Using a game engine technique to produce 3D Entertainment contents Seung Seok Noh, Sung Dea Hong, Jin Wan Park
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[email protected] Abstract reformed from ‘Spacewar!’ by Nutting & Associates in 1971. In 1978 the color games appeared and The computer game market has been growing ‘Catacomb 3D Series’ in 1991 and ‘Wolfenstein’ by ID rapidly all over the world with the game technology Software in 1992 are the representing games of FPS. In developing greatly caused from the development of addition, FPS games were developed technically and computer technology and the increase in the grown rapidly with the development of computer prevalence of PC. Such excellent game technology has technology. ‘DOOM’ of ID Software in 1994 created been used for making games and the various media the basis of FPS games which the main stream of design. For this reason, in this essay, I’ll analyze the computer games. ID Software who is the originator of real time 3D game engine technology, the base of FPS the true action FPS developed the Quake Engine after (First Person Shooter) which is carried out through the the success of DOOM. ‘Quake Engine’ supported the character’s view and also show the entertainment realistic light effect and sound, and multi media play contents production study and the way of future game through internet which made the many gamers excited engine development using past production pipeline. and gave birth to ‘DOOM3’ in August, 2004 and ‘Quake 4’ in October, 2005. Epic Megagames which is 1.