Tho’ much is taken, much abides; and tho’ We are not now that strength which in old days Moved earth and heaven, that which we are, we are,– One equal temper of heroic hearts, Made weak by time and fate, but strong in will To strive, to seek, to find, and not to yield.

– from Ulysses by Alfred Lord Tennyson The Rangers August Hahn

Contents Line Developer Ian Belcher Introduction 3 Graphic Design Consultant Brandon Bray Anla’shok History 7 Internal Special Effects Danilo Moretti & Phillip Renne Anla’shok Directives 33 Producer Alexander Fennell Anla’shok Technology 57 Studio Manager Ian Barstow Important Sites of the Anla’shok 90 Key Grips Jason Durall & Jamie Jones Ranger Characters 101 Extras Mark Billanie, Daniel Haslam, Mark Howe, Alan Moore, Daniel Scothorne, Mark Sizer, Michael J Young Gamesmastering the Anla’shok 124 Special Thanks J. Michael Straczynski, Fiona Avery, Isabelle Richard, License 127 Skye Herzog Contents

Designation of Product Identity: The following items Designation of Open Game Content: Subject to are hereby designated as Product Identity in accordance the Product Identity designation above, the following with section 1(e) of the Open Game License. Version portions of The Rangers are designated as Open Game 1.0a: Any and all logos and identifying Content: all character statistics and creation rules, marks and trade dress, including all Babylon 5 product all new character classes and abilities, all new feats, and product line names; any elements of the Babylon powers and skills, all rules systems and mechanics, all 5 setting including but not limited to capitalised statistic blocks and paragraphs specifically explaining names, planet names, alien species names, ship names, rules mechanics or special qualities. The use of Product organisation names, characters, equipment, setting Identity in these circumstances is limited solely to and historic events, episode descriptions, any and all mechanical effects and systems, not to the items stories, storylines, locations, plots, thematic elements, previously stipulated as falling under the PI. documents within the Babylon 5 world, quotes from Printed in China. character or episodes, all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses, poses, logos, sumbols or graphic designs; any other unspecified incarnations of Babylon 5 creative Copyright © 2004 Warner Bros Entertainment Inc. property, including elements either derived or inferred BABYLON 5, and all related characters from the Babylon 5 setting; and website support and elements are trademarks of and © materials and all future incarnations, online community Warner Bros. Entertainment Inc. donations, and all free game support items, except such WB SHIELD: TM and © Warner Bros. Entertainment Inc. items that already appear in the d20 System Reference (s04) Document and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content.

2 Introduction 3 of names, as it would turn out. and time of amount considerable a spent governments Many the sanctioning even ‘shadows’, these track to trying money the identify and find to groups secret own their of existence peripherythe at operating agency nameless known their of that knewthe Minbari even of few governments space. So no suspicion was ever laid at their galactic doorstep. Even of the next and Great War the need for not the Anla’shok Rangers the shroud to him led This others. by known be to in keeping secrecy, knowledge of them and their activities within a very small circle of trusted personnel. may Rangers serve for many but reasons fame and glory have never been among them. When they serve, they act only in the knowledge of a handful of people. When they die, they often do so alone. those of the Rangers The Mystique were there War, Great last the of events the before Even who knew of the Rangers outside the trusted members of the Grey Council. there More accurately, were those that knew of someone, somewhere operating as an espionage and intelligence gathering agency completely outside their document government a Whenever control. of spheres own detailing unknown alien races went missing, only to turn up a few days later intact – they knew been there. the Rangers had Not, of course, that were they there knew that only the knew term galaxy the ‘Rangers’. of The governments various intercept anywhere, get to the ability with there’ ‘out those firepower greater with and faster places be and message any than anyone else. Ironically, many agencies worlds’ took to calling – them an ‘shadows’ intelligence ironic choice defence. While a given Ranger was a powerful adversary, or soldiers. troopers not used as shock they were This was in keeping with their mandate as given by their shadows the gate, the at guardians the were They founder. against the shadows, as he put it to them. They were not expendable as troops of the line, though their lives could and should be spent for the preservation good. of The the Rangers were greater not warriors on any battlefield but the hidden ones of back alleys on given distant were worlds They and powers. traitorous of corridors corrupt the no them, took leads their wherever investigate to mission a life of walk the low) (or high how or target the who matter they had to follow. the to them endear to going not certainly was directive This upper echelons of government and military which power, is why the Rangers were also not an open society. While membership was originally only for Minbari and thus the places they could go were limited, foresaw Valen the time — Lennhan, Minbari Anla’shok — Lennhan, Minbari setting, the most memorable and influential

Babylon Babylon 5 station, were not an army or an attack force of any kind. They were trained in martial arts and combat tactics but these were more a means to an end and a form of self- not as what they are but as what they are not. The Rangers, The not. are they what as but are they what as not as they were conceived by Valen during the Great War diplomatic a 5 Babylon the of time the before years thousand to the galaxy and deal with them before they could become could they before them with deal and galaxy the to a true danger. The Rangers are an intriguing organisation best defined the most advanced weapons and vessels ever designed by their respective cultures. Their mission was a simple one threats hidden the all discover to – complex deceptively yet is arguably the Anla’shok. These brave men and women of many different races (by the end of the five year story arc) were gathered together in common cause and given Of all the groups, secret societies and allegiances created in created allegiances and societies secret groups, the all Of the will never know we exist.’ will never know we and our skill is that, if we have done everything right at the end of the day, you greatest testament to our struggles, our sacrifices of the last. Your survival is survival Your last. the of The blood. our with bought for each of you. We are the are We you. of each for heralds of the next great conflict and the survivors We live for the One; we die die and live We One. the for and oppose beyond your imagination. nightmares wars you never see. We do We see. never you wars battle on a hundred worlds in the dark. We line hold against the the forces of darkness and fight the ‘We are the the sentinels gate and at the soldiers Introduction 4 Introduction of theAnla’shok. traits defining the are these heroes; nameless and warriors reluctant explorers, Brave lost. is else all if might that use only they soldiers, of squad entire an as deadly as be Ranger can single a While it. avoid to how in heavily more even trained and combat for trained are They danger. of step first into unknown territory, always watching for signs of defenceandalastlineretreat. They are theonesthat The truth behind the Rangers is that they exist as a first line to theirultimategoal. Anla’shokthe them, around apart fell true stayedCouncil, never faltered. Even when their Rangers own government, the the Grey them, investigate to it dangerous make and to difficult pawns their using began Shadows the when finding and searching Even faithful. ever of remained vigil their nothing, virtually years thousand a after Even dedication. Anla’shokis the of truth defining single The operating by exposure from theirsafehaven.farther risk to have they did stars the in again enemy,moving began true their Shadows, the when Only millennia. a nearly for secrecy complete in operate therethem. allowedfor call to of them port constant This look would one no that fact the in safe space, Minbari to the back retreat and Sunwalking, wished they as the act to free call were Rangers would caste Warrior Wings the Fire the what did Doing race. as parent their of well, onus fearsome Anla’shok the served anonymity This The Truth BehindtheRangers Rangers initsintimidatingshadow. the hide inadvertently to served Minbari the of reputation an opinion or try to verify it. In many ways, the dangerous such air dared never they investigations, of the behind being Minbari the suspect did government race’s given a if to provide that, the new direction of the Rangers was as was Rangers the of direction new the that, provide to up called were ISA the of states member individual the as its as Anla’shok the official for police/intervention force. goal Not truly continuing a military a force, and life new wishing to accurately portray amember oftheAnla’shok.wishing toaccuratelyportray Player any for read must a are Anla’shokDirectives, and Anla’shokchapters, History two first The campaign. a of of course the during encounter hands they characters as and Players the in both Rangers, for options character the Games Masters to use in their campaigns. It greatly expands ‘greyarea’of layersfor Anla’shok new the several adds and from mystery the of some removes both sourcebook This What Rests Within skill. Rangers continue to with serve devotion, dignity and great ISA The before. Anla’shokcame the that of history and great traditions the on based still is core the but changed has Much Alliance. Interstellar the for charter new its up rather a thousand but different smaller goals, all force of which made great one any Anla’shok,combating to dedicated of not was form new a organisation This Rangers. ISA the as known colloquially came changes these With now trainingwasreduced totwoorthree years. have nearly a lifetime of training before being given field duties, might Anla’shok the of member a before Whereas receive. might Ranger given any training of amount the altered seriously and group the of structure organisational the to changes of number a required also This roster. its to candidates submit could Alliance the in race any now in years, few membership a for Humans While to open been Anla’shok had the operated. Rangers the way in the changes of number a necessitated mandate new This peer. without agency intelligence an and force peacekeeping a Worlds and the Babylon 5 Security Council, offered Council, Security 5 Babylon the Worldsand Greatlast the WarNon-Alignedof League the of out of echoes the from forged Alliance, Interstellar The Anla’shok. the for mind in fate different a had universe the but directives other follow to disbanded and folded have no true purpose to serve. Some agencies would simply with adrift left were Rangers The effort. and action no longer the force of momentum behind their every nearly unattainable dream became a reality, there was overriding, their been had what When rim. galactic the beyond FirstOnes other the and Shadows the of everything changed for the Anla’shok after the exodus goal, single a to dedicated organisation any with As After the Vorlon/Shadow War Introduction 5

Babylon Babylon 5 series but more Babylon Babylon 5 roleplaying game are likely Babylon Babylon 5 see as what happens in front of them; the them; of front in happens what as see campaign should be as much about what not is mostly intended as a presentation of all things all of presentation a as intended mostly is Babylon Babylon 5 This is not to say that other character types are not equally not are types character other that say to not is This few are there and special nature by are heroes but interesting If Anla’shok. the than galaxy the in archetypes heroic more of way a with Masters Games provide to manages book this creating a campaign for Rangers in such a way that other been a success. characters can play alongside them, it has Rangers The if Even the Rangers never Anla’shok. make an appearance in a given campaign, it can still showing what should be happening in the background. be A of use as a way solid of do Player the Rangers of any era embody this concept. If there is one truth about the Rangers that should always are Anla’shok the as dangerous as that is it mind, in kept be in person, they are far more effective when they cannot be seen at all. deal with the inevitable complications Rangers will have to deal with when out on patrol through skies that are less than friendly. of this Book The Purpose By the end of this very acute sourcebook, understanding of the Rangers readers in the should have a setting and be able to use them to enhance without overwhelming it. This a is not always an campaign easy task, especially given how capable and well-equipped a Ranger character can be compared with others. This book is not as classes, other with Anla’shok balancing about necessarily such would not be true to the concept of the Rangers or their abilities as shown in the characters such for campaign the in place a achieving about anyone. without overshadowing The Rangers are an undoubtedly fascinating concept and most Players of the to want to play one at some point during a campaign. for the One.’ in which the Players are all Anla’shok in onboard a White which the Players are all Anla’shok support and command its as act and vessel other or Star The chapter ends with a section on the impact of staff. the on Anla’shok the galaxy around them and how to incorporate the Anla’shok into existing incorporate games the or Anla’shok create Advice group. Anla’shok an on centred campaign new a is given for ‘Ranger a Crews’, type of campaign setting The last chapter, provides all the Gamemastering tools a the Games Master will Anla’shok, need to given given in this chapter that any campaign should be able to handle multiple Rangers without each one seeming like a clone of the others. Ranger as a full character class with 20 levels that Players can start as and new feats and options for members of to the take Anla’shok during play. Enough diversity is The fifth chapter will be of particular interest to Players and Games Masters – Ranger Characters. is The filled chapter with information about new prestige classes, the sometimes pay to protect peace in the galaxy, serves as a We for the live One. monument ‘We to the Ranger creed: die The city of on Tuzanor Minbar is laid out and described in detail, as is the ruined planet of Kaddora. Kaddora, a mute testament to the terrible price the Anla’shok must The fourth explored chapter, used, have Rangers Important the places of number Sites a presents of the Anla’shok, or have dealt with over the many years of their existence. and ensures that if an adventure calls for action aboard a White Star, the Games Master will have all the materials he needs. rules support. The chapter ends with a useful walkthrough walkthrough useful a with ends chapter The support. rules of a standard White Star cruiser from aft docking bay to its front weapons array. This walkthrough includes maps Everything from the ubiquitous denn’bok (the fighting pike fighting (the denn’bok ubiquitous the from Everything of to the the Anla’shok) multiple forms of the White Star full given and presented is command their at vessel combat The third chapter, Anla’shok Technology, details the various various the details Technology, Anla’shok chapter, third The tools and weapons available to the Rangers for use in the field and at home in the training cities of the Rangers. brought brought about by the formation Alliance. Interstellar and guidance of the unknown unknown lifeforms, interfering government officials and even the most dangerous of combat situations. There is also a detailed listing of historical events for the Rangers, starting with their founding and ending with the changes to follow. There are guidelines to for follow. professional behaviour, how to proceed during missions a and well-trained what Ranger procedures should take when dealing with In In the these chapters, the reader will find the protocols for expected is Anla’shok the of member every that action field The Full Creed of the Anla’shok ‘I am a Ranger.’

‘There is a darkness in the universe. I am the light that seeks out every place that the shadow might hide. I burn brightly when there is need for light and I dim when there is cause to remain unseen.’

‘The stars have called and I have answered. There are forces moving amongst them that cannot be allowed to rally. I have been called and I have answered. The minions of the darkness can be given no rest and no safe places to hide. I have been called and still I answer. The shadows will consume me if I venture too close but if I do not bring the light to them, none will survive. I am called to my destiny and I will forever answer.’

‘The night is dark, the road is long, and the way is filled with danger. The path I walk, I walk alone. I will make my way to the end, because the road leads to salvation. If I falter, all will falter. If I fail, all hope is lost. I will not fall; surrender is not an option.’

‘I am a Ranger.’

‘I come together with my brothers and my sisters in the places of light. I come to the place between the candle and the star. I stand in the gate between faith and nightmares. I am the guardian. We are the sentinels. Together, we will not rest until no shadows fall.’

‘I take my garb from the hand of providence. I take my staff with the oath never to use it in anger. I take the faith of my masters in the hope that they are never given reason to question it. I will remain forever true, forever Anla’shok.’

‘I venture into the stars to seek my fate. I search now for the signs of the unhallowed. I know in my heart that I may never return but I venture forth without fear. There is nothing to be afraid of in the dark places of the universe. I will serve without question, because that is what I do. If death comes, I will fight with the strength of the light. The darkness may claim me but I will not fade without resistance. In my final moments, my foes will pay a dear price for my life.’

‘We are Rangers.’

‘We live for the One. We die for the One. We know that every moment we exist is a gift we must earn anew each day. If we must relinquish this life that others might live, we do so without hesitation.’

‘We go to the dark places were no one else dares venture. We are explorers that show the way between uncaring stars, charting the course that others might follow when it is their time to pass.’

‘We are the guards, the keepers, the seekers and the warders. We never waver in our vigilance and on our watch, there is no shadow that can slip beyond our notice. We stand on the bridge between history and the future, allowing no darkness to pass.’

‘I am a Ranger. Anla’shok tulat! Entil’zha Veni!’ History 7 There are some in the Grey Council some are There and in among the their Grey own part most the for but voices their to listen that membership the now Anla’shok serve the Interstellar Alliance directly Until commands. Sheridan Entil’zha of will the as act and he no longer leads, until a loyalist Minbari with the ‘right’ ideals takes his place, their pleas to step out of the public will go unheard. eye Though they were ill-suited to act as a military force before before force military a as act to ill-suited were they Though the coming of the Interstellar Alliance, their access to high technology, advanced training techniques and them forged quickly have the galaxy the in starships formidable most into a force to be reckoned with in the galaxy. The sight of a often fleet White puts of Stars raider forces of any size to rout and makes military forces think twice about acting Alliance. against the wishes of the Interstellar unquestioning imply necessarily not does competence Still, adherence to the new policies of President Sheridan and the ISA. Many of the especially Anla’shok, those with a long history of service before the last Great do War, not appreciate the changes in policy that have reshaped their order. They prefer the older non-intervention. traditions of They secrecy and long for membership was the restricted solely to days trusted Minbari with when their the will to walk in dark places and the discretion to do so completely unseen. the of direction new the Anla’shok, the of members these To Rangers borders on sacrilege. The ways of and Valen the serve to aside pushed been have Council Grey the of orders in a more open, militaristic role. They work to return the avail. no to generally but methods previous its to Anla’shok The Anla’shok The stand Anla’shok between them and their goal just as they once stood against the rise of the Shadows. Where once the Rangers had the task of watching for the signs of of spread the stop to act must they now War, Great next the find they time, same the At behind. left race dark that what in themselves the midst of servinga newborn government, slowly evil While arm. investigation and enforcement its as is often the Anla’shok of the in galaxy, the shadows spreads more concerned with preventing injustices of a far more nature. palpable and blatant Rangers act in the era of the Interstellar Alliance to ensure that the member races of the ISA treat each internal both threats, of manner all from protected are other and fairly dealing space, ISA of borders the patrol They external. and with the ever-present marauding of raiders and unallied alien races. They act were to Anla’shok the While quell reason. to listen will side neither territorial disputes when never meant to function as a military force, they are now due to necessity. often cast in that role Durhan, in Tuzanor on Minbar Tuzanor in Durhan,

alliances and drag the once powerful into ruin. They do this partially to their avenge defeated masters but they also seek to conquer. age of darkness. Ignorance and fear are their tools; terror is terror tools; their are fear and Ignorance darkness. of age their chief weapon. The minions of the Shadows prey on the greed inherent in the races of the galaxy to forge secret Hidden Hidden horrors and monsters all lurk just at the edge of the light, trying to extinguish hope and bring about a new of a galaxy at war with itself. The Shadows may be gone but their legacy of terror, murder, oppression and endless conflict is alive and well in the darkest parts of the known universe. Reading Reading the history of the Rangers will ensure Player that or any Games Master can see what the Rangers were, how they grew and what they might become in the future Just Just as any organisation is the sum of its experiences, the in Anla’shok its many incarnations is the direct result of turmoil. of years thousand a over through been has it what you will be ready to move on with your future… and not a moment before.’ you in its unique pattern? When you can answer this, that they have? Why has history unfolded around have the moments of your personal history occurred in the order and fashion answer the eternal question question eternal the answer of your past – Why? Why faces and the events of the of events the and faces past. You must be able to been. This does not mean knowing the places, the ‘To ‘To understand where to necessary you is it going, are have you where comprehend History Anla’shok Anla’shok 8 History hr, md crn of corona a amid There, Minbari forever. the galaxy known the and for vessel history of single discoveredcourse the changed that What lambent signal. the of source the investigate vessels to went and formation broke Tinashi retreating the of one wary, and Curious light years away in hyperspace. even was ship anomaly nearest their though the miss to making it impossible for them frequencies, their to communication seemed tuned power specifically radiant pulse of The before. detected ever had they anything a space unlike fluctuation up energy massive of picked fleet quadrantMinbari the territory, unexplored their bordering previously a in Then, invaders. The Minbari were onthebrinkofextinction. ceding entire systems to the bizarre, seemingly unstoppable Federation,the throughout back falling began warships of Droves morale. their Shadowsshattered the and defeating of had Minbari the hope any of end the spelled base of the annihilation utter The ago. millennium a galaxy the devastated WarShadowthat the during of base star Minbari Age the called also main the Anla’shok,of destruction the with Valen, begins technically the of age first The years before Babylon 5) The First oftheAnla’shok Age – Valen (1,000 wake. tore them asunder – leaving only dust and memory in nearly their forces such history, their in points see several can at how, one way, the Along Alliance. Interstellar the of Greatlast the of Rangers the Warstrongarm the right and into them time, formed howand tempered and treachery and were tradition they what understand truly must one is, it what become Anla’shok has the how know To the of soldiers changed but shadows theyare inthemodernage. capable the as emerge to Anla’shokcenturies, the ten overpath often walked violent have and long the study must One 5. Babylon of time the before years thousand a storm terrible a of eye the in priests and warriors of gathering a as roots its from comes dichotomy internal The organisation. the of history the the at Anla’shoklook bound must tightly one all, in otherwise at occur could disparity a such how understand To rendezvous request but Valen and the enigmatic Vorlons enigmatic the and Valen but request rendezvous The Minbari fleet was taking a huge chance by obeying the earlier.year a than more war the losing began since Minbari the vessels of gathering largest the was followed What that theyrendezvous withthestrangestation. agreed to send a general beacon out to the fleet and request Tinashi’s captain the later, negotiation of period tense A Vorlonsthe Valen.of flanking power great the by stopped moved forward to take the Minbari captive but were gently warriors’ reception was less than forthcoming or open; they hope. them The brought he Tinashithat proclaiming and The lone Minbari bade them welcome, calling himself Valen pair ofdeificbeings. a and alien stooped odd, an Minbari, lone a encountered Entering the strange vessel, two of the vessel’s elite warriors hostile. immediately seem not did it design, in alien and which the Minbari had never seen before. Oddly of cylindrical likes the station space massive a was energies, temporal what would be a desperate and likely suicidal attempt to attempt suicidal likely and desperate a be would in what fire open to prepared and ships their turned captains Cursing began them. vessels around themselves for making their fleet all so vulnerable, Shadowthe Minbari existence into position, shimmering into glided Minbari last the starship after minutes few A right. were They The First Trial Shadows. the for target tempting a be would they seemed it as ships the of charge in Alyt the bothered collective The present. was years light 40 for vessel every until station the around Minbari ships came out of hyperspace and took up position assured them they would be perfectly safe. One by one the History 9 military, military, his In In this regard, his inner circle was also instrumental. Like him, they They appreciated brought what unity. to Valen the about information – outside an as lacked necessarily he clans and their existing leadership structure. He knew the closest His it. shape him helped they but future the of shape formed, it as Council Grey the of members became friends the semantics of a new government, he needed soldiers and soldiers needed he government, new a of semantics the commanders. relatively was castes three into Minbari the of formation The easy and most of the clans were already oriented in one of start to – religious or worker warrior, – directions three the circle, inner his in group each of members had he As with. guiding the clans to adopt his social order was relatively simple. He merely relied on his friends and their ability to sway elders with enough social power to see his designs he had a war to win, but he through True, to completion. could he before race a as together Minbari the bring to had the Shadows. capable of defeating forge them into a force the Unfortunately, clans were not as quick to fall behind Valen as a war leader as they were to castes. be organised They into were divided and indecisive about proceed, causing a how fatal delay in their ability to Valen back to during these critical months in the war effort. With only his nascent Anla’shok and those troops his closest had been able allies to provide, he had to fight the war for the Minbari. This proved very costly in lives, lives that could have been spared if only the clans and castes had unified under his command as he had asked. He them together at had any cost; the to fate of the bring galaxy rested on being able to do so. The Inner Circle The Inner There were a few exceptions – Minbari that saw the man within the mystique. These people close became Valen’s friends over the course of the war. He needed a group of words his to listen would that allies to, talk could he people and not get distracted by the ‘power’ behind them. becoming rapidly was what for officers needed He rather than a cult of personality. every With He become. could had that like seen group a inefficient firsthand how battle in the Shadow War vital to survival, he could not any mistakes. to have afford Among found these the close core friends and allies, Valen he future the knewfrom he what form to needed he group had to – He the constantly Anla’shok. kept his eyes open for those with the wisdom to form the new ruling council of the Minbari he knew would into further plunged was come galaxy the as priority but first his were the Anla’shok other leaders strong need would Minbari the knew He war. than himself but before he could worry too much about could make declarations and have them carried out almost conversation a have to impossible nearly was it but instantly with anyone. he found very because quickly that power he wielded great of it, he often felt isolated and unable to the break through reverence to simply communicate with people. He This did have the slightly detrimental effect it difficult of for making him to get past the semi-divine seemed to give him. While with Vorlons the status ‘relationship’ his way, way, it was assumed that his time had changed him in some way. Vorlons among the hallowed station came from or who had constructed it; it was simply was it it; constructed had who or from came station attributed to the Vorlon and no made. further When inquiries Valen acted in were a surprisingly non-Minbari acceptance of they Valen; were so mysterious and so little about incongruity any that abilities their about known was Valen or his ways was explained away as Vorlon-related. The Minbari never questioned where the new space virtually impossible for the Minbari to do otherwise.virtually impossible for the Minbari The Vorlons played another role in the mystery and fading spirit of the Minbari. The appearance of the Vorlons Vorlons the of appearance The Minbari. the of spirit fading had touched a primal chord in them – a racial memory of great power and mystery. If they it endorsed was ‘Valen’, promised. While the Vorlons were quick to were leave once the Vorlons While the promised. fleet around Babylon 4 was the to safe, boon great a their also was aid future presence of promise unspoken and the not indestructible; they could be destroyed. Connection Vorlon The This marked the beginning of the hope Valen had death toll was inconsequential compared to level the of the surviving Minbari. morale They had been ambushed were ships black The it. of tell to lived and Shadows the by the beleaguered race the their beleaguered first victory against the Shadows in months. Though a few ships were lost to the Shadows even as they were being driven back and destroyed, the suddenly inspired Minbari war machine. Minbari suddenly inspired given had space, Minbari in arriving after hours only Valen, the alien hulls of the Shadow cruisers around it. After a few pyrotechnic rounds of devastating fire, what remained of the Shadow attackers were quickly sliced apart by a the Vorlons had taken the opportunity to make some basic some make opportunityto the taken had Vorlons the modifications to its design. The defence grid of Babylon 4 had been primed through Vorlon and subtle empowered science. Each gun was fully capable of punching through Then the space station opened fire with an unbelievable amount of firepower. During its long trip through time, break break the Shadow ambush. The black ships sped towards lost. charging and all seemed them, weapons 10 History nanto ad s h ugae Iteaze i to large too original is Intiera’zhe, its upgraded the both as and in incarnation station diplomatic 4 Babylon The Intiera’zhe Babylon 4asthe that itsdescendentstationBabylon 5wasdestinedtobe. would likely have become the same kind of gathering place ShadowWar, the end station the the after long survived it Had co-operation. of power the of and renewed faith of safety,of sign a was It ground. staging and place meeting the war effort than its guns was the symbol of Intiera’zhe as to Forimportant Shadows.more the of terror devastating the to up stand to able been have never would their allies new and Intiera’zhe Minbari the the represented, of it that might hope the the and without that certain is It future). distant the of Stars White the for foreshadowing certain a outside Vorlonproviding(and one granted been had space vessel any time first the marking shield, electromagnetic an had station The grids. attack and defence its support to reactor superior a with up taken room extra the begun, re-engineering. The station was half again as long as it had and engineering of marvel the a Tak’Cha,was 4 Babylon xenophobic much-altered the by destruction its Before explosives. action the later, repented for of the the destruction Intiera’zhe through planted they though responsible, also were civilisations. Minbariother betweenthe and The Tak’Cha what Valenof much of undoing the be achieve to able was had but beginning the in dangerous personal agendas and would prove eventually to allies valuable be to proved the Shadows as well. Some of these races, like the Tak’Cha, other to races that sign had been suffering a under the deadly attentions become of also it but Minbari the for faith and morale renewed of symbol a became Intiera’zhe The instant for spar comm main message relay toanywhere intheFederation. the to added communication was tachyon system powerful a and optimal) than less were systems anti-fighter its (as base the supplement wereweaponsto in broughtwerenew bays Hangeradded, base. command forward their as it using refitted began Minbari and the once renamed modifications more even the underwent 4 Babylon vessels, Shadow of systems defence the defeat to enough powerful weapons and time the at galaxy the in race any to unfamiliar design a With The Intiera’zhe the Star ofHope. ordained newly the of staff command the and fleet Minbari new the of flagships the aboard leaders war Intiera’zhe, Wr ihu Ed eioe, hs saitc wl b of be will statistics these episodes, End’ Without ‘War the in seen as bomb fusion by station the of destruction If a Games Master is interested in roleplaying the attempted benoticeabletoresidentscertainly onboard. would facilities and life of loss the damage, the patch to assigned be crews repair and affects the minimise to close would doors pressure automatic Though hull. the breach even and damage serious cause to spacecraft attacking an However, extremelydifficult. be for possible certainly is it a had as just annihilated. Actually destroying Babylon 4 would interest in brought keen was it replacement a for the Minbari starbase the forces since of darkness 4 have Babylon destroying certainly in would Shadows The of Babylon 5. time the before years War,Great1,000 last the involving scenarios to limited be would situation tactical a in use Its the of 4 and 3 Chapters in detailed as spacecraft a as represented be to of its inability to significantly damage Shadow vessels. vessels. direct any Shadowhave to not preferred have would damage they Though significantly to inability its of aware VorlonsValenwell the weresupporting own, its on Though the defence grid of Babylon 4 was quite impressive The DefenceGrid years coreward from itsborder. light 120 within or Federation Minbari the in point any reach instantaneously can and vessel(s) of target the to line effect direct a within not interceptor or vehicle any by deciphered be cannot unblockable, are Intiera’zhe, the of a Sensor concern score of+10.Communications,aprimary Control and Command grant modified onboard Minbari units tracking and Vorlon the system, computer 5 XP- original its and network navigational the by Boosted Sensors DR value, asitonlyprotects theoutsideofvessel. 25 in these locations. The EM shield will not improve this Fusion Reactor, increasing the Damage Reduction score to and Portal Docking itself, Dome Observation the as such systems, vital most stations the protect to doors blast close hull will be breached. However, Command and Control can active. Once this damage has been exceeded, an area of the is shield electromagnetic its while 25 becomes Reduction Damage this though points, hit 250 and 20 Reduction Every section of the Intiera’zhe is assumed to have Damage Damaging theStation destroyed, despiteitsstatistics. completely be will detonate 4 Babylon to station, the of allowed range within is bomb fusion the If use. limited Babylon 5 Roleplaying Game and Fact Book Fact and Game Roleplaying 5 Babylon . . History 11 (10) Cargo Loaders (original vehicles from its time as time its from vehicles (original Loaders Cargo (10) 4) Babylon (50) Maintenance Bots (original vehicles from 4) time as Babylon its (25) Maintenance Pods (original vehicles from 4) time as Babylon its

Susan, Susan, Michael... if any cry of for you see don’t this somehow, me. For in the final analysis, I’ve always been too hard on myself. I’ll be content to let history judge me and all that has name.’ Valen’s been done in ‘And as for me... I’ve received my own reward, because I’ve found her.’ long last I’ve At found her. These words, simple and elegant as much about they the character were, of Valen as showed leader, saviour and in the end just a mortal man like any Human. other While those who heard Minbari these words first or had no way to know the names mentioned or what they one day mean, was the in message clear his inherent words would enough for any to comprehend. other. no like people my served have I and Valen... is name ‘My I led them into fire... into darkness... into death... and and victories my they acclaim They hesitation. without me followed are they if as successes my of speak They leader. great a as me hail accomplished... I’ve that all for yet, And stars. the as infinite as I lie awake, listening to the screams of the dead and to be born.’ gone and those yet already those who are dying, conflict. Earth-Minbari avertthe could me from words few ‘A there war, the without but Duhkat... or warningto A no be would There 5. Babylon no and 4 Babylon no be would point against rallying the Darkness... and the would Shadows win, now and a thousand years from now. I cannot deviate the of beginning the am I part. a am I which of circle the from as story, Zathras said, and a prisoner of it. I dare not change the end.’ Catherine, Delenn, all. over lives... life... good a been it’s ‘Still 12 Nials remain on patrol around the station in four flights four in station the around patrol on remain Nials 12 get to enough swift are vehicles These times. all at three of around appear vessels Shadow should fire of field the of out the station without warning. They can also deploy to aid capital ships on patrol or enroute to if the they Intiera’zhe can and shuttles as double Flyers Combat The needed. are be used for diplomatic reasons or to aid in combat during danger. times of extreme Vanishing and the Words Last Valen’s It was as the glimmering fires into the night of final that words Valen’s to the his detonating people Intiera’zhe were played as were a recording for all present to hear. G G G

Season Book and should be used instead used be should and Book Season (48) Nial Fighters divided into Seti, Vau, Kian and squadrons Fural Flyers (12) Combat computer); Damage 20+2d10; Critical 20; Range 1; Shadow against used be Can Feature: Special Fire; Rapid beam weapons Ten Ten Neutron Lasers; Attack +5 (targeting computer); 18-20; Range 8 150+5d10; Critical Damage Five Fusion Cannon; Attack +5 (targeting computer); 18-20; Range 2 10+3d10; Critical Damage Four Electro-Pulse Guns; 1 (max) special; Range (targeting computer); Damage Boresight; Four Attack Modified +5 Interceptors; Attack +5 (targeting One One Superheavy Neutron Laser; Attack +5 (targeting computer); Damage Heavy a inflicts Automatically 200+10d20; Feature: Special 8; Range Critical 18-20; damage critical hit each time it successfully strikes an enemy vessel

assigned to it, either kept within docking bays, the modified the bays, docking within kept either it, to assigned Cobra Bays, the additional bays built by the Minbari or the station. in a safe orbit at a distance from parked Spacecraft Complement The Intiera’zhe has the following spacecraft permanently Point of No Return No of Point the using scenarios any for 4 Babylon of appearance that of Intiera’zhe. This tactical information supersedes the statistics given in armed nature of Babylon 4 as a model, they implemented in each arc. weapons the following After the first four months of the once Great War, battle was joined with the Shadows, upgraded the the Minbari station’s defence completely grid. Using the heavily Babylon Babylon 4 does not have a front or rear fire arc, only right 13). that bisect the station (see page and left arcs in the left fire arc could be fired upon by ten neutron lasers neutron ten by upon fired be could arc fire left the in in the same round as another cruiser in the right fire arc was fired upon by another ten neutron lasers. However, for by the targeting systems), the Intiera’zhe is to assumed be able to fire those listed below into multiple facings example, an cruiser attacking Shadow For simultaneously. sure to attract. sure the of sections rotating the on mounted are weapons most As compensated automatically is which of motion (the station unity could be rekindled. This took the form of a hybrid weapon grid capable of slicing through was it attacks Shadow initial the from Intiera’zhe armour the defending and part in the Shadow War, the Vorlons had to ensure hope and survival of the station at least until the Minbari’s the G G G G G G G 12 Left Fire Arc

Right Fire Arc

13 14 History Valen regardless. followedhave would he service, releasedfrom been had he if even that likely is it One’, ‘the called he whom Valen, to loyaltyZathras’ space Givenmonominded doubt. in is alone deep into disappeared and way was his or on sent obscurity finally into Valen with went he whether but that Valenwith agreewas leader’s ZathrasMinbari the until days last legends Most mystery. a also is end Zathras’ the not or whether system hewasdismantlinginuse. for regard without that, just doing of habit constant his was Valen’saide with concern only Indeed,before.their was it than better and faster together back put and apart take not could he advancedsystem any be to seem not did There Minbari. caste worker among legendary nearly was this but skill real only his been have to seems expertise technical His self-defence. in even not Zathras was never known to wield or even touch a weapon, the Intiera’zhe. on discovered was he Valenwhen with being for purpose in role Zathras’ what idea clear any Anla’shokhad of group first the among servant, one no menial a and advisor savant-like Alternately a like seeming circle. Valen’s inner of part inseparable an was Zathras person, third the in himself to clothing referring and furred for penchant a with humanoid smallish stooped, A Zathras. disarming strangely and nervous the Valen’smentioning without complete companion, curious be Anla’shokwould the of era first the of discussion No Of Zathras ending. truly ever from circle his keep to time second a disappearance future,repeatedhis the in life his of conclusion the denied many man himself there is no had trace. It is as have if history, having to been known the WarShadowof the but after is years his during children He end. his met people Minbari the of leader great the circumstances what under or buried, be might he where died, he how recordof no is surrounding his assumed death are entirely missing. There facts the as mysteries, Valengivetwo would this truth, In call hisown. life, it seems fitting that he be allowed one to final mystery in choices few very and secrets few very permitted man a For best. the for be might that but known be never will Valen’sthat meaning likely is It somehow’? message the ‘see could who someone as name her mention why he case would the were that if that odd seems it Still, again. history galactic in seen never was and anomaly temporal a into disappeared who love and fiancée Sinclair’s Sakai, to in the message might mean. Most believe it is Catherine There has been much conjecture over who the ‘her’ referred anything a, uh es his less much was, ibr te wr gvn iet tct prvl Indeed, approval. tacit silent, given the were of they attention Minbari the to came they when and acceptable perfectly were actions military these Council, Grey new race might be hiding. While not directly bysupported the ancient fleeing the where bases potential were or Shadows the harboured had that worlds against strikes of consisted Valen’sof variations simply were these of Some and orders and Anla’shok the among owntheir had that races alien the among follow.to agenda elements rogue were There were doing. the Shadows’ return and for the most part this is what they was It werethey that assumed of patrollingpossibility the against Valen’s name. in Federation the through travel freely to allowed were and recruits brightest finest the the vessels, given were They power. they remarkable and wielded organisation the with remained force military best Anla’shokfirst, the his of as momentum the space, of For several years after the passing of Valen into the darkness After Valen Rangers merely wished to make sure that the corruption corruption the that sure make to wished merely Rangers the are; often things horrible as intentions, of best the by gradual their then alienation from their own people. and This was brought about the homeworld of return their the to first Anla’shok by punctuated was period This Inward Eye (200 AV to450AV) The Second oftheAnla’shok Age – The – theMinbari themselves. vigilance for target Anla’shoknext the their provided with fully authority governmental of reins the taking Council allowed them to focus on their true goal. Indeed, the Grey it as blessing a actually was Minbari the ruled that powers the and themselves between division this that knew and understood the reason for their formation in the first place who Rangers, the of Valen’sof descendants directstill were They leaders Circle. Inner the for concern a not was The fading of the Anla’shok from the height of their power their people. forceof political and military primary the as position their retain to able been likely and Minbar to closer been have continue watching for the coming of Shadows, they would Valen’sto disobeyed mandate had they Ironically,if eye. public the from faded eventually and influence lost space their of fringe the Anla’shokon the out home, back grew Council Grey the and caste warrior the of power the expedition. As each with enemy dark the of signs fewer up turned and space Minbari of borders the outside further This era finally waned as the Anla’shok patrolled further and Anla’shok, the outtheseraidsastrainingexercises.carrying supported fleets caste warrior new many History 15 passage of the Act. Shal’rhi The other Council members, Rangers the that tragedy this by rightly) (perhaps convinced voted charges, baseless of pursuit their in far too going were its reviewing fully without Act the approve to unanimously changed wording. now between damage true the that error procedural this in was It the and Anla’shok the Grey Council was done. Shal’rhi, the return of the Rangers to Minbar with the passage of the of passage the with Minbar to Rangers the of return the of Shal’rhi. Act of Shal’rhi The Act The acting leader of the Grey Council, a proposed Shal’rhi, named charisma personal great religious of figure caste to his fellows that the powers given to were the Anla’shok being greatly abused and needed to they did be real and lasting harm repealed to the Grey Council. before The children and the children children’s of appointed Valen’s clear no with days for matter the argued clans the of leaders the issue. until a tragic mistake finally forced resolution During collusion of a signs for looking ‘routine’ Anla’shok of pair a investigation by domicile of Shal’rhi’s personal with enemies of the Minbari people, son the was leader’s killed when, startled by Grey the unannounced Council entry of two hooded figures, he bolted out of the manor and fell to his death. involved, The utterly two Anla’shok horrified at this accident, immediately and fully offered admitted to their complicity in the to make needless demise. restitution boy’s Shal’rhi, sickened with grief, did not accept the offers of the Instead, Anla’shok. he used the death of his youngest the through drive to tool personal and emotional an as son the Anla’shok the began Anla’shok investigating the background of the current members and all potential advisors to Council. the Grey Though these were precursory examinations only done to great took Council Grey the of members some thorough, be they what for investigation under brought being at offence could easily Though the Anla’shok as no reason. perceived have explained that they were simply following their own rules in making certain there were no dark secrets hidden behind the highest seats of power in the Federation, pride and the code Ranger’s of silence crippled communication begin. even it could before These small offences quickly became larger the members of outrages the Grey Council that as complained about their investigations came under closer scrutiny. After all, only reasoned, those with something to hide the Anla’shok would complain about them merely doing their duty by Valen. Things eventually came to a head 140 years after no person was above approach (not even Valen himself, not that any Minbari truly believed that), maintain they did a not respectful distance from for long. the Eventually, over Grey the course Council of several decades, It was this training that eventually began to erode relations relations erode to began eventually that training this was It Because the Council and the Anla’shok. between the Grey and power no place, no that believe to taught were Rangers the people and guardians against the darkness in the souls of all living beings. its appreciation by granting them legal powers to great maintain their vigil. authority Acting as they and were of protectors as role this in thrived Anla’shok the intended, elements were located, neutralised and banished from the Federation. Overall, the Anla’shok were responsible for showed Council Grey the and problems these with dealing Anla’shok worked Anla’shok as part of the government to deal with internal matters quietly and efficiently. During this time, sedition in the form of radical Minbari the Grey Council was organised and operated according to according operated and organised was Council Grey the the Law of Valen; they could not and would not contest the police, secret of form a as Acting arrangement. an such their attention inward to their people and the rulers everything first that at Again, absence. their in power taken had with; fault take to little found Rangers the and calm seemed Because Because the warrior caste was quite expertly monitoring space for any threats turned to the Minbari, the Anla’shok fit and given whatever resources the Grey Council could This peaceful time was fated not to last but for the afford. harmony in worked groups power both did, it that years few Federation. and life was both peaceful and safe in the for a time, they were heralded as conquering heroes of a generation past. They saw were they as maintain to welcomed Tuzanor back of city the to given effectively Minbar, Eternal Vigilance Eternal return The to Anla’shok’s Minbar was a festive affair and underlying disagreement between the Anla’shok and the Council that would Grey last for centuries and undermine in both groups. much of the power under the laws set down by himself. Valen In their eyes, they no were more deserving The of One scrutinyor, than for This that base the matter, pride Anla’shok. formed an This proved to be homeworld. the For 200 Anla’shok’s years, undoing roughly on the average Minbari, the Council Grey had ruled lifespan uncontested their of an investigating investigating skills and considerable power place towards where the they felt such a decline would Council. do the Grey damage – the most inherent inherent in the Shadows and keen their turned they this, ensure their To Minbari. Minions the in root never took 16 History their reckless behaviour and utter lack of empathy at a was time it maligned, wrongly been had they while that truth fellowtheir Minbari them. against wereThey the to blind manoeuvre by the Grey Council to discredit them and turn of the Anla’shok; they saw this reaction as a carefully planned This public opinion further fuelled the reactionary elements lives and,more terribly, thelives oftheirchildren. member’stheir caste endanger every and privacyviolate to out eavesdroppers uncaring the now were Federation, the of heroes as portrayed earlier century a just Rangers, The even more appealing light to the outraged Minbari people. an in take to Shal’rhiwished Leader Council steps radical the Anla’shok seemcompletelyunsympatheticandcastthe made it as take, to attitude wrong the precisely was This asanyone else. corruption and greed to susceptible as just and Minbari mortal were Council the of robes grey the wore that women and men actual the people, their for government of method chosen Valen’sas existence its in Council Grey the respected they grieving father a and a by council of passed frightened law autocrats. a While than important more far was mandate the Rangers, most of them felt of that the Anla’shok members and its sacred caste-oriented and traditional more the of few a bothered this While changed. had nothing if as of the Shal’rhi Act and decided to carry on with their duties passage the after time short Anla’shoka The for conferred The First Anla’shok Uprising duty by Valen. resistance they hoped to endure it and continue doing their passive through but Act the fight directly not could Minbari, they kill never must Minbari that law the to sacred held they Because completely. it ignored they do; could Anla’shokthe caste, they warrior thing the only by the did it of enforcement impending the and Act this with Faced they neededtomonitorthemost! place very the – ownhomeworld their around Rangers the powerof the crippled that order desist and cease massive a scarcely could they passage, believe news. the ActThe was its of informed were they When alarmed. understandably were they Council, Grey the in contacts their through act new this of text the received Anla’shokleaders the When anywhere within tenlightyears. or Minbar on fashion military a in operate or stripped theAnla’shok ofallpower tomonitor, investigate, Shal’rhieffectively of Act the had of form text new The previous codified. its than power legal and authority of lose reworked the Shal’rhi Act to include more ever sweeping repeals would had Anla’shok‘traitors’again, the to Minbari freedom or life no their that vowing and furious their race; no Minbari shall kill another Minbari. another kill Minbarishall no race; their Though to break willing Valen’s was most side fundamental law and the neither central code of years, hundred next the over Council Grey Anla’shokthe the and between lost love no was there While surface. the on least at – Minbari the for escalate in a matter of days was considerably more subdued What might seem like a crisis for any other race doomed to of The Century Tension point thatviolenceseemedimminent. the to mounted hostilities lost, werelives no although and peaceful uprising voluntary against the authority of the Grey Council their requested their Anla’shokcontinued The Tuzanor. had to confinement Council the after even Minbar on presence their maintained and Valen’s name in Rangers the to loyal still Minbari prominent of support the on Anla’shokdrew the resources, Instead, their pooled salvaged their flaggingreputation. have might contrition public of act merest the even when far more profoundly than any law the Greycould the Council law any than profoundlymore far leadership their and Rangers the affected revelation This when theyhasbeenfaithfulto hisvision. than 400 years ago that it was difficult to even moreremember a time Valen by set example the from far so strayed of mandate Anla’shokplace. The first the in wield to had the people their had or effectively using longer no were they power retain to desire insane almost the in sacrificed been had them in placed had Valen trust The ashamed. feel but help not could it resources, remaining its of stock took and time that during activities its over back looked When the Anla’shok, near the end of the century of tension, the basicprinciplesitwasfoundedtodefend. the on back forgotten have their to seemed that turn organisation Anla’shok,an and caste warrior the growing of the into forces fold to chose or lost either were fleets their of powermany maintain doing, Minbarso on in and to worked they while expeditions their of most neglected Rangers incessantly.The efforts their against railing by it Inway,a Anla’shokthe Council’sthe of some did workfor still represented. Minbari the they reducemight military the and Rangers the constantly people’sfor need to castes three all from place in forces own their put Anla’shokand the of power the Council undermine slowly Valento of Grey laws the within The worked thought. of camps warring two the This was not to say that things were ordered or calm between never violence the threatescalated toatrue ofdeath. bloodshed, even and bones pain, broken in ending clashes physical of number a were there History 17 enemy that had very nearly destroyed their entire evidence no virtually was there race, of the Shadows ever having been in the galaxy. This lack of physical proof, with the malaise that fostered coupled in the Anla’shok temple four centuries dead. The main doubt that began to creep into the the minds Rangers as they remained of cloistered in far Tuzanor was more the crippling; Shadows were While it might have even seemed preposterous for any Minbari real? to doubt the existence of an the seemingly unilateral rejection of their authority made way the functioning continue to Rangers the for difficult it they survive, to going were Anla’shok the If been. had they would need to alter their approach to the sacred mission handed down by their founder. Valen wished remain wary them of any sign to of the return Shadows’ and that, primary was their for being. reason any other duty, above The problem were with Anla’shok the of many that was apparent, this immediately decision, though own their of elements fundamental the it doubt to beginning was not organisation. While few actively doubted the existence of many Valen, wondered how instrumental he actually was in their culture and whether they than more hero war Minbari a memory should of the to lives their be dedicating For For all their power and skill, the Rangers faced their founder could a never have prepared them to confront threat – doubt. and – Silence Age the Anla’shok of Third The to 700 AV) (450 AV Doubt With the constant pressure between and the the Grey finally Anla’shok abated, Council the order faded out of the public eye. No longer seeking to police the Minbari, the Rangers began a very long, very detailed examination of their methods, motives and reason for existing. They were the extension of will, Valen’s his desire to keep the galaxy safe from the and of threat a the gathering Shadows of the Minbari’s best, brightest and most faithful. Were they not? Their recent failure not withstanding, the had Anla’shok more than 400 years of noble service and could rightly be proud of their vigilance name. in Valen’s Unfortunately, they could not defeat. at what it saw. It was wounded by a force far deadlier than deadlier far force a by wounded was It saw. it what at inception their since time first the For attack. Shadow any encountered an enemy in the war-torn stars, the Anla’shok any manipulation the Council Grey could have contrived. The Rangers, masters of investigation and uncovering the truth, had turned its infallible eye upon itself and recoiled reason to exist at all. reason than serious more far blow a struck been had Anla’shok The than crippling more far and Minbari warrior by assault any for as long as they wished uncontested, they retreated from from retreated they uncontested, wished they as long as for the world and spent a very long time contemplating their truly their had mistakes a and whether folly, the Anla’shok The temple offered seclusion and, with the Grey Council’s The temple seclusion Council’s offered and, with the Grey temple their at stay to allowed be would they that agreement the Rangers did not truly feel they deserved even that much that even deserved they feel truly not did Rangers the but the disheartened leaders needed of time the Anla’shok their place in the galaxy. to think and re-evaluate did not deserve. They to returned its rule city Tuzanor of Valen grounds and temple the only retaining administrator, home. Many of had specifically set aside as the Anla’shok’s The next decade was spent dismantling many of the power power the of many dismantling spent was decade next The centres they had destructively clung to during their long years fighting against the Grey Council for authority they of the Anla’shok; it was their own of realisation that the were Anla’shok; the he become, had they what see to alive order their of founder shame and disgust. them in away from turned would have ever ever impose. It was not troops or threats or public outcry that finally brought down the self-enforced secret police 18 History The answer was superlatively simple. The Rangers did not existence. in ships the keep to them allowed that solution a find to needed they use, of want for vanish history their of pieces these let to UnwillingMinbar. of orbit crowded agree to let them be demolished to make room in the often work, the Anla’shok were forced to deal with these vessels or needed but functional were that ships several advantage. ‘Stuck’with Ranger’s the to work would this Ultimately, the Anla’shok’s ‘outdated scrap’. moreof any take refusedto caste warrior the of leaders the When the last availablefor a vesselreserve berth was filled, them. maintain to places of want for diminished ships in occurred on an increasing basis, this the military’sAs ability to ships. take auxiliary as and military Minbari refitted the to added repaired, then were ships the These accepting Tuzanor. to been returned crews had Ranger their fortuitous as caste vessels Anla’shok’s old a warrior as The them to accident. came answer the Eventually, had toseekadifferent answer. place, first the in fate sorry this to them brought had that home city for fear of beginning the same cycle of problems their of population the amid out members turn to willing and became overcrowded. The leaders of the Anla’shok, not capacity formidable few its reached Tuzanorthe temple years, a within that often so occurred this Unfortunately, imposed exile. self- in brothers their join to monastery the entered crews their and Minbar,decommissioned to werereturned ships decades. for nothingDespairing of finding anything in up the void of space, turning Ranger been had patrols their Rangers from all over the Federation returned home because as in Tuzanorpopulation temple in The foe. grew eternal their of existence the doubted number their of more and more as even together them kept Rangers the of discipline For years, these doubts fomented and grew but the internal An Unwilling Exodus as awhole. Anla’shokthe destroy to threaten and order own their of protect their people would someday shake the foundations to doing were they what that imagined have never could the Anla’shok had been isolated and erased. Those Rangers by found traces any and well extremely tracks its covered had race ancient the because was Shadows the of evidence little so was there why reason The doubts. these fed that Rangers previous of efforts the was Ironically,it course, of their fathersacceptedasundeniablefact. what Anla’shokquestion Minbari of generation entire an make to combined Rangers, out cast dejected, the among known galaxy, they might very well have stayed home and home stayed have well galaxy,very known might they the of periphery the on find would they what known they Had space. into headed and system Minbar the left it as Anla’shok fleet the for low quite was morale equipment, optimal than less and objective clear no With Code. the with faith lost organisation since long Anla’shok motivated had the of a most and longer no were Rangers protest. The under somewhat left ships these cases, many In spent onafablefrom thepast. been not had lives their that proof of mark a as Shadows sign, some find to was goals main their of their long journey to on the farthest reaches of the them Federation. One with technicians and warriors allied took they needs, its and ship the on depending sizes varying of crews into Divided year. the within exodus of wave a in left monastery Tuzanor the of population the half Fully jump capableshipstheydidnotwanttoseedestroyed. trust themselves among their own kind and they had several its silence. explain to array comm failed a like simple something with to intercept. They prayed the Anla’shokthreenearest the headings, course diverted ships own their on remain to reason pressing no With signals. no was there communication their successful; receiving even was it that indication was it contact to attempt No trouble. suspected position know last its to nearest ships the When more than five dayswithoutatleastabasicstatusreport. went ever ship no other, each from word without pass sometimes would days While space. of isolation the together in temple they were loathe to completely embrace years after and They cause common in brothers another.all, after were, one with communication in remain to tried ships Ranger the of all space, Minbari of border the along scattered were they While fleet. the of rest the with Anla’shokthe the of – vessels They were wrong. Three months after leaving Minbar, one from thebattlesitesofShadow War. expected to find proof never of these legends, They especially not so far more. nothing – evil and good of ideals the were both Vorlonsstories told to children the late at night. and They represented Shadows the Rangers, disaffected – most others – no longer believed in the Shadows. others To out, these enough far went simply they if something the Shadows’ existence. of While some had faith they would proof find some of search in Minbar left Rangers The The Zed’rak Ambush let theirshipsbedestroyed afterall. Varaii remained silent for nine days, the Ranger the days, nine remainedfor silent Varaii Varaii – went out of contact of out went – would be found intact any sign of the of sign History 19 . They turned Andar-vai exacted a horrible toll on the aliens managed to survive just long enough to Andar’vai Andar’vai Andar’vai weapons weapons capable of orbital bombardment and spared no consideration at all before opening rained fusion fire. fire melting down on stone the and Zed’rak, The time Minbari the By wrath. their of heat the with caverns collapsing work was done, not a single mile square the bloody night’s of the planet remained untouched by the Rangers. The ambient temperature of the planet had raised 20 degrees and any ability it might have had to sustain life was gone. doomed charge and most of the ship was picked apart by the superior Zed’rak’s range before it could fire its guns but the own in oblivion. vessels joining its fellow before The occupy the This combined ships. attention of the Zed’rak left the flank of the forces alien’s completely undefended when Minbari jump portals tore open see to hyperspace from emerged the ships Ranger Seven them. void around their companion vessel blown out of the stars. Rage begat ship survived the fury no Zed’rak rage and within an hour, of the Anla’shok. Though only six ships remained when the glare of battle faded and all were seriously damaged, done. was not yet their work and Zed’rak the of homeworld the upon fell vessels six The discovered why the system had been previously assumed to be uninhabited. The were Zed’rak subterranean, likely a related species to the Brakiri. How they had the survived harsh conditions of their world and thrived to enough establish a space investigating in presence interested not was were Rangers a the but mystery fascinating scientific they only wanted to annihilate them. the Zed’rak; Three of the surviving Ranger ships were equipped with The alien ships, while quick in to combat, out-race the were speed not of Minbari able warships; even the craft old used by the were Anla’shok faster than them. caught them The as Anla’shok they reached the orbital path of beams fusion with apart them ripped and homeworld their as they tried to flee. This would have satisfied the bloodlust of the Rangers but arrived. fleet Zed’rak the of rest the leave, to turned they as While the Zed’rak did not have very powerful weapons, they made up for this shortcoming in both quantity and impossible an like seemed what from lances Energy range. distance away slammed into ship. The Anla’shok attack breached its hull, setting the off a aft of chain reaction that shattered its reactor and consumed the the rearmost of nuclear fire. craft in a brilliant sphere All thought or reason disappeared crewing the remaining vessel, the from the Anla’shok and met the assault of the Zed’rak head on. It was a had never stood ; the ship had been Varaii Varaii had been noted as visiting, Varaii to every Anla’shok ship to within every range Anla’shok Varaii and followed at top speed after the retreating Zed’rak. at top speed after the retreating and followed Rather than leaving the area or rendezvousing with other explaining transmission a sent they strategy, discuss to ships the fate of the the system. The sight of their two fallen sister ships, lost with all hands as the result of cowardly sneak attacks by the instead Zed’rak, drove them mad with grief and rage. Genocide Bloody and battered, the two Ranger vessels could have activated their jump point generators and retreated out of were faced with a choice. The one they made would haunt would made they one The choice. a with faced were the Rangers for a long time to come. the indigenous life of this system, which had before been considered uninhabited. Called the Zed’rak, these aliens were determined to destroy the ‘invaders’ at any ships cost and Anla’shok The force. larger a with returning be would of combat broke communications restored, and they their intercepted the enemy’s transmissions to attackers enough put together that of they were fled. Their the ambushers and drove them off. them off. the ambushers and drove Both ships were badly damaged when the momentum run. With cries of ‘Live for the One, Die for the One’ and One’ the for Die One, the for ‘Live of cries With run. superior weapons firing into the night after their swift and agile prey, the turned Anla’shok the tide of battle against One One of the three brethren, Ranger their of ships loss was the blown at apartIncensed before fire. it return even could the other two ships chose to stand and fight rather than to even the older technology of the Minbari, there were so many of them that the unknown initial race’s surprise attack was very effective. hyperspace. A swarm of small ships the likes of which the had never Anla’shok seen descended upon them, weapons blazing. While each of the tiny ships was quite inferior findings to the rest of the their distant fleet, they their found communications jammed. Then, without warning, the source of the Varaii’s destruction appeared out of a chance. When the Ranger vessels tried to communicate their confirmed its source as the completely torn apart in what appeared to devastating battle. Blast patterns have on remaining hull pieces been a suggested multiple attackers. The hoping to find their kindred vessel waiting for them. What them. for waiting vessel kindred their find to hoping recognisable of debris barely instead was a field they found wreckage the of scan A ship. Minbari a been once having as The three ships rendezvoused in hyperspace and jumped into the last system the 20 History spent They years gathering order.hundreds of first previously forgotten texts the of scholars became Rangers These was never lost. the Shadows was all but gone, the wisdom of Valen himself Anla’shok.the of in bastion belief final While the became statues, Rangers the these temple, the in by taught lessons and scriptures day every and each Valen of Reminded teachings. their or faith their abandon completely not did life, monastic their of isolation the preferred or they because operation starship to well-suited not because were skills either their Minbar, on remained that Minbari The Those Who Stayed Behind pursue amissionnoneofthembelieved inanylonger. to continued and together stayed they sorrow, and guilt of thread common a through unified Instead, physically. of the Ranger fleet would have drifted apart spiritually and Doubt, and Silencebecause without it there was every likelihood that the ships of Era the during Anla’shok the of grace saving the been have actually might resignation This Zed’rak, humbled andresigned totheirlonelyfate. the of graveyard the floating and the answer departed acceptable Rangers an was it they than some, fate to better deserved a like seemed it While genocide. for punishment fitting a was existed, even doubted they something for searching lives, their of rest the for stars the among Remaining was. it as exile in essentially were they mission than to take the easier way out of suicide. After all, had not prevailed. heads Better, they calmer reasoned, to continue with if their occurred have well very might This critical levels anddiefortheircrimeagainsttheuniverse. ship’sown their set to reactors Some to actions. wished their with terms to come not could they that evil of a magnitude greater much so entire was race an of extermination terrible, been had rescueparty aboard the sisters their and on brothers attack the While done. had they what of aware that became Anla’shok the of committed any been horror had the after only was It Aftermath eradicated. been had system, defending home their overzealously crime of the for Zed’rak, The Varaii n is attempted its and to risk communication with their ships, the final tragedy of able Anla’shokbeen the had of leaders the If Minbar. on growing were stars the increasingly despondent, their order was among being reborn back out Rangers the While oftheirpast. as part only this reinforced the stealth training they were but already embracing secrecy in so do to had They abandoned. been restorehad and what train allowingof to much them laxity This neglect, of had. of Tuzanorborn temple privacy the a provided once they as Anla’shok the watching against them again. However, they had long since stopped moved have would certainly they focus, martial renewed Ranger’sthe of aware made been had Council Grey the If of image the again Valen’s once firstgathering. were Tuzanor of Rangers the until returned, quickly weapon the discipline. of mastery mental lost training Long and exercise of method a as also took up the denn’bok, They at first because of tradition but later forefathers. their of skills subterfuge the into well quite blended experience scholarly Their intended. had founder their as training their to returned Minbar on Anla’shokValen,the of word the in believing again Once faith intheirmission. a their rekindled past the of was lessons repeated the found, was learned they what of revelation and no direct evidence of the Shadows’ existence little among While warred often and themselves. disjointed still were clan the when coming Shadows,his Valen,the before time the and of TuzanorRangers The researched documents. historical key their of one as caste religious the in used still is it that together into a single body of knowledge so comprehensive History 21 circumvent circumvent the government created by their founder any more, they tried to reason, than the Grey Council wished the against guards chosen Valen’s Anla’shok, the disband to times to come. dark Tensions were extremely high during these talks, as task force were warrior caste Minbari among the Council’s the unconvinced of the veracity. Anla’shok’s They were also (700 AV to 990 AV) (700 AV The situation on Minbar, while discovering and the then slowly Ranger bringing the Remnant fleet back was to their homeworld, denn’bok had a uncovered suddenly had temple declined. Tuzanor the A of inspection random training class and sent the alarmed official involved back to the Grey Council with over-reactionary Anla’shok massing tales for of war. the Rather than matter discussing the calmly, Grey Council deduced on the its own that years these all ruse a been had Anla’shok the of isolation the and that they had been fooled into believing the order no longer a threat. With a force of warrior caste Minbari behind them, the Grey Council sent a team to the temple immediate closure on to grounds of demand suspected treason. its The careful diplomacy of within, the thanks Anla’shok in part to the renewed training they had situation from undergone, degenerating into kept an all the out battle in streets the It of Tuzanor. was a tenuous peace but both sides at least talking. were preparing not were Council, the assured they Rangers, The Valen of will the following simply were They coup. any for recovered the produced They texts. holy his in down set as files of the Shadow as War proof. They had no desire to Hope Hope was restored in an instant as was it real, was everyIt cruiser. ship Shadow Anla’shok ruined the on converged Valen. from miracle a was It everything. proved it and inert The ships quickly conferred on what they should do and for instructions. Tuzanor the temple in tried to contact Unfortunately the situation so on secluded that Minbar the had temple, rebuilding their of extent the reveal would communication afraid become that answering the to the Grey Council, chose to ignore the transmission. If it was important, they reasoned, the fleet would repeat assumed it. fleet Ranger the reply, no receiving upon However, Minbar was simply out of contact and decided to tow the to see. for all of Minbar evidence back home It was a logical plan, a reasonable intention and it nearly forever. spelled the end of the Anla’shok – Lost Hope Age of the Anla’shok The Fourth Of Of course, this discovery swept through the exodus fleet of the like Anla’shok a shockwave. If the word founder of were not their a lie, then their cause was a valid one. incredible incredible age and utterly alien design, they had to admit words They had found Valen’s it. the truth to themselves. had been Shadows. really There true. were seeing, a frozen wreck of a Shadow vessel trapped in the orbital ice ring before them. When repeated examination could not reveal anything about the ship other than its and horrific in design, it matched exactly the description At lessons. Valen’s from remembered as vessel Shadow a of first, the of crew the ship could not what believe they were What the Rangers found and dubbed the Remnant was as long as they were and as black as a nightmare. Spindly the idle action of a bored sensors operator – sending a low level gamma burst through the nearby ice rings to watch the light show that resulted from the crystalline resonance – that turned up the ‘Remnant’. They had completed a very cursory scan of the found system, nothing (which came as preparing to no leave for surprise) the next and closest were star. It was only coreward coreward from the anti-spinward edge of Minbari space, a Ranger vessel glided past the orbital path of a ringed gas giant in search of a suitable place to open a jump point. short term, if they had. While moving through an isolated sector six light years so isolated from the reason for their mission, that they when actually came across what they had been for, they searching almost missed it for lack of focus. it would have been at better Ultimately, least for in the the Anla’shok, after the they Zed’rak what massacre, find they to were desire more real operating any on than shame and momentum disenchanted, so were They long. so for seeking been have Unfortunately, none of the Rangers in space were searching searching were space in Rangers the of none Unfortunately, for any reason so noble. Having become quite fatalistic Minbari’s Minbari’s ancient foe. No star was too distant, no void too dark for the Rangers to search in their pursuit of the truth. damning hope but the Rangers of the searching fleet could fleet searching the of Rangers the but hope damning not have known that. They were only doing as they had been instructed – seeking any proof they could find of the Unexpected Discovery Unexpected As it has been so often in Races, a the glimmer of histories hope only appeared of to the the Anla’shok Younger when their own was long lost. This was to be false and by by the one thing every Ranger in the had Federation been Shadows. of the centuries – proof seeking for the Era of Silence and Doubt might have been avoided. As avoided. been have might Doubt and Silence of Era the darkness to doomed was Anla’shok the of revival this was, it 22 History a rtre, oeu ad at rnwd bc t their to homeworld. back renewed, faith and hopeful returned, had that group the from remained Anla’shokvessels five only all, In survivors. for look to fleet defence the of what left was ordered and Yedor to this back withdrew in affair, part tragic their realising Council, utter Grey into The fell Anla’shok the despair. space, of cold the in dead order their of part greater vastly the and gone proof Their responsible forthewholeordeal. vessel Shadow the them among conflict, the in apart torn were vessels hundred a then, than More By done. was damage the conflict. the end and space into further ships their withdraw to Alyts remaining the all forced Council firing in high orbit. Once they could get through, weapons the Greymany so of radiation the by out blanketed were their forces to cease fire. To no avail, their communications Throughout the combat, both sides tried desperately to get needless slaughter. hull rained down over Minbar – tears of fire lamenting the Minbari the of laser-riddled thereafter,of Fordays fragments Federation. history the in battles costly most the of one prevent to time in arrive not could they but colonies surrounding and system the in outposts remote the from Minbarof Reinforcementsdefenders the one. to two sped there were so many of them that they repair,actually poor outnumbered in and older were Anla’shokships the While sides. both on massacre a was place took that battle The defence fleet,prepared toselltheirlives dearly. planetary the towards guns their turned fleet Ranger the it, attacked already had GreyCouncil the and military the Tuzanorfrom that response was of lack the for reason the that (wrongly) Concluding disabled. or destroyed been had fleet returning the of third a disappeared, fire laser of mass the When fire. opened fleet defence planetary The spectre ofdeathintow, unaware ofthesituationbelow. past the stunned military fleet guarding Minbar, their grim right soared They terror. pure of born thing a was angle, every from it lit that beams tractor glowing in held them, Behind wave. triumphant great, one in returned before force. Every vessel that had left Minbar more than a century the Rangers, that the Anla’shok fleet returned to Minbar in It was at this moment, this one critical day in the history of war. to lead would Anla’shokaction hostile any the that clear was it of leaders, protestations peaceful the considered they orderwhile dissolution the off Greyheld the Council While officer-elite. their among skill and rank of mark a become had Rangers the of decline the after that weapon denn’bok,a the in train to chosen had they that offended oni oc aan te epe f ibr on their found Minbar of Grey people the the subvert again, to once trying Council for them hate than Rather Federation. Minbari the of rulers rightful the against win not could they war holy a in lives their away thrown had legend; they were a broken, pointless group of mystics that of thugs reckless and spies the longer no Anla’shokwere fear.than rather The pity of sense a of out more now was it but Rangers avoidthe Minbarito The continued people wasted lives. and blood frozen scrap, drifting than more little to amounted for fight and to taught been purpose had they everything no hope, no had They annihilation. with rewarded were they faith, their regaining and it prove to Shadows had been real all along The but after centuries else. of trying everything doubted now they Shadows, the of existence the doubting of Instead Tuzanor. above space in brothers their of destruction the with bereft positively were they before, despondent been had Anla’shok the If Their Darkest Hour Anla’shok themselves. The Rangers that remained surely remained that the Rangers The of Anla’shok themselves. survivors the – flaw single a contained plan This The Painless Purge to shieldthemselves from repercussions. trying primarily were they but Rangers the for could they their former glory. In a regaining the way,at they were chance believe salvaging what doomed pride last, to one taken Minbar had Rangers of people the allow to opinion, their in best, was It truth. the suppressed sympathy,they Anla’shokinto the for pity their turn might it populace, the among out got ever information this if that Knowing defence force towatchforit. planetary the warned they had nor direction, opposite the in appearing fleet Ranger the of possibility the considered never had They confronted. when flee Anla’shokto tried overprotection fleet Tuzanorthe of leaders the case in just the incident. They had specifically placed a heavier layer of lost lives were a senseless waste. They knew their own the complicity in that and misunderstanding terrible a been all had it that knew the They about Anla’shok Uprising’. truth ‘Second the knew Council Grey the course, Of gone. and dead – Valenpeople of own Rangers their the to were what was That dead. the for decorum of sense Minbari were given more freedom to act than ever before out of the Anla’shokTuzanor,the in temple the in moulder quietly to Left now. nothing had They existence. long their of had Anla’shok The kinder.tortureworse the was pity enduredbut time their in much been have would Hatred plight extremely sad. History 23 agree agree or work together, this was an emotional time. For many years all the Rangers had were each as other. Now, each jump portal shimmered and closed in the darkness, that was no longer true. Years The Sundered against patrol to left that Anla’shok the of fleets eight the Of the coming of the Shadows, history only has a record of priorities – get their ships working again and return to their to return and again working ships their get – priorities Veshii. and Tunalla Tuvor, of Codes the by defined as duties upon without exception. These things they agreed Unfortunately, they did not agree on much else. Captain had Each a different opinion about importantly how, where, and they more could best The serve Ranger fleet was divided as along eight lines, with Anla’shok. each contingent wishing to in explore a direction. For different the first time, the did Anla’shok not have a central point to rally was around; lost Tuzanor to them and with it the parttheir sense of unity. of greater They worked together long crippling enough shortfalls they to had overcome inherited Council from the ‘benefactors’ their but Grey contention then of points major their became differences co-operation Small broke down. and when one Room Captain’s argument nearly came to blows, everyone present agreed on the most undesirable option. save they the To would Anla’shok, have to tear it apart. Each Captain took the ships under their command entered them, and, to most appealed that direction the choosing other the seen never might he well full knowing hyperspace factions again. While they were no Anla’shok long able to fleet had travelled more than 20 light years from Instead home. of abandoning their companions to the depths of daring and dangerous a performed Rangers the hyperspace, tractor with line a in together ships their Chaining rescue. for enough long proximity in stay to able were they beams, each crippled vessel. from the personnel shuttles to save The ships were lost but the crews were rescued. many suspected While the Grey Council needed ships Their it. of about do to little was there complicity accident, in the journey the make to were they if maintenance of deal great a they had been programmed to take but if they took their computers offline long enough to make them, they might functional again. be able to get them never After several critical breakdowns and a could not save, the majority few of the ships reached the edge losses they the of captains surviving The space. Federation Minbari of Ranger fleet conferred about their future and what they planned to do. They were unanimous in their immediate While the Rangers were essentially to die, they steadfastly refused sent to do so. Their out of ships were not as fully repaired as they had the first appeared, Anla’shok the before Federation long stranded ships the of some leaving abandoned it. and Pride Sorrow Of the populace and keep them informed of important news on Minbar, they departed into the stars. The Anla’shok left the Federation as they were bid but they never truly some of the leaders of the Anla’shok suspected motivations the behind true the Grey Council’s charity. Leaving with mingle to members trusted most their of few a behind The of removal the Rangers from Minbar took more than two years to complete and, Council not ever that the Grey were, they as Saddened successful. entirely not was it, knew time, the Rangers were glad to be rid of their homeland. Minbar and Tuzanor especially, held nothing but agony dreams. and broken Minbar Minbar gave them a hollow send-off, hero’s as lacking in enthusiasm as were the in Anla’shok gratitude. The Grey first the for and, Rangers the of rid be to glad were Council The Anla’shok of Tuzanor, weary and sick with into resources their of all sorrow, loaded and proposal the accepted the ships gifted ‘graciously’ to them by the Grey Council. of Valen by being out among the stars watching for signs of signs for watching stars the among out being by Valen of to come. the battle prophesied vessels vessels that had originally been taken from the Anla’shok in the past. Their offer was thus; the true calling was of in space. Anla’shok If the the legends of the War Shadow were true, they could only really continue to serve the will The plan as it was carried out was elegant and Council, at what its expense, ships The own repaired Grey effective. could be salvaged and supplemented the remainder with the Grey Council. If done correctly, it could even be made be even could it correctly, done If Council. Grey the to look like an act of kindness. not an option but something had to be done. Before the could overcome Anla’shok their shock and grief, they had to be removed from Minbar, where they could still harm one available solution. They could not bring themselves to themselves bring not could They solution. available one violate the sacred law that had been so horribly mangled in orbit above them. Killing the last of the Rangers was deception could be turned against them. deception could be turned it allow not could Council Grey the happen; not could That only was there so, do to them pained it Though happen. to happened, happened, there was a chance they achieved they If gain an audience. pity to actually could people’s play on their Council’s Grey the chance a was there all, at credibility any knew or at least suspected the concerted effort to convince truth. the Minbari of what actually If they made a 24 History the Drazi did finally find them, the Rangers were able to able were Rangers the them, find finally did Drazi the a Anla’shoksecluded the discoverWhen than to temple. century more race that took it Drazi, the by settled been had world the after when, later years many came area this in skill their of proof The possible. as hidden and impact low- as it make to training stealth planet their to the adhering itself, on presence small very a up set they Instead, enough totakeadvantage ofthis. numerous not were Rangers the but colonisation for ripe and plants animals than they could ever food-quality consume. The world was also more and atmosphere clement a predators, significant without world peaceful a find to delighted and surprised were fleet first the of Rangers the surface, the on flyers their Landing needed. desperately a found fleet One planet with mineral and it. agricultural keep wealth, two to things they fated not were they case, each in though own their call to world a found fleet Each Zagros VII gather to place much-needed resources. a and ships aging their for depot repair a ground, training a as up set to place a needed The Rangers alone. worked they when best had worked they history shown their as race, sentient another with world a share to desire any had three the of None own. their call to port home a – mind in goal another Shadows had also they the but for searching were fleets three the of Each these worlds they glided past without examination. further on Shadows the of signs without but Earth pre-industrial believed, be to are records their if and Narn the Centauri, engines, combustion developed much less nuclear power even or a space program. They saw the had they before Worlds Non-Aligned the of many observed ships These to detectpassingstarships. their assured technology stealth invisibility from these worlds, even those advanced enough their of wonder The together. all Anla’shokplanets the these Shadows,avoided Some were inhabited and aside from a scan for signs of the the survived coming upon worlds that no Minbari had ever seen have before. to known fleets sundering of the Anla’shok three made their way deep into space, the of Each matter where theyendedup. its members, however, it is very likely that most survived no to Rangers the by taught self-sufficiency Givenof level the have adhered to the Laws of Valen is completely unknown. of the galaxy. What they might be like or how closely they the of cells small Anla’shok still on are isolated worlds deep there in the thatunexplored reaches possible entirely Itis say. can none tragic or favourable were they whether though own, their of fates with met five other The three. and solitude had become their preferred way. Sadly,they way. preferred their become had solitude and deep too ran alienation and isolation their but area natives the of peaceful the with contact making contemplated They sensors. their across whisper a as much so without Abbai space, evading the starships of through the straight Abbai Anla’shoksailed Matriarchate the of fleet second The Rohric reunited atlonglast. withtheirhomeworld ancient Anla’shok frequencies, they made contact and were using transmissions intercepted temple VII Zagros the of personnel the When events. galactic major several of core because the location chiefly of the world placed it very close to was the This Sheridan. Entil’zha under order the of be brought back into the reformed Anla’shok after the revival Zagros VII was the first of the three ‘lost’ Ranger worlds to camp. training minor a as used being only was it that and years few a there been only had temple the that them convince ensuring that the ruins wereensuring thattheruins theydidso. completelyinert, was the perfect site for the fleet to create their base and after with the planet’s natives whenever they wished. This world contact and trade maintain still could and wished they as simple the by people divine of Rohric, the as Rangers were given Hailedas much seclusion interest. of little found and ruins ancient the explored fleet second the of Rangers the people, Rohran the with contact limited making After and completelyinoffensive. Minbari the to fascinating both were Rohran the flight, patagia-aided limited of capable and Feathered ancestry. piscine a from hailing than rather birds from descended had they but Abbai nearby the like much people peaceful creators, it was inhabited. The Rohrans were a pastoral and fleet. Though the settlement was no longer inhabited by its second the of RohricRangers the for surprise another held not had it thing; one of certain were they settlement, eroded and stones shattered the about much verify not could they While certain. be to way no was there though Shadows, the predated have might builders its that signs found they been a Shadow outpost or base. Upon closer examination, once have must and it that size stones ancient the the of byage apparent assumed they first, At of ruins race. the ancient an found they surprise, their to much There, before territory encounteringtheworldofRohric. their of edge the the instead to through but drove fleet Abbai second the trust to themselves have brought could they if deal great a accomplished have could beenbuiltby theShadows. History 25 a jump point, no appreciable engine power and no way to send a distress signal (and no-one within range to receive one in any case), the third fleet were effectively marooned in deep space. after years seven later, years 140 discovered were they When the the few end remaining survivorsof the last War, Great living in a descendants were and their of the original crews Once the ship arrived, Kandar’s energy signature was indeed indeed was signature energy Kandar’s arrived, ship the Once revealed, as an alien artefact but certainly not the a recognisable gigantic piece of ring Shadow technology. was While its makers were entirely unknown, the third fleet discovered its purpose soon enough. A low power scan of was item the if as results, no absolutely returned artefact the somehow invisible to their equipment. In response, the lead ship of the fleet increased the power to its detection using spectrumanalysis full with ring the bathed and array energy. available a significant amount of the ship’s Instantly, lights ignited around the ring and it began emit to a building pulse of electromagnetic energy. At first, this wave was harmless to the ships of the third fleet and they remained at what they deemed a safe distance. After an hour of building power, the ring became so illuminated that brightly any Ranger gazing directly at it was left temporarily blind and every sensor onboard every vessel was completely overwhelmed. When sight both men and equipment, the ring was gone. returned to so Unfortunately, were the motive energies in every jump point generator in the entire fleet and the ignition charge themselves ships The reactor. fusion main everyvessel’s on radiation EM of wave standing massive a though fine, were open to ability no With impossible. communication made decision that would leave them isolated and stranded for the next century and a half. energy signature somewhere near its fourth planet. This was too tempting for the captain of the third fleet to pass up; they altered course to search Kandar first. It was a While both of these sensor bizarre its of because likely more far seemed Kandar were possibilities, the system readings. of Even at a great distance, it revealed a massive burned out system, likely the result of a massive but long passed conflict. Kandar and L-213. L-213 was an unstable star, a pulsar flooding its first two orbital rings with deadly radiation. Ikarra did not seem to be anything more than an utterly Arisia system. In it, there was a brief mention of dangerous dangerous of mention brief a was there it, In system. Arisia artefacts recovered from ruins near a set ordinates. of galactic co- After translating Ikarra, – area general that in stars the three the between choose location, they had to They had come to that dark part of the rumours galaxy tracking from a transmission they intercepted near the spacecraft in 2268. The tale they told their Ranger brothers brothers Ranger their told they tale The 2268. in spacecraft system this in imprisonment their from rescued being upon was strange and very indeed. interesting The third fleet, which did not reunite with the Anla’shok of Anla’shok the with reunite not did which fleet, third The Minbar until well after was the discovered last War, Great in an orbiting station made of the combined hulls of their the descendents of the second fleet were brought back into back brought were fleet second the of descendents the the fold. Kandar Marcus Cole, upon landing to landing upon Cole, Marcus survey the damage, discovered the living Anla’shok around the newly formed crater and of the ground, completely was it above temple the Ranger destroyed. Ivanova and Machine of Epsilon III, caused III, Epsilon of Machine under resting ship sleeping the the ruins to erupt forcibly out to Rohric settlement. and When its her hail, empowered ‘inert’ by the Great Great Great War. They were only discovered when Commander attempts Ivanova’s to contact the First Ones brought her with the Rangers of Sheridan’s of Sheridan’s with the Rangers era, though occur this until well into the did last not Rohric Rohric was the second group of to Anla’shok make contact 26 History wandering thestarsdidnot. They hadhope. but the Rangers hidden on Minbar had lifetime what their a brethren of work the be would It ready. be to had they knew they arrived, finally One the When seriously. very and Minbari training their took they oblivion, to race living other every the doom and universe the in light the all the coming of a terrible war that would threaten to swallow mean also would omen this over.As finally was wait long They waited patiently for a sign, some indication that their needed again. Anla’shok and Valen’s prophecy that they would one day the be of ideals the to true held they discovery,yet of fear in constantly carefully, that lived They waned. members never dedication few and their numerous, very became never recordsthey While remained. the from themselves recreates painstakingly Anla’shok The vain. in not were hopes their but – did it and – time long a take would It grow. would order new a Anla’shokhoped the of leaders the which from seeds the behind, left ones the were They the templein Tuzanor andbeginagain. their religious caste guise as priests and scholars to return to in Rangers, the enabled This them. for looking resources and time spending stopped they and allayed were Minbar suspicions of the Council that any Anla’shok had stayed on the years, several After Council. Grey were the of gaze they hostile do; the to under directly trained traditions their continuing well and hiding so been had they what doing were Rangers remaining few the Minbar, on Back Hope Reborn be solved. never may that mysteries remain intelligence motive twice. any has it system whether and properties same curious its the purpose, Its in never and planet different a around always but millennia last the over texts historical in time to time from reoccur systems other in appearance its of rumours encountered, they artefact ring the for As death orincineratedastheyfellintoKandarIV. to starved either they before year another lasted have not would fleet third the of remains the supplies, dwindling and thrusters keeping station their to power failing With time. better a at come have not could discovery their so, Even resources. meagre their conserved and space survivors living the gave station the parts; replacement of from lack deteriorate to began they after ships the salvage to massive station built from their vessels. This had been done sympathies towards both. While his position as the ‘head’ the as position his While towardsboth. sympathies the Grey Council was led by Jenimer, a Minbari with great Fortunately for both Sinclair and the Anla’shok of Tuzanor, could notbodewell. Minbar on Sinclair of arrival the believed, Minbari given a what of Regardless true. coming was them to prophecy instead. For the station Anla’shok,the it also meant of that the first part of charge Valen’sin be would trust, not did Minbari the someone else, someone that meant race his of ambassador an as Minbar on be to him For lead to 5. Babylon Council Grey the by accepted Human was only he the Line, the of Battle the of and survivor officernotorious the Earthforce An hostility. of deal great a and beginning one of the Earth year 2259 Human,amid a cloud of suspicion a the at Minbar of on arrived Sinclair Jeffery form well. knew they the in realised was hope This Shadows Awaken (990AV to1004AV) The Fifth oftheAnla’shok Age – The sometimes remain amystery. should future the Oracle, Greek ignored and reviled the of kindness. In sense the of truest the lesson of Cassandra, of Valen/Sinclair’s truth one also was the it frombut it him keep to life knew who those for cruelty calm. of act so an was been It have not might he – Valen behind truth the and Minbari a into transformation his time, through travel the battles, the – come to was what known he Had Sinclair but home from accepted itwithhisusualcalmdemeanour. years light of hundreds pilot fighter humble a for order tall a was It them. around all them prepare for a war that and no one believed was exist actually happening to supposed not was that organisation an of head the at place rightful his take to able finally was Sinclair was ready to adopt the mantle of Ranger One. He being Jenimer, of death including the and Sakai tragedies, Catherine with reunited and triumphs several After to gethimready forthefirstrole hehadtoplay. was concern immediate the but that than greater even was destiny his that knew galaxy the in individuals few a Only role he was intended to fill – that of Entil’zha, Ranger One. the for him prepare and him test to intended knowledge, The trials Sinclair went through on Minbar were, not to his moved tokilltheformeranddisbandlatter. that he was able to powerkeep both protected personal from the forcesenough that wielded also He peers. his from the loss of Duhkat), he did command a great deal of respect of the Council was mostly ceremonial (as it had been since History 27 growing growing horror as the black ship simply sight. Though vanished they had not from immediately recognised it as such, their ancient lore spoke of only one race capable of – the Shadows. instantaneous hyperspace travel the The foe enemy, they had been training to battle solely on the words of an age-old prophecy left to them by on finally the were exile into going before order their of leaders An Anla’shok ship, an incredibly was An Tigara, well-shielded Anla’shok behind the lines of the Minbari during that fateful battle, when Earth and Minbar clashed in what could only end with the utter annihilation of the Determined to save everyone they Human could, the Rangers had homeworld. not as so out further and further drift to craft their allowed to attract attention from either side. While the a was Minbari it assumed they it, noticed certainly warships military them, saw vessel Earth any If it. ignored and vessel support to worrythey had far bigger problems about. Ranger the of crew the when underway well was battle The ship first noticed a strange blip on remain his sensors. To this only; scanning passive with running were they hidden, their been otherwise have would what from them saved fact instant There, not destruction. more than a few thousand sat itself, night the as dark as ship black single a away, yards with its curled, claw-like protrusions turned towards the of the Line. Battle ship any activated or suddenly moved they if that Knowing system, the bizarre craft would likely notice waited, slowly adrift, as them, the Earth/Minbari war came to its they conclusion in front of them. When the fighting stopped, unexplained and sudden the by end premature a to brought surrender of their people, the Anla’shok watched in ever ever prove it, many suspected that their performance battle in was impeded by faulty controls and malfunctioning This interference was never enough to weapons. endanger any Minbari ship; it only ensured that its captain had to annihilation. rather than complete settle for victories This lurking behind the scenes, aiding ensuring humanity that their own while people were never at risk, placed the in Anla’shok the perfect position to make a discovery Rangers the of destiny the and lives their change would that of piece a that Sheridan informed Delenn Though forever. gun camera footage constituted the first time a member of her race had seen a vessel Shadow in a thousand years, she incorrect. was unknowingly since vessel Shadow a on eyes laid Minbari a time first The that before years 11 was earlier millennia a war Shadow the of the Line. statement – at the Battle Opens Eye The Shadows’ attacks, survivors left behind found mysterious of supplies food and medical aid. Stranded pilots and crew ship’s long tarried never that vessels by havens safe to towed were enough to be identified. Though no warrior ship could Instead Instead of stopping the carnage, settle for mitigating the the damage. In many of the Minbari Anla’shok had to was arranged but the unknowing interference of a Centauri a of interference unknowing the but arranged was noble brought ruin to it and any hope either race had to bloodshed. end things without more matter once it had been voted and approved. Instead, he tryto and war the of lines the behind worked allies his and meeting clandestine A peace. for bid desperate last, a up set The Council would hear none of could it, though Jenimer associates. his of some of eyes the in sympathy of echoes see Though technically their leader, he could not reverse a dead as a price for Dukhat’s life; surely that was enough. At At enough. was that surely life; Dukhat’s for price a as dead rage and echoed he his first, refused people’s Jenimer’s but and bid for peace. as the death toll mounted he relented Seeking out the only sympathetic ear they had on the Grey Grey the on had they ear sympathetic only the out Seeking Council, they spoke to and Jenimer begged him to call off these senseless attacks. thousands of Already, Humans lay spoke of, spoke they of, knew that they could not this allow travesty to come to its final, bloody end. something was not done the past would repeat itself and all and itself repeat would past the done not was something the idea no had they While diminished. be would Minbari Humans were the ‘other half of their souls’ the prophecy For For the cloistered Anla’shok in this Tuzanor, all sounded hauntingly Reminded familiar. of and the extinct Zed’rak the terrible way they had been ‘erased’, they knew that if – a very dear amount indeed. would Their not be satisfied thirst until every for last Human revenge was wiped the face of the galaxy. from mattered mattered was that blood, perhaps the blood of their finest, say blood, as the Minbari calls for Blood had been spilled. people his of minds the in – demanded blood Dukhat’s and misunderstood their tradition of approaching with ports gun open. It did not matter Council had that voted for investigation over fully assault. All half that the Grey For For the Minbari, it did not matter been if accidental. the incident It had did not matter if the Humans has any of them understood the significance of humanity at the at humanity of significance the understood them of any race indigenous its and Earth of learned they Instead, time. as the result of one of their greatest race’s tragedies – the ship. an EarthForce by of Dukhat murder Sinclair’s arrival Sinclair’s on years earlier, Minbar. the Twelve true on came Minbar with awakening for the hidden Anla’shok the discovery of a race their prophecies spoke of, not that Before Sinclair, After Dukhat Sinclair, Before The fifth age of the Rangers does not actually start with 28 History the galaxy; they could go virtually anywhere. It was not was It anywhere. virtually go could they in galaxy; race the other no by possessed ability singular a had also Human had skills and resources the Minbari did not. They tactical standpoint. a from brilliant also was it souls, mixed own their of echo the an only not of movewas a such that realised quickly Rangers leaders the but first at resistance great was well. There as Humans to aside, an as almost and, castes all to traditional the membership of the Rangers up from warrior caste Minbari open to was change first very His drive. and ability great with role new his on truth took he fate, his the of accepted and Entil’zha became Sinclair Once In theShadow oftheEntil’zha persevere. would they somehow but difficult be would this Minbari As culture. new each of level every at contacts make and stars distant the to travel to have would Shadows,they the To find manipulate. to beginning or observing be might to take. There were many systems in the galaxy the Shadows the long journeys some of their agents support would have and gear needed much acquire to them allowing channels, New resources were allocated to the Rangers through subtle encounters were likely. very such walk, to Anla’shokhave means the would places the conventional in and by fought be could Shadow the of servants The minions. be were to bound there were there where Shadows but Shadow a from them save would denn’bok a that believed Anla’shok actually serious. the more of None far became lessons and priority a became it Now maintain. to forced been had Rangers the profile low the of because priority high a been never had it the years, over maintained been had training denn’bok While to becaughtasleep. that the NowShadows were awake, the Anla’shokwould. it could ill afford that certain but come would attack first the when knowing ready,not and alert stayed They else. information and see if the Shadows had appeared anywhere collect to agents trained out sent They connections. and funds their for provide to others and Jenimer of support the had they but many not werecome. They to battle the for ready getting years ten next the Anla’shokspent The Preparing forthe War Without End terrible and dark the open, Shadows’ was Hand couldnotbefarbehind. Eye Shadows’ the If than thefactoftheirexistence. important less far was mystery this devastation, horrible such wreaked races other two as quietly watch to chosen the move again. While they could only guess why they had destroyed inanambushinvolving nuclearmines). the aboard friends deep and some run members of the wounds Rangers had lost old family and but attempted Minbari the of elements did not directly move against Sheridan the way some rogue Anla’shokThe themselves station. space the with contact of point sole their became Rangers Human 5, Babylon of charge in now the Starkiller,was the man called Minbar of the people Sheridan, John that revealed was kind. it any When of Minbari a with converse never would that sources with talk and not could they where go could them It proved to be an incredible success. The Humans among were willingtogive othersofhiskindachance. Rangers rash the Human, was to Sinclair Entil’zha prone if but and action, undisciplined rule general a as were Anla’shokthe undertake. to True,needed desperately they invaluable, especially for the intelligence gathering Rangers missions Human made alone That galaxy. known the in uncommon to find Humans in every almost sector of space n icars id n ohr esn hud ae been have should reason other no mind, Sinclair’s in because that than reason other any them give not did He die.’Z’ha’dum, will to you go you ‘If Vorlonsthemselves: the by terms uncertain no in told been had he what them telling it, denied proposal, the hearing upon One, Ranger a jump-capablebaseofoperations. and then immediate extraction by using a Tinashi cruiser as orbit from survey planetary entry,a orbit low a for plan a investigation was the planet of Z’ha’dum. They put together that dark and terrible race, the only logical place to start an the main goal of the Rangers was to gather information on if that Vorlons,decided the by Sinclair to available documents made in time first the for homeworld Shadow the of name the hearing upon Anla’shoktrainees, of group A Hard Lessons master nearly destroyed everything. new their impress to wishing trainees byAnla’shok act foolhardy a Shadows, the against hope only their of eve the On down. crashing galaxy the of fate the and mission their Rangers, the the up brought almost building organisation, and training started Sinclair Entil’zha In fact, it was this enthusiasm that, just months a after few even consideringbefore. from them kept have would caution Minbari natural their that places Human, investigating bravely more and little initiative the a taking acting start to them for difficult not was It easily.Sinclair’s vibrancy onto Human latched and renewing their faith just a decade before, the Anla’shok training into Scared organisation. active vibrant, more a became Rangers the Entil’zhathem, leading new Withthe Black StarBlack (the Sharlin cruiser Sheridan cruiser Sharlin (the History 29 resourceful Humans could be; Humans resourceful their ships of that time were set to immolate completely if they became crippled. That they way, left no parts behind to be analysed and the moments, Within possibly copied. Tinashi vanished in a brief, bright flash. The decision haunted Sinclair but Minbar to back way the all done had he that understood he That the only thing he could. moment taught the Entil’zha a vital, though lesson very about hard, duty, and sacrifice responsibility. that day on, Sinclair became From much more demanding of his to Sheridan and Delenn jointly (false but accurate enough the after exist to cease effectively did Sinclair Jeffery that in 4). second disappearance of Babylon had The come Anla’shok full circle with the defeat of the Shadows. Though they did not succeed in their mission of destroying their ancient quantifiably no enemy, longer a threat. They the had passed beyond Shadows were students. He tolerated no insubordination and far became less forgiving of ‘creative interpretations’ of his orders. He was determined would that the tragedy over Z’ha’dum occur again. never Unbroken The Circle Of the events involving Babylon 4, Sinclair disappearing from time and the emergence of the Rangers as allies the to conspiracy of light headed by the command staff Babylon 5, of there are a number of historical references for anyone interested in learning more. The Valen’s majority behind truth of the of the aware made been have Anla’shok mysterious appearance in the past and his being ‘Minbari not born of Minbari’. Though none of this information was ever made public knowledge, rumours of have making a their way way to the light, the truth. dedicated to discovering especially in a group were formed What is publicly known is that the Anla’shok organisation older much a of remnants the from Sinclair by founded by the historical Minbari figure known as Valen (true). They were a form of intelligence agency dedicated to intercepting information in occurred that them with war inevitable the for preparing about the Shadows 2260 (true). The general public also believes that Sinclair and leadership of mantle the passing War, Great the during died charges throughout the vessel. It had been a many like relic rigged been had of such, as and the War Earth/Minbari of the ships of that time. The Minbari had known how It It was Sinclair himself pushed that, the stricken button but to destroy determined, fusion the core Tinashi. instantly went critical and The set off ship’s contingent suspected that anyone knew about them, they might move move might knewthey them, about anyone that suspected before the Army of Light could prepare for them. It was a chance to take. too great intuitively that the planet – and its nightmarish inhabitants nightmarish its and – planet the that intuitively students the detecting from away seconds few a only were – Shadows the If could. he thing only the did Tinashi, their in The students beat their master Z’ha’dum and to moved the toward the jump planet point Sinclair, knowing at at what full was at speed. stake and understanding to be able to deny a direct order from the Entil’zha, they turned off their communication system instead. ahead of them had been silenced by the Minbari Rangers for just such an event. They knew that if Sinclair heard what they were about before they could finish, he themselves trusting would Not back. turn to them convince to try their actions, he gathered a force together and immediately into departedhyperspace to stop them before they got Tinashi the as unanswered, went hails His killed. themselves Sinclair, ever Sinclair, the cautious sort, inquired after the students only hours after they left Minbar. When he discovered still the best of the Anla’shok, they forged an authorisation, authorisation, an forged they Anla’shok, the of best the still departed and name Sinclair’s in frigate war a commandeered their mentor wrong. to prove for Z’ha’dum needed. Eager to impress their master and motivated by all by motivated and master their impress to Eager needed. of these new Human Rangers to prove that Minbari were 30 History major powers of the galaxy had and her allies among the other Delenn Fortunately,Entil’zha conveniently and quietlydisposedof. be now could Sheridan limelight, the of out therefore and position official an lacking now; him against Shadows would certainly move the ‘erase’.of to minions The easier far be would he visible, and public was that authority enemies. Without many a position his of to vulnerable also now was he Unfortunately, purpose again. Anla’shok the give and Delenn alongside command take to free was Sheridan former,the of military the in serving longer no and latter the to tied longer No wore. he uniform the and Earth to had loyalty his was he level some at reasonsthem from apart the been always of One sign. hopeful a as this took EarthForce officially, there were many in the Anla’shok that from down Warstepped the Sheridan When and over was leader their respected enough toobeyhiswishesintheirstrictestsense. they but without knowledge mostly Sheridan’s interfered, occasionally Anla’shok The ugly, an sides. was all on affair,losses bloody needless with conflict The daughters. and sons outraged its and Earth between – belonged it where stay to struggle the wanted HeSheridan. Captain of insistence the at mostly struggle, Civil War.Earth Anla’shokThe that in part little very had the with started was book new a triumphs, their of eve the ends, another When begins. one story Thus it was that on Interstellar Alliance(1004+AV) The Sixth oftheAnla’shok Age – The something elseinmind… had fate but end, an at mission their disbanding, of talked cyclemillennium-long Sometheir finished, complete. last of the First Ones wrote its final page. The Rangers were at exodus the and saga their formed mistakes and triumphs struggles, their story, their begin the to past had the of to Sinclair returned purpose pass. the to War, came formed Great been the had Anla’shok of end the With the – children their Younger Races–now. to belonged future the gone; were galaxy the of powers original The Ones. First other the the rim of the galaxy to be with their rivals the Vorlons and Presidential Authority the of PresidentISA. the now Sheridan, John – to existence ensuring the survival of the man they owed their continuing of way a as done also was it that denying no is there but 5 Babylon of mission original the for respect of out partially done was This domains. other’s each with of rights the sovereign worlds respecting while territories member own their independent over authority of up made body governmental a – born Alliance Interstellar the was Thus to asingle,daringcourseofaction. accomplished since the battle of Corianus 6; they all agreed not had that something of did direction every hundreds in years light spanned that systems star of governments the history, in down go Non-Aligned would that meeting of a Worldsfor League the handle. of could members the they Gathering purpose the all with Anla’shok the provide and problem that solve neatly would that plan a Psi Corps, the Anla’shok proved to be swift and effective. effective. and swift be Anla’shokto provedthe Corps, Psi with war to close dangerous 5 Babylon brought and life telepath the incident that nearly of cost Intelligence Director Garibaldi exception his the with crisis, each Through most. the needed when there always were Rangers the scholars, Warriorsand hand. left) needed, when (and right strong Anla’shokthe fight, each of middle President’sthe as stood the in time, Each battle. and conflict involved primarily ISA the of years few first the of moments defining major The situations. time war in experience long with officer first the military career that a was analysis, Alliance Interstellar the later of President in surprise, no as comes It History 31 – not a fait accompli after the formation of the ISA as overt or entirely military, this would be an were tactics their oversimplification. that Anla’shok ISA-era the of grace saving It is perhaps the and subterfuge of element an incorporate to allowed always misdirection. While they certainly possessed the power to opt for purely physical solutions to many of the dangers facing the Interstellar Alliance, they were encouraged to find other answers. and to make it absolutely clear that this new Alliance had the power to enforce its right to exist, a flight Stars of arrived on White site to escort President Sheridan back to 5. Babylon The message was quite simple; we have chosen to form a no sure make to strength the have we and government new did it but confrontational, was it bold, was It us. stops one effect, In threat. any make or anyone challenge directly not force The situation. the handle to way Anla’shok the was it was visible and evident, the intention was unquestionable but there was just enough subtlety to allow everyone to lose face. chose a peaceful solution without having to This was precisely the way President Sheridan wished to years upcoming the in faced ISA the every handle problem and, unless he was backed into a corner, that was exactly what he did. When the Drazi were confronted with their campaign of terror against the Enfili, a race on the border of their territory, they were given just enough leeway to retreat without an equally horrible loss of life. There was present powers League the of any of minds the in doubt no to Drazi the allowed Sheridan but on going really was what with some semblance of dignity intact. surrender Rangers the of missions the label to easy be would it Though their doubt and in that she was correct. This was a time of time a was This correct. was she that in and doubt their their at than less never were Anla’shok the but strife internal in the field. best when ISA Rangers of the Missions And there were many opportunities for the role the important most to and Anla’shok first The work. field in engage played in Anla’shok protecting the fragile existence of the Sheridan’s of day the on came Alliance Interstellar newborn public resignation from EarthForce. Though he had not planned to have in an the ‘ace one hole’, was given to him by Delenn, G’Kar and Mollari only minutes EarthAlliance. entire to the address before his After announcing his intention to resign, Sheridan told a stunned audience (which included the new President the of EarthForce) of of board leadership entire the and Earth formation of the Interstellar Alliance. Though he did not say as much, this was a statement of a discussion of a future emphasise possibility. To his point truly felt, he did not let it show to anyone – including his wife Delenn. For her part, she almost certainly knew the truth behind the growing concerns of its oldest members. She had faith that their loyalty would not be shaken by If If President Sheridan was aware them of of this many disparity way between the and performed Anla’shok the way the ensured ensured that their views on the way should the Anla’shok conduct itself never disappeared from completely. the organisation order order retreated to Tuzanor and took positions their skills to young This trainees. not only teaching capitalised on their abilities and allowed them to continue serving but it The skills they had been taught for working in the shadows shadows the in working for taught been had they skills The were equally efficient in the light of the public their of eye. style new the to The objections most the with Anla’shok served to carry them through this difficult time. Though many mostly Anla’shok, the Minbari pre-dating Sinclair’s stint as Ranger One, were uncomfortable with their new they took to their duties role in verythe galaxy, effectively. secrets to soldiering. secrets Once again, the strong innate discipline of the Anla’shok number understood the need and respected Delenn and enough Sheridan to accept the changes but even they were from gone had Anla’shok the quickly how by overwhelmed they worked in the background of protect their all life from the Shadows were slow homeworld to change and to resented the new direction of their order. A few of their in their organisation as they appeared. The true line division of came between the Rangers recruited during the time of Sinclair and those that had before been Anla’shok his arrival. The Minbari that remembered a time when Internal Strife Internal At least, they acted as Anla’shok were not a as united accepting of force. the massive changes Inwardly, the founding but they were united in their determination to do to determination their in united were they but founding the shadows. in the light what they had always done in every race under the protection of the Interstellar Alliance was treated fairly and with the dignity they deserved.The Rangers were a public force for the first time since their never never wavering in their loyalty to the goals of the ISA and the needs of its member worlds. Soldiers for peace, they exercised their expanding police powers to ensure that more then ever, he needed eternal vigilance. then ever, more Fortunately for him, those were the They remained watchwords at his Anla’shok. beck and call of constantly, the so easily been formed in his name. keep to work more far It be would ISA did the that realise to not long take him place. Now, in the first it had been to create together than Their power, both in battle Their and power, in stealth, were invaluable to President Sheridan as he struggled to enforce what had 32 History history of the Anla’shok are only shown until the end of end the until shown only Anla’shokare the of history Though the chronicled events of the known galaxy and the The Shadow of Things toCome the commissionoftheirduties. in strong stood they but ISA the of years early the during conflict without not Anla’shokwere The in. believe still to something find to guard old the of Ranger hidebound most the even allowed age new this in forgotten entirely remembered Delenn their original mandate and wanted to Entil’zha ensure that it was not that and fact Sheridan The President accept. could members traditionalist its than faster far changing was them around else everything Anla’shokthe when of faith the kept encouragement This older than the Shadows themselves, the Anla’shok have a Anla’shokhave the horrors themselves, Shadows unknown the than confrontingolder to space known of edge the on farmers peaceful of race simple a of protection the From life. other no be could there Rangers, the to Still, andsufferingasreward.promises only constantstruggle and vigilance great demands that role galaxy,a the in life This places the Anla’shok as the guides and guardians of all will have the protection of the Rangers for as long as it lasts. Alliance the apart, it tear eventually ISA the of races alien within the realm of possibility that differences between the the of well is it While exists. it as long as for InterstellarAlliance part indispensable loyal, a remain Anla’shok that the believe to reason every is there term, shorter the In andprotect. to guide,serve Anla’shokthe as long remain so hope without entirely not war,is foolish and ignorance of firestorm a in lost be may it while Earth, The gone. are government of trapping the after long existing Rangers the show records future 2262, One. Andtheywillberemembered. the for die They One. the for live Anla’shok.They The Rangers willnotgo. lines stowed away on tramp freighters, there is no place the fly boldly into battle in White Stars or slip behind enemies responsibility wheneverarises. act need to a they Whether Directives 33 them at any time. These three activities are best summed up in the Minbari plaque, engraved motto on on everythe Anla’shok Ranger ‘Tuvor, pin. Ranger every of back the on inscribed and ship Tunalla, Veshii’; ‘Invisibility, Investigation, Intervention.’ A perfectly executed Ranger mission is one that begins in problem any that trace no leaves and silence in ends silence, existed in the first place. ISA Ranger force when the take Anla’shok a more active role in galactic events, they are still first and foremost an intelligence agency and emphasise stealth above all From else. vessels that can fool detection training in infiltration and arrays passing without leaving a trace, to in-depth Rangers specialise in the art of being living ghosts. Beyond the need for caution, perform Rangers two vital duties. are The first expected is monitoring various to forms of communication and engaged interaction, in from secret ships rendezvous documents without near labels or names uncharted on the hidden stars desks of to a hundred different governmental the galaxy. This agencies vigil lies all at the over heart of what does; without a knowing the movements Ranger of the it enemy, is mount a resistance. impossible to reliably Opposing the actions of the ‘enemy’ is the other half calling. the of Ranger’s In the past, this foe was the Shadow race but with that their departure after the last War, Great enemies Some broader. considerably become has distinction have been easy to define – raiders, governments oppressive and rogue elements of member races’ militaries. Others, such as the elusive power behind the identified. Centauri readily been not have trade, Alliance Interstellar raids on Regardless, the must Anla’shok be ready to stand against Games Games Master reading through the text around focused campaign complete a run to of able be should this chapter if desired. life of a Ranger’s years the earlier In many ways, this chapter is the most important one in the book for gaining an accurate feel for what the Rangers truly are. This chapter is the look behind the curtain, the glimpse of the past Anla’shok the mystery and subterfuge through which it is constantly outside the Rangers themselves have even a fraction obscured. of the Few people on and enjoy. so read here, information presented of the Directives Anla’shok No discussion of the methods of the would Anla’shok be complete without first mentioning the primary the Rangers: rule ‘Do of not be seen.’ This heart of mandate everything they do. is Even during at the time of the the Durhan, in Tuzanor on Minbar Tuzanor in Durhan,

and provide the many training methods they undergo. A and methods of the Rangers, contact. from This section will first also reveal the report insignias of the to last Rangers, the simple but elegant ranking structure they use made available before. made available practices the in readers immerse to designed is chapter This certain details about the Rangers have become declassified. declassified. become have Rangers the about certaindetails common not certainly are Anla’shok the of secrets the While knowledge and many details still remain tightly guarded, more is known about them after 2261 than has ever been galaxy, the need galaxy, for such heavy security has been reduced. information much as revealing of policy its with keeping In to the members of the Alliance as possible on every topic, With With the advent of departure of the the Shadows beyond Interstellar the rim of Alliance the known and the deepest levels of secrecy, never to be revealed. never of secrecy, deepest levels now. Until Rangers were ever revealed, the entire organisation would be jeopardised. Everything about the from Anla’shok, its origins to its codes of conduct, has been shrouded in the Minbari Minbari elders leading the Grey developed Council. a very It complex yet has remarkably also utilitarian of codes, rules and set regulations. These too have been kept secret for obvious reasons; if the ways and means of the In its thousand years of service, the Anla’shok has collected has service,of Anla’shok years the thousand its In quite a body of historical notes, most of which has never been revealed outside the organisation itself and the nine does not know you exist, he cannot try to end that existence.’ The greatest absence. If defence your opponent is but one lesson class, pupils, let it be this. from my sniper’s pulse or the claws take you If foe. alien an of ‘In the end, it is not body armour or that skill will save at you from a arms Directives Anla’shok Anla’shok 34 Directives content withthisapproach. not succinctly, it put to were, Rangers Human resolution. successful a for avenue likely and most its determine calmly then aspect every its research problem, a see to content were They Minbari. still were they race, their of the inquisitive most of some Minbari were the Anla’shok While the galaxy. in changes to reactive be to content were brothers alien were their of most whereasproactive they Minbari; the many in to found not quality a Anla’shok brought Humans in theRangers. have been possible were it not for the inclusion of Humans not might that directiveAnla’shok the new in a training – needed much of expansion rapid a to lead This closely. investigated be to had agencies governmental major and to the last Great War, this activity become far more intense more settled areas. However, during the decade leading up systems and the occasional suspected Shadow movement in centuries, the Anla’shok only needed are to contend with distant adaptability strain, especially in the days of and the Interstellar Alliance. For learning progressive remarkable assets to the Rangers but this they are also a constant of All not before, theybecomestandards. if as, soon as technologies new with proficient become to tamper with it successfully. This forces the Anla’shok order – required when – and access to how know must group a as galaxy,Rangers the the in exists information for a format If concerned. are skills investigative and espionage its Anla’shokthe wheremark,reactive very remain to had has For an organisation that numbers its age near the 1000 year and year. every sensitive more grows that equipment encryption detection computer safeguards, security multiple This is not an easy task in an information-heavy galaxy with the better. ever knows it was seen, much less copied or stolen, so much one no that way a such in document a obtain can Ranger a If suspicions. raising without so do and ask to questions correct the know also must he with; speak to organisation an in person right the locate or complex hidden a into get to able be to Rangers the of member a for Itenough not is Anla’shok’s would-be training. a of subject main the also is investigation order, Ranger the of focus central the As Tunalla (Investigation) base to cover virtually every intelligence agency and their and agency intelligence every virtually cover to base knowledge their expand Anla’shokto The had topics. has fact- of number with infinite nearly deal a for to ranging missions have finding now Rangers the activities, its hiding of method certain a using enemy overriding single a with dealing to keyedwere tools and techniques their all before again Whereas Anla’shok. once the of have methods the Alliance reshaped Interstellar the of needs The oftheShadowssubterfuge andtheirallies. the for match a proved intellect and technology Minbari day.modern the in is it that Human drivewith combined that forged the group inquisitivenessinto the cohesive, investigative group and ingenuity Human was it legacy, and keepers its Anla’shokwere Minbari the While move. the on again once enemy ancient their with difference a make to enough swift not were simply investigations handing of ways old The work. field and teaching both for protocols to the breaking point and forced them to come up with new Instead, the new recruits drove the trainers of the Anla’shok the one most Anla’shokmost one the during quote to choose instructors of many Valen’srecorded of law first the sayings, Tunallais Question: Right The Ask The Codeof Tunalla will have been,atsomelevel, asuccess. certain that if the tenets of Tunalla are satisfied, his mission search is conducted within its guidelines. A Ranger can be computer intricate and detailed most the to interrogation the in Grounded Code of Tunalla, simple. every technique from fairly the simplest form of remain Rangers the of activity,of methods base increasedthe greatly this Despite operational structure inthegalaxy. Simple but very important, like important, very but Simple Directives 35 During It should be noted that since the After the first month of a Ranger’s working around a problem rather than straight through through straight than rather problem a around working it (and thus leaving a trail in the field). discovered by which they could be Special Note: opening of membership Anla’shok to the races of the Interstellar Alliance, Drazi students have been almost universal failures at this part of the code. Numerous instructor requests have been logged students those for dispensation special allow to Council with the Grey if any Drazi Rangers are to be allowed graduation. In but granted been has dispensation such cases, individual no unilateral change has been approved. one of them working together to solve. If done without done If solve. to together working them of one such cooperation, the answers are ultimately incorrect is failed. and the lesson Regimen: indoctrination, they are no longer to allowed ask direct they If training. espionage active their during questions seek some piece of information, they to find ways are in class instructed or outside of it to discover what they need to know. This forces those pupils wishing to complete their studies to become very effective at

the leaders of the realised Anla’shok that if the Shadows discovered others poking around their affairs, and all race might sooner move than Valen prophesised by the dark would be lost. The founder of had the warned Anla’shok that if the Shadows were roused from before Z’ha’dum a thousand years had passed, they would and life be would perish throughout unstoppable the galaxy. All Rangers were given orders therefore to act with both stealth and Tuvor (Invisibility) Tuvor as any the past, this was as much a life-saving technique In form of professionalism. The were Anla’shok created to investigate and remain watchful for signs of the Shadows’ penchant for making return. With the anything Shadows’ they noticed disappear, it was vitally important that a posed This the foe. ancient their by detected be not Rangers them kept also it but activities their on limitation necessary ability to detect them. far outside the elder race’s There was an entirely separate and even more important reason to stay off the scopes of the Shadows. After a time, The Best Question Is Anla’shok, The the of days early the in One Valen with conversations Never Asked: instructors were often amazed at how well he questions leading asking by information volunteer to them could get and never hitting his real subject of This interest directly. technique became a standard part of Ranger training, as it became very clear that investigations were safer and more as subtle as possible. if they could remain effective G This law references the The is Anla’shok interested only in learning During the majority of their training in For several weeks during Ranger training, a mission. That focused interest is tempered by law this and allows a certain amount of interpretation occur to in the collection and analysis of data from field. the As a training exercise, Ranger students are often given logic problems in pieces that require more than Regimen: the truth whenever they extend their resources during Tuzanor, Ranger students are often Tuzanor, exposed to ‘hidden rules’ of conduct. Those these rules that and follow successfully them are discover marked for advanced training. Additional lessons are often concealed in the instructorsteachings of as Anla’shok a way of fostering ability to see hidden messages. their pupils’ Regimen: having to follow a protocol of to questioning discover it. in order After a time, that thought they processes these ingrained into the student’s games become so begin playing them even during normal conversation. is complete. that point, the lesson At Regimen: word of varieties of dozens play will instructors Minbari games with their students. These games centre around the instructor knowing a certain fact and the students

position of a Ranger’s current assignment is one of the most the of one is assignment current Ranger’s a of position difficult and vital parts of information gathering. the truth and when questioned, the same fact may seem different depending on which being is asked and Determining when. which ‘edge’ is the most accurate from the this part of the Code has been the subject of some debate but it is generally accepted that it refers to the every fact sentient that in the galaxy has their own definition of There There Is More Than One Sword: quote: is ‘Truth a meaning three in edged sword’. Valen’s that everything they hear while on a mission is a potential of information. source could interpret what was being said. The his other oft half quoted of phrase above is: ‘That does not make the thousand questions a waste of breath’. A Ranger taking this part of the Code of Tunalla to heart learns quickly what he or she chose to say was of vital importance, even if even importance, vital of was say to chose she or he what Thus, in his was it opinion, there never was only to them. truly a ‘wrong question’ as long as the person listening Never Ignore An Answer, Even To The Wrong Question: The Wrong To Even An Answer, Ignore Never It was contention Valen’s that any time someone spoke, ones’. The opposite corollaryones’. to this quote is noted below as the second law of Tunalla and ascribed just importance the first. as as much training. The full quotation is: can ‘You learn more with a single correct question than with a thousand incorrect G G G 36 Directives G or attempttointerpret suchanorder. question to time the take would race the of members few as given easily are obedience. commands and straightforward on Therefore, based subtlety society great a also of are they capable complexity, are Minbari the methods. While training Minbari to approach simplistic often Seen. Be Not Do The Codeof Tuvor these but Alliance Interstellar modifications have yet tobemadeofficialasof2262. the of reign the during events. The Code of Tuvor is likely to change again slightly the over modified centuries as the or role of the to Rangers shifted to added match galactic and Valen by down laid All Rangers adhere to the Code of Tuvor, a set of guidelines to avoid noticeforwhattheyreally are alltogether. moreefficient and easier it find Rangers most but violence without diffused be can Anla’shok.situations these time, the of Most the than deadlier or faster better, themselves in the field by resentful soldiers and agents looking to prove challenged are Rangers wherebysyndrome’, ‘gunslinger of intelligence or military role. This had led to a growing trend become the new high water mark for professionals in every have they Rangers, as that fact real very the also is There from acting tooblatantly. keep to need might reasonthey the all Rangers most given has This first. Alliance Interstellar the Anla’shokand the War. If any of them seek revenge, they are likely to go after Great the surviving allies Shadow of signs been have there but government local the by resented systems in star presence many their is only Not caution. great with act to such subterfuge is not as great but all Rangers are still given for need the Alliance, Interstellar the of era modern the In the utmostcaution. but anything allow to grave too onus an – life sentient all of destruction the mean movecould false One discretion.

retraining. of week additional an least at requires and failure a is instructor byevenone observed being or noise single A not graduate this course until they can navigate do it flawlessly. Rangers training. stealth for field simulation a through Tuzanornear going camp base a in months three least at spend candidates Ranger difficult. and in involved fulfilling this training first part the of the stealth, code is of remarkably involved art the explain to Regimen: hl ‘o o b se’ s ey ipe way simple very is seen’ be not ‘do While This simple rule illustrates the blunt, the illustrates rule simple This G G G against others to ensure they are not seen. act sometimes to Nonlethal Rangers actions for need the to speaks directive Forever.Not But Open Are That Eyes The Close the Anla’shok finallyunderstoodwhy. instructors later when Humans became an accepted of part the Order, years thousand A rule. a as codify to enough important it Minbari understand this instinctively but Valen considered Most all. at sound any make not to ability the – stealth of Silence Is Its Own Shield. very reason. very Anla’shok’sthe of this one for is watchwordsMisdirection they saw or provide a description of the Ranger in question. confusion that no-one present can accurately identify enough what sow just and mission the continue to better is it these, like circumstances In option. an not is stealth full Despite a Ranger’s best intentions, there will be times with When You Are Seen, Ensure That You Are Not Understood. place atmyside’. no have this understand cannot that Those others. save to except kill not Wedo executioners. its not protectors, Anla’shok:galaxy’sfirst the the ‘Weare to forth Valenput As situations. of extreme most the but any in forbidden is force killing but circumstances such in sanctioned are

enocmn, addts eoe ey rfcet at remaining assilentpossible. proficient very become negative candidates this of reinforcement, days few a After decibels. 30 above reason any for noise any generates he if pulse splitting ear- an issues that necklace crystal a with fitted also is his surveillance training, he is not allowed to speak. He to on moves and graduates he day the until student a as camp simulation the enters candidate a moment the Regimen: Anla’shok orfuture missions. the to threat a pose to enough clearly anything saw or enough remembers operation given a in involved one no- that certain make can they invisible, remain always cannot psychology.they basic While in grounding a is as Ranger, a to important very are hand of disguise sleight and camouflage, of arts the courses, surveillance Regimen: oftheseskills. exhibiting amastery without graduate to allowed taught is Ranger are no incapacitate rigorously; to designed arts martial and techniques wrestling effective points, Pressure slaying. without strike to opponents of array wide a on places many the are shown and They combat hand-to-hand in trained kill. to not how learning spent is training Regimen: During on training stealth the Tuzanor,from culy agt uig h Anla’shok’s the during taught Actually combat Ranger’s a of part substantial A This advice speaks to the heart This

Directives 37 Valen taught his The training for this law is a simple one Regimen: involving a complex set of tools. drones are programmed with a Minbari transmitter and fighting set to fly around a Ranger candidate with a that random eventually causes timer them to charge. The candidate the allows only that receiver a with pistol laser a given is random certain a within gets drone the when fire to gun

defeat. He advocated caution and consideration even in the in even consideration and caution advocated He defeat. of thoughtfulness This battlefield. tumultuous a of middle action became codified into the first law of shortly Veshii after his disappearance, when the became Anla’shok a far more ordered and structured organisation. It says a great innate sense of caution deal and about Valen’s timing that he never thought to create any true rules about the matter that time. before must. sabotage From to indirect interference, Rangers are If weapon. a drawing ever without battle do to how taught funding, its cutting by derailed be can action government a that is preferable to intercepting and killing the to perform it. soldiers ordered Veshii must be carefully considered at becomes all quite a times. conundrum when all the This laws contradictory. seem them of of some as account Veshii into taken are Most Rangers assume these paradoxes were intentionally to make them think created Valen long by and hard about their actions. assumption; this What of truth is the known indicate about to the seem founder would Rangers of the he was not a man to act rashly but when he was moved to wisdom a by guided always and decisive swift, was it action his years. beyond Veshii The Code of Never Act When It Is Time To Wait: of form surest the is attack unplanned an that students first G Rangers are trained to fight and fight well, they are also schooled on many other ways to take action when they Intervention should never be confused with battle, however. While all Ranger wears – a special singular, item that identifies its bearer as a Ranger on sight. user make the denn’bok a very special weapon indeed. It is – along with the half-Minbari/half-Human pin each wield it with grace and lethal effect. Far Far effect. lethal and grace with it wield quarterstaff, collapsing a just than more shifting weights, adjustable each for changes that heft unique a and balance While some members of the Anla’shok do not demonstrate not do Anla’shok the of members some While a true mastery the of Minbari fighting the pike, denn’bok, all are shown its intricacies and can For For all this emphasis on the not. flexibility, focus of than a Ranger’s often more weapon single a upon fall skills fighting Anla’shok combat Anla’shok lessons. If it can be commonly found, easily manufactured or swiftly concealed, it in the hands of a Ranger. weapon is a deadly fighting, melee skills different and forms of marksmanship weaponry. They with make are their environment shown many into how an ally; to traps, concealment and impromptu weapons are all within the curriculum of To To that end, every Ranger is well trained in the combat arts. They are given a thorough grounding in unarmed so by the Interstellar Alliance. When the situation must have an impact – a crushing one for it, calls the Anla’shok when the need arises. years in the past. Ten centuries later, Rangers have centuries to later, deal years in the Ten past. They events. galactic in active be to need growing the with must frequently make a of show force when to directed do At least, that is how it is supposed to work for the Anla’shok. Anla’shok. the for work to supposed is it how is that least, At Unfortunately, the universe is a more complicated place than it was when Valen formed the Rangers a thousand true calling or what they do in the shadows. The greatest compliment to a Ranger’s skills is obscurity. to live in continual can during a mission to have as slight an impact on the lives lives the on impact an slight as have to mission a during can of others as possible. Some Rangers spend years among a their revealing ever without companions of group constant everything they can as efficiently as possible. The focus of their efforts is to not have environment whenever possible. They any do everything they effect at all on their Veshii (Intervention) Veshii Rangers are instructed to be invisible and to investigate 38 Directives G G denn’bok trainingofmoderntimes. the in survive ShadowWar,teachings the its after of some and skill of the called thugs with collapsing clubs. He taught a special technique common not surveillance, and stealth in trained enforcers all, after were, They exhibit. to try always should Rangers the believed he elegance certain a lacked it but effort and time both in wasteful it was only Not time. given any at necessary strictly was that force more using in believe not Enough: Is Once TwiceWhen Strike Not Do instinct. pure through determined be could that something was act to moment right the if as within’,‘senses the seek to was opening presented itself. The key to this, in his own words, of a storm, he also advocated the need to strike whenever an midst the in calm and discipline taught he Justas begins. come at any time, including a moment before a battle even Anla’shok’sthe can action take to moment right the that belief of founder the embodies also It rules. contradictory self- and riddles Valen’sof illustrates love it law, first the Act: To Time Is It When Wait Never

hold backshootingwhileunderattack. even weeks of practice to maintain or enough discipline to days takes it sounds, this as simple As range. into fire the one shot the pistol holds when the drone and swoops drone the on aim keep successfully can candidate the if passed is test The charge. each during distance hs a t suet agr. vr Anla’shok master Every Rangers. student to law this Regimen: ofthelessoninanycase. the start at do to attempt them of many something afterwards, hands bare their with drone the defeat to manage still but test this fail they if students Drazi pass to is 2262 for them to process. The standing in rule Tuzanor after difficult very is it use to not them expecting then and is not alien to them but placing a weapon in their hands two these pass sections of their to training regimen. ability The need the for patience shown have candidates Note: Special and patienceoriented. discipline law,very first also the is for trial training this the with As vulnerable. temporarily becomes and fire ceases drone the when interval random a during gun a the charge and activate only will to that cell power special keyed is weapon candidate’s The low- of fire. barrage powered constant a not up keep programmed to is but charge drone to fighting The slight a with variation. second the for used also is law first the Regimen: air eh – keth vaniir h sm tann poes sd o teach to used process training same The Tee s o ige ehiu ue t teach to used technique single no is There vaniir keth It should be noted that very few Drazi few very that noted be should It h Pret tie huh h lore the Though Strike. Perfect the was lost when Valen disappeared Te poie of opposite The Valen did Valen G combat subterfuge. of masters became and idea the Anla’shok embraced the battles, future in effect measurable a have to shown was it once but grasp to Minbari linear-thinking the for difficult was victory concise and clear a than other something for only a few of which were ever obvious. The idea of fighting reasons, many for place take could insist, would he Battle, them. defeat to as forces enemy mislead or demoralise to his tendency to to stage combats during the refers Shadow War and as much Valen’s disappearance after long about Message: A Also Is Battle A When Know disciplinary actionswhentheneedarises. disciplinary same the precisely and opportunities same exact the given and equals as treated all are they past, the in have might Anla’shok trainees differences what matter exactly No become same. the lives their Minbar when on cultures, arrive and candidates castes social life, of walks different many from come may they Though check. background thorough a and Alliance Interstellar the to Anla’shok, ways, application to other different by field of the in number recommendations a from in recruited are Rangers Ranger On BecomingA

the trough itselftothewell. wheeling and buckets the mental discarding the of breakthrough made finally student a until end not lesson did The trough. rolling large a to distance long over a buckets small in water carry candidates making of habit Durhan’s Master One includes example across. infamous message its getting of way own his has their training. in on move to ready are victory,they total of objective an has mission every not that learns candidate Ranger test the of completion that through, objectivetheir true was to just get the key and time first the that them teaches lesson This day. first the won they key the given be course to only day the second the at arriving trainees despondent usually in This results key. the obtains he after candidate the high energy stunning pulse that invariably strikes down a involves key the getting that is field the to trick The twice. run be will course the told also are They field. the field, collect a key and open a door at the end of the obstacle course and given an a short amount of time to to run shown are candidates The parts. two in comes lesson attempts. The of pair first the on it manage few Regimen: This training is difficult to pass and very very and pass to difficult is training This required two tries. Once a Once tries. two This law came law This The Burning Time understanding of what it means to be a Ranger – a must One of the most difficult rituals for most newly inducted for security reasons. Ranger trainees occurs when they first arrive in Tuzanor carrying only their most treasured possessions and nothing This ritual is not done to be cruel; it is a vital step in the else. Each candidate is taken to a small private chamber teaching of the candidate and necessary to show that he containing a metal crucible as its only light. Any personal can be trusted by the Anla’shok. Any object too dear to the items they are carrying with them must go into the fire, trainee to give up is a link to something precious that could without exception. If the trainee cannot do this, if there is be used against him or the Anla’shok at a later point. The anything they cannot bear to part with, the ritual is failed calling of the Ranger path must be one that is absolute; any and they are given transportation out of Minbari space that doubts or hesitations may only grow over time to create very night. This occurs before a candidate is given any real

<< Begin Transmission. Security Key: 99-8-hgh-3# >> << Security Key: Accepted >>

Echo Four, this is Echo Two. I am not certain how long my window of report is, so this will have to be brief. I have obtained a number of classified documents relevant to Operation: Illuminate. I am sending these on a separate sub-band for rapid transmission. I will not be able to continue my mission here for much longer; security is even greater than anticipated. The Office is right to be concerned about this organisation, though I cannot label them a Code Red threat as of now. They certainly bear further investigation. Directives

The Home Office’s suspicion that the Anla’shok has the means and resources at their disposal to wage a full scale war is entirely correct. I have uncovered evidence that the previously released ISA figure on their warship count is only accurate as a current number. There are plans for at least two additional configurations in the near future and production has increased from reported levels. There may not an active cover-up involved but Ranger fleet totals will not be accurate as of the end of the year.

The Office’s concerns about Human involvement in the Rangers and their desensitisation to Earth concerns are also entirely accurate. The Anla’shok have a training regimen designed in my opinion to emphasise sympathy for alien cultures and concern for non-Terran activities. Candidates are expected to learn at least one form of Minbari and one other alien language but non-Earth, non-Minbari students are not required to select English as this additional form of communication. Trained Human operatives such as these Rangers without a grounding in Terran ideals could pose a security threat at the highest levels of EarthGov.

Despite this, I have uncovered no active sedition on the part of the Anla’shok regardless of the Director’s well- founded concerns. My continued investigation here will undoubtedly be compromised if I remain any longer and my avenues for research are already being closed. ISA counter-intelligence is very secure and the Rangers police their own encampments, making it very difficult for me to gain any further useful data. I request immediate reassignment, preferably outside Minbari space.

There is one alarming development here that might bear further inquiry. Reports have come in to Tuzanor of an errant element in the Anla’shok. Apparently a member of their graduating class has gone rogue, stealing a Nial class fighter and disappearing into deep space. What bears further investigation is the identity of this rogue agent, one L-

<< Carrier Signal Interrupted >> << End Transmission >>

39 40 Directives rsaln rc bnah uao. o two For Tuzanor. beneath rock crystalline the of out carved maze lengthy and difficult a in placed and blindfolded is candidate the Darkness:First – MarkThe has ever takenthisofferandlefttheorder. thousand years of the Anla’shok, the no candidate in date, To disgrace. without Tuzanor leave to chance last one offered is candidate Each risk. at lives their put even could and painful trying, be will Marks Three the that waived for any candidate. They are informed of great significance to the Minbari and never ritual three-part lengthy a Marks, Three the as known is This begin. will training their before conduct ethical and stamina wisdom, of tests three pass must they told also are They learned. Academy without their minds being wiped of all they have the leave longer no can they that informed also are They protector ofthegalaxy.as atrue function to Anla’shokare the they with if share must they trust the of mark a and as wish questions they anything vexing ask to allowed many to answers given are They to be a Ranger and told the truth about the last Great War. of the Academy. They are fully educated on what it means into the Halls of Tuzanor and given over to the taskmasters accepted are introspection of time this endure that Those to acceptthatthepathofAnla’shok isnotforthem. wisdom the having for respect with treated and wish they galaxy known the in anywhere passage free given are They back. turn never and Minbar leave to decide reason any for can candidate any days three these During reflection. solemn and fasting meditation, of nights three full a after place takes process This life. his of days nine hardest the doing forever so grounded in) in his (and past, he of is stripped ready to been proceed has through candidate a Once The ThreeMarks departs Tuzanor forever. of the Crucible Chamber cleansed and ready to proceed or or terminated rushed at any point. A candidate comes out never is it need; they as individual each for long as takes TimeBurning The place. first the in them wanted order very It the moments that make life, one’seach trainee what of they are and moments why the forgotten. key relive never to chance but a is flames his of the piece into a given is object history burnt Each candidate. the for reflection of moment solemn a also is TimeBurning The could that gulf a swallow himwhole. – candidate the of mind the in gulf a Fordays, three keep a Ranger from graduating and joining the order but it the Star and the benefit from obtaining it. Failure does not without dignity, he passes the trial and receives the Mark of act not does and calm his keeps trainee the as long As life. candidate the how is comports himself in test what might well real be his last The moments of failing. support life with space of darkness the towards control of out towards hurtling sent is ‘malfunctions’and fighter the run, the of drones near the last orbital ring of the Minbar system. At the end and asteroids of course obstacle an through sent Nialand fitted fighter specially heavy a in placed is trainee Anla’shokrealfirst his candidate travel.stellar of taste The Star: The – Mark Second The the exercise untiltheyfindtheir wayoutontheirown. repeat must they but out escorted are day third the of end the by out way their find not do that Those escape. can the exit that leads out of the maze is opened and candidates and a dim light barely enough to eat by. On the third day, days, the only exit leads to a small room with a meal, a bed trainee does not pass the test. Very few Rangers obtain the the certain make to instructed are whom Anla’shok,of all other with filled is courtyard The circumstance. the what matter no out strike or speak to allowed not is he that in comes test The wear. to clothes light only given but rod stun and yet) use denn’bokits in trained not is he (though Ranger Academy to the other. He is fully armed with both of Tuzanor’s heart the in courtyard landing the of end one from it make is do to has trainee a All simple so. deceptively quite – is run to required are students prospective requires.it self-control of sense absolute gauntlet and The humiliation pain, the of because through get to manage Anla’shok.the harrowing firea of few is trial that The one among accomplishment common a all at not and earn to The Third Mark – is astigmafrom whichhispridemaynever recover.

Fire: The third mark is also the hardest This trial often gives the gives often trial This Directives 41 Miscommunication This lesson is a continuous one that length occurs of an during training Anla’shok’s the and often repeats itself The lesson is a basic one; a message his career. throughout to the trainee is translated into an alien language and then ciphered using one of the standard Ranger code keys (of which more than 300 exist). The trainee is on how then long it takes tested him to both understand the original and more enduring than their ‘alien’ students. enduring than their ‘alien’ and more What follows is a list of typical Ranger Many of these training happen simultaneously and each instructor classes. is given leave to vary the curriculum to means better This match trainees. his of gifts or his needs the and style own experience during training is that likely one to Ranger’s be quite different than the day-to-day schedule of his peers. Even so, each Ranger comes away from this trying period of his or her life with the same high level of instruction in all the same skills. Example Lessons In all but the most extreme circumstances, these rarely is There lessons environments. verycontrolled in place take any contact with the public or civilians of any world the Ranger use as training bases, more and security for concerns than any regard for the safety of the their protection Rangers being trained. As mentioned, at Anla’shok this point in their education have proven themselves capable and willing to put their lives on laxity any the as caution, exercise line to need for little see Minbari their The cause. in the training Anla’shok’s could leave holding be not will – obviously them – that enemies facing when vulnerable back. Ranger Training Ranger For all its risks and punishments, and the Marks Trials of simple acceptance are as nothing compared to the actual training Rangers must endure. After their oath, Anla’shok begins test endurance real the before sleep night’s single a get – the lessons of the Rangers. While few students ever die from the stress of this instruction, it has been known to happen and all new Rangers are warned of the risks long this part their stay on Minbar. of reaching before Once training begins, all pretence of caution disappears. Rangers are expected to live their lives as if they were risk at every moment of every day. As such, the training is level the and incessant and complicated classes the intense, to able be to expected are Trainees greatly. elevates danger of that exercises melee and gunfights space, in fire live handle is This blows. pulled or gear protective without commence an especially dangerous time for non-Minbari as many skilled of better stronger, simply are instructors Anla’shok’s the between the shadows and the light. the shadows between throughout throughout the entire city. This echo of loyalty of fills letting Tuzanor, the all citizens of favoured Valen’s home standing them, among walks soul brave another that know The last line is spoken solely by the Ranger being inducted being Ranger the by solely spoken is line last The by that oath. The entire assembly area falls silent and the speaker’s voice is amplified by Minbari crystal acoustics tightly bound as it The is. next three lines are also spoken all the students present. aloud but only by of the Anla’shok. Each time the speaker gets to the line ‘We are Rangers’, the entire assembly speaks it with him. This includes the masters of the order, as this shows the solidarity that drives the organisation to be as strong and However, However, one tradition remains to be new observed. Ranger, one at Each a time, speaks aloud the full Oath order as acolytes to its mysteries. This is the final step that step final the is This mysteries. its to acolytes as order marks their moving from prospective members to Rangers in full, if still trainee, status. There, There, surrounded by the incandescent glow of Tuzanor’s buildings of crystal and light, they are addressed leaders by of the the and Anla’shok welcomed formally into the On On the last night, every Ranger to be is gathered together in the landing platform of in the formation Academy under the and stars of arranged the Minbar evening sky. of the terrible burdens and sacrifices the Anla’shok of may the be terrible burdens and sacrifices the Anla’shok called upon to make and they are treated accordingly in these first few days. at their command. Any food they desire is made for them, for made is desire they food Any command. their at any drink obtained and all manner of indulgence (within aware well are The Minbari limits) is theirs for the asking. reflection reflection and most often healing after the Trial of alone, or students other of company the in Fire. spent are These is Tuzanor of hospitality full the and wishes, trainee each as The Final Oath The Final It is traditional for three days to pass for contemplation, favouritism is given to any single student. Even those with those Even student. single any to given is favouritism all three Marks are expected to perform as well as (if not trainees. better) than their fellow indoctrination. The other two Marks, earned or not, are rank special no possessed, are they if even and necessary not are Anla’shok The recipients. to their or privilege is shown an equal brotherhood and while merit has its rewards, no It It should be noted is that required for a only Ranger to the pass this initial Mark part of of their Darkness Mark Mark of as Fire, most either pass out due to injury or lose and fight back. their tempers 42 Directives G G G G with inphysicalcombat. reckoned be to force a is he instruction, his of part this of out tests successfully trainee Ranger a time the By tactics. other melee weapons as well as wrestling holds and subdual and swords knives, taught with also are Rangers denn’bok. the drills to strikes, unarmed only using combat hand hand-to- from courses, martial of suite complete a is This offeredon lessons popular most the of one Tuzanor.also is it Anla’shoktraining, of aspect straightforward most The Force ofArms speak. they language alien an on based is if it minutes few a within this do can By the end of a trainee’s lessons, many cipher. and language of combination message and reply using the

done anywhere the trainee can be can trainee the anywhere done be can it as unimportant is lesson Location: been accomplished once by a first day student of the of student day onlyfirst a has by once This accomplished been duel. single a in residence in Master Denn’bok current the best to ability the is takes Vureth’tar;it all in day single a only for spend possible to is student It any well. as time this during taken are courses other though year, a to months six for Pain of Duration: physical damageintheirtimewithinitswalls. other and tears muscle bones, broken Anla’shoksuffer many pseudonym; inaccurate an not is This Pain’. of discomfort’, leading many students to call it the ‘House ‘enlightenedto translates Minbariliterally a that phrase the called hall Tuzanoron a in Location: skills consistent. a benefit to the Rangers, as it keeps their communication no regard for mission status or seniority. This is actually with basis random almost an on alike Rangers full and students to messages encrypted the send Anla’shokto tend of instructors The training. Miscommunication Duration: even themostseriousinterference. through Rangers the to messages getting at experts are Tuzanor of masters lessons communications the these but escape to enough them isolate that situations into have actively tried to get themselves over the long years of the Anla’shok written documents. A few trainees reached by communicators or even h wee f this of where The Anla’shokthe for arms of school main The is s etoe, hr i n st uain to duration set no is there mentioned, As Most Anla’shok students study in the House exact same vureth’tar

. Vureth’tar . is G G seekers whilehunting,heistakenoutofthegame. the additional provision that if a seeker is seen by any other Anla’shokthe When ‘games’,these play have typically they mandates. important most their of two investigation, stealth and both involves it Anla’shokas Seek the to and one vital Hide a is of game simple the behind philosophy and targets. The hidden destroy to equipped Nialfighters beaconsand short-range fields asteroid to receivers, yard ten involve with foot on Rangers that hunts ground from game, this of variations many Anla’shokteach The Hide andSeek

a leader of the Anla’shok and is considered the greatest the Anla’shokconsidered the is of and leader a Anla’shok.as serving currently is Durhan, trainee, The h ojcie sc a a ige rnpne hidden transponder single a somewhere on anentire alienplanet). as (such objective the of the game is such that it might take longer to complete rarely last more than a few hours unless the environment hunts case, any In week. a once as often as them hold can and others than more exercise care.the appreciate Some their in is trainee a as long as for month a once Duration: popularsetting for hunts. Alliance itbecauseavery Interstellar the within Anla’shok the of adoption the after but reasons security for limits 5 off Babylonconsidered was of entirety on the 2262, wilderness Until open worlds. alien and temples Minbar, on cities fields, asteroid subject, the as crystal or book single a with libraries crowded include instructors Minbari the of Favourites environment. any virtually for suitable it makes This hidden. be can something or someone Location: study withDurhan directly isagreat honourindeed. To himself. Valen of time the since master denn’bok hs esn a b tuh ayhr that anywhere taught be can lesson This Most instructors plot out a Hide and Seek and Hide a out plot instructors Most Directives 43 Ranger himself. are Isil’Zhas precious stones once used in abundance in religious icons and as religious caste ritual This makes jewellery. them common enough to be found by Rangers but usually only after a lengthy search. Once found, they must literally be stolen, removed from their current whereabouts without the Ranger being detected in the process. Restitution to the previous owner is made by the Anla’shok afterwards. This step teaches caution, and stealth. investigation Once the materials are gathered, a Ranger must convince piece. the of forging the in him aid to instructors his of one The process takes several days attempted be must and ceremony graduation entire the ruined, if the materials are again. Forging a Ranger pin requires the white hot flame days of back-breaking labour in the mine, the trainee gifted with enough raw ore to is comprise the golden part of metal the if and hand by smelted be must ore This pin. his This again. begin must labour the process, the in ruinedis must possess. something all Rangers humility, step teaches The Minian silver used for the other obtained half in much the of same save way, that the the Ranger has pin is to convince a worker in one of the moon silver Minian him. for mines ore its for mining the do to Minbar around is a rare metal because the mining is both dangerous and time-consuming. convince To a moon miner to sacrifice enough of his precious ore to make pin, an the Anla’shok Ranger must be diplomatic and willing to service do the whatever miner asks in Ranger’s a return. of parts vital two communication, and operation This step teaches co- later duties. The stone in a Ranger’s pin, an from Isil’Zha, a previously always cut comes and smoothed stone found by the Ghosting lasts as long as an instructor Where this game is played is just as important as just is played is game this Where mission, all while remaining unnoticed. mission, all while remaining time limit for such games. Of course, ends Ghosting if an observer sees and identifies the Ranger trainee but as training commences most students find or more themselves moving when even hidden remaining of capable considered are Students area. lesson the about freely less active an complete can they when exercise this of masters not being directly trained. These are considered some of the hardest but most rewarding instruction cycles in the Anla’shok. Duration: decides it does but 24 hours is considered the standard Location: as the skills it teaches. Every trainee Anla’shok is put through at least one one alien crowded space city, craft and one pass through the halls of the facility Tuzanor itself. A few instructors run their training an classes almost as constant form when times all of at themselves conceal to Ghosting, attempt students insisting that

Ghosting Ranger-to-be swearing at least a week’s week’s a least at swearing Ranger-to-be service to the worker caste overseer of the mine in question. In return for The first material is gold southern from the mines of is Minbar. done by This hand and involves the his faith in the Anla’shok. his faith in the Anla’shok. A Ranger’s Pin by by which a Ranger secures the parts pin – the needed to forge his Ranger’s badge of his office and the symbol of surprisingly subdued. complicated part The of most the the process Gathering is of Oaths, a process For For a race traditions, rich the graduation with ceremony rituals for and a member of the Anla’shok is On Becoming – A On Becoming – Ranger’s Graduation inclination. stealth or by means of camouflage as a native of the area. Both techniques are encouraged and taught, though some students are better at one than the other through personal are are important enough to warrant its own game. The way Ghosting is taught is by placing a Ranger in an unfamiliar setting and teaching him to blend in either through pure A variant of Hide and Seek; the skills involved in Ghosting Ghosting in involved skills the Seek; and Hide of variant A G G of the heart forge in Tuzanor and the use of sacred tools the Council does not have a singular head) steps forward, rumoured to be handed down by Valen himself. the Ranger’s pin in one hand and the staff of the Triluminary in the other. In a quiet voice, he speaks the full oath of the When the pin has been crafted to the standards of the Anla’shok, shifting all of the tenses to pose it to the Ranger assistant instructor, the final step can be undertaken. The as statements of intent rather than a personal vow. The Ranger prepares three bowls of Minbari pottery. One is Ranger answers the oath with the singular line of ‘I am a filled with holy water taken from the natural spring that Ranger’ after each section. His every word, expression and feeds the Grey Chamber in the capital city of Minbar. inflection are read by the assembled Grey Council, placing The second contains some of the instructor’s blood; this is him very much under intense scrutiny. considered a great gift and is seen as a sign of the instructor’s acceptance of the student as an equal in the eyes of the If the Council is satisfied with the candidate, the member Anla’shok. leading the oath presents the Ranger with his pin and touches him on the brow with the Triluminary. As The third bowl is something of a debate. When the this occurs, the Grey Council speaks in unison, saying Rangers were first conceived, it contained Valen’s own ‘Welcome, Anla’shok. Stride forever among the stars’. This blood and was said to be symbolic of the two halves of the marks his full acceptance and transfers to him the rights Minbari soul coming together as one. This comment was and privileges of his new title. The Council retires and the never explained in Valen’s lifetime and over the centuries, Ranger is dismissed to begin his duties. Valen’s blood has been medically duplicated through Minbari science to provide enough for inductions into Roster of the Rangers the order. Once Humans began joining the Anla’shok at While the Anla’shok act in secrecy at all times and very few the insistence of instructions given by Valen long before, have any true idea of their strength in numbers, the leaders the bowl became filled with the blood of the Earth-born of the Rangers on Tuzanor must keep a close accounting of Ranger being brought into the Anla’shok. how many men and women are at their command at any given time. Over the eras of the Anla’shok this number In the era of the ISA, this has changed once again. Now the has waxed and waned tremendously but it has never been pin is seen as symbolising the Ranger becoming one with as great as it has become under the direction of Entil’zha the Anla’shok (represented by one of the two figures on the Delenn and through the support of the Interstellar badge). In keeping with this, the third bowl contains the Alliance. blood of the Ranger in question, be that Narn, Human, Directives Drazi or otherwise.

The Last Words of Youth One thing that has never changed in a thousand years is Continuing Training the final vow of an Anla’shok Whenever a Ranger is on Minbar, especially if he is on Tuzanor, he is expected upon completion of his pin and to continue his training by returning to the lesson chambers and combat its subsequent presentation by halls of the Academy. These classes are as much to allow the Ranger to pass the assembled Grey Council. on what he has learned to other students as they are to teach him anything This is done aboard the Sharlin new. The Minbari believe in constantly maintaining their skills, an ethic cruiser dedicated to the Council passed on to every Anla’shok during their days as a trainee. and is always done in orbit over Minbar itself. With the This means that at any given time, Rangers of every level of experience can planet’s surface and its star- be found in Tuzanor, walking its long halls and studying its many books filled surrounds prominently and data crystals. Very little distinction is made between graduates of the displayed on the Council Academy and new students; both are treated with respect by instructors chamber’s viewing walls, and peers alike. Both are also treated as newcomers to the order, much as the Grey Council brings the the instructors treat each other. Very little arrogance is allowed to foster in candidate in and places him in Tuzanor; everyone remains a student of the universe itself until the day they the centre of their circle. pass on to where no shadows fall (a Minbari euphemism for death and the afterlife). The leader of the Grey Council (or the religious caste leader if

44 The Open Nature of Ranger Command Because Rangers are not really structured in such a way to allow clear chains of command, groups with more than one member of the Anla’shok often have a period of uncertainty where each Ranger finds his ‘place in the pack’ so to speak. No official method of determining who is in command exists for anything other than starship crews specifically made up of Anla’shok but an unofficial tradition has emerged over the centuries.

When a group of Anla’shok get together and have to work as a team, each one will take a moment to speak of his deeds, his skills and his length of time as a Ranger. To any outsider, this process sounds a great deal like ritualised arrogance but it is actually a subtle way of determining both qualifications and personalities from everyone present. When the circle conversation is finished, one Ranger typically rises above the rest as dominant and from that moment forth all the rest will defer to him unless a situation arises that requires independent decision making.

For the most part, Rangers tend to respect time in service and ‘elders’ in a group have an advantage when gathering to determine dominance. The least effective method of achieving command is to overstate one’s accomplishments. While experience is appreciated, overweening pride is seen as a detriment in a leader and other Rangers tend to distance themselves from such behaviour. While not every gathering of Rangers involves a smooth and flawless ‘circle ceremony’, groups of Anla’shok will not work efficiently together until the matter of leadership is resolved. Directives

At the time of Babylon 5’s first year of operation, there Basic Organisational Structure were less than forty Rangers – all Minbari and all stationed The Anla’shok are a very decentralised group by necessity. on Minbar. After Sinclair’s assignment to Minbar as Each member is trained and expected to be independent in Earth’s ambassador, this number swelled over the next thought and deed, especially when on assignment. While year to more than 200 recruits from all three castes of the the Anla’shok have only had a titular head (the Entil’zha) for Minbari and several promising Human candidates. This a very short amount of their history, they have a leadership number included Sinclair’s fiancée Catherine Sakai and council of sorts that guides them through the day-to-day other contacts of Sinclair’s that he knew to be trustworthy. business of eternal vigilance. These leaders, drawn for the Ultimately, he could have inducted anyone he wished to most part from instructors on Tuzanor and the eldest of the order of the Anla’shok; his authority and the unknown their membership, are called Miri’zha. truth that he would become Valen eventually gave him complete control over the Rangers. The Miri’zha have no set number but tend to fluctuate between three to ten at any given time. As the Anla’shok Membership changed drastically over the next two years have grown, so have the Miri’zha and by 2262 the council with attrition during the last Great War balanced and in of Ranger leaders has swelled to 15 Minbari and five many cases exceeded by the influx of willing new recruits. Humans. These unofficial commanders answer directly to While the Rangers remained a secret society until the end the Entil’zha and also heed the will of the Grey Council of the Great War and the birth of the Interstellar Alliance, in purely Minbari matters. This rarely causes a conflict of there were enough officers and diplomats with knowledge interest as the Anla’shok are virtually independent of the of them to ensure that word spread quickly through the Grey Council and are never ordered to take any action on many races of the galaxy. the Council’s behalf. They can be petitioned for aid but Rangers are never required to serve any masters but their With this widespread, if unwanted, fame came new dangers own. and new opportunities for the Rangers. This also had an ultimately positive impact on their numbers; by the end The only other rank recognised by the Anla’shok is that of of 2261 and the completion of the Earth Civil War, more Anar’zhe, which literally translates to ‘newborn star’. This than 1,000 Humans, Minbari and other aliens wore the is the title given to all Ranger candidates when they first Ranger pin proudly and swore their lives to ‘the One’. 45 46 Directives quickly as possible. Though he hated to spend Minbari spend to hated he Though possible. as quickly as targets single against firepower of amount incredible an bring to able be to designed were fleets these Minbari, the against one-sided completely not was that battle a arrange could Valen whenever hard Shadows the hit to Needing GroupAssault inductedRangers. command ofnewly the under were ships certain though vessels, caste warrior primarily are ships These effort. war Minbari entire the of support unified the of because Era ISA during the of commanded start the force the than even sizable more is fleet This galaxy. the in power extant still but broken a Zha’ha’dumon exile into as them sent and space Minbari the against of himself out Shadows the drove Valen that sorties the during by Shadows led force the is fleet This Era ofValen Fleet all remain underthedirection oftheAnla’shok. at ships no or below, few listed when numbers the despite are also years, especially during the Era of Lost Hope where aid request from the warrior caste if the need was certainly great enough. There could Anla’shok the of leaders the as estimate an only are numbers these that mind in Keep at Tuzanor’sare troops and ships many command. how of idea some have to Master Games the for helpful be may it sourcebook, in this mentioned eras the various set during In campaigns steadily increases. operations of scale their ISA the by powers military full given are Rangers the Anla’shok,after the but of Eras unceasingearly the during especially configuration, their in use and size in changes fleet for This stars. the among vigilance enemies their against fleet sizable a command Rangers the Alliance, Interstellar of the banner the under Anla’shok the of direction new after later,the and Hope Lost of Era the of time the Before The Anla’shokFleet rank. low their of regardless respected greatly is Anla’shok the to them brought that dedication and courage the though authority, no virtually and responsibilities few very have Anar’zhe Rangers. full become and pins their complete join the order as trainees and remains with them until they G G G G G G G G to provide fighterscreens forthefrigatesandassaultships. lives in combat, he ensured that carriers were always present every system controlled byevery the Minbari. in ready the at stayed always soldiers and shuttles fighters, inside. One Torotha and one Morshin carrier stocked with men the for protection greater and manoeuvrability its for Torothathe preferred Valen duty. this in equally shared Torothaand Neshatan the need require, would fleets later control their and command every Sharlin over the take designed would that yet not had Minbari the Because DeploymentRapid Force proved invaluable duringtheShadow War. star deployments carrier main these Federation’snot, then often the More systems. of each for fleets dedicated up setting by thin too forces his spreading of chance the of Valenenough, perimeter took be not would ships a deployment rapid up setting that evident became it When Defence ForcePlanetary

(3–6) Tinashi Frigates (3–6) Tigara Attack Cruisers (2) Morshin Carriers (2–3) Morshin Carriers (6) Torotha Frigates Assault (6) Tinashi Frigates (3) Neshatan Gunships (6) Morshin Carriers fast Shadow fighters) counteractto built fighter of deploymentlightning- the of (24–36) Tishat Fighters (48) Nial Fighters (24–36) Nial Fighters (144) Nial Fighters Valen’s forces toturnbacktheoverwhelming assault. annihilated, heldtheShadows backlongenoughfor the Final Line Force, whichwasalmostcompletely against itattheendofShadow War. Only to bypass hisattackfleetsandstrikedirectly (full complement) doing sowhentheShadows tried (full complement) (one serves ascommandvessel) (one serves (half complement) (half complement, a new form Final LineForce around Minbar and last defenceforthe saw thewisdomof this fleetinplace Necessary asthe homeworld, homeworld, Valen put Minbari Directives 47 (command vessel) (full complement) (full complement) (24) Tishat Fighters Fighters (24) Tishat (24) Tishat Fighters Fighters (24) Tishat (1) Morshin Carrier (1) Morshin Cruiser Attack (1) Tigara Frigates (3) Tinashi (1) Morshin Carrier (1) Morshin Gunship (1) Neshatan Frigate (1) Tinashi

curtailed battle force compared to its previous incarnation. incarnation. previous its to compared force curtailedbattle The Rangers were only allowed to maintain one of these and it had to remain in orbit around Minbar when it was not in use. Standard Fleet Standard Greatly diminished in strength, the standard fleet of the in Anla’shok this era is still a force to be reckoned with. Supplied with lighter fighters as a concession to the Fire Wings clan of the warrior caste who mobile these fleets were to military, the true Minbari Nials wished to confine but severely curtailed in their ability to maintain a heavy assault. The were Anla’shok only allowed three of these one time. at any fleets to be active Assault Group Given the reduced state of support by the Grey Council that marked this era, the were Anla’shok fortunate to be given the right to an assault fleet standard at deployments, all. this group As represented with a their severely G G G G G G (command vessel) (full complement) (half complement) (24) Nial Fighters Fighters (24) Nial (12) Assault Shuttles Fighters (12) Nial (2) Tinashi Frigates (2) Tinashi (1) Morshin Carrier (1) Morshin Gunship (1) Neshatan (1) Morshin Carrier (1) Morshin Assault Frigate (1) Torotha

under their command. Valen’s wishes and Valen’s under the premise that if the Rangers did discover hidden cells of Shadows and their they would need a left fleet, formations the were following minions that followed, the warrior caste took over defence of the and Federation the need for ships dedicated specifically to became less of Out a the of priority. Anla’shok respect for Era of the Inward Eye Fleet Era of the Inward Eye After the passing of the Shadows and the relative silence fleets of the Anla’shok. fighter and had to be completely rebuilt to maintain combat maintain to rebuilt completely be to had and fighter effectiveness. Valen named each fleet after a alien dangerous predator from his undiscovered homeworld, giving rise Scorpion, Viper, to Wolf, Hawk the Tiger, and Shark Standard Fleet Standard of course the throughout fleets these of six maintained Valen last the to down burned were two though War, Shadow the G G G G G 48 Directives n vruly nfetv ee we te dd encounter did signs oftheirancientenemy. they when even ineffective virtually and own their of doubts with plagued were crews their worst, At resources. limited with could they best the doing and these were faithful ships adhering to the teachings of Valen best, their At fleets. other of loss the for up make coverto to had they area massive the of because time a at months or weeks for range communication of out often were and ship one only of consisted fleets sentry and patrol These Standard Fleet reliability.true any with capacity combat a in serve to on counted be not and operated at bare minimum crew strength. They could disrepair in were ships these even era, this of century last the In guardians. range long and scouts as acting vessels fleet around Minbar remained along with five independent skeleton a only until dwindled fleets remaining their crew to Rangers the of ability the did, it As declined. sharply validity of the Anla’shok as an organisation and membership In the Era of Silence and Doubt, the Minbari questioned the Fleet Era ofSilenceandDoubt G G G G G to doso. reason no it gave silence of centuries but Minbar of orbit Grey the outer the leaveallowed everto it was time no At and Council. Rangers the between agreement special a through maintained was fleet system-bound this Minbar, Anla’shokoverpresence space a allowedceded always were the that request Valen’s specific of because only Allowed Home Fleet

(2) Tinashi Frigates task fleet) time of being called away to serve in an active warrior caste Cruiser Attack Tigara (1) (1) Morshin Carrier (1)Tinashi Frigate OR (1) Morshin Carrier (12) Tishat Fighters (1–12) Tishat Fighters (half complement) (half complementatbest) 5% hne t n given any at chance (50% Directives 49 (half complement) (half complement) (full complement) (half complement) (command vessel) (half complement) (24) Tishat Fighters Fighters (24) Tishat Fighters (12) Shial (24) Nial Fighters Fighters (24) Nial Fighters (24) Nial (3) Shial Fighters Fighters (3) Shial (4) Sharlin Cruisers (4) Sharlin Cruisers Attack (2) Tigara Frigates (2) Tinashi (1) Morshin Carrier (1) Morshin Cruiser (1) Sharlin Frigates (2) Tinashi Carriers (2) Morshin

the advantage of more modern vessels and fully repaired ships, something the fleets before them could not claim to possess. Assault Group Kept in reserve and never used because of the faster and more accurate White Stars group that assault come Sinclair’s out War, of Great last the of production end the before fleet remained at the Corianus of battle the border When came. of never that orders Minbari attack space awaiting VI occurred, the crews of these vessels were moved to the new White Star fleet and served admirably. The Sharlin cruisers of this group had attack from 5 Babylon defend to in already brought ships the were been deployed; they by both the Shadows and EarthForce once relations with Earth became hostile. Era of Shadow Fleet Shadow Era of While Sinclair had a great deal of authority and worked very hard to restore the fleets of former the Anla’shok to strength, their the warrior lend their caste support even after was the dying not wish undeniably of gave Jenimer him quick the title of to Entil’zha. This limited his ability to pull together ships and fleet crews, of the crippled leaving Anla’shok right up the to the last battles managed Delenn and Sheridan when War Great last the of to supplement their strength with White Stars. Even so, Sinclair had access to a few religious caste Sharlin vessels, to the cause. strength ships that leant a much-needed the White Stars Before Fleet Standard the to on signing officers caste religious dozen several With fleet standard the bolstered ships multiple cause, Anla’shok of the While Anla’shok. this single fleet could not match have did it fleet, standard original Ranger’s the of power the G G G G G G G (50% hull integrity, 25% (75% hull integrity, no jump (one-third complement at best) complement at (one-third (50% hull integrity, 20% chance (one-quarter complement) (6) Tishat Fighters Fighters (6) Tishat (1–8) Tishat Fighters Fighters (1–8) Tishat chance each round of weapon failure, 10% chance of jump of chance 10% failure, weapon of round each chance 5% chance of loss in hyperspace) engine failure, (1) Tinashi Frigate failure) of weapon each round OR (1) Tigara Attack Cruiser (1) Morshin Carrier (1) Morshin OR OR (1) Tinashi Frigate not long-ranged) capability, (1) Morshin Carrier (1) Morshin

when replacement parts or new ships to replace their losses. losses. their replace to ships new or parts replacement when were fleets expedition the of power and size the time, Each dramatically. reduced Roaming Roaming the vast reaches of search space to as as Minbar much on situation to political stay declining the away from for the these Shadows, two fleets only returned reluctantly Expedition Fleet Expedition training facility as well, keeping their combat drills aboard skills its dwindling supply of sharp aging Tishat with fighters. in battle for any reason patrol save glorified a than home more little defence, was the standard Anla’shok the of ‘fleet’ boat The with faithful a used Ranger it crew. as a floating Standard Fleet Standard to engage and not Locked allowed in Minbar orbit around the standard fleet (now called the expedition fleet) is so old so is fleet) expedition the called (now fleet standard the and out of repair that it does not survive the Ranger recall back order to by Sinclair and Minbar Entil’zha is lost with in hyperspace. were) all hands (what few there than during Silence and Doubt. The ‘standard fleet’, on the other hand, is actually just a single vessel whose type changes dependent on the year. By the time the era ends, the Era of Lost a Hope fleet is stretching the point at best. vessel one than more has it because fleet a technically Only available, the home fleet of the Rangers is even smaller Era of Lost Hope Fleet Lost Hope Era of To call the ships at the disposal of the during Anla’shok G G G G G 50 Directives G G G G h oiia ognstoa mdl e dw b Vln a Valen by thousand years before. down set model organisational original the from drawn structures fleet set into assignments their and variants Star White of production the with 2265 of end the by accomplished goal a – fleet diverse more and larger a demanded capacity.This peacekeeping a in on Rangers the keep to was it if more need Races clearly would ISA Majorthe but other the from ships of inclusion the with military,one interplanetary an found to enough was This survived. had Stars White the of run production ship 100 original the of 29 War,Greatonly last the of end the By Era oftheISAFleet vital intelligence infrom thefield. bringing vessels, scout individual were Stars White the of many capacity, this in used were they Until galaxy. the across forces defence and attack allied augment to needed were they as fleets assault active became waves war.the of end three reserve the of Each the before impossible that Shadow made fleet the of resourcefulness production powerthe and reserve, in line first Star White the of rest the keep to hoped had Sinclair Though GroupAssault end ofthelastGreat War. gathered in fleet hyperspace and answered the the call to arms at came, the orders those When instructions. further MinbariFederationthe await across borderand up take to Sinclair to Entil’zha Delenn, the White Star fleet was ready Entil’zha from leadership new in change the the after Stars to White ships older from moved crews several With Standard Fleet After theWhiteStars

and couriers.) scouts as duty remote for segmented internally Minbari and space of border coreward the across scatter-deployed (75) White Stars WSC–1 (25) WhiteStars WSC–1 (1) Sharlin Cruiser (1) Morshin Carrier (6) Shial Fighters (24) Nial Fighters (full complement) (command vessel) (full complement) (three discrete fleets of 25 each, G G G G G G G patrol route ontheborder ofLeaguespace. varying a along and Beta-Cygni III, Epsilon at stationed are 2267+) of as active be to intended are more four and a in effective exist three which (of forces These fleet. deployment class rapid ship the of variant every make These traits mobility. and speed their is model, of ships, regardless Star White the of traits valuable most the of One DeploymentRapid Force peace. the keeping for option other no has ISA the when done time, one making deployment of at the Assault Group bear a serious act only to bring can Rangers the firepower of concentration greatest the represents also It formations. Anla’shokthe of numerous most the is fleet this required, the growing years of the ISA a direct show of during force might that be fact the accept begrudgingly to had Sheridan because and Valen’smodel to fleet tribute a as only Kept GroupAssault

(1) WhiteStar Command WSC–O (1) WhiteStar Carrier WSC–A (4–8) WhiteStars WSC–2 (1) WhiteStar Command WSC–O (2) WhiteStar Carriers WSC–A (6–10) WhiteStars WSC–2 over thecourseofSheridan’s presidency) the original model is slowly phased out and decommissioned WSC–1 Stars White (1–5) (4) WhiteStar Fighters WSC–L (2) WhiteStar Fighters WSC–L (24) Shial Fighters (48) Shial Fighters These fleets are constantly rotated through ISA through rotated constantly are fleets These Standard Fleet territory, with one always remaining one jump away from Babylon 5forsecurityreasons. r cle te of Tgr n Falcon and Tiger Wolf, the called are tnad les f h Anla’shok the of fleets standard (full complement) (full complement) n epn wt te ancient the with keeping In at peaos te three the predators, Earth oge mas ‘disaster’. means tongue, rdto o naming after fleets standard of the tradition les Te acn was Falcon The fleets. (this number diminishes as diminishes number (this eae fo Hawk from renamed ibr wre caste worker Minbari explained was it when hau’k ons xcl like exactly sounds that the word Hawk word the that to President Sheridan (full complement) (full complement) hc, n the in which,

52 Directives G G G G G G G G G G G G elyet ae ie vre gety u otn includes often but greatly varies given are Deployments Remote missions the of nature The WSC–2. or WSC–1 ‘fleets’ are almost always one ship and typically a White Star Anla’shokof command the under crew.and officers These line the of ships individual for designation fleet the is This Remote Deployments nearest standard fleets. PRF the Alliance will send before resorting to the largest use ever-changing of the the is below their listed fleet befits supply.The and demands as configuration and size in flexible very are forces These Force. Response Planetary a of form the takes generally action such intervention, for When a member world of the Interstellar Alliance petitions ResponsePlanetary Force suit theparanoidwhimsofitsmemberraces. to fleet roaming the of position the change constantly to affordcannot ISA the because primarily affair complicated shield. Petitioning for the Final Line Force is a lengthy and defensive strong a of need in Alliance the in world any to deployed is that fleet roaming a is other The ISA. the of capital the hosts that planet the over orbit in constantly is The Interstellar Alliance maintains two of these fleets. One Final LineForce

(4–6) WhiteStar Gunships WSG command vessel) WSC–O Commands Star White (3) (2) WhiteStar Carriers WSC–A (15–25) WhiteStars WSC–2 (0–1) WhiteStar Gunships WSG present) WSC–A Carrier Star White (0–1) (1–6) WhiteStars WSC–2 (2–3) WhiteStar Gunships WSG command vessel) WSC–O Commands Star White (2) (3)WhiteStar Carriers WSC–A (1–6) WhiteStars WSC–2 WSC–2) the of development Greatthe War last and the of end the between span time the in Star constructed ones the White and design original remaining the of role official final WSC–1 Stars White (30–50) (2) WhiteStar Fighters WSC–L (24) Shial Fighters (4) WhiteStar Fighters WSC–L (48) Shial Fighters (6) WhiteStar Fighters WSC–L (72) Shial Fighters (full complement) (full complement) (full complement) (these fleets comprise the comprise fleets (these (full complement) (full complement) (full complement) (command vessel if vessel (command oe evs as serves (one as serves (one

The directives Rangers must operate under are all drawn all are under operate must Rangers directives The simultaneously. structured very and freeform very both Ranger a as service making constantly, observed be to mandates and behave to ways report, to field. ways areTherethe in while codes and techniques certain obey and observe to expected are to Ranger from Anla’shokall but gifts individual his on depending Ranger greatly vary will service This directly. Ranger cowl and pin, he is ready to begin the serving order his receives and courses his Anla’shokgraduates an Once Mission Directives Deployments. Remote of concern primary the are threats These galaxy. behind left the in peace endanger they still may that artefacts and minions gone, certainly most are Shadows the While mission. Anla’shok’s original the with keeping in locations distant investigating and fleets other bolstering to beso. is Rangers careful to the training point of paranoid but there and is excellent reason accepting for The process place. screening first the in one becomes who to as cautious freedom and authority – all the more reason to be extremely as needed with little oversight gives a Ranger unprecedented methods by which it was accomplished. This ability to act transgression the later. for The mission is typically far more than important the forgiveness beg and first act to are they parameters, these outside behaviour for calls mission a if that Anla’shokknow all but action every their guide These field. the in protocols following the obey Rangers taking lives unlessnootheroptionexists. to opposed remaining while infiltration, and theft about scruples few Mosthave Rangers arises. need the whenever are They expected to rise above skills. such petty activities the while doing both have certainly they though thieves, common not are they and be) to well-equipped are they little as absolutely possible. Rangers are not killers (though as so do to try and necessary it deem they as long so duty of line the in kill even and investigate intrude, can They In this, the Anla’shok are given a lot of personal discretion. never have thechancetobecomesomethingfarworse. is dealt with by agent when it a first trusted appears, it will problem a if that is reasoningothers. The resourcesof the on draw to escalating before themselves threats with deal to expected are Finally,they it. know to need that those of hands the into safely it makes learn they anything that caught while doing it. After that, their priority is to ensure Their primary duty above. when engaged Anla’shok given in field the work is of to not Laws get great three the from G Implementation: This protocol is one of the most Campaign Play and Remote widely debated directives in the Anla’shok. Most Rangers Deployments are fine with the idea of The nature of roleplaying campaigns in Babylon 5 makes remote deployments documenting their every the logical choice for Ranger-oriented plot lines. More information on using important move as it makes these ‘fleets’ for Players is found in the Gamemastering the Anla’shok chapter planning future actions easier but Games Masters should pay particular attention to the ISA Era fleet structure and gives them a record of when plotting out campaigns set in the time period of the television series and their progress. Others find beyond. For games set in earlier eras, the Era fleets listed can also offer ideas the documentation step a on how to work the Anla’shok into space combat and travel scenarios. hindrance and almost never bother with it for anything Games Masters and Players should keep in mind that remote deployment does other than planning stages not mean no accountability. Even if a White Star is sent to the far side of the and as an after-action report. known galaxy it is still a Ranger vessel and answers ultimately to Tuzanor and the current Entil’zha (assuming there is one during the era of play). While it Never Leave A Trail would certainly be possible to play a rogue Anla’shok campaign, the dangers Almost at odds with the inherent in doing so would leave long term survivability against both the documentation directive, this minions of the Shadows and other outraged Rangers very much in doubt. one involves making certain that nothing can lead a pursuer back to the Ranger or – even worse – the Anla’shok

Standard Anla’shok as an organisation. This can Directives Protocols make documentation a tricky business, mostly as files and voice recordings have to always be in code or otherwise Investigation Before Action encrypted to ensure they do not become a security risk. At no time should a member of the Anla’shok take direct Leaving a trail is not always a physical matter; computer use action against any organisation, individual or objective and even information gathering also have to be clandestine without completely understanding the ramifications of that whenever possible. action and the target in question. Only once a Ranger can successfully identify both his objective and list all probable G Implementation: This protocol has relaxed reactions and outcomes to his action should he proceed considerably in the Interstellar Alliance era with with his mission. the public face of the Anla’shok. Even so, there are a number of operations Rangers take on that need G Implementation: Rangers are trained to obey this secrecy to be successful. Not the least of these is the protocol in all but the most extreme circumstances. constant background investigation of the members As such, they usually spend at least one full day of the ISA; if any given government in the Alliance investigating the background of any given mission, ever quantifiably proved the Rangers were delving including important persons, power structures and into their internal affairs, it would be a political motivations behind the actions of others involved in disaster for the fledgling ISA. the objective before settling on a plan of ‘attack’. Operate Alone, Act as a Team Whenever Possible, Document Following with the penchant in the Anla’shok for seeming Rangers are taught to make certain that whenever they have paradoxes, this directive instructs Rangers to make certain to make a command decision in the field, they document that their most sensitive operations are done privately as that decision for later review (both by themselves and by a single-man mission. It also indicates that no mission the Anla’shok should the need arise). This is typically done should ever be aborted simply for wont of reinforcements. on a crystal voice recorder, though any medium works in A Ranger has the ability and the funds to hire aid when an emergency. Documentation is treated with high security necessary to accomplish his objectives; the key is in making whenever possible and the more secure and portable the certain this can be done in a subtle and untraceable way. storage device, the better.

53 54 Directives h Al’hk ee rw fo the from drawn Anla’shok were the used marks mostly rank as an homage to few the days when a however. are true, There always not is This generally eschewed. are insignia enough; distinctive are use they pins the and garb Ranger out. take to target effective prisoner more or useful more a make and thus rank command a hold might Rangers which to to as clue enemies visual their a be would such as circumstances. They also have special no true rank insignia, very in for save Ranger, considered other any rarely to superior very is Ranger one as of, speak to structure ranking The Anla’shok does not have a formal Anla’shok Hierarchy ofthe Ranger Ranks–The that dwell intheshadows between thestars. ills many the against people its and galaxy the of survival guide for acting each day as a Ranger – living to ensure the a represents it as important, equally is sentence first The fear. with dealing and minds their calming of means a as the death Anla’shokfacing of when sentence latter the emphasise members many situations, dangerous in Rangers of expression quoted often most Ranger’sthe the and vow One: the for WeDie One, the for WeLive G G

to hisdedicationandspirit. cycle and his sacrifice is seen as a glorious testimony the completion of a vital mission, he completes the or others of protection the for life his down lay to Ranger a for time comes it When stead. good in By living, a Ranger ensures he can continue to serve effectively part of a Ranger’s duties to the Anla’shok. Implementation: on rely to themselves have alonetoseetheirtaskscompletion. and Rangers areas dangerous many in act entirely;still suspended the is mean not directive does This greatly. reduced been has autonomously function to need the exercises, military difficult during tandem in Starsoperating was it GreatWar.White numerous last With the than before ISA the in observed less is directive Implementation: this trail, a leaving not Like mlmnig hs ietv is directive this Implementing The core of core The matter ofdiscretion oftheCaptain. onthepart rowdouble cowlthe a of also shoulders is both this on but a in symbols smaller) (but identical use also pin. crews Ranger’sSome a below and above directly worn symbols as Rangers. Insignia tend to be magnetically-backed metal or crew his and himself chance of existence the betraying of no concern is there feels Captain the if itself craft the off used only are They vessel. Ranger a of member every for board the across used are they used, are insignia When of somedesignation). Star White a typically vessel, a of command in Ranger the entirely up to a given Anla’shok Captain (the rank given to is not or them use to decision The ships. Ranger aboard occasion on them utilise still crews Ranger some but times These are not used at all in the field by Rangers in modern brought modified versions of their rank insignia with them. When they were later brought into the first Anla’shok, they guard.Valenwarriors personal the his of as ranks gathered ibr alwd o on h rns f h Rnes He Rangers. caste the of warrior ranks the only join were to allowed longer Minbari No organisation. the within changes fundamental make to ability the him upon conferred title the leadership, Sinclair’s Entil’zha Under Council. Grey the of head Jenimer,figurative of the wish dying the Anla’shok,the of founder of Sinclairpart givento as was it the honouring of means a as Rangers the of hierarchy the been held by Valen before them. Left as an empty place in only had Delenn, and Sinclair,Sheridan of time the until This Entil’zha. is traditional title note denotes the true leader of the special Anla’shok requiresand that rank One Entil’zha opened up the membership of the Anla’shok to all castes and provided a way for select Humans to gain a place in Tuzanor as well. He required that all Human Rangers learn to speak Minbari fluently as a way of unifying them with their ‘alien’ brothers and modernised the training regimens of the Anla’shok to better reflect the changed state of the galaxy since Valen’s time.

Being Entil’zha grants the authority to make these sweeping changes. It is also the means by which Sheridan and Delenn A I (both holders of the title, though as of 2262 Delenn is the true head of the order while her husband Sheridan acts N N as President of the Interstellar Alliance) have altered the mandate and methods of the Anla’shok even further to act L R S as a police force for the ISA.

A A I Nineteen years later, when Sheridan passes beyond the rim S N G and Susan Ivanova of EarthForce is made Entil’zha, even more changes are made to the Anla’shok and it becomes a H K N true military organisation with strong ties to the Minbari and Earth armed forces. This also facilitates the unification O I of all three militaries into a focused combat machine capable of dealing with any threat the galaxy might hold.

K A This combined force also brings all three governments Directives (Minbari, Earth and the ISA) into a cohesive whole that will last for centuries to come. All things eventually end but it is the leadership of all five Entil’zhas (with Sinclair and Valen counted separately) that, in their own ways, forms the future of the Babylon 5 universe. So What Does It All Mean? Up to this point, this chapter has listed training techniques, protocols for acting in the field and many of the terms and skills used by the Anla’shok. What has not been discussed is just what it is a Ranger does? What constitutes ‘the P field’? With all their training, resources and specialised O equipment, just what is it a Ranger does from day to day? Why do they exist at all? C S It has been stated previously that the Anla’shok were R I brought together first by Valen to act as a sort of sentinel group against the return of the Shadows. In 1,000 years E T that mandate has never diminished, never waned. This level of vigilance, even for the enduring and determined W I Minbari, proved impossible to keep up after centuries O of silence from the dark race. This made it necessary to expand the original purpose of the Anla’shok just to keep N the organisation in existence. In a phrase, ‘evolve or die’.

55 56 Directives new purpose to survive inachanginguniverse. purpose tosurvive new of all the First Races out of the galaxy, the Rangers needed a and with little of their original purpose surviving the exodus activity Shadow of echoes the after chasing just Nolonger that rose from its ashes, the Anla’shok have changed greatly. In the era of the last Great War and the Interstellar Alliance Current Affairs were notceremonial or almostdoneasrote. years after their creation, the Anla’shok duties that had few 600 of part better Forthe members. new for need of lack the latter reduced its numbers even further due to a general with the occasional vigilant guidance of the Rangers; while central The thrive and grow to proceeded way.Minbari the other’sof government each in getting from keep to understanding and agreed to relax their differences enough Eventually the Grey Council and the Anla’shok came to an oftheShadowscorruption mighttakeroot. the where place possible any investigate to mandate their above the held be should group and any Anla’shokbelieve not oversight did of sort any as acting presence outside an by threatened other. felt each Council Grey with the deal of ‘sanctity’ The to groups two the for difficult it made relations rough decades, For Council. Grey the of with the castes or with the more tradition-bound members group popular very a them make not did This own. their it Anla’shokmade the them; to given not was duty This to ensure wouldsurvive. themselves upon it took Rangers the forged, the had Entil’zha What Valen. founder their by place into set system social three-part the of harmony the threaten ever could disruption or disagreement of level true no that ensuring and threecastes the of activities Minbari,the the watching for force police internal small a became effectively it but years of hundreds took into Anla’shokevolved the What Early Changes civilian emergency goods anywhere in ISA space. They space. ISA in anywhere goods emergency civilian and shipments important for escort provide and question) in world the of government recognised legally the by so That soundsjustaboutrightto me.’ Ranger.One crisis. planetary One ‘Nope. said: and head President Sheridan considered this for a moment, shook his this wasanover-simplification. surely that saying rebutted, ISN for reporter The people. Enfili the of plight the to ISA the alerting Ranger single a of sacrifice noble the for not it were problem the about done been have would nothing that fact the to pointed he possible, was that how asked When one. taken only had it account, final the in that, saying by responded Sheridan President planet, away the free drive and to invaders Drazi-backed took the it Rangers many how asked liberation. When homeworld Enfili the with dealing anecdote this by up Anla’shoksummed be best to is means it What in many disciplinesandversed inmanycultures. skilled – unit operations special one-man a is Ranger A skills. such of use good make to equipment special the bears and none to second training martial has He tactics. trained expert in communications, subterfuge, piloting and operative highly a other is He fail. might else any anyone where succeed and overwhelm and daunt would tasks on that take companions, without distances unknown travel to expected is HeRanger. a is Ranger a end, the In In TheEnd orsurvive. toperform can betrusted agent other no jobs the handling Alliance, Interstellar the in assets hidden and soldiers stealth warriors, clandestine are They exchange. information and sabotage retrieval, information for agents secretbodyguards, as serve also can adr ciiy so cvl as i akd o do to asked (if wars civil stop activity, raider against fight the to upon called be can Rangers peacefully isadauntingone. along get neighbours different greatly such that against other member worlds, the task of ensuring action military their of revelation the following Alliance the from withdrawal Centauri the after Even Republic. Centauri the and RegimeNarn of the Federation, Minbari the Alliance, races Earth the major the and Worlds Non-Aligned of League the binds that armistice contentious often the and loose the keeping in bound galaxy of a of peace part integral an are fleet Star their White Specialand ForcesRangers the role, the ISA’s military. While they act now as more in a status facto de its in found was change This Technology 57 those days that the sight of it would not be unusual enough unusual be not would it of sight the that days those to raise any alarum. Things have changed somewhat in the current age of the Interstellar Alliance. Many races, Rangers, especially those other used with contact direct or roles combat in specifically are finding it beneficial to carry more detailed equipment. No longer relegated to the shadows and hidden places of mnemonic ferricite, advanced power sources and some of terms of made. In ever the finest personal energy weapons any over advantage major a have Anla’shok the equipment, that would choose to stand against them. This being the case, carry why only a denn’bok, a communicator do of some sort and most Rangers possibly an prefer Earth-made PPG pistol? the Partially, to answer lies with the philosophy above. Stealth is also a factor in this light remarkably load. If a Ranger is caught, there are only a few items on his person to raise any question. The PPG is common enough that no captor would think twice Only link. comm Human-style generally the is as it, about remarkable way any in are denn’bok the and pin Ranger the and as long as the Ranger does not speak of remain them, nothing they more than curiosities in the hands of an enemy. changes his and Sinclair to prior Anla’shok the of era the In that allowed Humans to become Rangers, the PPG was instead a Minbari laser pistol and the comm link crystal (see the general equipment listed below) transceiver was a spoke gear the about Nothing same. the was effect the but of a special division of the Minbari government or linked the captured Ranger back to in denn’bok carried rank high of warriors the Minbari Enough Anla’shok specifically. in keeping philosophy with on the fighting Anla’shok’s in of surprise. close quartersadvantage the and striking from This is not to say a Ranger is incapable of using projectile marksmanship contrary, the to Quite weapons. energy and and training in many forms of ranged combat are a core part of their lessons They on Tuzanor. are simply shown the place of such warfare and instructed never to rely on such tactics to the point of being ineffective once a battle draws close. A pistol is a valuable tool but than that. become more it can never View of The Ranger Equipment Rangers have access to build; can a Minbari the anything acquire can They devices. wide variety of technological achievement technical of form highest the them grants this in the galaxy outside of the First Ones and their ancient wonders. They can get their hands on crystal technology, in Tuzanor on Minbar Tuzanor in

— Terhon, Tactical and Linguistics Master of the Anla’shok of the Anla’shok Master and Linguistics Tactical Terhon, — energy but a Ranger’s hands and feet were always at This focus on melee the and ready. unarmed combat was also and how to survive in the harshest of conditions. given lessons are in hand-to-hand fighting to in preference They marksmanship. A gun, reasoned, Valen could run out of As such, Rangers to how are shown make do without even taught are They must. they when denn’bok their as much so environment their from need they whatever scavenge to how he formed the first circle of that a warrior that depended too much on his weapon was the Anla’shok, understood lost it. doomed to fail if he ever might find it surprising that Rangers do not typically carrytypically not do Rangers that surprising it find might more weapons and devices than they do but this reliance on a few simple items is entirely by design. when Valen, Since Since its inception, one of has Anla’shok the possessed is its greatest superior technology. advantages Some the machine, can ever be more powerful than the one who uses it.’ let technology blind you to the truth. No weapon, no to use is the only one that not Do mind. your – matters you self-reliance. You have You self-reliance. you disposal your at tools many but the one I will show you your weapons into it. This training class will teach a line in front of that steel crate. One by one, drop form a line. No, not in front in not No, line. a form of me. I want you to form ‘Welcome to the next month next the to ‘Welcome of your life. I want you to and denn’bok your out take Technology Anla’shok Anla’shok 58 Technology these advances. Anla’shokthe on of based possession the ‘superdevices’in few a are there way, duplicable easily or dependable a in using it in other devices. While this cannot be and accomplished computers these of component living the engineering reverse- in achievedAnla’shok. been the has success Some of shipyards the in application direct for only useful and For the most part, this technology is only barely understood to fallintothehandsofGrey Council. science computer of amount small very Vorlonsa allowed exchange the vessels, the Star White build of to Minbari part the allowed As that way. that things keep to seek Anla’shokthe and about know few that one – Rangers the to available is that technology of avenue second a is but there Stars White their of form the in mostly comes This well. as achievement scientific Vorlon of forms basic the of incredible some to access the have They Minbari. to the of technology limited solely not are Anla’shok The Technological Base described below. Anla’shokof pieces other many are with equipment, along and an ear-comm as basic equipment. Both of these items, is also commonplace now for them to carry crystal scanners of their race) in a body holster under their Ranger robes. It warriors to common sidearm pistol-class standard the (or quality military of pistol PPG a carry Rangers ISA Most has becomefarmore open. equipment secondary and sidearms of choice pride, and authority of symbols as carried always are pin Ranger and prisoner.taken denn’bokif the information While critical revealing about worry to need little have they galaxy, the peace of the years before the last Great War. Strife in the War.in GreatStrife last the before years the of peace again but is still much faster than it was during the relative slowed has progress Alliance, Interstellar the of era the In another – lives of cost regrettably equation. true the at accomplish. comes to usually more Progress or years taken have would others many and improvements these occurred, not War Great final advances needed to field the White Stars. Had the the last finished Minbari the and reactors fusion and fighters super-heavy Draziimprovedtheir the on greatlyOmegas), (Shadow Omega-X the and Warlock the designed Earth period oftime. short a just in ahead years progress drive of to annihilation mutual threat the and themselves Shadows the of emergence re- the took it Valen’sbut of Wartime Shadow the after well. as centuries Technologyfor advanced slowly but steadily galaxy had the of races many the and Anla’shok the of true quite also is it but Shadows the of mindset the to integral was philosophy This warfare. like advancements scientific drives nothing that accurately, said, been has It Contact withtheEnemy two years aftertheirfirstengagementsinbattle. only 2262, as early as commissioned be abilities improved with models new ordered and battle in limitations their are, Stars White saw quickly the Alliance Interstellar the of SheridanPresident as powerful As technology. own their improveon to Great trying Warlast steadily are they the of aftermath the the in themselves of reveal to dangers begin galaxy hidden the as but disposal their at tools the with accomplish Anla’shok cannot the little is There hull platingofastarship. the penetrate to enough potent weapon scale personal a beam rifle, Zha’dum’ar impressively powerful the created has another and engines Infiltrator given rise to the power source for to naught, though one success has come have scale smaller a on reactors these replicate to attempts Most degree. limited and is also understood only to a technology Minbari/ combined of Vorlon result a is engines. This jump consumptive vastly its and Star White a fuel only a reactor of great power can possess remarkable sources also of energy, as Anla’shok The Technology 59 Starting Equipment for the Anla’shok tend Anla’shok the of member a by carried items the Because to simply it Master is easier for a Games to be very similar, determine what a given Ranger character possesses than to allow the Player free rein to purchase his own equipment. This should not be entirely up to the Games Master; 1d6 for all races to live and thrive. The are Anla’shok part of that dream. Ironically, that is precisely the mindset that permits Rangers the to serve as they do under leadership. Sheridan’s As they have been trained for centuries to oppose the kind of galaxy-spanning terror and tyranny that the Shadows represented, any hint of such from Sheridan would bring Sheridan While Entil’zha on them him down very swiftly. has the best interests of the were aim his If him. behind galaxy Anla’shok entire the of loyalty at heart, he has the to he stray, would quickly find his greatest allies to be his enemies. most dire To this end, the also Anla’shok maintain and constantly try to improve their technology. Their leaders know all they may too have to against well that move the some day, combined force of the most powerful races in the galaxy. They may even have to fight Minbari ships current capable of fighting them on power their own vessels, the only level. Because of this, the Anla’shok never pursuit of sleeps scientific advancement. in Rangers will remain at its come, to years many for curve technology the of height the but already much so to access have they because simply not to fall behind. because they literally cannot afford The Peace of the Gun The Peace President Sheridan of the ISA understands the all paradox of peace too through strength. He well railed against President Clarke of the Earth Alliance partially because of the totalitarian way he ruled Earth and its order and colonies. balance maintain to duplicity similar use to have To in the Interstellar Alliance is not an easy decision for him he while so, and validity its argue cannot he Still, make. to works to promote peace and understanding, the Rangers closely allies his monitor to skills their use command his at undermine to effortsconcerted any against action take and ISA authority. The parallels between this activity and the Nightwatch of himself consoles he but him on lost not are regime Clarke’s with the truth that his is a benevolent government body – something Clarke and his supporters could never honestly claim. While President Clarke acted from a position of tyranny and hunger for power, Sheridan genuinely wants to make the galaxy a more peaceful and harmonious place Anla’shok. Indeed, if the Anla’shok were to be outmatched outmatched be to were Anla’shok the if Indeed, Anla’shok. by any one ISA member race, the Alliance itself would be in jeopardy. any government to remain in power, it must have a clear the of case the In others. over advantage unchallenged and Interstellar Alliance, a large part of that advantage is the agonises over the deception, he cannot deny its necessity. have seen empires rise and fall in their The long Anla’shok history and the lore of the Rangers clearly shows that for This makes the Entil’zha and President both ISA as roles his in to Sheridan though be somewhat hypocritical but very sparingly and very clandestinely but it the greater is good of the done Interstellar Alliance for in spite of its mandate of support benevolence. and of every breakthrough any of the ISA member achieve races of in the their scientific anything that stealing would give or suppressing necessary, communities and, when done is This battle. in Anla’shok the over edge an race that military at any cost. force This is accomplished by providing intelligence Tuzanor to openly purports to support technological and growth of advancement its member races, the have Anla’shok tacit approval to make sure that they remain the dominant could potentially spell the doom of the Interstellar Alliance; Alliance; Interstellar the of doom the spell potentially could they turn some of their scrutiny and subterfuge inward to ensure that such a thing does not happen. While the ISA Ranger fleet could find itself outnumbered within a year or two. that something do must Rangers the that reason this for is It member race can achieve. If the Drazi or the Brakiri, for example, were to design a ship superior to the White Star and dedicate their resources towards its construction, the through through the Council Grey of Minbar and the office of the President of the Interstellar Alliance, they cannot hope to keep up with the kind of production levels a determined standard systems are always one step ahead of anything the anything of ahead step one always are systems standard one only are they Because possess. ISA the of races member branch of an overall government and supported internally The Anla’shok are no different. As the police and militaryThe Anla’shok constantly must Rangers the Alliance, Interstellar the of arm try to ensure that their ships, their weapons and their clashes keep life in the galaxy from becoming truly peaceful peaceful truly becoming from galaxy the in life keep clashes catch to trying busy extremely technologists keep and again up. tensions between the many member races of the ISA itself previous its to back slipping from production wartime keep minor of hundreds hostility, open no is there While levels. form of the unexplained Centauri raids on shipping lanes, constant the and Drakh the as known enemy mysterious the 60 Technology G G two centuries. had only limited success but it did keep things peaceful for This threatening. less Minbari the for as police internal came of grenade shard ranged the in of concessions to make the presence of loss the Anla’shok change as a the form The and weaponry laser. holdout recorder, data Equipment: Automatic Era oftheInward Eye (200AV to450AV) as possible. enemy the to damage much as doing and Ranger the a once for hand death certain in resulting close, in drew captor would-be detonated was grenade the Typically, alive. taken not was he that ensuring of way other no had specifically for use if capture was imminent and the Ranger carried was grenade shard The grenade. shard one collar, Automatic Equipment: Era of Valen (Founding to200AV [After Valen]) and makeachoicethatsatisfiesboth. options the discuss should involved Player the and Master Games the possible, is item given case a of variant some any where In sidearm. Ranger standard the to autopistol Eagletalon or handgun Gurnash a carry to likely more far is era ISA the of Ranger Drazi a instance, For otherwise. suggest would campaign the if somewhat items these vary to free is Master Games The stone. in written necessarily not is and era by varies equipment automatic Additional are andwhattheequipmentrepresents. they who of because simply items havethese should in, set is campaign the period time what matter no Ranger, any but detail more in chapter this in described pin. all are Ranger These a and robes Ranger of suit a denn’bok, the Automatic items, regardless of Anla’shok era, always include and anyconditionsoftheitemare met. appropriate it deems Master Games the if charge of free Ranger a to given below,is listed as equipment, Optional freely. items personal purchase to Anla’shok member the for amount discretionary a as left be should credits 100 x

some form. in Shadows the encounter still theoretically might who Rangers travelling outside the confines of the Federation, to issued still were grenade the and laser The grenade. Equipment: Optional given toRangersduringthattimeperiod). for ten years thereafter as a precautionary measure; only rifles (carried during the battles of the Shadow War and of tradition; warrior caste Minbari only), Sha’nar fusion warrior caste Minbari instead of Ranger robes as a matter Equipment: Optional Sha’vha laser pistol, Mial’a comm- Crystal communicator,Anla’shok Crystal rsawae ror ue by (used armour Crystalweave h’h lsr itl oe shard one pistol, laser Sha’vha G G G hn esnl esgs tog tee eie remained standard issue. devices these though messages, personal than on weapons. Few used their data recorders for anything other based were traditions their legends or truth, were no if longer allowed or inclined unsure to carry and purpose original their of Anla’shok,despairing The recorder. data Equipment: Automatic Era ofSilence andDoubt (450AV to700AV) equipment wasdifficulttocome by. and issues funding have to continued Anla’shokalso The missions. their accomplish to needed they what only given Rangers more, were kept in once strictly information gathering roles at first purpose and a its it swelled gave Shadows and the membership of return the at Anla’shok the of vigour renewed the Though recorder. Anla’shok data Equipment: Automatic Era ofShadow (990AV to1004AV) anything more remaining totheirfew members. provide to funding governmental or support the have not and power fading focus. Anla’shokThe of did Era;they this vanishedin but all time this during standard as aside set was equipment no Rangers, all to denn’bokgiven and Equipment: Automatic Era ofLostHope (700AV to990AV)

another attemptcannotbemadefor1d3days. does, it If fail. Ranger’swill the feature class Authority of use the through funds get to attempt given any that Note: Special from their equipmentlistsaltogether. vanished grenade shard single-issue abroad the travelled and longer officially no they that era this purpose during original their in believed Anla’shok enough Few to only). members members caste Anla’shok;warrior the join caste warrior of number dwindling the Equipment: Optional heavily on each Ranger to supply his own equipment own his supply to Ranger each on heavily divide among its growing members, the Anla’shok relied Equipment: Optional another attemptcannotbemadefor1d4days. does, it If fail. Ranger’swill the feature class Authority of use the through funds get to attempt given any that Note: Special had toturnantiqueequipmentfortheirmembers. order their of remained what vanished, Rangers the for have one of these items as free equipment). As funding can era this in Ranger any equipment; outdated older, to access Anla’shoktheir the of of because members by used items ancient (all comm-collars Mial’a and spars Equipment: Optional During this era, there is a 50% chance 50% a is there era, this During During this era, there is a 75% chance 75% a is there era, this During None. Aside from the robes, pin robes, the from Aside None. Crystal communicator,Anla’shok Crystal Improved crystal communicator, crystal Improved Sha’vha laser pistol (carried by (carried pistol Sha’vhalaser oe Wt fw eore to resources few With None. rsa siegn Vna, fist Ventar, slivergun, Crystal Technology 61 A weapon designed to penetrate the One One of the traditional exotic weapons of Denn’bok: Denn’bok: the Minbari is the Minbari fighting pike, The or denn’bok denn’bok. is a collapsible quarterstaff mnemonic composed ferricite that of expands from a six-inch grip to over five feet. Instructor Durhan Anla’shok is considered training currently is and weapon this of master modern the Sorrows of City the in Humans deserving and Minbari both on Minbar. Very few are produced yearly; most pikes are passed from one generation to the other. Fighting pikes rarely fall into the hands of non-Minbari. Some pikes do or credits 5,000 fetching often market, black the on up end of outside owners legitimate what is price listed The more. can expect to pay for a replacement. the Anla’shok storage bin somewhere handy for later use. Rangers easily fall into habits; of it their is training a and by-product rote memorisation of codes, rules, regulations and techniques. Thus, any given Ranger can usually carry the same items be into battle every time with very little counted on to situation a or superior a by imposed is such unless variance in specific. demands something Descriptions Weapon Crystal Slivergun: superdense armour used in earlier wars against rival clans of Minbari, the crystal slivergun uses a pulse energy of to gravitic compress a slug of crystal until it shatters redirect and the resulting of points 5 first the ignores slivergun crystal a shards from damage towards the of target. version The possess. might target a Reduction Defence The this weapon used is by a the masterfully Anla’shok crafted example and provides a competence bonus of made with it. attack rolls +1 to all Rifle of any given sort, 1–4 Ear-comm or wrist link, Anla’shok Anla’shok link, wrist or Ear-comm During this era, there is a 20% chance the Anla’shok very though well, they expect deal a great the Anla’shok of dedication and effort on the part of the Rangers in return for this support. Optional equipment can members if they commandeered are from no be Anla’shok said items. longer engaged in missions that require Optional Equipment: grenades, advanced tool kit assigned to heavy combat of or highly technical missions any kind are given the (Rangers items they need to perform at their funds best; ISA The appropriate). deemed when granted only requisition funds. requisition Special Note: that any given attempt to get funds through the use of Authority class feature the will Ranger’s fail. If it does, be made for 1d2 days. another attempt cannot above above and beyond what he this was included items issued. like ranged weapons Generally, or infiltration. tools for The latter were a top priority Rangers for many and often the first use of their ability to

a use for and portable, something it tends small to secreted away get in a pocket or a emergencies. Once the Anla’shok find items and of many the Anla’shok have two members or three of these hidden away for need on a daily basis. does not prevent Rangers from This creating caches of equipment from which to draw said daily on gear of any kind; this keeps most Rangers from anything carrying more than what they least one Ranger somewhere in the galaxy. The are Anla’shok taught not to rely too heavily concealable. If it has several different uses, can easily fit into a pocket or better yet palmed until it is needed, it is at of hands the in exist to likely Ranger Personal Equipment Personal Ranger and portable are equipment Anla’shok for watchwords The equipment they need to complete these often dangerous and difficult missions. multiscan, Auricon PPG EF-X, ISA robes (instead of Ranger of (instead robes ISA EF-X, PPG Auricon multiscan, robes). Rangers are expected to any be task assigned able to to them. accomplish They are provided with the Era of the ISA (1004 AV+) Era Equipment: Automatic G Fist Spars: A set of cut crystal spikes with an inward edge that can cut on the bias, fist Rules Expansion – The spars are mounted to a thick, reinforced gauntlet of leather and steel. Fist spars are Denn’Bok normally worn and wielded only by the While the denn’bok is effectively a quarterstaff, the fact that there warrior caste of the Minbari, though they are very few people in the year 2260 trained in such a weapon (as are a simple enough weapon that anyone noted by the lack of it from the standard weapons list in the Babylon wearing one can make unarmed attack 5 core rulebook) places it firmly in the realm of an exotic weapon. without penalty or need of an Exotic Its ease of use as a bludgeoning weapon, however, means that even Weapon Proficiency. Because the spikes individuals not specifically trained in its use should be able to wield curve to an attack position when the it with some degree of skill in combat. wearer makes a fist, this weapon does not interfere with a wielder’s ability to hold or If a character does not have the Exotic Weapon Proficiency use items in the same hand. (denn’bok) feat, a denn’bok acts as a club and cannot be used as a double weapon. This simulates that while anyone should be able to Li’vath Precision Laser: The weapon of strike at an enemy with an extended fighting pike, it takes a certain choice for Ranger-Infiltrators, this sniper degree of trained skill to use it to its fullest potential. rifle is an automatic equipment choice for members of that prestige class. It does not generate a more powerful laser than Fighting Gloves: These items, always worn as a pair, are weighted and balanced gloves tailor-made for a single person’s hands. They add a level of impact and force to a wearer’s punches and unarmed strikes. Used by the Anla’shok during training, some Rangers choose to keep them if they specialise in unarmed combat after graduation. When worn by someone with the Improved Unarmed Strike feat,

Technology they add +1 bonus to any damage dealt in unarmed combat (not including grappling or tripping). Without this feat, a wearer does not know how to get full use out of fighting gloves and gains no bonus (though he counts as armed).

It is an uncommon variant of these gloves to have spikes mounted to the striking surfaces but it has been known to occur. This changes the damage to piercing but removes the possibility of inflicting subdual damage unless the wearer opts to do bludgeoning damage instead and negates the glove’s +1 damage bonus. For this reason, very few Rangers use this option. In the ISA era of the Anla’shok, Drazi Rangers have revived the use of spiked fighting gloves and they are becoming more popular (though only among their race).

62 Technology 63 Babylon Babylon A high energy rifle capable The common laser weapon The common laser weapon Essentially a concussion grenade grenade concussion a Essentially Not a common weapon in the modern the in weapon common a Not A ventar A is ventar a made specialised of sword intricately damage for all remaining shots to training Ranger is in used often is effect This +1. increased by only a single shot during certain exercises. allow Grenade: Shard with a crystal,jacket of pressurised these grenades are incredibly deadly at close range but their Sha’nar Fusion Rifle: Fusion Sha’nar of creating and sustaining requiring before a seconds several for beam plasma nuclear of coherent heavy standard the is Sha’nar the cell, power new a field. the in soldiers infantry Minbari to given issue The can Sha’nar break down into a carrying case included with the weapon; doing this or proficient setting a for action minute one a is up back one wielder. Laser Pistol: Sha’vha of its time, the Sha’vha was during in the wide Shadow War scale and use the logical for choice Rangers to carry during the era of Valen. A relatively weak weapon by modern standards, it did boast an excellent range and a singular ability to adjust its power output. By taking a standard action, a wielder could adjust the power core of a shots. remaining of number the change to Sha’vha For every three full shots deleted in this the way, core rulebook for information). core cut jenek honed to a razor framework of superdense steel. The edge ventar is a traditional and fitted into a weapon hilt that harkens back to the a more Minbari brutal fought age among when used often not is it themselves such, As homeworld. their of resources for the meagre in modern times. Most ventar wielders carry their blades out of a sense of clan honour; they The infantry soldiers. are Walker most Night of hands the in found commonly effectiveness effectiveness is severely curtailed as the shards they emit travel through their area of effect. For damage. half every take they full is, target 10 a detonation feet the from away This halving can occur up to four times for a target that is the detonation. a full 40 feet away from Stunner: Ten’shara era because of its armour limitation, is the still Ten’shara carried by some Rangers on capture missions. for Valued its ability to project a pulse of neuro-electrical energy and drawback the has Ten’shara the killing, without incapacitate or 2 with target any against ineffective completely being of more points of Damage Reduction from any source. The padding and grounding effect of such defensive protection Ten’shara a from hit successful A entirely. blast the negates the of 84 page (see gun stun Narn a like exactly acts 5 Ventar: This is the standard firearm of all ISA all of firearm standard the is This against their training and their concern for innocent life. actually use its rapid fire ability in an Rangers rapid firing rarely use capability their in sidearm’s effective manner. anything but controlled bursts as collateral damage goes but it has the advantages of a rapid fire setting and super- efficient use of PPG caps. A standard PPG cap contains enough energy for 18 shots from an EF-X, allowing it to PPG, Auricon EF-X: Auricon PPG, Auricon the than shot per powerful more not is It Rangers. EF-7 carried by weapon-licensed Earth Force personnel struck by the Li’vath’s struck blast. by the Any Li’vath’s movement more than a does attack the and accuracy the ruins adjustment foot five damage. Attack not qualify for bonus Sneak benefit from that bonus damage out to a range of useful only is up feature This increment). range (one feet 250 to if the target has not moved in the round prior to being It It also has the singular accurate, benefit a user of with the being Sneak so Attack class incredibly feature can the Li’vath the breaks down Li’vath into a carrying case and takes the same amount of time (one minute) to break down or set up in the field. most other weapons of its size class but it has an extremely Sha’nar, the Like compensation. of way by range impressive ventar is an exotic weapon but any character proficient with melee weapons can use one in two hands without a penalty. Its size and balance requires the expenditure of an Exotic Weapon Proficiency feat to be used in one hand without a –4 penalty.

Vhek Gauntlet: An alien weapon found by Anla’shok explorers a century after the time of Valen and replicated with considerable effort, this dark metal and crystal fibre glove has a short ranged energy pulse weapon built into the back of the hand. Wearing a Vhek gauntlet limits the wearer in melee combat because of its fragile and slightly unbalanced nature, imposing a –1 penalty to all unarmed or armed melee attacks made.

Because it interferes with the wearer’s ability to wield a denn’bok, the Vhek gauntlet is not a popular weapon with most Anla’shok. Those that will wear them benefit from their primary feature; the Vhek gauntlet is extremely easy to fire and can inflict impressive damage at close range. The Vhek gauntlet can be fired an additional time each round if the wearer takes a full- attack action; this imposes a –2 penalty to all attacks made that round and all attacks must be made with the Vhek to achieve this result.

In addition to this property the Vhek gauntlet’s plasma pulse is very powerful but ablative at range; it gets weaker as it travels before disappearing completely at 60 feet. Any target within 10 feet takes the listed

Technology amount of damage. A target at 10 to 20 feet suffers 5d4 damage instead and for every 10 foot range increment thereafter, the damage drops by 1d4 until Special Weapon Quality: Beam after 60 feet the pulse dissipates entirely. When fired, a beam rifle does its initial damage to a target like a normal ranged weapon. Every round thereafter, it gains a +2 bonus to attack and damage Zha’dum’ar Beam Rifle: One rolls against that target, even if it missed its initial shot. This bonus stacks of the only remaining examples with itself each round to a maximum attack bonus of +10 and a maximum of Minbari experimentation damage bonus of +20. Every time the beam rifle successfully strikes its target, with Shadow technology during one point of the target’s Damage Reduction (if any) is permanently lost to the the time of Valen, only two destructive energies of the weapon. beam rifles are still in existence. Originally designed as a way of Most beam weapons are of Shadow or Vorlon manufacture, making them replicating the cutting beam very rare and ancient. It should also be noted that the Beam quality is only attack of a Shadow vessel, the for personal scale weapons; starship weapons have their own capabilities and entire line of research was quickly cannot be given this quality. If the Games Master allows this quality to be abandoned following a number given to a standard weapon (such as through special research or as part of an of terrible and mysterious alien discovery), it triples the cost of the weapon in question. It also requires ‘accidents’. The results of this that it be powered by an external power source as internal energy cells will be experimentation, six beam rifles, unable to provide the massive output needed by beam weaponry. were sequestered and never reproduced. Four have been lost in the centuries that followed 64 but two still exist in the custody of the Anla’shok. This allowed to use their own creations. Crystalweave armour rifle is extremely heavy, requires a fusion backpack power is very light compared to other forms of armour, though source just to use and is powerful enough to tear through its basic protection is not equal to that of a standard suit of any substance given enough time. Minbari battle armour. One special property of crystalweave armour is its bonus of +2 Defence Reduction against Armour and Clothing Descriptions energy attacks due to its construction from thousands of While many outside the Anla’shok might surmise that tiny refractive crystal links. Rangers live in their robes, such is certainly not the case. Not only must they often doff their traditional gear to Once worn by the original Rangers, it is still a tradition infiltrate a government building or military compound but among some branches of the Anla’shok to wear this form the Anla’shok do occasionally have personal time and are of protection when going into battle. The leaders of the free to wear anything they wish. Ranger robes are very Anla’shok do not discourage this but it is never issued as comfortable but Anla’shok not strictly on duty tend to standard equipment and Ranger robes should be worn in dress just as civilians of their race normally would. preference to it if there is no apparent risk of imminent combat. Crystalweave Armour: An older form of armour that is still in use as a matter of family pride by some clans, ISA Robes: In the time following Entil’zha Sheridan’s crystalweave armour is one of the only forms of armour changes to the Anla’shok, their traditional garb was also that can be worn by worker caste without social stigma, revisited for suitability due to the changing role of the primarily because of the tradition of crystalshapers being Rangers. It was found that while the garments still perfectly

Ranger Weapons

Area Technology of Range Weapon Cost Damage Effect Critical Ammo Increment Size Weight Type Melee Weapons Denn’bok (double 950 cr. 1d6/1d6 — x2 — — Special 1.5 lbs. Bludgeoning weapon) Fighting Gloves 500 cr. +0 (+1) — x2 — — Tiny 1 lb. Bludgeoning each or Piercing Fist Spars 450 cr. 1d4 — x3 — — Tiny — Piercing Ventar 2,100 cr. 1d10 — 19–20/x2 — — Medium 4 lbs. Slashing Grenade Weapons Shard Grenade 90 cr. 4d4 40 ft. — — 20 ft. Tiny 1 lb. Projectile Pistol Weapons Auricon EF-X 1,200 cr. 2d8 — 19–20/x2 18 40 ft. Small 1 lb. Energy, PPG Rapid Fire Sha’vha Laser 1,500 cr. 3d4 — 18–20/x2 30 40 ft. Small 1 lb. Energy Crystal Slivergun 2,250 cr. 1d3* — x3 3 15 ft. Small 1 lb. Projectile Ten’shara Stunner 850 cr. Stun — — 10 30 ft. max Small 1 lb. Energy Vhek Gauntlet 2,500 cr. 6d4 — 19–20/x2 15 10 ft. Tiny 1 lb. Energy Rifle Weapons Li’vath Precision 3,100 cr. 3d6 — 19–20/x2 6 250 ft. Large 6 lbs. Energy Laser Sha’nar Fusion 2,750 cr. 3d6 — 19–20/x2 15 100 ft. Large 7 lbs. Energy, Rifle Rapid Fire Zha’dum’ar Beam n/a1 4d8 — x3 — 150 ft. Large 14 lbs. Energy, Rifle Beam 1 These weapons cannot be bought. What few still remain in existence are considered treasures of the Anla’shok and are only used in extraordinary circumstances. They are included on this list only to give an example of the kinds of ancient relics the Anla’shok have collected during their history.

65 66 Technology Crystalweave Armour Item Ranger’s Robes ISA Robes latter designbuttheseare between. farandfew Occasionally, a tool has to be used that does not fit with the mind. in portability and utility of goals twin the with gear their access to high technology to develop some very special extraneous. anything ToAnla’shokthe end, this haveused right tools for the job and hand and not try to haul around the carry they means simply It hero. a than handyman a hardware and special gear to the point of looking more like down grade with tool kits, communication arrays, military This does not mean that Rangers eventually load themselves bit more advanced. a something to turn to Anla’shokhave the do difficulties, communication and travel interstellar alarms, security of world complex the with dealing when Still, denn’bok. a with blow well-placed occasional an and ingenuity their hands, their than equipment more little with accomplish cannot they little is there above, mentioned As Rangers. the with keeping in much very phrase a is more’ is ‘Less General Equipment Descriptions ArmourRanger bonus toMove Silently checks. equipment +1 a imparting walks, he when unheard move heavily armoured. Their cut and appear design also help a Ranger wearer the making by altercation an cause might they Ranger’sthat bulky and obvious so being without life a save to enough weapon a of impact the blunt can robes These use. caste warrior Minbari the that weaves resistant energy and ballistic same the resemble of made are cowl) moves. The materials a Ranger’s robes (also called a Ranger wearer the when themselves by flow to seem almost them the flowing nature of a Ranger’s traditional clothing makes should be both beautiful and functional whenever possible, Ranger’s Robes: for thewearer’s standard ear-commorwristlink. trim) as an under suit, a body holster and an antenna array ISA robes also incorporate an ISA uniform (black with grey areas confined often inherent inspacetravel. the handle to less cut no and (though protective) thinner slightly are robes These cowl. the ISA will be of issued ISA robes instead of a era traditional Ranger the in Ranger A starships. order’s the aboard performance improvetheir to made be could that changes Anla’shok,the of needs the suited stylistic few weretherea Following the Minbari custom that things n/a n/a 2,800 cr. Cost 8 lb. 7 lb. 7 lb. Weight 2 2 3 DR goals of the new Anla’shok.goals ofthenew to work Ranger well in tandem with other Rangers, two each of the driving enable Both and handle to asked is objectivehe any dispatch efficiently 2262. after equipment automatic are ear-comm the and Anla’shokmultiscan the like items functional end, this To both possible. remain whenever portable they and as long so acceptable are devices new and lifted been has ban War, inadvertent this Greatlast the in Rangers revelationthe public of Sincethe Mial’a comm-collarandthedenn’bok). few,a the only (like to items devices innocuous specialised build to ability their limited This design. its from deduce might enemies information of kind what and carried they what careful be to had they technology, their all for that ordertheir Shadowsthe to minions. their and meant This betraying of fear for existence their reveal to not Rangers for need pressing a was there ISA, the of era the until that Anla’shokthe is about note to thing important other The Rangers as well. They have a personal range of ten miles ten of range personal a have They well. as Rangers early to issue standard became these soldiers, Minbari of device communication standard the Once recharged. be burns out, turns dark grey and is disposed of as they cannot After the power source out, runs communicator the crystal supplying energy continuously for three years of normal use. contain actually miles of micro-circuitry and a tiny power source capable of they transparent, appear they Though use). of mode typical (their lapel a into tucked or pocket shirt a in kept be easily can and long threeinches than less Communicator: Crystal capable ofreceiving andinterpreting thesignal. range in point any to multiscan the from data transmit to user the allows This array. the use to necessary is party) in device is unattended, opposed check if it is in use by an unwilling communication the of user question, a Computer Use skill check (DC 15 if the comm the also not is multiscan the of user the communicator.If nearby any of that allows them to device attach their output linking to the transmission band a with equipped are units Multiscan foot ormore ofstoneorsimilarlydensematerial. one will as signal, this block will steel of more or inches Four feet. 120 of radius even a within motion obstructions through revealing creatures, and objects nearby movement of track also can multiscan Anla’shok An feet. 30 to up of range a at scanning of rounds 1d4 or contact of round single a after compound or element known any identifying of capable is scanner The scanner. chemical a and capacity) hour six capability, recording (audio visual recorder and data computer, hand a as act functions a pocket once folded. When opened, its Minbari computer Anla’shok Multiscan: This handheld device stores easily in These small crystalline sticks are sticks crystalline small These Technology 67 An Anla’shok An application Anla’shok of These tiny devices act exactly These portable power sources are used using preset code phrases. Without some kind of boosting equipment, ear-comms only a have range of 20 miles (slightly less than the 30 miles of a wrist link). Environmental Habitat, These one-man Personal: tents resilient polymer fibres and can block out are woven virtually any of airborne pathogen or the cloth gas; shell of the tent is impermeable to chemical or biological weapons of any kind. In addition to this property, environmental habitat the is buoyant, has an design of a crystalmesh breather is a to equivalent being weight its verywith light, increased its of because only mask breather air supply. Crystalmesh breathers cover before hours six for last and face entire the depletion. An has he if item free a as these of one request Anla’shok can always access to a Ranger storehouse of any kind engaged in a mission. and he is currently Ear-comm: like wrist links save that they fit neatly in the ear and possess a sound link-up that user’s a inside vibrations resonant the reads ear canal and along the side of the This jaw. does cause a user’s voice to oddly sound hollow but they are otherwise very activation for buttons of Instead efficient. respond ear-comms switching, channel and to spoken or sub-vocalised commands limitless power to a single technological item of Huge size or size Huge of item technological single a to power limitless smaller (including a fighter craft or other vehicle). Fusion allow can they as battlefield the on seen often are backpacks weapons their fire continuously to specialists weapon heavy without any concern for fuel cells or ammunition. Gravity Platform, Ranger: the Minbari’s personal gravity platforms, these bluish or inflatable floor that can suspend 500 pounds in the water, button single a of push the through round single a in up sets and has an eight hour air Only supply. one occupant can use the personal habitat, entering through the self-sealing front and leaving through an emergency slit in the back. Once a user exits the habitat, ruinedcompletely in one round. and it collapses its environmental seal is Fusion Backpack: in the field by Rangers and other Minbari in great need deal of of energy a in an enclosed space. of The closed product fusion loop research, fusion backpacks have an almost infinite storage life when not in use and can supply core rulebook. The rulebook. core Babylon 5 Babylon A stable, compact and long lasting long and compact stable, A solution to breathing issues in space, toxic atmospheres or underwater, a crystalmesh breather functions exactly as a the in listed as mask breather cost 300 credits and have no appreciable weight. no appreciable and have cost 300 credits Breather: Crystalmesh less than a vehicle-mount sized communication device or larger. Even then, the device had to be in the direct line crystalcommunicators Improved so. do to transmission of crystal wiring technology. The result was in some great respects though it success did not boost the range of the so became signal the of precision the Instead, all. at device anything by intercepted be not could output the that exact Improved crystal communicators are just as rare in modern in rare as just are communicators crystal Improved times as well and mark attempt the to Anla’shok’s merge the best elements of the Mial’a comm-collar with existing range so long as a single crystal communicator exists every the chain. ten miles down but they can jump their signal automatically off any other infinite nearly crystalthem giving range, in communicator 68 Technology strength, they cannot affect the range or operational or range the affect cannot they strength, signal in limitations and Becauseconstruction their of their wearers and do not require a throughphysical connection. range touch a at devices link communication arrays to Antenna way. any in to linked are they detrimentally affect the energy use of the communicator Antenna arrays require no additional power and do not array). of DC anyone to trying break a the code transmitted through the to (+2 effective more encryption makes backpack clarity increased and miles) (250 a unit communication as range same the with used be not can device the range, original the of Regardless greatly. device the of capabilities transmission and reception a wearing being a garment some with these fibres installed, with the array the boosts the conjunction by in or held used communicator foot When square size. one in of more fabric synthetic or leather cloth, of piece any into woven be can that filaments Array: Antenna ISA involved. bonus highest the receives only user the tools; of this set with +2. stack bonuses to equipment-based improves other bonus No this feature, Security the class has user Systems the If locks. bypass all to checks made to skill bonus mechanical) +1 and a (electronics Technical gains set infiltration intact An he cannotclaimthebonuslistedbelow. bypass security devices as if he had the proper tools but or locks open to checks Technicalmake skill still can If a user loses less than half of this 30 piece tool set, he set. entire the them lose will loss single a where tools their of all keep Rangers few very robes; their of linings hidden and pockets the through scattered them keep usually sets infiltration with Rangers belong. not does he places into user the getting – task chosen their for effective extremely are these service, technical and security in trained anyone to useful devices electronic tiny and tools picks, small of Set: Infiltration the controller atalltimes. of mile one within remain they as long as rate movement normal their at around moved be can and ring oversized Ranger gravity platforms can also be controlled through an can motivate forward at any speed up to 90 feet per round. and surface solid a above feet eight to one from anywhere of the disc generates enough force to suspend up to 300 lbs. underside the on engine gravitic small A use. in is it while lip is extended from the sides to hold the Ranger on the disc retaining A manipulation. foot for edge front their along silver metal discs are about four feet wide and have controls Not a single item but rather a collection a rather but item single Nota This is a line of transconductive of line a is This G the following changes: campaign circumstances allow. and Any item altered Masterusing these rules has Games the if modifications these of advantage take may technology,they Minbari to access have race any of Rangers Because construction. Minbari item listed in the other any for category catch-all a rather but equipment of Modification: Equipment Minbari DCs. and donotaddtoencryption miles 20 with to range their double incompatible only they arrays; mostly antenna are communicators Crystal size. greater or backpack of communicator any of ability

than 50poundshave theirweight reduced by 25%. more weighing Items 10%. by reduced weight its has constructed normal item weighing more than one pound Minbari- Any lighter. often are technologies their but Weight. h Mnai r srne ta ms races most than stronger are Minbari The Babylon 5 core that rulebook might be of This is not an item an not is This Technology 69 A popular device with The initial attempt by Valen and his and Valen by attempt initial The Anla’shok members Anla’shok are never asked the wearer’s eyes and provides three vision modes – any or all of which can The simultaneously. complexity be of trioptic used visors limits the number Intelligence of point of per one to use simultaneous of modes bonus of the user (minimum of one). anyone anyone with a humanoid throat can send with a comm-collar. The second and more serious flaw is that the vibrations of their distracting, use especially over a long period of become very time. During any round in which a wearer receives a message he collar, through is at –1 penalty to any attack roll the comm- or skill check. Having 5 ranks or more in low the but flaw this negates Concentration drone that it sets up in a crest Minbari’s was skull a design flaw that could not removed. be Mial’a Eventually, comm-collars were discarded in crystal communicators. preference ranged but ‘quieter’ of shorter Trioptic Visor: spotters on the battlefield and scouts of the Minbari military, the trioptic visor is also commonly used by Ranger-Infiltrators and on observation missions. locks It Anla’shok around the bone crest of its wearer and in shell tech high a like looks form retracted its forehead. By the covering Minbari wearer’s sub-vocal command, the visor lowers over 200% to 300% of its usual price when it is available at all. Black market trade in Minbari items is a brisk, if business. dangerous, Ranger Exception: during (except modifications such of cost the for pay to takes generally it Unfortunately, Hope). Lost of Era the and item original the in value of credits 100 per day one access to a Minbari production facility or worker caste member with 10 ranks or more in the correct skills to listed above. accomplish the benefits Mial’a Comm-Collar: Mial’a communicator, hands-free a create to engineers caste worker flexible crystal-impregnated synthetic of made is collar this resin. It incorporates a throat mike and a sub-vocalised speaker at the base of the neck that transmits messages through the skull via the bone plate of a Minbari incoming While these wearer. are very efficient devices with a range of 50 miles, they suffer from two limitations. is The first that only Minbari can use them to receive messages; core rulebook. core Babylon 5 Babylon Crystal and special metal alloys make up most up make alloys metal special and Crystal The exactness of detail that Minbari The Minbari do not normally worry about the Cost. financial value of their certainly A item do. Minbari-made tends to command equipment but other races reliability reliability and effectiveness. When appropriate for its adds Minbari the by manufactured device any function, a +1 equipment bonus to checks made while using it. just This general does not apply to weapons or armour, the equipment as listed in Minbari-made Minbari-made item by 2. These items also add 1 hit weight the before calculated weight, of pound per point above. noted reduction Efficiency. craftsmen exhibit when making items shows in their Materials. Materials. of the manufacturing materials used by the Minbari, replacing wood, leather and when appropriate. most These improve the hardness of any other substances

G G G 70 Technology G G G Trioptic Visor Mial’a Comm-Collar Minbari EquipmentModification ISA Antenna Array Infiltration Set Gravity Platform, Ranger Fusion Backpack Environmental Habitat,Personal Ear-comm Crystal Communicator Crystalmesh Breather Anla’shok Multiscan Item 1 General Equipment or record vitaldataforlatertransmissionbacktoMinbar. Rangers often use this to document their actions in the field wearer. the by carried multiscan or computer hand any of that can automatically send its output to the storage ability component transmission upgraded an have visors trioptic to make up for the lack of a crest for anchoring. Anla’shok of the bulk of stabilisation equipment and padding needed aliens but they other only offer one mode and of use at a Humans time because for retrofitted be can visors Trioptic These are typicallynotforsale.

less of an issue when determining his own actions. In actions. own his determining when issue an of less motion and speed making ease, and clarity great with TrackingMotion and Search skillchecks. use, of the visor grants a +1 be circumstance bonus to all might Spot where radiation ultraviolet situation or heat body any seeing In the of ends spectrum. both into electromagnetic user the of sight the extends Imaging Spectral Electromagnetic soitd ih h scn rne nrmn o any of increment ranged energyorprojectile weapon hepersonallyuses. range second the with macroscopic associated objects, distant normally penalty the ignore to wearer the allows discern vision to ability his enhancing greatly to addition In vision. of field his in continuously display that enhanced area as a sub window a distant object, bring it up to ten times closer and then function, macroscopic vision allows the user to focus on Vision. Macroscopic attacks cannotbeenhancedatallinthisway. Melee attack. to ranged single a make and device this use action attack full a takes the visor if trioptic a bonus of Dexterity wearer its by modified not is Value and speed of all objects in the visual field, a target’s Defence distance location, precise the noting to addition . The user can follow moving objects moving follow can user The . uh oe hn sml zoom simple a than more Much Ti vsa mode visual This . Cost 700 cr. 100 cr. — 2,000 cr. 900 cr. 7,000 cr. 1,500 cr. 300 cr. 200 cr. 120 cr. 125 cr. n/a 1 1 lb. — — — 1 lb. 10 lbs. 8 lbs. 2 lbs. — — 1 lb. 1 lb. Weight the Era of Lost Hope, many were put to other tasks or left or tasks other to wereput Hope,many Lost of Era the custom vehicles were for the most part dormant and during These Federation. Minbari the of outside them utilise to ground, air and space travel but rarely found an opportunity lowvery profile. They possessed specialised equipment for the Anla’shok to use civilian modes of transport and keep a Interstellarpreferablethe was of it for days Alliance, the in answer this need. Before the Rangers became a public force to sufficient are traffic of lanes existing part, most the For their destination. reach they once possible as swift as be to have and notice moment’s a at space in point any full to of mobilisation capable remain must Anla’shok The important. especially is this ISA, the of era the In vital. extremely is aid for call or threat any to quickly respond to ability the is mandate chief their galaxy,known the of reaches immense the across As vigilance effective. remain remain must to Rangers mobile the organisation, other any Like Vehicles oftheAnla’shok success ismore thanhow important itisachieved. Especially under the watchful eyes of Sheridan and Delenn, a mission is more on a matter of personal style himself than any set rule. conducts Ranger a how ISA, the of era the in directives and methods the of many with As so. do to loathe still are Anla’shok traditional more older, though visit, Rangers the world any on found be may here listed vehicles the the of models of newest rules The relaxed Alliance. Interstellar the this Anla’shok, within change the to of beginning traditions is the of many with As Federation orontheBrakiri Homeworld. example but he might on one of the planets in the Minbari for Earth, on car ground gravitic a use not would Ranger the A from area. mission much the in vehicles too of construction diverge common would will they section if this used in be Vehiclesnot too itself. draws or to place attention of much out seems make they nothing – style operational their of tenets basic the follow use own their Anla’shokfor the by made vehicles specialised Even Ground/Air Vehicle Descriptions among theworldsandstarstheypatrol. technology vehicular their and Rangers of presencegreater relatively small organisation but each year that passes sees a widely disseminated in ISA space as the Anla’shok are still a not certainly are They sight. common more a becoming are vehicles galaxy,Anla’shokspecific the over all areas to need at issued and redesigned Updated, again. once used being are past the of of tools emergence these Alliance, the Interstellar the and Shadows the of return the With to moulderasforgottenrelics ofanabandonedpast. What about the White Star? There are no statistics or detailed information about the White Stars in the vehicle section of this chapter. These cruisers and the many variants designed and built under the direction of Entil’zha Sheridan are so important to the Anla’shok of the ISA era that they have been moved to their own section at the end and given special attention. The Vehicles part of this chapter is dedicated to the special equipment and custom vehicles of the Rangers but White Stars are simply so complex and carry such an impact on campaigns set in 2260 and beyond, they need their own section to do properly.

Before 2260, the Anla’shok stayed for the most part to civilian and Minbari military transport when they needed to travel throughout the galaxy. The Anla’shok did not possess a fleet of their own until the first production run of White Stars was completed in late 2260 for use in the last Great War. This should not be taken as an implication that the Anla’shok could not command a fleet if needed; they simply did not have space assets of their own until that time.

If a campaign set between 2257 and 2260 requires a show of force from the Anla’shok, they can provide one using Sharlin cruisers, Neshatan gunships and several smaller support vessels. The Fire Wings clan of the Minbari are especially willing to support Anla’shok actions with their fighter elements and the Night Walkers will lend aid to any ground assault the Rangers may have to initiate. Games Masters can even use these mixed force encounters to introduce the Anla’shok in their campaigns before they are ‘officially’ seen in 2259–60. Technology

Cargo Transport, Anla’shok Gargantuan Surface Vehicle; hp 55; DV 6 (–4 size); DR The Anla’shok have in the past acted in a relief capacity and 8; Spd 9; Acc 1; Dec 1; Han +0; Sensor +1; Stealth 14; do so again as part of the Interstellar Alliance. A massive part Cargo 6,000 lbs.; 1 Driver, 12 Passengers (each passenger of any disaster recovery or war relief effort is the transport not transported adds 200 lbs. of cargo space) and delivery of much-needed medical supplies and food. Because the Anla’shok often have to operate in very hostile Fan’ir Ranger Flyer environments, their transports are heavily defended and A modified and reinforced version of the typical Minbari given every form of radiation and atmospheric shielding flyer, the Fan’ir incorporates a small weapon array and has known to the Minbari. substantial stealth for a ‘civilian’ vehicle. These alterations are completely invisible to casual observation, allowing Gargantuan Aircraft; hp 38; DV 9 (–4 size, +3 agility); DR them to operate in areas where flyers would normally be 8; Spd 35; Acc 3; Dec 4; Han +3; Sensor +1; Stealth 15; found without raising suspicion. Rangers train on Fan’ir as Cargo 5,000 lbs.; 1 Pilot, 10 Passengers Special Feature: part of their basic training and gain a +1 competence bonus Completely Shielded (no radiation or environmental effect to Pilot skill checks and attack rolls when operating one. can damage an Anla’shok transport) Fan’ir use all the same docking equipment, hanger layouts and repair materials as Minbari flyers, making them quite Crawler, Anla’shok compatible with Federation facilities and carriers. A slightly modified Den’foor, the combat crawler used by the Night Walker warrior clan, an Anla’shok crawler is a Gargantuan Spacecraft; hp 50; DV 11 (–4 size, +5 agility); well-armoured but ponderous vehicle with six massive DR 8; Spd – (34 in atmosphere); Acc 3; Dec 2; Han +2; wheels and an impressive storage bay. It does not carry Sensor +0; Stealth 13; SQ: Atmospheric Capable; Cargo any weapon systems of its own but always operates with an 1,000 lbs, Long Ranged.; 1 Pilot, 30 Passengers (each armed escort when used in hostile territory. The Rangers passenger not transported adds 200 lb. of cargo space) use Anla’shok crawlers to transport goods and relief supplies to places no other vehicles could reach. Anla’shok crawlers Weapons: are not quick but they are incredibly reliable and can be Tri-linked Light Fusion Cannon; Boresight; Attack +3 counted on to eventually make it to their destination, no (targeting computer); Damage 3d8; Critical 18–20; Range 1 matter what obstruction might lie in their way. 71 G’aldi Scout Sled drops to +3 if a passenger is aboard). Special Feature: This gravitic, one-man vehicle is a new addition to the Optional Ground Movement (see above) ground assets of the Anla’shok. Designed after a suggestion by a new recruit to the Rangers in 2261, it shares much Shennar Ground Car in styling and construction with an obsolete Earth vehicle A useful vehicle with a slightly modular construction that called a motorcycle. Very fast, very sleek and capable of allows a mechanically skilled driver to vary its appearance moving through obstructed areas that would stymie larger with a successful Disguise check (DC 20, requires at least 2 vehicles, the G’aldi is quickly becoming a popular addition ranks of Technical (mechanical) to attempt). This feature to the equipment requests for Rangers and Ranger- lets the Shennar appear as a basic civilian vehicle of virtually Infiltrators stationed planetside. any culture, though close examination (Spot, DC 20) will reveal its base Minbari technology. The Anla’shok use these A special system in the G’aldi allows the gravitic engine to vehicles when performance is needed but some semblance be deactivated and a pair of wheels extended for traditional of stealth would be beneficial. The Shennar is extremely ground movement. All benefits from the Gravitic special swift and on those occasions when they have been spotted quality are lost when this is engaged. While not a popular as abnormal, it is generally because they are moving much feature because of the loss of performance, many Anla’shok faster than the vehicles they mimic could. (especially among the Human membership) enjoy using it whenever possible. Large Surface Vehicle; hp 14; DV 9 (–1 size); DR 5; Spd 28; Acc 3; Dec 4; Han +1; Sensor +0; Stealth 14 Medium Surface Vehicle; hp 12; DV 14 (+4 agility); DR 4; (10 if disguised); Cargo 200 lbs.; 1 Driver (optional), 6 Spd 30; Acc 4; Dec 4; Han +5; Sensor +0; Stealth 15; SQ: passengers; Special Features: Self-Drive Capable (has a Gravitic; Cargo 200 lbs.; 1 Driver, 1 passengers (Handling Drive skill bonus of +5)

Special Vehicle Quality: Gravitic Gravitic vehicles hover over the ground at a set height through the use of self-generated gravitational force. While this lift is powerful enough to suspend several tonnes, very little pressure is applied against the ground under the vehicle, allowing it glide over weight-sensitive defences such as land mines or deadfalls

Technology without falling victim to them. The speed and manoeuvrability granted by gravitic modification adds a +2 agility bonus to Defence Value, a +4 bonus to Speed and a +1 bonus to Handling. Gravitic vehicles technically fly but they are still treated as ground vehicles for purposes of targeting and other modifications. Only ground vehicles can accept the gravitic special quality, which costs 25% of the vehicle’s base price.

Special Weapon Quality: Pulsar A fusion of Minbari, Earth and Vorlon technologies, pulsar weapons fire a continuous steam of staggered energy pulses, each more destructive than the last. This weapon type literally hammers its way through defensive plating, tearing it apart as the stream of blasts destructively ablates as they impact incessantly. Pulsar weapons are also extremely accurate as they generate so many energy pulses that in any given volley it would be difficult not to hit the target with a few shots.

Pulsar weapons can only be fired in a rapid fire mode but suffers only a –1 penalty for doing so (as opposed to the –3 penalty that normally occurs). Each successful attack action (three shots) from a pulsar weapon that hits in a single round reduces the target’s Damage Reduction by 1 point for that round only. This is not a destructive effect and does not permanently reduce the Damage Reduction of the target in any way.

For example, an Entil’zha’tari tank fires its main gun and scores two hits with its three rapid fire attacks in a single attack action. Both shots will ignore 2 points of Defence Reduction. Had all three shots hit, each would have ignored 3 points of Defence Reduction instead.

72 Civilian Vehicles Anla’shok Military Vehicle Descriptions Item Cost The Anla’shok do not have many military designs, preferring Cargo Transport, Anla’shok 48,000 cr. to use allied troops from the Minbari warrior caste or Alliance member races to do their fighting when overt Crawler, Anla’shok 80,000 cr. assaults are required. Under the self-sufficient and more Fan’ir Ranger Flyer 15,000,000 cr. public mandate of the Interstellar Alliance, this attitude has G’aldi Scout Sled 30,000 cr. shifted towards having dedicated vehicles for ground and Shennar Ground Car 38,000 cr. air attack. In keeping with the primarily defensive goals Kal’vesh Transport/Escape Pod 1,500,000 cr. of the Anla’shok, these vehicles tend to be well-armoured Nolo’tar Ranger Frigate 95,000,000 cr and carry weapons best suited for defending objectives and intercepting missiles and incoming fire. Kal’vesh Escape Pod Designed specifically to protect Rangers when they must Entil’zha’tari Heavy Assault Tank jettison from doomed spacecraft and wait for rescue, the While the Anla’shok do not see themselves as soldiers, Kal’vesh is a standard addition to all Anla’shok ships and are when they must act the part and engage in ground combat fitted in sets of two for every size category over Large. The they prefer to do so with the most effective concentration Kal’vesh can operate for a full month on its crystal power of firepower they can manage. Their philosophy is that source and carries enough life support and emergency of a swift and decisive attack that ends a battle quickly supplies to last two passengers through the same duration. and leave little opportunity for the high level of casualties It manages this because it does nothing else. It only has a protected war can cause. To this end, the Entil’zha’tari enough engine power to move very slowly through space tank was designed and built using the Windsword as its and maintain an orbit in necessary and it has no weaponry basic chassis. Weapon advances brought about during the of any kind. It can grapple a passing ship if it must; this is construction of the White Star fleet have led to the creation its usual means of rescue and collection. of the Entil’zha’tari’s massive main gun, the heavy pulsar Technology cannon. Small Spacecraft; hp 15; DV 13 (+1 size, +2 agility); DR 8; Spd – (cannot travel faster than 1 in space); Acc 1; Dec 1; Huge Surface Vehicle; hp 50; DV 10 (–2 size, +2 agility); Han +3; Sensor +1; Stealth 12; SQ: Grapple, Long Ranged; DR 9; Spd 12; Acc 2; Dec 1; Han +2; Sensor +2; Stealth Cargo 50 lbs.; 1 Pilot, 1 Passenger 15; SQ: Gravitic; Cargo 3000 lbs.; 2 Drivers, 2 Gunners Nolo’tar Ranger Frigate Weapons: An uncommon vessel in the years following the Heavy Pulsar Cannon; 1 Boresight; Attack +5 (targeting disappearance of Valen and completely decommissioned computer); Damage 20+2d10; Critical 18–20; Range 5, after the Era of Lost Hope, the Nolo’tar has been resurrected Rapid Fire, Pulsar and redesigned for use by the ISA. A transport vessel Two Light Disruptor Cannons; 1 Front/Left, 1 Front/ mostly, it is lightly armed but extremely well defended. Right; Attack +2 (targeting computer); Damage 2d8; The Nolo’tar is built to achieve orbit, send down shuttles Critical x3; Range 5 with Rangers and supplies and remain in place until an Three Twin Fusion Guns; 2 Boresight, 1 Aft; Attack +3 evacuation or withdrawal is called for. It cannot hold its (targeting computer); Damage 2d6; Critical 18–20; Range own in any extended fight but enemies assuming it to be a 4; Rapid Fire defenceless transport will be in for an unpleasant surprise.

Colossal Spacecraft; hp 200; DV 8 (–8 size, +6 agility); DR Kanar’vha Amphibious Transport 8; Spd –; Acc 1/2; Dec 1/2; Han +3; Sensor +0; Stealth Rangers may be required to operate in any number of 15; Cargo 12,000 lbs. + 3 cargo pods; 3 Officers/Pilots, specialised environments, including aquatic worlds with 1 Sensor Operator, 9 Crewmen, 120 Passengers (usually little or no land mass. For this purpose, a custom landing Rangers or allies) and transport craft has been designed to carry them and any vital equipment across the waves of such planet (and Weapons: under them if need be). Kanar’vha are state-of-the-art 3 Tri-linked Light Fusion Cannons; 2 Boresight, 1 Aft; vessels and very quick but their mechanical needs have left Attack +4 (targeting computer); Damage 3d8; Critical little room for comfort. More than one Ranger has had the 18–20; Range 1 dubious pleasure of an extended trip in a Kanar’vha and been forced to stretch for some time thereafter just to move Craft (3): freely again. 3 Flyers (standard or Fan’ir) 73 Special Movement Type: Naval Vehicles with Naval movement travel over the surface of an aquatic body as if it were solid ground. Gravitic vehicles can move as naval vessels but only at ¼ normal speed safely. Attempting to pilot a gravitic vehicle faster than ¼ requires a Drive check at a DC equal to 15 plus the current speed in units. If the roll fails, the vehicle immediately sinks. This also occurs if the gravitic vessel moves faster than ½ its speed; no Drive check is allowed to avoid sinking in this case. Submersible and amphibious vehicles may automatically move as naval vessels, though most of their chassis will be underwater as per their design.

Special Vehicle Quality: Submersible (Amphibious) Any vehicle can conceivably be modified to be submersible. This is an extensive change, as the base vehicle has to be environmentally sealed, reinforced against pressure if necessary and given some means of propelling itself and manoeuvring in an aquatic environment. A vehicle modified to be submersible can move underwater at half its base speed (space-based vehicles with this modification gain an underwater movement rate of 1 using its own scale for its actual speed) and has its acceleration, deceleration and Handling bonus reduced by 2 to a minimum of 1 each (+0 for Handling); this modification costs 10% of the vehicle’s base price. An air supply good for 24 hours of continuous operation is included in the basic modification, with each extra day’s operation costing an additional 3,000 credits.

For an additional 10% of the base cost of a vehicle, it can retain its previous mode of transportation. Unless this extra is paid, the modification that made the vehicle submersible removes its ability to move in any other environment, replacing all important motive features with aquatic equivalents.

Technology Huge Surface Vehicle; hp 44; DV 10 (–2 size, +2 agility); automated system is specifically designed to deal with DR 8; Spd 14 (7 Naval); Acc 2; Dec 1; Han +2; Sensor highly mobile threats but it does not target ground vehicles +0; Stealth 18; SQ: Gravitic, Submersible (amphibious, 4 and infantry very well because of the limited field of fire day air supply); Cargo 1000 lbs.; 1 Driver, 2 Gunners, 18 it has to deal with. This system allows the Tal’duron to troops (usually warrior caste Minbari or ISA infantry), 10 be handled by a single driver and, if need be, abandoned Rangers or allies to fire on its own. A complex friend-or-foe system allows allied vehicles to pass through its deadly field of fire; in the Weapons: long history of the Tal’duron there has never been a single Two Medium Laser Cannons; 2 Boresight; Attack +3 casualty to friendly fire. (targeting computer); Damage 4d6; Critical x2; Range 6 (3 underwater) Large Surface Vehicle; hp 25; DV 12 (–1 size, +3 agility); Twin Fusion Gun; 1 Turret; Attack +3 (targeting computer); DR 6; Spd 15; Acc 2; Dec 2; Han +2; Sensor +5; Stealth Damage 2d6; Critical 18–20; Range 4; Rapid Fire 16; SQ: Gravitic; Cargo 300 lbs.; 1 Driver, Gunnery Two Missile Launchers; 2 Boresight; Attack +0 (+4 if Computer (Base Attack Bonus +5) the target is underwater or ground, –4 if target is aerial); Damage 3d6; Critical 19–20/x2; Range 10; 4 missiles Weapons: each Two Twin Fusion Guns; 2 Turret; Attack +3 (automated targeting computer, additional –4 penalty if target is ground Tal’duron Anti-Air Artillery based); Damage 2d6; Critical 18–20; Range 4; Rapid Fire The Tal’duron is a terror when it comes to shooting down Three Missile Launchers; 3 Turret; Attack +2 (additional aerial assets and missile fire but it is ill-suited to any +4 if target is aerial, –4 if target is ground-based); Damage other task because of its very specialised computer. This 3d6; Critical 19–20/x2; Range 10; 30 missile capacity

74 Val’shok Troop Transport A variant of the Talishan Heavy Infantry Transport, the Val’shok is a well armed Special Vehicle/Spacecraft Quality: vehicle with enough defensive Remote Automation plating to protect its valuable The technology of the Minbari is such that even complex ship systems can cargo – Rangers and military be automated to the point where a single controller can operate an entire equipment. The Val’shok is spacecraft through the use of a handheld device and not even need to be on only rarely used even in ISA the vessel in question. These systems are not extremely efficient but they are impressive in that they allow remote operation of a starship and its systems times because few situations over a great distance (such as planetary control of a spacecraft in orbit). call for multiple Rangers to operate in one area. Still, when Any ship fitted with Remote Automation can be piloted by a user with its it is needed, there are few safer control device. For security reasons, only one control device is ever linked ways to transport and support to a given ship. This piloting is not very precise; it uses only half the user’s the Anla’shok than having total Pilot skill bonus (rounded down) and does not allow for any special them safely ensconced in its manoeuvres other than acceleration and deceleration. If the remote ship has crystal-armoured bay. Under weapon systems, a user can attack with only a single weapon (linked weapons normal circumstances, the are treated as one weapon for this limitation) and the ship has to achieve a weapon and guidance systems target lock first. Any remote attack has a –4 penalty because of the imperfect of the Val’shok are handled control provided by the remote automation. by non-Ranger Minbari or Humans trained in heavy vehicular combat; this frees up

Huge Surface Vehicle; hp 45; DV 12 (–2 size, +4 agility); Technology the Anla’shok onboard for other tasks. DR 8; Spd 14; Acc 3; Dec 2; Han +2; Sensor +9; Stealth 16; SQ: Gravitic; Cargo 500 lbs.; 1 Driver/Gunner, 2 Officers, Huge Surface Vehicle; hp 35; DV 11 (–2 size, +3 agility); 1 Anla’shok Officer DR 8; Spd 15; Acc 2; Dec 2; Han +3; Sensor +1; Stealth 16; SQ: Gravitic; Cargo 1000 lbs.; 1 Driver, 2 Gunners, 12 Weapons: Rangers or 8 Rangers and four heavy weapon systems Light Disruptor Cannon; 1 Front/Right/Left; Attack +4 (targeting computer); Damage 2d8; Critical x3; Range 5 Weapons: Twin Fusion Gun; Turret; Attack +4 (targeting computer); Twin Light Disruptor Cannon; 1 Boresight; Attack +3 Damage 2d6; Critical 18–20; Range 4; Rapid Fire (targeting computer); Damage 2d8; Critical x3; Range 6 Twin Fusion Gun; 1 Front/Left/Right; Attack +3 (targeting computer); Damage 2d6; Critical 18–20; Range 4; Rapid Anla’shok Space Vehicle Descriptions Fire While the dominant spacecraft associated with the Anla’shok is unquestionably the White Star, they do have a few other Vigilance Command Tank assets that can be used when necessary. As mentioned Modelled after the extremely well-designed Vision before, the vast majority of these vessels are warrior caste command tank, the Vigilance is an Anla’shok vehicle built ships of different classifications but the Rangers do have for the twin purposes of monitoring an entire battlefield three designs unique enough to bear mentioning. from one vehicle and enabling a tactical team to maintain discipline and effective order in hundreds of troops if As new models of White Star designed to fit certain vital required. In the first regard, the Vigilance is a great success; roles in space superiority and response are built in the ISA it incorporates the finest sensor and communication era, these previous designs are falling increasingly into arrays the Minbari possess. Its secondary role is not as disrepair or consigned to civilian and Minbari military well realised, unfortunately. By their nature Rangers are use. Traditionalist Anla’shok still utilise them, some to the independent thinkers and in combat situations they do exclusion of the White Stars but progress has caught up not always respond to military commands as swiftly as with their ancient order. Much as they might wish things they should. For organising allied troops, however, the to remain as they have been for so long, the future of the Vigilance is unmatched. Ranger fleets lies with the marvellous White Star in all its forms.

75 76 Technology glt) D 2; p – Ac ; e 3 Hn 1 Sensor +1; Han 3; Gravity, Artificial SQ: Stealth40; Dec +12; JumpPoint, Long- 4; Acc –; Spd +12 24; size, DR (–12 agility); 10 DV 650; hp Spacecraft; III Colossal these lethalcraft. other than the White Star WSC–A capable of transporting vessel only the is and variant fighter WSC–L Star White holding era with fitted ISA been have the of Shurani damage capability. g n systems i and high t e g r a t advanced its of because Shurani the for favourably quite out still come would other races of the carriers to any comparison comparison Morshin; the in to is though this armed, well very not is Shurani The allow. will plating as possible and as safely as its massive hull quickly as destination given a reach to have troops Anla’shokof force large a when allied used and are carriers stealthy these outside, the on Morshin a like exactly Built Shurani Anla’shok Carrier 2 (targeting computer); Damage 3d6; Critical 18–20; Range Tri-linked Ultralight Fusion Cannon; Boresight; Attack +4 Weapons: Computer, Remote Automation; Cargo5lbs.;1Pilot +12; Stealth 38; SQ: Atmospheric Capable, Minbari Flight Spd – (40 in atmosphere); Acc 10; Dec 10; Han +8; Sensor Large Spacecraft; hp 24; DV 18 (–1 size, +9 agility); DR 7; enemy ordefendhimself. an engage to has pilot Ranger the if damage serious wreak to firepower enough and stealth excellent with interceptor well equipped for combat, the Shial is a superior scout and Still purposes. own their for them redesign and Shial of numbers large appropriate to time that Anla’shok of the world for possible minor it made This to duties. relegated secondary and security was Shial the would caste, warrior that fighter Nial the eventually of become the standard fighter craft of the prototype Minbari a on Based Shial Heavy Fighter as o the for bays 2 Flyers (standard orFan’ir) 6 fighters(WSC–L) 36 fighters(Shial) fighter, thebaysofShurani are oftenconfigured asbelow) OR 2 Flyers (standard orFan’ir) 60 fighters(Shial) Craft: (targeting computer);Damage special;Rangemax.1 Four Electro-Pulse Guns; 2 Boresight, Two Rear; Attack +5 computer); Damage 10+3d10;Critical 18–20;Range2 Four Fusion Cannons; 2 Front, 2 Rear; Attack +5 (targeting Weapons: Officers, 20 Pilots, 20Sensor Operators, 48Crewmen 4 lbs.; 195,000 Cargo Computer; FlightMinbari Ranged, Operators, 45Crewmen, 120troops, 30Rangersorallies Sensor 22 Pilots, 30 Anla’shokOfficers, 1 Officer,4 lbs.; Point, Jump Gravity, Artificial SQ 195,000 Cargo Computer; FlightMinbari Long-Ranged, 40; Stealth +14; Sensor +2; Han 5; +14 Dec 5; Acc –; Spd size, 25; DR agility); (–12 12 DV 740; hp Spacecraft; III Colossal vehicles andsupplies. with support along space known in Anla’shokanywhere and troops of Tara’lin Command Battlecruiser

(after 2263, with the inception of the WSC–L White Star training facilities and ability to field entire units entire field to ability and facilities training Saln ain seii t te Anla’shok, the to specific variant Sharlin A tr’ eas o is complete its of because stars’ ald ‘uao i the in ‘Tuzanor a called mobile base; it is often there are only two of two only are there dacd command advanced and control systems, control and ev weapons heavy designed to act as a as act to designed h Tr’i was Tara’lin The with fitted are o h si itself. ship the to significant damage without hits direct Era. These vessels Era.These f aig several taking of n armour capable plating and start start of the ISA these in active evc a the at service Technology 77 withstand constant assault and will fail moving a in Star, White the With assault. sustained or brutal the face of a battle with constant direction changes takes full advantage of its agility and maximises its chances of returning from combat in one piece. White Stars are also fitted with pulsar weapons, making it imperative that it continue attacking the same target with That is the true strength of the White Star; it is never alone. alone. never is it Star; White the of strength true the is That Even when it does operate on its own, as often occurs in remote systems, the ship carries a considerable reputation for power and mystique. This comes from the Anla’shok Star White one facing that that so much so them, crew that means facing at some level the entire corps of Rangers and the military Alliance. might of the Interstellar Tactics White Star White Individually, Stars are capable enough to be a real and credible threat but in their original configuration are almost a paradox of power. The first White Star and the of the it into the end fleet of identical design that followed last are Great War potent ships without a doubt but their size and abilities mean that they are utterly devastating to their on enough powerful not often but frigates and fighters inflict can They craft. larger and cruisers down take to own significant damage and their speed and defensive systems allow them to engage very powerful targets but they can sheer massed fire. through easily be overwhelmed This ‘weakness’ can prove individual White Star if its captain becomes to too confident be the downfall in the of power an of his enough guns to craft tear his relatively fragile hull and apart. Even attacks opponents the with electromagnetic shield systems of a White Star cannot There is no symbol of the Anla’shok’s power and majesty to majesty and power Anla’shok’s the of symbol no is There compare with their the Even White robes, their Star. pins in pale pikes fighting denn’bok ever-present their even and incredible these of elegance and strength the to comparison ships. Designed by the finest craftsmen of the worker and religious castes of the Minbar, it incorporates every advance of their science and every last trick of the shipmaker’s to this ancient race. art known featuring craft on their own, powerful are White Stars The race’s other no in found system defensive a weapons, potent There arsenal and unmatched speed and manoeuvrability. is a grace to their they design, deadly, and a Beautiful quiet shapes. organic and sophistication hulls curved to their through much as Alliance Interstellar the of peace the keep what they represent than by any possess. firepower When they a might White Star the and enters it face than rather area the the flee to known been have fray, opponents that could be waiting in hyperspace nearby. more dozens Lennier, Aide to Ambassador Delenn of Minbar Delenn Aide to Ambassador Lennier,

— aware. He sees a ship. feel a kindred soul.’ I some vessel that the travels stars. It is alive and know what he This does is not. not just a ship, I walk these corridors and commune with its heart. I thinks about not is Star White he The understands. seeing; it is about feeling. Humans. He sees the White the sees He Humans. Star and what he sees, he and shows always what I have believed about most amazing ship he has ever seen. For me, that is description a simple too far ‘Sheridan, when he is aboard is he when ‘Sheridan, the White Star, calls it the White Stars of the White Stars of Anla’shok Chariots in the Chariots Heavens – The 4 Flyers (standard or Fan’ir) (standard 4 Flyers Craft (12): Craft 24 fighters (Shial) Attack Attack +5 (targeting 2 18–20; Range Critical computer); Damage Guns; Electro-Pulse Boresight; Two Attack +5 (targeting 10+3d10; Range max. 1 special; computer); Damage Attack Attack +5 (targeting computer); Range 8 18–20; Critical Damage 150+5d10; 4 Left, 4 Right; 6 Rear, Cannons; 6 Front, Fusion Twenty Weapons: Five Neutron Lasers; 2 Front, 1 Rear, 1 Left, 1 Right; 78 Technology not for the impending war with the Shadows. Likewise, it Shadows. the Likewise, with war impending the for not to give away some of their basic scientific principles were it agreed have adversity.Vorlonsnever The in would found be to unity a and co-operation represents Star White The its originaldesignwaseven more vulnerable. relatively fragile as the White Star is against a direct assault, As reinforcement. hull and systems secondary of way by offer to lot a Anla’shokhad of contingent Human the of Earth anything of members advanced aheadtechnically the own, its on build could years light was ways ship many the While in project. Star White the to offer great to deal a had have Humans Anla’shok, the into admitted Recently White humanity. of the advances technological is the that is Star truth of sword the of edge third The gravity.artificial flawless integral, the and surfaces control the are as finest, its at technology Minbari are construction crystalline the literally Star, their greatest engineers. The White curved and scalloped hull and the into representing the crowning went achievement in the life’s work of design naval and military Minbari of pinnacle The speed. phenomenal its vessel the grant that engines the and mobility the systems, power the provided Star, design White the the of for construction and responsible most race the Minbari, The weapons anditsincredible electromagnetic shielding. powerful its vessel the gave gift This Stars. White the of their priceless and immeasurable technology to the creation of some Vorlonsgave definitively,the Shadows the defeat the Youngermoveagainst to finally to quest their in Races decide later would they Though wars. Shadow the of end greater example of the co-operation that brought about the White Stars are of marvels technology but they are an even Three One Races, Design Shadow vessels and Vorlon installations. even – foe any down bring can starships deadly and quick firepower against a new White Star volley, with every these waste to opponent an forces constantly that loop endless undamaged an in evading and strafing By an flight. same the of member by replaced be and fire the of leave field swiftly enemy’s can it battle, in damaged is one When mobility. and speed their of advantage taking by plating White Stars should also make up for their lack of dense hull falls undertheirpainful,incessantattacks. to a flock of birds a harrying larger, stronger animal until it Stars assaulting a capital ship or other large objective is akin engage multiple targets at once. Watching a simply flight of White is to has it reason when advantages chief its of one loses it wasteful; good extremely an without fire Star’s each volley until its foe it brought down. Splitting a White pursuit of the objectives of the Anla’shokthe of objectives the of pursuit fleet. new These of White Star to handle different roles in combat and in the His eventual decision was to commission new classifications casualties. significant without effectively with deal not could simply they threats some were there and Alliance Interstellar the of span entire the patrol Starsto White few weretoo there but military facto de his as Rangers the using continue to preferred He command. his at firepower the increase to by choice no wellwith left was too Sheridan President and supported, powerful too bold, too growing were that After some appalling losses to the Drakh and raiding forces The Many Faces ofthe White Star in thegalaxy, itisaneven greater symbolofunity. power of symbol War.a certainly Staris White the While Earth-Minbari the to of wake the Minbari in all the at humanity accept convince to themselves Vorlons the of required the fulfilment of a prophecy and the endorsement c 1; e 1; a +; esr 1; tat 2; SQ: 25; Stealth +10; Sensor +3; Han atmosphere); 14; in Dec (60 14; Acc – Spd active]; is Shield EM when [+2 20 or 18 DR active]; is Shield EM when [+2 agility) +18 size, (–8 22 or 20 DV 400; hp Spacecraft; Colossal personnel, elite truly making themeven more effective. by crewed usually is Star White a directly, engage cannot they ships capital evade to speed almost handling anything a hostile galaxy can throw at of them. With enough capable and resilient agile, are Stars with many of the benefits of design Vorlon ship living materials, White Minbari of advantages the of all Combining suggest. would size small its what beyond and far firepower endurance with vessel powerful a is Star White The White Star (Original Version, alsocalledthe WSC–1) change withit. to need Anla’shokthe the understand and place changing a is galaxy the history, in place fond a have always will 1 Star White While ISA’sflagship. the of incarnation first the for dangerous too far proven have would that threats military main force of the Interstellar Alliance and can deal together the with comprise Star, White the of creation the Anla’shokbefore the for the built specially with ships along Minbari These, fleet. ISA the of elements as use By 2265, all four variants of the White Star are in common cooperation technical the fostered by theInterstellar Alliance. by possible made through advances power striking and performance its improving well, as design Star White original the revisited He craft. fighter superheavy a as use for vessel smaller much a even and troops, acommandvessel tocoordinate shipsinbattleand craft smaller multiple for carrier a included models Technology 79 (targeting computer, +4 when EM Shield is active); Damage Damage active); is Shield EM when +4 computer, (targeting 30+4d10+stall or 10+2d10 (see rules 19–20; text); Critical Radius 4 Range 6; Burst (3): Craft (standard) 2 Flyers or Shial) 1 fighter (Nial Colossal Spacecraft; hp 400; DV 20 or 22 (–8 15; size, Acc +18 agility) [+2 atmosphere); when EM in Shield is active]; (60 DR – 18 or 20 Spd [+2 active]; is Shield EM when Atmospheric SQ: 28; Stealth +10; Sensor +4; Han 15; Dec Capable, EM Shield, Jump Point, Long-Ranged, Minbari Flight Computer, Living Ship (healing Pivotal capacity Thrusters, only), Remote Automation; lb.; 2 Officers), Officers (one Cargo or both are always Anla’shok 50,000 6 Pilots, 4 Sensor Operators, mixed compliment of Minbari and Human technical 18 staff Crewmen (usually a Anla’shok) supplemented by Weapons: (targeting +6 Attack Boresight; 1 Laser; Neutron Improved computer, +4 when Range 8 17–20; 150+5d10; Critical EM Shield is Four Molecular active); 20+2d10; Pulsars; Damage active); is 4 Shield Damage EM when Front; +4 computer, Attack +6 (targeting Pulsar 18–20; Range 8; Rapid Fire, Critical Improved Energy Mine; Boresight (typically); Attack +6 relegated relegated to religious caste Minbari operation and serve as WSC–2 fleet. a supplement to the growing are not so great that it renders the original design obsolete. the original design obsolete. that it renders not so great are White Star WSC–2 are always commanded by Anla’shok; the original models of White Star have been generally Star, Star, this model was built to incorporate the advances in the since time short the in technologies Earth and Minbari original design went into full production. The WSC–2 is a superior craft in many respects, though its differences White Star (Upgraded Version, also called the WSC–2) also called the Version, (Upgraded White Star An improved version of the already impressive White Craft (2): Craft (standard) 2 Flyers Four Four Molecular 20+2d10; Pulsars; Damage active); is 4 Shield EM when Front; +4 computer, Attack +5 (targeting Pulsar Rapid Fire, 18–20; Range 8; Critical Weapons: (targeting +6 Attack Boresight; 1 Laser; Neutron Improved computer, +4 when Range 8 17–20; 150+5d10; Critical EM Shield is active); Damage capacity only), Remote Automation; Cargo 50,000 lbs.; 2 18 Crewmen Operators, Sensor 4 6 Pilots, Officers, Atmospheric Atmospheric Capable, EM Shield, Jump Ranged, Minbari Point, Flight Computer, Living Long- Ship (healing White Star WSC–A (Carrier Variant) Four Molecular Pulsars; 4 Front; Attack +5 (targeting A true fleet capable of taking and holding objectives in computer, +3 when EM Shield is active); Damage 20+2d10; space successfully requires certain elements. For all their Critical 18–20; Range 8; Rapid Fire, Pulsar strengths, the White Stars cannot carry enough shuttles Ten Fusion Cannons; 3 Front, 3 Rear, 2 Left, 2 Right; or fighters to deploy them effectively or transport enough Attack +5 (targeting computer, +3 when EM Shield is troops and supplies to turn the tide in any serious tragedy or active); Damage 10+3d10; Critical 18–20; Range 2 conflict. The White Star WSC–A was developed to fill this role and does so admirably. Its hangers are all fully shielded Craft (32): and the design boasts enough support weapons to make the 6 Flyers or Shuttles (any Minbari or Earth type) carrier useful in defence of its troop shuttles and fighters 24 fighters (Nial or Shial) long after they have been released into hostile territory. 2 White Star WSC–L (specialised bay, cannot hold any Approaching the size of a Morshin carrier, these vessels other vehicle) are quite large and while they appear much like a standard White Star on the outside, their size and rear configuration White Star WSG (Gunship Version) reveal them as transports upon closer examination. When the withering firepower of other White Star ships is not enough to turn the tide of battle, the ISA can deploy Colossal II Spacecraft; hp 600; DV 18 or 20 (–10 size, +18 its ‘big gun’, the White Star WSG gunship. This vessel is agility) [+2 when EM Shield is active]; DR 18 or 20 [+2 roughly the same size as the WSC–A carrier but only has a when EM Shield is active]; Spd –; Acc 14; Dec 14; Han +3; single fighter bay capable of holding 12 craft. The rest of Sensor +10; Stealth 24; SQ: EM Shield, Jump Point, Long- its room is taken up with gun ports, additional power relays Ranged, Minbari Flight Computer, Living Ship (healing and fire control systems. These modifications turn the capacity only), Remote Automation; Cargo 150,000 lbs.; WSG into a battleship with terrifying firepower. President 3 Officers, 6 Pilots, 4 Sensor Operators, 24 Crewmen, 120 Sheridan’s only concern about the WSG is that at a distance troop capacity with support gear it appears exactly like the WSC–A, making it likely that an opponent will mistake it for a carrier and attack it rather Weapons: than flee from the swift demise the WSG represents. Improved Neutron Laser; 1 Front; Attack +6 (targeting computer, +4 when EM Shield is active); Damage Colossal II Spacecraft; hp 600; DV 18 or 20 (–10 size, 150+5d10; Critical 17–20; Range 8 +18 agility) [+2 when EM Shield is active]; DR 18 or 20 [+2 when EM Shield is active]; Spd –; Acc 14; Dec 14;

Technology Han +3; Sensor +10; Stealth 24; SQ: EM Shield, Jump Point, Long-Ranged, Minbari Flight Computer, Living Ship (healing capacity only), Special System: EM Shield Remote Automation; Cargo Currently only installed on the White Star in all its different configurations, the 150,000 lbs.; 3 Officers, 6 EM shield is a defensive device that generates a field of coherent electromagnetic Pilots, 4 Sensor Operators, 24 energy to make the defended ship both harder to hit and more resistant to Crewmen, 120 troop capacity damage. EM Shields are slightly disruptive to the targeting system of a ship with support gear bearing them, penalising attack rolls made when the shields are active by their rating. The EM shield on the White Star has a rating of 2, adding its value to Weapons: the ship’s Defence Value and Defence Reduction but penalising its attack rolls Six Improved Neutron Lasers; by –2 while functioning. Turning an EM shield on or off is a free action that 3 Front, 1 Left, 1 Right, 1 must be declared at the beginning of the ship’s turn. Rear; Attack +6 (targeting computer, +4 when EM Shield White Star WSC–L vessels are fitted with a smaller version that, while it has is active); Damage 150+5d10; similar beneficial properties, only has to cover a limited hull size and does not Critical 17–20; Range 8 generate as powerful a field. This reduced output mitigates both the benefits Twelve Molecular Pulsars; 6 and the disruptive side-effects of the EM Shield – the WSC–L suffers only a Front, 2 Left, 2 Right, 2 Rear; –1 penalty to its attack rolls but gains only a +1 bonus to Defence Value and Attack +5 (targeting computer, Defence Reduction. +3 when EM Shield is active); Damage 20+2d10; Critical 18–20; Range 8; Rapid Fire, Pulsar

80 Energy Mines As part of the technology-sharing pact signed by the member races of the ISA, the Narn Regime have submitted the design behind their remarkably effective energy mines to the Anla’shok for inclusion in the upgraded White Star WSC–2. These are extremely potent weapons that have been designed to damage enemy vessels at long range and break up attacking formations before they can engage at full force. Though unlikely to cripple warships, they are capable of scoring telling damage and are absolutely lethal to deployed fighters. Based around a warhead with a self-generating plasma field, energy mines are pre- programmed on launch to detonate at a set range, unleashing a destructive pulse with a huge area of effect which allows them to batter several vessels at once.

An energy mine is targeted at a specified square, rather than an enemy spacecraft and the attack is required to hit Defence Value 10, modified for range and speed as normal. Any object within the target square or up to 2 squares away from this point will be automatically hit by the energy mine, taking 20+3d10 points of damage.

Improved energy mines exist and are the standard fitted mine in the WSC–2 and WSG variants. This is a normal energy mine with an explosive range of 4 squares as opposed to 2. Within 2 squares of the detonation point, damage is 30+ 4d10 and any fighter class vessel surviving the damage must make an immediate Pilot skill check at DC 20 or be stalled and unable to make any manoeuvres or attacks for 1d4 rounds. At a distance of 3 to 4 squares from the detonation point, damage is 10+2d10 and has no additional effect. Technology

Ten Fusion Cannons; 5 Front, 2 Left, 2 Right, 1 Rear; Huge Spacecraft; hp 60; DV 27 or 28 (–1 size, +18 agility) Attack +5 (targeting computer, +3 when EM Shield is [+1 when EM Shield is active]; DR 10 or 11 [+1 when active); Damage 10+3d10; Critical 18–20; Range 2 EM Shield is active]; Spd – (60 in atmosphere); Acc 16; Two Improved Energy Mines; Boresight (typically); Attack Dec 16; Han +5; Sensor +9; Stealth 28; SQ: Atmospheric +6 (targeting computer, +4 when EM Shield is active); Capable, EM Shield, Grapple, Long-Ranged, Minbari Damage 30+4d10+stall or 10+2d10 (see rules text); Critical Flight Computer, Living Ship (healing capacity only), 19–20; Range 6; Burst Radius 4 Pivotal Thrusters; Cargo 1,000 lbs.; 1 Pilot, 1 Gunner (gunnery systems be operated by the pilot but all attack Craft (14): rolls and Pilot skill checks suffer a –2 penalty) 2 Flyers (standard) 12 fighters (Nial or Shial) Weapons: Two Tri-linked Light Fusion Cannon; 2 Boresight; Attack White Star WSC–L (Superheavy Fighter Variant) +4 (targeting computer, +3 when EM Shield is active); A miniature version of the White Star faithful in every detail Damage 3d8; Critical 18–20; Range 1 to the exterior hull design, these craft are deadly fighters Light Molecular Pulsar; Boresight; Attack +4 (targeting with a speed, mobility and grace unmatched by any other computer, +3 when EM Shield is active); Damage 10+1d10; ship their size in the galaxy. Almost too swift and agile, the Critical 18–20; Range 5; Rapid Fire, Pulsar WSC–L takes a master pilot to control and can easily be the death of a lesser operator. With an Anla’shok pilot at the White Star WSC–O (Command Variant) controls, the WSC–L is an incredibly lethal craft capable of Every fleet needs a powerful, capable command vessel and taking on smaller capital ships with a reasonable chance of the ISA’s Anla’shok fleet is no exception. The White Star success. A formation of WSC–L, while a rare sight in the WSC–O is a deadly craft as long as a Sharlin and just as ISA, can spell the death of any vessel unlucky enough to be effective in battle. The WSC–O is designed to act as a in their gunsights. command and control ship for an entire fleet and has a large part of its mass dedicated to sensor arrays and extremely reliable communications gear based on technology donated by the Great Machine of Epsilon III. This dedicated

81 82 Technology embossed with numerous Minbari symbols and prayers of prayers and symbols Minbari numerous with embossed traditional the in smooth areand be can Instead,they bays. cargo the in even sense, be to need not do floors the loads, heavy all for lifters gravity use Minbari the Because traction. excellent offers but slick very appears that metal The floors of the White Star are a micro-textured synthetic be dimmedorintensifiedasneeded. can light this it, through running energy the of amperage the entire ship. Because jenek radiance is controlled by the providesglowthroughthat ambient light soft a generating illuminates, current, constant a to exposed when crystal, Jenek Minbar. on found deposits crystal jenek abundant the from carved is panel wall each as lit, internally all are an impressive display of architecture and science. The walls is Star White a of interior the standards, Minbari Evenby Aboard theWhiteStar 1 WSC–L (externalmount, nohangar) 12 fighters(Nial orShial) 2 Flyers (standard) Craft (15): Range max.1 special; Damage active); is Shield EM when computer,+3 (targeting +5 Attack Boresight; Guns; Electro-PulseTwo is Shield EM active); Damage 10+3d10;Critical 18–20;Range2 when +3 computer, (targeting +5 Attack Right; 3 Left, Rear,3 4 Front, 5 Cannons; FusionFifteen Critical 18–20;Range8;RapidFire, Pulsar computer, +3 when EM Shield is active); Damage 20+2d10; Six Molecular Pulsars; 4 Front, 2 Rear; Attack +5 (targeting 150+5d10; Critical 17–20;Range8 +6 Attack Front; 3 (targeting computer, +4 Lasers; when EM Shield Neutronis active); Damage Improved Three Weapons: means, includingenergyfieldsandphysicalobstructions WSC–O cannot have its communications disrupted by any filled with members of the Anla’shok); Special Feature: The are Stars White Command on roles key 30 (many Crewmen Operators, Sensor 6 Pilots, 9 Officer), Anla’shok an always is (one Officers 3 lbs.; 50,000 Cargo Automation; Remote only), capacity (healing Ship Flight Living Computer, Minbari Long-Ranged, Point, Jump Capable, Shield, Atmospheric EM SQ: 30; Stealth +12; Sensor +3; Han 10; Dec 10; Acc –; Spd active]; is Shield EM when [+2 22 or 20 DR active]; is Shield EM when [+2 agility) Colossal III Spacecraft; hp 700; DV 13 or 15 (–12 size, +15 the as WSC–O isnotdesignedtohideinanycase. drawback significant a considered not is this but WSC–O the of capabilities stealth the reduces equipment h plaig lss hy eeae o o mr te as them mark not do generate they blasts pulsating The in an altered were some ways improved before fitting them to the White Star. model, weapon Minbari while a pulsars, on The the based new. of entirely systems be to weapon had the Star White that reason this for was It immediately noticedasMinbari innature. a hull design that would be entirely unrecognisable and not for called specifications design the of part fact, In hostile. overly or armed well be to appear not does ship the hull, the with flush ports gun as seen be can arrays pulsar and laser neutron the While appearance. peaceful deceptively almost most an and lines running provideelegant to way a such the in shaped from are and crafted create can Minbari is the alloys Star resistant White a of chassis The ship isessentiallylivingscripture –aholytempleinspace. Star,the White a aboard stationed Minbari caste religious the powers of the universe in one fashion or another. For a to liturgy a is Star White the of inch Every fortune. good crazy and he has been feeling pretty insane lately. But Delenn man a drive to ‘Rangers’;enough with was business it this all and Marcus home, back things of state the Shadows, more. any life his in happening was what know not did Sheridan he. would so not, or it like feel and, smile would like She him that. affected lately did she things many So charming. utterly find but help not could he sound softly,a laughed She What isthis?’ beside him seemed to beam with happiness. ‘All right, Delenn. bay. The walls outside were glowing, much as the smiling face wide the in Hestop a to came stared,shuttle the eyed,as wide A Walking Tour Interstellar Alliance. the of leadership the under possible are that wonders the electromagnetic Vorlonof symbol powerful a and craft unique a it and makes defence, technology living its with been before never had that accomplished with a ship of its small size. This, combined feat a point, form jump can own and its firepower of amount staggering a carries type, its of vessel fastest the is Star White The revealed. was origin its after long itself proven has configuration its and well-known become has mystery,effectiveness a its be to up frame the from designed was Star White the While as totheoriginofcraft. observers confuse to enough be to proved this like change simple a Even energy. outgoing the of colour the change to array filter green a through cycled weaponry,been have laser Earth and Minbari both to of similar while that, energy beam constant a fire lasers neutron The weapon race’s technology. known other any from or Minbari being Technology 83 84 Technology of a single piece of synthetic crystal crystal synthetic of piece single a of formed completely is bay the inside; cargo and vessels of way the in get to supports no are There ceiling. the up making section rounded the with disc convex a like shaped is itself bay The doing so. be able to hold any other vehicle while can be accepted but the bay would not transport Vreewidth, great their of because shuttles, Pak’ma’ra. the of transports bulky the of exception the with races major the of any from type shuttle any virtually accommodate to made be can facilities configurable its with flyers, Minbari two bay for enough spacious room A vessel. the of did – in the landing bay of the White Star in the aft section Sheridan’sJohn as begin must Star White the of tour Any The LandingBay totally missedthewords, ‘Your ship’… he that lifetime a for around her having of thought the and hand her of touch the by distracted so was John part, his For standing nearby. by the hand and led him out of the flyer to meet with the crew But for now, let me show you around your ship.’ She took him ‘If upset. truly John,lifetime, a takes it youteach will I faith. She shook her head but the half-Minbari woman did not seem What isallthis?’ please. ‘Delenn, lips. his to questions his returned and spell an had was feeling still out of place in an unknown ship. It before, broke Delenn’s decade a instinctive reaction to the sight of Minbari, especially when he from hero war Sheridan, flowing robes steppedin. in Minbari four and open slid bay landing alien-looking the of door far the when universe the of part normal a was thing amazing this somehow that accept just and up give to about was He potent. more even was laugh her days, few past over the become had smile her as Powerful respond. to unable almost was he and laughed she to’And orders face.’give can ‘YouJohn.again, face that I have something ‘thisnot That is seeing. was he what know to had He this. accept just not could He all, no matter how beautiful she looked when she was smiling. Except for now. This place, this ship, this did not make sense at wouldmakesenseforawhile. cope andsmileeverything to ability his of end the at was he when right appear would the ship. The wall is also covered in dozens of specialised of dozens in covered also is wall The ship. the corridor and provides ship’smain access to every the other major section of to leads door other The vessels. docked from and to supplies and goods transport to used is and hold the into crew and workers takes that passage sloping a to leads One entrances. two has and reinforced heavily is doors docking the opposite bay landing the of wall The should there beanemergencyreason todoso. beam that can aid in docking or push a vessel out of the bay Both bays are also equipped with a gravitic impellor/tractor or both compartments and the ships inside if the need arises. wall of mnemonic ferricite can be activated to isolate either physically separating them from each nothing other but a is collapsing There floor. the in patterns glowing of line a The landing chamber has two demarkedcompartments by stable. shattering when the ship is impacted in combat it is entirely from it keep to flexibility slight a from aside and polymer someone near a docked vessel to ensure that it does not having ‘feel lonely’).does it involves that ensure to essentially vessel docked a that near someone caste religious the by crewed spaceships aboard tradition Minbari (a Jen’lamier of ritual the observe to and maintenance basic unloading, cargo handle to present are three to one of crew facility,a docking the using are ships When manoeuvres. boarding successful prevent to ship the of rest the to bay the from leading doors the covers ferricite of sheath a imminent, is battle a when fact, In combat. during even bay landing the in staff a maintain to need little is there craft, fighter hold cannot Star White the As unmanned. left one, is bay the expect to reason a or dock at ship a is there Unless gravitic and platforms forhandlingcargo. gear maintenance tools, for compartments Technology 85 before. before. Several passages from the Code of the Anla’shok can be found along its length; they are here to remind the Rangers stationed aboard of their duties and to them provide with something familiar amidst the overwhelming itself. White Star sight of the It is possible to get anywhere in the ship from the corridor; doors lead to everyWhite other substation main of the this hall was just incredible. The walls were a scintillating pattern of what looked like internal light shows in constantly The shifting ceiling colours. was overhead crossed with arches and looked more like a cathedral than the starship. access They passed many way doors and of at each one, a he found himself wanting to look. She must have read the look on his face because Delenn said ‘There will behind them could not hear, the crew where softly, hand his squeezed She promise.’ I John. later, that for time be as they walked and when she did, he was wonder what was next. too distracted to the With of exception the bridge, the main corridor of the White Star is considered by most of its designers to be its finest engineering and artistic achievement. Running the full length of the ship from the landing bay to the security point behind the bridge, the main corridor is the longest uninterrupted hallway ever incorporated into a Minbari spaceship. filled consequently is and vessel the of soul the represents It with religious glyphs and elegantly flowing passages from the many holy texts of the Minbari. The architecture is based on the and main is temple a Tuzanor in comforting sight that for have Anla’shok never travelled from Minbar The Main Corridor The Main but impressed more any be could he believed not had Sheridan their containers. be applied to a given and foodstuffs crate as (such supplies fragile or overly For contents. box without crushing its securing for used is netting traditional more crystal relays), even even during the violence of space combat. This field is gravity powerful but also selective and uses the inventory control computer to determine how much pressure can One One extremely valuable feature of the cargo hold involves system gravity independent small a has rack Each racks. its shifting prevents and it above materials the down locks that hold on them. The four platforms in the landing bay have have bay landing the in platforms four The them. on hold the same capability. the area and retrieve whatever is needed using a platforms are held gravitic in platform. Ten recharging stations in the bay as well, linked to the inventory control system to update from its database anything that enters or leaves the unmanned during flight. When supplies are needed, a crew crew a needed, are supplies When flight. during unmanned hold, the enter can ship the of area relevant the for member check the readouts that are stationed periodically through of what is held within the bay at any given time. of what is held within the bay at any given remain to bay the allowing automated, totally is system This and keep every craft faced forward for easy identification and access. A complex total internal running a keep to automatically works system control scanner and inventory from from either end past heavy doors that can pressurise be the room locked during to combat. Lined with racks of cut crystal, the cargo hold has the capacity to hold more than 40,000 pounds worth of supplies at any given time you Humans.’ you This chamber is accessed two by long hallways that extend anything, can it? We call it the lohrg, which means storage but I suppose such a term would be too straightforward for She She smiled. would call ‘You it the hold, term. the understood never have I though It has no hands, so it really cannot hold wish to be rude. Consciously, he was just just was he Consciously, rude. be to wish overwhelmed. why he was being so quiet but the other Minbari had made virtually no sound since he and Delenn had come out the of shuttle. Subconsciously, he did not Delenn opened the one in front of them. Delenn opened the one in front of them. ‘Where does that go?’ hushed he tone. asked He was in not entirely sure a The Cargo Hold The Cargo Sheridan glanced at the other door as 86 Technology contract to protect just a single user or expand for up to can four that it) of feet 5 within anyone to cover ¾ offers (this crystal resistant of screen folding a has point security Each bridge. ship’sthe on system computer internal be the only by controlled can that systems weapon automated security and bulkheads, doors reinforced have points check heavy Star,White the of rest these the into hold cargo the of out to engineering, the tactical deck and the access hall leading doors entrance the after and corridor main the into Built some ofwhichran deepindeed. very scars, many Earth/MinbariWar left the but her trust did he gaze of Delenn made him regret. He wanted to trust them and sentinels in black body armour, a fact the slightly disapproving the passed they at guard his off come fully not did He words. her with relaxed Another touch. the at relaxed him of Part you arrived.’ until out or in come none that ordered I bridge. the secure to here are They John.fear, not ‘Do shoulder. his a on hand laid mood, his sensing again Delenn, trouble. for tensed John immediately felt his adrenaline racing and subconsciously of emplacements translucent crystal. behind armed standing combat of Minbari pair armoured a and by flanked were They corridor. the of terminus the marked doors reinforced of set a Ahead, returned. they when 5 Babylon on back gym the hitting start to note mental a made still he but so or feet hundred last the him on easy it taken has little Delenn a walk. long felt the by John winded and hallway the of end the reached They Security Points ship’s maincorridorthemselves. the ground cars, preferring the brisk exercise of walking the Anla’shokMost avoid Stars use. White aboard in not is it automation remote slaved circuit that a returns it to its designated recharging bay has when car Each loads. heavy allow crews to transit the length of and the mount rear hallway a in while platforms moving gravitic of pair a transport to able being of benefit additional the have they but hour These cars move at a maximum speed of 30 kilometres per of holding four people stored at either end for quick travel. capable cars ground small of pair a has corridor main The reading thelinesofacrewman’s hand. Star,requiredoors key by certain performed scan access an White the of versions later In kind. own their by vessel crewed considered a in never feature control access was an design it to important other; each for have Minbari the trust the of endemic is security internal of lack This crew.the of member any by fully accessed be can and Star room was amazing. Its forward view screen was not really not was screen view forward Its amazing. was room perfectly.him fit This to adjust chair,it the feeling in sat He The Bridge action toimprove itscapabilities. Another Aid the using individuals two to up from benefit like a changeling net. This scanner is always active and can and individuals under the explosives effects of the Disguise skill or devices weapons, concealed against bonus +15 scanning a have and screened equipment capable of making Search and fully Spot checks with are points Security ofanancientagreementas part withtheAnla’shok. trained in the combat arts by the elite Night Walker of warrior clan pair a Minbari guards, by usually drawn from the religious caste and defended continuously is point This vessel. the of front the and staff command the to leading door the of front in barrier point hit 100 12, Hardness a grant deployed, fully when which, screens two has bridge Medium-sized defenders. The security point defending the or changethedisplay. data given any up bring to needed arecontrols external no sensitive; touch are and commands voice to respond sized, battle. during information combat screensThese are palm the Minbari to monitor every ship system and all pertinent captain fluent in the religious and worker caste languages of a needs. allow and armrest each along lie his displays command The match perfectly to position and temperature body the shape, its modifies reads and user its of signs that vital and contours chair self-adjusting command basic a of and array features simple a is seat captain’s The holographic display. slightly so that each bridge crew member is facing the main means that every position except the captain’sroom the seat is angled of shape lozenge the though facing, forward is the centre of the bridge and six workstations. Each station captain’sin the seat for room enough only is There ship. especially considering how vital it is to the operation of the chamber,relativelysmall a Staris the White of bridge The the shipshimmered andsang. spoke. He was speechless, unable to answer as all around him, face as she looked around, laid her fingertips on his arm as she do you think, John?’‘What Delenn, unmasked delight on her few rowsateachstation. ofcrystals a be to seemed indicators only the and equipment computer of banks massive no were There appear. ship the controlling but be to operatorsthe made simple how moreincredible was was seemedwhat everything efficient how with was He impressed light. of curtain a like more was it all; at screen a Technology 87 pulsars. Both stations can cross of entirety the command and over the ship’s weapons and defensive systems as a redundancy feature in combat. against losses The centre of the room directly under the captain’s chair an bears emergency hatch that down to the leads connecting corridor and vessel the of front the between This hatch comes the cargo hold. out right this making behind corridor, that in point the security a safe and well-guarded of means evacuating the bridge should an attack or structural such. require damage the White Star can repair them in any way. Of course, the Of them in any can way. repair White Star the ability to fix damaged systems is not as vital on the White Star as it is somewhat self-sustaining and can repair itself time. given Unfortunately, time is a during battle. commodity For this reason and for in basic maintenance short of more standard systems, a large number of crew staff the supply ‘What am I looking at The here?’ way the Minbari engineer next him reacted to his question, tried to offend heritage. his was entire about He the to repeat it seemed Sheridan had question, this time with a bit more irritation when Delenn’s touch stopped him again. ‘Please forgive him, John. Like the bridge none crew, of these technicians speak your language. I will do my best to try and translate for you.’ She spoke for a moment to the crewman, then nodded and turned back to him. ‘This,’ she said as she of runninglength tubes the incandescent of row the to pointed through operates ship This array. power main the ‘is room, the and matrix this in contained bioelectricity, induced artificially conduits of crystal.’ through White Star the sent throughout John tilted his head and stared at the tubes again. ‘Bio, you say? As in, and You forgive me if this alive? sounds ignorant, mean this ship is alive?’ right.’ nodding. ‘Exactly smiled brightly, Delenn The true heart of the White Star, and mechanisms many on the of engineering deck the are only devices barely understood by the crew that operate them. There are be to have simply that systems sealed of number surprising a replaced when they are destroyed because no one aboard Engineering Deck Engineering awesome awesome firepower and EM shielding. The left console monitors and fires the main ship’s gun, the neutron laser. The right console handles the ship’s multiple molecular grant no overt bonus and simply allow the operators to use to operators the allow simply and bonus overt no grant the sophisticated systems of the White Star) built into the headrests. These are the tactical consoles of the ship and the operators that use them command the White Star’s seat and are within a few feet of These the centres are main the view only screen. workstations to feature chairs and have the equivalent of tri-optic visors (though these battle. captain’s the of front in right sit positions two forward The the White Star. Only one station needs to White the be Star. manned but centres two for provides Minbari the of nature cautious the in case one is damaged or its controller is incapacitated in for precise manipulation of engines, positional thrusters and main engineering. Skilled operators must be able to speak all three tongues of the Minbari and have excellent of out performance maximum get to coordination hand eye the captain’s chair but easily within voice reach and can be the captain’s These them. face to seat the in turning by simply observed consoles are voice-activated and also feature crystal sensors The middle two stations are control consoles for the ship’s behind located are They capabilities. jump and navigation present on the bridge but have the farthest placement from from placement farthest the have but bridge the on present the captain so that their presence is not a distraction when not needed. they are climate, power and internal ship systems. They are only occasionally relevant to standard operations but must be commanded quickly when a crisis arises. Thus they are The two rear-most stations are set almost inside the walls of the bridge and are virtually of concealed the from room. the These rest stations are the control centres for 88 Technology matter? If I told you that the that you told IfI matter? reallyit Does how? or why is port wall. ‘Always with you it chairs along the tactical deck’s moulded the of one on down her of sat ‘Humans’and polite sighs one sighed Delenn keep themsocold?’ you do How fired. they after ship, these would be EarthForceblistering an on mean, ‘I himself. correcting paused, he ships,’our of one ‘On touch. the to cool oddly it found he Instead, warm. very be to it ship’sexpecting laser,neutron called the main the battery for the on had Delenn what hand of cowling his put He Tactical Deck protection fordifferent classesof White Star vessels. provideto manipulation genetic throughsize its altering is concerned is generator the where accomplish to able been Minbarihave the function. best its The modify howto or it powers what works, it how idea no absolutely have they purposes, construction for device the clone effectively to vessel. While the Minbari have been given the secret the of of how component living entirely fully a is is the and Vorlontechnology ship, the is around field protective deck the sustains engineering the about and creates which generator.device, electromagnetic This note special Of and secured againsttampering. be need if replaced reached, be can control and environmental component ship vital every tunnels, these Through field. electromagnetic its of effectiveness the maximise to enough compact ship the of size the keep to compromise design a were at confines narrow their speeds; through slow relatively move to Minbari fit a for enough large only are crawlspaces These plane. gravity ship’scentral the to perpendicular run that tubes narrow of series engineering a ‘deck’are the on sub-systems these of all Connecting by asingle crewman each. the ship around and its aft port side, constantly monitored support is a pair of tunnels curving and chambers that gird Life vessel. the of rest the to errands basic for kept fourth a with three for staffed optimally are and back further are crew at two all times to keep requiresit ready for use. and The main engines bridge the to room storage the linking lowercorridor the under ship the of front the near located engineering decks at all times. The jump point generator is truly makethevessel asdeadlyitis. truly it is the computers and tactical processors behind them that accuracy. While the weapons of the White Star are ship’spinpoint identifying the with aiming guns powerful, powerfuland threats targets, tracking battle, in systems defensive and weapons ships the bridge. guide the computers These ship’sthe to linked all computers directlyover cortex main of array intricate an is Star White the of deck tactical The him. was told had howshe little what know to glad was irrelevant.Still,he that and worked simply laser the that was saying really was Delenn what that knowing head, his shook John damaged?’ battle? in Wouldbecame it if repairyouone knowledgesomehowlet the effective more any them make that would all, at their power through a chemical reaction that produced no heat neutron laser feeds directly from the bio-cells below us and gain six Medium-sized figures. than more for small too is desk tactical the on computers and weapons the linking hallway cramped the time; one any at members crew four to one from require activities these performed; be to have maintenance or repairs when the and captain’s positions seat on the bridge. forward The tactical area two is only staffed the from controlled and automated is operation their about everything as area the deck. Under normal circumstances no crew are required in engineering the of out crawlspaces by only accessible ship The tactical deck is a ‘U’ shaped band across the front of the Technology 89 completely out of the Minbari but their fear of dying in their sleep remains. more adjustable than on other parts of the ship and can be more vocal by radiance of millibars single by lowered or increased command. The sound system in the chambers is also on voice control and beams of sonic sound in discrete ‘pillars’ energy that allow one sleeper to enjoy music or ambient noise when someone sleeping on the palette beside in total silence. only two feet away rests him lockers with for accommodated is goods personal of Storage These palette. sleeping each opposite wall far the into built lockers were not coded with any form of lock or security protection for the same reason that no doors on the ship except those to the bridge were code locked. In upgraded versions of the White Star, these lockers typed to the are crew and accessed through a gene genetically scan of the hand. user’s It is not commonly known that there is, a or rather physical was, condition that led The explain Minbari posture of that the to Minbari. sleep to the preferred sleeping lying down is emulating death for and spiritual should reasons. be This belief avoided is based on imbalance a chemical in the cerebellum of the could, Minbari several millennia brain in that their past, shift if they rested horizontally and cause almost instantaneous death. This was a very rare condition that has since bred itself almost staff are preferences. not Minbari to appreciate everyone’s angled adjustable their with palettes sleeping traditional the position, while Humans tend to find them difficult to use and very uncomfortable. a horizontal the to beds provide can be moved Fortunately any of crew for suitable them makes which posture, sleeping verynot is so doing for procedure the Unfortunately, race. well marked and the lock to hold the bed at any one angle bed the using person the dooms This miss. to easy quite is to a moment of rest before being summarily dumped into frustration.sheer of out stay them of most where floor, the As the membership of the Anla’shok has other opened races, sleeping quarters up have become to more complex and accommodating for different Minbari body prefer the simple elegance styles of their open, slanted but of section one the least at that ensure always and chambers bed deck is dedicated to such an arrangement. the crew The lighting in the crew and command staff decks is even Line, the Minbari do still hate us’ by Commander Susan command and crew for quarters the that clear is it Ivanova, have ever rested in once I got used to the beds’ by President President by beds’ the to used got I once in rested ever have to thing closest ‘the and Alliance Interstellar the of Sheridan the of Battle the at surrender their despite that evidence real Do not fear; I will not be far and when you wake. not fear; I will not be far and when you Do Called alternately ‘the finest and most relaxing quarters I If she took any offence or read anything into his intentions, she intentions, his into anything read or offence any took she If think I ‘No, show. it let not did and diplomacy of soul the was it would be best for you to solve some mysteries on your own. hoping she would not take the question the you ‘Would wrong such. as way it mean not did and he that more even hoping things work?’ these how out like to help me figure He He smiled back, still dubious about what supposed to be were beds. ‘out for ‘That’s apparently and a I spin’ would like off as into his he the that. voice trailed gestured room, Are…’ frowned frowned at the last few words, sensing that she had not gotten euphemism quite right. the Human ‘The hour is late and you are tired. will We show you more tomorrow, perhaps even take the ship out for a whirl?’ She passed her hand in front of a crystal plate beside The it. door down tables tilting several with room long a reveal to open slid its centre. The room has very faint lighting and a strange, ceiling. its shadowed from soothing music echoed down Crew Quarters Crew the to back him walking Delenn with end an to came tour The and them of one to him took She corridor. main the along doors to speak again on the matter and the column has remained remained has column the and matter the on again speak to a mystery since. ever was asked directly by Captain Sheridan what the column of column the what Sheridan Captain by directly asked was light the was only for, answer given was: ‘When it is time, refused fashion, Kosh Vorlon typical In the will eye open’. explanation whatsoever, explanation seems whatsoever, to affect both the weapons and the 5 motive Babylon on Naranek Kosh When systems way. incomprehensible of the White Star in some computer and is another device given to the Minbari by Vorlons. the This item, which came from the ancient race with no of iridescent radiance seems to be made out of form a of resin and motile twinkles in apparently random patterns constantly. It is connected directly to the ship’s main There There is one component that no technician goes near on kiosk This light’. of ‘column so-called the desk, tactical the 90 Important Sites eg o te S, hs sal hles n soeoss of storehouses and shelters small these ISA, the of reign the during replenished and Hope Lost of Era the of fleets Anla’shokexodusbythe galaxy Scatteredacrossthe cache. an Rangers, the of functioning the to intrinsic something of example general a actually is here listed site third The a moment. for even – reason usurp to allowed is rage when occur can what of horror the student apathetic most the even to Kaddora’sof shadow the home drives mountains shattered Ranger’s every of part training regimen. required One month learning Anla’shok a history in and ground Anla’shoktraining an of site the now is Kaddora Zad’rak, the of control. or conscience homeworld scarredlifeless The and without wielded strength that of consequences terrible the Anla’shokand the of power the of reminder blackened a as stands Kaddora, of world ruined the site, second The war wouldonceagaincometotheirhomeworld. when day the for prepare and halls hallowed its guard to behind agents left they Council, Grey the of behest the at the Rangers. Even when the Anla’shok left Minbar entirely the temple in Tuzanor has always remained a focal point for Anla’shok.set, be might scenario given a when Nomatter in this chapter for its utility during campaigns involving the The Minbari Federation Fact Book Firstsourcebook. this in times many mentioned shown in The first, Tuzanor and the temple of the Rangers, has been the Anla’shok. to relevant particularly as out stand examples three detail, numeroustoo far be would cover to history greatof any in millennia their over Rangers the to important historically Anla’shok.the been have that places of number the While for significance special a hold that galaxy the in places few Even long. very for therelocation so, areone any a to tied This makes them very mobile and keeps them from getting tongues five fluently inadditiontotheirown. or four know Rangers most and languages up pick easily They culture. any almost with in blend to or years at a time. They haveskills and knowsurvival how months for shelter permanent a even or operations of base makes them self-reliant to the point of not needing a main training Their needed. be may they anywhere function to Anla’shokability the their of is strengths main the of One Anla’shok Sites ofthe Important , it is expanded and revised onain iy n te et f hi laes Without leaders. their of seat the and their is city it foundation Tuzanor Rangers; involving game any play. of part vital campaign a is during Masters Games and Players both to usefulness their of grounds the on solely attention special for selected been have sites three These are andwhattheymaybecome. role in making the Rangers what they have been, what they their diminish to wishes way no in sourcebook This saga. the of Shadows, Z’ha’dum, homeworld will the forever be part course of their continuing of and and Kandar ring VII, mysterious its Zagros Anla’shok. in the part other of a history of played the have hundreds that are areas and there worlds that important noted be should It their own. of care take Anla’shok;Rangers the of traits finest the of one represent caches bypass, to how only Anla’shokknow ways the in Protected space. of reaches farthest the in weapons and supplies can be lifesavers to Rangers stranded morning. Valen was said to love the architecture of this of architecture the love to said was Valen morning. next the again rise its and sun the of setting the between perished before Minbari of here millions which in raged Valen of time that the battle terrible a from originally comes and future’ better a of dream to is Sorrows of the City in dream ‘To saying, Minbari the Minbar, in remembered is on city epithet This Sorrows’. of favourite ‘City the called Valen’salso Tuzanoris as known Widely Tuzanor, Minbar discovered, oftenseenasagiftfrom Valen himself. arecaches these essentials, the darknessthe in light a when what desperate Anla’shok can expect to find. Always storing appreciated, this example cache should be taken as rote for even and unavoidable is variation some While supplies. same the stocks and diagram same the using built is galaxy the in cache reasonevery Virtually use. later for same example an as – the for given is cache Ranger detailed The their guard. their base and as a continual exercise in never protect letting down to both vigilant remain there Rangers the extremely small, is discovery Kaddora’s of chance the Though well-patrolled. and concealed is it VII, Zagros the on temple Like worlds. other on facilities build Anla’shok the how of indicative is Kaddora on facility The constructed. it lesson the are sites training remote how of of example an as but teaches because just not important is Kaddora scars leftbehindwouldnever fullyheal. recoverlikely overthe would time, it While adrift. cast be Without Tuzanor,lore. and memories would in order the Tuzanor,cost Anla’shokterrible the a at but survive would Important Sites 91 the Anla’shok call Tuzanor ‘the city of the Rangers’. This is This Rangers’. the of city ‘the Tuzanor call Anla’shok the longer any it over control any retain they that imply to not place one this for preference Valen’s to reference a rather but on all of Minbar. While the members of do the not Anla’shok seek any power over the citizens of Tuzanor and would never wish to interfere with the Grey Council their ancestors as once did, there is no denying their special connection to this place. Tuzanor Tuzanor has had a long and troubled history where Anla’shok are the concerned, even existing at one time military headquarters as under the equivalent of total martial a law under Ranger control. While past and for the those most part forgiven, they are days certainly not are long forgotten. The Grey Council’s prominent Chambers, place built inside the in city a constant reminder walls, of the are past. The are Anla’shok a always quiet but careful to remain respectful of the rightful authority in city politics. and no longer get involved Minbar on Even so, it is not uncommon to hear an older member of of the dreams and hopes of the slain. It is students meditate each night in this of light that Anla’shok young crater located here. while they attend the Ranger Academy name. The breathtaking formation of the glowing ridge lost were who those all of place resting the be to said is wall radiance the is light the that it has Legend conflict. that in illuminated at night through the naturally stored sunlight This ridge is the inner wall of of a the crater previous day. that was formed when the city settled surface following into the terrible the battle planet’s that gave its Tuzanor One of Tuzanor’s most unique features is the Se’en Voltayn, Voltayn, Se’en the is features unique most Tuzanor’s of One the ‘Veil of Bright Dreams’, surrounds a the city at a distance crystal-laden of over a kilometre and is ridge that of the Minbari and the distinct sense of peace he always felt always he peace of sense distinct the and Minbari the of at night. minarets its crenulated at giving over city because of its difference from the other constructions Dreamwalking in Tuzanor While this activity is not officially sanctioned by the leaders of the Anla’shok, it has long been accepted as a tradition among the students of the Academy. The walk is an arduous hike over the entire face of the Veil of Lost Dreams and requires great stamina to complete before Minbar’s sun rises. Only characters with a Constitution of 13+ or the Endurance feat can even attempt the dreamwalk; those with less endurance cannot complete the six hour, all-night trek it entails.

To succeed in the dreamwalk, a Player must make a staged Fortitude save at each of 12 checkpoints, each one equidistant like the numbers of a clock face. The first is a DC 5 and is almost automatic, especially for those with the Endurance feat as the bonus granted by it applies to these saving throws. Each saving throw has its DC increased by 2, making the difficulty 7, 9, 11, 13, 15, 17, 19, 21, 23, 25 and finally 27 as the walker returns to the same point he started. Making a DC 27 Fortitude saving throw is very difficult and those few that can do so receive great respect from their peers for the stamina it represents.

Failure on this saving throw means the dreamwalker completes that leg of the journey successfully but the physical exertion takes its toll. Each failed saving throw costs the walker 1d3 points of subdual damage and he becomes fatigued. A character with the Endurance feat can reduce this damage by 1 point but cannot take less than 1 point from a failed save and still becomes fatigued. Fatigued characters who fail a Fortitude save will become exhausted – exhausted characters will fall unconscious.

Despite how draining and difficult the walk itself can be, exhaustion is not the Veil’s greatest danger. Once the sun rises over Tuzanor, light refracted off millions of internal facets floods the walkways carved into its face. While this light is primarily aimed up away from the city, it shines fully onto anyone still walking across it. This radiance can be fatal, as it causes 1 point of heat damage for each minute of exposure and forces a DC 15 Fortitude save every five minutes not to be blinded for 1d12 hours. A natural 1 rolled on this saving throw results in permanent blindness requiring modern medicine, a DC 25 Medical skill check and a three hour surgery to correct. Important Sites

Tuzanor is the safest haven the Anla’shok have in the entire been said that the people of the City of Sorrows are children galaxy. Even with the advent of Babylon 5 and its special of Valen first and Minbar second; the Minbari civil war place in the hearts of the younger Rangers, it cannot proved this to be true. hold with the feeling of history that emanates from the walls of the Anla’shok temple or the majesty of the Se’en Visiting Tuzanor is a remarkable experience for both Voltayn glowing like a halo in the dark of night. Tuzanor Minbari and non-Minbari alike, as it is quite dissimilar to is undeniably the city of the Rangers, so much so that when any other city on Minbar. Indeed, Tuzanor is unique in all the Grey Council was disbanded and reformed, they felt it the galaxy in both architecture and attitude. A famous Shal necessary to formally request permission from the Anla’shok once wrote of Tuzanor, ‘A beautiful dirge given form, life in to return. The day this permission was granted, many of this place is a eulogy to all that have gone before and a wake the old wounds between the Council and the Rangers were for those who have yet to be. To live in the City of Sorrows finally healed. is to mourn the past and silently await the future.’

When the Minbari civil war broke out all over Minbar, These words seem quite true to those who come here. Tuzanor was the one major city on the planet that was Citizens of Tuzanor are very subdued and respectful. not affected by the fighting and devastation that scarred There are few loud noises, no crime of any kind (though so many others. The people of Tuzanor did not take up this is essentially true of any Minbari city) and while there arms against each other; their spirit of solidarity was more is always light it is ambient and ranges through many powerful then the loyalty they felt to their castes. It has different shades of white, blue, green and violet. The city is

92 Important Sites 93 used willingly by the has also it Minbari. ground, the save floors no and ceiling A transparent tall structure with a Tower of the Isolation Use but one door and no windows. must be strictly controlled; Minbari must schedule their time in the building with the office of the Grey Council opening is available. an before and must often wait weeks 4: Shine of Valen (Headquarters of the Religious Caste) Religious the of (Headquarters Valen of Shine 4: A surprisingly small edifice considering Valen how revered is to the Minbari people, this shrine was built and tended by several of the Minbari leader’s closest friends after he departed for deep space never to be seen again. Knowing knew they race, their of rest the than better much mind his that if he had to have a monument at all, he would ask for it to be as small and unobtrusive as possible. The Shrine of Valen is certainly to that, Tuzanor have as to many ask visitors directions just to Somewhat unremarkable on the outside find save for engraved it at all. pillars covered with the and Code Valen’s of the Anla’shok teachings, the inside is a simple retreat with constant soft filled garden of sort mysterious a and lights subdued music, with white sand and coloured stones. It is traditional for Minbari from all over the to Federation come here at least once in their lives and meditate. An unofficial tradition has also arisen; many pilgrims bring a small them to add stone to the garden with and take one with them when they leave as a sign of the enlightenment they have gained during their visit. Tower 5: Isolation of races other the among fewcomparisons with building A meditation’ for ‘forced this is essentially a tower the galaxy, several several Colossal-sized vehicles refitting repairs, including port, this at at available are services once. Full use for that those still few and ships refuelling the Minbari docking has Tuzanor As kind. any of source fuel external an require been used more often as a port of call during the ISA era, grown has provide can it services ship and fuels of range the considerably. The Main Platform caste employs Minbari permanently and, during more the ISA era, than ten specialists from other races. 40 It is rare but not unheard worker of working technicians Abbai even or Brakiri Human, have to on ships at dock. The Grey Council is about very security, concerned however, and these technicians are allowed only residence and leisure in the and platform’s facilities are closely supervised at all times. but the Alliance a may policy have of technology exchange The Interstellar Minbari do not intend to have their many advances taken prematurely. 3: Main Landing Platform 3: Main This is Tuzanor’s primary port for all vehicles. aerial and It is space a massive platform capable of handling causes terrible burns to exposed flesh and can permanently can and flesh exposed to burns terrible causes blind anyone foolish enough to remain on the paths after morning comes. difficult because of the inherent time limit sunrise involved. from because night at taken be only can dreamwalk A to sunset, the glare of the crystal cliff face is so intense it even for the physically fit Anla’shok, as it entails completely entails it as Anla’shok, fit physically the for even up halfway lie that paths walking the using Veil the circling its surface. A long walk by any standards, it is made more many of the citizens of Tuzanor as well, especially those of the warrior caste) to attempt a before ‘dreamwalk’ any challenge, a quite actually is This lives. their in event major light until morning. There are several cut paths along the face of the and Veil it is (and considered a rite of passage among the Anla’shok of the previous day. of on the Even days, overcast previous day. the ultraviolet fully to enough is sun bright intensely Minbar’s of radiation illuminate the crystal and leave the city bathed in spectral 2: The Veil of Bright Dreams of Bright Veil The 2: As described above, the Se’en Voltayn surrounds the city and at glows night as it releases the stored light Tuzanor of talk with Tuzanor talk – with Tuzanor not nearly a secure enough means of communicating for the Anla’shok. they cannot match the range and signal strength monitoring of station. the Without it, they would to be limited in-system communications only and and other bounce transmissions facilities off to fleet vessels would have to This building is as vital to to the the Shrine Anla’shok as of their Valen and link the locations Academy. While have both communications gear of their own, to receive and transmit Federation. anywhere within the Minbari an early warning system in case of attack. The range of the of range The attack. of case in system warning early an sensors city’s in conjunction with the satellites in orbit in key positions over Minbar allow the Monitoring Station and detection aerials stretch up past the rim of the crater in which the city provides rests. and This Federation the building of places rest in Tuzanor the with communication This tall edifice is one of the most advanced buildings in yet still looks like Tuzanor, an ancient monolith of crystal The top of the building is the only part and steel. silver of it that gives away its purpose; a collection of comm towers glow. Station Monitoring 1: Minbari never dark; even at night the Veil of bathes Bright Dreams never dark; even at night Veil the the city in an oddly comforting yet intrinsically eerie pale 94 Important Sites oti te nweg o te aay Wie ht claim that While galaxy. the of knowledge the contain Anla’shokthe of Minbar,still library on will the dust is all It has been said by scholars of the religious caste that when sciences. allied and psychology classes, counter-terror and school are dedicated to linguistics, history, espionage, terror fighting chambers on the ground floor. Higher levels of the and rooms simulation of number to a in tactics range and combat firing underground its in marksmanship from The Academy caters to every training need of the Anla’shok, unscathed, protected by theirwell-defended walls. it escaped have could Rangers Tuzanor, the reached had infected that madness Minbar civil during the sundering of the Grey Council in 2260 the If of unscathed. worst disasters the survive to it allowing needed, when sealed well. quite environmentally and radiation-proof even is halls building The its within survive could Anla’shok waste, the to laid wereTuzanor of all If sources. disposal water and waste production, food communications, own its city,with miniature functional fully a is Academy The the of doors silver Academy, lifechangesforever. Minian massive the through walks Anla’shokpotential a moment the From reasons. security for again period, ISA the in enforced heavily more even is This order. Ranger the of not anyone with contact in be or For outside venture to allowed seclusion. even not and are they training months, in year first their of most Anla’shokthe for spend candidates where is building This 6: Anla’shok Academy continuously foryears. history, it was often occupied Tuzanor’s of parts troubled most the During it. use to known been have members caste’s beliefs but other caste part of the Minbari religious The Isolation Tower is a confronting. necessary from one distracts world outside the that demons personal with terms to coming and reflection fasting, for time carried a is This person. they their on what only with tower the inside kept are they days), ten to wish (up they time of period For whatever them. behind to allowed enter andthedoorislocked is Minbari a entry, for approved Once as atrioofbrilliantbeamsshining towards thestars above. the city’s stockpile of energy, while excess is bled off at night themselves. This energy is built up every day and added to towersthe under capacitors advancedrow of a in collected light over the landscape of the city, their held solar energy is captured their shine to allowed being of Instead purpose. same the much serve and Tuzanor of city the surrounds These towers are crafted of as the the same crystal Veil that 7: Power Generation Towers recognition oftheirdevotion. in hematite) polished with set and Anla’shok(smaller pin an wear very allowedto non-Rangers only the are and seriously order the to responsibility their take They within. Anla’shokthe of survival the ensure to lives their sacrifice must, they if and, Academy the serve to selected carefully clan Walker Night 24 of Minbari.caste warrior aresoldiers These guardhonour an cadre special a for barracks a A small secondary building on the school grounds provides its and strike defences fail. disaster should Academy the evacuate to Nolo’tarsingle a Flyersand times all at Frigateready stand Anla’shoktwo least At pride. Ranger of point a as repair full in Anla’shokremain the but of history the in used be to had never have that Academy the and itself of for defence emplacements weapon of series a has port small this only, vessels Ranger to Dedicated ships. landing provide can it what in of Tuzanorcomplete dock less main no but The Academy even has its own space port, smaller than the sources ofrecorded wisdomamongthe Younger Races. complete most the of one certain is it spurious, be might Important Sites 95 Most Most of the citizens of live Tuzanor in similar towers all These multi-level constructions cut are from the city. over crystal and arranged in pillars that reflect the light of the sun, the stars and in the a nearby Veil play of colours that makes Tuzanor seem to glow both night and day. special crystal The used in these buildings is materials found the than only harder and darker near Slightly itself. city the the Water Distribution Centre is a vital part of infrastructure the as city without its continued function, Tuzanor would quickly run out of water sanitation. for The both mantle that rests drinking Tuzanor on is and so laden with heavy deposits and dense stone that wells are almost impossible to dig and maintain. The Distribution Centre sits over the only true well in a the massive city, shaft that stretches down more than water two miles Tuzanor’s feeds that source underground The to below. the table water supply is quite vast but requires treatment to be entirely safe to drink. Distribution Centre The handles Water all of these needs. It is well, treatment facility and supply at the same time, sending water out Tuzanor’s of surface the to under just run that pipes reinforced the sectors of the foundation. As part city of its innovative approach to treating through liquid outgoing the passes Centre the supplies, it water the through a series of transparent pipes along the base of the of Bright The Dreams. Veil ultraviolet radiation given off by the cliffs at night purify the water and kill any harmful organisms it might contain. These conduits are also quite stunningly beautiful and often serve as the backdrops for Veil. nightly gatherings at the foot of the Tower 12: Residential 10: Fleet Control Base Control 10: Fleet This complex is one of the most important non-Anla’shok facilities in all of Tuzanor. Acting as the for the eyes planetary defence and fleet on ears one side of of safety Minbar, its the for imperative absolutely is function continued communications the utilise can It homeworld. Minbari the gear tasked has it but station monitoring nearby the at gear of its own and is entirely self-sufficient in terms of power and surveillance. The equipment here and the skills needed to all are operate so complex and it the warrior caste personnel so well trained that the send Anla’shok their students to observe Fleet Control in action as part newfound of a with base the from away the come usually Rangers basic curriculum. appreciation for ground crews and the role they play maintaining the defence of their world. in Centre Distribution Water 11: glass, moulded and crystal of structure looking intricate An the leaders at the Academy have no desire to present the it. act upon to reason or temptation with any caste warrior the air, as the ground batteries of the While Logistics only’. a training exercise tend to track their craft ‘as complex these weapons have never opened fire on a Ranger ship, theirs is half the size facility of – the a Academy’s fact that causes considerable irritation. usually The give Anla’shok this area of the city a wide berth when approaching from still lingers, it is here. Military Logistics also maintains its own landing bay but base, whether as cadets or as fully skilled soldiers between assignments. If there is any where place some in Tuzanor of the old and animosity its between citizens the Anla’shok base of the Minbari military from for several aside hundred miles base on training primary their of site the and Minbar the Hall of Arms in On Yedor. any given thousands day, of warrior caste Minbari walk the halls of the Logistics 9: Military Logistics (Headquarters Caste) of the Warrior largest the is this word, everythe in of truesense A fortress matters are never brought to the Council by the Rangers, as Rangers, the by Council the to brought never are matters handled internally. such things are Once Once again, members of the Anla’shok are appear welcome before the to assembled Council to speak on matter of grave import or to give testimony when called. Lesser The Anla’shok have no in set the representation Chambers The Anla’shok during passed Act the with keeping in Council Grey the of the Era of Silence and Doubt but this forgotten has after been the formation mostly of the Interstellar Alliance. nine proceed to private quarters while the tenth rejoins the rejoins tenth the while quarters private to proceed nine of the building. rest cannot be seen clearly as it rests more the 300 feet above the above feet 300 the more rests it as clearly seen be cannot black tiled floor and every wall is in covered a holographic grand display hallways matrix. lead Ten out of this room; 10–20 warrior caste guards as security on patrol outside the building and at least that many stationed inside. The central hall of the Grey Council is quite vast; its ceiling When a crisis does demand Council, this building is extremely active and typically has the presence of the Grey present. present. As such, this palatial building is rarely visited by the Council itself and only holds a minimal staff of lesser day- of business normal the with dealing of capable officials to-day life on Minbar. over Tuzanor, over the Tuzanor, Grey Council know that minor issues before of care taken be will limits city the within occur that being Rangers the of side-effect a as almost escalate can they 8: Chambers of the Grey Council of the Grey 8: Chambers Though the no Anla’shok longer hold any real authority 96 Important Sites competition to design some new beautiful and functional and beautiful new some design to competition friendly year,a Yedor.Every to assigned caste worker the by contested greatly is assertion this though Minbar, on engineers civil best the being on itself prides caste Tuzanor’sworker here. reside that technicians masterful the by repaired and site on stored also are vehicles city major All for the Water Distribution Centre and staff including Tuzanor’smaintenance, city all space of port. source the is This better of living conditions. result any than effort of standard high already their to more due is that but engineering city from service majority. This has not substantially impacted caste the quality worker of a with Council Grey the of reformation the since improved greatly been have Tuzanor,facilities these The headquarters and residence halls of the worker caste in Worker the Caste) of (Headquarters Engineering Civil 14: attack roll) to –2 at Orbit (High Orbit Low Range: 18–20; Critical 150+5d10; Damage destroyed); is station monitoring if only +1 station, monitoring and computer (targeting +5 Attack arc; overhead degree Tri-linked90 Laser; Neutron so manylives afterthebreaking oftheGrey Council. effectiveness of theirs first hand in the civil war that the claimed seen have cities other combat, in fired been never has Tuzanor’sWhile battery Minbar. over orbit in vessels or targets aerial attacking of capable quite is battery laser the guidance, of source primary its as station monitoring the to Linked Yedorin and heaviest. here the facilities are the Minbar,on though city every in this like towersare There way. any in purpose its disguise to attempt weapon not does defence and planetary a this obviously quite Minbari, is caste building warrior by constantly manned and tower crystal fortified a into built array weapon massive A Neutron13: Planetary LaserBattery no meanscommonplace. by are they but exist homes private few A lifestyle. colony a prefer to seem Tuzanor of citizens the family, each for homes separate of concept the to havetaken cities other in Minbarithe Minbariof people. many tradition While the in meals communal and food grooming for personal facilities preparation, holds one Each 50. than more no to cater that ones smaller hold and citizens thousand can a than more in that towers people larger are hundred There a comfort. than relative more hold can tower Each other Minbari cities. with comparison in ‘muted’ seems Tuzanor why reason primary Yedorfor the areused they settlements, other and Human, Minbari, or from any of a number of humanoid of number a of any from or Minbari, Human, woman’sthe be is could second she The identity; true. be War, Shadow to this the confirm cannot period in the Anla’shokfrom records died who those built it commemorate had Valento that assume most while origin; its is first The reasons. three for mysterious is Memorial The that sorrow of never cease. waterfalls twin fountain, the into down name weeps monument’scontinuously statue the that The water the from comes long. year all flourishing and healthy remain to care little very requires that garden lush wide a graces a by surrounded heart, race its at fountain crystal and alabaster indeterminate of woman of hooded statue abstract a but beautiful A is moving. it profoundly as mysterious as is Tears Endless of Memorial The 15: Memorial ofEndless Tears both cities greatly. benefits rivals two the between service or building tml o i ad live and it there.’ on temple a build they mistake, a make on they When get lives. our and with it past move and to try we mistake, a make we When Humans difference think. I Minbari, the between is ‘That of theAnla’shok Kaddora –TheGraveyard by none. the Memorial is gates; a silver neutral ground intricate enjoyed by its all and at understood left problems personal all and aside put are differences All alike. citizens common and caste Anla’shok,warrior for place gathering a as acts and Minbari of hundreds by daily visited is It overstated. be Tuzanorof cannot people the to importance Tears,its Endless of Memorial the behind truth the of Regardless known mineraltheMinbari have ever encountered. identify.to impossible and any resilient match Itnot does incredible both is carved was statue the which from stone itself.The statue the is vexing, most and third The races. — Marcus Cole Important Sites 97 once-molten rock that marks the heaviest concentration of orbital fire used to collapse primary the city- Zad’rak’s caverns. Here, the Rangers bring their dead from all over the galaxy to be buried. In this way, the seek Anla’shok some form of atonement for their past deeds and silently acknowledge that Kaddora is a dead world truly suitable only for the dead to remain. had an ocean in its prehistory. Tectonic activity opened the opened activity Tectonic prehistory. its in ocean an had move to surfacewater the of most caused crustand world’s the stabilised mantle inner its of cooling The underground. lithosphere planet’s and allowed life to develop. Kaddora toxic now is atmosphere its though stable, extremely still is of eradication the of effect side a as non-existent almost and surface. the and all life on and below the Zad’rak It took centuries for the to Anla’shok return to Kaddora after their utter annihilation of the Zad’rak. When they did come back, it was to found a training all centre to lesson a as and folly own their of reminder on a as world the future generations of the Rangers of the power they wield This and training the they ground, care must take with it. Miri’vadai (which means ‘silent sorrow’ in the religious tongue), is an underground Minbari facility at the foot of tallest mountain. what was once Kaddora’s Several hundred miles to the south lies a massive field of None. Anla’shok facility None remaining (Zad’rak and all and (Zad’rak remaining None The Zad’rak were a subterranean None, Compromised Atmosphere Compromised None, Even before its orbital bombardment, None remaining, nuclear power from None. (Anla’shok facility is only inhabited only is facility (Anla’shok None. Less than 1,000 (100% of population is Cool to Cold, Cool near Equator, Compromised Compromised Equator, near Cool Cold, to Cool Planetary Notes: Kaddora was not a hospitable mostly igneous and planet. sedimentary rock laid when the world Its surface was worlds, the xenophobic Zad’rak encountered, attacked and attacked encountered, Zad’rak xenophobic the worlds, the Anla’shok. by exterminated in retaliation were people, living in extended family ‘blood that clans’ warred with each other for resources and territory. Shortly after developing space travel as a means of colonising other urban, residing in the environmentally shielded complex of complex shielded environmentally the in residing urban, complex) Anla’shok the Miri’vadai Cultural Information: Notable Cities: Notable settlement on Kaddora) Population: native life exterminated by the Anla’shok) life exterminated by native Dominant Government: on Minbar Tuzanor council in to the leader’s answerable previous previous indigenous life, facility Minbari Anla’shok technology level at Race(s): Sentient Native Weather Average: Weather Technical Level: Climate: Atmosphere 98 Important Sites searching forit)toseeananlath’tura for whatitreally is. actively if 10 DC 15, (DC check Spot a Ranger a takes It would never look twice at after seeing it most in its that surroundings. image innocuous other some or hieroglyphics, ancient advertisements, dilapidated as appear often They hidden. is cache the where area the into perfectly blend to short distance. Every tura mark is different, as they are designed a over other each at looking figures two of sign or an by marked always are Accessways against discouragement a as curiosity. much so barrier a not are they accessways; these through get to required special technique or check skill no is often There sight. is plain in camouflage hide to effective most the as unappealing, always and abandoned not look to meant always are are they but hidden passages These area. the to appropriate kind a of junk abandoned or ceiling collapsed a either is Typically, this obstruction. of sort some by blocked and length morein or feet 20 always arealmost passages These 1: Accessway makes themdifficulttosecure. exposure such as level, groundabove located be to cache a readily.them conceal can stone solid for Itunusual very is in found usually are basements, in caverns, or in other low places where tons of Caches away. cleared is entrance the once minutes of matter a in cache a enter and locate typically can Ranger a places, these on security the bypass to ways the in Instructed fortune. good their question to likely not are cache a across coming Rangers event, any In could notpossiblybeasoldthatwouldmakethem. caches most but well as travels their during up caches the that Valen indications may have are instructed his first Anla’shokThere to set some of travels. their during to close nevercame ships their worlds on werelie well-stockedand them of most how explain hardly can this supplies, own their of nature meagre the given but Hope Lost of Era the during Minbar left that fleet Exodus the by future the for of them were set up as fallback points and as aid to Rangers mystery,Anla’shok.a arethe caches to evenRanger Many has walkedforages–ifever. life sentient no where planets deserted on even most, the they often turn up exactly when and where they are needed vital gear are godsends when they can other be and found. weapons food, supplies, Fortunately,medical of storehouses the two figure symbol that indicates a nearby cache. These the than sight welcome more no is there life, at the end of his endurance, his supplies and very nearly his is Ranger a and wrong horribly gone has mission a When Anla’shok Cache anlath’tura anlath’tura , a picture a , , to give any non-Anla’shok finding it the impression that impression the it non-Anla’shokfinding any give to designed cache false a is door first the beyond room The 3: Front/False Room infiltrator’sat aDCof18(15iftheyare carrying tools). so do can and specifically locks these open to trained been have Rangers but 28 DC is door cache a unlock to check Anla’shok an to door cache is always secured tightly. the The as Technical down (mechanical) broken or unlocked be must it concealment, the from freed is door the Once helping, uptoamaximumofthree. people of number the by time the divide door; the to at get attempting person one assumes This all. at door the another 1d10 minutes to open the passage enough to access and it see to enough door the away clear to minutes 1d10 + minutes 10 takes It obscurement. total other some or in cave a debris, by covered completely always these are doors cache, Ranger a entering in obstacle real first The 2: ConcealedDoor protects both the door and any memory ofitsexistence. protects boththedoorandanymemory one hour after setting off the trap, efficiently and peacefully Wisdom-based skill checks that victims of the gas suffer for place. first the in Intelligenceall and to penalty –4 the with combined This, door the finding including affected, will have no memory of the time immediately before being victims off,the wear gas the of door.effects the true After the shelves in the room will fold closed again and cover the about is a dazed stupor for 1d4 minutes. While this occurs, the falsecachetomakeaDC18Fortitude save orstumble in creatures air-breathing all forces it released, is gas the If check todisarm. Search check to notice and a DC 25 Technical (mechanical) 24 DC ‘trap’a This takes it. beside shelves folding the in dial hidden a turning without touched is door the if cache false the fills that chemical subtle very a with trapped also is door This cache. real the into leading door the reveals and case mounted the opens that otherwise) check Search 25 (DC shelving wall the in catch hidden the find to taughthow are They course. of differently, know Anla’shok 4: True Door offered here. is what past look to think not with room a such discover who most as finds, likely ‘relics’are priceless truly not but valuable other and Books located. is cache the something where to indigenous culture with the and area stocked the for valuable is vaguely and appears room self-contained this exits, totally apparent no With it. beyond they have found a secret chamber and that there is nothing Important Sites 99 time a desperate Ranger finds these supplies, taste is rarely a concern. Stores 8: Medical Usually a more immediate need than the supplies found nearby, this metal container stocked holds array of an medical gear and extremely life saving equipment. well- The quality of the medical instruments and chemical 7: Supply Storage 7: Supply These shelves and cases are not locked or safeguarded and contain food, clothing and basic supplies individuals. for The up consumables include to bottled water 12 and meal packs suitable for all known the (as Gaim sentient and both the have Vree very specialised diets races except cache in any case). and are not likely to be in an Anla’shok These cases and shelves typically hold enough supplies for 72 person-days, meaning that if they are shared between two Rangers, they will last 36 days in total. Anla’shok the suggest to supplies these on nothing is There or where they came from. There are not necessarily of a found often are caches these as area, the to indigenous type in very remote areas that can no longer support life. The food and water in supply storage is always unmarked and, in the case of the meal packs, bland and tasteless. By the cleaning chemicals and a hand drying unit that generates gentle air and heat. uses water but vibration showers or acid dispensers have abundant without area an in is cache the when found been curtain, privacy a includes area shower The resources. water A surprisingly simple addition to a shelter but a welcome one for Rangers that have been in the weeks without one, this is a field shower of an appropriate type for days or to the world in question. Whenever possible, the shower they work efficiently and without waste heat or exhaust. they work 6: Shower can be recharged at a time and power cores never seem to known any as recognisable not are They energy. of out run form of technology belonging to the Younger Races but era and the area of the cache. cores have Power a number cell known any recharge to them allow that attachments of batteryor cell One minutes. battery1d4 storage within or taken from the planet below. In those rare instances where where instances rare those In below. planet the from taken surface, this core a cache is not in contact with the planet’s the to appropriate cells power of case a with replaced be will 5: Power Core 5: Power cache the of floor the to bolted is cylinder short,silver The and derives its constant charge from geothermal energy supplies is such that any Medical skill checks made using discovering this equipment have no idea why they might them are at a +2 circumstance bonus. The orientation of need it or even what the items in question even are but the gear is towards trauma care and emergence services but if they will need it to complete their mission it will be in long term survival equipment is also provided. the locker if at all possible. Among other reasons, it is the prescient nature of the Ranger lockers and their contents The bonus given by this equipment is only when the gear that makes Anla’shok caches such an inscrutable mystery. is used in the cache as some of the instruments are quite advanced and require their connection to the power core (or 10: Bed/Comm Unit internal, easily depleted power cells of an unknown type) These beds are always of the same style – a thin pad of to function properly. Patients treated in the cache with cloth stuffed with seed hulls atop a metal enclosure with this equipment regain an extra hit point when successfully retaining rails for medical use. The beds are always covered treated for their injuries. Medical checks made to treat with simple linens, supplied with a thick pillow and only diseases and poisons gain a +3 bonus instead of +2; this is marginally more comfortable than sleeping on the floor or also a circumstance bonus and is based on the quality of in a bed roll. In fact, most Rangers would prefer to use the this advanced gear. survival gear found on the shelves of the cache itself than spend a night on one of these beds. 9: Ranger Locker This locker is made of an extremely resilient metal (hardness The bed is perfectly functional but it also serves as camouflage 20, 20 hit points, break DC 28) and fitted with a puzzle for the cache’s last secret, a powerful communication lock. Opening the puzzle lock is a full round, automatically device hidden in its enclosure. The mattress covers the successful action for a member of the Anla’shok but requires comm array’s control panel and the retaining rails act as two skill checks at DC 30 (Technical (mechanical) and a built in antenna. Dismantling the bed and setting it up Technical (electronic)) and 30 minutes to do otherwise. to act as a communications rig takes 1d6 minutes with Anla’shok training (2d10 minutes and a DC 20 Technical Inside the locker are four Ranger robes, four denn’boks (electronics) check otherwise). These units draw power of basic quality and any speciality equipment that the directly from the power core or an internal cell and can Anla’shok finding the cache might require immediately send and receive reliably on a shielded frequency to any or in the near future. More often than not, the Rangers other communication device within 50 light years.

Important Sites The Truth Behind Anla’shok Caches… …is whatever a Games Master wishes it to be. These are storytelling devices and ways to further the plot of a campaign primarily. They allows Rangers to find supplies and regroup when all else is lost but they must be used sparingly or they become cliché. If a Games Master simply has to have a better answer than ‘White Stars fly at the speed of plot’ where caches are concerned, consider one of the following explanations.

G The Vorlons: Knowing that the Anla’shok would be key players in the next Great War, the enigmatic aliens seeded caches across the galaxy as a subtle way of supporting them without directly interfering. These caches have a form of stasis field over them that keeps them from deteriorating until they are discovered. G The Great Machine: Once Draal took over the Great Machine, he foresaw many of the times in the past and future when Rangers would be in trouble and need help. Through his ability to manipulate time and using Zathras, Zathras and Zathras as assistants, he had the caches constructed and stocked at precisely the right points in the space/time continuum. G Valen’s Memory: Sinclair, before he left to return through time to become Valen, studied the archives of the Anla’shok and noted many recorded incidents of where Rangers were aided out of dangerous situations by the appearance of caches when they were needed most. Assuming that he must have been the one to have them built, he took these notes with him and left instructions for future generations to do so. As the campaign progresses after 2260, caches cease being so convenient as Sinclair could not have known where they should be.

100 it is important to have this information available for the Ranger inevitable effect the Rangers can have on any plot line set in the known galaxy. Wherever Rangers walk, the impact of their actions cannot help but shape the galaxy around Characters them. ‘For the most part, I’ve stopped asking questions. The following pages will introduce new character classes, feats and skill options into the Babylon 5 roleplaying game. The only thing I really need It should be noted that these are all optional additions and to know is who I am and what should only be incorporated if a Games Master feels they will work well with his or her style of game. If the Ranger I need to do. Beyond that, class printed in Point of No Return, the third season fact life gets far too complicated book, is sufficient for a given campaign’s needs, there is no to understand.’ need to use the additional information here. If a Games Master is looking for ways to expand the options available to Ranger characters, one need look no further. — Marcus Cole to an assembly of Rangers on Babylon 5

By now, you know the techniques of the Anla’shok, its New Ranger Classes history and the wondrous devices that allow the Rangers This section introduces one new base class (the ISA Ranger), to act as the hidden guardians of the galaxy. All of this reprints an updated version of the Anla’shok Ranger class is useful information and vital to a campaign with the from Point of No Return and presents three prestige classes Anla’shok but there is still something missing for Games intended to show specialised training within the Anla’shok. Masters and Players alike. This chapter contains all the These classes, the Denn’Bok Master, the Anla’shok Officer Characters details needed to allow Players to step into the role of a and the Ranger-Infiltrator, are five, four and three level Ranger from any era in the Babylon 5 setting. classes respectively, allowing characters to specialise without completely dominating their ability to advance as levelled Players may adopt the personas of early Anla’shok, warriors characters. and mystics bold with the skill and courage to stand up against an almost insurmountable enemy. They may The ISA Ranger is also designed to be easily multiclassed play the idle and often ignored Minbari Rangers of the out of, unlike most basic character classes in the Babylon organisation’s middle centuries, 5 roleplaying game. This allows each member of the still highly trained but listless and searching for a cause. They may also take on the role of the ever-active ISA Ranger, The Original Ranger Class an evolved form of warrior/ In the Point of No Return, an Anla’shok Ranger Prestige class with 10 levels scout with the traditions of the of advancement was published. This class was intended for characters that Anla’shok behind them and the came into the Anla’shok in much the same way as Marcus Cole during season vibrancy of human leadership three of the television series. It was written in a way that allowed any human guiding them into the chaotic or Minbari, regardless of background, to join the Rangers at any point in political waters of an uncertain their character development. It solved the immediate problem of modelling future. Rangers as shown in the series and allowing Games Masters to begin using them in campaign with full rules support. Games Masters will also find this chapter helpful as This chapter contains a slightly updated reprint of that prestige class as a it will guide them through courtesy to Players and Games Masters alike, allowing them to use a single the creation of any Ranger book for all their Anla’shok material. This chapter also solves the one problem characters that might appear the original Ranger presented in Point of No Return did not. That problem was in supporting or pivotal roles how to represent a member of the Anla’shok that was recruited at roughly the during their campaigns. Even same age as any military soldier or officer might be. To accomplish this, the if no Player becomes a proud Characters chapter includes a base class – the ISA Ranger. member of the Anla’shok,

101 102 Characters Valen; specially trained Minbari who worked tirelessly to tirelessly worked who Minbari trained specially Valen; of hand secret the strictly Anla’shokwere the Once true. alien not are Rangers The Rangers walkhiddenandlive toreturn tothelight. hidden; remain to live of and shadows the day.in light walk Spies the to exposed secrets their have to bear cannot who those are Rangers the of ‘spying’ the fear need who people only The see. to all for light the into it bring and The Rangers gather the truth, wherever it might be hidden and ensure that they are never revealed without good cause. sense of the word. Spies exist to gather other people’sstrictest the in secrets spies as serve not do Rangers the one, fine spies. not are Rangers The is oftenthepriceofpeace. war means fighting any number of smaller battles but such a avoiding times, many that remains truth sad The start. never wars that ensure to exist Rangers the while war, for exist Soldiers occur. not does conflict that seeing of goal the for ways all in act Ranger’sto A is conflict. purpose in soldiers. A soldier is a being whose true purpose is to engage not are they but die to even and attack to defend, to fight, The Rangers are not soldiers. no-one willenter’. ‘those– women and men elite darkthe places in walk who these of truth the on light shed can figures about shadowy these have Races Younger the of many misconceptions the Anla’shok.with Dealingbe to means it what of truth the grasp to However,fails terms limiting times. such in them many of thinking both as act to lives their during upon called be will and descriptions both fit certainly they It is easy to see a Ranger as a warrior or a secret agent, since ‘But wedon’tdiestupidly.’ for theone.’ ‘We live for the one. We die Ranger (revised) The Anla’shok their flexibilitythatthelattercannotclaim. in advantages and skills of selection wider a have they but rate same the at class prestige Ranger the as skills same the they are shown to be in the series. ISA Rangers do not gain as play,just must he role the as unique as Anla’shokbe to Ti hs o awy been always not has This . Though the distinction is a is distinction the Though They may be called upon to — David Martell — Anla’shok Vow It is not easy to become a member of the Anla’shok and those lives awayneedlessly. their throw never will they however, themselves; sacrifice gladly will Anla’shok, they the of needs the their serve When deaths innocent. the protect to and truths learn hidden to messengers, upon called couriers, be can They as agents. and serve guardians Rangers The known. is Anla’shok,little the with dealings have that governments those of ranks upper the among Even them. about asked is who on depending vary will these though Rangers, the about stated be can that truths many course, of are, There were theotherhalfofMinbari race. believed caste Religious the of members some humans the to doors its opened organisation the themselves, Rangers the within unrest great without not and Slowly,time over mission. this in failed ready.they be ways, would many people In their galaxy, the threaten to returned War Great the and hand at was prophecy of time the when that, see and no good can come of it. The spiritual beliefs of the of beliefs spiritual The it. of come can good no and source its at tainted is work the reason,otherwise right the for it do also must They thing. right the do person right the As Vorlonsthe that enough not is believe,areit to said of theRanger’s organisation. cornerstone the at are they but birth Minbari of not those to pointless seem may lessons these Ranger; prospective a meditation, soul searching and religious memorisation face a way to be accepted for teaching at all. Many long hours of Training to become a Ranger is, in truth, harder than finding standards setby Valen athousandyears inthepast. exacting the to up live to fails ward their if loss grave face and Anla’shok the among those who do so may earn great honour in a gifted trust pupil or sacred a is Ranger new a mentoring of tradition The fold. the into Rangers new or believe that the path is right for them to walk bring most potential their see who Rangers existing so. Indo truth, to Minbari way – those who are meant to join will find a way recruit new members, preferring to handle such things in a actively not does organisation Anla’shok.The the joining to way clear place. no first is the There in road the finding step; difficult single a has Ranger a becoming to road The when theycanandbreak whattheymust. bend to willingness their of symbol a – side their at rests that pike fighting the and wear they pin burnished the of a are proud justly be Rangers can members whose the organisation singular right, is what for striving and future brighter a building of passions human twin the by fuelled beliefs, Minbari on Founded undisciplined. the or callous the jaded, the for ranks their in room no have Rangers the idealism, and honour Drivenby apart. breed a are do who Characters 103 level, three or th level as a Ranger st The masters of the Anla’shok Rangers only advance in this or higher level regardless of his nd training; Games Masters are encouraged to not make special allowances for these Anla’shok characters the as period time this over play during is a commitment and part of that commitment as long as for play of out be to willingness the is newit takes to train for their life. Character Level: need to see commitment to a path person’s in life before they will accept the training. candidate No for character may take this prestige class unless they are of at least 5 more levels of which must be in a single class. Characters that jump around from to vocation are vocation not considered disciplined and dependable enough to be made part of the holy trust that is the Anla’shok. The are Anla’shok extremely hesitant to place trusted or find choice assignments within – the Anla’shok beyond Shadows the of passing the With join. can they but the rim of the galaxy, the chief reason for keeping them out of the Rangers is also gone, making it possible (if still rare). extremely Advancement Restriction: class by acting like Rangers and maintaining a level of done a tremendous service for the Minbari or for a specific a for or serviceMinbari the for tremendous a done Ranger. In this situation, a member of can the Anla’shok a ‘sponsor’ character of 2 specific classes as long as he shows remarkable dedication and would be an exemplary respect. Players that wish to begin candidate at 1 in every class. should look at the ISA Ranger character other Telepaths: telepaths in the kinds of situations that the Rangers must deal with. Not only are telepaths vulnerable to many the of alien threats that the Rangers must against but few telepathic characters come without be mental ever-vigilant or personal baggage of Master their own Games (loyalty a to such, the Centauri As instance) for Corps Psi or Emperor must personally approve any character ability (be it levels in the feat) class or the Telepath Latent with telepathic and is strongly encouraged to reject any candidate unless such the potential Player takes the Accepted Telepath feat (see page 118). Only the most extreme circumstances a telepath to become a Ranger otherwise.should allow In the era of the ISA, it is possible (though not likely) for They Rangers. become to ability telepathic with characters are still not overly accepted and tend around to themselves carry that makes a it stigma difficult for them to be This level circumstances, requirement such as can if the character be in question has waived in special 2. Must be accepted by the for Anla’shok training. Human or Minbari. Human wishing to take levels in the class. Rangers accepted Anla’shok during by campaign the Ranger Anla’shok prestige play will be unavailable for at least six months of intensive Special: Player any approve must Master Games the terms, game In must fulfil all the following criteria. must fulfil all the following Race: Requirements To qualify to become an Anla’shok Ranger, a character cannot find an answer that satisfies them are given leave and blessing to pursue other callings. Points: Hit Additional with good sense so endure much anguish for so little glory or gratitude? These are questions many potential Rangers ask themselves during their arduous training. Those who work work and devotion is another desperate day and a of new mission survival in the morning. So, why then would any sane being wish to be a Ranger? Why would anyone the future. Plagues ravage whole worlds, aliens name with seek no their destruction without pause or chance peace of and the only reward they can expect for their hard with no explanation because those who give them have no time or ability to explain. Threats with no name for hound the things Anla’shok done in the present, the past and The trials and tests do not cease once a potential Ranger becomes fully accepted into the fold and given and his equipment of garb station. If anything, the real education of the Anla’shok begins at that point. Orders are given their training ignorant of the standard for purity that the demand. Anla’shok Rangers may not be shared by all of its members but they from graduates Ranger no studied; actively be least at must 104 Characters cooled in three ceremonial bowls. These items are a mark a are items These bowls. ceremonial three in cooled and a special pin forged of white hot metal on Minbar and denn’boka robes, Ranger their are pike) (Minbarifighting nature, mark him as a true member of the Anla’shok. These their by that, things threeendure, they training of months the from graduation their after days full two for lasts that Garb of Honour: with melee,grenade andpistolweapons. Proficiency: Weapon Anla’shok the of features Ranger prestige class. class are following the of All Class Features Skill Points At EachLevel: (any) (Int). Technicaland (Wis) Spot (none), Language Speak (Wis), Motive Sense (Int), Search Gather (Wis), (any) Profession (Dex), Pilot (Cha), (Dex), Silently Move (Int), (any) Knowledge (Wis), Diplomacy Listen (Int),(Dex), Hide (Cha), Intimidate (Cha), UseInformation (Con), Computer (Cha), Bluff Concentration are skill) each ability key for the (and skills class Ranger’s Anla’shok The Class Skills cannot multiclassintoeachother. represent two divergent approaches to the same calling and class and the ISA Ranger basic class are incompatible. They Multiclassing Restriction: time, suchadecisionmaywell have tobemade. a at months or weeks for Minbar to return to possible be up to the Player. For extended campaigns where it may not entirely is choice that instead; class character different a in Ranger can simply choose to use the experience to advance Anla’shokan that, before time any At Minbar training. special for to return they until bring) they benefits the (or them get actually not do levels these for qualify to points experience enough amassing Anla’shokRangers manner. The 4 Master’s choosinginstead. must be taken in another class of the Player’s or the Games it earned, is level character new a when Master Games the by approved not is advancement of level a IfAnla’shok. the of manner responsibilities and a behaviour the in with consistent gained were increase level last character’sthe since earned points experience the of majority the if take only them to granting class, prestige character this of levels additional a authorise must Master Games The Anla’shokthe Rangers. to as commitment duties their and th and 8 th levels of this class must be earned in a special All Rangers receive, as part of a ceremony naso Rnes r proficient are Rangers Anla’shok The Anla’shok Ranger prestige 6+Int modifier. those use skills. At the 1 to having avoid to ways many in educated then and denn’bokthe of use the including arts, fighting ancient in their own in virtually any situation. As such, they are trained Unseen: Places as soon as down responsibilities andcircumstances allow. them track to power his within all do Lost items are the responsibility of the Ranger, who should to travel to thecityof Tuzanor onMinbar toreceive them. replace them free of charge but the Ranger will be expected a such warrant to thing. If any enough of these items are destroyed, desperate the Anla’shok truly will were act the of them might be loaned or bartered if the situation forcing more or one though so, doing Ranger the befalling shame lasting and deep without sold be never may items These their order. and them between bond sacred the representing token a and dedication their for Anla’shokhas the respect the of who initiated Application of Terror. An opponent is always Ranger the with combat in engaged while checks skill and Ranger’s the suffer Wisdom modifier (if positive) as a penalty will to all attack rolls opponent the preparation, and Once the area is arranged and the time is spent in reflection in planned ambush an or ground advance. duelling a as such circumstances, of controlled most the only to ability the itself. foe limits the This of knowledge passing least at and place take will battle the where area the over control have must Ranger the and up set to fought being opponent the of level character of TerrorApplicationper hour one takes actions. and words events, manipulated carefully through mind foe’s a ‘attack’ to attempt can Ranger a technique, this Using others. in it heighten to how and fear master own his to how both taught is he training, Terror: psychological of Application The might be. it fearsome or suicidal how matter no it, does he and do terror.to or job fear a of has effects Ranger any A suffer or throw saving Will a make to him require normally would that situation mundane any to immune becomes Ranger 2 At fright. in weep men brave even make and hardenedof soldiers freezeblood would the that situations into them takes mandate go.Their to dares one no where Fearless: bonus toallBluff, Hide andMove Silently checks. competence +1 a gain they stealth, of arts the in education Tocombat. their in show talents enhanced their reflect to free for feats Strike Unarmed Improved and (denn’bok) Proficiency Weapon Exotic the receives character a class, Rangers become quickly inured to the dark places agr ae xetd o e be o hold to able be to expected are Rangers st level of the Anla’shok Ranger prestige s at f Ranger’s a of part As nd level, the level, Characters 105 level Ranger has level, a denn’bok level, a denn’bok Rangers are asked th th level, the continued training a th Any Ranger can proclaim the creed and 8 th At At 4 level Rangers are very hard to kill; their dedication their kill; to hard very are Rangers level th level, this improves to 1d10. level, this improves Damage type does not th others would have given up the fight. given others would have Between the Darkness and the Light: to do some very dangerous things, often with no promise or possibility of support form outside forces. they are expected to As be self-sufficient such, and may be placed between stand skills personal their only where situations in success and failure. Rangers are given a wide variety of amount of damage he can inflict with it in combat. the hands of In a skilled Ranger, a denn’bok becomes more than just an extending metal staff; it is the of focus their for martial training all and becomes capable of striking deadly with blows blinding speed. At 4 1d6. of instead attack successful a with damage 1d8 inflicts At 8 bludgeoning. change, remaining Live for the One: and vow of the but Anla’shok most of them never really mean. really words those what of implications the consider The best and brightest of the Rangers recognise that death is one way to serve the and One the cause of the Anla’shok but it is by no means the only A way. 5 come have may he while and, heart to revelation this taken put finally now can he career, his in early realisation this to his insight to use. A Ranger with this ability can using Die for the One, granting his Constitution stabilise modifier normally while can and him stabilise to made checks Medical to normal as spend a permanent Constitution point to automatically succeed at a reroll of a failed stabilisation check at –9 hit 5 points. after long going them keeps for care they all and One the to always find aid in the form of 1d5 x 100 credits, a ticket on a transport to any neighbouring planet or system or a Small size or smaller weapon of any type available in the surrounding area no matter where he are is. contacts abused; is it if temporaryto revocation subject This ability is at takes It such. as treated be never should and servants not Authority. A Ranger’s least one hour to use addition, In unless the has Games Master a to reason deny the character this boon, the sufficient rank Ranger to be will granted command have of his reached own ship. A 4th level Ranger will be with provided a crew and vessel of appropriate type and capabilities the Games for Master is in the full control campaign; of how far this extends, perk though it is common in times of 2260 for the Ranger to be Earth Year given command war of a after the White Star. Denn’bok: Ranger receives with a Minbari fighting pike increases the level, a Ranger a level, th class levels, the Ranger th and 9 th Rangers have contacts and allies , 7 th level in this prestige class, he has likely has he class, prestige this in level , 5 rd rd Rangers do not fear death, or at least that least at or death, fear not do Rangers At 3 scattered scattered among the stars, each one 4 At possible. whenever secret in used and cultivated carefully than more becomes Trusted privy to this support network. lower level members of the Anla’shok, the Ranger can points. A Ranger’s Authority: a Ranger chooses not to use this talent so he can stabilise normally, he cannot then choose to invoke Die One and act until he first reaches a for positive number of hit the can choose to not use this ability when immediately made be must choice this but points he hit fewer reaches 0 or If point. this to him brings that damage the suffering upon gains no Constitution bonus for stabilise him. He is others literally burning his life force attempting away in Ranger A in. to believes he what for fighting continue to order is still lost each round as normal) until death occurs at –10 at occurs death until normal) as round each lost still is hit points. Once this ability is used, a Ranger cannot stabilise and normal limits when their own deaths are imminent. Once a Ranger with this ability reaches 0 or lower hit points, he point hit one (though penalty without act to continue may meaning and without honour is to be avoided; a life spent for a cause is something to take pride in. Rangers of this level gain the ability to push themselves far beyond their character reaches 3 reaches character that understand truly to begun and times many death faced it is not a thing to be terrified of. Only a death without members to find their own talents and specialisations. members to find their own One: the for Die a time the By Tuzanor. of Academy the in taught is what is are are highly trained individuals, capable of many feats that set them apart from more mundane individuals. However, Ranger training is also exceptionally diverse, allowing Bonus Feat: any from chosen freely be may feat This feat. bonus a gains Rangers for. requirements the meets normally character the ability and how many individuals it can affect through its use against a ‘commander’. potent, if seldom used, ability and one of the most important most the of one and ability used, seldom if potent, weapons in a Ranger’s arsenal. The Games Master is the final what arbiter constitutes over an acceptable use of this If If the target opponent for an is Application in of Terror a this from penalty the directly, troops commands or starship ability affects any equipment, vehicle or characters under a very Terror This makes the of Application his command. of Terror is in-depth and mentally exhausting enough Terror that of be performedit can only day. once per free to free or surrender flee but while the battle continues, the Application remains. checks skill and rolls attack to penalty skills to train in but every member of the Anla’shok exhibits the organisation alongside them from their headquarters in their own aptitudes during the course of that training. At Tuzanor on Minbar. 6th level, a Ranger may chose from one of the following options. Once made, this choice cannot be changed and This level of authority comes with its own rewards; when a the Ranger gains the benefit of the chosen ability. Heart of Izil’zha (the honorific given to a 10th level Ranger) goes out on field work, he can effectively take anything she Security Systems (Agent class feature), Improved Diplomacy needs from the combined resources of the Anla’shok and (Diplomat class feature), Lurker’s Knowledge (Lurker class the Minbari Federation. This is effectively a more wide- feature), Rallying Call (Officer class feature), Primary reaching form of the Ranger’s Authority class feature but Area of Study (Scientist class feature) or Weapon Training with even fewer limits. If a Heart of Izil’zha believes that a (Soldier class ability). If any of these skills accrue benefits fully crewed Sharlin cruiser with an escort flight of White or improve over a number of levels, they do not do so for Stars is required for a given mission, they are typically given the Ranger, providing only what benefit they might grant over to his command without question. at their basic level.

Standing on the Bridge: Rangers are a stubborn lot and The ISA Ranger (Base that defiant streak is cultivated in higher level Rangers with training that allows them to endure even the greatest Character Class) of hardships and still persevere. This level of endurance ‘We are a new breed. We training extends into every discipline, from the physical do not hide in the shadows; to the purely mental, with each lesson designed to bring out the true nature of a Ranger under the most stressful of we strike from them. We do situations. Very few manage to pass these tests but those not conceal our faces; we that do achieve something great within themselves. conceal our intentions until Once per day, a Ranger of 8th level can automatically succeed the moment to act arrives. at a single failed saving throw. The effort involved inflicts We are warriors that move 1 point of subdual damage on the Ranger for each point the saving throw was missed by but the resulting damage among the stars in chariots cannot reduce the Ranger below 1 hit point in any case. of bright power. We are Characters Heart of Izil’zha: At this level, a Ranger reaches the Rangers and all those that pinnacle of Anla’shok training and has passed every test oppress, subjugate, murder of ability and character set forth by Valen and the many and enslave will soon come that have been added to the regimen in a thousand years. While not every member of the Anla’shok’s leadership to know us well.’ council has 10 levels in this prestige class, any 10th level Anla’shok Ranger has the right to join the council, ruling — Dane Vharas, Ranger-Commander of White Star 101

The Anla’shok Ranger Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +1 +0 +1 +1 Garb of Honour, Places Unseen 2nd +2 +0 +2 +2 Fearless, The Application of Terror 3rd +3 +1 +3 +3 Bonus Feat, Die for the One 4th +4 +1 +3 +3 A Ranger’s Authority, Denn’bok (1d8) 5th +5 +1 +4 +4 Bonus Feat, Live for the One 6th +6 +2 +5 +5 Between the Darkness and the Light 7th +7 +2 +6 +6 Bonus Feat 8th +8 +2 +6 +6 Denn’bok (1d10), Standing on the Bridge 9th +9 +3 +7 +7 Bonus Feat 10th +10 +3 +8 +8 Heart of Izil’zha

106 The ISA Ranger and the Past Games Masters can use the ISA Ranger as given here to also represent the Rangers to come after Valen’s initial gathering of soldiers and scouts during the last days of the Shadow War in his time. This class is well suited for use as Rangers that have been trained from childhood to serve the Anla’shok; this would include the generations that grew up, served and passed on their wisdom to the Anla’shok for several centuries before the organisation ever began to take in members from outside its own number.

The ISA Rangers and the Rangers of the past millennia also share the same basic skill set, making this class perfect to use for them without alteration. The Anla’shok after Valen’s immediate time were more scholars and guardians than warriors, though their martial skills were excellent. While the Anla’shok Ranger given in Point of No Return and reprinted above is an example of a Ranger trained during a time of war, the ISA Ranger is more a peacekeeper and sentry.

Games Masters should certain allow Players to choose which form of Ranger he or she desires to play. They are both valid for any time period, as attitudes and backgrounds might make a post-Valen era Ranger more combative and aggressive or an Anla’shok member trained during the last Great War more interested in espionage and special operations than wielding a denn’bok. In any case, many of the skills are the same and both are very effective. Players should be allowed to make whichever decision fits best with their character concept unless campaign needs override this freedom. Characters

In many ways, the new breed of Rangers that have come Ranger encounters a difficulty in the field, he will either about as a result of the ISA’s adoption of the Anla’shok and be able to deal with it immediately or be able to, with a their fleet of White Star vessels as a police and military force moment’s research, find an effective resolution. resembles greatly the Rangers as Valen first created them a thousand years beforehand. In both cases, the organisation The Anla’shok as an organisation have found that ISA is one forged in the crucible of war with soldiery and Rangers, with their accelerated and focused training, spying at its heart. While over the centuries Minbari (and resemble the old form of the order far more than those eventually humans) from all walks of life have come to given the instruction offered to Rangers coming to the the Anla’shok to serve, the newest recruits are much like order with skills and experiences in battle of their own. the oldest ones – bred for war and for secret service in the The ISA Ranger may take longer to train and require a aftermath of an epic conflict. more substantial teaching regimen but the results are very efficient in terms of what one of them can accomplish on This is not to say the greatest challenge to face the Anla’shok their own. has passed or that the ISA Ranger is any less capable than his predecessors in the order. While an Anla’shok Ranger The Anla’shok have also discovered that these new Rangers predating 2262 may be intensely trained and skilled in the work well side-by-side with their more life-experienced arts of war like few others, an ISA Ranger is a more widely- peers. Working as a team, there is little they cannot versed individual with instruction in dozens of disciplines accomplish. While a more traditional Anla’shok is a simultaneously. This lack of specialisation might reduce powerhouse in physical combat and direct espionage, an some of an ISA Ranger’s effectiveness in certain areas but ISA Ranger is capable of filling in any skill gaps his battle- it ensures that there are few situations he cannot cope with ready brethren might lack. Singly, both are very effective; expertly. together there is nothing they cannot handle during a mission. When possible (and when the nature of a given The ISA Ranger is a model of discipline, fortitude and assignment allows), the Anla’shok prefer assigning two or flexibility. With many skills and techniques drawn from more Rangers of different training styles together. The the oldest of Anla’shok teachings and new skills formed sum is always, it seems, greater than the value of its parts. entirely through cooperation between humanity and the Minbari, he is given the finest of everything – equipment, Starfarers: By their very nature, ISA Rangers are starfarers. resources and skill education second to none. If an ISA Assigned to crew (if not command) a White Star very early

107 108 Characters and techniquesto‘enrich’ theagingorganisation. ideas fresh in bring to eager are Rangers the of members human the of most policy, in change this about feelings While the Minbari instructors of the Anla’shok emancipation. have mixed subsequent and tragedy Enfili the during of the ISA after that government’s display of military power upon by a unanimous vote during the first Council meeting for membership consideration. This provision was insisted Anla’shokthe to people own their of members submit to Races: the otherbenefitsitprovides). (though necessary some Players may still wish to take it for be not should it 2260, After order. the enter to telepaths latent and telepaths for required AcceptedTelepath is feat the if MastersGamesdetermine are freeto era. ISA the in normal under relaxed somewhat being Rangers is ban this though circumstances, as allowed never are Telepaths than whatitwasbefore comingtotheorder. Anla’shokthe is to sentient a important morewho far is it rank. social background, perceivedany virtually from come can anyRanger a While of fading a comes that with and important less becomes identity cultural Ranger,all a from a race’s Once principle homeworld. a being becomes and thepowerless represented intheirranksasitisanoble are It recruitedothers. than poor the see Rangersto common as just is more which from group set no is there and Background: if thecandidatehaswhatittakestobeaRanger. way old – observation, the recommendation and careful to advances to see limited still is recruitment in Anla’shok, years early the its in position a for any apply of simply people to for race possible is While it ISA the of membership. years later for in approached been have never would they Alliances, Interstellar the of banner the under making the universe a safer place to live for the many races in interested not were they Anla’shok.If the and of teachings lifestyle the adopt personality to Ranger the ISA an is leads that That type interventionists. level some at Characteristics: beacons and hazards. jump of maze its around way their finding and all ISA Rangers are quite skilled at travelling through space but officer-pilots true become and further step a training behind comfortable this take Some few craft. numerousfighter controlsof the are they as readily as just ship class capital a crewing of capable skills, piloting and navigation and rarely leave it for long. They are always trained in basic in their careers, they are bred to space during their training Every race in the Interstellar Alliance has the right the has Alliance Interstellar the in race Every ISA Rangers still come from all walks of life gi, y hi ntr al agr are Rangers all nature their by Again, Abilities: ISA Rangershave thefollowing gamestatistics. Game RuleInformation cannot multiclassintoeachother. represent two divergent approaches to the same calling and the Anla’shok Ranger prestige class are incompatible. They Multiclassing Restriction: members individual its could possiblybeontheirown. than effective more be to team strike Ranger-led ISA an allowing regard, that in oriented is training their of some Indeed, advantage. possible best the to skills collective their use and class character any of members more with his easily interact like to Ranger, counterparts, traditional ISA an allows This operations. Anla’shokof tenet basic a is standing social and profession Classes: Other 2d6 x100credits. Credits: Starting melee, grenade andpistolweapons. Weapon Proficiency: All ofthefollowing are classfeatures oftheISARanger. Class Features Skill Points At EachAdditional Level: Skill Points At 1 Spot Swim (Wis), (Str) and Technical (any)(Int). Search (Int), Sense Motive (Wis), Speak Language (None), (Dex), Pilot (Dex), Silently Move (Wis), Medical (Wis), (Con), Diplomacy (Cha), Drive (Dex), Hide (Dex), Listen skill) are Balance (Dex), Computer each Use for ability (Int), key the Concentration (and skills Ranger’sclass ISA The Class Skills Additional Hit Points: Initial Hit Points: cannot beeasilyignored. things such governing scores ability the thus and activities so, ISA Rangers are often called upon to engage in physical most important skills are grounded in these attributes. Even ISA Ranger to have strong mental abilities, as many of their an for important other.is Itany than relevant or effective more is score ability single no as attributes six all in base ISA Rangers are best served by having a good a having by served best are Rangers ISA Being able to rely on allies of every every of allies on rely to able Being st An ISA Ranger begins the game with game the begins Ranger ISA An level: 1d6+4. An ISA Ranger is proficient with all 2. (8+Int modifier)x4. The ISA Ranger basic class and 8+Int modifier. Characters 109

Gather Information (Cha), Knowledge Knowledge (Cha), Information Gather Bluff (Cha), Disguise (Cha), Escape Climb (Str), Intimidate (Cha), Jump Rangers have contacts and allies scattered Most of the knowledge an ISA Ranger possesses he he possesses Ranger ISA an knowledge the of Most To show their education and subsequent experience subsequent and education their show To ISA Rangers are expected to be able to hold their Artist (Dex), Pick Pocket (Dex) Pocket Artist Pick (Dex), Veshii: own in virtually any situation. As such, they are in trained ancient fighting arts, including the use of the denn’bok and then educated in many ways to avoid having to use those skills. An ISA Ranger who realises Veshii receives the Improved Unarmed Strike feat for free to reflect their enhanced talents in combat. Veshii Class Skills: (Dex) Tumble (Str), ISA Authority: among the stars, each one cultivated carefully in and secret used whenever possible. In addition, they Interstellar the of charters have and laws the enforce legal to authority Alliance, allowing them to make arrests, set up blockades Tunalla: absorbs during training without even realising consciously base is This so knowledge vast that he has learned it at all. advanced, very rarely are applications specific its while that it allows him to perform feats of skill experts could that normally attempt. only An ISA Ranger who trained has realised may Tunalla make an untrained skill check even if the skill in question could normally only be attempted by someone with at least one applicable rank. This skill check is only modified by the relevant Ranger’s attribute, not veryif trying difficult in circumstances success making impossible. Skills: Class Tunalla (Int) (any three) Tuvor: Tuvor realised has who Ranger ISA an stealth, of arts the in gains a +1 competence bonus to all Hide, Move Silently checks. and Bluff Tuvor Class Skills: The level with st

rd and 3 nd , 2 st ISA Rangers start at 1 All Rangers receive, as part of a ceremony ceremony a of part as receive, Rangers All level ISA Rangers are always trained in the use of of use the in trained always are Rangers ISA level st spend at least one skill point in each of level will have had enough experience to rd level and above are fully trained and trusted members st must these skills when he gains them as class skills. Every Every Code of the adds Anla’shok class skills to skill the list. ISA The Ranger’s ISA Ranger from from Ranger to Ranger – but all ISA Rangers of 3 Codes. in all three be fully versed As such he may select one of the Codes and immediately apply its benefits. There is particular no – involved experience order changes level the ISA Ranger has the last part of his ISA his of part last the has Ranger ISA the level Ranger training click into place through using field. the in ethics relevant their and Codes the of the Anla’shok, they still require tempering in of the the flames Anla’shok, of experience in order to fully (Invisibility) realise Tuvor the (Investigation), three Tunalla – Codes of Anla’shok the and Veshii (Intervention). At 1 using both crystal-enhanced memory writing as traditional well teaching as methods. While all ISA Rangers of 1 Code of the Anla’shok – Tunalla, Tuvor and Veshii: Veshii: and Tuvor Tunalla, – Anla’shok the of Code basic skill set given to an ISA Ranger is second to none, Lost items are the responsibility of the Ranger, who should who Ranger, the of responsibility the are items Lost do all within his power to track them allow. and circumstances responsibilities down as soon as the act were will truly Anla’shok the desperate destroyed, are items these of enough any If thing. to warrant such a expected be will Ranger the but charge of free them replace them. to receive on Minbar Tuzanor to the city of to travel These items may never be sold without deep and lasting shame befalling the Ranger doing so, though one or more forcing situation the if bartered or loaned be might them of – they receive the Exotic Weapon Proficiency (denn’bok) feat for free. token representing the sacred bond between them and their and them between bond sacred the representing token 1 order. the iconic denn’bok before leaving the Academy Tuzanor and a special pin forged of white hot metal on Minbar and Minbar on metal hot white of forged pin special a and cooled in three ceremonial bowls. These items are a mark of the has respect for the their Anla’shok dedication and a that lasts for two full days after their graduation from the months of training they endure, three things that, by their These Anla’shok. the of member true a as him mark nature, fighting (Minbari pike) are their Ranger robes, a denn’bok already possess it. already Honour: of Garb Automatic Automatic Language: Minbari (adrenato) as a bonus language if they do not 110 Characters two tothree weeks afterrecovery. within command new a to assigned typically are Rangers surviving destroyed, if and 2264) after shipyards ISA (and shipyards Minbari most damaged, at repaired be Ifcan Star White the part. in least at campaign ship-based a for of these roles can also be filled by Players if desired, allowing Some troops. and officers minor other and Minbari caste religious and worker of crew support a with along custody their to trust in given rather but Ranger(s) the by owned The White Star (or other vessel) provided at this level is not Ranger Player Charactertogetherinasinglesetting. every getting of method effective an is it but shortcomings course and Ranger’s of strengths each shows performance can as change This rank. Captain’s initial the assigned group the of officer-capable or charismatic most the with role staff command a with them of each provide to easiest usually is it campaign, the in characters Ranger multiple command staff of a White Star or similar vessel. If there are the join or command given be to eligible becomes Ranger 4 At Ranger. ISA an for ability Master an is Games it as the for tool campaign and roleplaying a Assignment: Star White saving throw orsufferanyeffectsoffearterror. Will a make to him require normally would that situation mundane any to immune becomes Ranger ISA an level, 4 At fright. in weep men brave even make hardened and soldiers of blood the freeze would that situations into places where no one dares to go. Their mandate takes them Fearless: an then hour toachieve anymeasurableresults. longer far take generally will it rights, Ranger’s ISA an within trade perfectly is a raiders harbour blockade to known a land enforce to Star White a using while unless Authority ISA use to campaign reasons or hour logic dictates otherwise. For instance, one least at takes It and servants not should never betreated assuch. are contacts abused; is it temporary if to revocation subject is ability This is. he where matter no area surrounding the in available type any of weapon smaller or size Small a or system or planet neighbouring any to transport a on ticket a credits, 100 x 1d6 of form the in aid find always can Ranger ISA Anla’shok,an the of members level Trusted with lower position. than their more along goes that network contact the and authority 3 At Aligned Worlds andtheboundaries ofISAspace. and act with police powers anywhere in the League of Non- rd level, an ISA Ranger is provided with full use of this of use providedfull is with Ranger ISA an level, ISA Rangers become inured over time to the dark hs cas etr’ s s much as is feature’ ‘class This th level, an ISA an level, th

ability when he reaches 0 or this fewer hit use points but this not choice to choose can Ranger A in. believes he what burning his life force away in order to continue fighting for penalty for others –1 attempting to a stabilise him. suffers He is rather literally but bonus Constitution no gains and stabilise cannot Ranger ISA an used, is ability this Once out asnormal.Death stilloccursat–10hitpoints. passes he time which at –5 to normal) as round each lost may he points, still is point hit 1 (though hit penalty without act to continue 0 reaches ability this with Ranger a Once imminent. are deaths own their when limits normal their beyond themselves push to ability the gain level this of Rangers ISA in. pride take to something is cause a for spent life a avoided; be to is honour without and meaning without death a Only of. terrified be to thing a not is it faced death many times and begun to truly understand that 5 reaches character a time of academies Tuzanor.the in taught is what is the Bythat Die for the One: does not already possess as a class skill. It is now treated now is It skill. class a as possess already not does 16 but know 8 at gained feature notis class this When learn. to needs does he what precisely including things, many Ranger a teaches Experience stone. in set entirely not is curriculum this but skills different many in training EffectiveCrosstraining: change, remaining bludgeoning. At 15 inflicts 1d8 damage with a successful attack instead of 1d6. 7 At speed. blinding blowswith deadly striking of capable Anla’shok’straining- the martial of all for focus the is it staff; metal extending an just than more becomes denn’bok a wielder, skilled truly a of hands the the amount of damage he can inflict with it in combat. In increasespike Minbarifighting a receiveswith Ranger ISA Denn’bok: anddangerous oftimes. the mosttrying during even skills their use competently to them allowing the careful and methodical training given to the Anla’shok, so. preventeddoing normally from if even simulates This with one of these skills, an ISA Ranger may always Take Intelligence 10 his to check equal skill a making When 2). of (minimum +1 modifier skills of number a select may SkillMastery: first he until reaches apositive numberofhitpoints. act and One the for Die invoke to choose normally,then stabilise cannot can he he so talent this use to not chooses Ranger ISA an If point. this to him brings must be made immediately upon suffering the damage that th class levels, an ISA Ranger can pick any one skill he skill one any pick can Ranger ISA an levels, class th level, this improves to 1d10. Damage type does not At 7 At 6 At th ISA Rangers do not fear death, or at least and 15 th , 12 , th th An ISA Ranger is givenexacting is Ranger ISA An th level, the continued training an level in this class, he has likely has he class, this in level and 18 and th level, the ISA Ranger ISA the level, th level, a denn’boka level, th and The ISA Ranger Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +1 +1 +1 Code of the Anla’shok, Garb of Honour 2nd +1 +1 +1 +1 Code of the Anla’shok 3rd +2 +2 +2 +2 Code of the Anla’shok, ISA Authority 4th +3 +2 +2 +2 Fearless, White Star Assignment 5th +3 +3 +3 +3 Die for the One 6th +4 +3 +3 +3 Skill Mastery 7th +5 +3 +3 +3 Denn’bok (1d8) 8th +6/+1 +4 +4 +4 Effective Crosstraining 9th +6/+1 +4 +4 +4 Trust of the Grey Council 10th +7/+2 +5 +5 +5 Live for the One 11th +8/+3 +5 +5 +5 Between the Darkness and the Light 12th +9/+4 +6 +6 +6 Skill Mastery 13th +9/+4 +6 +6 +6 Natural Leadership 14th +10/+5 +6 +6 +6 Between the Candle and the Star 15th +11/+6/+1 +7 +7 +7 Denn’bok (1d10) 16th +12/+7/+2 +7 +7 +7 Effective Crosstraining 17th +12/+7/+2 +8 +8 +8 Standing on the Bridge 18th +13/+8/+3 +8 +8 +8 Skill Mastery th 19 +14/+9/+4 +9 +9 +9 Voice of Valen Characters 20th +15/+10/+5 +9 +9 +9 Anla’shok Legend as a class skill for him no matter what class he progresses Live for the One: This ability is exactly like the class feature in. This change occurs before skill points are spend for the of the same name possessed by the Anla’shok Ranger. An level at which Effective Crosstraining is gained, allowing ISA Ranger with this ability can stabilise normally while them to purchase ranks at a one to one rate. using Die for the One, granting his Constitution modifier as normal to Medical checks made to stabilise him and can Trust of the Grey Council: The name and deeds of a spend a permanent Constitution point to automatically 9th level ISA Ranger become known to the Grey Council succeed at a reroll of a failed stabilisation check at –9 hit on Minbar. Their attention is both advantageous and points. 5th level Rangers are very hard to kill; their dedication dire, as while they are quick to reward and promote those to the One and all they care for keeps them going long after that impress them, their intensity of focus can also lead others would have given up the fight. the Ranger and his or her companions into ever more dangerous assignments. After all, if a Ranger can advance Between the Darkness and the Light: ISA Rangers are so far in his accomplishments as to gain their attention, he given a wide variety of skills during their training but every must surely be capable of any task they might require. member of the Anla’shok exhibits their own aptitudes during the course of that instruction. At 6th level, an ISA Once an ISA Ranger gains the Trust of the Grey Council, Ranger may chose from one of the following options. Once life will never be quiet again. This potential for danger does made, this choice cannot be changed and the Ranger gains come with some advantages. The first is a vessel upgrade. the benefit of the chosen ability. If the Ranger and his companions currently crew a Cruiser- class White Star, it is replaced with a Command White Security Systems (Agent class feature), Improved Diplomacy Star complete with full fighter compliment. The second (Diplomat class feature), Lurker’s Knowledge (Lurker class advantage is a doubling of their ISA Authority budget to feature), Rallying Call (Officer class feature), Primary 1d6 x 1000 credits per mission. Lastly, an ISA Ranger with Area of Study (Scientist class feature) or Weapon Training the Trust of the Grey Council is given full access to Minbari (Soldier class ability). If any of these skills accrue benefits goods and equipment - a boon most other Rangers cannot or improve over a number of levels, they do not do so for an boast. Such goods must still be purchased (often out of ISA Ranger, providing only what benefit they might grant mission funds) but access alone is a great benefit. at their basic level.

111 112 Characters h dret onr o hprpc wt es (r o his so (or ease with hyperspace of navigate corners and darkest horrors the ancient with battle do difficulty, without Stars White of fleet entire an command can He 20 a of Legend: Anla’shok inspired. receiving the enhanced bonus must be within 30 feet to be ship’sanyone distant crew; to extend not does ability,this Between the Candle and the Star becomes +2. Unlike that same or a similar objective, etc.) the bonus he provides with the (attacking same enemy, are making the they same skill check task to accomplish the same the in engaged visibly and ally an of feet 30 within is and he If personality. of actions force his through simply respect great command can He deeds. his and him of heard not have that circles 19 by that reputation Valen: of Voice 1 hitpointinanycase. below Ranger the reduce cannot damage resulting the but by missed was throw saving the point each for Ranger the on damage subdual of point 1 inflicts involved effort The throw. saving failed single a at succeed automatically can find impossible. Once per day, an ISA Ranger of 17 would others what accomplish regularly can he that level 17 at Ranger ISA the to natural so become has reliance Bridge: the on Standing not immediatelyfollow). does Ranger the if jumpgate a through goes that fighter a bonus to apply not would (the but battle given a during count would area general same the within are and orders his on acting are they as long so range normal the outside Ranger’sthe in crewman arefighter technically they if even flight, every or commands Ranger ISA the starship a of member every affects ability this space, In is he range. within and ally an as sufficient him of counts ability Ranger this have ISA to level another if himself, it Ranger gains ISA he the though by enjoyed not is bonus This with him. communication voice least at in and Ranger the of yards 150 within ally any by made checks skill and rolls attack all to +1 of bonus constant a of form the takes ability This function better than they could under any other command. them have and team disparate wildly a even together pull in his favour and in the favour of those he supports. He can work them make and conditions disadvantageous take can abilities of an ISA Ranger have grown to the point were he Star: the and Candle the Between automatically gains the Natural Leader feat (see page 120). Leadership: Natural th level ISA Ranger is generally beyond compare. compare. beyond generally is Ranger ISA level N S Rne hs ul u sc a such up built has Ranger ISA AN h rptto ad esnl ability personal and reputation The th ee tee r fw n h right the in few are there level t 13 At osat riig n self- and training Constant th ee a IA Ranger ISA an level t 14 At th ee, the level, th level th

he or she can effectively take anything she needs from the from needs she anything take effectively can she or he own its with rewards; comeswhen an Anla’shok respect Legend goes out on and field work, notoriety of level This as theycan. long as for Rangers active remain to prefer brightest and ISA’sthe of best many offer; this declining in shame no is performance if an ISA Ranger makes it to this level. There come well may 20 invitation at than sooner This council. ruling the of member a as organisation the guiding own, their of one as Tuzanoron Rangers the of masters the join to invitation 20 A ready totakeonliterallyanytaskinthegalaxy. one – agent powerful incredibly least that at or infallible is an of power ISA and Minbari both of halls the within 20 a of perception the impressive, that be his not might While accomplishments personal believe). others have would legend growing you run.’ prize? only Survival until the next time Your finish. a in speed winner-take-all dash to the another’s your against – – skill your pit You move you? than he faster Will opponent? your than faster move you Will race. a like is ‘Combat (Prestige Class) Denn’bok Master Rangers ofanyclassorprestige class. other and diplomats and officers soldiers, ISA sub-races), its of members not (but kind any of Minbari with dealing circumstance bonus to +2 all Charisma-related skill a or attribute checks when gain Legends Anla’shok addition, In without question. given mission, they are typically given over to his command cruiser with an escort flight of White Stars is required for a Anla’shokan IfSharlin crewed fully a that believes Legend of the ISA Authority class feature but with Minbari even fewer limits. the form wide-reaching more a effectively is and This Federation. Anla’shok the of resources combined th — Durhan, Anla’shok Instructor in Tuzanor onMinbar levelAnla’shok an extended automatically is Legend th level but it is given regardless of past of regardless given is it but level th level Ranger among his peers and peers his among Ranger level Denn’bok Master (General) [Reprinted from the Minbari Federation Factbook] Whether you were trained by Durhan himself or one of his honoured contemporaries, you have been granted knowledge of the secret techniques of fighting with a denn’bok, a traditional weapon of the Anla’shok and some warrior caste clans.

Prerequisite: Exotic Weapon Proficiency (denn’bok), Weapon Focus (denn’bok), base attack bonus +6 or higher, Dexterity 13+.

Benefit: You gain the advantages of Ambidexterity and Two-Weapon Fighting when wielding a denn’bok. You also gain the ability to make a stunning blow with a denn’bok once a combat in place of a melee attack. The stunning blow is rolled as normal and inflicts standard damage. The target must also make a Fortitude save (DC 15 + Strength modifier if positive) or be stunned for their next round.

Special: This is a powerful feat, as befits a Denn’bok Master and as such is subject to Games Master approval. To learn it at all, a character must be taken in by an Anla’shok or Warrior Caste mentor with the inclination and ability to teach it. Denn’bok Master should not be selected as a feat unless the campaign allows for it and the character has fought for and earned the right to take it. Characters As with Durhan and Valen before him, there have been and other realms of combat. They are combatants but those in the Anla’shok that have taken to the mysteries they are still well-grounded in the arts and ways of the and skills of the Minbari fighting pike with such grace Anla’shok. They make very effective leaders in times of that they seem to be prodigies of the weapon. Once in war and rarely have any difficulty accepting the command a great while, the instructors in Tuzanor come across just of others when their skills are best used in a bodyguard or such a promising student and educate him in the ways of secondary capacity. While they are not as versatile as other the denn’bok to a degree that far surpasses the normal skill Rangers, they are incredibly effective at what they do and developed by other Rangers. revered for their skill with the most respected of Minbari fighting arts. By necessity, this does limit his access to other training but for these students that hardly matters. Their focus lies in Additional Hit Points: 2. the elegant dance of the denn’bok – the sweeps and parries that display their mastery for all to see. In the realm of Requirements physical combat, there are few warriors capable of matching To qualify to become a Denn’bok Master, a character must their speed and strength. They learn how to strike with fulfil all the following criteria. every muscle in their body and block virtually any blow. It is said that the greatest of their number can even knock Skills: Balance 8 ranks, Intimidate 5 ranks, Tumble 8 energy bolts aside with the length of his denn’bok but such ranks. talk is surely the embellishment of legend. Feats: Exotic Weapon Proficiency (denn’bok), Weapon Focus (denn’bok), Weapon Specialisation (denn’bok). Denn’bok Masters are always appreciated in any gathering of Rangers as their martial training also extends to tactics The Denn’bok Master Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +1 +0 +1 +0 One with the Pike 2nd +2 +1 +2 +1 Denn’bok Mastery 3rd +3 +1 +3 +1 Spinning Strike 4th +4 +2 +3 +2 The Comet’s Tail 5th +5 +2 +4 +2 Grace of Valen

113 114 Characters actions insome way. or attacks additional for qualifies he if even round the in action his of extent the constitutes and adjustment foot 5 allowa not feet. does 5 strike within This opponent every action to make a round single attack full at a his take full attack to bonus Master against the allowing one, powerful a is manoeuvre This strike. spinning the – situations tight taught to Denn’bok Masters has a way of dealing with such style fighting The enemies. by surrounded himself finds Strike: Spinning the abilitytouseitanadditionaltimeeachday. and attack stunning his of DC Fortitude the to bonus +2 a gains he time, later a at it Denn’boktakes or feat Master the possesses already he If prerequisites. its for qualify yet chosen weapon.He belowlisted feat the gains even not does he if his with feats great of capable Master Denn’bok Mastery: Denn’bok cannot beappliedtothem. skill additional this that wielder the on enough taxing are special manoeuvres gained through this prestige class. the of They any attempting is Master the if apply not does but Weapon Focus and Weapon Specialisation in the denn’bok when rolls damage and wielding the attack pike in melee combat. toThis bonus stacks with bonus +1 a gains He part of himself, striking and parrying with incredible speed. and flow to his advantage. He moves with it like a graceful ever-shifting the feels He ebb its use best denn’bokto the how of learns balance and body. own his of an extension was it if as weapon his wield to how is learns Master Pike: the with One Denn’bok the of features Master prestige class. class are following the of All Class Features Skill Points At EachLevel: and Tumble (Dex). (Int) (any) Technical (Str), Swim (Wis), Survival Spot (Wis), (Str), (Wis), Motive Sense Jump (Cha), Perform (Cha), (Wis), Listen Intimidate (Con), (Str), Climb Concentration (Cha), Bluff (Dex), Balance are skill) each for ability key the Denn’bok(and Master’sThe skills class Class Skills Master permission. Games with only and circumstances extreme most the in could exception This class. Ranger any in levels no have they if even feats denn’bok–relatedabove the of three all possess Special: be extended to a human or alien character but only but character alien or human a to extended be Non-Ranger n ate a enbk atr often Master Denn’bok a battle, In

One of the first things a Denn’bok a things first the of One ibr cn ae hs ls i they if class this take can Minbari dacd riig ae the makes training Advanced 4+Int modifier. oiir o hi Dfne au, ant e lne and flanked be cannot Value, Defence their to modifier ValenGraceDexterityof the their with lose Mastersnever through combat like a whirlwind of deadly steel. Denn’bok flow literally weapon his and Master the wherein dance of form a – thought or effort conscious without defend and can student a attack to ability superlativeValen of Gracea The is learn. technique or manoeuvre any that rather enlightenment martial of form a almost is this denn’bok, Valen: of Grace reach withhisdenn’bok is5feetasnormal. round on the Master’s turn. At all other times, the Master’s each attack single a for and opportunity of attacks during used be only can Reach This weapon. his with feet 10 of Reach a Denn’bokgains Masterthe learned, is ability this Once control. little very sacrificing while power striking This denn’bok. the momentarily gives of the wielder an extremely long reach and ends the of one to hands shift the sudden of a involves and himself Valen to attributed Tail: Comet’s The the gatheringofRangersattheir command. set them to the task of selecting promising candidates from and guard personal own his from Anla’shokOfficers first the chose Valen that it has Legend exceptions. few with generally considered to be the are finest leaders and of the skills Anla’shok these on build Anla’shok Officers training, Anla’shok. fellow While all Rangers aretheir some leadership and pilot than more far endeavours such in that excel well they so command and systems ship take travel, space that to Rangers – breed rare a are Officers Anla’shok protect them.’ space because we could not deep in die they if damned and be will I route. this along it moving transports civilians between stand this that to all are we way and sector its on fleet raiding Centauri a is ‘There Anla’shok Officer itisresolved normally.been abletoactatall;otherwise after all other actions if the Master would not normally have place takes action surprise This so. doing from prevented physically unless round surprise a during act to get always — Dane Vharas, Ranger-Captainof White Star 101 h hget om f atr wt the with mastery of form highest The h Cmts al s technique a is Tail Comet’s The The Anla’shok Officer Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +0 +1 +1 Commanding Presence 2nd +1 +0 +1 +2 Will You Follow Me Into Fire? 3rd +2 +1 +2 +2 Into Darkness? 4th +3 +1 +2 +2 Into Death? Whether this is true or not, it is a fact that in the modern era Class Skills instructors in Tuzanor and at the many Anla’shok training The Anla’shok Officer’s class skills (and the key ability centres serve the same role. They carefully monitor the for each skill) are Bluff (Cha), Computer Use (Int), interactions between their students and those that show a Concentration (Con), Diplomacy (Cha), Drive (Dex), penchant for leadership are often taken aside and tested for Intimidate (Cha), Listen (Wis), Medical (Wis), Pilot (Dex), command ability. Students passing these rigorous tests Sense Motive (Wis), Spot (Wis) and Technical (any) (Int). are given the option of taking specialised courses to bring out their natural qualities and heighten their ability to lead Skill Points At Each Level: 4 + Int modifier. others.

Where an Anla’shok officer really shines is in space at the Class Features All of the following are class features of the Anla’shok helm of a White Star or other Ranger vessel. While not all Officer prestige class. Anla’shok Officers serve as Captains, they are always placed in the chain of command whenever possible to take full Commanding Presence: An Anla’shok Officer learns very advantage of their skills. They can turn a passable warship quickly to lead by example. He is trained to exude an aura into an exceptionally deadly vessel and get every last iota of confidence and be extremely sure in his decisions. These Characters of effort out of even the most mismatched and inefficient qualities make him an excellent leader and provide excellent crew. Starships led by Anla’shok Officers are considered elite morale to his troops and companions. An Anla’shok Officer vessels and are the first to be given high-profile missions. grants every other sentient allied being within 30 feet of him a +1 bonus to all Will saving throws and automatically Anla’shok Officers are also effective during ground work. prevents anyone within that radius from become shaken While their skills are optimised for space combat and for any morale-based reason. To receive this benefit, allies exploration, they are well versed in small unit and even must be able to clearly see the Officer. Even minor cover or solitary tactics. An Anla’shok Officer may not be at his conceal ruins the effect unless the allies are also benefiting best when planetside but for all his fleet skills he is still a from the exact same level of cover or concealment from the Ranger and more than capable of handling any assignment exact same source. the Anla’shok chooses to assign. Will You Follow Me Into Fire?: Anla’shok Officers must Additional Hit Points: 2. often lead their people into dangerous situation, sometimes utterly hopeless ones with very little chance for survival. It Requirements is a mark of their command ability that they can convince To qualify to become an Anla’shok Officer, a character their allies to fight in even the most suicidal of circumstances. must fulfil all the following criteria. Anla’shok Officers automatically allow allies suffering from any form or severity of fear effect to recover to a normal Skills: Diplomacy 6+, Sense Motive 5+ state. This affects every ally within 30 feet that can hear the Feats: Spacecraft Proficiency, Natural Leader Officer’s voice. The speech and actions required to use this Class Feature: Must have either ISA Authority or A ability require an attack action that still allows the Officer Ranger’s Authority class feature. to move but not act in other way. Special: A Ranger may not take this prestige class unless he has been assigned to a vessel as a member of its command In addition, ships under his command (including any crew. This can happen simultaneously with taking the 1st fighter his is personally piloting or acting as a gunner) gain a level of this prestige class but as assignment to a starship is +1 bonus to their Defence Value or attack rolls each round. always under the Games Master’s discretion, such an instance This bonus can be shifted between the two options as a free would also be solely by Games Master permission. action on the Officer’s turn. This bonus does not stack with itself; regardless of how many Anla’shok Officers are aboard a given vessel, it can only benefit from one bonus. 115 116 Characters is appliednormally. damage the of result the attack, the After available. not is it if allies its of one or attack the for responsible opponent the against taken be must attack This damage. combat of result the as points hit 0 below taken being to reaction a as action attack immediate an Anla’shokgets an officer of to excel even their own best efforts. Any ally within 30 feet crew his to Anla’shokinspiration an an starship), is officer or scale personal (either combat in When allies. their of eyes the often in heroes survive true them make to odds insurmountable ability their and situations live-or-die Death?: Into worse thanthefirstcheck. is it if even accepted be must it roll, second the of result the Whatever well. as hit critical a on check confirmation check or attack roll. This can be used to re-attempt a failed the receive and ability once an hour to re-roll above any single saving throw, skill listed benefit enhanced the gain influence of sphere this in allies All powerful. more even is ability this effect, of radius foot 30 normal his Within additional +1bonusforatotalof+2. an provides and station) space a not (but fighters of flight or vessel entire an affect will Presence Commanding his ability), class One the for Die the using but value negative a at (or points hit of number positive a at and conscious is Anla’shokOfficer an as long As him. around those to Anla’shokheroismand hope of beacon a be Officershould Evendarkest,an their command. as his seem things when under people the of performance and care the is Officer Darkness?: Into coherent orders forthisbonustobeapplied. Anla’shok Officers must be conscious and capable of giving to bonus +1 a gains vessel the instance, this Anla’shokIn mate. first as Officer 2 a has also ship a if is exception sole The Anla’shok Officers must regularly deal with deal regularly must Anla’shokOfficers h picpe uy f n Anla’shok an of duty principle The both Defence Value and attack rolls. rolls. attack and ValueDefence nd level or higher or level h use pae o the universe. of We go places where even unseen the form ofsubterfuge. special Ranger-Infiltrator’s the for need is, the he understands that idealist Sheridan, President Even roster. the declining from removed is completely been not have they but members steadily its among Ranger-Infiltrators of number the Anla’shok, the over influence gains ISA the As intrigue. galactic of world the in necessary regrettably Grey Council and the leaders of the Anla’shok but they are the both by distasteful considered are tactics such assault’,‘targeted terming of way polite A arises. need the when ‘troubleshooting’ of task vital but ignominious the given also are peer,Ranger-Infiltrators without spies and Scouts even tothemselves. Anla’shok.the in mystery,are therea aremany how They The Infiltrators are so secretive that even they do not know are order.private and elite wolves very a join to opportunity an given lone these way, own their in talented as class. Just each in leaders the from opposites polar like seem very early in the training process from those candidates that selected are Rangers Infiltrators.These of order the hand, left a Anla’shoksuch openly.The have perform cannot it For every strong right hand, there is a left that does the work One. WediefortheOne.’ do Valen’s will. will We live for never the we but will glory We have path. the finding trouble have they — Sennier, Minbari Ranger-Infiltrator, whereabouts Al agr wl in walk Rangers ‘All Infiltrator Ranger- it wouldbecountedasmore. confirm and are always treated as Heavy damage unless automatically round desperate last this during opponent an against scores it hits normally.damage its critical of Any effect the suffers vessel the normal), as turn next its on After this full round of actions (which take place as it is falling apart or exploding due to damage. evennormal actions roundof next its take can ship the but applies also action gasp last this When commanding a starship (even a fighter), unknown Ranger-Infiltrators are fully capable of working within Security Systems: Ranger-Infiltrators may use the Search the confines of a group but they almost always keep skill to locate security devices and systems when the task their identity as anything but a ‘normal’ member of the has a DC greater than 20. In addition, they may also use Anla’shok a secret from even their closest friends. What the Technical (electronics) skill to disable security systems they are called upon to do rarely allows for overt assistance whose Disable DC is greater than 25. A Ranger-Infiltrator in any case, leading to frequent absences and the need to be that beats a security system’s DC by 10 or more will learn independently mobile. how it actually works and be able to bypass it completely without disarming it or leaving any sign that he discovered Additional Hit Points: 2. or interacted with it at all.

Requirements If a Ranger-Infiltrator already has the Security Systems To qualify to become a Ranger-Infiltrator, a character must class feature or later obtains it through multiclassing, he fulfil all the following criteria. gains a permanent +1 bonus to all Search and Technical (electronics) skill checks made for the reasons given above. Skills: Bluff 5 ranks, Disguise 5 ranks, Hide 8 ranks, Move He may also Take 10 on both skills in those conditions Silently 8 ranks. regardless of circumstances that would otherwise limit or Feats: Skill Focus (any one of the required skills listed negate his ability to do so. above). Special: Must be at least a 3rd level Anla’shok or ISA Sneak Attack: If a Ranger-Infiltrator can catch an opponent Ranger. by surprise, when he is flat-footed or by flanking, he can deliver a deadly blow with a melee weapon he is proficient in wielding. This attack gains the listed bonus damage; Class Skills that damage stacks with Sneak Attack damage already

The Ranger-Infiltrator’s class skills (and the key ability for gained from any class feature(s) of the same name. A Characters each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Ranger-Infiltrator can only make sneak attacks with ranged Computer Use (Int), Concentration (Con), Disguise (Cha), weapons if he is proficient in their use and if the opponent Drive (Dex), Escape Artist (Dex), Gather Information is within 30 feet. (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Medical (Wis), Move Silently (Dex), Pick Pocket Personal Craft: Ranger-Infiltrators are granted access to (Dex), Pilot (Dex), Search (Int), Sense Motive (Wis), Speak a personal ship for their own to make long journeys and Language (None), Spot (Wis), Swim (Str), Technical (any) answer the often emergency summons that call them to (Int) and Tumble (Dex). action. These craft are a specially outfitted form of Minbari Flyer retrofitted for long range travel and completely solo Skill Points At Each Level: 6 + Int modifier. operation. These ships are as individual as the Rangers that operate them and often bear a personalised paint scheme Class Features and custom modifications as the Games Master allows. All of the following are class features of the Ranger- Infiltrator prestige class. After 2264, Minbari technology advances to the point of retrofit extremely small jump point generators into Flyer Weapon Proficiency: Ranger-Infiltrators gain proficiency with rifle weapons. They are automatically granted a Li’vath Precision Laser (see page 63) upon gaining 1st level Minbari Infiltrator in this prestige class. Huge Spacecraft; hp 35; DV 14 (–2 size, +6 agility); DR 6; Spd 40; Acc 10; Dec 10; Han +6; Sensor +10; Stealth 28; SQ: Artificial Gravity, Concealment Mastery: As long as a Ranger-Infiltrator has Atmospheric Capable, Jump Point (optional, see a solid object at least half his height and width or an area of above), Long-Ranged, Minbari Flight Computer; darkness or smoke capable of concealing his entire body, he Cargo 400 lb.; 1 Pilot, 1 Passenger can use that obstruction to dramatically raise his ability to remain hidden and unharmed. Such an object or area adds Weapons: his Ranger-Infiltrator level as a bonus to all Hide checks, Twin-Linked Sniper Fusion Cannon; Boresight; Reflex saving throws and his Defence Value as long as the Attack +3 (targeting computer); Damage 4+4d4; target of his check or the source of the Reflex save or attack Critical 18–20; Range 3 lies on the other side of the obstruction from him.

117 The Ranger-Infiltrator Base Attack Fort Ref Will Level Bonus Save Save Save Special 1st +0 +0 +1 +1 Concealment Mastery, Security Systems, Sneak Attack +1d6 2nd +1 +0 +2 +1 Personal Craft, Sure Hands 3rd +2 +1 +2 +2 Sneak Attack +2d6, Walker of the Ways size craft. One of the first vehicles to receive these new New Anla’shok Feats engines is the Infiltrator craft. While this increases its ability The training of the Anla’shok is so intensive and the work to act as a rapid response vehicle, jump-capable Infiltrators they do in the galaxy is so varied that new talents and lose a great deal of interior room. They also cannot fire dormant skills are bound to come out during the course their weaponry until their jump engines come back online of their adventures. Some of these traits and abilities have after generating a jump point (a recharge time that takes emerged often enough over the millennia of the Anla’shok’s four full hours and leaves the Infiltrator very vulnerable). existence that they have become associated with the Rangers The choice of whether to accept the jump engine upgrade and the hardships they endure. None of these talents are is entirely up to the Player. required or even necessarily expected in any given Ranger; they are simply trends that have been noticed and where nd Sure Hands: A 2 level or higher Ranger-Infiltrator can seen nurtured over the long years since the time of Valen. halve the time it takes to assemble or dismantle any rifle weapons he is proficient in (such as the Li’vath Precision Laser or Sha’nar Fusion Rifle). They also gain a +2 Accepted Telepath (Anla’shok) Your telepathic abilities have not kept you from joining competence bonus to all Pick Pocket checks. the Rangers, though you still have to deal with the social consequences of being what you are in an organisation that Walker of the Ways: A Ranger-Infiltrator is adept in going does not appreciate your gift. anywhere, posing as anyone and getting himself back out of even the most complicated situations. He does not Prerequisite: Ranger only, one or more levels in Telepath suffer a penalty to the Disguise check when posing as or the Latent Telepath feat another race provided the target race is at least humanoid. He can automatically make DC 15 or lower Escape Artist Benefit: To begin with, you gain the ability to ignore the and Balance checks. He has his base ground movement

Characters ban on telepathic characters becoming Rangers. How increased by 10 feet as the result of long hours of athletic you managed to convince the Anla’shok to take you in is a practice and experience in the field. Lastly, he gains a suite matter for roleplaying and Games Master approval but you of upgrades to his personal craft that boost his Acceleration, may freely take levels in Ranger character classes as long as Deceleration and Sensors by +1 each. Stealth improves by you meet all of their other prerequisites and requirements. 2 points to a total of 30. Your constant exposure to the suspicion and apprehension of your fellow Anla’shok has also allowed you to develop a casual resistance to scanning minds and unwanted intrusion. You gain a +1 to all Will saving throws against telepathic powers and never use the Accidental Scan power unless you wish to (and have the ability to do so, of course). This bonus stacks with all other improvements to Will saving throws such as class features or the Iron Will feat.

118 from the Anla’shok order to provide for minor expenses you may incur. Ranger-Infiltrators and Campaign These funds are yours to keep. Play Improved Harm’s Way Ranger-Infiltrators are perfect as characters for Players with a limited ability to play in regularly scheduled games. Their mobility, frequent (General) private missions and secretive nature keep them somewhat isolated and Your devotion to protecting others independent from others in the play group while still allowing them to knows no limits, often driving you contribute when they are present. When the Player must miss a session, it to incredible feats of physical speed is easy to explain his absence as having been called away by the Anla’shok and endurance to see that no harm for a special assignment. befalls those under your care.

These can then be played out, allowing the Player to remain relatively on Prerequisite: Harm’s Way. par with the others in the campaign for experience. Alternatively, these side missions can simply be summarised with limited or no experience Benefit: You can physically interpose gained. Whichever style of play best fits the Player, Games Master and yourself between another character campaign should be opted for, as the Ranger-Infiltrator should mesh well and any incoming attacks. You must with other Players - not prove a hindrance to them. be within 10 feet of the targeted character to do this, aware of the incoming attack and may not be surprised or caught flat-footed. The Denn’bok Parry (Minbari, Anla’shok) use of this ability must be declared You show great skill at wielding a denn’bok defensively. You when an attack is declared but before any attack roll is Characters can fend off attacks in combat that would otherwise strike made. The attack is then automatically made against you you successfully. Doing so limits your ability to attack in rather than the intended victim, regardless of the attacker’s return but not as much as it would most combatants. intent.

Prerequisite: Weapon Focus (denn’bok). Improved Harm’s Way may only be used once a round but it also allows you to intercept as many attacks that Benefit: You gain a constant +1 bonus to your Defence target another character within 5 feet as you have points of Value when you have a denn’bok in both hands and are free positive Dexterity modifier (minimum of one). These uses to move. Any penalty to your movement rate or actions of the original Harm’s Way feat are in addition to your use per round negates this bonus, as does being caught flat- of the 10 foot ranged Improved Harm’s Way and may be footed. You may also fight defensively, gaining a +2 bonus used to protect the same character each time. to DV. When fighting in total defence, you gain a +3 bonus to DV. Mark of Fire (Ranger) You have achieved a rare honour by accomplishing the Improved Authority (Anla’shok) arduous Trial of Fire and receiving its mark as a halo of Your reputation within the Rangers is such that you can flame. This symbol and what it took to earn it, has marked command even greater resources when the need arises. You you in other, more profound ways as well. have also managed to gain a stipend from the Anla’shok that covers many of your normal expenses, something most Prerequisite: Must be taken at 1st level as an ISA Ranger or Rangers have to manage on their own. with the first available feat slot that becomes available after becoming an Anla’shok Ranger. Prerequisite: Ranger only, ISA Authority or A Ranger’s Authority class feature. Benefit: Your resilience and ability to overcome the Trial of Fire shows itself in you as either a great sense of will, Benefit: Whenever you use your ISA or Ranger’s Authority an ability to take physical punishment and persevere, or class feature, you gain a 500 credit bonus to the generated an agility that allows you to avoid what would otherwise amount. These extra credits must be returned to the drive you to your knees. You may select either a +1 bonus Anla’shok if not used; it may not be kept after the current to Will saving throws, a +1 bonus to your Defence Value mission that provoked the use of the class feature is or 3 bonus hit points. This is a permanent bonus and concluded. You do however gain 75 credits each month stacks with all other bonuses to these statistics (such as the

119 120 Characters (Technical (electronics)). Prerequisite: using thoseskills. when edge an provide they technician, or pilot expert an you make not will alone proficiency to this how While knowactivate. even not would others that at devices effective using very you made has galaxy advanced the most in technology the of some operating experience Long Minbari System Mastery (Minbari, Anla’shok) your normalactionseachround. against count not does and feat Master’sBlock the for using action free the of part choose is attack you This target feet. 60 any within at and direction any in the grenade send to modifier) Dex + d20 (e.g. Dexterity save all you at bonuses grenade,no with attack ranged a a make immediately can is attack ranged the If blocked). be can grenades (though effect of area an with weapons attacks ranged scale or starship stop to used be cannot feat This negligible damagetoyour denn’bok. speed. If successful, you negate the attack completely with the DC of this opposed check by +5 due to their incredible the attack you are attempting to block. Energy attacks raise of roll attack original the against roll attack opposed an is the air that targets you or anyone within 5 feet of you. This from attack ranged a strike to attempt can you turn, your moveto unable or freely. not is round,it Onceevenper if denn’bok in both hands and cannot be flat-footed, surprised Benefit: Parry, Lightning Reflexes Denn’bok Master, Denn’bok Weapon (denn’bok), Specialisation (denn’bok), Focus Prerequisite: its success. on life your risk to want never from an energy bolt, you would you save even can it while and you by rediscovered intuitively or lore ancient through either gained technique, lost a is This from the air with your denn’bok. attacks ranged strike to ability the gained arduous have you training, and long Through (Minbari, Anla’shok) Master’s Block class features). character equivalent or feats Toughness and Will Iron T ue hs blt yu ut ae n extended an have must you ability this use To Tcncl eetois 5 ak, kl Focus Skill ranks, 5 (electronics) Technical Weapon +2 gained by Aid Another and with other enhancements to the with stacks bonus This efforts. their supervise to than other movement or action no take or action Another Aid the take you whenever checks skill other’s to bonus +1 a You nature.provide in also psychic or physical not is that your ‘command’ gain under a 50% those chance to applies), ignore any this fear effect when to as discretion Master’s Benefit: even skillsoraptitude. ifyou have noneofthenecessary commander born a be to appear simply you own; your of for any command role. This may even choice be through obvious no merit the you makes that others leading of way a have ability,you innate or effort intense through Either Natural Leader(General) Games and descriptions ship Master’s discretion applyatalltimes. system; single a on crew other.each to Not many that accommodate vesselscan all in unison and lending their mastery of Minbari equipment up to a maximum of +4 with nine crewmen all functioning +1 by improves bonus the feat, this with system same the operating vessel same the on characters other two Forever Special: bonus. this for qualify and design ‘partiallyin Minbari’least at as Factbookcount the Technologythis in of vehicles chapter Starsweaponsenergy devices, and and classification any of White purposes, Forthese Minbari design. Minbari partial least at on based weapon, system ship’s or energydevice electronic or powered computer any includes This rolls when using technological devices of a Minbari nature. Benefit: hn o ae n laesi rl (Games role leadership a in are you When You gain a +1 bonus to all skill checks and damage This featissynergisticwhenusedby aship’s crew. Characters 121 (Active Investigation) (Active is a game of atmosphere, Babylon Babylon 5 Gather Information Information Gather roleplaying game has a great deal to do with do to deal great a has game roleplaying Babylon 5 Babylon plots and character interaction – not combat. Action has its to place dominate unless but it should be never allowed Players and Master Games the campaign of kind the is that prefer. Use: Skill New Whenever a Player wishes to solve a mystery or investigate can skill Information Gather the kind, any of fact hidden a be used to facilitate this during never game process, this play. during descriptive remain The should Master Games the to dominate the session. Delivering dice rolls allowing facts uncovered during investigation without context the leaves this as avoided, be also or should flavour descriptive act of investigating bland and without any real interest to involved. or Players the Player Following the Code – Using – Using the Code Following Information Gather nebulous follow leads, down track to used often are Rangers culprits the out seek or space of parts unexplored into clues behind some nefarious and obfuscated mystery. this investigation All can be of difficult to handle, especially in a roleplaying sense. While more information on how to adjudicate a mystery can be found in the Gamesmastering the Anlas’shok chapter, this section mechanics offers for streamlining a the investigation few process and game valuable a is Investigation play. during flowing things keep roleplaying device for running Ranger-oriented campaigns correctly. but only when handled The timing and the action can get bogged down if too there many questions are asked during a given session. At the same time, details what are give the roleplaying element of the game its strength. Contact feat or class feature, Gather Listen 4 ranks, Search 4 ranks, Sense Motive Motive Sense ranks, 4 Search ranks, 4 Listen gain You a permanent +2 competence bonus to gain You a +1 competence bonus to each of the no longer counts and must be another spending by reacquired in the same location. week Games Games Master approval. Once you leave the area, even for as little as 24 hours, the Contact spend more than one full week Contact This locale. single a in only lasts for as long as you are in the area and is subject to class feature of the same name. an of Contact virtual a gain You appropriate type whenever you or starship (including stations) with space a Contact you possess by means of the feat or all Gather Information checks. This bonus improves when to you are in a +4 city, colony Prerequisite: 4 ranks. Information Benefit: little you cannot find out from your contacts and you are adept at making new must. even ones when you Web of Information (General) of Information Web If there is something to be learned, you can learn there is it. a rumour to he heard, you have heard it. There is If this feat is entirely negated until the conditions are dealt with and removed. as you must be clear headed. can You ignore any one of these conditions by making a Concentration check (DC 20) at the time of the skill check but if two or more apply Spot). Spot). cannot You claim this bonus if you are exhausted, starving, shaken or suffering from reduced your Intelligence score or any Will base saving throw effect that has 4 ranks, Spot 4 ranks. 4 ranks, Spot Benefit: listed prerequisite skills (Listen, Search, Sense Motive and together seemingly unrelated facts into a cohesive whole. facts into a cohesive together seemingly unrelated Prerequisite: You never take anything You for granted and even the smallest detail has a hard time escaping your observe everything keen and senses. have an intuitive You way of putting are completely lost until you recover from the condition. from recover you completely lost until are (General) Investigator Skilled that action (such as other feats or class features). If you are are you If features). class or feats other as (such action that bonuses these effects, fear serious more suffer or shaken ever Tracking down suspects and discovering clues are definitely a case) to 30 or more (for clues or information that are activities that allow the Aid Another action. Because extremely difficult to obtain). a great number of Players might be able to help during investigations but only a certain amount of additional One skill check is made for each major element in the effort can be constructive, the Aid Another bonus for investigation, usually defined around important clues or successfully making the DC 10 Gather Information check relevant facts, against a DC set by the Games Master. A to help with an Active Investigation is +1 as opposed to successful check reveals the clue, while an unsuccessful +2. A maximum of four additional Players (or Non-Player check uses an amount of time determined by the Games Characters if the Games Master allows their help) can Master (generally a day) and turns up nothing. contribute at any given time. At the start of any given step, the Player(s) involved should As an extended action, Active Investigation can take declare how they wish to begin and any suspicions they minutes, hours or days depending on how many steps the might already have. These are taken into account in the Games Master has decided the investigation should take. form of modifiers on the table below. The Games Master Determining this is as much an art as it is a quantified rule then makes a Gather Information check secretly, applying for the Games Master; suggestions and guidelines are given all relevant modifiers and any circumstance penalties or in the Games Master chapter. bonuses that may exist.

The base DC for the Gather Information check can be If an Active Investigation check ever beats the Gather anywhere between 15 (for a commonly known lead in Information DC by 15 or more, the Players have achieved Active Investigation Skill Check Modifiers Gather Information DC Modifier Every Player with the Skilled Investigator feat involved (up to five) –1 Suspicions1 Inaccurate but not completely opposite of the truth +0 Slightly accurate (a single detail is correct but not a key fact) –1 Partially accurate (correct culprit but with no evidence at all) –2 Fairly accurate (limited clues discovered that indicate truth) –3 Completely accurate (truth is already guessed but needs hard evidence) –4 Characters Slightly inaccurate (wrong culprit but no mistaken evidence to support this) +1 Partially inaccurate (right ideas but the Players are following a false lead) +2 Completely inaccurate (investigation is the true definition of ‘assumption’) +4 Prior Checks For every consecutive successful check before the current one2 –1 For every unsuccessful check made during the investigation to date2 +1 Every natural 20 rolled for an Active Investigation check –1 Every natural 1 rolled for an Active Investigation check +2 Conditions Active resistance to the success of the investigation3 +1 to +5 Each year since the objective of the investigation and the present day4 +1 Investigators have recognised legal authority in the area of the current check –2 1 In the case of multiple suspicions among several Players involved in the investigation use only the suspicion voiced by the Player making the primary Gather Information check. 2 Up to a maximum of +5/–5 in total. Each bonus cancels a penalty of the same type and vice versa, leaving a single success or failure modifier of –5 to +5. 3 The DC increase is equal to the level of ability the interfering party or parties possess. If just one individual wishes to stop the investigation, that is worth +1, +2 at best. A group or environmental condition (such as erosion destroying vital evidence or a clean-up crew hired to obscure the facts) might apply a +3 to +4 penalty to checks. It would take a full government conspiracy or similar massive form of resistance to qualify for a +5. 4 This DC increase stops at +5 for five years, then progresses at an additional +1 for every five year interval after this to +10 total for a 30 year old investigation. Every ten years after this applies another +1 to a total of +20 at 130 years. Beyond this, every century increases the penalty by +1 to a maximum of +30 for 1100 years or more. 122 Characters 123 Babylon Babylon universe. Players should easily be able to find their own How did they even hear of them? did they even How like before? their lives What were These simple questions can frame a Ranger character just by themselves. Each one brings up Player numerous can details then a fill in to provide a full background all the and basic motivations behind their character when he or she begins the campaign. After that, details will create development the foundation, solid a having By themselves. that comes with play will have something to grow on. To paraphrase ‘WhoDurhan, you is were just as important as right now.’ are who you Motivations Motivations can also vary by loyalists of Valen, era. brought together by a benevolent Early cult Rangers of personality are and driven by the simple need the to ravages of survive the Shadows and ensure their return never actually may Rangers period unobserved.Middle happens seems that ideal ancient an serving of malaise the form suffer pointless and irrelevant. ISA-era Rangers have a number of issues to deal with, including the continual changing of and their actively openly duties than used as more they are served ever before. have the Anla’shok In any case, the character Rangers variance and growth as any other in the have as much 5 potential for ‘hook’ for their characters, breathing life into what could become a tired stereotype without just a little bit of effort. Games Masters should encourage Players to consider their back story and history play begins. before Rangers’ Why did they join the Anla’shok? Rangers are not thugs with a pin and television series and the roleplaying game, after all. roleplaying No No two Rangers need to be alike characters unique all; at way any in are a key element Babylon 5 in both the their own spin on their characters, their on spin own their find to chance the one each giving their niche and role in a scenario. forms of sentience that galaxy fill they are the sworn to defend. put to Players different allows This That said, there is no one way to Each character. play an Anla’shok one is as different as the many them to be. They may all have the same obligations and focus but each can achieve them way. in their own the task of accomplishing that end. While some few might few some While end. that accomplishing of task the bravado, brutal of sense a with responsibility their approach most quiet, and compassionate are careful when life allows playing a Ranger. a big stick. They are protectors of all life, charged with a sacred duty and given a great deal of power and trust for Roleplaying Rangers presented are options new many how matter no end, the In to the the Anla’shok, key to playing a Ranger is actually obviously something went utterly wrong in their case work work case their in wrong utterly went something obviously before. in pursuing it again), it is a brand new investigation and This must involved begin completely from the beginning. re-investigating clues they may have already uncovered, as a row, it is effectively impossible for the Players involved start can be a fresh must pass before to decipher and a year made. When this occurs (if the Players are still interested If If the check is failed by 10 or ended more and the at case least has one dead- week must pass before investigated again. it If a case ever can dead-ends three times in be only if there is a reason for such misleading evidence exist. to If If the check is failed by 5 or more, the Games Master can choose to provide a false clue but this occurrence should (no more be than a twice in rare an investigation) and is a campaign reason why they cannot. Even if this block more or one gain least at they occur, does progress their on work. for their brilliant clues as a reward additional a breakthrough in the whole case (not just that one lead or case (not just that in the whole a breakthrough there unless it solve immediately can and investigated) clue 124 Gamesmastering n o te et as o s te nomto i this in information the use to sourcebook is ways as the basis for an all (or primarily) best Anla’shok the of One Ranger Games these charactersandrespond accordingly. succeed likely will you for effort special a making you see will Players the because unique, appear them make to Use an accent or speak in a different dialect. Just by trying game. the in else anyone than different voices their make to attempt Players, the with contact make do they When Anla’shok.the for perfect is That ephemeral. something the different, something being Rangers the in of thoughts evoke will away lurking glance Players the as when vanishing or Rangers shadows describing constantly but overdone or detailed too be to have not does This voices. and descriptions of use is campaign the in characters other from Rangers the differentiating for trick useful Another them something make to Strive ships. fast really with clothing Minbari in soldiers morethan little become Rangers the and this than more Any Anla’shok. the with have ever should Players most all is campaign the during two or exchange brief a and assistance mysterious contact, Momentary seen. not be to is first cannot they when The best their at are Rangers them. overuse disinteresting. and bland not become element do they sure background make to a ways key be few a are to there only, going are Rangers the If plotlines. personalities and provide you with a number their of character hooks for later shape them help can inquiries simple three these to answers their just Galen’s questions; Ask them sourcebook. this in mentioned already ways the of some in it encourage not, do they If play. during you for diversity this create likely will They Rangers. are Players as seen be can one unique. each This does not have to that be a great deal sure of effort if the make to try Instead, quickly losetheirimpact. Anla’shokthe mould, hero’‘noble same the into forced is personalities. If every Ranger the Players meet (or portray) and motivations are agendas, own they their with organisation, individuals also elite same the of members be all may Gamesthey while Masterthat is mind in keep should a things the of one along, plotline the move to elements background as just or them portraying Players with game Anla’shok,the of focus main the as serve will they whether a running When the Anla’shok Gamesmastering special ayo 5 Babylon . apin novn the involving campaign move in the same direction in the same way. to There is only tend and order elite same the of members all are they possess, Anla’shokcan the the that all differencesFor and versatility sound. might it as do to easy as not is This and centre theevents ofthegamearound them. plotline your in Anla’shokfeature the will how determine is campaign the for do to have you all roles, their detail to time the take they as long As themselves. Players Ranger some level, this is handled for you as a Games Master by the In an Anla’shok campaign, a great deal more is required. At usually more thanenough. are motivation current and personality basic A skills. and statistics with no complete write-up have character full campaign a for entire need an in scene single a for occur only will that Rangers detail. realof levelany for need the warrant rarely appearances brief such but book this from benefit certainly can and feasible perfectly is campaigns of types other in passing in appear Rangers Having game. the campaignunfolds. how dictate to has profession chosen his why reason no is anything else within the Rangers’ sphere of influence, there or Light of Army the Shadows, the involve not does plot given a If robes. his dons evennever where he campaign a the in else anyone like time personal lovesand lives, have they list. Being a Ranger does not mean being one all the time; in that regard but it should not be taken as a comprehensive might be a better option. a This section Anla’shok,presents several ideas the fit allies their and Rangers for specifically designed to campaign campaign a bending of Instead given scenario. any into heavily factor could that equipment and contacts a have of Anla’shokweb massive a the and history,responsibilities of but millennia game the into factored be to need that ties any has rarely and campaign any into drawn get can worker dock A ‘baggage’. plot the and disadvantages for onset benefits, of number the a them from with bring planned they Anla’shokas is campaign the if fit better a for makes and easier usually is It contribute. to Anla’shok the simply by examining the fit plot and finding ways for Rangers to adjusted be can idea campaign Any Anla’shok Campaigns the integrity of the campaign itself becomes compromised. that much so scenario the changing or Rangers being stop Anla’shok can be a part of the plot without having to either the that ensuring is work Anla’shokcampaign an making own). its on campaign a secretto for The interestingbasis an be could this (though all at Rangers as qualify longer no and rogue become they before go can they afield far so Babylon 5 Babylon universe. There could be entire sessions of sessions entire be could There universe. Gamesmastering 125 In In a Warriors of the Light kind The Era of Valen and the time of Appropriate Appropriate Eras: of game a set to periods time likely most the are ISA the potential the has Anla’shok the of era any but in sort this The Era strong to of combat provide Lost possibilities. Hope and the Era of Silence and Doubt are both full of incidents of violence but neither have any sustained are they so time, a at weeks few a than more over action of play. least suited to this style Suggested Classes: of campaign, fighting ability is element the and most should important be maximised by Player a combat of kind the suit best that combinations selecting class wishes to engage in. Denn’bok Master and levels Soldier of are suggested, though straight classed Rangers should attention Some battle. in adept perfectly also are be paid to secondary skills, if only to give each Player of individuality. some level

Almost the exact opposite of the previous campaign style, this emphasises the stealth and espionage aspects of Rangers. In this kind of game, the the Players have objectives that rely heavily on roleplaying and skill use. If combat is joined at all, it is usually the result of a failed mission. Experience should be awarded for battle. in opponents defeating avoiding actually for than basis higher fights on a blatant secrecy; and style on is games these in emphasis The should nature true one’s revealing or abilities Ranger of use at all costs. be avoided We Walk In Unseen Places Unseen In Walk We G G As multiclassing is not forbidden Ranger crews exist in every era but engineering and tactical have more flexibility. more engineering and tactical have Suggested Suggested Classes: to Ranger characters, many in Anla’shok this kind of campaign are likely to have levels in the Officer basic class and the Anla’shok Officer prestige captain and class. immediate command staff The should almost like positions in Players while option, this take certainly directly directly would also be an exciting campaign concept. Games Masters looking for a challenge could pick one of the lost fleets of the Exodus during the Era of through course Lost own their chart Players the let and Hope history. Appropriate Appropriate Eras: some are more applicable than others. The is ISA Era immediately relevant and keeps the campaign action roughly of concurrent with the the events of television series. Era the A campaign, Valen with the crew fighting in the Shadow War and serving the Entil’zha

confrontation, confrontation, a campaign with Rangers directly in harm’s way is their best fit. probably right reasons. For Games Masters interested and in combat and Players here here will be weapons on tactics, and the good fight for all fighting the room room development for roleplaying, the emphasis character and Players Players against the forces of darkness in the galaxy. While there is certainly Warriors of the Light Warriors A very combat and action oriented campaign style, this pits the Ranger of it. set within the ship itself and whatever worlds or stations it visits during its The missions. ship can be set to a specific long-term goal such as exploring a distant sector of space requires Anla’shok the mission any for call on constantly or generally a White Star of some kind and its command crew crew command its and kind some of Star White a generally portrayed by the Players. This kind of campaign focuses on exploration, starship combat and frequent adventures The Ranger Crew This campaign idea centres around an Anla’shok ship, G G 126 Gamesmastering G G G G their potentiallymore skilledassociate. be take not to make the non-Rangers feel overshadowed by must care great campaigns, open moreIn subterfuge. and roleplaying excellent for opportunities many for allowing Players, other the to nature true his reveal not Ranger the complete. In a campaign like this, it secret may be imperative to non-Anla’shokthat allies require around that lines plot centre or missions usually and types character other with group a in Ranger single a involve campaigns These One Among Many

Suggested Classes: many their and Shadowsminions, intentionalandotherwise. the by exposure of threat Shadowsconstant the of because setting perfect a being of Era the with campaign, of form this for appropriate more far Anla’shok are the of eras earlier The occur. still do they but secrecy of missions in engaged be to Interstellar Alliance, Rangers of that era are not as likely Eras: Appropriate gain by specialising. would they abilities and skills of kind the contribute to well in this kind of setting, as other characters are likely Rangers Anla’shokand fit would classes prestige variant no with classed Straight other. any than more appropriate is type one no as suggestion given any by than campaign the of needs the and preference personal by any kind of Ranger. Character types are more governed campaign styles for the Anla’shok and can easily support Classes: Suggested thereafter. occurs what and meeting that around based be could interact with an alien military or free to traders, had a fleets campaign Exodus the of one if example, For kind. that of plots involving run be could games variant but else anyone with Anla’shokmix the to for likely as not is it eras, other In Alliance. Interstellar the of rise the with openly so do could they though course, of matter a as others with mingle to Anla’shokhad beyond, and Shadows of Era the In shadows. the combat to castes Minbari other the of members with dealing Rangers of Appropriate Eras: role. stealth a espionage an in in function to function enough well environment to able be should Ranger any though appropriate, quite also are class basic agent in the Levels quickly. quite disciplines several master to Player a allows it and broad extremely is selection skill its abilities, combat optimal than less with class related Anla’shok only The class. prestige Ranger-Infiltrator This is a perfect style of play for the The Era of Valen involved a number ih h sit n roiis n the in priorities in shift the With hs s h ms oe o the of open most the is This in amore enjoyable timehadby all. off pay effort extra the and descriptions the lives, their for fighting really battle, great a of middle the in are they like captures the feel of the series. As long as the Players can feel strikes desperate and blocks parries, descriptive of consists in something as evocative as denn’bok combat, a battle that Especially numbers. quoting and rolls dice repeating just be made more interesting by describing actions rather than can combat basic a Even pacing. and descriptions of use This can be achieved just by paying careful attention to your should never Shadowthe about information with escape Omega project against the Drakh or trying to elude EarthForce pursuers to to them. Even relatively straight forward plots like fighting scenarios should always have an air of mystery and suspense Anla’shok games. The first is that as spies and special agents, you wish thereto run, are a things few to keep in mind for Though much of this will depend on what kind of campaign Mood andSetting right atmosphere forthemtodoitin. the roleplaying about enthusiastic Anla’shok, are you should have no difficulty providing just the they as long As play.to wish they campaign of kind the create you help to Players your Workwith can. description outside no that ways in life to scenarios bring help can roleplaying their as process, this with help great a be can Players capture. to try Mastershould Games as you mood of kind the is That campaign. Ranger a of ‘feel’ and the have will stealth game the of flight, desperate sense a with roleplaying are they as long as Shadows, the with dealings private their of proof with escape to gate jump DraziSunhawksa of to flight a racing or Planum Syria on base ‘secret’ Corps Psi into break to RoyalCentauri Palace. the Playersaretrying the Whether is a perfect example, as are the myriad shadow-filled halls in – both literally and figuratively. Downbelow on Babylon 5 places dark in place take that scenes stage campaign, a in ToAnla’shokof element this of advantage take roleplaying badge inthespotlight. the than rather shadows the in hand the are They things. of scheme overall the in be impact to great a while have long but noticed a take may that good of acts small do situation any in (with the ISA Era being authority a notable exception). Instead, recognised they the as or manner profile high a in act rarely they heroes, unquestionably are Rangers While attitude. and illumination both to refers As for settings, Rangers do not often work in the light. This seem straight forward. OPEN GAME LICENSE Version 1.0a with any Trademark or Registered Trademark in conjunction with a work The following text is the property of Wizards of the Coast, Inc. and containing Open Game Content except as expressly licensed in another, is Copyright 2000 Wizards of the Coast, Inc (‘Wizards’). All Rights independent Agreement with the owner of such Trademark or Registered Reserved. Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The 1. 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2. The License: This License applies to any Open Game Content that 15 COPYRIGHT NOTICE contains a notice indicating that the Open Game Content may only be Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Used under and in terms of this License. You must affix such a notice to any D20 System Rules & Content Copyright 2000, Wizards of the Coast, Inc.; Open Game Content that you Use. No terms may be added to or subtracted Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original from this License except as described by the License itself. No other terms material by E. Gary Gygax and Dave Arneson. or conditions may be applied to any Open Game Content distributed using Traps & Treachery Copyright 2001, Fantasy Flight Inc. this License. Deadlands d20 Copyright 2001, Pinnacle Entertainment Group, Inc. Dragonstar: Starfarer’s Handbook Copyright 2001, Fantasy Flight Inc. 3. Offer and Acceptance: By Using the Open Game Content You indicate Armageddon 2089 - Total War copyright 2003, Mongoose Publishing Your acceptance of the terms of this License. Babylon 5 Roleplaying Game and Factbook copyright 2003, Warner Brothers 4. Grant and Consideration: In consideration for agreeing to use this The Rangers copyright 2004, Warner Brothers License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. This printing of The Rangers is done under version 1.0 of the Open 5. Representation of Authority to Contribute: If You are contributing Game Licence and the draft versions of the D20 System Trademark original material as Open Game Content, You represent that Your Licence, D20 System Trademark Logo Guide and System Reference Contributions are Your original creation and/or You have sufficient rights Document by permission from Wizards of the Coast ®. Dungeons to grant the rights conveyed by this License. & Dragons and Wizards of the Coast are trademarks of Wizards 6. Notice of License Copyright: You must update the COPYRIGHT of the Coast, Inc. in the United States and other countries and are NOTICE portion of this License to include the exact text of the used with permission.” ‘d20 System’ and the ‘d20 System’ logo are COPYRIGHT NOTICE of any Open Game Content You are copying, trademarks of Wizards of the Coast, Inc. and are used according modifying or distributing, and You must add the title, the copyright date, to the terms of the d20 System License version 5.0. A copy of this and the copyright holder’s name to the COPYRIGHT NOTICE of any License can be found at www.wizards.com/d20. original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, The mention of or reference to any company or product in these including as an indication as to compatibility, except as expressly licensed pages is not a challenge to the trademark or copyright concerned. in another, independent Agreement with the owner of each element of that Portions of The Rangers are Open Game Content licensed with Product Identity. You agree not to indicate compatibility or co-adaptability version 1.0a of the Open Gaming Licence (see above). 127 You know, I used to think it was awful that life was so unfair. Then I thought, wouldn’t it be much worse if life *were* fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe. Marcus Cole