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The Performance and Materiality of the Processes, Spaces and Labor of VFX Production
Sarah Atkinson Interactive ‘making-of’ machines: The performance and materiality of the processes, spaces and labor of VFX production Abstract This article analyzes and interrogates two interactive museum installations designed to reveal behind-the-scenes visual effects (VFX) materials from Inception (2010) and Gravity (2013). The multi-screen, interactive, and immersive installations were both created in direct collaboration with the VFX supervisors who were responsible for pioneering the new and innovative creative solutions in each of the films. The installations translate these processes for a wider audience and as such they not only provide rich sites for textual analysis as new ancillary forms of paratextual access, but they also provide insights into the way that VFX sector presents itself, situated within the wider context of the current global VFX industry. The article draws together critical production studies, textual analysis, and reflections from the industry which, combined, provide new understandings of these interactive forms of ancillary film “making-of ” content, their performative dimensions, and the labor processes that they reveal. Context their conception and presentation within the wider context of the current global VFX industry. This article analyzes and interrogates two interactive The decadent displays of VFX excess and access museum installations that were designed to reveal presented in both installations are representative of behind-the-scenes materials from Inception (2010) the currently flourishing VFX industry within the and Gravity (2013) in order to showcase the UK which has been boosted in recent years, by a acclaimed, breakthrough visual effects (VFX) of system of tax incentives which have been in place 3 each of the films. -
COLLEGE of LIBERAL ARTS in All Respects, the College of Liberal Arts Is Engaged In
DEPARTMENT OF ECONOMICS COLLEGE OF DEPARTMENT OF ENGLISH AND LANGUAGE ARTS LIBERAL ARTS DEPARTMENT OF FINE AND PERFORMING ARTS (Fine Art, Music, Theatre Arts) DEPARTMENT OF HISTORY AND GEOGRAPHY DEPARTMENT OF MILITARY SCIENCE DEPARTMENT OF PHILOSOPHY AND RELIGIOUS STUDIES DEPARTMENT OF POLITICAL SCIENCE AND PUBLIC POLICY DEPARTMENT OF PSYCHOLOGY DEPARTMENT OF SOCIOLOGY AND ANTHROPOLOGY DEPARTMENT OF WORLD LANGUAGES AND INTERNATIONAL STUDIES COLLEGE OF LIBERAL ARTS In all respects, the College of Liberal Arts is engaged in Dr. Pamela E. Scott-Johnson, Interim Dean Creating Opportunities to Reach Excellence. CORE VALUES The College of Liberal Arts is the largest academic division at the University. In addition to offering twelve According to its philosophy and values, the College of undergraduates degree programs that represent Liberal Arts is a learning community that offers a corps of disciplinary focuses, it also offers a large portion of the educational programs and services that promotes: courses in the General Education Program administers the Intellectual curiosity University’s Writing Proficiency Examination. All Independence Morgan students, regardless of major, take courses and engage in other activities which reflect the historical Interdependence foundations of liberal education. Self-awareness Service LIBERAL COLLEGE MISSION Commitment to problem-solving Leadership The mission of The College of Liberal Arts, consistent A Commitment to life-long learning O with that of Morgan State University, is to offer high- R F quality academic programs and to promote effective Competency in written and oral communication, TS student-centered teaching and learning, outstanding Achievement student achievement, cutting edge faculty research and GOALS scholarship, and broadranging service to the professions and the community. -
Wmc Investigation: 10-Year Analysis of Gender & Oscar
WMC INVESTIGATION: 10-YEAR ANALYSIS OF GENDER & OSCAR NOMINATIONS womensmediacenter.com @womensmediacntr WOMEN’S MEDIA CENTER ABOUT THE WOMEN’S MEDIA CENTER In 2005, Jane Fonda, Robin Morgan, and Gloria Steinem founded the Women’s Media Center (WMC), a progressive, nonpartisan, nonproft organization endeav- oring to raise the visibility, viability, and decision-making power of women and girls in media and thereby ensuring that their stories get told and their voices are heard. To reach those necessary goals, we strategically use an array of interconnected channels and platforms to transform not only the media landscape but also a cul- ture in which women’s and girls’ voices, stories, experiences, and images are nei- ther suffciently amplifed nor placed on par with the voices, stories, experiences, and images of men and boys. Our strategic tools include monitoring the media; commissioning and conducting research; and undertaking other special initiatives to spotlight gender and racial bias in news coverage, entertainment flm and television, social media, and other key sectors. Our publications include the book “Unspinning the Spin: The Women’s Media Center Guide to Fair and Accurate Language”; “The Women’s Media Center’s Media Guide to Gender Neutral Coverage of Women Candidates + Politicians”; “The Women’s Media Center Media Guide to Covering Reproductive Issues”; “WMC Media Watch: The Gender Gap in Coverage of Reproductive Issues”; “Writing Rape: How U.S. Media Cover Campus Rape and Sexual Assault”; “WMC Investigation: 10-Year Review of Gender & Emmy Nominations”; and the Women’s Media Center’s annual WMC Status of Women in the U.S. -
September-0Ctober 2013
september-0ctober 2013 On September 10, 1988, Museum of the As we enter our 25th anniversary year, I while doing the rounds through the Moving Image opened its doors to the can tell you that it has been a thrilling ride galleries, and then repair a video arcade public. At the time, years before the for the Museum, at least as action-packed game. He was a true professional, but will promise of the Internet and digital media as The Great Train Robbery. We have be best remembered as a great husband, were captured in the now-quaint phrase transformed and expanded over the years father, and friend, and he will be missed. “Information Superhighway,” the idea of a to serve a growing audience and to offer an We will pay tribute to Richie on October Museum, built on an historic site for movie increasingly ambitious slate of exhibitions, 4 at an event to mark the opening of a production, that would take a unified view screenings, and education programs. wonderful photo exhibit, The Booth, about of the disparate worlds of film, television, Our film programs range from the best projectionists and their workspaces. and video games, seemed as audacious as of classic Hollywood—as in our complete it was unprecedented. There was, simply, Howard Hawks retrospective—to the best Richie was a great showman; more than no museum like it in the world. It was an of contemporary world cinema—as in our anything at the Museum, he was obsessed innovative blend of a science museum, focus on the great French director Claire with making sure that we put on the best an art museum, a technology museum, Denis. -
Academy Administration Chief Executive Officer Dawn Hudson Administrator, Office of the CEO Cheryl Marshall Chief Operating Offi
Academy Administration Director, Science and Committees 2010-2011 General Membership Committee Music Branch Executive Committee Headquarters Chief Executive Officer Technology Council Actors Branch Executive Committee Sid Ganis, Chair Bruce Broughton, Chair 8949 Wilshire Boulevard Dawn Hudson Andrew Maltz Annette Bening, Chair Beverly Hills, California 90211 Subcommittee on Agents New York Events Committee Administrator, Office of the CEO Director, Nicholl Fellowships Art Directors Branch Executive Lawrence Mirisch, Chair Bud Rosenthal, Chair Phone: (310) 247-3000 Cheryl Marshall Greg Beal Committee E-mail: [email protected] Rosemary Brandenburg, Chair Subcommittee on Nicholl Fellowships Committee Website: www.oscars.org Chief Operating Officer Director of Educational Programs Casting Directors Gale Anne Hurd, Chair Academy Awards website: Ric Robertson and Special Projects Audit Committee David Rubin, Chair www.oscar.com Randy Haberkamp Robert Rehme, Chair Producers Branch Executive Chief Marketing Officer Subcommittee on Music Committee Christina Kounelias Director of Exhibitions and Awards Review Committee Supervisors Mark Johnson, Chair Fairbanks Center for Motion Special Events Sid Ganis, Chair Bruce Broughton, Chair Picture Study Controller Ellen M. Harrington Public Relations Branch Executive 333 South La Cienega Boulevard Andy Horn Awards Rules Committee Subcommittee on Stunt Committee Beverly Hills, California 90211 Director of Information Technology Phil Robinson, Chair Coordinators Marvin Levy, Chair Managing Director of Membership -
Programmable Image-Based Light Capture for Previsualization
ii Abstract Previsualization is a class of techniques for creating approximate previews of a movie sequence in order to visualize a scene prior to shooting it on the set. Often these techniques are used to convey the artistic direction of the story in terms of cinematic elements, such as camera movement, angle, lighting, dialogue, and char- acter motion. Essentially, a movie director uses previsualization (previs) to convey movie visuals as he sees them in his ”minds-eye”. Traditional methods for previs include hand-drawn sketches, Storyboards, scaled models, and photographs, which are created by artists to convey how a scene or character might look or move. A recent trend has been to use 3D graphics applications such as video game engines to perform previs, which is called 3D previs. This type of previs is generally used prior to shooting a scene in order to choreograph camera or character movements. To visualize a scene while being recorded on-set, directors and cinematographers use a technique called On-set previs, which provides a real-time view with little to no processing. Other types of previs, such as Technical previs, emphasize accurately capturing scene properties but lack any interactive manipulation and are usually employed by visual effects crews and not for cinematographers or directors. This dissertation’s focus is on creating a new method for interactive visualization that will automatically capture the on-set lighting and provide interactive manipulation of cinematic elements to facilitate the movie maker’s artistic expression, validate cine- matic choices, and provide guidance to production crews. Our method will overcome the drawbacks of the all previous previs methods by combining photorealistic ren- dering with accurately captured scene details, which is interactively displayed on a mobile capture and rendering platform. -
The Good German the DEPARTED
SDSA_cover_&inside.qxd:Layout 1 12/8/06 11:50 AM Page 1 SET DECOR Winter Set Decorators Society of America Winter 2006 2006 stranger than fiction www.setdecor.com The Good German $5.95 www.setdecor.com THE DEPARTED SDSA_cover_&inside.qxd:Layout 1 12/8/06 11:51 AM Page 2 Set Decor.qxd:Layout 1 12/13/06 12:59 PM Page 1 Set Decor.qxd:Layout 1 12/13/06 12:59 PM Page 2 This event is not affiliated with, or endorsed by, the Academy of Motion Pictures Arts and Sciences. The Alex Theatre is non-pr Alex The Arts and Sciences. Academy of Motion Pictures the with, or endorsed by, This event is not affiliated ofit, 501 (c) organization. Photo courtesy Ken Haber The Set Decorators Society of America and the Alex Theatre are proud to present the RED CARPET GALA: For People who Make Movies and People who Watch Them Please join us on our Red Carpet for an evening of Academy Awards® viewing and celebrating! Hors d’Oeuvres & Desserts 4:30 pm February 25th 2007 Alex Theatre 216 North Brand Boulevard Glendale CA Box Office 818.243.2539 • Online ticketing: www.alextheatre.org Set Decor.qxd:Layout 1 12/13/06 12:59 PM Page 3 Set Decor.qxd:Layout 1 12/13/06 12:59 PM Page 4 Set Decor.qxd:Layout 1 12/13/06 12:59 PM Page 5 Set Decor.qxd:Layout 1 12/13/06 12:59 PM Page 6 contents Set Decorators Society of America Winter 2006 48 26 30 16 56 38 60 Film decor 16 THE GOOD SHEPHERD Gretchen Rau Elaine O’Donnell SDSA, Leslie E Rollins SDSA, Alyssa Winter A glimpse of the art of giving behind the art of storytelling 26 BOBBY Lisa Fisher SDSA In its final performance the -
The Designers of Herman Miller
the designers of herman miller book design proposal It is clear through a careful examination of the Herman Miller The design of this book seeks to utilize the same philosophies Company’s history and body of work, the astute attention that and ideologies that the designers of Herman Miller ap- is paid to detail in everything that they design. The unique fo- proached their work with. To reflect the simplicity, modernism cus on both function and form is what initially set the Herman and attention to detail that they exhibit in their work in the de- Miller Company apart form other furniture manufacturers. Un- sign and handling of the book. The book should pay homage der the direction of George Nelson, brilliant designers— to the work and careers of the famous Herman Miller designers Charles and Ray Eames, Isamu Noguchi, Alexander Girard and and reflect their personalities and approach to the problem of others, were able to bring modernism to the forefront of the creating something both functional and visually appealing. design world while creating beautiful and lasting pieces of fur- The book will utilize ample white space and simple, consis- niture. As Nelson said in during his final project, “the aim of the tent layouts, letting the furniture and the rich history of the Her- design process is always to produce an object that does some- man Miller Company become the focus of the piece. The de- thing. In problem solving, the limitations are far more impor- sign should reflect the openness of the Herman Miller tant than the freedoms… The only creative freedom that is designers. -
Glossary of Terms
Virtual Programming 2.0 Glossary of Terms Angle- The relative angle and position between the subject being filmed and the camera lens. Also see Dutch-angle, eye-level angle. One of the key aspects of a shot. Aperture- the iris of a camera lens. Opening and closing this iris control how much light hits the image sensor. Aperture is one of the three settings that control your exposure, along with ISO and Shutter Speed. Aspect Ratio- the height and width of a video frame, typically measured in pixels. Today, 16:9 and 2.35:1 are common video aspect ratios. Colloquially, aspect ratio is sometimes broken down into “portrait” and “landscape” modes when filming on a tablet or phone camera. Blocking- the stage in video production when the director walks the performers and cameraperson through all the action, camera movement, and light cues a shot. Blocking is done before a scene is filmed. Camera Movement- when a camera or camera lens moves during filming in order to change the shot distance or angle mid-filming. Some examples of common camera movements include pan, track, tilt, and zoom. Dynamic Shot- A shot with one or more types of camera movements Static Shot- A shot without any camera movements Chroma-Keying- the process in which a solid-colored backdrop (often a blue or green screen) is replaced digitally with the desired background during post-production. Close Up- See Distance Codec- A type of software designed to compress audio or video footage in a way that makes the file format easily readable to other computer programs. -
Evangelical Christian Higher Education, Culture, and Social Conflict: a Niebuhrian Analysis of Three Colleges in the 1960'S
Loyola University Chicago Loyola eCommons Dissertations Theses and Dissertations 1992 Evangelical Christian Higher Education, Culture, and Social Conflict: A Niebuhrian Analysis of Three Colleges in the 1960's David Larsen Loyola University Chicago Follow this and additional works at: https://ecommons.luc.edu/luc_diss Part of the Education Commons Recommended Citation Larsen, David, "Evangelical Christian Higher Education, Culture, and Social Conflict: A Niebuhrian Analysis of Three Colleges in the 1960's" (1992). Dissertations. 3231. https://ecommons.luc.edu/luc_diss/3231 This Dissertation is brought to you for free and open access by the Theses and Dissertations at Loyola eCommons. It has been accepted for inclusion in Dissertations by an authorized administrator of Loyola eCommons. For more information, please contact [email protected]. This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. Copyright © 1992 David Larsen LOYOLA UNIVERSITY CHICAGO EVANGELICAL CHRISTIAN HIGHER EDUCATION, CULTURE, AND SOCIAL CONFLICT: A NIEBUHRIAN ANALYSIS OF THREE COLLEGES IN THE 1960S A DISSERTATION SUBMITTED TO THE FACULTY OF THE GRADUATE SCHOOL OF EDUCATION IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF EDUCATIONAL LEADERSHIP AND POLICY STUDIES BY DAYID LARSEN CHICAGO, ILLINOIS MAY, 1992 ACKNOWLEDGMENTS The author gratefully acknowledges the encouragement and insights offered by the director of this dissertation and the members of the committee, people who embody in their scholarship, teaching, and conversation both wit and wisdom. The staff members of the archive collections at Calvin, Goshen, and Wheaton Colleges were always ready and willing to converse and assist. They clearly love their work. My friends and colleagues at Trinity Christian College were supportive through their prayers, interest, and willingness to read whatever I gave them. -
VR As a Content Creation Tool for Movie Previsualisation
VR as a Content Creation Tool for Movie Previsualisation Quentin Galvane* I-Sheng Lin Fernando Argelaguet† Tsai-Yen Li‡ Inria, CNRS, IRISA, M2S National ChengChi Inria, CNRS, IRISA National ChengChi France University France University Taiwan Taiwan Marc Christie§ Univ Rennes, Inria, CNRS, IRISA, M2S France Figure 1: We propose a novel VR authoring tool dedicated to sketching movies in 3D before shooting them (a phase known as previsualisation). Our tool covers the main stages in film-preproduction: crafting storyboards (left), creating 3D animations (center images), and preparing technical aspects of the shooting (right). ABSTRACT storyboards or digital storyboards [8] remain one of the most tradi- Creatives in animation and film productions have forever been ex- tional ways to design the visual and narrative dimensions of a film ploring the use of new means to prototype their visual sequences sequence. before realizing them, by relying on hand-drawn storyboards, phys- With the advent of realistic real-time rendering techniques, the ical mockups or more recently 3D modelling and animation tools. film and animation industries have been extending storyboards by However these 3D tools are designed in mind for dedicated ani- exploring the use of 3D virtual environments to prototype movies, mators rather than creatives such as film directors or directors of a technique termed previsualisation (or previs). Previsualisation photography and remain complex to control and master. In this consists in creating a rough 3D mockup of the scene, laying out the paper we propose a VR authoring system which provides intuitive elements, staging the characters, placing the cameras, and creating ways of crafting visual sequences, both for expert animators and a very early edit of the sequence. -
Than Digital Makeup: the Visual Effects Industry As Hollywood Diaspora
More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora By Sarah K. Hellström Department of Cinema Studies Master’s Thesis 15 hp Master Course 30 hp, VT 2013 Supervisor: Dr. Patrick Vonderau If I hear one more person who comes up to me and complains about [how]‘computer-music has no soul’ then I will go furious, you know. ‘Cause of course the computer is just a tool. And if there is no soul in computer-music then it's because nobody put it there and that's not the computers role, it's the role of the songwriter. He puts down his soul in the song if he wants to. A guitar will never write a song and a computer will never write a song, these are just tools.i - Björk Title: More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora Author’s name: Sarah K. Hellström Supervisor: Dr. Patrick Vonderau Abstract This thesis assesses the marginal field (niche unit) of visual effects while taking into account visible and invisible vfx in virtual and actual geographies in Hollywood movies as part of industry-level studies, all the while seeking to bridge the gap between traditional, theoretical approaches of cinema studies and practitioner experience in the context of production culture. The focus of this essay remains on the many temporal aspects of production processes that identify vfx film production as chief, and vfx for television as subsequential. Encouraging scholars to consider a previously limited and repeatedly mislabeled area by demonstrating the pandemic presence of effects and its workers as a form of Hollywood diaspora, this thesis also seeks to demonstrate the need for involvement by means of scholar-practitioner methodologies.