, and I like my know, has a paralyzing ripple Managing Editor: Just a Thought – 4 Katie Chriest “I neighborhood a lot.” effect. Assignment Editor: Taking a cue from autumn That’s how Dan Schank be- “When the health of our Nick Warren gins his feature on concentrated schools relies on the value of Contributing Editors: poverty in this issue. Schank’s our properties, we incentivize Ben Speggen opening immediately under- flight and punish those who Jim Wertz A Day in the Life of an Erie City mines the generalization that stay put,” Schank writes. “When Contributors: Lisa Austin, Civitas Firefighter – 7 young professionals don’t want trust breaks down between our Ed Bernik to live here. The reality, as usu- police and our most vulnerable Mary Birdsong Running into a blazing building al, is far more nuanced than the neighborhoods, crime flourish- Tracy Geibel Lisa Gensheimer can be ‘terrifying,’ but some supposition. es and abuses occur. When fear Gregory Greenleaf-Knepp As Schank explains, “the prob- of that crime escalates, foot traf- Dan Schank choose to do it, anyway. Tommy Shannon lem isn’t that I wouldn’t be fic disappears, businesses fail, Ryan Smith happy in Frontier or Fairview. and basic needs can’t be met.” Ti Sumner Matt Swanseger The problem is that I’m already Schank’s approach is multifac- Bryan Toy happy where I am.
    [Show full text]
  • Schurken Im Batman-Universum Dieser Artikel Beschäftigt Sich Mit Den Gegenspielern Der Comic­Figur „Batman“
    Schurken im Batman-Universum Dieser Artikel beschäftigt sich mit den Gegenspielern der Comic-Figur ¹Batmanª. Die einzelnen Figuren werden in alphabetischer Reihenfolge vorgestellt. Dieser Artikel konzentriert sich dabei auf die weniger bekannten Charaktere. Die bekannteren Batman-Antagonisten wie z.B. der Joker oder der Riddler, die als Ikonen der Popkultur Verankerung im kollektiven Gedächtnis gefunden haben, werden in jeweils eigenen Artikeln vorgestellt; in diesem Sammelartikel werden sie nur namentlich gelistet, und durch Links wird auf die jeweiligen Einzelartikel verwiesen. 1 Gegner Batmans im Laufe der Jahrzehnte Die Gesamtheit der (wiederkehrenden) Gegenspieler eines Comic-Helden wird im Fachjargon auch als sogenannte ¹Schurken-Galerieª bezeichnet. Batmans Schurkengalerie gilt gemeinhin als die bekannteste Riege von Antagonisten, die das Medium Comic dem Protagonisten einer Reihe entgegengestellt hat. Auffällig ist dabei zunächst die Vielgestaltigkeit von Batmans Gegenspielern. Unter diesen finden sich die berüchtigten ¹geisteskranken Kriminellenª einerseits, die in erster Linie mit der Figur assoziiert werden, darüber hinaus aber auch zahlreiche ¹konventionelleª Widersacher, die sehr realistisch und daher durchaus glaubhaft sind, wie etwa Straûenschläger, Jugendbanden, Drogenschieber oder Mafiosi. Abseits davon gibt es auch eine Reihe äuûerst unwahrscheinlicher Figuren, wie auûerirdische Welteroberer oder extradimensionale Zauberwesen, die mithin aber selten geworden sind. In den frühesten Batman-Geschichten der 1930er und 1940er Jahre bekam es der Held häufig mit verrückten Wissenschaftlern und Gangstern zu tun, die in ihrem Auftreten und Handeln den Flair der Mobster der Prohibitionszeit atmeten. Frühe wiederkehrende Gegenspieler waren Doctor Death, Professor Hugo Strange und der vampiristische Monk. Die Schurken der 1940er Jahre bilden den harten Kern von Batmans Schurkengalerie: die Figuren dieser Zeit waren vor allem durch die Abenteuer von Dick Tracy inspiriert, der es mit grotesk entstellten Bösewichten zu tun hatte.
    [Show full text]
  • El Paso County, Colorado COVID Operating Expenses CARES Act Transparency Reporting Oct-20 Payment Date Vendor Payee Payment Amou
    El Paso County, Colorado COVID Operating Expenses CARES Act Transparency Reporting Oct-20 Payment Payment Date Vendor Payee Amount Description of Purchases Department Invoice # 3/18/2020 Dr Robin Johnson MD 2,125.00 Medical Director Covid19 Services Public Health 2020-03 3/19/2020 Diamond Shamrock 5.63 Public Health Fuel Covid-19 Public Health 583027 3/31/2020 Dr Robin Johnson MD 212.50 Medical Director Covid19 Services Public Health 2020-03 4/2/2020 Western Paper Distributors Inc 4,998.94 Covid19 Disinfectant Cleaning Supplies Sheriff 3654762 4/2/2020 Western Paper Distributors Inc 10,129.38 Covid19 Disinfectant Cleaning Supplies Sheriff 3654763 4/2/2020 Western Paper Distributors Inc 12,678.72 Covid19 Disinfectant Laundry Supplies Sheriff 3656506 Hygiene Products - Razors, Toothbrush, 4/9/2020 ICS Jail Supplies Inc 3,270.00 Combs Sheriff W3574400 Hygiene Products - Razors, Toothbrush, 4/9/2020 ICS Jail Supplies Inc 509.00 Combs Sheriff W3574600 4/9/2020 Waxie Sanitary Supply 109.29 Disinfectant &dispenser to Patrol Vehicles Sheriff 78999046 4/9/2020 Waxie Sanitary Supply 53.95 Covid19 Disinfectant Cleaning Supplies Sheriff 78995087 4/9/2020 Waxie Sanitary Supply 7,848.34 Covid19 Disinfectant Cleaning Supplies Sheriff 79008445 4/9/2020 Waxie Sanitary Supply 5,087.50 Disposable Gloves Sheriff 78999288 N95 Disposable Particulate Respirator 4/16/2020 4MD Medical Solutions LLC 1,790.00 Mask Emergency Managemen1815743 4/16/2020 Best Buy Gov, LLC 207.79 USB to VGA Adapters for Computers Public Health 004196 4/16/2020 Best Buy Gov, LLC 389.63
    [Show full text]
  • Revved up Innovation for Road and Racetrack
    1 // 2014 Revved up Innovation for road and racetrack Robot Kenshiro has more than 160 muscles Long a source of fascination: flying cars 2 Contents __ __ Contents 3 The big picture p. 8 4 Research robot youBot News 6 Redefining the kilogram Editorial In focus When the small 8 Full throttle With Nico Müller at the trial race for the Formula Renault 3.5 in Monza. motor is as 15 Made for extreme environments Zytek’s John Manchester on the requirements important as the for motors in racing. big one 16 “Velocity and environmentalism are not mutually exclusive” p. 26 Dominik Stockmann of maxon motor about the future of automobility. p. 29 p. 22 19 Staying on track Driver assist systems are becoming more and more important. In critical situations they may save lives. 22 Smart head The FiberCut laser cutting head always keeps the right tool gap to the workpiece. p. 16 Eugen Elmiger, CEO, maxon motor ag Innovation 24 Power like a manga hero The robot Kenshiro looks similar to a comic character. However, it is really modeled to resemble humans. On the racetrack, every turn counts. The same is true for the road. This is one reason Exploration 26 Earth’s hot sister planet why engineers are developing smarter and p. 15 p. 19 470 °C – maxon motor develops motors to withstand smarter assistance systems for us drivers. the temperatures on Venus. Be it for efficient engine performance, better aerodynamics, or improved safety. This Expertise usually requires small, reliable drives that 29 Energy efficiency in microdrives generate a lot of power without taking too much space.
    [Show full text]
  • Coaches Manual
    CHAPTER 9: EQUIPMENT & FACILITIES 9.1. PRELIMINARIES For an archery course to be successful, there are certain items that must be available, in Upper limb good condition and ready for each lesson. The coach must have the knowledge to properly String set up and maintain the equipment throughout the program. Arrow rest Centre serving The coach must also progressively introduce and explain the equipment to the novices. Take Nocking point Hand position care to not overburden them with too much information at once. Back of the bow Bracing height Since a certain proportion of athletes are left Front of the bow handed, about 20% of the available equipment Lower limb should be for those who will shoot left handed and the rest for the right handed archers in the group. In some countries, and among some ethnical groups, this percentage has to be strongly modified. Most modern entry-level bows are takedown 9. 2. SHOOTING SIDE recurves – i.e. the limbs can be removed from Since some shooting accoutrements are specific the riser and used in a right or left handed to the shooting side, each novice’s shooting riser. side should be identified before selecting their equipment. The shooting side can be selected either according to dominant eye or by dominant (preferred) hand. However the shooting side is selected, be sure that the novice can aim with the eye on that side. This means that either the eye dominance matches the shooting side, or the archer can close the non-aiming eye without interfering with the shot. In a pinch, an eye patch can be used to cover the non-aiming eye.
    [Show full text]
  • The Batman Jumper, a Little Forgotten Animated Series Based on One Of
    Welcome to The Batman jumper, a little forgotten animated series based on one of the more popular characters of the DC universe, here you will have to deal with general crime, mad scientists, super-criminals and of course alien invasions. This one is a weirder one, mostly because a lot of the more well-known rogues got redesigns or general changes to how their abilities work, or hell start out as completely different people all together with different backgrounds then you are used to. You will arrive 3 days before the Joker makes himself known, and 3 years after the Batman started. Take 1000cp to make sure you survive. Locations. Gotham city: This is your starting city by default, while other cities do exist it is up to you to go to them. Gotham city is a polluted mess of a city, it’s sky at night is burnt either a toxic green, or an ominous red. The water around the docks is a disgusting green, and most of the urban landscape hasn’t been updated since the 1930s. The crime-rates are horrendous and for some reason the police and criminals use advanced energy weapons which is a strange contrast compared to the city itself. Origins. Drop in: You wake up on a bench in Gotham Park, you have no background or memories with this option. Which can be a good thing in certain situations, the bad news is you have no legal documentation or nowhere to live. Good luck jumper, you’re going to need it. Vigilante: Perhaps something horrible happened to you in your childhood, or maybe you just can’t sit back watching the police constantly fail at keeping the crime at bay.
    [Show full text]
  • F9 Production Information 1
    1 F9 PRODUCTION INFORMATION UNIVERSAL PICTURES PRESENTS AN ORIGINAL FILM/ONE RACE FILMS/PERFECT STORM PRODUCTION IN ASSOCIATION WITH ROTH/KIRSCHENBAUM FILMS A JUSTIN LIN FILM VIN DIESEL MICHELLE RODRIGUEZ TYRESE GIBSON CHRIS ‘LUDACRIS’ BRIDGES JOHN CENA NATHALIE EMMANUEL JORDANA BREWSTER SUNG KANG WITH HELEN MIRREN WITH KURT RUSSELL AND CHARLIZE THERON BASED ON CHARACTERS CREATED BY GARY SCOTT THOMPSON PRODUCED BY NEAL H. MORITZ, p.g.a. VIN DIESEL, p.g.a. JUSTIN LIN, p.g.a. JEFFREY KIRSCHENBAUM, p.g.a. JOE ROTH CLAYTON TOWNSEND, p.g.a. SAMANTHA VINCENT STORY BY JUSTIN LIN & ALFREDO BOTELLO AND DANIEL CASEY SCREENPLAY BY DANIEL CASEY & JUSTIN LIN DIRECTED BY JUSTIN LIN 2 F9 PRODUCTION INFORMATION PRODUCTION INFORMATION TABLE OF CONTENTS THE SYNOPSIS ................................................................................................... 3 THE BACKSTORY .............................................................................................. 4 THE CHARACTERS ............................................................................................ 7 Dom Toretto – Vin Diesel ............................................................................................................. 8 Letty – Michelle Rodriguez ........................................................................................................... 8 Roman – Tyrese Gibson ............................................................................................................. 10 Tej – Chris “Ludacris” Bridges ...................................................................................................
    [Show full text]
  • Criminals Clone Wars Fan Sourcebook
    Criminals Clone Wars Fan Sourcebook RYAN BROOKS, KEITH KAPPEL ©2009 Fandom Comics and ® & ™ where indicated. All rights re- Credits served. All material contained within this document not already under ownership of seperate parties are intellectual property of Fandom Comics. WRITERS Keith Kappel The Wizards of the Coast logo is a registered trademark owned by Wizards of the Coast, Inc. Original document design created by Wizards of the Coast, Inc. EDITORS Ryan Brooks, Keith Kappel The d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc. DESIGN Ryan Brooks Star Wars® and all related material are trademarks of LucasFilm Ltd. or their respective trademark and copyright holders. Unless WEB PRODUCTION Ryan Brooks otherwise stated, all original material held within this document is intellectual property of Fandom Comics. Fandom Comics is not affiliated in any way to LucasFilm, Ltd. or Wizards of the Coast, chapter V Brian Ching, Cam Kennedy, Inc. Fillbach Brothers, Genndy Tartakovsky, Grant Gould, Jan Duursema, LucasArts, LucasFilm LTD., Luke Ross, Some rules mechanics are based on the Star Wars Roleplaying OFFICIAL ARTWORK Penny-arcade.com, Ramón K. Pérez Game Revised Core Rulebook by Bill Slavicsek, Andy Collins, and JD Wiker, the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS® game designed by Jonathan Tweet, Monte Cook, 2 Allies and opponents Skip Williams, Richard Baker, and Peter Adkinson. Criminals Any similarities to actual people, organizations, places or events are purely coincidental. This document is not intended for sale and may not be altered, reproduced, or redistributed in any way without written consent from Fandom Comics.
    [Show full text]
  • IN the UNITED STATES BANKRUPTCY COURT SOUTHERN DISTRICT of TEXAS HOUSTON DIVISION ) in Re: ) Chapter 11 ) HORNBECK OFFSHORE SE
    Case 20-32679 Document 119 Filed in TXSB on 05/26/20 Page 1 of 123 IN THE UNITED STATES BANKRUPTCY COURT SOUTHERN DISTRICT OF TEXAS HOUSTON DIVISION ) In re: ) Chapter 11 ) HORNBECK OFFSHORE SERVICES, INC., et al.,1 ) Case No. 20-32679 (DRJ) ) Debtors. ) (Jointly Administered) ) (Emergency Hearing Requested) CERTIFICATE OF SERVICE I, Clarissa D. Cu, depose and say that I am employed by Stretto, the claims and noticing agent for the Debtors in the above-captioned cases. On May 21, 2020, at my direction and under my supervision, employees of Stretto caused the following documents to be served via first-class mail on the service list attached hereto as Exhibit C, and via electronic mail on the service list attached hereto as Exhibit D: • Order (A) Authorizing the Debtors to (I) Pay Prepetition Wages, Salaries, Other Compensation, and Reimbursable Expenses and (II) Continue Employee Benefits Programs and (B) Granting Related Relief (Docket No. 79) • Order (A)(I) Restating and Enforcing the Worldwide Automatic Stay, Anti- Discrimination Provisions, and Ipso Facto Protections of the Bankruptcy Code, (II) Approving the Form and Manner of Notice and (B) Granting Related Relief (Docket No. 80) • Order (A) Authorizing the Debtors to (I) Honor and Incur Obligations Under Customer Contracts and (II) Obtain New Customer Contracts, and (B) Granting Related Relief (Docket No. 81) • Order (A) Authorizing the Payment of Certain Prepetition Taxes and Fees and (B) Granting Related Relief (Docket No. 82) • Order (A) Authorizing the Debtors to (I) Continue Insurance Coverage Entered Into Prepetition and Satisfy Prepetition Obligations Related Thereto, (II) Renew, Amend, Supplement, Extend, or Purchase Insurance Policies, (III) Continue the Surety Bond Program and (B) Granting Related Relief (Docket No.
    [Show full text]
  • Archer's Reference Guide (Recurve)
    Archer's reference guide (recurve) Balbardie Archers Editor: Murray Elliot [email protected] Edition: 1 Issue Date: 17 April, 1999 Copyright ©1999 All information contained herein and copyright remains with the original authors. No part of this document may be reproduced in part or in whole for any form of gain or profit without the prior consent of the authors. 2 1 FOREWORD......................................................................................................................................................................... 5 2 EQUIPMENT........................................................................................................................................................................ 5 2.1 BOWS.................................................................................................................................................................................5 2.1.1 Technical terms for beginners............................................................................................................................ 5 2.1.2 Risers....................................................................................................................................................................... 6 2.1.3 Limbs....................................................................................................................................................................... 8 2.1.4 Strings....................................................................................................................................................................
    [Show full text]