Introducing Apache Wicket What Is Wicket?
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Hippo Consolidates Its Leadership Status in the Open Source Software Community Submitted By: Prompt Communications Ltd Wednesday, 25 March 2009
Hippo consolidates its leadership status in the open source software community Submitted by: Prompt Communications Ltd Wednesday, 25 March 2009 – Global software developer comes of age with more than 150 enterprise organisations using its open source CMS & portal software, ten Hippo developers accepted as ‘committers' to Apache projects; and three 'members' of The Apache Software Foundation – San Francisco, CA and Amsterdam, The Netherlands –25 March, 2009 – Hippo (http://www.onehippo.com), a leading vendor of open source Enterprise Content Management and Portal technology, today further demonstrated its leadership in the open source community with the announcement that the tenth member of its Technology Expertise Team has joined with the prestigious status of ‘committer’ to projects of The Apache Software Foundation. Out of its team of over 50 employees, nine others have attained this status, of which three have since received recognition for their technical excellence and contribution by achieving 'member' level. Developers are accepted as committers by the ASF based on the quality and quantity of their contributions to Apache open source development projects. Led by Hippo’s CTO, Arje Cahn, the Hippo Technology Expertise Team includes ASF members and committers to a broad range of Apache projects including Cocoon, Jetspeed, Portals, Wicket, and Jackrabbit. The number of Hippo developers accepted as Apache committers is indicative both of the high levels of technical expertise within the company, and of its commitment to contributing to open source development projects and enriching the world’s store of open source software. The ASF process is meritocratic: to attain committer status, developers have to be voted on by other committers. -
Coaching Manual
Coaching Guide 1 Index Introduction to Kwata Cricket 3 The Aims and objectives of Kwata Cricket 4 Equipment for Kwata Cricket 5 Guidelines and Rules for Kwata Cricket 6 How to play Kwata Cricket 7 Position of players for a game of Kwata Cricket 9 Kwata Cricket Scoring System 10 Umpiring 12 The Role of the Coach 13 Kwata Cricket Etiquette 14 Social Values 15 Batting Fundamentals 16 Bowling Fundamentals 18 Fielding 20 Running between Wickets 22 Wicket Keeping 23 Dismissals 24 Coaching Drills 27 Guidelines for Kwata 11-a-side Cricket 29 This publication is intended to support life skills activities and may be copied and distributed as required, provided the source is fully acknowledged. Published by Cricket Namibia with the support of UNICEF Kwata Cricket is a Cricket Namibia Initiative supported by UNICEF © Cricket Namibia June 2011 ISBN-13: 978-99916-835-7-7 2 IntroductionIntroduction to Kwatato Kwata Cricket Cricket Kwata Cricket was launched to encour- level surface and no pitch preparation or age the growth and development of maintenance is needed. Kwata Cricket cricket among all children under the 10 eliminates boredom and distraction of- years of age, a group previously largely ten encountered among young children neglected because of problems encoun- at net practice and the use of a specially tered with traditional coaching methods. formulated softball eliminates the fear of Kwata Cricket gives all young children facing a hard ball and does away with the the opportunity to be exposed to the need for protective equipment such as game of cricket. pads and gloves. -
Diamond Cricket
GAME 3 Diamond Cricket Diamond Cricket 20-30 4 4 1 0 12+ mins Batting Team Fielding Team Wickets 10 metres Diamond Cricket The Game The first four batters go to a set of stumps each – always ready to A great game that combines all the skills of cricket and requires hit the ball. The bowler bowls the ball at any set of stumps - batters tactical thinking. Suitable for all ages. can run if they hit or miss the ball. All four batters run at the same time – in an anti-clockwise direction – with no overtaking. One run Aim is scored for each rotation (i.e. the whole way round is 4 runs). As Batting: To hit the ball (ideally into the gaps) and score as many soon as the bowler receives the ball back s/he can bowl it again so runs as possible by running. the batters always need to be ready. Fielding: To try to stop the batters scoring runs, either by returning the ball quickly to the bowler, or by throwing the ball to Ways of being out one of the sets of stumps to run the batter out. Caught Bowling: To bowl (under or overarm) at the stumps. Bowled Hit wicket Organisation Run out Divide up into two equal teams. When a batter is out, the next batter comes in to replace them. Batting: Only four players can bat at one time; the remaining The innings can either be played until all the batters are ‘out’, or batters should wait in a safe area ready to come in. -
15 Minute Guide to Scoring.Pdf
A is-MINUTE GUIDE TO SCORING FOR PLAYERS No cricket match may take place without scorers. The purpose of this Guide is to give players who score for a few overs during a game the confidence to take their turn as a scorer to ensure that a match can take place. THE BATTING SECTION OF THE SCORING RECORD • You should have received a team list, hopefully with the batting order identified . • Record the name of the batsman in pencil or as the innings progresses - captains often change the batting order! • Indicate the captain with an asterisk (*) and the wicket keeper with a dagger symbol ( t). • When a batsman is out, draw diagonal lines / / in the 'Runs Scored' section after all entries for that batsman to show that the innings is completed. • Record the method of dismissal in the "how out" column. • Write the bowler's name in the "bowler" column only if the bowler gets credit for the dismissal. • When a batsman's innings is completed record his total score. CUMULATIVE SCORE • Use one stroke to cross off each incident of runs scored. • When more than one run is scored and the total is taken onto the next row of the cumulator this should be indicated as shown below. Cpm\llative Ryn Tally ~ 1£ f 3 .. $' v V J r. ..,. ..,. 1 .v I • ~ .., 4 5 7 7 8 9 END OF OVER SCORE • At the end of each over enter the total score, number of wickets fallen and bowler number. THE BOWLING SECTION OF THE SCORING RECORD The over • Always record the balls in the over in the same sequence in the overs box. -
Develop a Simple Web Application with Apache Wicket and Apache
Develop a simple Web application with Apache Wicket and Apache Geronimo Combine Wicket, Geronimo, and Apache Derby to form an open source Java Web development platform Skill Level: Intermediate Robi Sen ([email protected]) Vice President Department 13 LLC 10 Jul 2007 Apache Wicket is an innovative Java™ Web application framework that was introduced a couple of years ago. It helps simplify Web application development by clearly separating the roles of developers and designers. It lets you remove logical code from the view layer, eliminating the need for JavaServer Pages (JSP), providing a simple plain old Java object (POJO)-centric mode of development, and removing much of the need for XML and other configuration file formats. In this tutorial, learn how to set up your system to develop a simple Web application with Wicket, using Apache Geronimo as your application server and Apache Derby as the embedded database. Section 1. Before you start This tutorial is designed for developers who have found Java frameworks, such as Struts, lacking in needed functionality. If you're interested in developing Web applications in a more object-oriented manner, where the view is clearly separated from logic and there's minimal configuration and mapping, then Wicket is for you! This tutorial walks you through the basics of how Wicket works, while using Apache Geronimo to set up a Java Platform, Enterprise Edition (Java EE) server, Web server, and embedded database in just minutes. Combining Wicket with Geronimo lets you develop data-driven, scalable Web applications using software that's all open source. Develop a simple Web application with Apache Wicket and Apache Geronimo © Copyright IBM Corporation 1994, 2008. -
ICC Men's Twenty20 International Playing Conditions
ICC Men’s Twenty20 International Playing Conditions (incorporating the 2017 Code of the MCC Laws of Cricket) Effective 28th September 2017 Contents 1 THE PLAYERS ...................................................................................................................................................... 1 2 THE UMPIRES ...................................................................................................................................................... 2 3 THE SCORERS .................................................................................................................................................... 6 4 THE BALL ............................................................................................................................................................. 7 5 THE BAT ............................................................................................................................................................... 7 6 THE PITCH ........................................................................................................................................................... 9 7 THE CREASES ................................................................................................................................................... 10 8 THE WICKETS .................................................................................................................................................... 11 9 PREPARATION AND MAINTENANCE OF THE PLAYING AREA ..................................................................... -
Mycricket Scoring Guide
MyCricket Scoring Guide PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Logging into MyCricket Display the main Rams MyCricket site. http://www.rousehillrams.nsw.cricket.com.au/ On the main Rams MyCricket site select ‘Administration’. Enter your ‘Login ID’ and ‘Password’ and click Login. In a separate window the MyCricket administrator will load. MyCricket Scoring Guide Page 2 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Select the Teams Mode From the ‘Mode Menu’ select Teams Select the Team Prior to the commencement of the game select the team members (include all 12 players who will be on the team list). Select the team by clicking on the player and then add (or by double clicking on the players name). Players can also be removed by clicking on the player in the players list and then clicking on remove. Once all of the players are selected then click on the Captain’s name and then click Set. Do the same for the Wicketkeeper(s) and Subs. Click on the Clear if you need to change the details. MyCricket Scoring Guide Page 3 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Enter Match Results At the completion of the match result. When entering results ensure you complete the following • Nominate who won the toss and who batted first • If a team did not have 10 wickets fall in the first innings then mark the innings as declared (enter the number of wickets to fall). • If a team did not have 10 wickets fall in the second innings and the score was not passed then mark the innings as all out (enter 10 as the number of wickets to fall). -
NDCA Rules of Competition and Fixtures Booklet 2013/2014
NDCA Rules of Competition and Fixtures Booklet 2013/2014 Table of Contents 1 NDCA Office Bearers and Club Contacts 2013/2014 4 NDCA Office Bearers 4 Club Contact Details 5 Wet Weather Liaison Officers 7 NDCA Standing Committees 8 Newcastle Cricket Contacts 9 The Preamble 10 Rules of Competition 12 Part 1 – Competition 12 1. Competitions 2. Competition Formats and Dates of Fixtures 3. Management of Competitions 4. Allocation of Grounds and Appeal as to allocated venue 5. Alterations to Fixtures 6. Procedure for Notification of Cancellation of Fixture due to Wet Weather 7. Forfeitures 8. Playing Attire Part 2 – Administrative Requirements 14 9. Entry of Results 10. Captains Reports 11. Fees and Accounts Part 3 – Point scores 16 12. Points 13. Club Championship 14. Premiers 15. Calculation of Quotients 16. Calculation of Net Run Rate Part 4 – Qualification and Registration of Players 18 17. Registration of Players 18. Qualification of Players 19. Replacement Players 20. Qualification of Players for Semi Finals and Finals Part 5 – Playing Conditions 22 1 21. Laws, Hours and other Conditions of Play 22. Follow On 23. Playing Conditions for One (1) Day Fixtures – (Lower Grades) 24. General Provisions Regarding Umpires 25. Local Laws 26. Boundaries 27. Restrictions - Young Bowlers 28. Semi-Finals and Finals Part 6 – Facilities 33 29. Compulsory Covers 30. Operation of Scoreboards and Sightscreens 31. Equipment for Grounds Part 7 – Code of Behaviour 34 32. Code of Behaviour Playing Conditions for One (1) Day Fixtures in 1st Grade (Tom Locker Cup) and Under 21 Competition 37 1. Duration of Fixtures 2. -
Modul Web Programming 2
Modul Web Programming 2 Oleh : Agung Sasongko, M.Kom Program Studi Sistem Informasi Fakultas Teknologi Informasi Agung Sasongko, M.Kom | Sistem Informasi Universitas Bina Sarana Informatika 2018 Daftar Isi Pertemuan 1 ............................................................................................................................................... 4 1.1. Framework Web ......................................................................................................................... 4 1.2. Mengapa Laravel ........................................................................................................................ 5 1.3. Paket Aplikasi Pengembangan PHP ........................................................................................... 5 3.2. Mendaftarkan Direktori PHP ...................................................................................................... 8 3.3. Pemasangan Composer ............................................................................................................ 10 3.4. Pemasangan Laravel ................................................................................................................. 13 3.5. IDE Pengembangan Aplikasi Web ............................................................................................ 14 3.6. Aplikasi Presensi ....................................................................................................................... 17 3.7. Rancangan Database Presensi................................................................................................. -
Continuous Cricket
STRIKING & FIELDING F-2 3-4 5-6 SKILL GAME DEVELOPMENT CONCEPTS Continuous cricket PHYSICAL A ball is bowled underarm to a batter who hits the ball and runs between 2 wickets. What to do LITERACY ELEMENTS The bowler can bowl at any time. A rolling and kicking alternative may be played. Bowler Play with groups of 6 or more. > The ball is bowled underarm from the marker. WITH EQUIPMENT MOVING > The bowler can bowl whenever the ball is COORDINATION available. Batters > The batter must attempt to hit the ball after one bounce and, if successful, must run to the other bin/wicket and back. > Batters are out if they are caught or MANIPULATION OBJECT bowled out. > Once the batter is out, players rotate positions until everyone has had a go at bowling, batting and fielding. Fielders > Return the ball to the bowler ready for the next delivery. AND PLANNING STRATEGY RULES Scoring > One point is scored for each run to the bin/ wicket and back. What you need > Boundary markers and a marker to show AC:HPE CONTENT bowling distance DESCRIPTIONS > One bat and ball (choose to suit ability level LEARNING INTENTION of the group) ACPMP043 Continuous cricket is an age-old game that keeps players ACPMP045 > 2 bins for wickets (or alternatives) moving. The game develops fielding skills and encourages ACPMP061 > Options – batting tee, size 3–4 soccer ball. thoughtful placing of the ball by the batter. ACPMP063 © 2019 Sport Australia Sporting Schools change it... Continuous cricket COACHING · HOW TO SCORE · PLAYING AREA · NUMBER OF PLAYERS · GAME RULES · EQUIPMENT INCLUSION TIME RULES · GAME AREA · NUMBER OF PLAYERS SCORE · PLAYING · HOW TO COACHING Coaching > Rolling – use rolling to pass between fielders, Safety (e.g. -
Continuous Cricket Rules
CONTINUOUS CRICKET BASICS OF THE GAME Purpose: To score more RUNS than the opposition. 1. The game is called Continuous Cricket because Batters stays up until THEY are put out AND the next Batter is up instantly following an out—whether or not they have the bat. The Batter may be put out before they get a chance to swing. 2. A run is scored when a Batter runs around one of the cones and returns to the center cone (the ‘wicket’) safely. 3. The game can be a 1-inning, 2-inning, or 3-inning match. 4. For maximum participation, the ideal number of players on each team is 8 — with no less than 6 per team and no more than 10 per team. 5. If you have less than 12 players playing the game, you can play 3 vs. 3. vs. 3 or 2 vs. 2 vs. 2 vs. 2, in which one team bats while the other three teams are in the outfield. Every team has a turn at bat and the team that scores the most runs against the other teams wins. Be sure to determine the batting order before the game. 6. If playing on a flat playing surface (i.e. a soccer field), players can play in running shoes or bare feet. 7. Designated Captains should agree on the score as the game proceeds. 8. When playing with a class or team, it can be helpful to have a Game Umpire that settles disputes, gives reminders, and fosters a sense of urgency. The less competitive a group is, the more an Umpire is needed. -
Summarizing Software API Usage Examples Using Clustering Techniques
Summarizing Software API Usage Examples using Clustering Techniques Nikolaos Katirtzis1;2, Themistoklis Diamantopoulos3, and Charles Sutton2 1 Hotels.com, London, United Kingdom 2 School of Informatics, University of Edinburgh, Edinburgh, United Kingdom 3 Electrical and Computer Engineering Dept., Aristotle University of Thessaloniki, Thessaloniki, Greece [email protected], [email protected], [email protected] Abstract. As developers often use third-party libraries to facilitate soft- ware development, the lack of proper API documentation for these li- braries undermines their reuse potential. And although several approach- es extract usage examples for libraries, they are usually tied to specific language implementations, while their produced examples are often re- dundant and are not presented as concise and readable snippets. In this work, we propose a novel approach that extracts API call sequences from client source code and clusters them to produce a diverse set of source code snippets that effectively covers the target API. We further construct a summarization algorithm to present concise and readable snippets to the users. Upon evaluating our system on software libraries, we indi- cate that it achieves high coverage in API methods, while the produced snippets are of high quality and closely match handwritten examples. Keywords: API Usage Mining, Documentation, Source Code Reuse, Code Summarization, Mining Software Repositories 1 Introduction Third-party libraries and frameworks are an integral part of current software systems. Access to the functionality of a library is typically offered by its API, which may consist of numerous classes and methods. However, as noted by mul- tiple studies [24, 30], APIs often lack proper examples and documentation and, in general, sufficient explanation on how to be used.