FORMATIONS & PLAYS

RUN PLAYS PASS PLAYS DIVE - C - G QUICK PASS - 1 - 10 SLAM - G - T INTERMEDIATE - 11 - 20 OFF-TACKLE - OUTSIDE OF T DEEP PASS - 21 - 40 EDGE - OUTSIDE TE BOMB - 41 -55

SWEEP - OUTSIDE WR DELAY - DRAW (NO DIRECTION) directions for each pass ALL RUN PLAYS BY QB, RB or FB INSIDE - BETWEEN HASH MARKS SEAM - ALONG HASH

READ OPTION OUTSIDE - OUTSIDE HASH

SHOT GUN - SCREEN PASSES QB READS DE OR OLB MIDDLE SCREEN - FB, RB, TE OR WR - HANDS TO RB FOR DIVE IN MIDDLE WITH BLOCKERS OR KEEPS FOR EDGE RUN SWING PASS - FB, RB, TE MOVING PARALLEL TO LOS TRIPLE OPTION WR BUBBLE SCREEN - WR BREAKING TO FB/RB DIVE INSIDE OF TE OR WR QB READS DE OR OLB SLIP SCREEN - IN 3- OR 4-WIDE TO WR PITCHES TO RB OR WR SWEEP WHO SLIPS TO OUTSIDE OF OTHER WR OFFENSIVE COORDINATOR - GOAL LINE TO GOAL-TO-GO O-COORD-GOAL-TO-GO

BASE - BALANCED BASE - RUN HEAVY BASE - PASS HEAVY

MULTIPLE - BALANCED MULTIPLE - RUN HEAVY O-COORD-GOAL-TO-GO

AIR RAID READ OPTION TRIPLE OPTION D-COORDINATORS VERY LOW RISK LOW RISK

BASIC

AGGRESSIVE VERY AGGRESSIVE GENERAL PLAY-CALLING SEQUENCE

ACTION FLIP PRC 1 REFERENCE FIELD-MAT CHART DETERMINE PORTION OF PLAY BOOK DEPENDING ON AND DISTANCE DETERMINE N/A SEE FIELD-MAT CHART PORTION OF PLAYBOOK AVAILABLE

ACTION FLIP PRC 2 PLAY REFERENCES DETERMINE YES SEE APPROPRIATE OFFENSIVE COORDINATOR · USE LEFT PRC TO DETERMINE PACKAGE UNDER PLAYBOOK OPTION ESTABLISHED IN 1 (ABOVE) OFFENSIVE CHART PACKAGE · USE RIGHT PRC TO DETERMINE PLAY-ACTION RANGE UNDER PLAYBOOK OPTION (IF APPLICABLE) & · USE LEFT & RIGHT #100 TO DETERMINE THE PLAY CALL PLAY (RUN PLAYS - RIGHT #10 ODD = LEFT; EVEN = RIGHT)

(PASS PLAYS - RIGHT PRC REFERS TO "INSIDE", "SEAM", OR "OUTSIDE"

ACTION FLIP PRC 3 PLAY REFERENCES PICK YES SEE APPROPRIATE OFFENSIVE COORDINATOR · USE LEFT & RIGHT #100 TO DETERMINE DEFENSIVE PLAY CALL >>> DEFENSIVE CHART COORDINATOR · USE RIGHT PRC TARGET COLOR HIGHLIGHTED AREA TO DETERMINE BALL CARRIER OR RECEIVER & PLAY (DEFENSIVE FORMATIONS DETERMINED AUTOMATICALLY, AS FOLLOWS) ˅

DEFENSIVE LANES & RESPONSIBILITIES

ACTION FLIP PRC 4 PLAY REFERENCES YES · REFER TO LEFT PRC "SNAP" SECTION TO DETERMINE IF NORMAL SNAP, OR SEE SNAP CHART ˃˃˃ THE BALL (IF PASS PLAY, USE LEFT & RIGHT PRC #100 TO DETERMINE "BLOCKING" IPA FROM GAME CENTER) (USE LEFT PRC UNDER "PASS BLOCK / " SECTION TO IDENTIFY PLAYER TO CHECK RATING) SNAP OCCURENCES

POSSIBLE (4) SNAP ACTION RESULTS OFFENSIVE PLAY SEQUENCE SNAP ACTIONS SNAP FALSE START OFFSIDES DRAW OFFSIDES DRAW FALSE ILLEGAL SNAP FORMATION SNAP FUMBLE INJURY BURN TIMEOUT POST PLAY QB START QB PENALTY EXCHANGE PENALTY PLAYER OFFENSIVE DEFENSIVE QB DE QB QB QB QB POSITION POSITION REFERENCE R-PRC #20 R-PRC #20 R-PRC #20 R-PRC #20 R-PRC #20 NEW R-PRC #20 R-PRC #10** R-PRC #10** INJURY CHART R-PRC #20 R-PRC #20 RATING: PENALTY PENALTY QB PRESSURE PENALTY QB LOWER FUM LOWER FUM GAMECENTER IN RANGE: ASSESS PENALTY ASSESS PENALTY ASSESS PENALTY ASSESS PENALTY ASSESS PENALTY ASSESS PENALTY* TURNOVER CHARTTURNOVER CHART EVEN: OFF OUT RANGE: PLAY RESUMES PLAY RESUMES PLAY RESUMES PLAY RESUMES PLAY RESUMES PLAY RESUMES PLAY RESUMES PLAY RESUMES ODD: DEF IF R-PRC #20 = 20 IF R-PRC #20 = 1-5 AFTER PLAY IPA SWITCH PLAY RESUMES PLAY RESUMES IS OVER TO DEF OFF. CHOOSES OFF. CHOOSES *CHECK PENALTY IF OFF OUT PLAY OR PENALTYPLAY OR PENALTY CHART OF TIMEOUTS & VICE VERSA

< FUMBLE SNAP #10**

LEFT PRC RIGHT PRC RUN PLAYS

OFFENSIVE PLAY 5 IPAs* L-R #100 TO DETERMINE IPA FROM GAME CENTER RUN REFERENCE STUFF RUN/ SET EDGE PURSUE LB SUPPORT DB RUN BLOCK RB READ HOLE IN GAME LOWER SHOULDER, TACKLE SOLID-, BIG-, BLOCKING SPIN, STIFF ARM, HUGE HIT MATCHUP JUKE FLIP CARD CODE [-/0] [-/0] [-/0] [-/0/+] [-/0/+] [-/0/+] [0/+] [-/0] OL, FB, RB, TE OR O RUN BLOCK VS. TACKLE RATING YES RATING(S) USED: DEF. LINEMAN PLAY RUN LB PLAY RUN DB PLAY RUN READ HOLE YAC WR RUN BLOCK D PLAY RUN** IN RANGE: L-PRC: RED L-PRC: RED L-PRC: RED L-PRC: BLACK L-PRC: BLACK L-PRC: BLACK** ADD BLACK + YDS L-PRC: RED OUT RANGE: L-PRC: BLACK L-PRC: BLACK L-PRC: BLACK L-PRC: RED L-PRC: RED L-PRC: RED** L-PRC: BLACK L-PRC: BLACK (IF L:PRC#20 = 1-5) (IF L-PRC#20 WITHIN (IF L:PRC#20 = 1-5) (IF WITHING D FUM BREAK RATING) RATING ADD BLACK + YDS ADD BLACK + YDS ADD BLACK + YDS … CHECK FUMBLE INSTRUCTIONS

(IF L-PRC#20 WITHIN **NEW RATING: BREAKAWAY) 10+(O-D) CONSULT LONG GAIN CHART REFERENCE TACKLE LEVEL

CODE [-/0] RATING(S) USED: D TACKLE RATING * "STOPPER" DEFEATS ALL IPAs IN RANGE: L-PRC: RED OUT RANGE: L-PRC: BLACK IPA CODES FOR RUNNING PLAYS APPLYING IPA CODES TO "NG" AND "DS" LEVELS [-/0] DEFENSIVE IPA[-] DEFENDER MAKES PLAYRED # UNDER LEVEL NG [0] NO GAIN, 0 YDS [0] DEFENDER DOES NOT MAKE BLACK # UNDER LEVEL USE HIGHER # UNDER "LOSS" PLAY [-] [-] BLOCKER NOT SUCCESSFUL OR [-/0/+] OFFENSIVE IPA RED # UNDER LEVEL USE BLACK # UNDER "DL" RB DOES NOT READ HOLE [+] [0] BLOCKER SUCCESSFUL OR RB BLACK # UNDER LEVEL DS ADD BLACK #S UNDER "DL" & "LB" PLUS +YDS ON RIGHT PRC READS HOLE [+] IF BLOCKER MAKES BIG HOLE BLACK # UNDER LEVEL PLUS GREEN OR RB BREAKS THROUGH LEVEL +# ON R-PRC BALLCARRIER ABILITY TO [0] BALL CARRIER FAILS TO [0/+] BLACK # UNDER LEVEL MAKE EXTRA EXECUTE YAC MOVE YAC

[+] BALL CARRIER FAILS TO BLACK # UNDER LEVEL PLUS GREEN EXECUTE YAC MOVE +# ON R-PRC SPECIAL DESIGNATIONS &

SPECIAL DESIGNATIONS STOPPER STAR DEFENDER LEAD BLOCKER PUSH PILE OVERRIDES ALL OTHER IPAs ALL OFFENSIVE IPAs & LEAD BLOCKER ALL DEF. IPAs - BUT NOT STAR DEF.

READ R-PRC #20 L-PRC #20 LEAD BLOCKER # L-PRC #20

RATING TACKLE RATING TACKLE RATING RUN BLOCK RB YAC; DEF. TACKLE RATING IF DEF IPA & SUCCESS THEN TO DESIG. IN RANGE: [-]* [-]* 10+(YAC-TACKLE); [0/+]* LEVEL OUT RANGE: PROCEED W/PLAY PROCEED W/PLAY PROCEED W/PLAY [0] * IF DEF. WINS BATTLE AND STOPPER ON PLAY, USE LOWER LOSS # *IF R-PRC #20 WITHIN FUM RANGE CHECK BELOW *N/A IN 3- OR 4-WIDE PACKAGE *FLIP BEFORE NEW RATING CHECK

* NO BREAKAWAY **IF WITHIN BREAKAWAY SEE LONG GAIN

CHART

FUMBLES

1. FUMBLE CHECKS FROM R-PRC 2. FORCED FUMBLES 3. FORCED FUMBLE COINCIDING WITH HIT READ DURING SNAP L-PRC #20 FOR DEFENDER IPA CHECK L-PRC FOR DEFENDER HIT CHECK FLIP FOR IPA & FUM CHK LOWER FUM RATING OF BALL RATING: DEF. FUM RATING DEFENDER FUMBLE RATING CARRIER L-PRC#20 & R-FUM#10 BOTH FUMBLE IF: L-PRC#20 & R-FUM#10 BOTH ODD OR EVEN L-PRC WITHIN DEF. HIT & FUM RATING ODD OR EVEN R-PRC #10 WITHIN BALL CARRIER FUM RATING MIDDLE SCREEN, SWING PASS, BUBBLE SCREEN & SLIP SCREEN OFFENSIVE TO WHOM 5 BLOCKING CHECK IPAs PLAY L-R #100 TO DETERMINE IPA FROM GAME CENTER MIDDLE MANUALLY GAME SCREEN/BLOCK BLOW UP SCREEN IPA SCREEN BLOCK IPA SCREEN BLOCK [R] IPA SCREEN IPA BLOW UP IPA BLOW UP SCREEN [R] SCREEN CHOSEN CENTER ASSIGNMENTS ASSIGNMENTS BLOCK MATCHUP SCREEN

SWING COMPARE W/ L- COMPARE W/ L-PRC COMPARE W/ L- COMPARE W/ L-PRC COMPARE W/ L-PRC PASS PRC PRC DETERMINED BY:DETERMINED BY: RATING: RATING: RATING: RATING: RATING: BUBBLE "PASS BLOCK" / "PASS BLOCK" / OL: SCREEN BLOCK OL: SCREEN BLOCK O:BLOCK RTG D: PRESSURE D: PRESSURE SCREEN RUSH" RUSH" RB, TE, WR: PASS RB, TE, WR: PASS BLOCK D: PRESSURE BLOCK SLIP RTG: 10 - (O-D) SCREEN IN: BLACK R-PRC IN: BLACK R-PRC IN: BLACK R-PRC IN: RED R-PRC IN: RED R-PRC OUT: RED R-PRC OUT: DETERMINE OUT: RED R-PRC OUT: BLACK R-PRC IF L-PRC WITHIN SACK DEFENDER W/L-PRC RATING, THEN SACK! "PASS BLOCK / RUSH" (CHECK FOR FUMBLE) FLIP: IN RANGE: SACK SACK YD: RED "DEEP" SACK YD: RED "DEEP" OUT: BLACK R-PRC

SCREEN TO WHOM 6 THROWING THE PASS FOLLOW PASS PROCEDURES SCREEN TO WHOM 7 PURSUIT / ADD YARDAGE IPAs DETERMINE D PURSUER IPA TACKLE / SOLID IPA TACKLE / BIG HIT IPA TACKLE HUGE TACKLE IPA BREAK THROUGH YAC HIT HIT DEFENSE MATCHUP* R-PRC #20 1-6:DL COMPARE W/ L- COMPARE W/ L-PRC COMPARE W/ L- COMPARE W/ L-PRC COMPARE W/ L-PRC COMPARE W/ PRC PRC L-PRC R-PRC #20 7-14:LB D RATING: D RATING: D RATING: D RATING: RECEIVER RATING: O: RECEIVER D: TACKLE YAC R-PRC #20 15-20:DS TACKLE & HIT TACKLE & HIT RATINGS TACKLE & HIT TACKLE RATING YAC RTG: 10-(O-D) RATINGS RATINGS *CYCLE RIGHT COLOR STOPPER IN: NO CHANGE IN IN: NO CHANGE IN IN: NO CHANGE IN: NO CHANGE IN IN: ADD LEVEL TO IN: ADD LEVEL YARDS OR LEVEL YARDS OR LEVEL IN YARDS OR YARDS OR LEVEL BLACK OR +YDS TO BLACK OR LEVEL +YDS

VS. BOX BOX SAFETY (CHECK IF D FUMBLE OR HIT RATINGS CAUSE A FUMBLE) (CHK FUM RATING) (CHK BREAK) RATING (CHK BREAK) DEFENSE RATING OUT: ADD LEVEL OUT: ADD LEVEL TO OUT: ADD LEVEL OUT: ADD LEVEL TO OUT: NO CHANGE IN OUT: NO TO BLACK OR +YDS BLACK OR +YDS TO BLACK OR BLACK OR +YDS YARDS OR LEVEL CHANGE IN +YDS YARDS OR LEVEL