California State University, Monterey Bay Digital Commons @ CSUMB Capstone Projects and Master's Theses Capstone Projects and Master's Theses 5-2019 Video Game Music and Legitimacy Jaycie Sundiam California State University, Monterey Bay Follow this and additional works at: https://digitalcommons.csumb.edu/caps_thes_all Part of the Other Music Commons Recommended Citation Sundiam, Jaycie, "Video Game Music and Legitimacy" (2019). Capstone Projects and Master's Theses. 561. https://digitalcommons.csumb.edu/caps_thes_all/561 This Capstone Project (Open Access) is brought to you for free and open access by the Capstone Projects and Master's Theses at Digital Commons @ CSUMB. It has been accepted for inclusion in Capstone Projects and Master's Theses by an authorized administrator of Digital Commons @ CSUMB. For more information, please contact
[email protected]. California State University, Monterey Bay Video Game Music and Legitimacy Jaycie Sundiam MPA 475: Senior Capstone Dr. Lanier Sammons Spring 2019 Sundiam 1 Introduction From the single-tone Pong (1972) to the meticulous composition and instrumentation in Legend of Zelda: Breath of the Wild’s (2017) soundtrack, video game music has garnered great popularity amongst video game consumers, developing into its own genre of music with subsequent branching subgenres. Yet, is video game music a legitimate musical genre and market or a fad amongst game consumers? What can video game music offer to the music industry? Can the genre change the music industry as it stands today? What kinds of influences has video games and video game music had not only on popular music of today but also music business as a whole? When compared to its other entertainment counterparts, video games are the newest form of media, and gaming has grown at a significant rate in both advancement in technology and popularity over the past several years.