THE EREN CHRONICLES Written by SampleNicos Ostas file THE WAY OF THE GODS

Gods have always been connected to the beginning and the end of all creation. Whether makers or destroyers, a miracle or a scourge, their divine will is the predominant force that weaves the fabric of reality.

Lesser beings learn to worship, coexist or simply survive under the reign of greater divine entities. Such is the way of our world. One would say that such is the way of every world across the multiverse, since the Gods have managed to solidify their dominion in every place where life exists; and in some cases, even in places devoid of life. Such is the dread of the divine might that casts its shadow over the countless realms of existence.

Mortals have always tried to appease the Gods and their fury. They make offerings to plead for their mercy, sacrifices to ease their wrath, perform great deeds in their honor. They raise monuments and temples in their names, devote their lives to them, love them from afar or hate blindly for their sake. They carry out these acts without doubt, for a mere glimpse of a promise. a shadow of kindness and a fatal question between eternal doom, or salvation. Such is the toll one must pay to satisfy the will of the divine.

But what if mortals could defy the way of the Gods?

Is life truly a choice between terror and devotion?

Is their will inescapable?

Such questions seem to emerge every time a major catastrophy occurs. A monster that ravages the land, a plague that claims thousands of lives, a cataclysm that ends entire civilizations. The will of an unmerciful God forced upon the mortal realm.

It is unwise to challenge the Gods, say the sages and the scholars.

All Gods are to be feared and loved without question.

You should not commit Hubris.

These notions were passed on from one generation to another, from the elder to the young, in order to maintain stability in a crooked world and endure its many woes. You are taught to know your place, bend the knee before holy symbols, lead a quiet life and take the path most traveled by.

But what happens when mortals rise up to challenge the will of the Gods?

In the most perilous of times, the bravest of heroes come forth.

This book contains unspoken truths. Truths that others, so called sages, tried to suppress and obfuscate, fearful of divine retribution. But truth is a mighty force that obeys no laws but its own, defying everything in its wake. Even the cruel masters of the Cosmos. SampleIn these pages, written in the blood of those who stood up to Tyrants andfile Messiahs alike, you will uncover ways to challenge the rule of a God. It is a path paved with trials that mere mortals were never meant to overcome. A path that leads to pain and sacrilege, blessing and redemption. A path that leads to God, not as a servant, but perhaps, as an equal.

A Godslayer’s path. Credits Table of Contents

Writing: Nicos Ostas Foreword...... Inspired by: Angelos Kyprianos How to Use This Book...... 4 Co-Writing: Nikolas Totief, George Sfendourakis Chapter I: Deicide...... Layout: Chrysanthi Lykousi, Nicos Ostas The Seven Sacred Seals...... 7 Editing: George Vontitsos, Nicolas Alexandropoulos To Kill a God...... 9 Book Cover Art: Tamás Patkós, Angel in Waiting Chapter II: Divine Favor ...... Additional Art: Divine Offerings...... 12 Divine Sacrileges...... 14 Firstear Divine Blessings...... 17 The Ancient Greek Warrior: Half-Page, page 5 Divine Banes...... 19 Jeff Brown Optional Rules: Influence...... 23 Godbound Cover: Chapter Starter, page 6 ...... Quentin Bouilloud Chapter III: Theurgy List of 10th Level Spells...... 24 Angel: Chapter Starter, page 10 Felipe Gaona Chapter IV: Archtemples...... Theurgy: Chapter Starter, page 23 A Step Along the Journey...... 29 Andrii Shafetov Chapter V: Remnants of Divinity...... Return of the Knight: Half-Page, page 27 Beyond Mortal Limits...... 34 Camille Kuo Artifacts by Divine Domain...... 35 Kingdom of Nature: Chapter Starter, page 28 Chapter VI: Divine Avatars...... Archives of Tenebos: Half-Page, page 32 Arcana: Aeteria, the Omnipotent...... 42 Liu Zishan Death: The Lichqueen ...... 44 Eerie Dark Castle: Half-Page, page 30 Forge: Nemetorius, the Adamant...... 46 Chris Yarbrough Grave: Denovir, the Inevitable...... 48 Magic Sword: Chapter Starter, page 34 Knowledge: Vythrax, the Collector...... 50 Grim Press Life: Vanwattar, Essence of Creation...... 52 Magical Item Stock Art: Artifacts, page 35-38 Light: Melthurion, the Captive Light...... 54 Phoenix Rising: Monster art, page 52 Nature: Bandur, Warden of the Wilds...... 56 Joyce Maureira Protection: Aoden, Guardian of the Meek...... 58 Elven Male Zealot: Half-Page, page 39 Tempest: Gormag, Calamity Incarnate...... 60 Ben Moran Trickery: Rahab, Visage of Inner Daemons...... 62 Angel: Chapter Starter, page 40 War: Legil’Gan, Lord of War...... 64 Tithi Luadthong Chapter VII: The Enlightened Ones...... Demonic Summoning: Monster art, page 42 Arcana: Warlock, Patron Arcanum...... 68 Hugo Fredoueil Death: Druid, Circle of Blood...... 70 Valhalla Golem Guard: Monster art, page 44 Forge: Paladin, Oath of Inheritance...... 72 Othon Nikolaidis Grave: Barbarian, Path of the Deathsworn...... 74 Justiciar: Monster art, page 48 Knowledge: Monk, Way of Chronicler...... 75 Ascension: Full-Page, page 72 Life: Artificer, Restoration Specialist...... 76 Daniel Comerci Light: Sorcerer, Luminomancer Origin...... 77 Brood Shaman: Monster art, page 50 Nature: Rogue, Wildlander...... 78 Wyrm Dragon: Monster art, page 60 Protection: Fighter, Bastion Martial Archetype...... 79 Fantasy Witch: Character art, page 70 Tempest: Ranger, Nomad of the North...... 80 Gnome Druid: Character art, page 78 Trickery: Wizard, School of the Fool...... 81 Wouter Florusse War: Bard, College of Rhapsody...... 82 Forest Spirit: Monster art, page 56 Epilogue...... Sam Kanios Author’s Note...... 84 Guiding Guardian: Monster art, page 58 Other Titles by the Eren Chronicles...... 84 Ömer Burak Önal Bravestone: Monster art, page 64 DUNGEONS & DRAGONS, D&D, Wizards of the Warm Tail Coast, , , , the Priestess: Chapter Starter, page 66 dragon ampersand, and all other Wizards of Forrest Imel the Coast product names, and their respective logos Summoner: Character art, page 68 are trademarks of in the USA Barbarian: Character art, page 74 and other countries. This work contains material Artificer: Character art, page 76 that is copyright Wizards of the Coast and/or other Sorcerer: Character art, page 77 authors. Such material is used with permission under Matt Forsyth the Community Content Agreement for Dungeon Warden: Character art, page 79 Masters Guild. All other original material in this DionisisSample Milonas work is copyright 2021 by Thefile Eren Chronicles and Snow : Character art, page 80 published under the Community Content Agreement Dwarf War Drummer: Character art, page 82 for Dungeon Masters Guild. Revolution: Half-Page, page 83 Justin Davis The artworks contained in this book and Wizard: Character art, page 81 not listed in the credits were all provided Dean Spencer by the DMs Guild Creator Resources Battle Formation: Filler art, page 82 and are owned by Wizards of the Coast.

Journey of the Godslayer 3 Foreword How to Use This Book

elcome to the second chapter of the Below follows a summary of each chapter’s contents, Eren Chronicles! In this book you will including general guidelines on how to use them discover everything that you might correctly, or implement them as stand alone elements. need in order to create a campaign that concentrates on the characters clash Deicide. The Seven Sacred Seals outline the course against a divine being and its followers. of an entire campaign’s main developement, exploring Additionally, it is meant to help you the conflict between a party of adventurers and a divine implement the presence of deities into your stories by being. Each Sacred Seal represents an arc of that Wproviding various methods through which they may campaign and together, they constitute the Journey express their will, when they decide to interfere in of the Godslayer. The Seals’ order is usualy linear mortal affairs. This includes a deity’s needs and wants, according to their order of presentation, although based its desires and fears, as well as a series of alternative on circumstancial factors and unprecedented events manners regarding how its will is manifested. during the campaign, that order is subject to change. For example, the characters may break the Seal of Though often portrayed as villainous figures, a deity Ascension before the Seal of Omniscience, or the Seal can serve as an ally or patron to the characters’ and of Secrets before the Seal of Power and vice versa, their adventures in a plethora of different ways. Using though the Seal of Righteousness is always broken first this book will allow you not only to better understand and the Seals of Arcana and Eternity are broken last. the extent of a deity’s power, but also to employ this understanding in order to enrich your stories with As the DM, you may choose to share all of the concepts such as those of tyrannical deities reigning information regarding the Sacred Seals with the player over mortal realms, conflict of interests between rival characters from the beginning of their journey, but it deities, how deities wish to be worshiped and how they is advised to keep them oblivious of what comes next respond when offended. Overall, you will discover all and try to subtly steer them from one step of their necessary information in order to flesh out deities in journey to the next through rising necessity instead. a way that they feel more like characters, rather than For instance, rather than declaring that the third Seal vague ideas or principles that mortals choose to pledge is the Seal of Omniscience, you can have them being their faith on. chased or ambushed by the deity’s minions due to their sacrilegious actions, leading to a point where they Many aspects of this book examine the relationship realize that in order to survive their foe’s efforts, it is between a character and the divine from the mortal crucial to become undetectable. Rather than stating the spectrum as well. Concepts like divine offerings fact that the Seal of Secrets must be broken, show them and sacrileges will aid you in detailing a character’s the importance of having leverage against the enemy relationship with a God and general matters of religion. deity to gain the upper hand. In general, try to help them You may use its contents in order to weave stories of discern their next objective organicaly through occuring how such a character embarks on a quest to satisfy the events and the advise of knowledgable non-player Gods, atone for sin or offend them, thus invoking their characters. If this method eventually proves taxing or wrath. Finally, you will discover the perils that lie in the player characters seem at a loss as to what they their path towards ascension, before managing to earn a should do, you can always disclose more information to place among the Gods and Goddesses themselves. them through means such as the discovery of an ancient scroll or an omen sent by another deity to aid them in Overview their purpose. When creating and running a Godslayer campaign, use Though the contents of this book are made to be used the following chapters in order familirize yourself with in tandem, they have been designed in a way that allows elements that are essential in the breaking of the Seven you to separate each chapter and use its elements alone, Sacred Seals and the accurate role-playing of Gods and according to your preferences. Goddesses.

For instance, you may employ them altogether in Divine Favor. Pledging an offering to a deity is a order to create an entire campaign based on the ritualistic show of faith by the devoted. On the contrary, concept of the Seven Sacred Seals, treating them as an act of sacrilege is an offence towards a deity and a milestones during the characters’ journey as Godslayers. mockery of its teachings. Making an offering causes a Alternatively, you may simply draw inspiration from the pious character to potentialy receive a divine blessing blessings and banes to reward or afflict the characters by the deity, while a series of sacrilegeous acts may with, create unique events caused by the effects of cause them to become afflicted by a divine bane. In Theurgy spells, have them discover an arch temple by this chapter, you shall find detailed lists of the various chance or coincidence or unearth a long lost divine offerings, sacrileges, blessings and banes, both universal artifact, even if the campaign’s main focus is not and specfic according to each deity’s divine domains. revolvingSample around the deities, religions or divinity at all. Feel free to use them as you seefile fit, or draw inspiration The divine avatars can be used to create outstanding from them to create your own. Lastly, you will find the encounters, either as the incarnations of divine will, or optional rule system of influence points which you may by assuming any variant role you deem appropriate for choose to use during the characters’ process of breaking them in your story. a deity’s Sacred Seal of Power.

Journey of the Godslayer 4 Theurgy. A deity’s power is immense, though not Divine Avatars. As the final showdown of their beyond bounds. It is common that, during a campaign campaign against a deity, the characters will face the that deals with the influence of Gods and Goddesses, deity itself in combat or its most powerful advocate, issues may arise as to what such a being is actually the deity’s divine avatar. The extraordinarily powerful capable of. Use the 10th level spells provided as a monsters detailed in this chapter can embody either of guideline for a deity’s true potential, as well as to create the above scenarios. Each of them is designed according unique interactions between the deity and the player to a particular divine domain, so that they may represent characters, or its mortal following. the deities of various pantheons. If the characters emerge victorious from this battle, it would mean the Archtemples. This chapter provides an example of ultimate success of their adventure and the end of their how to properly stage a setting during any arc of the long journey as Godslayers. Journey of the Godslayer. It includes concepts of ancient temples and sacred places of worship, devoted to each The Enlightened Ones. In the final chapter of this of the divine domains. Such a place may contain a book you will discover twelve different subclasses, divine artifact, a deity’s powerful vassals or its most drawn from the various divine domains. These character closely guarded secrets, and it can be employed in order options can be used by the players, while the lore to create a unique dungeon with memorable encounters provided for them may inspire the DM regarding the during any point of the campaign. cultural orientation and place of such characters in their world. Remnants of . Crafted by the hands of the Gods themselves, these unique artifacts not As you journey through the pages of this book, make only bestow great power to the one who wields them, sure to return to this chapter in order to review the but also an ability that was never meant for mortal advice provided and resolve any potential questions. creatures at all - the aptness to harm a divine being. In this chapter, you will find a divine artifact for each of the divine domains, which may used in order to break the Seal of Ascension.

Sample file

Journey of the Godslayer 5 Sample file

Chapter I Deicide

Chapter I: Deicide 6 Chapter I: Deicide Second Seal of Power

hroughout the ages, there have been To weaken a God, one must disrupt the chord of divinity those who dared to rise up and challenge between the God and their followers, the link that the dominion of the Gods. Their names channels power from the many to the one. The Seal of have either passed down into legend Power is an active representation of the deity’s influence as a testament to mortal bravery or over the world. The more worshippers and monuments been completely erased from history, a deity has, the more offerings it receives, the more depending on the outcome of their war powerful its dominion becomes. against the divine. It is no secret that such a path leads Tto strife, as well as a series of difficult ordeals more To break the Seal of Power, the characters must actively dangerous than any other one may overtake. Upon diminish the deity’s influence and therefore reduce its victory at the end of this path though, lies a glorious power through commiting sacrilegeous acts. Such an moment that will echo throughout eternity. A moment effort requires a great amount of time, determination where the mortal kin manages to rise above its own and strategy combined, but will undoubtedly result in divine masters and free itself from them. the deity’s influence over the world weakening.

Defeating a God is a gradual process. The reason that During this process, the deity may respond by inflicting this is assumed to be an impossible deed is simply divine banes upon the Godslayers while another, rival because of the overwhelming obstacles that one is deity may even reward them with divine blessings. required to overcome in order to succeed in such a task. Obstacles that could shatter the will of ordinary people, As a DM, you may either use your discretion or the and cause the courage of legendary heroes to waver. optional system of Influence Points provided later in this chapter, in order to determine the exact amount of effort required for the Seal of Power to be broken. The Seven Sacred Seals

Prophecies foretold in ancient codices state that every Third Seal of Omniscience deity is protected by its seven Sacred Seals. Breaking each of them stands as a quest of its own while together, After the Seal of Power has been broken, the Godslayers they represent the journey of a Godslayer. must prepare for what lies ahead. By now, the deity’s gaze is surely fixed upon them while its most formidable To destroy a deity and dethrone it from its divine domain followers are set on a trail of hunting them down. In equates to breaking its Seals of Righteousness, Power, order to secure any hopes of success on their quest, they Omniscience, Ascenscion, Secrets, Arcana and Eternity. must gain the element of surprise. Therefore, they have to break the deity’s Seal of Omniscience. These aspects define the nature of divinity and are the contigencies a Godslayer must overcome in order to Though not omnipotent, all deities are omniscient, diminish the power of the deity before summoning which means that they are capable of perceiving all that forth its corporeal manifestation. While all of these transpires upon their worlds of established influence. divine aspects must be dealt with seperately, various The Seal of Omniscience is broken when the characters other forces must be aligned in order to provide but a manage to obscure themselves from the deity’s watchful single chance of victory, such as those of trusted allies, sight by gaining a Divine Veil against it. powerful abilities and magical items of great potential for a group of extremely powerful individuals in a For a deity to locate a party of characters under the conflict against a divine being. effects of the Divine Veil, it must resort to alternative methods in order to find and apprehend them, rather than effortlessly detecting them at will as it normally First Seal of Righteousness would. A Divine Veil may be bestowed as a divine blessing by another deity, or granted by the properties of The Seal of Righteousness is the mark that sets the a divine artifact, as described in the following chapters. party of characters upon a quest against the divine. A series of events might have led them to the time and place upon which they decide to take action. They may become united under this cause for different reasons. Some may be aspiring to free the world from a cruel Divine Veil: God’s oppressive yoke, while others may have personal Upon receiving this blessing, you become scores to settle. They may be driven by another force impossible to locate or become detected through into going after a specific deity or might have witnessed means of divination spells and magical effects the terrible effects caused upon their world by it. cast by a particular deity. This effect may apply towards a single deity at a time. TheSample Seal of Righteousness is broken as soon as the file characters denounce a deity’s rule over them, declare themselves its enemies and vow to vanquish it, while performing their first act of sacrilege against its faith. This marks the beginning of their journey as Godslayers.

Chapter I: Deicide 7 Fourth Seal of Ascension Secret 1 The deity’s true name. Now that they are capable of roaming the realms undetected, the adventurers must venture forth and gain 2 The deity’s plane of origin or the location of its the means to actually harm a deity. Mere weapons and seat of power. spellweavery will not suffice, as the being is protected 3 An ancient prophecy that foretells of the deity’s by the Seal of Ascension. To break the deity’s Seal of demise under a particular condition. Ascension and wound that which cannot be wounded by mortal means, they must seek a way to become imbued 4 The deity plots to act against another deity. with a portion of divine power themselves. 5 A demiGod child of the deity lives among mortals.

6 Once, the deity itself was a mortal creature. When confronted in combat, lesser deities and divine avatars have a trait called Impervious. This trait Such a secret may be known to some among the deity’s renders them immune to all sources of damage and most trustworthy servants, other divine beings or even harmful effects caused by other creatures, unless those a chosen, mortal devotee of their faith. Upon designing creatures have the Divine Reach trait. the plot that will allow the characters to discover the

deity’s secret, you may draw inspiration from the The characters may gain Divine Reach through means following list of examples. of either acquiring a divine artifact or by receiving the

Blessing of Divine Reach by another deity. As soon as the character ends their attunement with such an Plot artifact or the deity ends the effect of their blessing 1 An old enemy of the deity is being punished by upon them, they immediately lose the benefit of Divine it, condemned to an eternity of torment and Reach. Not every character needs to be under the effects imprisonment. The characters must find their way of Divine Reach, because as soon as the divine avatar into that creature’s prison and then convince it to is successfully harmed once, it immediately loses its share the deity’s secret with them. Impervious trait for 24 hours. 2 The characters learn of a codex or sacred text that

has been lost during the downfall of a civilization, As a DM, it is up to you to design the trials and perils the or in another plane of existence. It is believed that characters will have to overcome in order to successfully the deity’s secret is inscribed upon it and that even acquire a divine artifact or the favor of another deity. its divine will cannot destroy it. Feel free to use the list of divine artifacts, detailed at the Remnants of Divinity chapter of this book, or draw 3 The characters gain the allegiance of another deity, inspiration to create your own. which reveals to them their enemy’s secret. 4 The characters learn of another world, the creatures of which are waging a war against their enemy deity’s dominion. By travelling to that world and allying themselves with those creatures, they might discover the secret that they need. Divine Reach: When a creature with the Divine Reach trait 5 A highly appointed servant of the deity may be successfully hits a creature that features the confronted and then somehow made to reveal the Impervious trait with an attack or a spell, that deity’s secret. creature loses all benefits gained by the 6 The deity sends a misleading omen upon the Impervious trait for the next 24 hours. characters’ minds, luring them into a trap. Through emerging victorious against all odds from the difficult ordeals posed by this trap, the characters manage to discover the deity’s secret.

Fifth Seal of Secrets Sixth Seal of Arcana

To break a God’s Seal of Secrets, one must gain access The only force capable of presenting a match for the into forbidden knowledge that was never meant to be powers of the divine, lies within the arts of arcane discovered by mere mortals. In order to accomplish magic. This has been a major cause for conflict between this task, the Godslayers must delve into the primordial followers of various religions and the practitioners of mysteries of the God’s very origins and do the the arcane arts; the basis of the idea being that such unthinkable; unearth the deity’s most forlorn secret and powers should be reserved for the Gods alone. In order then wield it against the divine being itself as a leverage. for the characters to break the Seal of Arcana, they must summon the arcane powers to their side. Discovering such long lost information is something thatSample should never happen against the deity’s wishes, Those who embark on such a questfile might be no since it could greatly undermine its rule or empower its strangers to the ways of the arcane, but may as well enemies. Therefore, the deity will deploy every means have allies dabbling in them. In order to break the Seal within its power to ensure that it remains forgotten. of Arcana, a powerful spellcaster must do so by casting Although a deity’s secrets may vary greatly according either a Gate or a Wish spell, while using the deity’s to its background and portfolio, below follows a list previously discovered secret as an additional verbal of secrets that you may draw inspiration from when component of the process. creating such a plot.

Chapter I: Deicide 8 Upon casting the Gate spell, an extraplanar Gate opens To Kill a God leading directly to the location of the deity’s plane of origin. By crossing through, the characters are bound to Having defeated the embodiment of the deity’s divine face the embodiment of the deity’s itself. As a DM, you power, the long journey of the Godslayer is over. Divinity may design the deity’s seat of power as an interesting now lies shattered before them. They and their allies dungeon they must delve through, before meeting the have managed to succeed in an impossible task; to bring embodiment of the deity in combat. a God down upon their knees before the mortal kind. Legacy awaits the heroes who have proven that even the Upon casting the Wish spell for that purpose, the divine masters of the universe are bound to eventualy characters summon the embodiment of the deity’s meet their fate, as well as the consequences of their power to appear into the material world. The spellcaster actions. But just as with every ending, they are now therefore becomes unable to cast the Wish spell ever presented with a new beginning. again. As a DM, make sure that the characters are aware that, though they will be probably faced with a Upon breaking the Seventh Seal, an immesurable less dangerous task than venturing into another world, a amount of energy is being emmited as the balance shifts struggle in combat with the deity’s embodiment in their in the multiverse. For the fleeting moment of the deicide, home world will most definetely wreak havoc to a wide this raw energy can be wielded by the Godslayers and area and cause collateral damage. directed towards manifesting a particular outcome. The characters now have a choice to make, as each among Whether they have chosen to meet their greatest foe in them is given the following options. its own domain or in their home world, the characters are about to enter the epilogue of their journey as Wonder Godslayers. It is the one that will determine what all A Godslayer may use the last remnants of the deity’s their efforts up until now have amounted to, their final diminishing power in order to cast a spell, chosen from victory or defeat. the list of 10th level Theurgy spells.

Oblivion Seventh Seal of Eternity A Godslayer may erase all memory of the deity’s existence from the minds of creatures that are native Having diminished the deity’s influence over the world, to their world, except that of the Godslayers and other escaped its surveillance, gained the means to wound divine beings. it, leverage to force it out into the open and the means of arcane power to stage their final encounter, all that remains is to break its final Sacred Seal by destroying Banishment (Greater deity) the embodiment of its leftover power and vanquishing it A Godslayer may choose to banish the deity from their from their world once and for all. This is, by no means, a world. It should be noted that, be it it for centuries or simple task in itself. even a millenia, a being of such extraordinary potential might eventualy find the means to return. The Seal of Eternity is broken the moment that the characters succeed in destroying the deity’s Imprisonment (Lesser deity) embodiment and realize their destinies as Godslayers. A Godslayer may imprison the vestige of the deity as if The deity’s embodiment varies according to its divine casting the Imprisonment spell to it, making sure the rank. In the case of a greater deity, the characters will deity shall never manage to ascend again. By doing so, a be faced up against the deity’s divine avatar. No harm Godslayer may sacrifice themselves in order to become will come to the deity itself by destroying its avatar, other an eternal warden of the vestige’s prison. than the fact that its influence will be banished from the characters’ world. In the case of a lesser deity, the Sainthood characters must defeat the deity itself. Upon destroying A Godslayer may ascend into a new state of being by it, the deity is considered slain and therefore becomes a entering the servitude of another deity. The followers vestige. of its faith shall know their name as a Saint. The character’s creature type and traits permanently change, To represent the deity’s embodiment, you may either use in accordance to that deity’s nature and portfolio. or draw inspiration from the creatures detailed in the Divine Avatars chapter of this book. Take note that due Godhood to their Impervious trait the avatars cannot be harmed A Godslayer may ascend in the fallen deity’s place, as by creatures, unless those creatures feature the Divine the new lord or lady of its divine domain over their Reach trait. world. By becoming a deity, they can no longer be treated as a player character. A new religion is formed around their name, built upon the ruins of the old. As long as they rule over this divine domain, their world is safe from the defeated deity’s influence. Impervious: Sample A divine creature with the Impervious trait is file The Godslayers may choose among the above options immune to all damage and effects caused by based on their initiative order during their combat attacks and spells cast by other creatures, unless encounter, starting from the character who delivered the those creatures feature the Divine Reach trait. killing blow. Should their choices be yielding conflicting

results, allow the characters to decide the outcomes amongst themselves.

Chapter I: Deicide 9 Chapter II Divine Favor

Sample file

Chapter II: Divine Favor 10