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Downloading the Game Is Dedicated to the Various Initiatives Embarked Upon by the Organization
INVESTIGATING EMERGING DELEUZOGUATTARIAN CONNECTIONS TO THE ENVIRONMENT VIA INFORMATION TECHNOLOGY J. SIWAK 2016 INVESTIGATING EMERGING DELEUZOGUATTARIAN CONNECTIONS TO THE ENVIRONMENT VIA INFORMATION TECHNOLOGY By Jakub Siwak Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy: Media Studies (Research) in the Faculty of Arts at the Nelson Mandela Metropolitan University 2016 Supervisor: Prof A Konik Declaration I, Jakub Siwak, hereby declare that Investigating Emerging Deleuzoguattarian Connections to the Environment via Information Technology is my own work, and has not previously been submitted for assessment to another University or for another qualification. Further, all the sources that I have used and/or quoted within this work have been clearly indicated and acknowledged by complete references. 29 June 2016 Jakub Siwak _________________________ Table of contents Summary i Acknowledgments iii Introduction 1 Chapter One: The environmental crisis through the lens of legacy mass media within the context of economic globalization 12 The mass media and growing popular awareness of the environmental crisis 13 Institutional responses to the environmental crisis 19 The parameters of environmental degradation today 28 The Dominant Social Paradigm 35 Conclusion 41 Chapter Two: Rethinking the technological dimension of the DSP: Information technology and the environment 43 Information technology and neoliberalism: Connectivity and commerce 44 The material infrastructure underpinning our digital world 51 Questioning -
Puzzle Spill Liste : Stem P㥠Dine Favoritter
Puzzle Spill Liste InkBall https://no.listvote.com/lists/games/inkball-1340777 gbrainy https://no.listvote.com/lists/games/gbrainy-307397 KAtomic https://no.listvote.com/lists/games/katomic-6325571 Bit Generations https://no.listvote.com/lists/games/bit-generations-3266978 Ribbon Hero 2 https://no.listvote.com/lists/games/ribbon-hero-2-7322259 Ribbon Hero https://no.listvote.com/lists/games/ribbon-hero-7322258 KidÅ Gekidan Haro Ichiza: Haro no Puyo https://no.listvote.com/lists/games/kid%C5%8D-gekidan-haro-ichiza%3A-haro- Puyo no-puyo-puyo-3196415 Rocky and Bullwinkle https://no.listvote.com/lists/games/rocky-and-bullwinkle-7356048 Perestroika https://no.listvote.com/lists/games/perestroika-1989723 Mr. Driller https://no.listvote.com/lists/games/mr.-driller-3276305 Clubhouse Games https://no.listvote.com/lists/games/clubhouse-games-233753 Action Force https://no.listvote.com/lists/games/action-force-4677096 Tower of Babel https://no.listvote.com/lists/games/tower-of-babel-2877818 Picross 2 https://no.listvote.com/lists/games/picross-2-3382548 Lights, Camera, Curses https://no.listvote.com/lists/games/lights%2C-camera%2C-curses-4042889 Hitori https://no.listvote.com/lists/games/hitori-971467 https://no.listvote.com/lists/games/dr.-seuss%27-fix-up-the-mix-up-puzzler- Dr. Seuss' Fix-Up the Mix-Up Puzzler 5304376 Dr. Mario: Miracle Cure https://no.listvote.com/lists/games/dr.-mario%3A-miracle-cure-20031702 Magical Tetris Challenge https://no.listvote.com/lists/games/magical-tetris-challenge-3043129 Puzzle Bobble 3 https://no.listvote.com/lists/games/puzzle-bobble-3-784447 -
Downloaded from the Apple App Store at a Cost Ranging from Free To
TENETS OF SELECTED PICTUREBOOK SCHOLARSHIP APPLIED TO THE PRACTICE OF THE ADAPTATION OF THE PICTUREBOOK, THE KING HAS GOAT EARS, TO A PICTUREBOOK APP by Cynthia Nugent A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF Master of Arts in The Faculty of Graduate and Postdoctoral Studies (Children’s Literature) The University of British Columbia (Vancouver) April, 2016 © Cynthia Nugent, 2016 Abstract This hybrid creative study distills concepts from picturebook scholarship, and writings on audiobooks, sound semiotics, multimodality, and reading as a form of play to create a set of guiding questions for the creation of a story app called The King’s Ears. Three important concepts foreground the inquiry. Firstly, picturebook stories are played multimodally through the combined contributions of words and pictures. Shaping the app’s modes of sound, interaction, and animation to interrelate with the words and pictures, and with each other to tell the story was the central challenge of the app design. The second significant idea that governs this design-based approach is that children read picturebooks differently than adults do. The third principle is that the interactions, sounds, animations, and navigation of the picturebook app should be child-controlled and replayable. From a process of iterative cycles of design, enactment, analysis, and redesign to develop an original media artifact, a framework emerged that can be used to guide the development and assessment of picturebook apps, as well as sharable theories that can inform the work of other designers. ii Preface This dissertation is original, unpublished, independent work by the author, Cynthia Nugent. -
Third-Generation Electronic Literature." Electronic Literature As Digital Humanities: Contexts, Forms, & Practices
Flores, Leonardo. "Third-Generation Electronic Literature." Electronic Literature as Digital Humanities: Contexts, Forms, & Practices. By James O’Sullivan. New York,: Bloomsbury Academic, 2021. 26–43. Bloomsbury Collections. Web. 29 Sep. 2021. <http:// dx.doi.org/10.5040/9781501363474.ch-002>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 29 September 2021, 18:59 UTC. Copyright © Volume Editor’s Part of the Work © Dene Grigar and James O’Sullivan and Each chapter © of Contributors 2021. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 2 Third-Generation Electronic Literature Leonardo Flores The history of electronic literature is inextricably tied to the history of computing, networking, and their social adoption. As computers become increasingly powerful, miniaturized, versatile, user friendly, affordable, and ubiquitous, so does their user base. As digital networks have grown from local networks to private dial-up networks to the open World Wide Web to corporate social media networks, the scale of digital communication and audiences has grown exponentially. Assuming that a fixed percentage of computer and network users will seek to creatively explore the possibilities for writing offered by computers, one would expect to see an level of growth in the production and publication of electronic literature. But is electronic literature keeping up with this explosive growth of digital media users? What if it is, but in a way that is unrecognizable by the field as currently defined? What is electronic literature’s place in a world of ubiquitous computing, massive user bases, and even larger audiences? What is electronic literature’s cultural reach? How might it achieve mainstream recognition? To begin to answer these questions, this chapter describes a paradigm shift that opens the door to a third generation of electronic literature. -
Os Videojogos Indie Como Forma De Expressão Autoral: Criatividade, Estilo E Significado
UNIVERSIDADE CATÓLICA PORTUGUESA OS VIDEOJOGOS INDIE COMO FORMA DE EXPRESSÃO AUTORAL: CRIATIVIDADE, ESTILO E SIGNIFICADO Tese apresentada à Universidade Católica Portuguesa para obtenção do grau de Doutor em Ciência e Tecnologia das Artes - especialidade em Arte Interativa Por João Domingos Pinho Alves de Sousa Sob orientação de Carlos Sena Caires ESCOLA DAS ARTES (março, 2016) Agradecimentos Concluir com sucesso um programa de Doutoramento que toma forma física através da redação desta tese não foi uma tarefa fácil e, por isso, quero deixar a minha palavra de apreço a algumas das pessoas que me auxiliaram neste percurso: Aos autores de videojogos que me marcaram e influenciaram a seguir por esta área de trabalho e de investigação. Poderia referir diversos nomes que, de certa forma, me acompanharam da infância à vida adulta mas destaco dois: Shigeru Miyamoto pela sua importância na indústria e por se manter fiel às suas origens com videojogos que nos fazem sorrir; Jonathan Blow, por despertar o desejo por videojogos que não nos deixem indiferentes. Agradeço ao Pedro Mendes pela amizade, companhia e trabalho conjunto desenvolvido na Imaginary Labs assim como ao Gustavo Areias, Simão Carvalho, João Rui Braga, Leslie Martins e restantes parceiros no desenvolvimento de novos projetos. Ao Professor Doutor Carlos Sena Caires pela sua orientação eficaz e ponderada. Aos meus pais por me incentivarem e apoiarem a seguir o percurso de investigação e uma carreira académica. À minha esposa Ana Luísa que esteve sempre comigo nas horas de maior e menor motivação e sem a qual não seria possível a conclusão deste percurso. Dedico este trabalho a eles e também aos meus filhos pois tudo que fiz não foi só por mim mas também por eles. -
Top Apps of 2015
Helping Teachers, Parents and Librarians Find Interactive Media Since 1993 Top 10 Tech Trends for ECE Educators, p. 5 Top100 Apps & Video Games of 2015 A look back at the work that is setting the standard. p. 6 LittleClickers: NAEYC update: What might Montessori, Piaget, High Tech Vygotsky & Skinner say about an iPad? p. 4 Holidays p. 3 Children’s Technology Review DecemberOn the cover: Goldilocks 2015 and Little Bear by Nosy Crow, reviews on page 20 iPad Pro*, p. 21 Samsung Gear VR (for select Kalley's Machine Plus Cats*, p. 21 Samsung devices), p. 27 Volume 23, No. 12, Issue 189 Kid Lid Protect Board, p. 22 Scribble - Creative Book Maker*, p. Kids Preschool Puzzles, p. 22 28 A Pickle In The Sky?, p 17 LBX: Little Battlers eXperience, p. 22 Sesame Street Alphabet Kitchen, p. Animal Crossing: amiibo Festival, p. Leonardo's Cat*, p. 23 28 17 Little Fox Animal Doctor, p. 23 Thomas & Friends: Express Delivery Animal Crossing: Happy Home Magic Moves RainbowJam, p. 24 Train, p. 28 Designer, p. 17 Mario's Alphabet*, p. 24 Zooper ABC Carmen Sandiego Returns, p. 18 Mega Man Legacy Collection, p. 24 Animals, p. 29 Chibi-Robo! Zip Lash, p. 18 Minecraft: Story Mode*, p. 25 Disney Infinity 3.0: Star Wars Rise National Geographic Puzzle Explorer, * Denotes Against The Empire Play Set, p. 18 “Editor’s Dr. Panda's Firemen*, p. 19 NYT VR*, p. 26 DragonBox Numbers*, p. 19 Ocean Forests*, p. 26 Choice.” Goldilocks and Little Bear*, p. 20 Runbow, p. 26 Sago Mini Superhero*, p.