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CSS 3 Margins Divs
VISA/APCO/STAC 2P61 WEBSITE CREATION Fall Term 2012 __________________________________________________________________________________ CSS 3 - LAYOUT BASICS A FUNDAMENTAL CONCEPT – WHAT IS MEANT BY CASCADING The cascade is how CSS resolves conflicts when more than one rule is applied to the same element 4 style sheets applying: Internal styles External styles sheet Internal styles Browserʼs default style sheet Inline will beat out all – WHY? It is lowest in the cascade. Order of CSS rules is important The later a rule appears in a style sheet the more weight it is given MARGINS, BORDERS, PADDING See Ch. 10 – Web Standardistas Book About spacing – the space around our elements The effect the relationship of one element to another. The all important BOX MODEL All elements treated as boxes. Some are block-level Some are inline-level Each box is comprised of a content area and optional margins, borders and padding Up to now these have all be set by the Browserʼs default style all these can be specified The width of an element includes all – e.g. Margin-left + border-left + padding left – element width + padding-right + border-right + margin right Applying margins borders and padding See short html page in Ch. 10 First pass – no margins – fits to left edge of page Second pass - add background colour so we can see the block-level paragraph element Third pass - Before we add margins we must remove margins set by the browserʼs default style sheet. Set margin on body and on p to margin: 0; Once this is done you can add margin: 40 px; This sets margin on all four sides to 40 pixels. -
CSS 2.1) Specification
Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification W3C Editors Draft 26 February 2014 This version: http://www.w3.org/TR/2014/ED-CSS2-20140226 Latest version: http://www.w3.org/TR/CSS2 Previous versions: http://www.w3.org/TR/2011/REC-CSS2-20110607 http://www.w3.org/TR/2008/REC-CSS2-20080411/ Editors: Bert Bos <bert @w3.org> Tantek Çelik <tantek @cs.stanford.edu> Ian Hickson <ian @hixie.ch> Håkon Wium Lie <howcome @opera.com> Please refer to the errata for this document. This document is also available in these non-normative formats: plain text, gzip'ed tar file, zip file, gzip'ed PostScript, PDF. See also translations. Copyright © 2011 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract This specification defines Cascading Style Sheets, level 2 revision 1 (CSS 2.1). CSS 2.1 is a style sheet language that allows authors and users to attach style (e.g., fonts and spacing) to structured documents (e.g., HTML documents and XML applications). By separating the presentation style of documents from the content of documents, CSS 2.1 simplifies Web authoring and site maintenance. CSS 2.1 builds on CSS2 [CSS2] which builds on CSS1 [CSS1]. It supports media- specific style sheets so that authors may tailor the presentation of their documents to visual browsers, aural devices, printers, braille devices, handheld devices, etc. It also supports content positioning, table layout, features for internationalization and some properties related to user interface. CSS 2.1 corrects a few errors in CSS2 (the most important being a new definition of the height/width of absolutely positioned elements, more influence for HTML's "style" attribute and a new calculation of the 'clip' property), and adds a few highly requested features which have already been widely implemented. -
Advanced XHTML and CSS
CMPT 165 INTRODUCTION TO THE INTERNET AND THE WORLD WIDE WEB Unit 4 Advanced XHTML and CSS Copyright © 2014 by Stephen Makonin Slides based on course material © SFU Icons © their respective owners 1 Learning Objectives In this unit you will learn the following. • Use XHTML to create valid web pages. • Design HTML so it can be easily styled with CSS. • Develop CSS rules to create particular appearances. • Understand CSS colour codes for a given colour. • Construct a CSS that implements a visual design. • Justify the separation of content and structure from visual appearance. • Select appropriate HTML tags to correctly describe the different parts of the page. Copyright © 2014 by Stephen Makonin 2 Topics 1. Validating XHTML 2. Common Mistakes Lecture 1 3. Block vs. Inline Elements 4. Character Entities 5. Generic Tags, IDs and Classes Lecture 2 6. Style Selectors Revisited 7. Positioning Elements Lecture 3 8. Steps in Webpage Creation Copyright © 2014 by Stephen Makonin 3 Valid XHTML Valid XHTML means your markup follows a set of rules: • Have a document type (DOCTYPE) at the top of the. • Specific the namespace in <html>. • Open tags must close in order. • Inline tags must be inside block tags. • Some tags such as <li> can only be in <ol> or <ul>. • Special characters (e.g. <) in content must be encoded. • Markup tags and attributes name are lowercase. If these rules are followed the a validator says: �� Otherwise: Copyright © 2014 by Stephen Makonin 4 �� Empty Valid XHTML Copyright © 2014 by Stephen Makonin 5 Document Type You MUST declare a document type as the 1st line in your XHTML document. -
Webgl™ Optimizations for Mobile
WebGL™ Optimizations for Mobile Lorenzo Dal Col Senior Software Engineer, ARM 1 Agenda 1. Introduction to WebGL™ on mobile . Rendering Pipeline . Locate the bottleneck 2. Performance analysis and debugging tools for WebGL . Generic optimization tips 3. PlayCanvas experience . WebGL Inspector 4. Use case: PlayCanvas Swooop . ARM® DS-5 Streamline . ARM Mali™ Graphics Debugger 5. Q & A 2 Bring the Power of OpenGL® ES to Mobile Browsers What is WebGL™? Why WebGL? . A cross-platform, royalty free web . It brings plug-in free 3D to the web, standard implemented right into the browser. Low-level 3D graphics API . Major browser vendors are members of . Based on OpenGL® ES 2.0 the WebGL Working Group: . A shader based API using GLSL . Apple (Safari® browser) . Mozilla (Firefox® browser) (OpenGL Shading Language) . Google (Chrome™ browser) . Opera (Opera™ browser) . Some concessions made to JavaScript™ (memory management) 3 Introduction to WebGL™ . How does it fit in a web browser? . You use JavaScript™ to control it. Your JavaScript is embedded in HTML5 and uses its Canvas element to draw on. What do you need to start creating graphics? . Obtain WebGLrenderingContext object for a given HTMLCanvasElement. It creates a drawing buffer into which the API calls are rendered. For example: var canvas = document.getElementById('canvas1'); var gl = canvas.getContext('webgl'); canvas.width = newWidth; canvas.height = newHeight; gl.viewport(0, 0, canvas.width, canvas.height); 4 WebGL™ Stack What is happening when a WebGL page is loaded . User enters URL . HTTP stack requests the HTML page Browser . Additional requests will be necessary to get Space User JavaScript™ code and other resources WebKit JavaScript Engine . -
Chapter 10 Document Object Model and Dynamic HTML
Chapter 10 Document Object Model and Dynamic HTML The term Dynamic HTML, often abbreviated as DHTML, refers to the technique of making Web pages dynamic by client-side scripting to manipulate the document content and presen- tation. Web pages can be made more lively, dynamic, or interactive by DHTML techniques. With DHTML you can prescribe actions triggered by browser events to make the page more lively and responsive. Such actions may alter the content and appearance of any parts of the page. The changes are fast and e±cient because they are made by the browser without having to network with any servers. Typically the client-side scripting is written in Javascript which is being standardized. Chapter 9 already introduced Javascript and basic techniques for making Web pages dynamic. Contrary to what the name may suggest, DHTML is not a markup language or a software tool. It is a technique to make dynamic Web pages via client-side programming. In the past, DHTML relies on browser/vendor speci¯c features to work. Making such pages work for all browsers requires much e®ort, testing, and unnecessarily long programs. Standardization e®orts at W3C and elsewhere are making it possible to write standard- based DHTML that work for all compliant browsers. Standard-based DHTML involves three aspects: 447 448 CHAPTER 10. DOCUMENT OBJECT MODEL AND DYNAMIC HTML Figure 10.1: DOM Compliant Browser Browser Javascript DOM API XHTML Document 1. Javascript|for cross-browser scripting (Chapter 9) 2. Cascading Style Sheets (CSS)|for style and presentation control (Chapter 6) 3. Document Object Model (DOM)|for a uniform programming interface to access and manipulate the Web page as a document When these three aspects are combined, you get the ability to program changes in Web pages in reaction to user or browser generated events, and therefore to make HTML pages more dynamic. -
Webgl: the Standard, the Practice and the Opportunity Web3d Conference August 2012
WebGL: The Standard, the Practice and the Opportunity Web3D Conference August 2012 © Copyright Khronos Group 2012 | Page 1 Agenda and Speakers • 3D on the Web and the Khronos Ecosystem - Neil Trevett, NVIDIA and Khronos Group President • Hands On With WebGL - Ken Russell, Google and WebGL Working Group Chair © Copyright Khronos Group 2012 | Page 2 Khronos Connects Software to Silicon • Khronos APIs define processor acceleration capabilities - Graphics, video, audio, compute, vision and sensor processing APIs developed today define the functionality of platforms and devices tomorrow © Copyright Khronos Group 2012 | Page 3 APIs BY the Industry FOR the Industry • Khronos standards have strong industry momentum - 100s of man years invested by industry leading experts - Shipping on billions of devices and multiple operating systems • Khronos is OPEN for any company to join and participate - Standards are truly open – one company, one vote - Solid legal and Intellectual Property framework for industry cooperation - Khronos membership fees to cover expenses • Khronos APIs define core device acceleration functionality - Low-level “Foundation” functionality needed on every platform - Rigorous conformance tests for cross-vendor consistency • They are FREE - Members agree to not request royalties Silicon Software © Copyright Khronos Group 2012 | Page 4 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group 2012 | Page 5 API Standards Evolution WEB INTEROP, VISION MOBILE AND SENSORS DESKTOP OpenVL New API technology first evolves on high- Mobile is the new platform for Apps embrace mobility’s end platforms apps innovation. Mobile unique strengths and need Diverse platforms – mobile, TV, APIs unlock hardware and complex, interoperating APIs embedded – mean HTML5 will conserve battery life with rich sensory inputs become increasingly important e.g. -
Introduction to CSS
Introduction to CSS Chapter 4: CSS CS 80: Internet Programming Instructor: Mark Edmonds Intro to CSS • CSS = Cascading Style Sheet • What does HTML5 do? – Specifies the content and structure of the webpage • So far, we haven’t controlled the presentation of the webpage at all. • CSS allows us to control the presentation of the page Intro to CSS • Why not control the presentation within the HTML? – You can! – But in general, it’s better to separate! * Why? Because you can swap the style without changing anything in the HTML docu- ment Inline Style • Specify the style in the html tag through a style attribute – E.g. to change the font size, one might apply the attribute style="font-size: 45pt;" which would set the font size to 45pt. Inline Styles • Advantage: – Styling is applied solely to this instance of the tag (useful if we want custom styling for one particular tag) • Disadvantage: – Styling is applied solely to this instance of the tag (meaning it has no generality; we can’t change the style of every tag across the entire document. In our example, we may want to change every <h2> in the document Mark Edmonds 1 Introduction to CSS Example: inline_styles.html 1 <!DOCTYPE html> 2 <html> 3 4 <head> 5 <meta charset="utf-8"> 6 <title>Inline CSS Styling</title> 7 </head> 8 9 <body> 10 <p style="font-size: 45pt">We can apply styling to one HTML tag</p> 11 <p>But take notice it doesn't persist in the document</p> 12 <h2 style="font-family: helvetica, tahoma, sans-serif; font-size: 10 pt; color: blue">We can overrride default settings for tags, notice the bold is still applied! </h2> 13 <p>Note: browser will attempt to use font-family specified in order of the comma-separated list. -
Khronos Open API Standards for Mobile Graphics, Compute And
Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President Khronos © Copyright Khronos Group 2014 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE, OPEN STANDARD APIs for hardware acceleration Defining the roadmap for low-level silicon interfaces needed on every platform Graphics, compute, rich media, vision, sensor and camera processing Rigorous specifications AND conformance tests for cross- vendor portability Acceleration APIs BY the Industry FOR the Industry Well over a BILLION people use Khronos APIs Every Day… © Copyright Khronos Group 2014 - Page 2 Khronos Standards 3D Asset Handling - 3D authoring asset interchange - 3D asset transmission format with compression Visual Computing - 3D Graphics - Heterogeneous Parallel Computing Over 100 companies defining royalty-free APIs to connect software to silicon Camera Control API Acceleration in HTML5 - 3D in browser – no Plug-in - Heterogeneous computing for JavaScript Sensor Processing - Vision Acceleration - Camera Control - Sensor Fusion © Copyright Khronos Group 2014 - Page 3 The OpenGL Family OpenGL 4.4 is the industry’s most advanced 3D API Cross platform – Windows, Linux, Mac, Android Foundation for productivity apps Target for AAA engines and games The most pervasively available 3D API – 1.6 Billion devices and counting Almost every mobile and embedded device – inc. Android, iOS Bringing proven desktop functionality to mobile JavaScript binding to OpenGL -
Cascading Tree Sheets and Recombinant HTML: Better Encapsulation and Retargeting of Web Content
Cascading Tree Sheets and recombinant HTML: Better encapsulation and retargeting of web content The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Edward O. Benson and David R. Karger. 2013. Cascading tree sheets and recombinant HTML: better encapsulation and retargeting of web content. In Proceedings of the 22nd international conference on World Wide Web (WWW '13). International World Wide Web Conferences Steering Committee, Republic and Canton of Geneva, Switzerland, 107-1 As Published http://dl.acm.org/citation.cfm?id=2488399 Publisher Association for Computing Machinery (ACM) Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/87014 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Cascading Tree Sheets and Recombinant HTML: Better Encapsulation and Retargeting of Web Content Edward Benson David R. Karger MIT CSAIL MIT CSAIL 32 Vassar Street 32 Vassar Street Cambridge, Massachusetts 02139 Cambridge, Massachusetts 02139 [email protected] [email protected] ABSTRACT meaningful content. To reuse markup, she must copy the Cascading Style Sheets (CSS) took a valuable step towards entire blob, then find and replace the right pieces of content separating web content from presentation. But HTML pages with her own. This might work for replicating an exemplar still contain large amounts of \design scaffolding" needed to layout once, but what happens if an author wants to use the hierarchically layer content for proper presentation. This pa- same layout repeatedly on many instances|for example, to per presents Cascading Tree Sheets (CTS), a CSS-like lan- nicely format each publication in a large list? The labor guage for separating this presentational HTML from real becomes substantial. -
01 Creation of HTML Pages with Frames, Links, Tables and Other Tags Date
www.vidyarthiplus.com Ex. No. : 01 Creation of HTML pages with frames, links, tables and other tags Date : AIM: To create a simple webpage using HTML that includes all tags. ALGORITHM: 1. Write a HTML program in the notepad with the tags such as A. FRAMES With frames, you can display more than one HTML document in the same browser window. Each HTML document is called a frame, and each frame is independent of the others. The Frameset Tag The <frameset> tag defines how to divide the window into frames. The Frame Tag The <frame> tag defines what HTML document to put into each frame. Example: <frameset cols="25%, 75 %"> <frame src="frame_a.htm"> <frame src="frame_b.htm"> </frameset> Tags and their Description: <frameset> Defines a set of frames <frame> Defines a sub window (a frame) www.vidyarthiplus.com www.vidyarthiplus.com B. LINKS A hyperlink is a reference (an address) to a resource on the web. Example: <a href="http://www.w3schools.com/">Visit W3Schools!</a> The href Attribute The href attribute defines the link "address". The target Attribute The target attribute defines where the linked document will be opened. Tag and its Description: <a> Defines an anchor C. TABLES Tables are defined with the <table> tag. A table is divided into rows (with the <tr> tag), and each row is divided into data cells (with the <td> tag). The letters td stands for "table data," which is the content of a data cell. Example: <table border="1"> <tr> <td>Row 1, cell 1</td> <td>Row 1, cell 2</td> </tr> </table> Tags and their Description: <Table> Defines a table <th> Defines a table header <tr> Defines a table row <td> Defines a table cell 2. -
23-Introduction-To-CSS.Pdf
Introduction to CSS Jerry Cain CS 106AX November 13, 2019 Introducing CSS • Recall that there are three technologies that are typically employed when implementing interactive web pages. – HTML: which dictates the structure and content of a web page – JavaScript: which implements animations and user interactivity and otherwise control the behavior of the elements – CSS: short for Cascading Style Sheets, controls layout, formatting, and presentation • Any nontrivial web application will require a large amount of HTML, CSS, and JavaScript. – As web applications grow in complexity, it’s important to decouple the HTML, CSS, and JavaScript as much as possible that that changes to an HTML document never break a CSS rule or compromise the execution of JavaScript event handler. – Web applications that successfully separate content, presentation, and interactivity are easier to modify and maintain. CSS Declarations • Web designers control the presentation of a page using one or more CSS declarations, each of which is structured like this: property-name: property-value; • The property name is one of several CSS keywords (567 according to https://www.w3.org) that identify some detail related to presentation. • The set of possible property values depends on the name. – background-color can take on any legal JavaScript or CSS color, e.g. green, rgb(85, 172, 238), or #E98725. – text-align governs the horizontal alignment of text and can be set to left, right, center, or justify. – display controls how an element is displayed and can be bound to inline, -
Document Object Model †DOM‡ Level 1 Specification
Document Object Model (DOM) Level 1 Specification REC-DOM-Level-1-19981001 Document Object Model (DOM) Level 1 Specification Version 1.0 W3C Recommendation 1 October, 1998 This version http://www.w3.org/TR/1998/REC-DOM-Level-1-19981001 http://www.w3.org/TR/1998/REC-DOM-Level-1-19981001/DOM.ps http://www.w3.org/TR/1998/REC-DOM-Level-1-19981001/DOM.pdf http://www.w3.org/TR/1998/REC-DOM-Level-1-19981001/DOM.tgz http://www.w3.org/TR/1998/REC-DOM-Level-1-19981001/DOM.zip http://www.w3.org/TR/1998/REC-DOM-Level-1-19981001/DOM.txt Latest version http://www.w3.org/TR/REC-DOM-Level-1 Previous versions http://www.w3.org/TR/1998/PR-DOM-Level-1-19980818 http://www.w3.org/TR/1998/WD-DOM-19980720 http://www.w3.org/TR/1998/WD-DOM-19980416 http://www.w3.org/TR/WD-DOM-19980318 http://www.w3.org/TR/WD-DOM-971209 http://www.w3.org/TR/WD-DOM-971009 WG Chair Lauren Wood, SoftQuad, Inc. Editors Vidur Apparao, Netscape Steve Byrne, Sun Mike Champion, ArborText Scott Isaacs, Microsoft Ian Jacobs, W3C Arnaud Le Hors, W3C Gavin Nicol, Inso EPS Jonathan Robie, Texcel Research Robert Sutor, IBM Chris Wilson, Microsoft Lauren Wood, SoftQuad, Inc. Principal Contributors Vidur Apparao, Netscape Steve Byrne, Sun (until November 1997) Mike Champion, ArborText, Inc. 1 Status of this document Scott Isaacs, Microsoft (until January, 1998) Arnaud Le Hors, W3C Gavin Nicol, Inso EPS Jonathan Robie, Texcel Research Peter Sharpe, SoftQuad, Inc. Bill Smith, Sun (after November 1997) Jared Sorensen, Novell Robert Sutor, IBM Ray Whitmer, iMall Chris Wilson, Microsoft (after January, 1998) Status of this document This document has been reviewed by W3C Members and other interested parties and has been endorsed by the Director as a W3C Recommendation.