Chasing New Worlds: Stories of Roleplaying in Classroom Spaces
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Partner Brochure
PARTNER BROCHURE AN EXHIBITION BY IN COOPERATION WITH SC-EXHIBITIONS.COM/MARVEL SC EXHIBITIONS ON SOCIAL MEDIA: @SHOWBIZCULTURE © MARVEL 2020 IT SETS A NEW BAR FOR MUSEUM A NEW EXHIBITION SHOWS OF COMIC ART. CELEBRATING ICV2 80 YEARS OF The Museum of Pop Culture (MoPOP), SC Exhibitions and Marvel Entertainment SUPER HEROES, have teamed up to produce an inventive, exciting show celebrating the artistic FROM EYE- production of »The House of Ideas.« World Premiere Exhibition opened POPPING PRINT 21 April 2018 in Seattle. TO BIG-SCREEN 780,000+ VISITORS 376,000 visitors at the MoPOP, 300,000 at Spider-Man is one of Marvel's most BLOCKBUSTERS iconic characters, and occupies The Franklin Institute in Philadelphia and a central role in this exhibition. This friendly neighborhood hero 105,000 at TELUS World of Science in Edmonton. first appeared in print in 1962, and joined the Marvel Cinematic Uni- verse in 2016's Marvel Studios' AND BEYOND. Coming to Dearborn and Chicago in 2020/2021. Captain America: Civil War. 2 THE EXHIBITION BROADLY APPEALS TO PARENTS AND KIDS, FANS AND NEWBIES. IT IS SUPER FUN FOR COMICS NERDS AND NOVICES ALIKE. THE SEATTLE TIMES For people around the world, Marvel conjures up images of one thing: Super Heroes. Whether in the vibrant colors of comic books, or the all-consum- ing brilliance of the big screen, Marvel characters have captured imaginations for the past 80 years. Readers and viewers alike have been catapulted into a vibrant alternate universe of characters and stories that defy belief. The launch of Marvel’s am- bitious movie franchise has only heightened this fascination, and as comic books gain a firm foot- hold as a legitimate part of our visual culture and heritage, there’s a unique opportunity to look back on the publisher’s enduring, and incomparable, legacy. -
Transatlantica, 1 | 2010 “How ‘Ya Gonna Keep’Em Down at the Farm Now That They’Ve Seen Paree?”: France
Transatlantica Revue d’études américaines. American Studies Journal 1 | 2010 American Shakespeare / Comic Books “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics Nicolas Labarre Electronic version URL: https://journals.openedition.org/transatlantica/4943 DOI: 10.4000/transatlantica.4943 ISSN: 1765-2766 Publisher Association française d'Etudes Américaines (AFEA) Electronic reference Nicolas Labarre, ““How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics”, Transatlantica [Online], 1 | 2010, Online since 02 September 2010, connection on 22 September 2021. URL: http://journals.openedition.org/transatlantica/4943 ; DOI: https://doi.org/ 10.4000/transatlantica.4943 This text was automatically generated on 22 September 2021. Transatlantica – Revue d'études américaines est mise à disposition selon les termes de la licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International. “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France... 1 “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics Nicolas Labarre 1 Super hero comics are a North-American narrative form. Although their ascendency points towards European ancestors, and although non-American heroes have been sharing their characteristics for a long time, among them Obelix, Diabolik and many manga characters, the cape and costume genre remains firmly grounded in the United States. It is thus unsurprising that, with a brief exception during the Second World War, super hero narratives should have taken place mostly in the United States (although Metropolis, Superman’s headquarter, was notoriously based on Toronto) or in outer space. -
Fantastic Four Compendium
MA4 6889 Advanced Game Official Accessory The FANTASTIC FOUR™ Compendium by David E. Martin All Marvel characters and the distinctive likenesses thereof The names of characters used herein are fictitious and do are trademarks of the Marvel Entertainment Group, Inc. not refer to any person living or dead. Any descriptions MARVEL SUPER HEROES and MARVEL SUPER VILLAINS including similarities to persons living or dead are merely co- are trademarks of the Marvel Entertainment Group, Inc. incidental. PRODUCTS OF YOUR IMAGINATION and the ©Copyright 1987 Marvel Entertainment Group, Inc. All TSR logo are trademarks owned by TSR, Inc. Game Design Rights Reserved. Printed in USA. PDF version 1.0, 2000. ©1987 TSR, Inc. All Rights Reserved. Table of Contents Introduction . 2 A Brief History of the FANTASTIC FOUR . 2 The Fantastic Four . 3 Friends of the FF. 11 Races and Organizations . 25 Fiends and Foes . 38 Travel Guide . 76 Vehicles . 93 “From The Beginning Comes the End!” — A Fantastic Four Adventure . 96 Index. 102 This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc. -
Mapmaking in England, Ca. 1470–1650
54 • Mapmaking in England, ca. 1470 –1650 Peter Barber The English Heritage to vey, eds., Local Maps and Plans from Medieval England (Oxford: 1525 Clarendon Press, 1986); Mapmaker’s Art for Edward Lyman, The Map- world maps maker’s Art: Essays on the History of Maps (London: Batchworth Press, 1953); Monarchs, Ministers, and Maps for David Buisseret, ed., Mon- archs, Ministers, and Maps: The Emergence of Cartography as a Tool There is little evidence of a significant cartographic pres- of Government in Early Modern Europe (Chicago: University of Chi- ence in late fifteenth-century England in terms of most cago Press, 1992); Rural Images for David Buisseret, ed., Rural Images: modern indices, such as an extensive familiarity with and Estate Maps in the Old and New Worlds (Chicago: University of Chi- use of maps on the part of its citizenry, a widespread use cago Press, 1996); Tales from the Map Room for Peter Barber and of maps for administration and in the transaction of busi- Christopher Board, eds., Tales from the Map Room: Fact and Fiction about Maps and Their Makers (London: BBC Books, 1993); and TNA ness, the domestic production of printed maps, and an ac- for The National Archives of the UK, Kew (formerly the Public Record 1 tive market in them. Although the first map to be printed Office). in England, a T-O map illustrating William Caxton’s 1. This notion is challenged in Catherine Delano-Smith and R. J. P. Myrrour of the Worlde of 1481, appeared at a relatively Kain, English Maps: A History (London: British Library, 1999), 28–29, early date, no further map, other than one illustrating a who state that “certainly by the late fourteenth century, or at the latest by the early fifteenth century, the practical use of maps was diffusing 1489 reprint of Caxton’s text, was to be printed for sev- into society at large,” but the scarcity of surviving maps of any descrip- 2 eral decades. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
Graphic Novels & Trade Paperbacks
AUGUST 2008 GRAPHIC NOVELS & TRADE PAPERBACKS ITEM CODE TITLE PRICE AUG053316 1 WORLD MANGA VOL 1 TP £2.99 AUG053317 1 WORLD MANGA VOL 2 TP £2.99 SEP068078 100 BULLETS TP VOL 01 FIRST SHOT LAST CALL £6.50 FEB078229 100 BULLETS TP VOL 02 SPLIT SECOND CHANCE £9.99 MAR058150 100 BULLETS TP VOL 03 HANG UP ON THE HANG LOW £6.50 MAY058170 100 BULLETS TP VOL 04 FOREGONE TOMORROW £11.99 APR058054 100 BULLETS TP VOL 05 THE COUNTERFIFTH DETECTIVE (MR) £8.50 APR068251 100 BULLETS TP VOL 06 SIX FEET UNDER THE GUN £9.99 DEC048354 100 BULLETS TP VOL 07 SAMURAI £8.50 MAY050289 100 BULLETS TP VOL 08 THE HARD WAY (MR) £9.99 JAN060374 100 BULLETS TP VOL 09 STRYCHNINE LIVES (MR) £9.99 SEP060306 100 BULLETS TP VOL 10 DECAYED (MR) £9.99 MAY070233 100 BULLETS TP VOL 11 ONCE UPON A CRIME (MR) £8.50 STAR10512 100 BULLETS VOL 1 FIRST SHOT LAST CALL TP £6.50 JAN040032 100 PAINTINGS HC £9.99 JAN050367 100 PERCENT TP (MR) £16.99 DEC040302 1000 FACES TP VOL 01 (MR) £9.99 MAR063447 110 PER CENT GN £8.50 AUG052969 11TH CAT GN VOL 01 £7.50 NOV052978 11TH CAT GN VOL 02 £7.50 MAY063195 11TH CAT GN VOL 03 (RES) £7.50 AUG063347 11TH CAT GN VOL 04 £7.50 DEC060018 13TH SON WORSE THING WAITING TP £8.50 STAR19938 21 DOWN TP £12.99 JUN073692 24 NIGHTFALL TP £12.99 MAY061717 24 SEVEN GN VOL 01 £16.99 JUN071889 24 SEVEN GN VOL 02 £12.99 JAN073629 28 DAYS LATER THE AFTERMATH GN £11.99 JUN053035 30 DAYS OF NIGHT BLOODSUCKERS TALES HC VOL 01 (MR) £32.99 DEC042684 30 DAYS OF NIGHT HC (MR) £23.50 SEP042761 30 DAYS OF NIGHT RETURN TO BARROW HC (MR) £26.99 FEB073552 30 DAYS OF NIGHT -
Free Catalog
Featured New Items FAMOUS AMERICAN ILLUSTRATORS On our Cover Specially Priced SOI file copies from 1997! Our NAUGHTY AND NICE The Good Girl Art of Highest Recommendation. By Bruce Timm Publisher Edition Arpi Ermoyan. Fascinating insights New Edition. Special into the lives and works of 82 top exclusive Publisher’s artists elected to the Society of Hardcover edition, 1500. Illustrators Hall of Fame make Highly Recommended. this an inspiring reference and art An extensive survey of book. From illustrators such as N.C. Bruce Timm’s celebrated Wyeth to Charles Dana Gibson to “after hours” private works. Dean Cornwell, Al Parker, Austin These tastefully drawn Briggs, Jon Whitcomb, Parrish, nudes, completed purely for Pyle, Dunn, Peak, Whitmore, Ley- fun, are showcased in this endecker, Abbey, Flagg, Gruger, exquisite new release. This Raleigh, Booth, LaGatta, Frost, volume boasts over 250 Kent, Sundblom, Erté, Held, full-color or line and pencil Jessie Willcox Smith, Georgi, images, each one full page. McGinnis, Harry Anderson, Bar- It’s all about sexy, nubile clay, Coll, Schoonover, McCay... girls: partially clothed or fully nude, of almost every con- the list of greats goes on and on. ceivable description and temperament. Girls-next-door, Society of Illustrators, 1997. seductresses, vampires, girls with guns, teases...Timm FAMAMH. HC, 12x12, 224pg, FC blends his animation style with his passion for traditional $40.00 $29.95 good-girl art for an approach that is unmistakably all his JOHN HASSALL own. Flesk, 2021. Mature readers. NOTE: Unlike the The Life and Art of the Poster King first, Timm didn’t sign this second printing. -
Dragon Magazine #132
CONTENTS Issue # 132 Vol. XII, No. 11 April 1988 SPECIAL ATTRACTION 49 ORCWARS! Bruce A. Heard A game of looting and world conquest, for the orc in all of us. OTHER FEATURES 6 Bazaar of the Bizarre Stewart Wieck At last, the ultimate hack-n-slash weapon: the one-and-only chainsword. Publisher 8 Role-playing Reviews Jim Bambra Mike Cook Bust ghosts. Party with aliens. Serve The Computer. But most of all, have fun. 16 Beyond the Gate of Dreams John Nephew Editor There are some adventurers for whom dreams come true always. Roger E. Moore 24 Resourceful Sorcery Michael DeWolfe Some RUNEQUEST® game advice: First, you catch a spirit. Assistant editor Fiction editor Robin Jenkins Patrick L. Price 28 With All the Trappings Gregg Sharp If you care enough to give the very best, give em green slime in a spiked pit. Editorial assistants 38 Let the Good Dice Roll Scott David Gray Eileen Lucas Barbara G. Young Probability tables can bring out the hero in your hero. Art director 40 Out of Hand fiction by Nina Kiriki Hoffman Roger Raupp Her drawings were real enough to leap from the page and they did. 46 The Ecology of the Aurumvorax Mark Feil Production Staff Lovely to look at, delightful to hold but if you annoy it. Marilyn Favaro Lori Svikel 58 Arcane Lore Mike Rodgers and Tom Hazel A few spells designed to bring out the animal in any druid. Subscriptions Advertising Pat Schulz Sheila Meehan 60 The King of Conventions Keith Polster and Robert M. Bigelow The 1988 GEN CON®/ORIGINS Game Fair, from both sides now. -
Avengers Vs X-Men by Valeria
Avengers Vs X-Men By Valeria Introduction Are you ready for stupid? Because I’m ready for stupid. The world of Marvel is a fantastical one to be sure. There’s a marvel to be seen on every street corner, on every rooftop and in every park. Overhead, superheroes zoom around. Fighting villains, stopping the end of the world every day, even fighting each other. Especially fighting each other. Heroes fight each other more than they do villains right now. In fact, that’s pretty relevant to what you’re going to be doing. You’re in Earth-616 right now and the year is 2012. It’s not been too long since Scarlet Witch said No More Mutants and the Mutant race was almost wiped out. Cyclops and his two hundred or so mutants don’t have much hope left, outside one little source. Hope Summers, the Mutant Messiah, who may hold the key to restoring mutantkind. A key whose lock has just arrived. Both the X Men and the Avengers have received reports that the Phoenix Force has set a course for Earth, destroying all planets in it’s path. The X Men believe it is coming to revive the mutant race and will make Hope Summers into it’s host. The Avengers wish to take Hope off-world and into a secure location, in case Earth is destroyed. Hope doesn’t know what the hell she wants. In a few hours, Captain America will lead a team of Avengers to Utopia Island and attempt to take Hope into custody, by force if necessary. -
American Superhero Comics: Fractal Narrative and the New Deal a Dissertation Presented to the Faculty of the College of Arts
American Superhero Comics: Fractal Narrative and The New Deal A dissertation presented to the faculty of the College of Arts and Sciences of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Lawrence W. Beemer June 2011 © 2011 Lawrence W. Beemer. All Rights Reserved. 2 This dissertation titled American Superhero Comics: Fractal Narrative and The New Deal by LAWRENCE W. BEEMER has been approved for the English Department of Ohio University and the College of Arts and Sciences by ______________________________ Robert Miklitsch Professor of English ______________________________ Benjamin M. Ogles Dean, College of Arts and Sciences 3 ABSTRACT BEEMER, LAWRENCE W., Ph.D., June 2011, English American Superhero Comics: Fractal Narrative and The New Deal (204 pp.) Director of Dissertation: Robert Miklitsch Coining the term "fractal narrative," this dissertation examines the complex storytelling structure that is particular to contemporary American superhero comics. Whereas other mediums most often require narrative to function as self-contained and linear, individual superhero comics exist within a vast and intricate continuity that is composed of an indeterminate number of intersecting threads. Identical to fractals, the complex geometry of the narrative structure found in superhero comics when taken as a whole is constructed by the perpetual iteration of a single motif that was established at the genre's point of origin in Action Comics #1. The first appearance of Superman institutes all of the features and rhetorical elements that define the genre, but it also encodes it with the specific ideology of The New Deal era. In order to examine this fractal narrative structure, this dissertation traces historical developments over the last seven decades and offers a close reading Marvel Comics' 2006 cross-over event, Civil War. -
COF5-58 V14n4.Qxd 3/11/2004 5:15 PM Page 5
COF5-58 V14n4.qxd 3/11/2004 5:15 PM Page 5 Order PREVIEWS Form V14#4 ORDER DEADLINE: APRIL 10, 2004 PLACE STORE STAMP HERE Name _______________________________ Address _____________________________ City _________________State ___________ Zip ___________ Phone# _______________ Signature (Required) __________________ Your signature indicates that you are authorized to order items that are designated as “Adult,” and you are at least 18 years old. PLEASE PRINT CLEARLY! QTY TITLE PRICE Please note that the toy items on this order form may not be available at every store. Shipping times and prices may vary. For items sold by assortment (marked with an "*"), retailers cannot guarantee receiving specific items. Ask your retailer for more information when you order. PAGE 2 PREVIEWS PUBLICATIONS ____________APR04 0001 PREVIEWS VOL XIV #6 ........................................................................................................MSRP: $4.50 = $ ______________ SPOT ______APR04 0002 MARVEL PREVIEWS JUNE 2004................................................................................................SRP: $0.99 = $ ______________ ____________APR04 0003 PREVIEWS VOL XIV CONSUMER ORDER FORM #6 ........................................................................SRP: PI = $ ______________ ____________APR04 0005 PREVIEWS ADULT VOL XIV #6 ..............................................................................................MSRP: $0.95 = $ ______________ PAGE 22 PREMIER PUBLISHERS DARK HORSE ____________APR04 0075 SAMURAI EXECUTIONER