Neutrality in the Face of Reckless Hate
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Decentralization in Wikipedia Governance
Decentralization in Wikipedia Governance Andrea Forte1, Vanessa Larco2 and Amy Bruckman1 1GVU Center, College of Computing, Georgia Institute of Technology {aforte, asb}@cc.gatech.edu 2Microsoft [email protected] This is a preprint version of the journal article: Forte, Andrea, Vanessa Larco and Amy Bruckman. (2009) Decentralization in Wikipedia Governance. Journal of Management Information Systems. 26(1) pp 49-72. Publisher: M.E. Sharp www.mesharpe.com/journals.asp Abstract How does “self-governance” happen in Wikipedia? Through in-depth interviews with twenty individuals who have held a variety of responsibilities in the English-language Wikipedia, we obtained rich descriptions of how various forces produce and regulate social structures on the site. Our analysis describes Wikipedia as an organization with highly refined policies, norms, and a technological architecture that supports organizational ideals of consensus building and discussion. We describe how governance on the site is becoming increasingly decentralized as the community grows and how this is predicted by theories of commons-based governance developed in offline contexts. We also briefly examine local governance structures called WikiProjects through the example of WikiProject Military History, one of the oldest and most prolific projects on the site. 1. The Mechanisms of Self-Organization Should a picture of a big, hairy tarantula appear in an encyclopedia article about arachnophobia? Does it illustrate the point, or just frighten potential readers? Reasonable people might disagree on this question. In a freely editable site like Wikipedia, anyone can add the photo, and someone else can remove it. And someone can add it back, and the process continues. -
Gamergate and Resistance to the Diversification of Gaming Culture
64 COMMENTARY: GamerGate and resistance to the diversification of gaming culture CHERIE TODD It is reported that there are now over one billion people worldwide who play multimedia video games, and the typical ‘gamer’ stereotype (mid 20s, single, white male) no longer applies (Reilly, 2015). Games are growing increasingly more pervasive as well as more social, and are now available any time on multiple platforms (PC, Xbox and PlayStation) and devices such as smart phones and iPads. Within less than a decade, video games have gone from being a niche area of entertainment for a few, to a mass medium that appeals to people of all ages and genders. Research continues to show an increase in the number of women who are now gaming, with the genders almost reaching parity. These statistics, however, tend to focus on gaming as a whole, and ignore gender splits within particular games and/or countries, where in many online games women are often a minority. As a result of this gender imbalance, the culture of games continues to be heavily influenced by highly masculinist discourse. There is an increasing diversification of gaming culture that is occurring due to the growing popularity of games. While many perceive this to be a positive step, there are some who are resistant to these fundamental shifts and who do not want the culture of games to change. Users of the hashtag #GamerGate have been the most vocal in their resistance to these changes. In 2014 reports of GamerGate activities started to circulate more widely, becoming a topical issue in the USA where news outlets began to describe the emergence of a ‘culture war’ over the diversification of gaming culture. -
It's About Ethics in Games Journalism? Gamergaters and Geek
SMSXXX10.1177/2056305116672484Social Media + SocietyBraithwaite 672484research-article2016 SI: Making Digital Cultures Social Media + Society October-December 2016: 1 –10 It’s About Ethics in Games Journalism? © The Author(s) 2016 Reprints and permissions: sagepub.co.uk/journalsPermissions.nav Gamergaters and Geek Masculinity DOI: 10.1177/2056305116672484 sms.sagepub.com Andrea Braithwaite Abstract #Gamergate is an online movement ostensibly dedicated to reforming ethics in video games journalism. In practice, it is characterized by viciously sexual and sexist attacks on women in and around gaming communities. #Gamergate is also a site for articulating “Gamergater” as a form of geek masculinity. #Gamergate discussions across social media platforms illustrate how Gamergaters produce and reproduce this gendered identity. Gamergaters perceive themselves as crusaders, under siege from critics they pejoratively refer to as SJWs (social justice warriors). By leveraging social media for concern-trolling about gaming as an innocuous masculine pastime, Gamergaters situate the heterosexual White male as both the typical gamer and the real victim of #Gamergate. #Gamergate is a specific and virulent online node in broader discussions of privilege, difference, and identity politics. Gamergaters are an instructive example of how social media operate as vectors for public discourses about gender, sexual identity, and equality, as well as safe spaces for aggressive and violent misogyny. Keywords Gamergate, gaming cultures, geek masculinity, online harassment, social media At the end of August 2014, many online gaming communities situate themselves as the “real” victims, oppressed by calls erupted into vicious arguments—ostensibly about ethics in for diversity and at risk of losing “their” games to more video game journalism, but more pointedly about gender, inclusive ones. -
MIAMI UNIVERSITY the Graduate School
MIAMI UNIVERSITY The Graduate School Certificate for Approving the Dissertation We hereby approve the Dissertation of Bridget Christine Gelms Candidate for the Degree Doctor of Philosophy ______________________________________ Dr. Jason Palmeri, Director ______________________________________ Dr. Tim Lockridge, Reader ______________________________________ Dr. Michele Simmons, Reader ______________________________________ Dr. Lisa Weems, Graduate School Representative ABSTRACT VOLATILE VISIBILITY: THE EFFECTS OF ONLINE HARASSMENT ON FEMINIST CIRCULATION AND PUBLIC DISCOURSE by Bridget C. Gelms As our digital environments—in their inhabitants, communities, and cultures—have evolved, harassment, unfortunately, has become the status quo on the internet (Duggan, 2014 & 2017; Jane, 2014b). Harassment is an issue that disproportionately affects women, particularly women of color (Citron, 2014; Mantilla, 2015), LGBTQIA+ women (Herring et al., 2002; Warzel, 2016), and women who engage in social justice, civil rights, and feminist discourses (Cole, 2015; Davies, 2015; Jane, 2014a). Whitney Phillips (2015) notes that it’s politically significant to pay attention to issues of online harassment because this kind of invective calls “attention to dominant cultural mores” (p. 7). Keeping our finger on the pulse of such attitudes is imperative to understand who is excluded from digital publics and how these exclusions perpetuate racism and sexism to “preserve the internet as a space free of politics and thus free of challenge to white masculine heterosexual hegemony” (Higgin, 2013, n.p.). While rhetoric and writing as a field has a long history of examining myriad exclusionary practices that occur in public discourses, we still have much work to do in understanding how online harassment, particularly that which is gendered, manifests in digital publics and to what rhetorical effect. -
'Acting Like 13 Year Old Boys?'
‘Acting like 13 year old boys?’ Exploring the discourse of online harassment and the diversity of harassers Lucy Fisher-Hackworth Submitted to the Department of Gender Studies, University of Utrecht In partial fulfilment of the requirements for the Erasmus Mundus Master's Degree in Women's and Gender Studies Main supervisor: Dr.Domitilla Olivieri (University of Utrecht) Second reader: Dr. Jasmina Lukic (Central European University) Utrecht, the Netherlands 2016 Approved: _________________________________________ 1 ABSTRACT In this thesis, I have undertaken research into the users behind online harassment. The impetus behind this was to investigate taken for granted assumptions about who harassers are, what they do online, and how they do it. To begin, I highlight the discourse of online harassment of women in scholarship and online-news media, discussing the assumptions made about who is harassing and why. I discuss the lack of consideration of multi-layered harassment and argue for more research that takes into consideration the intersectionality of harassing content, and the experiences of all women online. I provide an overview of online methodologies and of feminism on the internet. I then undertake an investigation into harassers behind online harassment of women, and find trends in user profiles, user behaviour, and in online communication patterns more broadly. I discuss how researching this topic affected me personally, reflecting on the impact of viewing high amounts abusive content. My findings challenged many of the assumptions initially identified, so, with that in mind, I provide a discussion of why such assumptions are problematic. I argue that such assumptions contribute to a discourse that homogenizes harassment and harassers, and overlooks broader internet-specific behaviours. -
The Tragedy of the Gamer: a Dramatistic Study of Gamergate By
The Tragedy of the Gamer: A Dramatistic Study of GamerGate by Mason Stephen Langenbach A thesis submitted to the Graduate Faculty of Auburn University in partial fulfillment of the requirements for the Degree of Master of Arts Auburn, Alabama May 5, 2019 Keywords: dramatism, scapegoat, mortification, GamerGate Copyright 2019 by Mason Stephen Langenbach Approved by Michael Milford, Chair, Professor of Communication Andrea Kelley, Professor of Media Studies Elizabeth Larson, Professor of Communication Abstract In August 2014, a small but active group of gamers began a relentless online harassment campaign against notable women in the videogame industry in a controversy known as GamerGate. In response, game journalists from several prominent gaming websites published op-eds condemning the incident and declared that “gamers are dead.” Using Burke’s dramatistic method, this thesis will examine these articles as operating within the genre of tragedy, outlining the journalists’ efforts to scapegoat the gamer. It will argue that game journalists simultaneously engaged in mortification not to purge the guilt within themselves but to further the scapegoating process. An extension of dramatistic theory will be offered which asserts that mortification can be appropriated by rhetors seeking to ascend within their social order’s hierarchy. ii Acknowledgments This project was long and arduous, and I would not have been able to complete it without the help of several individuals. First, I would like to thank all of my graduate professors who have given me the gift of education and knowledge throughout these past two years. To the members of my committee, Dr. Milford, Dr. Kelley, and Dr. -
Intersectionality: T E Fourth Wave Feminist Twitter Community
#Intersectionality: T e Fourth Wave Feminist Twitter Community Intersectionality, is the marrow within the bones of fem- Tegan Zimmerman (PhD, Comparative Literature, inism. Without it, feminism will fracture even further – University of Alberta) is an Assistant Professor of En- Roxane Gay (2013) glish/Creative Writing and Women’s Studies at Stephens College in Columbia, Missouri. A recent Visiting Fel- This article analyzes the term “intersectional- low in the Centre for Contemporary Women’s Writing ity” as defined by Kimberlé Williams Crenshaw (1989, and the Institute of Modern Languages Research at the 1991) in relation to the digital turn and, in doing so, University of London, Zimmerman specializes in con- considers how this concept is being employed by fourth temporary women’s historical fiction and contempo- wave feminists on Twitter. Presently, little scholarship rary gender theory. Her book Matria Redux: Caribbean has been devoted to fourth wave feminism and its en- Women’s Historical Fiction, forthcoming from North- gagement with intersectionality; however, some notable western University Press, examines the concepts of ma- critics include Kira Cochrane, Michelle Goldberg, Mik- ternal history and maternal genealogy. ki Kendall, Ealasaid Munro, Lola Okolosie, and Roop- ika Risam.1 Intersectionality, with its consideration of Abstract class, race, age, ability, sexuality, and gender as inter- This article analyzes the term “intersectionality” as de- secting loci of discriminations or privileges, is now the fined by Kimberlé Williams Crenshaw in relation to the overriding principle among today’s feminists, manifest digital turn: it argues that intersectionality is the dom- by theorizing tweets and hashtags on Twitter. Because inant framework being employed by fourth wave fem- fourth wave feminism, more so than previous feminist inists and that is most apparent on social media, espe- movements, focuses on and takes up online technolo- cially on Twitter. -
Understanding the Ethics of Wikipedia After Gamergate
Selected Papers of Internet Research 16: The 16th Annual Meeting of the Association of Internet Researchers Phoenix, AZ, USA / 21-24 October 2015 ADIEU WIKIPEDIA: UNDERSTANDING THE ETHICS OF WIKIPEDIA AFTER GAMERGATE Andrew Famiglietti Saint Joseph's University Introduction This essay explores the possibilities for using the ethical thought of Emmanual Levinas to better understand ethical behavior within the Wikipedia project. At its inception, the free encyclopedia project Wikipedia was hailed by some as an example of a productive method capable of breaking from entrenched systems of power and privilege. However, as the project has matured it has has to deal with the ways these forms of power and privilege have reproduced themselves within its community. In particular, Wikipedia has struggled with a well documented gender gap in its editor base; according to the best estimates available, fewer than 16% of Wikipedia contributors identify as female (Hill and Shaw). Wikipedia's problematic gender dynamics were further highlighted when, in January 2015, the site's arbitration committee (or Arbcom) ruled to exclude editors deemed “disruptive” from participating in the article documenting the still-unfolding campaign of anti-feminist harassment dubbed “gamergate.” This action was reported in the press, somewhat inaccurately, as a “feminist purge” of Wikipedia (Hern), largely because of the Arbcom decided to include some high profile Wikipedia editors working to prevent gamergate related harassment in its sanctions. While initial press reports may have over-emphasized the impact of the gamergate arbcom decision, the engagement between Wikipedia and gamergate is still a useful case as it demonstrates how Wikipedia shies away from an understanding of its own ethical guidelines that would foreground the obligation to an embodied other, as found in the work of Levinas. -
The Trouble with White Feminism: Whiteness, Digital Feminism and the Intersectional Internet
City University of New York (CUNY) CUNY Academic Works Publications and Research CUNY Graduate Center 2016 The Trouble with White Feminism: Whiteness, Digital Feminism and the Intersectional Internet Jessie Daniels Hunter College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_pubs/194 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] “The Trouble with White Feminism: Whiteness, Digital Feminism and the Intersectional Internet” by Jessie Daniels, PhD Professor, Sociology Hunter College and The Graduate Center, CUNY 2180 Third Avenue, New York, NY, 10035 email: [email protected] or [email protected] Submitted for consideration to the volume The Intersectional Internet, Section Two: Cultural Values in the Machine (2016) PRE-PRINT VERSION, 16 FEBRUARY 2015 ABSTRACT (210): In August, 2013 Mikki Kendall, writer and pop culture analyst, started the hashtag #SolidarityisforWhiteWomen as a form of cyberfeminist activism directed at the predominantly white feminist activists and bloggers at sites like Feministing, Jezebel and Pandagon who failed to acknowledge the racist, sexist behavior of one their frequent contributors. Kendall’s hashtag activism quickly began trending and reignited a discussion about the trouble with white feminism. A number of journalists have excoriated Kendall specifically, and women of color more generally, for contributing to a “toxic” form of feminism. Yet what remains unquestioned in these journalistic accounts and in the scholarship to date, is the dominance of white women as architects and defenders of a framework of white feminism – not just in the second wave but today, in the digital era. -
Florida State University Libraries
)ORULGD6WDWH8QLYHUVLW\/LEUDULHV 2020 Wiki-Donna: A Contribution to a More Gender-Balanced History of Italian Literature Online Zoe D'Alessandro Follow this and additional works at DigiNole: FSU's Digital Repository. For more information, please contact [email protected] THE FLORIDA STATE UNIVERSITY COLLEGE OF ARTS & SCIENCES WIKI-DONNA: A CONTRIBUTION TO A MORE GENDER-BALANCED HISTORY OF ITALIAN LITERATURE ONLINE By ZOE D’ALESSANDRO A Thesis submitted to the Department of Modern Languages and Linguistics in partial fulfillment of the requirements for graduation with Honors in the Major Degree Awarded: Spring, 2020 The members of the Defense Committee approve the thesis of Zoe D’Alessandro defended on April 20, 2020. Dr. Silvia Valisa Thesis Director Dr. Celia Caputi Outside Committee Member Dr. Elizabeth Coggeshall Committee Member Introduction Last year I was reading Una donna (1906) by Sibilla Aleramo, one of the most important works in Italian modern literature and among the very first explicitly feminist works in the Italian language. Wanting to know more about it, I looked it up on Wikipedia. Although there exists a full entry in the Italian Wikipedia (consisting of a plot summary, publishing information, and external links), the corresponding page in the English Wikipedia consisted only of a short quote derived from a book devoted to gender studies, but that did not address that specific work in great detail. As in-depth and ubiquitous as Wikipedia usually is, I had never thought a work as important as this wouldn’t have its own page. This discovery prompted the question: if this page hadn’t been translated, what else was missing? And was this true of every entry for books across languages, or more so for women writers? My work in expanding the entry for Una donna was the beginning of my exploration into the presence of Italian women writers in the Italian and English Wikipedias, and how it relates back to canon, Wikipedia, and gender studies. -
Gendered Visibility on Social Media: Navigating Instagram’S Authenticity Bind
International Journal of Communication 13(2019), 4983–5002 1932–8036/20190005 Gendered Visibility on Social Media: Navigating Instagram’s Authenticity Bind BROOKE ERIN DUFFY1 Cornell University, USA EMILY HUND University of Pennsylvania, USA Although the digital economy’s guiding logics of attention and visibility rouse social media users to put themselves out there, individuals experience digital visibility in profoundly uneven ways. For women, in particular, the public nature of online communication is fraught with risk, opening the potential for ridicule, hate, and harassment. This research explores the vexed nature of visibility among Instagram content creators, a community that is especially beholden to this so-called “visibility mandate.” Drawing on in-depth interviews with 25 aspiring and professional Instagrammers, we show how they attempt to stave off potential critique in patterned ways. In their efforts to project themselves as authentic, many sought to deflect accusations of being too real, and, alternatively, as being not real enough. We argue that this uniquely gendered form of a socially mediated “authenticity bind” indexes the wider policing of women and other marginalized communities in digitally networked spaces, wherein they must carefully toe the line between visibility and vulnerability. Keywords: social media, visibility, gender, authenticity, Instagram, influencers Guided by the social media economy’s logics of attention and reputation, Internet users are roused to pursue markers of visibility in the form of likes, favorites, comments, and retweets. On the surface, at least, it seems the greater one’s visibility, the better; careers are borne, new social connections forged, and opportunities for status and professional success abound (e.g., Abidin, 2016; Banet-Weiser, 2012; Cotter, 2018; Duffy, 2017; Marwick, 2013; Schaefer, 2012). -
Blind Trust Is Not Enough”: Considering Practical Verifiability and Open Referencing in Wikipedia
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Journal of Critical Library and Information Studies Perspective “Blind Trust is Not Enough”: Considering Practical Verifiability and Open Referencing in Wikipedia Cal Murgu and Krisandra Ivings ABSTRACT This article draws attention to the often-unseen information inequalities that occur in the way that Wikipedia content is referenced. Drawing on digital information control and virtual gatekeeping scholarship, we contend that by not considering the degree to which references are practically accessible and verifiable, Wikipedia editors are implicitly promoting a control mechanism that is limiting the potential of Wikipedia to serve, as Willinsky puts it, “as a gateway to a larger world of knowledge.” We question the widespread practice of referencing peer-reviewed literature that is obscured by prohibitive paywalls. As we see it, two groups are disadvantaged by this practice. First, Wikipedia editors who lack access to the most current scholarly literature are unable to verify a reference or confirm the veracity of a fact or figure. Second, and perhaps most important, general readers are left with two unsatisfactory options in this scenario: they can either trust the authority of the citation or pay to access the article. Building on Don Fallis’ work on epistemic consequences of Wikipedia, this paper contends that promoting practically verifiable references would work to mitigate these inequalities and considers how relatively new initiatives could be used to improve the quality and utility of Wikipedia more generally. Murgu, Cal and Krisandra Ivings. “’Blind Trust is Not Enough’: Considering Practical Verifiability and Open Referencing in Wikipedia,” in “Information/Control: Control in the Age of Post-Truth,” eds.