Sex Machines As Mediatized Sexualities
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Three Waves of Awkwardness: a Meta-Analysis of Sex in Game
ThreeWavesofAwkwardnessǣ Meta-analysisofSexinGameStudies J. Tuomas Harviainen Hanken School of Economics Ashley Brown Brunel University Jaakko Suominen University of Turku FINAL PRE-PUBLICATION DRAFT Keywords: game studies, sexuality, theory, methodology, critical meta-analysis ABSTRACT This article critically evaluates and questions the growth and maturity of game studies as a scholarly set of related approaches to the study of games, by providing an account of studies of sexuality in (mostly digital) games from 1978 to present. The main goal of this article is to highlight overarching themes and patterns in the literature, with a focus on theories and methodologies commonly used, and the way game studies is still risk-aware, even awkward in its discussions of sexuality. In addition to a review of 37 years of literature, the article employs a chronological and thematic metaphor analysis of past research texts to analyse whether game studies is growing up or in perpetual puberty, and whether it really is exploring sexual maturity alongside the games we study. It finds that while different periods of time can be identified in research as far as approaches to sexuality in games go, game studies is still to a large extent engaged in the management of the stigma that discussing sexuality may cause. Rather than a maturation process, the waves are shown to be manifestations of different types of environmentally influenced risk awareness, consecutive risk avoidance, and a resulting awkwardness. INTRODUCTION Games are not made, played or discussed in cultural vacuums, just as those who make and play them do not exist in a space removed from cultural influence. -
Fleshlight.Com • 1-877-Flesh-Me • © 2008 Interactive Life Forms, Inc
www.Fleshlight.com • 1-877-flesh-me • © 2008 Interactive Life Forms, Inc. All Rights Reserved Table of Contents General Thoughts ................ 3 Manual Stimulation ............ 3 Rounding the Bases ............ 4 Brinkmanship ...................... 6 Short Circuits ....................... 7 Routines ............................... 8 Goals ..................................... 9 Five Essentials .................... 10 www.Fleshlight.com • 1-877-flesh-me • © 2008 Interactive Life Forms, Inc. All Rights Reserved Inside this manual are tips, tactics, and techniques which, when used in conjunction with the STU, will assist your transformation into a sexual legend. Results will not come without persistence on your part, but if you are dedicated, you now have all the tools you need to improve your stamina and better yourself as a lover. The road begins here... General Thoughts There are two obstacles hindering a man’s ability to last longer in bed. First there is the incredible sensation of divine friction. Then there is your mind. While the STU can mimic the sublime, unmistakable sensation of intercourse, it cannot recreate the sounds, the intensity, or the passion of sex. However, just like the athlete who practices for hours a day by himself so that he will be ready to perform in a game, you can do the same. Learn the skills. Practice the techniques. Your body and mind will remember this training and when the moment arrives for you to perform, you will excel. A Word on Tantra Many of the tips, tactics and techniques offered herein are based in varying degrees from teachings of the Tantric Arts. This is not by accident. In looking for the best advice, the soundest philosophy, it is only natural to go to the greatest source. -
Shu Lea Cheang with Alexandra Juhasz
City University of New York (CUNY) CUNY Academic Works Publications and Research Brooklyn College 2020 When Are You Going to Catch Up with Me? Shu Lea Cheang with Alexandra Juhasz Alexandra Juhasz CUNY Brooklyn College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/bc_pubs/272 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] 1 When Are You Going to Catch Up with Me? Shu Lea Cheang with Alexandra Juhasz Abstract: “Digital nomad” Shu Lea Cheang and friend and critic Alexandra Juhasz consider the reasons for and implications of the censorship of Cheang’s 2017 film FLUIDØ, particularly as it connects to their shared concerns in AIDS activism, feminism, pornography, and queer media. They consider changing norms, politics, and film practices in relation to technology and the body. They debate how we might know, and what we might need, from feminist-queer pornography given feminist-queer engagements with our bodies and ever more common cyborgian existences. Their informal chat opens a window onto the interconnections and adaptations that live between friends, sex, technology, illness, feminism, and representation. Keywords: cyberpunk, digital media, feminist porn, Shu Lea Cheang, queer and AIDS media Shu Lea Cheang is a self-described “digital nomad.” Her multimedia practice engages the many people, ideas, politics, and forms that are raised and enlivened by her peripatetic, digital, fluid existence. Ruby Rich described her 2000 feature I.K.U. -
Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto
NORTH CAROLINA JOURNAL OF LAW & TECHNOLOGY Volume 9 Article 6 Issue 3 Online Issue 10-1-2007 Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto Follow this and additional works at: http://scholarship.law.unc.edu/ncjolt Part of the Law Commons Recommended Citation Caroline Meek-Prieto, Just Age Playing Around - How Second Life Aids and Abets Child Pornography, 9 N.C. J.L. & Tech. 88 (2007). Available at: http://scholarship.law.unc.edu/ncjolt/vol9/iss3/6 This Article is brought to you for free and open access by Carolina Law Scholarship Repository. It has been accepted for inclusion in North Carolina Journal of Law & Technology by an authorized administrator of Carolina Law Scholarship Repository. For more information, please contact [email protected]. NORTH CAROLINA JOURNAL OF L-xw & TECHNOLOGY 9 NC JOLT ONLINE ED. 88 (2008) JUST AGE PLAYING AROUND? How SECOND LIFE AIDS AND ABETS CHILD PORNOGRAPHY Caroline Meek-Prieto' In 2002, Ashcroft v. Free Speech Coalition held that the possession, creation, or distribution of "virtual child pornography," pornography created entirely through computer graphics, was not a punishable offense because regualtion impermissibly infringed on the First Amendment right to free speech and did not harm real children. Only afew years after that decision, however, the Court's wisdom is being put to the test. A virtual world called Second Life, coupled with motion sensing technology, may provide a means for child pornographers to exploit real children while escaping detection. Second Life also provides a forum where users actively engage in sexual conduct with what appears to be a child. -
An Evidence-Based Approach for the Development of a Sexual Health
Grand Valley State University ScholarWorks@GVSU Doctoral Dissertations Graduate Research and Creative Practice 4-2013 An Evidence-based Approach for the Development of a Sexual Health and Wellness Program for University Students Kimberly Lynn Lanning Grand Valley State University, [email protected] Follow this and additional works at: http://scholarworks.gvsu.edu/dissertations Recommended Citation Lanning, Kimberly Lynn, "An Evidence-based Approach for the Development of a Sexual Health and Wellness Program for University Students" (2013). Doctoral Dissertations. Paper 12. This Dissertation is brought to you for free and open access by the Graduate Research and Creative Practice at ScholarWorks@GVSU. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of ScholarWorks@GVSU. For more information, please contact [email protected]. AN EVIDENCE-BASED APPROACH FOR THE DEVELOPMENT OF A SEXUAL HEALTH AND WELLNESS PROGRAM FOR UNIVERSITY STUDENTS Kimberly Lynn Lanning A Dissertation Submitted to the Graduate Faculty of GRAND VALLEY STATE UNIVERSITY In Partial Fulfillment of the Requirements For the Degree of DOCTOR OF NURSING PRACTICE Kirkhof College of Nursing April, 2013 Dedication I dedicate this dissertation to my God and my family. I would not have completed this program and project without them³*RGLVDEOHWRPDNHDOOJUDFHDERXQGWR\RXVRWKDW LQDOOWKLQJVDWDOOWLPHVKDYLQJDOO\RXQHHG\RXZLOODERXQGLQHYHU\JRRGZRUN´ Corinthians 9:8. My life verse is PhLOLSSLDQV³,FDQGRHYHU\WKLQJWKURXJK*RGZKR JLYHVPHVWUHQJWK´7KDQN\RX'DQ-XOLDQQH3HWHU+DQQDK$QGUHZ%HWKDQ\0RULDK Sarah, Lydia, and Noah. I love you all very much. 3 Acknowledgements I wish to acknowledge the support of Grand Valley State University in producing this work. I would like to express my very great appreciation to Dr. -
An Interdisciplinary Journal on Humans in ICT Environments Volume 9, Number 1, May 2013 DOI
ISSN: 1795-6889 Volume 9, Number 1, May 2013 Volume 1, Number 2, October 2005 Päivi HäkkinenM, Editorarja Kankaanranta, in Chief Editor An Interdisciplinary Journal on Humans in ICT Environments Volume 9, Number 1, May 2013 DOI: http://dx.doi.org/10.17011/ht/urn.201501071029 Contents From the Editor in Chief: Evolving Technologies for a Variety of pp. 1–3 Human Practices Päivi Häkkinen Original Articles Creative Network Communities in the Translocal Space of Digital Networks pp. 4–21 Rasa Smite Telepresence and Sexuality: A Review and a Call to Scholars pp. 22–55 Matthew Lombard and Matthew T. Jones Evidence Against a Correlation Between Ease of Use and Actual Use pp. 56–71 of a Device in a Walk-in Virtual Environment Tarja Tiainen, Taina Kaapu, and Asko Ellman Designing a Multichannel Map Service Concept pp. 72–91 Hanna-Marika Halkosaari, L. Tiina Sarjakoski, Salu Ylirisku, and Tapani Sarjakoski Effects of Positioning Aids on Understanding the Relationship Between pp. 92–108 a Mobile Map and the Environment Juho Kässi, Christina M. Krause, Janne Kovanen, and L. Tiina Sarjakoski Human Technology: An Interdisciplinary Journal on Humans in ICT Environments Editor in Chief Human Technology is an interdisciplinary, scholarly Päivi Häkkinen, University of Jyväskylä, Finland journal that presents innovative, peer-reviewed articles exploring the issues and challenges Board of Editors surrounding human-technology interaction and the Jóse Cañas, University of Granada, Spain human role in all areas of our ICT-infused societies. Karl-Heinz Hoffmann, Technical University Munich, Germany Human Technology is published by the Agora Center, Jim McGuigan, Loughborough University, United University of Jyväskylä and distributed without a Kingdom charge online. -
The Ethics of Virtual Sexual Assault
The Ethics of Virtual Sexual Assault By John Danaher (draft copy of a forthcoming chapter in Oxford Handbook of Digital Ethics, edited by Carissa Véliz) Abstract: This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s just a game’ objection; and the ‘unrestricted consent’ objection – this chapter argues that it does. The chapter closes by reviewing some of the policy options available to us in addressing the problem of virtual sexual assault. Keywords: sexual assault; virtual reality; harm; consent; sexual autonomy; criminal law. 1. Introduction Roblox is an online gaming platform — or ‘imagination platform’ according to its developers — that allows users to create their own games. Players using the platform interact via onscreen avatars with a cartoonish, distinctively ‘blocky’ appearance. Roblox has more than 100 million actively monthly users (Alexander 2019) and its stated mission is to ‘bring the world together through play’.1 1 ‘The Story of Roblox’, video available on YouTube https://youtu.be/VL6rYNmfrjM 1 In June of 2018, Amber Petersen was reading to her seven year-old daughter, while the latter played Roblox on her iPad. At one point, Amber’s daughter interrupted her to show her what was happening in her game. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
Theescapist 064.Pdf
Do I think it worked? Somewhat. and visual have been improving, becoming next sense to involve. Plus, the tactile Certainly, during the demonstrations, more and more realistic, so much so that nature gives a feeling of doing, rather people got very into the fights – they we’ve pretty much reached a point of than just watching. It makes the game Fighting with a broadsword is hard. First cheered and crowd favorites were diminishing returns, when comparing more of an experience, and isn’t there’s all the trouble of swinging a large chosen. Afterward, we got tons of financial input to visual and audio output. experience what it’s all about? steel object around with one hand, much questions: How heavy is the sword? In addition, we’ve reached a point where less one that requires two hands. And Quite. Isn’t it hard to move in the many of the games’ offerings outclass the Cheers, then add on top of this the trouble of armor? It is. Did you know that sparks hardware on the gamers’ end – graphics armor; whether you use chain mail flew from the swords? Yep. Can I have a are now only as good as a player’s HDTV, (which is silly heavy) or you use leather picture with you? Um, sure. People were if he even has one. (lighter, but a little more stiff) you just getting that this wasn’t something that really don’t know the extent to which was something you could walk off the Where does that leave us when we are until you’ve been there. -
Humans, Robots, and Legal Imagination
laws Article Subject (in) Trouble: Humans, Robots, and Legal Imagination Ana Oliveira Centre for Social Studies, University of Coimbra, 3000-995 Coimbra, Portugal; [email protected] Academic Editor: Margaret Thornton Received: 30 September 2019; Accepted: 30 March 2020; Published: 31 March 2020 Abstract: The legal conception and interpretation of the subject of law have long been challenged by different theoretical backgrounds: from the feminist critiques of the patriarchal nature of law and its subjects to the Marxist critiques of its capitalist ideological nature and the anti-racist critiques of its colonial nature. These perspectives are, in turn, challenged by anarchist, queer, and crip conceptions that, while compelling a critical return to the subject, the structure and the law also serve as an inspiration for arguments that deplete the structures and render them hostages of the sovereignty of the subject’ self-fiction. Identity Wars (a possible epithet for this political and epistemological battle to establish meaning through which power is exercised) have, for their part, been challenged by a renewed axiological consensus, here introduced by posthuman critical theory: species hierarchy and anthropocentric exceptionalism. As concepts and matter, questioning human exceptionalism has created new legal issues: from ecosexual weddings with the sea, the sun, or a horse; to human rights of animals; to granting legal personhood to nature; to human rights of machines, inter alia the right to (or not to) consent. Part of a wider movement on legal theory, which extends the notion of legal subjectivity to non-human agents, the subject is increasingly in trouble. From Science Fiction to hyperrealist materialism, this paper intends to signal some of the normative problems introduced, firstly, by the sovereignty of the subject’s self-fiction; and, secondly, by the anthropomorphization of high-tech robotics. -
Of Dolls and Men: Anticipating Sexual Intimacy with Robots
13 Of Dolls and Men: Anticipating Sexual Intimacy with Robots NORMAN MAKOTO SU, Indiana University Bloomington AMANDA LAZAR, University of Maryland JEFFREY BARDZELL and SHAOWEN BARDZELL, Indiana University Bloomington Sex and intimate technologies are important in people’s everyday lives. A class of technologies that is becoming increasingly more prominent in discussions of the future are sex robots. In this article, we present a qualitative analysis of posts from a forum where people describe their interactions with sex dolls and their motivations for using them through text and photographs. Forum users use dolls as a content authoring interface, imbue them with agency, and construct meaningful sexual relationships with them. Implications for the design of future robots and autonomous agents in humans’ everyday lives are discussed. We highlight that sex dolls are used for more than just sex; they provide fertile ground for embodied fictions and care of the self. Future, customizable technologies for sexual intimacy and wellness should account for this use. CCS Concepts: • Human-centered computing → Empirical studies in HCI; Additional Key Words and Phrases: Sexuality, intimacy, wellness, care, embodiment, robots, online forums ACM Reference format: Norman Makoto Su, Amanda Lazar, Jeffrey Bardzell, and Shaowen Bardzell. 2019. Of Dolls and Men:An- ticipating Sexual Intimacy with Robots. ACM Trans. Comput.-Hum. Interact. 26, 3, Article 13 (May 2019), 35 pages. https://doi.org/10.1145/3301422 1 INTRODUCTION Much public discourse on sex robots centers around their inevitability [46, 58]. The reasoning is as follows: humans readily establish meaningful relationships with non-human entities such as pets (real, virtual, or robotic), robots, and virtual agents. -
The Banger's Flopera
The Banger’s Flopera a musical perversion by Kirk Wood Bromley Characters: Mac the Knife – a gangsta Shag – a beggar Mr. Poachem – a businessman Mrs. Poachem – his wife Polly Poachem – their daughter Ed, Susan, Walter – Mac’s gang Tiger Brown – Chief of Police Crackpot – a private assassin Nitwit – his partner Hairy – a porn producer Seed, Candy, Loosy – porn perfomers MC of the Narcipelago Nightclub Mr. Fried Bald Eagle Eggs Various bangers The boomguy Store clerk Store security A sissy Scene 1. The Narcipelago Nightclub, Manhattan. Patrons mingling, band playing, Shag serving. During the song, Mac’s gang (Ed, Susan, Walter) kill and rob the patrons. MC- Everybody havin’ a bad time? Good, Cuz here at the Niteclub Narcipelago, We aim to displease, so even when we miss, It’s a hit. Now, here’s the rules I beg you break: Turn off all scruples, touchstones, and weepers; Distorting devices are strictly permitted; Kindly abstain from unwrapping candy, Tho you may, urge be ornery, lift her skirt; If nature calls, let the machine get it; As for fire exits, exit and I fire. Tonight’s conformance is shot to you by A Fuck God so inscrutably ensconced In your vital biopathic interests, That should your made-in-Africa minds Find him slightly more takesome than handsome, There ain’t shit you can do about it. He’s won countless corrupted honors, 1 Including the “I Hope This Mass Grave Meets With Your Undying Approval” Award From the Institute of Shady Puppets. His voice can be heard in torture malls And shopping chambers all round this lovely Parking blot planet, thanks in no small part To his owning all preformational Distribution channels; and his sex-life, Digitally cross-format remastered Into a pixel-rich promo flash clip Wherein profitable boredom consumes Politically expedient terror, Can now be shared by simply sitting there.