Races of Ravenloft

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Races of Ravenloft Races of Ravenloft Player Character Races for the Ravenloft Campaign Setting Introduction: Optional player races inspired by the Ravenloft Campaign Setting. These are ideal out of the ordinary race options for the Curse of Strahd Campaign. The player character races contained within include: A new elven subrace, the Dusk Elves; and five new human subraces, Garou, Kindred, Mongrelfolk, & Promethean, and a variant human race, the Vistani. Player Races for Characters of All Levels by Matt Dillingham Sample file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Matthew J. Dillingham and published under the Community Content Agreement for Dungeon Masters Guild. RAVENLOFT RACES 1 Dusk Elves (Elf Subrace) choose to favor one particular strain of your elven bloodline. You may choose to possess the Elf The Elven subrace of Dusk Elves has evolved Traits of any of the other elven subraces as from a community of elves that were trapped and detailed in the PHB (pg. 23-24). If you choose High contained within the land of Barovia. The influence Elf, you possess their additional traits of Ability of the land has changed their nature over time to Score Increase, Elf Weapon Training, Cantrip, and create a strain of elf that is distinct from other Extra Language. If you choose Wood Elf, you types of elves. Dusk Elves will remain as they are, possess their additional traits of Ability Score even if they find a way to leave the land of Barovia. Increase, Elf Weapon Training, Fleet of Foot, and While Strahd has slain all the female Dusk Elves, Mask of the Wild. If you choose Dark Elf, you any elf that enters the land of Barovia and pairs possess their additional traits of Ability Score with a Dusk Elf will almost always produce a Dusk Increase, Superior Darkvision, Sunlight Sensitivity, Elf offspring. Drow Magic, and Drow Weapon Training. Dusk Elves are rare, secretive, guarded, and Age. A dusk elf reaches physical maturity at mistrustful of outsiders. They still enjoy music and about the same age as humans. Though they art but their time within the misty borders claim adulthood around the age of 100 and can underneath the gloomy Barovian skies has sapped live to be 750 years old. This is the same as Age their joy and humor and created a people who under Elf Traits in the PHB. mirror, both physically and emotionally, this overcast, gray environment. Dusk Elves were Alignment. Dusk elves tend towards no originally Wood Elves and as such they still retain particular alignment. Their time trapped within the much of the skill of their Wood Elf cousins. gloomy land of Barovia has dampened their tendency toward gentleness, love of freedom, and Like all elves, Dusk Elves are tall, slender and frivolous attitude. This is an alteration to Alignment graceful. Dusk Elf appearance differs in that their as detailed under Elf Traits in the PHB. skin tones range from a light gray to dark grey. Their hair color is almost exclusively black with an Size. Dusk elves range from under 5 to over 6 occasional dark brown, and a very rare silver white. feet tall and have slender builds. Your size is Their eyes as well, range from grays to blues or Medium. This is the same as Size as detailed black. Dusk Elf style is fine but sturdy with a very under Elf Traits in the PHB. limited color palate. Their clothing and architecture mirror their somber and serious dispositions. Sample fileSpeed. Your base walking speed is 30 feet. This is the same as Speed as detailed under Elf Dusk Elves are not arrogant but do highly value Traits in the PHB. their dwindling culture and numbers. They are highly skeptical and suspicious of outsiders, Languages. You can speak, read, and write though they are generous hosts. While they reside Common and Elvish. This is the same as detailed within a land that has turned on them, they still under Elf Traits in the PHB. consider themselves protectors of the natural world. Darkvision. Thanks to your fey heritage, you have superior vision in dark & dim conditions. You Dusk Elf Names can see in dim light within 60 feet of you as if it Dusk elves may retain their original elvish names were bright light, and in darkness as if it were dim as described in the PHB (pg. 22-23). However, it is light. You can’t discern color in darkness, only not uncommon for dusk elves to have adopted a shades of gray. This is the same as Darkvision as name that is more common in their current home detailed under Elf Traits in the PHB. of Barovia. Refer to the Barovian Names sidebar as seen in the Curse of Strahd campaign book (pg. Keen Senses. You have proficiency in the 25). Perception skill. This is the same as Keen Senses as detailed under Elf Traits in the PHB. Dusk Elf Traits As a dusk elf a subrace of elves you have the Fey Ancestry. You have advantage on saving following racial traits. throws against being charmed, and magic can’t put you to sleep. This is the same as Fey Ancestry as Mixed Elven Heritage. As an offspring of detailed under Elf Traits in the PHB. mixed elven heritage, you have the option to RAVENLOFT RACES 2 Trance. Dusk elves don’t need to sleep. of your attack, or whatever you are trying to Instead they meditate deeply, remaining perceive is in direct sunlight. semiconscious, for 4 hours a day. After resting this Shadow Step. You gain proficiency in Stealth. way, you gain the same benefit that a human does You have advantage on Dexterity (Stealth) from 8 hours of sleep. This is the same as Trance checks when attempting a Hide action when as detailed under Elf Traits in the PHB. you are in low-light or dark conditions. You may move half your movement speed and stay Optional Dusk Elf Traits. As an option you hidden. may exchange the Mixed Elven Heritage trait as Dusk Elf Magic. You know the Thaumaturgy detailed above for the following Dusk Elf Traits: cantrip. When you reach 3rd level, you can cast Ability Score Increase. Your Wisdom score the Fog Cloud spell once per day. When you increases by 1. This is in addition to the Ability reach 5th level, you can cast the Misty Step Score Increase as detailed under Elf Traits in spell once per day. Wisdom is your spellcasting the PHB. ability for these spells. Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target On the Nature of Curses Curses play a more significant role within the misty borders that encompass the land of Barovia and beyond. Curses are more a part of daily life for those whose movements bring them across the shadow of Castle Ravenloft. Curses are more widely used, hold much more power, and should not be issued or tampered with lightly. Some curses are so strong and invasive that they become generational and are passed down through families and their children. These familial curses are what spawn such Human Subrace strains as Garou, Kindred, and Mongrelfolk. Garou (Human Subrace) Their index and ring fingers may be the same length as their middle finger. They may have an Generally, Garou resemble humans with slight occult symbol scarred into their palm or other animal-like features and a wild or untamed location on their body. This scar may become appearance. Their bodies are naturally acrobatic more prominent or bleed during certain lunar and athletic, and their faces sometimes have Samplea cyclesfile or stressful situations. beast-like shape, with wide, flat noses, heavy brows, pointed ears, and pronounced fangs. The Garou that are fortunate enough to band together hair of their heads is normally thick and worn long. with others of their kind sometimes form nomadic tribes that travel between human settlements. Garou claim werewolves as ancestors, or at least Lone Garou can easily live a hermit like existence, a powerful lycanthropic curse in their family history. surviving on their own in the wilds or on the fringes They are born if either or both of their parents are of society. They also can easily blend with human a Garou. They can also be born from normal society and build a life for themselves’ within appearing parents who have a Garou ancestor.
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