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2 Guide Lookforweaponnodeplanning,traps(alwayswiththetraps), powernodecounts,nodedoorlocations,and"serprize" Necromorphencountersthatwillnolongerbeso"serprizin'" afterwerevealthem. WithIGN,youwillhaveaweaponyoucan'tdownloadfroma preordercodetheweaponof knowledge whichsurebeats outthatcrapaboutconvergence. Confluence,synergy,andconvergenceareforsome businessesandstufflikecarpooling,butanythingelseisweird likeifyou'retheonlypersonatablacktieeventwearinga poladotbowtielikeOrvilleRedenbacher.

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© 2011, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN's express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Questions & Answers You'vegotquestions,we'vegotanswers.Ifyouneedhelpwithsomethingyoudidn'tfindinourguide,wecan stillhelpyou.Wepublishthebestandmostcommonquestionswegethere—takealooktoseeifyour questionhasalreadybeenanswered.Ifyourproblemisn'taddressed,feelfreetoshootusanemailviathe linkatthebottomofthispage.

Common Questions & Answers

What is Dead Space? What's Dead Space 2? ↓

DeadSpacewasa2008videogamewhichdetailedtheexploitsofCECEngineer,IsaacClarke.Dead Space2isthenextinstallmentofIsaacClarke'sadventure.

What's Dead Space Extraction? ↓

DeadSpaceExtractionwasa2009videogamefortheNintendowhichcoverseventsbeforeDead Space.

What's Dead Space Ignition? ↓

DeadSpaceIgnitionwasa2010videogamefortheSonyPlaystationNetworkandMicrosoftXboxLive Arcadeandfocusedonhackingminigames.YourPS3orXbox360purchaseofDeadSpaceIgnition willunlockasuitwhichspecializesinhackingforDeadSpace2(itwillbe'free'intheDS2game).

What do I need to understand Dead Space 2? ↓

DeadSpace2followsthestoryinDeadSpace(2008).Ifyouarelookingtosavetime,youonlyneedto playDeadSpace(2008)tounderstandDeadSpace2.

How long is Dead Space 2? ↓

15Chapters.

Is multi-player essential to undertanding Dead Space? ↓

Notreally,butitbeatsplayingthenew Spies Vs. Mercs.

Who is Hayden Tenno? ↓

AbadassDigitalExtremes(theguysdoingthemultiplayer)should'veloanedout(formoney)asa secretplayablecharacterinDeadSpace.Aftertouchthism—f—!

But what about Sam Gideon? ↓

HewouldbeevenmorebadassgoingthroughtheSprawlonTitan.Fatchancethatwillhappen

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. though.

its so esey! how is it anyway? you pres 1 butten the entier time! ↓

iknorite?!atleastitsnotstickdudes!!

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Dead Space 2 Achievements & Trophies Allaccolades(achievementsandtrophies)areforthesingle playercampaign.Quotethatinyourfreakin'wiki.

** Story Related ** ↓

Fifteenhiddenconditionsarerelatedtocompletingstorymodeonanydifficulty.Youcanprobably guessthenumberofmissionsthatawaitsIsaacClarke.

And Stay Down ↓

Usethestomptodefeat25enemies(SPonly).

Bouncing Betty ↓

TKcatchacyst'sexplosiveseedanduseittokillthecyst(SPonly).Nearingacystwillcauseitto expeltheseedbomb.CatchitwithTKandyouhaveasingleusebioexplosive.

Brute Juke ↓

KillaBrutewithouttakingdamage.Stasisthem—f‐erandthenfocusoncuttingofftheglowing partsofitsarms/elbows.

C-Section ↓

KnockdownanenemywiththeContactBeam'salternatefireandthenkillitwithprimaryfirebeforethe enemycanreorientandattack.IncreasealltheabiilitiesoftheContactBeamexcepttheALTnodes. Youwantthealternatefiretostunenemies,notkillthem.

Clean Cut ↓

SeverallthreetentaclesofaLurkerusingtheLineGun'sprimaryfire(SPOnly).Youwillneedtowait fortheLurker(thesmalldoglikenecromorphthatcanclimbwallsandshootcrap)tostandonthe groundandextendallthreeofitstentaclesbeforefiring.ImprovingtheWIDnodesoftheLineGunwill help(andDMG).

Collect Peng ↓

TakethePengTreasure.(SPonly)ThereisalwaysPeng,andit'snottheguyfromMercenaries PlaygroundofDestruction.Tofindthis,youneedtoplayChapter7:TheSolarArray. Locatethemainframeroom.Inoneoftherooms(it'stheleftone,iftheholoemittersarebehindIsaac) willdisplayinbluewhenthecircuitplugsareinsertedinanotherorder.Thatrevealsapanelthatturns theaccesstunneltoasecretroomwithPeng.

Elevator Action ↓

KnockoffeveryTripodnecromorphduringtheelevatorsequence.Forthis,upgradetheContact

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Beam'sALTnodes(allofthem)andstockuponContactBeamammo(about50to70shots).The elevatoryou'relookingforisinChapter7:TheSolarArray. WhenridingtheaccesspodtoWatchmanPhillips'quarters(andincidentally,tothemainframe), necromorphsattackthepodthroughthewindows.SimplyusetheContactBeam'salternatefiremode andyourupgunnedweaponshouldknockthemallout(naturally,useNormalorCasualdifficulty).The notificationshouldappearattheendoftheride.

Epic Dismemberment ↓

Sever2500necromorphlimbs(SPOnly).

First Aid ↓

UseQuickHeal10times(SPonly).ThequickhealonlyworkswhenIsaacisinjured,anditusesthe largestmedikitfirst.YoucaneasilydothisbydamagingIsaac(nearasaveandastore,soyoucan reloadlater)withLineGunminesorJavelinspearelectricity,thenusingsmallmedikitsviathequick healbutton.Reloadthegamelaterifyoulike.

Frozen in Time ↓

Kill50necromorphswhiletheyareinstasis(SPOnly).Theenemieshavetobeblueandmovinginslo moforthesekillstocount.Remember,enemiesareguaranteeddeadiftheirtorsoisdestroyed(andan itemappears).

Fully Loaded ↓

Carryfourfullyupgradedweapons.(SPonly).Fullyupgradedmeanstheabilitynodesareallfilled,not theemptynodes.Weaponshavedifferentpowernoderequirementstobe"maxxed".Toupgradeall weapons(DLCnotwithstanding)youneed229powernodes.

Fully Outfitted ↓

CompletelyupgradetheRIGandStasisModule(SPonly).23powernodeswillbeneededforthis.

Going for the Distance ↓

Impaleanenemyandmakethetargetfly17metersormore.Thestakemusthit(andstickto)asurface inordertocount.

Hard to the Core ↓

Clearstorymodeonhardcoredifficulty.(SPonly)RememberthataNewGame(+)cannotbeused, onlyacompletelynewgame.Andyoucanonlysavethreetimes.

It's a Trap! ↓

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Kill20enemieswithdeployedDetonatormines.Theminesneedtodeploythelaser;impactkillswillnot count.GiventhattheDetonatorisveryhandyforrounds2andonwards(sinceenemyencounters remainthesame),theweaponbecomesvery,veryfuntouse.

Lawnmower Man ↓

KillfourenemieswiththesameRipperblade.ImprovingtheDURnodesfortheweaponaswellas DMG,helpsinthiscondition.Simplydeployabladeandlet'errip.

Lightspeed De Milo ↓

DestroytheLightspeedBoystatue(SPonly)inChapter3'sshoppingConcourse.Thestatueisfoundin theroomafterthenecromorphchildrenattack,andrightbeforeentertheUnitologyResourceCenterat theshoppingconcourse.

Looking Good ↓

Purchase/equiptheAdvanceSuit(SPonly).TheschematicfortheAdvanceSuitisinchapter11, behindanodelockeddoor.

Mission Impossible ↓

Clearstorymodeonzealot.(SPonly)Forthisdifficulty,youmayuseNewGame(+).

My Boom Stick ↓

Kill6enemieswithonelinegunshot(SPOnly).MoreDMGandWIDwillhelpthisout.Puttingthe gameonCasualwilldothataswell.Locatealargegroupofenemiesandfire.Enjoythemess.

Necro Flambe ↓

Kill50enemiesusingtheflamer.TheflamethrowerisahandyweapononNormalandCasual difficulties,butlackspowerwhenenemieschargeyou.Ignitedenemiescontinuallytakedamageuntil theyaredead.

Peek A Boo ↓

KillaStalkerwiththeSeekerRiflewhilezoomedin.WhileyoucandothisinChapter4(thefirst instanceyoumeetStalkers),youmayhaveaheightadvantageintheChapter6stockroom(runback tothestairsandsetsomedetonatorminestopreventthemfromcomingupstairs).

Picking Favorites ↓

Completelyupgradeoneweapon.(SPonly).Thisisselfexplanatory.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Romper Stomper ↓

Usethestompon10containers.WhileyoucanTKgrabcontainers,simplydropthematIsaac'sfeetto dothis.ItisfastertouseTKpushtodestroycontainers,butthatactiondoesn'tsatisfythiscondition.

Shock Therapy ↓

ImpaleanenemywiththeJavelinGunandusethealternatefiremodetokillthreeotherenemies(SP only).Findingagroupofenemiestodothisisn'thard.TrythecrawlingnecromorphsintheTST ElementarySchool.SpeartheheadoftheCrawler,andgatherthreeenemiesaround. YoucanalsotrydoingthisinthemiddleofChapter4,atthefuneralparlor.ImpaletheSlashertothe groundandshocktheparasiteswhocongregatedownthemainaisle.

Shoot the Limbs ↓

Sever25necromorphlimbs(SPonly).

Skewered in Space ↓

Impaleanenemyontoabreakablewindowtocauseavacuumblowout.Theimpalingweaponcanbe aconstructedspikeoradeadSlasher'sclaw.Locatingtherightwindowforthisisthehardpart.Trythe windowinChapter4(thestartoftheresourcecenter),ortheoneinChapter7(bottomlevelofthe workbenchroom).Bothplaceshavesetspikesforthispurpose.

Taste of Your Own Medicine ↓

UseTKtoimpalealivingSlashernecromorphwithanotherSlasher'sclaw.Theimpalementmuststick toasurfaceinordertocount.EasilydoneifyouremembertoprepareinChapter4(trashroom)or5 (theuppermainchamber)byrippingtheclawsoff,settingthemdownsomewhereandcausinga Slasherspawn.

The Electrician ↓

Collect10semiconductors(SPonly).Theseincludetheconductorsfromdefeatingminibossenemies. Basically,ifitglows,pickitup.

The Engineer ↓

Collect10schematics(SPonly).Hardtomissunlessyouarenotexploring.Ifitglows,pickitup.And besuretoopenallnodelockeddoorsforplansaswell.Thereareconsiderablymoreschematicsthan thiscondition'slimit.

The Librarian ↓

Collect100logs(SPonly).Therearemorelogs(textandaudio)tomeetthiscriteria;thisalsoincludes audiologsofthemissioneventsthemselves(sincetheycanbeplayedagaininsubsequentrounds).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Basically,ifthingsglow,pickitup.

The Nanny ↓

Defeat30Crawlerswithoutdetonatingthem(SPonly).Simplyshoottheheadsofthebabies.The"I'm SquishingYourHead"tacticwon'tworksincetheseenemiesblowuponimpact.

The Sample Platter ↓

Makeakillwitheachweaponinthegame(SPonly).Easilydone,eveniftheweaponsaren'tpowered up.Youjustneedtomakeonekill,thenswitchweapons.

Think Fast ↓

Kill30necromorphswithTKthrownobjects(thesedonotneedimpalementbuttheydoneedtokill). Explosivebarrelsmaycount(checktheconditiontrackeronthepausemenu).

Vacuum Cleaner ↓

Decompress20necromorphswithoutbeingsuckedoutintospaceyourself.Thepulserifleishandyto saveIsaacbyshootingtheshutterbutton(itfiresrapidly).Thatorusetheplasmacutter.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Dead Space 2 Guide

= How to Play Walkthrough Trophies/Achievements

How to Play »

Walkthrough »

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Frequently Asked Questions »

Achievements/Trophies Guide »

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Dead Space 2 Guide

= How to Play Walkthrough Trophies/Achievements

Basic Controls

Chapter1essentiallywalksyouthroughthebasiccontrolsofthegame,frommovement,tosprinting,attacking, healing,etc.YouwillonlygetafewmoretrainingmessagesforzeroGandrespec,butforthemostpart,the tutorialsinchapter1areallyouneed.

Where's my HUD?

DeadSpace'sgamedesignersoptedfortheHUDlessHUD;alltheinformationyouneedtoknowaboutIsaac (health,items,etc.)aredisplayedonhisRIGandtheholoprojectorinhisinventory. Totalammunitionisvisiblewhenselectingweapons,andthecurrentnumberofshotsinamagazinearevisible onaweaponwhenitisbroughtuptobeaimed.

Quick heal | « view RIG node path » | « achievement/trophy alert »

Insteadofusingmedkitsfromtheinventory,youcanopttousethelargestmedkitinyourcurrentinventoryby pressingtheQuickHealbutton.OneoftheextraaccoladesistousetheQuickHealtentimes.

Defending yourself.

Youcandefendyourselfbyattackingbyswingingyourweaponbyfiringwithoutaiming,orbystompingonthe downedenemies.Aimingandfiringwillshootyourcurrentweapon.AimingandstompingwilltriggertheALT fire(oralternatefiremode). Differentweaponshavedifferentusessomehavedifferentapplicationsandfarebetterorworseagainst differentenemies.

Stasis and Kinesis | « view Stasis node path » | « achievement/trophy alert »

KinesisissometimesabbreviatedasTK(thisisanerrorsincethekinesisismechanical,notpsychicbut whateverdude spacezombies).Withit,youcanliftsparsofmetalandshootthemoutlikeharpoonsor spears. Stasisishandybecauseyoucanslowdownanenemyuntilitismovingslowasmolasses.Sincestasisenergy recharges(slowly)now,youcanwaitforthemetertorechargeifyouweatherafight.Stasispackswillrefillthe meterinstantlyandishandyfortoughfightsorbossfights.

Powering Up

Isaacslowlybecomesmorepowerfulashecollectsitemsandpowerups.Insubsequentrounds,hecan breezethroughthegamequicklyandearnplentyofammunition(tosellforCredits)sohecancompleteZealot difficultywithlittletrouble.

Schematics.

Plansfornewweapons,ammunition,spacesuitsandotheritemsarethekeytohowyouunlockthemforlater accessinaStandtech™store.Onceaschematicisuploadedtoastore,itcanbepurchasedusingcredits. Schematics(glowsdarkblue)areeasytolocate...ifyouexplore.

Power nodes.

Theseitemsarefoundorpurchased(onceyouuploadedtheschematic)andareusedtoimprovetheabilities

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ofweapons,yourRIG,andtheStasisModule.Buyingpowernodesisn'trecommendedunlessyouhavealot ofsparecredits,asyoucannotsellexcessnodes(unlikeammunitionandotheritems). Powernodescanberecycledfromoneitemtoanotheronceyoureachtheworkbenchinchapter7,round1for 5000Credits.Exploitingthisabilityletsyou"heal"IsaactofulllifebymanipulatingtheHPnodesontheRIG.

The workbench.

Toutilizethepowernodesonyouritems,youneedaworkbench(muchlikeyouwouldin Minecraft ...).You canuseyourlocatortofindworkbenches(aswellassavepoints,stores,andobjectives)bycyclingthroughthe locatorwindowwhenyouhaveitactive(usetheDPadorArrowkeys).

The Standtech ™ store.

Thestoredoesn'tdomuchuntilyoubringschematicstounlocknewitems.Onceyoudo,youcanbuynew itemsfromthestore,changespacesuits,andeven(mostimportantly)storeunuseditemsandweaponsthere soyoucanretrievethemlater.Ontheharderdifficulties,thisisimportant,asenemiesrelinquishfeweritemson harddifficulty.

Weapons of Dead Space 2

TherearetenweaponsinthedefaultDeadSpace2game.IfyouhaveextraweaponsfromDLCormodes, theyareextraneousandlikely,unnecessary.Theweaponsherearepresentedintheorderyougetthem.Soif youmissedone,youforgottopickuptheschematicordidn'tbuyitinthestore.

Plasma Cutter | « view node path »

Weaponandammoareavailableatthestore.Agoodweaponsincetheshotisnearinstantaneous,and changingtheorientationoftheshotmeansyoucanseverlimbsfromdifferentenemieseffectively.Itsspecial abilitysetsenemiesonfire,damagingthemslowlyovertime.Allinall,agreatweapontohave...exceptit'stoo slowforsomesituations.

Javelin Gun | « view node path » | « achievement/trophy alert »

Weaponavailableinthestore.AmmoSchematicattheUnitologyplaza,endofchapter3. ThefirststorewillofferthisweaponforsalealongwiththeLineGun.Botharegoodbuys,butbothalsorequire differentmindsetsinbattle.TheJavelinGundoesdamagetwicewithoneshot(firstimpales,thenshocks) givingtheweaponmroedamagepotential. Withtheshockspears,youcanalsosetupanambushforenemiesifyouknowwheretheyappear,butyouwill belimitedtousingthatonespear.Accuracyisanissuewiththeweaponaswellifneedtokillseveral enemiesatonceandinahurry,usetheLineGun.Otherwise,theslowandmethodicalJavelinGunisprobably moreyourweapon. BecarefulwiththeSpecialNodeonthisweaponspearsexplodelikegrenadesafterdeliveringtheirshock oncetheabilityisactive.

Line Gun | « view node path » | « achievement/trophy alert »

Weaponavailableinthestore.AmmoSchematicintheUnitologystoragearea,themiddleofchapter5. Theoldstandby,theLineGun(orspaceshotgun)iseasilythebestweapontouseagainsthoardsof necromorphsyouwanttoamputate.Essentially,itfiresahorizontalbandofenergythatdestroyseverythingin itspath.TheALTfirewillplaceatimedmineonnearlyanysurface. Ifyou'renotoneforprecision,theLineGunisgoodchoice.Anotheradditionalbenefityoucanfirethe primaryshotupcloseandnotworryaboutsplashdamage(asyouwouldwiththeshockspearsfromthe JavelinGun).

Pulse Rifle | « view node path »

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. WeaponSchematicatthestartofchapter3.AmmoSchematicinthemiddleofchapter6. TheEarthGovPulseRifleisthestandardmilitaryissueassaultrifleinwhatevercenturyIsaacClarkelivesin. Whileitsrapidfireabilityandaccuracyaregoodpoints,theweapondoeslittledamagetonecromorphs,unless theALTfiregrenadelauncherisused. Itishandyforshootingtheemergencyshutterbuttonsonblowouotwindows,anditslargereservoirofammo letsyoupickatparasitesandenemyfromadistance.Justdon'texpecttotakedownnecromorphsquicklywith thisweapon.

Ripper | « view node path » | « achievement/trophy alert »

WeaponSchematicinthegravityshuntroominchapter5.AmmoSchematicisatthebottomofthe maintenancepodshaftinchapter7. Thespacechainsawisagreatweaponto"main"ifyouuptheDURandDMGnodes.Thisway,theweapon letsitsbladespinlongeranddoesmoredamage.Holdingitaheadofyou,youcanliterallywalkforwardand chopdownenemieswithease. Theissuewiththisweaponiswhenyoutrytofirearangedshotthebladeiswideanddoesn'tfiretooquickly, givingyouproblemsifmultiplenecromorphPukersarejustbeyondcuttingrangeandneedtobeshotto preventthemfromfiring.

Detonator | « view node path » | « achievement/trophy alert »

WeaponSchematicisinthesaveroomatthechurchexecutive'soffice(beforemeetingDaina)inchapter5. AmmoSchematicisintheprocessingplantroomwiththeworkbenchinchapter8. ThisisprobablythebestnewweaponinDeadSpace2.Essentiallyagrenadelauncherwiththeabilitytofire stickylasermines,thedetonatorisgoodtohavearoundonceyoureplaythegameseveraltimesandknow whenandwhereenemiesappear. Minescanbedisarmedbyusingtheweapon'sALTfire.Oncetheyare,youcanretrieveandreusethemlike anyitem.Notethatyoucanonlysetamaximumoffivelasermines.Anymorewilldisarmtheearliestplaced mine. Thespecialnodeextendstheblastradiusofeachmine,makingtheweaponmoredeadly.

Seeker Rifle | « view node path » | « achievement/trophy alert »

WeaponSchematicisinthestartofchapter6,thebalcony"room"wherethelaundromatis.AmmoSchematic isintheStalkercargoroom(pasttheGuardian),afterIsaacleavesthetramtocheckthetrackinchapter9. ThesniperriflegetslittleusesincetheweaponisessentiallyachargedContactBeamwithslightlyzoomedin view.UnlikeWeylandUtani'sM42CMarksmanRifle,thescopevisionoffersnobenefittotheweapon, althoughitusesadifferentdamagevaluewhenzoomedin. Thezoomedinviewisatoggle(likethePlasmaCutter'sorientation);oncezoomedin,theweaponwillalways bezoomedinwhenyouaim,unlessyouuntogglethezoomedinview.

Flamer | « view node path » | « achievement/trophy alert »

WeaponSchematicisinthelastclassroombeforetheschoolplaygroundinchapter6.AmmoSchematicisin chapter9,whereEllie'soldcrewbarricadedthemselvesonabalconyofthefueltower.Lookforlasertripmines thatindictatetheirposition. Theflamethrower,unlikelasttimeaboardthe Ishimura ,ismoreusefulontheTitanMoonSprawlsincethere arefewervacuumareas.Intheairfilledenvironmentsonthecolony,youcanusetheflamereasilyandlightup enemiesinthedark(thefiresarealightsource). Enemieswhoareonfirewilltrytoputthemselvesout(orcontortinpain).ComparedtotheRipperthough,the flamethrowerisnotaseffective.Theammunitionneededtodestroyenemiesiscopiousespeciallyonceyou moveontoharddifficultyorabove.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Force Gun | « view node path »

WeaponSchematicisinalockeratthetopofthemaintenancepodrideinchapter7.AmmoSchematicisin theship'scentrifugechamberinchapter10.Getitbeforeactivatingthemachinery,sinceyouneedtobein zeroG. TheForceGunisessentiallyachargedspaceshotgun.It'shandyforbothshortandlongrangedistances (unliketheLineGun),butthechargingtimesareanissue.Usingthisweaponalsonetsyounonew achievementsortrophies(apartfromTheSamplePlatteraccolade).TheContactBeamisamoreeffective weapon.

Contact Beam | « view node path » | « achievement/trophy alert »

WeaponSchematicisinthenodelockedroomofchapter7(beforegoingoutsidetoalignthesolararrays). AmmoSchematicisinthezeroGzoneofchapter11.Checktheexittunnel'sexterior;theplanisfloatingin spacewherethetunnelconnectstotherock. TheContactBeamworksasmuchasitdidinthefirstgamewithonenotableexceptiononcefullyupgraded, theweaponcanputenemiesintoStasiswithitsALTfire,makingthisweaponagreatmusthaveonharder difficulties.WitheachContactBeamshotbeinganextrashotofstasis(anddoingdamage),you'repractically unkillableifyoutimeyourshots. Theprimaryshotishandyachargedshotthat'scapableofdoingtremendousdamagetoonetarget.While slow,itisagoodweapontodeployagainstslower,toughenemieslike"Tripods"and"Pregnants"(parasite carriers). Notethatfortheachievement/trophyCSection,youwillwanttodepowertheALTnodes(andStasisnode) sinceyouonlywanttoknockoverenemies(notkillthem).

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= How to Play Walkthrough Trophies/Achievements Video Tips

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Node-Locks — n/a

Power Nodes — 5

Schematics — Elite Engineer Suit (round 2+ only)

Runtothefirstsavepoint.Clarkewillstillbeinstraitjacketuntiltheendofthechapter(trainingchapter).Note onaNewGame(+)theinventorymedikitscanbesquanderedwhenyoupresstheQuickHealafterthemedikit trainingsession.

Duringtheescape,aimforthelitspots.Inmanyways,thisisjustlike Left 4 Dead .BesuretoholdtheSPRINT buttonsoyoumovequickly.SlowingdownisdeathsincethenonLoveBoatIsaacstartsoffwithverylittlelife.

HeadintoObservationRoomandencountertheinterrogator.Followhisdirectionsoninteractingwithitemsand usingthemedkit'sshortcut(QuickHeal).Taketheflashlightandknowthatyouwillbeunabletofightbacksave

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. usingyourhandsandfeetfornow.

Afterthemedikittutorial,youwillneedtouseKinesis/meleeasweaponforashortwhile.Gothroughthe maintenancetunnelanddropintothesurgeryroom.

Takethekinesismodulefromthemedicalmachine.Isaaccannowgrabandflingstuffatenemies.Stakesso thrownbehavelikespearsandcanimpaleenemies.

Checkthecradlewherethecorpsewassuspended,anddrop(donotfire/throw)thestakesataspotwhereyou caneasilygrabnewstakes(likeinfrontofyou).Usethemasammoagainstthetwoweaknecromorphswho attackyouafterbreakingtheglasspartitiion.

Unusedrodscanbecarriedtotheelevatorwheretheycanbebroughtupstairs.Youcandothismostofthe time(unlessanewmaploadswhenyoucrossfromonetoanother inthesecases,thestakesyou'recarrying willsuddenlyvanish).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Usethestakesonthenecromorphswhoattackintheuppersurgerytheater.Ifyourunofstakes,thereare morerodsontheground(denotedbytheirglint);however,stumblingaroundinthedarkwillgetyounowhere, andIGNsaysnothingbuildsskillfasterthanexperiencinghardship.

Aftertakingthetissuelaser(aPlasmaCutter),thegamegoestonormalmode.Usetheweapontokillthe necromorphblockingyourpathtotheexit. Naturally,youwanttoseverandneutralizetheothernecromorphswhoappearedwhenthesurgerypatientwas killed.Besuretoloottheirbodiesbyhittingthetorsoaftertheyaredestroyed.Anitemfromadeadenemy meansitisnolongeranactivethreat.

Followtheguideline(locator)tothenextarea,andbeawareofdarkcorridors.Enemiescanslipintothe playfieldfromceilingandwallvents(notallofthemaredestructablegrating). Duringthistime,ifyoukillaSlashernecromorph(i.e.,about90%ofthem),youcanusekinesistoripoffaclaw anduseitasaoneshotweapon.

Afterthedarkhallofthemedlab,youwillenterthelobbywhereoneNolanStrosswillengageyouin conversation.FollowtheNPCtothepointwherethegatescloseandstartgoingbackupstairs.Eyeballthe wallsandceilings wherethereareventducts,youwillwanttostayawayasenemiescomeoutfromthem. Noticethecornerroomintheaboveleftillustration.Headuptherampandyoucanmakeabetterstand againstenemiesinasecludedcorner.Otherwise,youriskbeingswarmed(aboveright).Whileyoucan(barely) surviveonNormal,it'snotagoodideaforotherdifficulties.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Power Node — The hospital's concierge/front desk.

Aftersurvivingthenecromorphambush,collectitemsandmoveonahead.Remembertotakeeverythingthat glowsandyoushouldbefine.Infact,youcanevenkinesisammunitioncannotcarrytothenextarea.Ifyou runoutofroom,lugalongsomeammoorotheritem.Onceyoushootafewenemies,youcanclaimtheammo asyourown.

Hackingiseasy.Don'tfollowthecircumferenceofthehackingcircleunlessyou'reclosetotheblue"safe" point;instead,"playBattleship"bydartingtodifferentspotsonthecircle.Touchtherimtoseethecolorand thendarttoanotherspottoquicklylocalizethesafespot.Rememberthatclickingonered"unsafe"spot,you needtorestartthehackingpuzzlealloveragain.

Oncethestasismoduleishackedandtaken,usetheoneshotofstasisimmediatelyontheincomingenemy.It willkillIsaacregardlessofwhatdifficultylevelyouhavethegamesetto.Once"frozen",openfireonthe enemy'slegsandarms.Whencompletelytruncated,anenemywillceasetobeathreat.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Usethestasisenergystationandfreezethegateafteryouopenit.Refillatthestasisenergystationagain (sure,whynot)andgopastthegate.

Power Node — Morgue where you first encounter the Pukers.

Youwilllikelywanttousestasisifyourplasmacutterdoesn'tfinishoffthetwoPukersinthenextmedlabroom. Loottheitemsintheroomanddon'tmissthenode.

Power Node — Desk opposite the one with the party balloons.

Ashortwhilelater,youwillfindatutorialonblowoutwindows.Shoottheredtrianglebuttonabovethewindow toclosetheshutter.Forblowoutwindows,thedraftonlylaststemporarilybeforetheshuttercloses,butthe timeneededtodothatgenerallyexceedsthatwhichyouneedtostayawayfrombeingsuckedout. Afewaccoladeswillbetiedtosuckingenemiesoutofavacuum.Checkthetrophies/achievementspagefor detailsonthat.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Power Node — Next to the save station.

Schematic — Next to the save station (round 2 and on only).

Thesavestationandfirststorewillhaveweaponsandstuffforyoutopurchase.Youwillgetthelastsuityou wore(ifthisisthefirsttime,itwillbethedefaultEngineeringSuit).Fornow,focusonhoardingplasmaammo fortheboss.

Power Node — Vacuum room between the store and the boss room.

Thebossisabrutenecromorph,andifyouarequickenoughwithstasisandtheplasmacutter,youcanbeatit withoutbeinghit(onNormal,round1).Usethestasisstationsaroundtheroomtorechargeyourstasisand keepthethingfrozen.

AsthedeadHammondsaidbeforeontheIshimura,shootthatthingintheback.Theglowingpartsofitslimbs willbeeasiertohitfromthesidesorback.Onceallofitslimbsaresevered,thebruteshouldnotbemoving much.Kinesisanyobjectnearitscorpsetomakeitspasmonelasttimetoavoidbeingdamaged.

Bonus Task » Brute Juke

Whileyoucanavoidbeingdamagedbyabruteanyothertimeinthegame,thisjobiseasyifyouhave

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. somepatienceandskillwiththeStasis.Simplykeepyourdistance,freezetheenemy,flankitandfire ontheglowingbulbs.Forallweaponrelatedaccolades,youcanusetheeasiestsettingonsubsequent rounds(andusepoweredupweapons).

Afterthebruteiskilled,headbacktothestoreandsellthesemiconductor.Followtheguidelinetothenext level.

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Node-Locks — Hallway with the first save station.

Power Nodes — 1

Schematics — Power Node, Stasis Pack

Proofofhowseamlessthechaptersare,theendofchapter1occursafterfallingintoaSrpawlworkshop.The workshophasaworkbench(fornode welding)andastore.Thesavepointhowever,isoutsideonthe"street". Notethatsavepoints,workbenches,andstoresaresometimesnearplaceswhereenemiesappear.

Power Node — Hallway just past the save point and node-locked door.

Node-Lock — Hallway where the save point is.

Schematic — Power node plans in the node-locked room.

Necromorphsstartshowingupafterleavingtheworkshop.TheSprawlismostlyresidential,meaningsmall, darksleepingroomswherethingscrawloutandripyourfaceoff.Ifyouhavetroubleusingtheflashlight,upthe Gammacorrection(basicallyartificialnightvision)andyoucanseeyoursurroundings.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ApartfromtheobviousSlasher,there'saLeapingnecromorphwhowillattackrightafterNolanStrossfinishes histransmission.Itappearsatthebalcony,andcanbestasis'edandshotasitclambersintotheplayfield. Followtheguidelinetothenextlevel.

Itshouldbenotedthatyoucanneversave/killanyNPCbyaccidentinDeadSpace.Henceeverythingyousee isfordramaticpurposesonly.Ignoreallcriesforhelp,etc.andfocusonpreservingyouritemsandlife. Otherwise,yougetsurprisedwhenyouapproachcertaindoorswithoutsteelingyourselfforabattle. Inthisinstance,anecromorphpopsthroughtheleftdoorasyouapproachtheescapingSprawlcouple.Ifyou inchforwardslowly,youcantriggertheenemyspawn,butnotgetknockeddown.Thisgivesyouaonesecond headstarttostasisorshredthelimbsoftheenemy,andthuspreservelife.

GoingoutofthewayinDeadSpaceyieldsvariableresults.Forthemostpart,youdonotwanttowander aroundinordertopreservelifeandammunition.However,notexploringmeansyouloseoutoncredits,nodes, andschematics. Inthecaseofthewoman's"mother",itisnowaPuker(completewithitsbareass,ifyou'reintothatsortof thing).Itwillspawnandcrawloutfromthebathroom.Thereward(apartfromtheenemydrop)aresomecredits youmayfindhandy. EnteringthisPuker'sbathroomwillalsotriggersomeSlashernecromorphstoattackfromdownthehall.Again, whetherornotit'sworthitisuptoyou(andthedifficultylevelyou'replayingon).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Hitthelaundromatandstop.Lookattheceiling.Ifyou'vebeenjackingaroundinmultiplayer,youshould noticethewallandceilingventsnecromorphscancrawlthrough.Forthestorymode,thesearethevents wheremostenemiesappear(althoughsomesimplyinvisi spawn). Locateasectionofthelaundrywheretheseventsaredirectlyaboveyou.Theglasspartitionsareactuallya goodobstacle,asnecromorphsneedtowalkaroundthemtogettoyou(theA.I.doesn'tbreakthem).Killthe ambushandgothroughthedoor.

Beforemovingon,notethatthekinesisabilityletsyouavoidcertainambushes.Thegametriestotrickyouinto movingintoareasbyplacinglucrativeitemsonfloorplates(invisible)thataretiedtoenemyspawns.Using kinesis,youcanbringtheitemstoIsaacwhereyoucanbreakthemfromwhereyoustand. Naturally,thetrickistogetcloseenoughtokinesisanitemwithouttriggeringtheenemies.Anotherthingto keepinmindisthatyoucanonlykinesisoneitematatime,sothiscanbeatediousprocess.However,during thistime,yourstasisenergyslowlyrecharges;inthiscase,it'sawinwinsituation.

Attheluggagebarricadeddoor,there'sanecromporhwhoappearsfromthemonsterclosetontheright. Approachitslowly,andlikebefore,thedoorexplodes,butwillnottouchIsaac.Usethischancetoblastthe suckerwhileitisstasis'ed.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Thetramstationconveyorareahassomemoreambushes;blasttheLeaperandSlasherontheconveyorbelt, thenheadtowardstheexit.Don'tforgettocheckaroundforglowingitems,especiallyonthesides.

Onceontheothersideoftheconveyorbelt,watchforexplodingnecromorphs (Exploders/Suiciders/Detonators)comingfromtheventsonthewalls.AJavelinGun'sspearcanhelpyou "trap"aspot,butabetteridea(onround2andon)istheDetonator. Fornow,usefasttriggerfingersandblasttheglowingportionoftheenemytoinsureakill.Cleanuptheitems afterwards.You'reabouttohittheendofthechapter.

Thetramstationhassomeenemies.Preparebydestroyingthelimbsofallthecorpsesyousee(youcanuse KinesistodragbodiesclosetoIsaac).ThisisbecauseofthenecromorphInfectorwhocanturncorpsesinto elite(black)necromorphsthataretoughertotakedown.Whenthedooropens,killtheInfectorquickly,thenthe eliteSlasher(stasishelps),otherwiseyouwillhavemoreenemiestofight.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Schematic — Stasis Pack plans on the empty tram track (not shown).

Don'tstickaroundthestationtoolong,oranotherSlashingbastardwillspawntourgeyouontheway(aswell asasecondInfector,hencethepreparationbefore).Ifyoucan,takethestasisschematicbacktothestorein thebeginning(notalwayspossible,butsomethingtothinkabout).Otherwise,takeitearlyandheadintothe train.

Hackthetram'scontrolpanel,thenheadtowardsthestartofthetrain.Afewnecromorphswillappearinthe caryou'reon.Destroytheminordertounlockthedoortothenextcar(sameexercise).

Thetrainischieflyastraightupfight,souseenemyclaws(theSlasher'stwoclaws)andotherobjectstoinjure orimpaleenemies.WhileIsaaccanmeleemorequicklythistimeinDeadSpace2,it'sprobablynotagood ideatogotoetotoewithnecromorphswhilewildlyflailinghisarms.Enjoythekillfestandheadforthenext door.

Ashortfreefallsectionisnext.Avoidthedebrisandenterthenextcar.Whiletheflyingdebrishereonly damagesIsaac,latersuchsectionswillinstantlykillhim.Usethisasapracticerun,andrememberyoucanstill dashduringfreefall.Finishthequicktimeevent(QTE)andmoveon.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Afterafewsteps,youwillproceedtoslidedownthefloorofthetrainwhileevading(orshooting)necromorphs. Forthemostpart,youcanignorethem(theyhavehorribleaccuracy),andopttosaveammunitionforthe "boss"fightthat'sabouttocome.

DeadSpace2islessabout"bossfights"thanitisaboutpresetencounters.Here,youarestuckhanging upsidedownwhileasmallhoardofnecromorphscongregatearounddinner(i.e.,you).Usethestakesonthe groundandtheammodropstofendofftheenemies. AsidefromtheExplodingnecromorphs,Pukers(crawlingontheground)anduprightSlasherswillapproach fromthreedirectionsfromtheventpastthecargocontainer"ahead"ofIsaac,andfromthesides(offthe screen)toyourleftandtoyourright. Unlessyouabsolutelyremembertheenemyappearances,you'relikelygoingtohavetousestasistoslow downonepackofenemieswhileyoudealwithanother.Hopefully,youwillhaveatleastacoupleshotsinyour weaponsleft,asthefinaleventrequiresyoutoshoot(nokinesisobjectsavailble).

Thegame'smainminiantagonist(theTormentor)willattempttokillyourass.Shoottheglowingyellowspots ontheenemyappendagestoescape.Ifyouareoutofammo,youareprettymuchoutofluck.Betterlucknext time.Isaacautoescapesthetramafterthissequence.

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Node-Locks — Past the zero-G garbage intake, near the battery.

Power Nodes — 4

Schematics — Pulse Rifle, Javelin Gun (ammo)

Power Node — In the corner of the starting storage area.

Schematic — Pulse Rifle plans on the shelf in the storeroom.

Beginbytakinganassessmentofyourinventory.Spendsometimeinthe(enemyfree)storeroomtorestock onitemsandammo.Exploreabitherebeforesavingtherearesomegoodiesinthecornersandinthe shelvesandboxes.

Power Node — Hallway end past the save station.

Headpastthesavestationandgetreadyforenemyencounters.Thelightencounter(Slasher)inthedarkT shapedhallwayjustgivesyouaglimpseofthenecromoprhchildren(dubbed'ThePack'bytheofficialsite we'regoingtogowithnecro kids).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. UptheliftandheadtotheConcourse.Thepackofrabid,undeadchildrenwillassaultyounow.Thebestthing todoisheadleft(fromwhereyoustart)towardsthesavestationandgoaroundthecorneroftheconveyor. Breaktheglass(sotheenemiesgethunguponthesideinsteadofgoingaroundtheglass,thengoingstraight forIsaac)andshootthemdownatyourleisure. OutvideofortheLawnmowerManandShockTherapyachievements/trophiesshowsyouhowtodothis(albeit withanup gunnedRipper,whichyoudon'thaveonround1).

Visitthestoreandheadoutintotheshoppingconcourse.Therearen'tenemieshere,(therewillbe)solootthe place.Besuretocheckovertherailingforasemiconductor.Ifyoucannotaimovertherailingtokinesisthe item,youmayneedthePulseRifle(aimshigher).Beforehacking(andthentaking)thenextlift,clearoutyour itemslotsandtakeonlyoneslotofammoandahealingitem.

Bonus Task » Lightspeed DeMilo

WrecktheLightspeedBoystatueintheconcourseforthisaccolade.

Enemiesappearinthehallwayoftheresourcecenter.Triggerthefirstwaveandblowthemoutthewindow. Duringthelull,youwillwanttoenterthemaintenancehatch,asasecondwaveofnecrokidswillappear.If you'refeelingluckyorbrave,youcanproceedtosmashthemwithadiagonallydownwardsaimedmeleeflurry. It'sotherwisebettertoshockthewholegroupwithelectricspears.

Bonus Task » Skewered in Space

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. IfyouhavetheJavelinGun,youcanimpaleanenemytotheblowoutwindowtonabthisaccolade.

Bonus Task » Shock Therapy

AJavelinGuntoimapleanecrokidtoawall,followedbyashockcannetyouthisaccoladeaswell. Youcansimplyrestartfromlastcheckpointtodothistask(anydifficultyexceptHardCorewillrestart youattheelevatorcheckpoint).

Youcanalsodealwiththewaveinthesmalloffices.Ifyousomehowgettoacornerofficeandbreaktheblow outwindow,youshouldbesafefromthevacuumeffect(whichonlyaffectsthehallway).Ifyouarewillingto restartfromacheckpointaftergettingtheSkeweredinSpacetrophy/achievement,youcanusethisexploitto suckoutmorenecromorphsinsteadofjusttheinitialfewinthefirstwave.

Gettothewastemanagementchamber.AnimpaledSlasherandavideowilltellyouhowtokinesistheclawof adeadnecromorphanduseitasaoneshotweapon.It'sacluethatyouwillbeusingitverysoonwhenyou're donewiththenextpuzzle.Gototheboothanddeactivatethecompacter.Oncethatoccurs,youcango throughtothenextzone.

Power Node — Corner room under the compacter's control booth.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Enemiesgaloreappearintheroomyouwerepreviouslyin.Doyoubesttosevertheirlimbs(youcankinesis catchthePuker'sacidspitifyou'requick).Takeouttheenemies(usetheturninthehalltosetupakillzone) andmoveon.

WheninthezeroGroom,don'tmissthegoodiesinthecornerroom(theoneunderthecontrolbooth).After yougettheitemsthere,movetothetunnelnexttothegarbageintake.Opentheintakeandyouwillhavea wayout. Justlikeinfreefall,Isaaccansprintin"allrange"zeroGmode(ifyoudon'tgetthe StarFox reference,GTHO). UsesprinttopropelIsaacpastthegarbage(noneofthechunkswillinjureyou)andheadfortheexit.

Node-Lock — Near the battery-operated lift past the trash tunnel.

ThereisaSlasherambushnearthebattery.Dealwithit(itappearsafterasetamountoftimeafteryou approachthebattery),andyoucanexaminethebatteryinpeace.Oncethebatteryisputbackintoitsslot,the lightswillhelpyouinexploring.Taketheliftwhenyouareready.

Atthetopofthelift,someparasiteswillgreetyouasyounearthecorpseintheresidenceaheadofyou.You caneithertimeyourLineGun'smineorhaveaJavelin'sspearelectrocutethedoortotakethemout. AcrawlingSlasherwillalsoapproachfromthesecondroom(andmoreparasites),makingthingsinterestingif youchoosetoexplorethisareaofthehabitat.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. RightaftertheenemygunshipshinesitslightsintotheSprawl,there'smorequickencounterswiththe necromorphs.Trytohoardsomeammothere'satough/largeencountercomingupinabout5minutes.

Okay,lessthanfiveminutes.Slashers,Infectors,Exploders,Pukers,andLeaperswillgangupattheplaza outsidetheChurchofUnitology.Usetheareayouhavetosprint,turn,andfireontheenemies.Ifyoumust,the deadendhallwaysaresufficientlynarrowtobattleeverythingexceptthenimbleLeapers(legless necromorphs). Ifsomethinggetsbehindyou,itwillbeatoughfighttogetawaywithoutseriousinjury.Dependingonwhatyou have(LineGunorJavelinGun),youwillfinddifferentspotsaremoresuitedtodifferentweapons.

Schematic — Javelin Gun ammo is near a sofa by the plaza's observation window.

Afterthebattle,takeupcleaningtheareaofallitems.Iftherearesomeitemsyoucannotcarrywithyou,tryto bringitbacktothelaststore(notthenextone)andkeepit. Goingthroughthenextfewsetsofdoorsisaonewaytriptothenextstage.Whileyoucanlocatethenext store/workbench/savestationeasily,anyitemsleftintheplazacannotbefetched. Escapethegunshipbysprintingthroughtheroomstothenextavailableexit.Easy.

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Node-Locks — n/a

Power Nodes — 3

Schematics — Security Suit

ThefirstthingtodouponentertheChurchofUnitologyistolocatethegiftshop.Thegiftshopisthe"safe room"whereIsaaccansave,shop,andupgradeweapons.Aftereachjauntintothechurch,youwillbeableto opendoorsthatleadbacktothegiftshopsoyoucansave,etc.

Power Node — Reading room near the gift shop.

RememberthekinesistricktobringitemstoIsaactoavoidbeingambushed.Yankthenodetoyoufromthe corner,andyouavoidfightingtheeliteSlasherthatappearsabovethedesk.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Headacrossthechurchlobbytotheotherwingofthefacility.Goupstairsandthroughthestacks.Necromorph infectorswillanimatesomecorpsesandmarchthemupstairs;youcantriggerthespawnandusethelong curveofthewalkwaytodelaythem;thisletsyoushredsomeupperlimbs.

Smashthroughtheenemiesdowntothegroundfloorandridetheelevatoruptoexit.Noteyoucanbreakthe fusetounlockthedoorbacktothechurchlobby(andhencetheenemyfreegiftshop)tosave,shopand upgrade.

Proceedtothebrainwashingcenterandnotetheverylargeblowoutwindowintheroom.There'sareasonfor this,astwoeliteSlasherswilldropinandattacksoonafterIsaacsolvesthepuzzletothelockeddoor.Youcan eitheruseaJavelinGuntoputdownaspear(rightunderaventorinthemiddleoftheroomsisgood)or simplyjuke/LineGunorPlasmaCutterthesuckerswithsomestasis.

Solvethedoorpuzzlebypullingopenthepanelnearthedeadguyinthemindwipemachineandtakingthe circuitmoduletothecircuitpanelbythedoor.Insertthecircuittounlockthedooracrosstheroom.The

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. necromorphswillappearonceyoustepoutside.

Schematic — Security Suit in the office storeroom near the hatch.

Stasistheslammingdoorandgetintothesecurityoffice.There'sasavestation(duetotheQTEdeathscene), sosaveifyoulike.Takealltheitemsyoucancarry,asyouwillgetbackintothehallwayadjacenttothechurch lobby(andhence,thegiftshop)shortly.

Power Node — The admin office past the maintenance tunnel and slamming door.

Onceyougopastthemaintenancetunnel,youwillengageinaquicktimeevent(QTE).Winittolive.Loseitto die.Pickupthenodeandbreakthefusetogetbacktothesaveroom.

Atthegiftshop,loaduponammoand,ifyouwant,taketheLineGunifyouwantmorefirepower.Theenemies arenecromorphStalkers,whichcanclimboverlowobstaclesandcharge/ramyou.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. TheStalkerarenahassomestakesontheground;youmaywanttogroupallthatatthebottomofthestairs andusethemasextraammowhentheenemieschargeIsaac.Basically,youwanttobeinaculdesacwitha verypowerfulweapontodownthemastheychargeyou.Sincethisbattleissostraightforward,youcanalso dotheextraaccolade.

Bonus Task » Peek-A-Boo

UsetheSeekerRifletokillaStalkerwhilezoomedin.Easilydoneonround2andonwardshere(your abilitytoReSpecnodescanhelpyoudomoredamageaswell).UnlikesomeoftheotherStalker arenas,thisonehasfewsurprisesandjustonewaytogettoyou.

Toactivatethestalkers,gotothecenteroftheroomafterthedoorisdestroyedandIsaaccontactsDaina aboutanalternateroute.Campnearthebrokendoor,andwaitwithaweaponandastake.Waittilthecharge, thenstake(orstasis)andfire.

Power Node — Balcony near the corpse in the Stalker arena (after the battle).

Killallfour(orfivetoomanybodypartstocount)stalkersandheadupstairs.Takeoutthefuseandreloadat thegiftshoponcemore.Onceyoutaketheliftdowntothemorguerightafter,youwon'tbecomingbacktothe giftshopatall.

KillthetwoeliteSlashersandtheparasitesthatappearfromthecoffin.LineGunminesortheJavelinGun workwellagainsttheparasites.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Bonus Task » Shock Therapy

AJavelinGunshottoaSlasherfollowedbyanelectrocution(oftheparasites)willsatisfythis challenge.Thetrickistoimpaletheenemyataspotwheretheparasiteswilltravelthrough.

Onelastprick(playingdead)isnearthelifttothenextchapter.IGNusedthisenemyfortheCSection accolade(subsequentround),butyoucangetridofthis'possumwithawellplacedshockdart.

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Node-Locks — n/a

Power Nodes — 2

Schematics — Ripper, Medium Medkit, Line Gun (ammo), Detonator

Thecryomorguehasnoenemiesuntilyoureachthe4thand5throomsinthemorgue.Untilthen,getusedto lookingforitemsinembeddeditemboxesonthewall.Breakthemopenandcollecttheitems.

APukerappearsinroom4andamassofenemiesinroom5.Stasiswillbenecessaryforlockingdownthe enemiessoyoucangatherthemintoabunchtokillthem.TheLineGunisprobablyoverkillinthecorridor(the PlasmaCutterismoreefficient),buttheLineGunminesmaybehandy(ortheDetonator).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Power Node — In the gravity module room, by the hacking panel.

Schematic — Ripper plans in the gravity generator room's perimeter, bottom floor.

Gettothemortuaryshuntandshutdowntheartificialgravity.Youcanusethelifttoreachthegravity generator.Hackthepanelandnotethestasisenergystations. Tosolvethispuzzle,youbasicallyputthegravitygeneratorinstasis,and(havinghackedthepanelfor diagnosticmode),usekinesistolowerthesixrestrainingarmstoholdthegenerator'sspinningringsinplace (checktheoppositesideforthenextarmafterloweringone;theyoperateinpairs). Usestasistokeepthespinninggeneratorfrommoving,andrefillfromthestationsasneeded.Oncethegravity generatorislockeddown,zeroGisineffect.

Refillonstasisenergyandfreezethespinningfan.Gopastitandthenslippasttheemergingcoffintogetto theupperareaoftheshunt.Beforereactivingthegravity,exploretheroom.Youcanpickupmoreschematics anditemsbeforeyoudo.

Schematic — Medium Medkit plans where you re-engage gravity in the shunt.

Activatingthegravitywillmakeitemsfloatinginthemiddleoftheshunttodrop;besuretonudgeallitemsto thesideswhereyoucangetthemifyourinventoryismaximized. Usethestoreandthenheadfortheworkbenchandsavestation.Movethepartitionsasidesoyoucanusethe maintenancehatch.Notethatthetripthroughthehatchisaonewayjourney.Equipahealingitemandfillup onammunitionbeforeleaving.IfyouhaveaLineGunorJavelinGunforkillinggroups,takeone.Eithercanget moreachievements/trophiesforthenextsection.Theyalsohelpinthemassmurderofnecromorphs.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Schematic — Line Gun ammo plan is in a storage room & behind a Unitology statue.

KilltheStalkerandtheLurkers(smalldoglikenecromorphswiththreetentaclesfromtheirbacks)andget readyforamassivebattle(asevidencedbytheplacementofitemboxes).YouwillwantafullyloadedPlasma Cutter(orsomethingsimilarlyfastfiring).

Bonus Task » Clean Cut

IfyouhaveaLineGun,useoneshotfromtheprimaryfiretosever/killthethreetentaclesfroma groundbasedLurkertosatisfythiscondition.Youcandoitelsewhere,butLurkerstendtoprowlin zeroGareas,makingithardtogettheshot.Chapter12wouldbetheotherspotwhereyoucantryand dothiswithsomeease.

ThenecromorphTormentorwillseizeIsaaconcehestepsoutintothemainnave.Shoottheglowingspoton theclawappendage,orgetstaked.Immediatelyafterthisshortcinematicsequence,theallaroundfight occurs.

Backuptothestairsorsomeplace"safe"(moreenemiesappearifyougoupthestairs,soyoumaywantto backtoadifferentcorneronthelowerlevel)andstartthemassacre.Rememberyoucanusestasis,fallback, andstartshootingwiththeLineGun.Meleeisalastresort.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Finishofftheenemiesbygoingupstairs(Pukers,explodersandmoreslashersappear);exitanytimebygoing throughthecenterdoor.Acrawlingnecromorphwillbeinthelastroomofthisarea(it'saneliteSlasher);killit andyouwillreachthenextlift.

Bonus Task » Going for the Distance

TheJavelinGunorastakewithmaxxedoutDMGnodesontheRIG(increasesthedistanceofthe stakethrownwithkinesis)willaccomplishthis.StartbygettinganenemyclosetoIsaac(preferablyat oneendofthebalconylookingdown/uptotheoppositeside).FiretheJavelinGunorthrowthestake whenyouhaveagoodshotandtheenemyshouldstick.

Thislifthasasurprise.ReadyyourstasisorweaponandbereadytofireoncetheSlasherbreaksintothelift. Notethatthisistheone and only timeanenemyattacksintheelevator(DLCandupdatesnotwithstanding), soyoucanrestfromhereonout.

Power Node — Church executive office with the save station.

Schematic — Detonator in the save station room.

Takeeverythingwithyou;thebossfightismoreofasequenceofpresetactionsbutonewhichyouneedto destroysomeappendageswithheftydamage.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. OnceyoumeetDaina,preparetospamthedisplayedbuttontostayalive.Thisstartsoffasequenceofevents thatyouwillneedsharpshootingandagoodeyetosurvive.ShoottheglowingpartsoftheTormentorwhenit grabsIsaacafterescapingthegunship.Afterdestroyingthemainappendagewithrepeatedshots,Isaacwillbe thrown.

ThegameshowsthedooryouneedtouseKinesistomove,butunhelpfullystartsyouofffacingawayfromit. TurnaroundandquicklyuseKinesistomovethedoor,andquicklyheadforthewindow(reloadifneeded).For thenextshot,noammunitionwillbeused(wechecked),soyoucanfireaway.

Uponbeingsuckedoutofthestation,Isaachasonechancetosurvive(...makehistime...).Shoottheredfuel tanksonthebottomofthegunshiptofinishthechaptersuccesfully(seeaboveshot).

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Node-Locks — In the cyst-filled hallway

Power Nodes — 4

Schematics — Seeker Rifle, Pulse Rifle (ammo), Flamethrower, Elite Vintage Suit (round 2+ only)

Power Node — One of two dormitories near the starting point.

Schematic — Seeker Rifle on the balcony across from the laundromat.

Therearenoenemiesuntilyoutakethelifttothenextfloor(basicallytheplazaoutsidetheChurchofUnitology fromearlier).YourgoalistolocateNolanStrossnowthatDaina'soptionisnolongervalid.

Gouptheliftandhitthesavestation.Enemieswillattackyouintheplaza(again),buttherewillbeparasite carriers(or"Pregnant"necromorphsaccordingtotheofficialsiteamisnomer,sincetheparasitesmaynotbe gestating/incubatinginthebouknecromorphs,justbeingcarried). Ifyoumanagetoshredthelegsoftheparasitecarriers,placeaLineGunmineoraJavelinspear(andshock) theremnantstokillthelittleundeadchiggersbeforetheyswarmIsaacandstartdraininglife.Rememberthat whilespammingtheActionButtontotakeofftheparasites,otherenemiescanattackandtakeoffmoreHP.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Visitthestoreaftertheattack.Ifyouclearedtheplazaandapproachthestore,thereshouldbeonemore parasitecarrierwhospawnsandattacksfromtheothersideofthezone(andifoneoftheLeapershungback, itmayattackalongwiththecarrier).Thereareafewmobilenecromorphsinthenextsection,butit'sprimarily stationarycystsyoucaneasilyspookanddestroy.

Node-Lock — End of the cyst-filled hallway (by the workbench).

Bonus Task » Bouncy Betty

Useacyst'sexplosiveseedtokillit(oranothercyst).Thebestthingtodoisapproachagroundbased cystwithaseedandkinesisgrabtheseedwhenitpopsout(usingstasisonthecystmakesthistask easier).Onceyouhavethequiveringseed,useitasaoneshotbombonanythingyoulike,butonly cystscountforthiscondition.

InthefieryzeroGhallway(noticethefireadherestothesurfaceandnotanyfloatingfuel justlikeinareal spacefire)Isaacneedstodisablethethreeatmos(atmospheregenerators).Twoofthemareontheground, andoneintheair. Ifyourairsupply(thestartingdefaultbeing2minutesyouonlyupgradeonemoreminutewiththreenodes) givesyouworries,don'tworry.Pulloutthebatteryfromtheupperatmoandbringitdownnearthefire(you're goingtousethisbatterylater).Forthetwootheratmosongroundlevel,pullouttheirbatteriesbutleavethem nearthesockets.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Whenyoutakeoutthethirdbattery,stopandwatchthefire.Onceit'sout,plugthebatterybackintotheatmo torestoresomeair(allCECsuitshaveinternalC02scrubberswhichprovidebreathableairifjustoneatmosis inoperation).HavinganairsupplyrelievesyouofanytimeconstraintswhendealingwiththetwoLurkerswho spawnafterthefireisextinguished. Killthelurkersandbringoneoperationalbatterytothenextroom.Naturally,youcanexplorethezeroGroom foritems(mostlyammo)beforeleaving.

PlugthebatteryintotheliftsocketandgetreadyforaPukerintheelevator.Oncethedooropens,fire(or stasis)andshredtheloiteringenemy.SuckthatEARedwoodShoresenemyencounterdesignteam.Takethe lifttothenextlevel.

Thesavestationandsparkingfusemarkthestartofadangerousencounterinthenextroom.Ifyouwant,you canstartusingtheDetonator(anexcellentweapon)now.Ifyoudidn'tgetthePeekABooachievement,you canbringtheSeekerRiflefromthestoreforaquickkill(youcanreloadthegameaftergettingtheaccolade)on aStalker.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ThedetonatorminesatthebottomofthestairsgivesyouahintatthepotencyoftheDetonator.Youcan deployuptofiveactivelaserminesandwaitforthestalkerstotripthem.Rememberthatyoucancelthelast mineyoufired(nottheearliestone,unlessyoudeploymorethanfivemines)usingtheDetonator'sALTfire.

Bonus Task » Peek-A-Boo

UsetheSeekerRifletokillaStalkerwhilezoomedin.IfyouwanttoexpendtheDetonatorminesto keepthestalkersinthisroomatbay(oroutrightkillthem),youcangobackupthestairsandusethe landingasasnipingspot.

Power Node — One of the lockers in the large container room with the stalkers.

Ifyou'renotintotheDetonatorlikeIGN,youcanusestasisandhuntdownthestalkersonebyone(nocount theDetonatorprettymuchmakesamessoftheplace).Makeuseofthestasisstationintheroomanddoyour besttobrokerthebattlewhilecampinginadefensiblecorner.

Actually,thecornerwiththehackingpanelisdefensibleifyouupgradedyourstasismodule(shotsorduration). Downthestalkers,hackthepanelandheadbacktotheshoppingconcourse(thesameonefromchapter3). Ontheconcourse,IsaacencountersanewNPC.FendoftheattackfromtheLeaperneartheUnitology ResourceCenter'sentranceandapproachthesurvivor.

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Schematic — Pulse Rifle ammo is near the Lightspeed Boy statue.

TalkwiththeNPC,EllieLangsford,andthenfollowherintheliftafteryouloottheplace(ammoanditems).

Power Node — At the Fashion Kid store's front door.

TheConcourse'sannextotheTitanElementarySchoolisnowcystinfested.Usethemasbombs/minesto blasttheincomingSlashers,Pukers,ExplodersandParasiteCarriers.Oncethehallisclearedtotheschool, youcanusethesavestationandstorewithoutfearofbeingmolested.

Dependingonyourarsenal(JavelinorLineGun;theDetonatorisagoodbonusforround1althoughthe RipperisalsoagoodoptioniftheDURandDMGareupgraded)youmaynotbeablestartonthebonustask "TheNanny". Forthat,youneedgoodaimwiththePlasmaCutterortheeverhandyPulseRifle.Ifyou'renotworriedabout that,thensimplytakethePlasmaCutterandblasttheexplodingzombiebabiesattheschool.

Bonus Task » The Nanny

Neutralize30crawlers(undeadspacebabies)withoutdetonatingthem.Forthislongtermaccolade, shoottheheadsofthebabies;oncetheystopmovingtowardsIsaac,theyaregone.Whileyoucanuse theircorpsesasbombs,dosoagainstothercrawlersonlyafteryougetyour30kills.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Hitthenurses'stationattheschoolandgetthesavepoint.Thenextencounteriswithsomenecrokidsanda Slasheratthegym.Thatstartsoffasmorgasbordofslaughter(andlaughter,esp.ifyouhaveanupgraded Ripper)onceyouhackthestage'ssetsatthetheater.

Fornow,whenyougounderthebleachers,readyastakeandfireontheeliteSlasherwhodropsdownatthe endofthewalk.Thenextencounterstartswhenyouhackthepiecesintheplay.

Placethestasiscannisterintheopenwhereyoucanshoot(orkinesisandthrow)ittofreezeenemies.Before hackingthepanel,youcanmakesomepreparations.

IGN'spreferencefortheDetonatorisobvious,asyoucanuseitandtheRippertoconserveammo(the Ripper'sbladekillsmultipleenemiesatonce,theminesfortheDetonatorcanberecoveredifnotused). Theresultsofsuchacombinationis"lotsoflulz".Ifyoudon'thavetheseweapons,theJavelinorLineGunand PlasmaCuttercanbeusedaswelltocreateasimilarslaughter,butyouwillneedtorelymoreonstasisto

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. groupenemiesintokillgroups.

Schematic — Flamer is in the final classroom before the playground and exit lift.

Remembertherulethatifitglows,takeit.Aftertheauditorium,therearenomoreenemiesuntilyoutakethelift toleavetheschool.

Power Node — In the rocket by the merry-go-round at the playground.

Checkinatthesavestation,taketheammoandrestock.Waitforthestasisenergytorechargetofull(go stretchorsomething).Youwillneedthestasisforthenextfight.

TheenemybruteshowsupbetweentheTranportHubmarqueeandthebuttuglyspindlesculptureinthe middleofthearea.Itstartsfacingthesculpture,soifyou'resmart,youwillstandunderthemarqueeandface thecenter.Whenthebrutejumpsdown,freezeitandshredhteglowingpartsofthearms.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Schematic — Elite Vintage Suit near the spacesuit statue (round 2 and later only).

Killthebrutefastenoughandyouwon'tneedtodealwithothernecromorphs.Lootthehubandconsidergoing backtosaveagainthefinalenemyinthischapterisaGuardiannecromorph,anditkillsIsaacwithonehitif yougettooclose.

Triptheenemylasermineswiththrownobjects.TheGuardiannecromorph(wallmountedbastard)will continuallyspitoutseedlingsthatfireshots;gettingclosetomeleeorhackingitisabadidea,sincetheenemy hasasickletentaclethatdecapitatesIsaacinstantly. Tokillone,youcandoeitherofthefollowing: Usestasiswhenitsmaintentacleemerges;youproceedtoshreditwithwhatpunyCECtoolsyouhaveor... ...employaLineGunorDetontatormines.Botharegreatsincetheexplosionhitsthewholecreatureatonce. MaxtheDMGnodes(orhavealotofammo)andthatthingwillpukeasemiconductorquick. Godownthelifttoendthechapter.

Disc Change — This part is for PC and players only.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ForXbox360andPCplayersplayingthegameonDVD,youwillneedtowaitforthediscchangepromptto appearbeforeswappingdiscs.Ifyoudon't,youdesynchthegame(orresetyourXbox360). Whenloadingsavedgamesforchapters1to6,youneeddisc1.Forsavedgamesinchapters7to15,you needtoputindisc2. Playstation3ownersPCplayersplayingthegameonBluRayDisc(BRDorBD)willsimplymovetothenext chapterwithoutthisextrastep.

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Node-Locks — The balcony above Watchman Phillips' room (before going out the airlock).

Power Nodes — 6

Schematics — Ripper ammo, Force Gun, Contact Beam

ASlasherandPuker(oneiscrawling)willattackonceyourliftrideendsfromtheTransitHub.Theroomhasa savestationandworkbenhc,butitiscertainlyfarfromsafe.Destroythetwonecromorphsandyoucan save/upgradeinrelativepeace.

Anothernastysurpriseisinthebodyatthedoor.Whenthecorpseisdisturbed,asmallpackofparasitescome out.Ifyouwant,aLineGunmineorJavelinspearcanfryorblowthemall.Onceyouplacetheshot,kinesis thecorpse(disturbingit,hencecreatingthespawns).FryortimethemovementofthecorpsewiththeLine Gunmine'sdetonation.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. TherewillonlybeaLeaperaftersolvingthemaintenancepodpuzzle.GetintothezeroGareaandshootthe rocketsattachedtotheobjectstomakethemmove.

Power Node — In the pod's recessed pit.

Schematic — Ripper ammo near the pit edge.

Withnoenemies,exploreandtakeitems.Asidefromtheschematicandnode,there'ssomeammoandother items.

Tomovethepodintoplace,goonitsundersideandfireontheboosterrocketsattachedtotheelevator.With everythinginzeroG,evenoneboosterissufficienttomovethepodintoplace.

ALeaperwillsurpriseyouafteryouenterthegantrytothemaintenancepod;ifyouplacedDetonatorMines previously,youcankillitwithouteffort.Otherwise,it'sjustastasisandstompaway.Considersavingonce morebeforetakingthepodtothesolararray.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Youcandothiswithoutresortingtotheextremelyammowastefulmethodbelow;inthatcase,usestasisand preserveyourshotstohitjusttheglowingpartoftheenemynecromorph.

Bonus Task » Elevator Action

Duringthelongmaintenancepodride(it'sapproximately100secondslong)useanyweapontoknock offthenecromorphTripodscongregatingonthesolararraypod. Forround2andonwards,IGNfoundtheeasiestwayistoupgradetheContactBeam'sALTnodes, alongwithCAPandRELtomaketheprocessobscenelyeasy. TheALTfireblastkillsthetripodsandnetsyouitems.Standinthemiddleoftheliftandexpend30to 40shotsthroughtheride,andyouwilleasilyknockout/killalltripods.

Schematic — Force Gun in a locker at the top of the pod ride.

Thereareonlycystsatthetopofthepodride;somemorecystsareinWatchmanPhillips'quartersandno enemieswillstartattackinguntilyouslippastthenextsavestation.UsethistimetoearntheBouncingBetty accolade(ifyouhaven'tdonesoalready)andtakeitems.

Power Node — The soda vending machine next to the store.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Generouslyusethestore.Theworkbenchisafewroomsdown(andinenemyinfestedterritory)soplanahead (andplantocomeback,ifyouhavethecreditsandinclination,formoreupgrading).

Power Node — Backhall where ANTI asks for voice verification.

How'sthisforawesome?Lookupwhenstandingnexttothestationhologramyoucanseethenodelocked doorwiththeContactBeamschematic,butyouwon'tbeabletoanythinguntilyougetthere. Togetpastthelockeddoor,locateWatchmanPhillips'corpseinthebedroomanddragthecorpse(andhence itsRIG)tothesecurityscanner.Rememberthis"trick"asyouwillneedtodoittwicemorebeforetheendof thegame.Headintothehallwayandusethecorpsetodetonatethelaserminesinthehallway.Takedownthe secondhallwayofenemies(mixofcystsandmobiles)andgotothenextroom.

Thelargeroomherehasablowoutwindow(killthecrawlingSlasherfirst),aworkbenchontheupperlevel,a smallpuzzleandalotofenemyambushes.Beginbydestroyingthecrawlingbastard. ExplosivebabiesandaLeaperappearwhenyoucrossintothemiddleoftheroom.Blowthemout,orwaitfor themtotripANTI'slasermines(youcanusesomethingelsetodetonatethemlater).

Toaccessthenextzone,youhackthepanelnearthestasisenergystation.Placeastasiscannisterinthe middleoftheroom,andgetreadytodealwithafewenemiesaftertheliftisoperational.Ifyou'reusingthe Ripper,youcanbackthroughthedoorwaytothehackingpanelandlettheenemycometoyou.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Headupthelift,killtheLeaperandexploderwhoappearfromthevent.Usetheworkbenchifyoulike.Use kinesistomovethesolarpanelandlowerthebridgetothesavestation.

Power Node — In a locker in the large workbench room.

There'sanecromorph(exploder)ambushifyougotowardsthelockersnearthesavestation.Placeamineor bereadyforitifyouopttofetchthenode.Onceyougopastthissavestation,youcannotgobackto WatchmanPhillip'sroom. IfyouwanttohavesomefunwiththeDetonator,bringitalong.Itcanhelpyoudealwithsomeenemiesinthe mainframeroom.

Pasttheworkbenchroom,aStalkerandaPukerattackafterANTIshutsofftheairsupply.Bepatientwiththe Stalkerandstasis/killitduringthecharge.ThePukershouldposelittletrouble.Hackthepaneltorestorelife support(andunlockthedoor).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Atthemainframe,yourgoalistoenterthetwocircuitroomsandpluginthecircuitsuntiltheyareallgreen(see below).Asecretroomisherethough(thePengstatue)ifyoumanagetoarrangethecircuitsinoneroomintoa bluecolor. IfyoubroughtalongtheDetonator,placetwolaserminesoneachsideofthecurved,dippingpatharoundthe mainframe.Spacedapart,eachmineshouldkillonenecromorphonceyousolvethetwocircuitroomsand exposedthemainframe'sfuses.

Parasitesarehiddenbehindoneofthepanelsintherightcircuitroom.ReadyaLineGunmine,oraJavelin spearshockonceyoukinesisthepanelloose.Shouldbeaneasyencounter.

Usekinesistomovethecircuitsfromtheiroriginalspotstothequadpaneluntiltheyaregreen.Operatethe panelthatappearsinthecircuitroomandheadbackoutside.

Dothesamefortheleftcircuitroom;thisistheonewiththeeliteSlasherwhodropsinfromtheceiling.Shred

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. thesuckerandfiddlewiththecircuitpanels.

Evenifyoudon'twantthePengtreasure(sellsfor10,000Credits),youcanstillpickuptwonodesandalarge medicalkitinthehiddenroom.Thataloneisworththeextraeffort.

Bonus Task » Collect Peng

Intheleftcircuitroom(theonewiththeSlasher,nottheparasites),fitthecircuitssotheyturnblue.This revealsaswitchtorotatethecylindertothesecretroomwithPeng,powernodes,andalargemedkit.

Power Node — One of two nodes in Peng's secret room.

Power Node — Second of two nodes in Peng's secret room.

Niceroom.Butit'sotherwiseblandandboring.Takewhatyoucancarryandleave.

Afterturningthesecondcircuitroom'scircuitsgreen,operatethesecondcontrolpanelandremovethelast defencesofthemainframe.Leavingthetunneltothemainframeroomnowwilltriggerthefirstwaveof necromorphs.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Withthecoresexposed,takeaccountofyourlasermines.Disarmandreplacethemifyouneedto(same pattern,twooneachside).OnceyoustartbreakingCPUcores,theenemiesstartpouringin.

Takeoutthecystsandparasitesinthehallwayafterdestroyingthemainframe.AheavyfightwithLurkers, Leapers,SlashersandPukersisupahead,andyouneedstasistostayalive.

IsaacwillappearintheroomabovewhereWatchmanPhillips'was;thesameroomwiththenodelockeddoor. TakedownthetwoLurkersandotherenemieswhoappear.Agoodspotwouldbetoburyyourselfinacorner, orbackawaysotheLurkerscannottargetyou.

Node-Lock — The area above Watchman Phillips' room, before stepping out into space.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Schematic — Contact Beam plans in the node-locked room.

Afewmoreambusheswilloccurasyouapproachthenodelockeddoor(mostlyfrombehind).Bereadywith stasistosloworstopenemiessoyoucandealwiththem.

Hacktheairlockandleavetofixthesolararraywhenyouareready.IfyouhaveaPlasmaCutterandfull stasis,youareequippedtodealwiththeLobberoutside.

Walkforward,detach,andlookbackthere'sanairstationonthepedastelwhereyouexit/enterthearray assembly.ThemoreimmediatethreatistheLobberinfestingthearray.Itsminescanhomeinanddestroyyour lifebar.

WaittilltheglowingpartsprotrudefromtheLobber'sskinbeforelockingitinstasis.Onceyouhave,fireand destroyit(preferablywiththemostdamagingweapon;ifnot,tryexplosivesbuttheytravelslowlycomparedto primaryfireofmostweapons).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. OncetheLobberisdead,therearenomoreenemiesinthiszone.Usethistimetoexplorethearray'svast structureandsnapuptheammoanditems.Usetheairstations(dispersedthroughthesolararray'sexpanse) torefillyourtanks.

Toalignthetwosolarpanels,locatethemusingtheguideline(R3).Thetargetingwindowofeachsolararm shouldbebracketingthesolarpaneloftheSprawl(notthesun)forproperalignment.

Withbothmisalignedsolarpanelslinedup,headbackintothepod.Timeforsomefreefallfun.

Unlikethefreefallinchapter2,impactinganyobjectherewillkillIsaacinstantly.UsethebootjetsofIsaac's suittogaugewhereheneedstobe(somewhat)fortheobjectsinorderfromlefttoright: Object 1: Dodgeright. Object 2: Dodgeleft.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Object 2: Dodgeleft.Whatcanwesay.Weneededanextraimagefortheguide. Object 3: Dodgeright.

Forobject4,centerIsaaclaterally,butkeephimclearofthewallsashebarrelsthroughthecircularopening.

Onobject5,aimforthegreencoloredsurface,butkeepIsaacclearoftouchinganysurfaceswhilefalling throughtheobstacle.

Object 6: Dodgeright. Aimforthelitspaceforthefinalsection.Nothingtoworryaboutyou'llbecollidingbackintothestationviaa blowoutwindow.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Takestockofyourweaponsandammo,andbuysomeifyouneedto.Thenextfightisagainstabunchof necromorphs(notneverending,butalottohandleonanythingexcepttheeasiesttwosettings). SimplylocatethelargeCECdoorandputyourbackagainstit.Afterenoughtimepasses(closeto2minutes), thedoorsopenandyoucanescape.Untilthen,youholdposition,killenemies,andscarfupitems.

BackIsaac'sassupthroughtheCECdooronceLangsfordopensittherearenoitemsintheroomsave thosedroppedbyenemies.OnceyouaresafepasttheCECdoor,youmovetothenextchapter.

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Node-Locks — Ops Center past the wrecked hallway.

Power Nodes — 5

Schematics — Vintage Suit, Detonator ammo, Large Medkit

Power Node — In the dark wrecked hall just past the save station and store.

Noenemiesinthesaveandstoreroom...buttherewillbeafewintheupcomingrooms.Untilyoumeet LangsfordandStrossoutsidetheprocessingcenter,youcancomebacktothissave/storewithnoproblems.

Node-Lock — In the first half of the Ops Center.

Schematic — Vintage Suit in the node-locked room.

IfyouhavetheRipperoralotofstasisandatrickedoutPlasmaCutter,useapowernodetoenterthesupply roomonceyouseetheInfector.Youcannotshootpastthewindow,butyoucanlimittheenemyadvanceby remaininginthesupplyroom.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Power Node — One of two nodes in the node-locked room.

Power Node — Second of two nodes in the node-locked room.

Oncethesupplyroom'sdoorcloses,theonlywayfornecromorphstoenterisviathevent,andyoucaneasily Ripperblade,orstasisthewholemessastheyland.

TheshorthallwaybeteentheOpsCenter'stwohalvesisinfestedbyaSlasherandaParasiteCarrier. Explosivesarehandyforthecarrierbythejunkbythedoor,butswitchtosomethingelsefortheSlasheroryou risksplashdamage.

Power Node — In the Ops Center with the Marker hallucination.

InthesecondhalfoftheOpsCenter,there'sahallucination,butnothingelseexceptitems.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. OneroompasttheOpsCenteristheloadingroom(loadstwoadjacentmaps).Stopbythebendinthecatwalk, thenlookupandbehindIsaactofindasemiconductor.Ifyoucan'tstomachthewalkbacktothestore/save,go onahead.

TalktotheNPCsaboutanewplan,thentakeacloselookattheleftwindowofthecontrolbooth(wherethe bloodspotis).Ifyouhaveanyitemsyouwanttotakewithyou,leavethemonthewindowsilltotheleftofthe bloodspot.Youwillcomebackherelater.

Schematic — Detonator ammo plans in the workbench room.

Itemsyoucan'tcarrycanbebroughtbacktothepreviouscontrolroomandleftonthewindowsillbythe bloodspot.Theworkbenchhereissurroundedbyenemies;theLineGunisgood,buttheDetonatorisbetter.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Placelaserminesjustpasttheventsandletthemtakeouttheenemies.Youcanalsousethestakesnearthe exitdoor.

Enemiescomeinonceyousteppastthecornersofthewalkway(letaloneapproachtheworkbench).Dealwith themandheadintotheprocessingfacility. IfyouhavetheinclinationtopoweruptheContactBeam'sALTfiresoitgetstasis,dothat.Withrespec,you onlyneedtospendthecredits.

Usetheboosterdispenserstogetmorethrusters.Attachthemtothedoorbymovingthemclosetothedoor surface.Releasekinesisandfire.Easy,

Oncethemachinerystartsmoving,youjustneedtomovemorecarefully.TheSeekerRifleishandy,butnot necessaryhere.MovebetweenthespinningdeathandkilltheLurkerswithdirectshotstotheirbodiesor tentacles.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Theslidingwallsareeasilypassedbywithstasisandsomejetting.Ifyoufeeldaring,youcansprintpastasthe wallis closing (meaningyou'reatorpassingthegapwhenthewallisreceding...unlessyou'realreadyatthe gap).

Usestasisonthespinningbladestopassbythefinalsetofobnoxiousness.Savesomeenergyforstasisuse ontheLurkersahead.

Pasttheslidingwallsandspinninggrindersisadoor.Useaboosterfromadispenserandmoveitoutofthe way.

IfyoustillhavethatSeekerRifle,thetimetouseitisnow.BlasttheLobbernecromorphatthefarendofthe firetunnel.Ifyoudon'tdoithere,youwillhaveahardtimegettingclosewhileavoidingitsminesandthefire fromthetunnel.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Power Node — In the control room where Langsford and Stross were before.

GrababoosterfromthedispenserandmovethefinaldoortoexitzeroG.Youwillbebackinthecontrolroom whereLangsfordandStrosswere.Killthelastnecromorph,butdon'tfollowtheguidelineandgothroughthe doorexplore. Theitemsyouleftbeforeonthewindowsillcanbegrabbedthroughtheholeintheglass.Don'tmissthenode either.

Schematic — Large Medkit plans in the save room at the end of chapter 8.

Inthefinalroomofchapter8,taketheitemsandsaveifyoulike.Goingoutsidetothefueltowerwillstartthe nextmission.

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Node-Locks — n/a

Power Nodes — 2

Schematics — Flamethrower ammo, Seeker Rifle ammo, Security Elite Suit (round 2+ only)

Thefueltowerisinfestedasusual,butbecauseoftheverticaldisplacementofthelevel,youwillhaveahard timeaimingatenemiesuntiltheydropdowntoyourfloor.Stasisishandy,andifyouhavetheContactBeam upgradedwithstasis,thestageisabreeze.Otherwise,youwillneedtowatchyourself. Pukers,Slashers,Leapersandexplodersattackonthefirstcatwalk,beforethefirstlift.

Onthesecondlevel,mutantspacebabiesdropfromthefarwall.Detonatorminesareagoodbackup (overkill),andyoucanalsoshootfromacrossthegapifyoutriggerthespawnandrunback.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ALurkerandPukerareintheroomwiththestore.IGNpreferslaserminestoblasttheenemiesbefore entering.It'sfairlyeffective.Stockuponammunition(orswapweapons)atstoreifyouneedto.

Theroompastthestorewillpityouagainsttheparasitegestaltbasicallyabunchofparasitesbunched togetherandfallapartwhenshot.Nothingthatexplosivescan'ttakeout.Setthelasermineslow,orbe preparedtoaimlowwiththeLineGun.Javelinspears(electrocution)alsowork.

Power Node — In the blow-out room past the Parasitic Gestalt.

Aneliteslasherdropsinwiththeexploderifyougoforthepowernode.Nowthatyouknow,youcanprepareto freezeandkillit.

Lookintothepitintheblowoutroomforasemiconductor.Beingsoclosetothestore,youmaywanttohead backandsellit.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Schematic — Flamer ammo

Somesurvivors(well,deadsurvivors)barricadedthemselvespasttheirownlasermines.Checkouttheir barricadeforitems.

Fromthebarricade,youcanlobexplosivesontheGuardianahead,oryoucanstasisitthenusetheexplosive cannistertotakeoutthewholethingwithlittletrouble.

Haveafullmeterofstasisandsomeminesbeforeboardingthelift.Enemiesappearfromtheventandattack withaparasitecarrieratthetop.Youcanheadbackdownstairs,butthenecromorphsthatdon'tfitintovents willnotfollowyou.

Thefinalroomhasaneliteslasherortwobeforethepuzzleandtwomoreafterthepuzzleissolved(andthe

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. tramisoperable).Betweentheseslasherencounters,there'saparasitehiddenunderthelargewheel. Tosolvethepuzzle,locatethethreepiecesshownintheaboverightillustration.Theleftgeneratorhasone (kinesisitscoverupwards).Therightgeneratorhasanotherpartyoujustusestasistokeepthecoverraised whileyoupulloutthepart.

Thelargewheelistheonewiththeparasite.Onceyoumovethewheel,theenemyinvisispawns.Alasermine won'twork(thewheelwilltripthelaser).Tryusingkinesisonthewheelandquicklythrowingitrightback sometimesyoukilltheparasite,sometimesnot;ifyoudon't,astasisshotinsuresthatyoufreezethethingso youcanstompit.

Insertthethreepartsintothecentercyliner,thenactivatethetram.Dealwiththefinaltwoslashersandridethe traindowntomeetLangsfordandStross.

Schematic — Security Elite suit near where Isaac exits the tram (round 2+ only).

WhenIsaacstepsoutofthetramtocheckthetrack(andincidentally,seesasavestation),thereisaround2 bonusinthedark.Otherwise,youwillhaveatimetryingtogetthroughthenextroomfullofstalkers.Withthe contactbeam'sstasis,it'snoproblem...butwithoutit,youneedtoplanwiththeJavelinGun,orstasis/Plasma.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Power Node — To the left when you enter the Stalker room from the tram.

Mattersareworsethanjuststalkers,astheroomisfilledwithcysts.Occasionally,anexploderappearsaswell. Playcautiously,andkillallsix(oreightminesaremessy)stalkers.

Usingthecyst'sseedsareviableforharderdifficulties(i.e.,HardCore)butforthemostpart,theyaretoo dangeroustoleavearoundunlessyouarealwaysawareofthem.

TheDetonator'sminesaregoodhere.Setupakillzonebetweenthecontainersandyoucanwaitforthe inevitableexplosion.TheproblemisthethenonstalkerenemiesareeasiertotakedownwithPlasmaCutter shots,soyouneedtoconstantlyswitchweaponsandbeonguard.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Schematic — Seeker Rifle ammo past the Guardian by the exit.

AwallmountedGuardianblockstheexit.Stasisanddetonatetheredcannisternearby,orsaddleitwith explosivesuntilitpukesthesemiconductor.Checkthedarkspacepastitforitems.

Watchforcystsandenemiesinthenexthallway.Whilethe"boss"isn'tterriblydifficult,theenemies accompanyingitmaybe.Triggerthecyststospewseedsandyoucanblastsomeoftheenemiesbeforethey lurchout.Visitthestoreattheendofthehall. Ifyouaren'tintolingeringandfighting,packabunchofstasispacks(thatorContactBeamammoifyouhave thestasisabilityactive).Thisisforthenextfight.

Usetheredcannisterdispensertochuckbombsatthefuelmegastoragetanks.Notethattheselargemega storagebinsexplodeonebyoneaftertheminimalthreearedestroyed;ifIsaaccannotmakeittotheexitlift (oppositetheliftheridesdown)intime,hedies.

Ridetheliftdownandgetreadytofreezelockthebrutes.Allyouneedtodoisyankoutredcannistersand throwthemontothemegastoragetanks.Oncebotharedestroyed,youcanescapeupthelift.Thebrutesare infinite,sofightingthemisnotcosteffectiveunlessyouarepoweredupanddoingitontheeasiestdifficulties.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Whenthefueldepotstartsblowingup,makeanexittotheescapeliftandenterthetrambeforetheplace blowsup.Youwillgotothenextchapterafterwards.

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Node-Locks — Medlab stasis wing, near the workbench.

Power Nodes — 7

Schematics — Force Gun ammo

Power Node — In the restroom near the Flight Lounge.

Fromthetram,collectitems.Therearenoenemiesuntilyoudropintothetramtrackwaypasttheflightlounge. Ifyouarefamiliarwiththefirstgame,youwillhavelittleissuenavigatingthismap.

Stockuponstasisandstasisenergyandgetreadyforthetoughestfightsofar.Twobruteswillattack,along withahostofotherlittlebastards;however,youcanslow triggerthem(basicallystaging/staggeringthe spawns)soyouonlyfightthemwhenyouhaverecoveredstasisenergy.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Triggerthefirstbrutebyapproachingthemassofcontainersonthetrack.Stasisandblasttheheckoutofit withyourPlasmaCutter(saveyourexplosivesforlater).

Assumingyoudidn'tstrayfarfromwhereyouspawnedthebrute,youshouldbesafenomorenecromorphs appearuntilyoucontinuedownthetramtrack.Usethistimetoassessyoursituation,recoverstasisenergy, andtolayDetonatormines. Theminesdon'tneedtobeattachedtoawall;theycanbeplacedonthefloorwiththelaseraimingup.Just scatterthefiveminesyou'reallotedtocoverthetramtrackbehindIsaac(you'regoingtostasisthesecond bruteandslippastit).

Withyourbacksaomewhatcoveredandyourstasisenergybacktofull,triggerthesecondbrute(itcomesat youfromadistanceafterinvisispawninginthedark).Ifyoucanslipbythebruteandhitthestasisstation,you cankeeptheenemiesinlockdownwhilechuckingoutminesandwhatnot.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Power Node — End of the tram trackway with the two brutes.

Slippingbytheenemiesandignoringthemmaynotbeaterriblygoodideaasyouneedtospendtimehacking thelift.AndunlessyouareonHard,Zealot,orHardCore,youmaybeabletorecoversomeitemsfromslain enemies.

HeadforthedecontaminationroominEngineering(notethesave/storeintheengineeringcontrolbooth). TherearenoenemiesuntilyougopastDeConandhitthenextdoorway.Ifyouneedtousetheworkbench neartheDeConroom,dosoandheadbackupstairstothestore.Thefightingwillbeheavyandclose(and explosive).

Pukers,Lurkers,Exploders,andParasitecarriersmixwiththeSlasherstogiveyouahardtime.Allofthemare elite(black)soyouneedweaponsthatdothedamage.Don'tscrimp,andrememberthatifyouhavespare powernodes,youcanupgradeaweapon'sCAPtorefillitsinternalammunition(youcandothesamewiththe RIG'sHPnodes).

Power Node — Dead-end past the decontamination room.

Unlessyou'redyingforanode,headrightinsteadofleftpasttheDeConareaexit.Approachingthepower nodespawnsaboutahalfdozenmoreexplodersandslashers.Gopasttherippedmetalwallandheadforthe centrifuge.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Schematic — Force Gun ammo plans in the centrifuge. Zero-G required.

Thecentrifugepuzzleiseasy.Butwhenyousolveit,youdisablezeroG,whichyouneedtolocatesomeitems inthisroom.

Startbylocatingthethreemissingpartsofthecetertower.Theyarescatteredaroundtheroom.Withno enemiesandzeroG,exploretheplace.

Simplykinesis(don'tthrow,justmove)thepiecesontothetower.Aligntheductssothatfluidcangofromone sectionofpipetotheother.That'sthefit/orientationyou'relookingfor.

Someofthepartsareindarkrecessesoftheroom.Nudgeeverypieceofjunkandseeifit'stheoneyou're lookingfor.Oncethepiecesarecorrectlyplacedbackintothetower,thelightsshouldallbegreen.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. "Mainscreenturnon."Activatethegravitycentrifugeonceyou'veexploredeverythingandarereadytohead backtothetopofEngineering.Justawordofcautionifyou'reshortonammoorsomethingfromthepost DeConroomfight,buyorstockuponammobeforecompletingthecentrifugepuzzle.There'sabigassfightin theDeConroomonceyouhavethecentrifugerunning.

TheDeConroom(neartheworkbench)willbeinfestedwithnecromorphsonyourreturntrip(withthepuzzle solved).Takenoteoftheventsontheceiling.Youcanguesswhereenemieswillappearfrom.Startyourmine placements.

IGNusesthecenterdeskforamineanchor(althoughtheexplosionssometimesdetonatesseveralmines). Notethattheventsaren'tyouronlyproblemyouhavetodealwiththenecrokidscominginthroughthe window.Joy.

TheRipperonmaxDMGandDURisbest.Justwatchthosenecromorphsflyapart!TheLineGunalsoworks, butsinceit'sslowtoreloadandfire,youwon'thavethestayingpoweroftheRipper.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Maddoxsaiditbest: Aside from pirates, lumberjacks are the most awesome bad asses on the planet. Space lumberjacksarenodifferent,althoughyou'dfigurethatwithsemiconductortechnologyavailable,there'sbetter buildingmaterialsthanwood.

DoastoreinventoryoncemoreandfightyourwaybackoutfromEngineeringtothetramstation.Boardthe tramafterkillingtheeliteslasherandheadforanoldarea(MedicalDeck). IGNrecommendstheDetonator(layingtraps),PlasmaCutter(generalfire),Ripper(crowdcontrol)andContact Beam(extrastasis,crowdcontrol,andmegadamage).UnlesssnipingaLobberfromafar,thesefourweapons areallyouneed.

HeadintoMedLabanddealwiththenecromorphgreetingpartyinthefirsthallway.Youcanripthemapartwith explosivesorjuststasisandshoot.

Power Node — In the UV medlab room, by the stasis pack.

Therearetwowavesofenemiesinthehackdoorroom:thefirstwave(explodersandpukers)appearsasyou approachthedoor.Juketheexplodersandusetheirbiobombsonthepukerstosaveammo.Thesecond waveattacksafterhackingthedoor.Detonatormineshelp(somewhat),aswilltheContactBeam'sall around stasis.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc.

Power Node — In the monitor room where Nicole's message is being looped.

Sailthroughthisoffice,takeitems,andusethelift.There'snothingtoseehereexceptdialogue.

Intheupperareaofthestasisbays,kinesistheplatformtoreachtheotherside.Thisshouldallbeoddly familiartoDeadSpacefans.

Enemiesfromthevent(notlikethatLurkerintheupperareashould'vespookedyouatall)aswellasfrom belowonceyougodownthelift.Preparebydestroyingtheventorshutterandplacingamineintheshaft,or youcanbequickandstasislockenemieswhoappear.

Godownthelift(theobjectiveistoyankoutthebattery,butdon'tdothatyet)totriggerspawns.Oncethat happens,ridetheliftbackup.Thisshouldkeeptheenemiesoffyouaslightbitsoyoucanaimdownand

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. wastethem. WatchforLeaperswhopopthroughfromtheventsandclamberupthewallstogettoyou.Thereshouldbea couplemixedwithSlasherswhowillusetheventbythelifttopursueyou.

Power Node — Room by the lift in the stasis bays.

Node-Lock — The door is by the workbench in the stasis bays.

Theroomwillbeenemyfreeonceyouapproachtheworkbench(lastspawnhere).Don'tmisstheitemsinthe glowingmessofbloodofthemainstasisbayandthenodelockeddoor.

Medlab'ssavestationandstoreshouldbeasyourememberit.Useittorestockonammunition.Stockupon Detonatormines.20to30willbemorethanenough.

Power Node — In the zero-G tram trackway with the Lurkers.

ThePlasmaCutterisforthefloatingLurkersinthezeroGtramtunnel.Takethemdown(orjustfleetosave ammo)andgettothebridge.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ThebridgehaseliteStalkers,Pukers,Slashers,andexplosivebabies.Detonatorminesaregreattolayout (andrecoverlater)forthisroom.Justbesuretoplanoutwhereyouplaceallfiveminesasyoumoveforward.

There'saworkbenchhere.Ifyoudon'thaveanymedkitsbuthave5000Creditstospare,youcaneasilyrefill yourlife(youmaywanttodothisbeforeactivatingtheobjectiveatthebridge)byrespeccingyourRIG. ThetrickistoupgradeyourRIGtwice:afterrespeccingyourRIG,youweldonenodetothefirstHPspotand exittheworkbench(youcanalsoweldnonodesandexit).NoticeyourHPdisplayisreset. Reentertheworkbenchasecondtimeandreweldallthenodesyouhadbefore.Yourlifewillnowreflectyour newHPmaximum.ConsideringLargeMedkitscost10,000credits,thisexploitcostsconsiderablyless.

Afterfightingthroughallthenecromorphs,saveifyoulike,andheadtothebridge.Activatethegravitytethers byholdingtheactionbutton.Oncethedialoguestarts,headfortheescapepod.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Crashyourescapelikeaboss. Takeapowernaplikeaboss. Headintothenextchapterwithasteadyhand,plentyofammo,andareadinesstogetswarmedbyelite necromorphs(nomoreregularenemiesappearunlessit'sthenecrokids,Infectors,ParasiteCarriers,Parasite Gestalts,Exploders,andexplodingbabies).

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Node-Locks — One room past the upper mining gantry after the zero-G ambush.

Power Nodes — 4

Schematics — Contact Beam ammo, Advance Suit, Advance Elite Suit (round 2+ only)

Aworkbenchisherenexttothesavestation.YoucanusetheReSpecexploittorefillyourlifeifyouareso inclined. ThetrickistoupgradeyourRIGtwice:afterrespeccingyourRIG,youweldonenodetothefirstHPspotand exittheworkbench(youcanalsoweldnonodesandexit).NoticeyourHPdisplayisreset. Reentertheworkbenchasecondtimeandreweldallthenodesyouhadbefore.Yourlifewillnowreflectyour newHPmaximum.ConsideringLargeMedkitscost10,000credits,thisexploitcostsconsiderablyless. Don'tmisstheiteminthesiderooms.

Theramproomfeaturesbabies,stalkers,andSlashers.Stakethem(thestakesareatthebottomoftheramp), oruseDetonatorminesandstasis/plasma.Workyourwaydownyoumayhaveasaferspottoattack enemiesfromthedeadendroomsatthebottomthanthetop.Anywayyoudoit,headthroughthedoor.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Hackthedoorandheadintothewreckedminingtunnel.Watchforcystsinthissection.Usetheirseedsifyou managetocaptureone,butthat'snotalwaysanissue.Itwillsaveyoualotofammunitionthough.

Power Node — Green item box across the chasm.

Breaktheboxacrossthechasmandkinesisthisnodeifyoulike.Picturesturnwrittenguidesintoatotal captionfest,amirite?

Power Node — Near the exit in the mining gantry to the store room.

Takethenodebytheexitandthenheadforthesave/store.Thiswillbethestationyouwillsaveatbefore goingtothenextpartofthischapteraswell.Rememberwhereitis.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Thislargeminingroomisahubofsorts.Itleadstotheexitandthesurroundingareas(liketheuppermining gantry).It'salsodarkandheavilyinfestedwithenemies.Usetheguidelinetorevealthepathtoyourexit (thoughnotthepuzzlelockingitdown).

Fireacrossthecatwalkstonickenemiesandstartlocatingagoodspottoholeup.Thegoalistogodownthe ramptolocatethedeadbatteryandsparebatterydispenser.

Thesparebatteryisinthisinnocuousunmarkedbluedispenseronthelowerfloor.Locateitandthenlocatethe spentbatteryintheredlitarea.Swapbatteries,dealwiththeLurkers,andmovetothenextzone.

Stocksomeplasmaammoandstasisenergy.Pastthesavestation,yougetsuckedoutintospaceandbattlea Lobber.Togetbackin,youneedtopushasidesomelasersusingbossters,butthat'shardwiththeLobber throwingtrackingminesatyou.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. UsealittleGearsofWar/coverhereandnotewheretheairstationsare(shouldbeonebehindIsaacinthe aboveleftillustration).Thebeamcanblocktheincomingmines,andyoucanstasis/firebypoppingupslightly andhittingtheLobber'sweakspots.Unlikethattimeatthesolararrayorprocessingplant,youhavesomesolid coverhere.

Power Node — Perimeter of the zero-G zone (from emuthreat / ben4hearth) .

Schematic — Contact Beam ammo at the stem of the airlock tube going into the mines.

Twolasers(one'sbeenremovedinthesestillshots)blocktheexitairlock.ExploretheareaaftertheLobberis deadthoughtherearenootherenemiesandplentyofairstationstokeepyoualive.

Locatetheseboosterdispensershoveringinspaceandtakethemupforyourownuse.Boostersarerandomly attachedtosomeofthelasers(sometimes,theydonotappear),soyoucanvisittheboosterdispensersifyou wanttobesureyouhaveathrusteryoucanshoot.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Shoottheboosteronceit'sattachedtothelasermoduleyouwanttomove.Stayoutofthelaser'sway(itwill takesomeingenuitytouseitasaweaponagainsttheLobber)andthat'sit.

Thecystsintheairlocktunnelarenotthreatening,butrememberthatinzeroG,theirseedsdonotfalltoany ground.Theyonlytravelstraightforwardoncefired.

Reentertheminesandyou'llbeinacontrolboothwithasavestation.Ridethelifttotheupperminegantry andprepareforabattletothedeath.It'salleliteslashers,lurkers,pukers,andexplodingbastards.Ifyouhave therange,ammo,andinclination,provokesomeenemiestocometowardsyouandtakethemoutasthey waddleyourway.

Power Node — Upper mining gantry after the zero-G zone.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Minesonthewalkwayaregood,andtherearesomeredcannistersonthelevelbelowyoucanuseon enemies.Moveslowlyandcarefullyandyouwon'thavetoomuchtrouble.

Node-Lock — Past the upper mining gantry and before meeting Stross.

Schematic — Advance Suit plans in the node-locked room.

Onceyoulocatethenodelockeddoor,youwillbenearaquicktimeevent(QTE)wherefailingmeansdeath. Getreadytospamtheactionbuttonandyouwilldofine.Don'tforgettoopenthenodelockthefirsttimeyou needthatAdvanceSuitforthefinalfewstages.

Ifyoueverwanttoseewhata12inchCraftsman™screwdriverdoestosofttissue,checkouttheQTE. Afterwards,somemorenecromorphsappearinthelargeminingroom(youcansaveatthesave/storefrom whereyoubeganthischapter usetheguidelinetolocateastore).Headforthehallleadingtotheliftroom. PrepareforthelargeliftfightbybringingContactBeamammoortheJavelinGun/LineGun(eitherworks).You needtokillalotofenemiesquickly.IGNrecommendstheALTfirefortheContactBeamasabackuptothe Ripper.TheLineGunisdirectional(meaningenemiesbehindyouareuntouched)andtheJavelinGun's elecrtrocutioncaninjureIsaacatthisrange.

Power Node — Across the chasm at the large elevator (before the ride up).

Detonatorminesmaynotbeagoodideaastheshakingoftheelevatorwilltriggerthemprematurely.The

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. RipperandContactBeam/JavelinGun/LineGunarebestforthis.TheRippermaybeabitoverworkedifit'snot poweredup.

Schematic — Advance Elite Suit (round 2+ only) at the top of the large lift ride.

Attheendoftheride,takethetimetoexplore(round2andon)foranewsuit(therearenomoreschematics afterthisoneonallsubsequentrounds).Getreadyforaquicktimeevent(QTE)whenyouopenthenextdoor. Spamtheactionbutton,oryoudie.

Thenextsave/storeandworkbenchareusedforthenextchapteraswell(keepthatinmind).Goingthrough nowputsyouinthenextmission.

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Node-Locks — n/a

Power Nodes — 1

Schematics — n/a

LocateLangsfordbythedrillermachineandthenexploretheareaaroundthemachine.Destroythecystsand taketheitemsyoufind.Youneedthesparebatteryinthedispenserinthebackofthecave.

Power Node1 — Behind the stationary drill machine. Take it before going aboard.

Yankthesparebatteryanddropitbythedrillingmachine.Don'tinsertityet,asyoucandothistogetherwith thecircuitboardlater.Turnaroundandlookforthesecondrampleadingtothemovingplatform(minelift).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. TherewillbeenemieswhoappearonceyoucrossthemineliftessentiallyaneliteSlasher.Killitandlocate thecircuitboardonthepieceofequipmentontherockyrise. Goingback,youwillspawnaPuker.Youcaneasilyridetheliftbacktowherethecircuitboardwasandshoot acrossthechasmtokilltheenemywithoutexposingyourselftoreturnfire.

Nowthatyouhavethebattery(stillnotinserted)andthesparecircuitboard,it'stimeprepare.Thedrilling machinewillbeyourdestination,butitwillneedtoturnaroundsoyoucanboardit.Duringthattime,enemies (alltypesandinfinite)willappearandattackIsaac.Thebestplacetowaitseemstobethestartingramptothe save/store. Speakingofthesave/store,youmaywanttogobackandsavenow.Thechapterendsoncethedrillrideends. StartbyplacingDetonatormines(allfiveavailableslots)ontheramptothemineliftandtheareasurrounding thebottomoftheramptothesave/store.Onceyouhave,loadupyourweapons,theninsertthebatteryand hackthecircuitforthedrillmachine.

WhenLangsfordstartsthemachineup,backIsaac'sasstothestartingramp.Holdyourpositionandwaitfor theboardingelevatortobeloweredsoyoucanmakeaquicksprinttothedriller.

Onceaboard,locatethepilot'scabin.StandinthecornernearitsoyoucanavoidmostoftheLurkershotsas youpassbythemintheminingtunnel.Thenecromorphswhichclimbovertherailingyouwillhavetodealwith. UsetheRipperorStasis/PlasmaCutter. IfyouneedtoseverthreetentaclesofaLurkerwithasingleLineGunshot(CleanCut)youcandoithere,but youwillonlyhaveafewchancesbeforeyoumoveoninthisquasirailride.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Naturally,don'ttouchthecrushingdrum,oryouwilldie.Usekinesistoseizewhatredcannistersfromthesides andusethemliberallyontheLurkersonthesidesofthecave.Foralluse,ContactBeam,LineGun,Javelin spears,andstasis/PlasmaCuttercomboswork. Theendoftheridewillalsoendthechapter.Youwon'tfaceanyenemiesuntilafterthenextchapter'ssave station,soyouhavesomethingofabreather.

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Node-Locks — The workbench in the Government Sector. Spawns a Parasite Gestalt.

Power Nodes — 4

Schematics — n/a

Power Node — Upper hallway, before going through the door to meet Ellie.

Ignoretheguideline,butfollowtheupperhallwayofthebasetotheothersideofthelargeroom.Youcanloot itemsinthewallcabinets.Whileyoucangobacktothewalkwayaftertheeventsatthegunshipdock,thisis mostlytosavetime.

HeadforthegunshipbayandmeetEllieLangsford.Aftersomedialoguecrap,headforthesave/storeandlift. Thingsaregoingtogethecticvery,veryquickly.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Forthenecromorphonslaught(alltypesexcepttheparasitegestalt,tripods,andbrutes),explosivesandstasis willhelpthinthecrowd.Theammoyouneedforthelastfightwillbeprincipallyplasmacutter(oranythingthat fireswithrapidity)andtheContactBeam(stasis)orLineGun(messy).Everythingelsenowcanbeusedup.

Demolish/useanystasiscannistersontheground,andstickingtothe(either)rampintheplazacancutdown onbeingattackedfromthesides.Justrememberthatifyoucanseeandfireatenemies,theycanfireright back.

Power Node — Destroyed hallway near the crash site.

Ifyoufeellikeyouneedtoexplore,checktheothersideofthehallforanode.Otherwise,youcanstasisthe waveofenemiesandhackthebigdoor.Onceyougetthroughthebigdoor,noenemiespursueuntilyouincite furtherevents.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Onceyouheadthroughthelargedoorandthendownthestairs,youwillbeattackedbysecurityforces.Head totherightandintoajanitor'scloset.Takethemaintenancetunneltothenextcontrolroom.

Takingoutthebatterywilldeactivatethelargedoorandpityouagainstnecromorphsoncemore.Thereshould beastasiscannisteryoucancarryoutintotheslaughterzone.Useit,asthereareinfectorsalongwith parasitesintheSlasher/Pukermix.

Destroythenecromorphsinthesecurityfoyerandmoveintothenextroom.Youwillgetanobjectiveupdate onceyouproceedinside.

Onceyouhavetheguidelinerestored,locatetheintactcorpseinthesecurity.Likeinchapter7,youneedto usetheRIGofanotherindividualtopassbythesecurityscreening.Kinesisthecorpsetothescannerand proceed.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ItshouldbenotedthatfortheRIGverification,youdon'tneedtocarrythebodytothescanner.Ifyoucanshoot itintorange,thescanoccursautomatically.Thiswillcomeinhandyforchapter14.

Savestationattheroundroomjustbeforethelab.Headingtotherightpathwilltriggeronemoresetof necromorphsthanifyousimplygofortheexit.Theextracredits/ammoisquestionableatthisstageinthe game.

Anotherbigfightoccursinthelab.Usestasisandbackuptoacornersoenemieshavetorunaroundthe counterstogetyou(Isaaccanshootoverthecounters).Themixhereisn'tanymorelethalthanbefore (Pukers,Lurkers,Exploders,andSlashers),buttheyareeliteandhence,taketimetowhittledown.

Node-Lock — By the workbench in Government Sector. Spawns a parasite gestalt.

Beawarethatapproachingtheworkbenchsometimestriggerstheparasitegestalt(fromthedirectionofthe lockeddoor).Enteringthelockedsupplyroomwillcertainlyspawnit.Nonetheless,ifyouneedthehealthand don'tmindspending5000CreditsfortherespecRIGexploit,youcanrefillIsaac'shealthusingtheworkbench.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Stalkersholdthenextpuzzleroomhostage.Unlikepreviousstalkerencounters,thefloorhereisstickyand slowsdownallmovement.TheDetonatorishandy,asaretheLineGunorJavelinspears(electrocutiononly). Stasisandplasmacuttershotsaremoretediousandmethodical,butthatalsoworks.

Power Node — In the stalker room with the ceiling battery.

Grabbingcystsarenotagoodidea(it'sbesttoletStalkerstripthemandkillthemselves).Findalitcornerand waitouttheenemies.Youshouldbeabletoaffordit,unlessyouwanttoyankthebatteryoutintheceiling, thentossittotheexit.Swappingbatteriesopenstheexitfromthestalkerroom.

Asavestationwaitsafterthestalkerroom(andbeforethelasercentrifuge).Takeoutthecystswithspare objectsandheaddowntheramp.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Thelasercentrifugeislethaltoeverythingthat'smanheightorlarger(meaningexplodingbabies,Lurkers, Leapers,andcrawlingenemiesescapeinjury).Usestasisontheemittertiptogiveyourselfthetimeneededto movefromoneroomtotheother(counterclockwise).

Power Node — One "lab partition" over in the laser centrifuge zone.

EnemiesarespawnedafterIsaacenterseachroom.Sinceyoucanseeeasilyintothecenterchamberand hearthenoisesofspawnedenemies,youcanwaitforthemtocometoyou.Takethemdownandyoucan continueonthenextlegofthetrip. Theexitistheroomtotheleftoftheonewhereyoustarted(usetheguidelineinasafespottocheck).Notall thatdifficult.Justbewareoftheenemieswhospawncloserthanyouexpect;someareexploders,andneedto betakenoutwithouttriggeringtheirbiobombs.

Atthetopofthelasercentrifuge,lowerthebridgeandcrossoverthespinningchamber.Afewnecromorphs dropin(viavents)whenIsaacventuresnearitems,butthat'stobeexpectednow.

Pastthecentrifugeisasavestationinalargeroom(nostore).Thenextcoupleroomsareinfestedwith enemies.Thebestmethodtogetby(andnotfight)istousestasisonenemiesasyouneartheroomexit,and fleewhenthedooropens.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. IfyouhavetheRipper,youcantriggerthespawnsandusethedoorwaytonarrowyourkillzone.Notethatlike thetransithubencounter,therearefiniteenemies,butjustaheckuvalotof'em.Onnormaldifficultyorhigher, itmaynotbebeneficialtostickaroundtofight.

Fightingintheroomsisdifficultduetothefigure8layout.Enemiescanflankandgobehindyoueasily.Evenin acorner,youarehardpressedtokeeptheenemyadvancecontained.Hencetherecommendationtomove pasttheroomsquickly.

Thesecondroomismuchlikethefirst.Tryandmovepasttheenemiesafterhittingthemwithstasis.The reasonforthisisthatyoucanrecoverstasisenergybywaitingaround,butammorequiresyoutobuyitorfind it. Thebossherewillabrute,soyouwantsomestasistofreezelockit.Onceyouhavetheminibossin lockdown,youcansevertheglowingbulbsonthecreature'sarms.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Thebrutedropsinthisroom,itsbackfacingtheexit.Ifyousprinttotheexitandturnquickly,youcanhitthe creatureasitjumpsdownwithstasis.Oncelockeddown,youcanspamtheplasmashotstocutthearmsoff.

Thelastsaveandstorejustbeforetheendofthechapterishere.Forthenextchapter,youwanttohavethe ContactBeam'sstasis(ALTfire)orLineGun(fastandmessy)aswellasaPlasmaCutterwithplentyofammo. Stasispacksandhealingitemsarehandyaswell. TheAdvanceSuit(orAdvanceElitesuitforround2andon)isalsoveryhandysinceitboostsyourstasis rechargerate(AdvanceSuit)ortheduration(AdvanceEliteSuit).Ifyoucan,useanymeansnecessaryto acquiretheAdvanceSuit;ifyouboughttheVintageSuit,itwillcheapenthecostoftheAdvancesuitby10%.

LocatethemachineStrosswasreferringtobutbeforeusingit,inspecttheroom.Thisroomstartsthenext chapter,andyouwillhaveanindestructableregeneratingnecromorphchasingyouforthewholeofit.

identifythishackpanelandthestasisstationnexttoit.Youneedtolockdowntheenemy(aftercripplingit limbsfarawayfromthehackpanel)soyoubuyenoughtimetohackthedoorandescape.Anylessandyou maynothaveenoughtimetodoyourthing.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Nowthatyouhaveanideaofwhattodonextimmediatelyafterthenextchapterstarts,letsstartpokingIsaac's eyeball.HeadintothemachineandusethestickandACTIONbuttontoaimandlowertheneedle.Youwanta BLUE LIGHT forthelaserbeforeyoujabitintoIsaac'ssquishyeye.

Inserttastelessoneeyejokehere.Notethatfailingresultsinmorehilarityalongthelinesofa Mortal Kombat game.OnceIsaacgetsoutofthebed,thenextchapterwillstart.

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Node-Locks — One room past the zero-G area.

Power Nodes — 5

Schematics — n/a

Thehackpanelthat'sdeadinthepreviousstageisnowactivated.Gettheregeneratingundeadbastardtoone sideoftheroom,shreditslegs,andlockitdownwithstasis.Lockitdownagainfromthehackingpaneltokeep itinstasisandproceedtohack.

Power Node — Once past the hacked door, turn right.

NotethatiftheenemyhitsIsaac,oryouf—upthehackingexercise,youwillneedtogothroughthewhole threephasesofthehackagain.Knowingthat,keepcool,locatethebluehackingpointonthecircuit circumferenceandgetyourhackoverwithasquicklyaspossible...andwithnoerrors.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Forthewholechapter14,theregeneratingnecromorphchasesIsaac,sosaving(unlessit'sonHardCore modeandyou'reinagood,goodspot)isnotadvised.Startyourruntotheexit.Rememberblueisgood,and orange/redisbad.

Power Node — Back hallway of the room requiring the security RIG to unlock.

Thefirstroompastthesavestationhasalockeddoorthat'sopenedbyasecurityRIG.Takethecorpseofthe soldieronthesecuritydeskandchuckittothescanner(neartheredlockeddoor). Notethatapartfromtheregenerator,thereareothernecromorphsintheroom.TheContactBeam'sshots(with stasisactivated)isthebestsolutionhere.It'snotrecommendedtostickaround(andwasteammo)lookingfor thepowernode.

Power Node — One of two nodes by the locked door in the third hall.

Power Node — Second of two nodes at the locked door in the third hall.

Twopowernodesaredownatthedeadendofthenexthallway(pastthesecurityRIGlockeddoor).Ifyou don'triskgrabbingtheseitems,youcanskiprighttoslippingintothemaintenancespaceonthesideofthe hallway.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Inthenarrowconfinesofthemaintenancehall,theLineGunishandyevenagainsttheRegenerator.Once shredded,lockitdownsoitdelaysitfromchasingyouforabitlonger.Sprinttotheelevatorandgetin.Once aboard,youhavesomebreathingspaceforyoutoarrangeyourinventory.

Continuetolockdowntheregeneratorandsmashthelocks/fusesthatbaryourway.Thehardestthingtodoin thisareaistobeatofftheenemieswhoarecongregatingaroundIsaacwhilewaitingforadamndoortoopen. Apartfrominstallingthegame(afullinstall,tomakeitrun/loadfaster)therearefewthingsyoucandotohurry upthisprocess.Justabitmoreofsquanderingstasisandammoandyouwillbesafe.

Onceyougetintotheareawhereyoucandeactivategravity,youaresafefromtheregeneratingnecromorph. Ifyouwanttomakesurenothingcatchesyou,depressurizetheroom,thenrepressurizeit.Letyourstasis rechargebeforemovingon.

InzeroG,thereisonlyoneenemyaLobberattheendofthehall.Theonlyotherhazardsaremovingwalls

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. (easy)andsomeplasmastreamsyougetbybyusingtheslidingobstruction(probablyaplasmaflow regulator).

Stasistheobstructionandslipby.TheLobberisanuisance,butit'ssomethingyoucansprintpasteasily (conservesammo).LandandactivatethegravityoncemoretopreventtheLobberfromshootingmoremines. Youwillmissthesemiconductorasthereward,butyoucansavesomeammunitionforlater.

Node-Lock — Just past the zero-G zone.

ThenodelockedroompastthezeroGareaonlyhasamedkitandasingleunitofammolikelynotworthit, butifyouhavethenodetospare,gettheitems.

Power Node — One room past the node-lock (in radiation containment).

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Thefinalsave/store/workbenchcombinationbeforethefinalstage.Upgradeandbuyammunition.The weaponsyou(preferably)needwillbeamixofmasskill/quickreactionandsingletarget/rapidfireweapons. Essentially,thePlasmaCutterisfortheboss(emptytheclipinthelastboss)whiletheContactBeam(orLine Gun)isforstopping(stasis)orkillingthehordesofenemiesinthefinalstage.StasisshotswiththeContact Beamarehandywhensurrounded,andthemedkitsareformusclingthroughthebattle. RemembertheregeneratingnecromorphwillcontinuetochaseIsaacallthewayuptothefinalwalkwayto theboss.Movefast,andmovequickly.

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= How to Play Walkthrough Trophies/Achievements Video Tips

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Node-Locks — n/a

Power Nodes — n/a

Schematics — n/a

Thefinalsave/store/workbenchcombinationbeforethefinalstage.Upgradeandbuyammunition.The weaponsyou(preferably)needwillbeamixofmasskill/quickreactionandsingletarget/rapidfireweapons. Essentially,thePlasmaCutterisfortheboss(emptytheclipinthelastboss)whiletheContactBeam(orLine Gun)isforstopping(stasis)orkillingthehordesofenemiesinthefinalstage.StasisshotswiththeContact Beamarehandywhensurrounded,andthemedkitsareformusclingthroughthebattle.Rememberthe regeneratingnecromorphwillcontinuetochaseIsaacallthewayuptothefinalwalkwaytotheboss. Ifyouwanttosimplifylogistics,justtakethetwoorthreeweaponsyouneedinsteadofallfour.

EnemiesappearonceyouexitthedoorstotheMarker'sbase.SinceyouonlyneedthePlasmaCutter'sammo (30to40wouldbehandyforthefinalbattle,dependingonyourDMGnodesIGNprefersmaximumfor DMG),usetheotherammo(lineGunorContactBeam)forfightingoffthehoard. Yourgoalistomakeitthroughthecorridortothenextdoor.There'saliftthatwilltakeyoutotheMarker,but fornow,youhavetonegotiateendlessenemiesinthetrenchessurroundingtheMarker.WatchforPukerswho snipeyoufromatop.Thisiswhatmedkitsandstasisareforifyouarecaught,youneedtokeepenemiesoff youwhilewaitingfortheslowmotioneffectstowearoff.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. NotethattheinteriorsarenotagooddefenceagaintsSlashersandtheotherenemies,butitdoesprovide coverfromPukersonthewalkway.Justdon'tstaytoolong,astheregeneratorslowlyplodstocomeatyou.

Locatethelifttotheupperlevelofthestageatthatpoint,alltheenemiesexcepttheregeneratorwillleave Isaacalone.

Thereisonelastsavestationrightbeforethebattle.IfyouareplayingHardCoreandhaven'tusedupallthree ofyoursaves,youmightconsiderusingit.Breakthefuseandheadthroughtheleftofthetwodoors(theright isabalcony,andmaydelayyourprogress,allowingtheregeneratortocatchup).

TheregeneratorchasesyouuptothewalkwaytotheMarker.Ifyouneedtoreloadweaponsandwaitforthe stasismetertorechargefully.Stasisisoptionalforthefinalbossifyoufirequicklyenough. Undernocircumstancesshouldyoutrytoheal.ItseemsthegamewillfullyIsaacjustasthefinalbattlebegins, savingyoutheeffortofusingmedkitsandsavingthemforlateruse.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Thereareafewquicktimeevents(QTEs)todealwithbeforeyougetintoearnestkilling.Spamtheaction buttontogetouttaDodge.NotethatafterIsaacwinsthefight,heshouldaim(inthirdperson)attheenemyand fire.Ifyoumiss,youcanwaitfortheenemytobleedout,oraimandfireagain.

Forthefinalbattle,youareattackedby"necromorphshades",whichareessentiallydemoniclookingnecro kids(or'ThePack').TheyswipeIsaac,buttheydon'tdomuchbutstunhimmomentarily(theydon'thangonto himasmuch).AContactBeam'sALTfireisgreatforblastingthemallaway. Yourmainthreatthough,isthehumanshadethatmakesaslowapproachtoIsaac.IfittouchesIsaac,youdie (instantly).Useallyourfirepower(hencethe30to40shots)toblowitaway.Oncetheshadedestabilizes,the bossisvulnerable.

Thebossis(youguessedit)theMarker.Oncetheprimaryshadeistemporarilydisrupted,expendammoon theglowingspotontheMarkerto"killit".Sinceyouhavetorelyonyourrapidfireweaponsomuchforthe primaryshadeandtheMarker,youwillwanttobecarefulwiththeaimingofyourshots. ThelittleshadesthatattackIsaacareenemies,anddodropammunitiononoccasion.Usethemtoreplenish yourammo,andhopethatyoureloadfastenoughtoshootoffthehumanshadewhotriestotouchyou.So longasyoukeepitoffyou,youcandistortitandattacktheMarkerwithouttrouble.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Oncethebossbreaks,thegameisn'tover.There'sonemorefreefallsectionandaquicktimeevent.Survive both(remember,ifyousmashintosomethinganddieonHardCore,yourestartfromthelastsavemade)and youwin. BesuretosavetheclearedgameonasafeslotsoyoucanloaditasaNewGame(+).Thisletsyoustartthe nextroundwithallyouritemsininventoryandstore.Youalsounlocksomenewequipmentforround2and onwards.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Dead Space 2 - We Bring You Swords

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©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. ©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Dead Space 2 Guide

= How to Play Appendix Walkthrough Video Tips

Free Power Nodes Node-Locks Schematics

Chapter 1 — Free Power Nodes

Hospital front-desk where you first meet Nolan Stross & the lock-down happens.

The autopsy room where you first meet the two Pukers.

The clerical desk across from the balloon-tied desk.

In the room with the first Standtech store.

In the airless room between the save station and boss fight.

Chapter 2 — Free Power Nodes

One past the hallway with the save station.

Chapter 3 — Free Power Nodes

In the storage room where you start in. One of the corners near the train wreckage.

The dark hall past the save station, where you saw the necro-kid.

In the trash compacter, the corner room under the control booth.

At the top of the lift past the node-locked door.

Chapter 4 — Free Power Nodes

The reading room near the Church of Unitology's gift shop.

In the study with the syringe Quick Time Event.

The Basilica's upper level, after defeating the Stalkers.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Chapter 5 — Free Power Nodes

In the coffin shunt with the gravity generator. Same level with the Ripper plans.

By the save station in the office at the top of the church (before meeting Daina).

Chapter 6 — Free Power Nodes

In one of the residences at the start of the chapter.

In a locker inside the large room with the Stalkers.

The door to Fashion Kid on the shopping concourse to the school.

On one of the toy rockets in the school's playground.

Chapter 7 — Free Power Nodes

At the bottom of the maintenance pod shaft.

Between the save and store in the watchman's quarters.

Side-path of the first hallway, when ANTI asks for verbal confirmation.

In a locker by the save station in the workbench room.

The secret Peng room (1/2).

The secret Peng room (2/2).

Chapter 8 — Free Power Nodes

The dark hall just past the save station and store.

In the node-locked room (1/2).

In the node-locked room (2/2).

In the control room where the cut-scene occurs.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. The control room where Ellie and Nolan were after going through the processing plant.

Chapter 9 — Free Power Nodes

In the room with the blow-out window past the store and Parasite Gestalt (Divider).

The room with the Stalkers where Isaac gets off the tram to check the track obstruction.

Chapter 10 — Free Power Nodes

The bathroom adjacent to the Flight Lounge. Kinesis the blockage.

End of the tram's track/pit with the Necromorph Brutes and lift that needs to be hacked.

The dead-end past the decontamination chamber in the Engineering section.

Med-lab, near the first stasis pack.

Med-lab monitor room where Nicole Brennan's final message is played on loop.

Med-lab stasis bay's first floor. In the room near the lift and battery.

In the tram track/pit with zero-G and Lurkers, a node is near some train wreckage.

Chapter 11 — Free Power Nodes

The room after Nolan's radio message. Destroy the green box across the pit for this node.

The same hallway, near the cyst-lined exit to the large mining pit.

Perimeter of the zero-G zone (from emuthreat / ben4hearth) .

Upper mining gantry after the zero-G section. A node is on the side of the walkway.

Other side of the large mining elevator shaft (before the ride).

Chapter 12 — Free Power Nodes

Behind the stationary drilling machine.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Chapter 13 — Free Power Nodes

End of the first hallway in the upper level, before activating Eliie's gunship.

Side corridor of the lower level of the crashsite. Enemies constantly come up the hole, so take it quickly.

In the Stalker room with the battery on the ceiling.

The first cubicle in the chamber with the laser centrifuge.

Chapter 14 — Free Power Nodes

Once past the hacked security door, go right.

In the room where you need the RIG to open the exit; check the back-hall.

In the third hall with the locked door (1/2).

In the third hall with the locked door (2/2).

Just past the node-locked door, in Radiation Containment.

Chapter 15 — Free Power Nodes

n / a

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= How to Play Appendix Walkthrough Video Tips

Free Power Nodes Node-Locks Schematics

Chapter 1 — Node-Locked Door

n / a

Chapter 2 — Node-Locked Door

Inthehallwaywiththefirstsavestation.

Chapter 3 — Node-Locked Door

PastthezeroGgarbagechute,nerathedoorrequiringthebattery.

Chapter 4 — Node-Locked Door

n / a

Chapter 5 — Node-Locked Door

n / a

Chapter 6 — Node-Locked Door

Nearthefirstsavepointinthecystlinedhallway.

Chapter 7 — Node-Locked Door

Theroomjustbeforeyouexitintospacetofixthesolararrays.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Chapter 8 — Node-Locked Door

IntheOpsCenter,justpastthedark,wreckedhallway.

Chapter 9 — Node-Locked Door

n / a

Chapter 10 — Node-Locked Door

Medlab'sstasisbays,bytheworkbench.

Chapter 11 — Node-Locked Door

AfterfightingthroughtheuppergantrybutbeforelocatingStross.Aspeakerwillsaysomethingabout workhabitsbeingaworker'sresponsibility.

Chapter 12 — Node-Locked Door

n / a

Chapter 13 — Node-Locked Door

NeartheworkbenchinGovernmentSector.EnteringthisroomwillcauseaNecromorphGestalt (Divider)toappearintheroom.

Chapter 14 — Node-Locked Door

AroomjustafterthezeroGandairlesssectionwiththemovingwallsandfiretraps.

Chapter 15 — Node-Locked Door

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. n / a

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= How to Play Appendix Walkthrough Video Tips

Free Power Nodes Node-Locks Schematics

Chapter 1 — Schematics

R2+ — Elite Engineering Suit — In the room with the store.

Chapter 2 — Schematics

Power Node — In the node-locked room.

Stasis Pack — On the tram's trackway.

Chapter 3 — Schematics

Pulse Rifle — In the store where the tram crashed.

Javeline Gun ammo — The plaza before the long hallway to the church/decompression event.

Chapter 4 — Schematics

Security Suit — Store room with the maintenance tunnel to the syringe Quick Time Event.

Chapter 5 — Schematics

Ripper — Lower area of the shunt with the gravity generator.

Medium Medkit — Upper area of the shunt, before turning gravity back on.

Line Gun ammo — Behind a statue after falling from the ventilation duct.

Detonator — Office with the save station at the top of the church (before meeting Daina).

Chapter 6 — Schematics

Seeker Rifle — Exterior balcony before reaching the laundromat.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Pulse Rifle ammo — On the Concourse past where you meet Ellie Langsford.

Flamethrower — Last classroom before the playground.

R2+ — Vintage Elite Suit — Near the astronaut statue in the Transit Hub.

Chapter 7 — Schematics

Ripper ammo — Bottom of the maintenance pod shaft.

Force Gun — One of the lockers at the end of the lift ride.

Contact Beam — In the node-locked room.

Chapter 8 — Schematics

Vintage Suit — In the node-locked room.

Detonator ammo — In the workbench room at the processing plant.

Large Medkit — In the save room where Nolan and Ellie hang out after the processing plant.

Chapter 9 — Schematics

Flamethrower ammo — On the catwalk with the deployed laser-mines.

R2+ — Security Elite Suit — Near the save station where Isaac exist the tram to check the track.

Seeker Rifle ammo — In the Stalker room, past the Guardian by the room's exit.

Chapter 10 — Schematics

Force Gun ammo — In the Gravity Centrifuge room, before the gravity is activated.

Chapter 11 — Schematics

Contact Beam ammo — In the zero-G area, where the airlock tunnel meets the moon-rock (exterior side).

Advanced Suit — In the node-locked room.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. R2+ — Advance Elite Suit — At the end of the large elevator ride. Check past the railing.

Chapter 12 — 15

Therearenomoreschematicstofindinchapters12to15.

©2011,IGNEntertainment ©2011,IGNEntertainment,Inc. Dead Space 2 Guide

= How to Play Appendix Walkthrough Video Tips

Dead Space Achievement & Trophy Videos

Bouncing Betty

Brute Juke

C-Section

Clean Cut

Collect Peng

Elevator Action (Hidden Trophy / Secret Achievement)

Going for the Distance

Lawnmower Man & Shock Therapy

My Boom Stick

Peek -A-Boo

Skewered in Space

Taste of Your Own Medicine

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