MUSIC and WEARABLE TECHNOLOGY Major Qualifying Project
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Wearable Devices for Physical Activity and Healthcare Monitoring in Elderly People: a Critical Review
geriatrics Review Wearable Devices for Physical Activity and Healthcare Monitoring in Elderly People: A Critical Review Eduardo Teixeira 1,2,3,4,* ,Hélder Fonseca 1,4 , Florêncio Diniz-Sousa 1,4 , Lucas Veras 1,4 , Giorjines Boppre 1,4 , José Oliveira 1,4 , Diogo Pinto 5, Alberto Jorge Alves 5, Ana Barbosa 4,6 , Romeu Mendes 4,6,7 and Inês Marques-Aleixo 1,2,4 1 Research Centre in Physical Activity, Health, and Leisure (CIAFEL), Faculty of Sport, University of Porto, 4200-450 Porto, Portugal; [email protected] (H.F.); josefl[email protected] (F.D.-S.); [email protected] (L.V.); [email protected] (G.B.); [email protected] (J.O.); [email protected] (I.M.-A.) 2 Faculty of Psychology, Education and Sports, Lusófona University of Porto, 4000-098 Porto, Portugal 3 Escola Superior Desporto e Lazer, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal 4 Laboratory for Integrative and Translational Research in Population Health (ITR), 4050-600 Porto, Portugal; [email protected] (A.B.); [email protected] (R.M.) 5 Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD), University Institute of Maia, 4475-690 Maia, Portugal; [email protected] (D.P.); [email protected] (A.J.A.) 6 EPIUnit—Instituto de Saúde Pública, Universidade do Porto, 4050-091 Porto, Portugal 7 Northern Region Health Administration, 4000-477 Porto, Portugal * Correspondence: [email protected] Abstract: The availability of wearable devices (WDs) to collect biometric information and their use Citation: Teixeira, E.; Fonseca, H.; during activities of daily living is significantly increasing in the general population. -
Who Pays Soundexchange: Q1 - Q3 2017
Payments received through 09/30/2017 Who Pays SoundExchange: Q1 - Q3 2017 Entity Name License Type ACTIVAIRE.COM BES AMBIANCERADIO.COM BES AURA MULTIMEDIA CORPORATION BES CLOUDCOVERMUSIC.COM BES COROHEALTH.COM BES CUSTOMCHANNELS.NET (BES) BES DMX MUSIC BES ELEVATEDMUSICSERVICES.COM BES GRAYV.COM BES INSTOREAUDIONETWORK.COM BES IT'S NEVER 2 LATE BES JUKEBOXY BES MANAGEDMEDIA.COM BES MEDIATRENDS.BIZ BES MIXHITS.COM BES MTI Digital Inc - MTIDIGITAL.BIZ BES MUSIC CHOICE BES MUSIC MAESTRO BES MUZAK.COM BES PRIVATE LABEL RADIO BES RFC MEDIA - BES BES RISE RADIO BES ROCKBOT, INC. BES SIRIUS XM RADIO, INC BES SOUND-MACHINE.COM BES STARTLE INTERNATIONAL INC. BES Stingray Business BES Stingray Music USA BES STORESTREAMS.COM BES STUDIOSTREAM.COM BES TARGET MEDIA CENTRAL INC BES Thales InFlyt Experience BES UMIXMEDIA.COM BES SIRIUS XM RADIO, INC CABSAT Stingray Music USA CABSAT MUSIC CHOICE PES MUZAK.COM PES SIRIUS XM RADIO, INC SDARS 181.FM Webcasting 3ABNRADIO (Christian Music) Webcasting 3ABNRADIO (Religious) Webcasting 8TRACKS.COM Webcasting 903 NETWORK RADIO Webcasting A-1 COMMUNICATIONS Webcasting ABERCROMBIE.COM Webcasting ABUNDANT RADIO Webcasting ACAVILLE.COM Webcasting *SoundExchange accepts and distributes payments without confirming eligibility or compliance under Sections 112 or 114 of the Copyright Act, and it does not waive the rights of artists or copyright owners that receive such payments. Payments received through 09/30/2017 ACCURADIO.COM Webcasting ACRN.COM Webcasting AD ASTRA RADIO Webcasting ADAMS RADIO GROUP Webcasting ADDICTEDTORADIO.COM Webcasting ADORATION Webcasting AGM BAKERSFIELD Webcasting AGM CALIFORNIA - SAN LUIS OBISPO Webcasting AGM NEVADA, LLC Webcasting AGM SANTA MARIA, L.P. -
Google Glass - Dazzling Yet Brittle Technology
INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 5, ISSUE 05, MAY 2016 ISSN 2277-8616 Google Glass - Dazzling Yet Brittle Technology Saideep Koppaka Abstract: In today’s digital world, everyone’s carrying a mobile phone, a laptop and a tablet. All the devices mentioned above need to be carried by an individual in his bag or in his pocket. Google tried to bring up a wearable revolution with the introduction of “Google glass”. It is a wearable computer with an optical head mounted display that is worn like a pair of glasses. This paper will discuss the technology, working, benefits and concerns over the first wearable computer. Index words: Augmented reality, Cloud computing, Gadget, Google glass, Invention, Marketing, Wearable technology, Wireless ———————————————————— 1. Introduction: 3. Technologies Used: Google glass is a piece of technology that performs the For the development of Google glass, multiple technologies tasks which can be performed by your smart phone through such as Wearable computing, Ambient Intelligence, Smart voice commands. In brief, the screen present in front of Clothing, Eye tap technology, Smart Grid technology, 4G your eye is operated with your voice. Project glass (other technology and Android operating system were brought into name for Google glass) is a development program by play. Google to develop an augmented reality head mounted In wearable computing, there will be a consistent display. Augmented reality is a direct or indirect view of real interaction between the man and the machine. In world which is live. It is further related to mediate reality this case, the computer acts as an extension to which deals with the view of reality that is modified by a the human mind [2]. -
Safety Concerns Associated with Wearable Technology Products
Safety Concerns Associated with Wearable Technology Products April 1, 2020 For additional information, please contact: Dr. Treye Thomas, Office of Hazard Identification and Reduction; [email protected]; 301-987-2560 The views expressed in this report are those of the CPSC staff, and they have not been reviewed or approved by, and may not necessarily reflect the views of, the Commission. THIS DOCUMENT HAS NOT BEEN REVIEWED CLEARED FOR PUBLIC RELEASE OR ACCEPTED BY THE COMMISSION UNDER CPSA 6(b)(1) 2 Acknowledgments This report was written by the Risk Management Group, Office of Hazard Identification and Reduction. We would like to acknowledge and thank the Wearables Team for their significant contributions to the report. Wearables Team: Jacqueline Campbell, Directorate for Engineering Sciences Stephen Harsanyi, Directorate for Engineering Sciences Eric Hooker, Directorate for Health Sciences Mary House, Office of the General Counsel Stephen Lee, Office of Compliance and Field Operations Stefanie Marques, Directorate for Health Sciences Joanna Matheson, Ph.D., Directorate for Health Sciences Stephanee Synnott, Ph.D., Office of Compliance and Field Operations Treye Thomas, Ph.D., Risk Management Group Risk Management Group: Patricia Adair, Director Scott Ayers, Voluntary Standards Specialist Susan Bathalon, Program Area Risk Manager, Children’s Patricia Edwards, Voluntary Standards Coordinator Douglas Lee, Program Area Risk Manager, Electrical Dean LaRue, PSA and FOIA Coordinator Richard McCallion, Program Area Risk Manager, Mechanical, Recreational, Sports and Seniors Rohit Khanna, Program Area Risk Manager, Fire and Combustion Treye Thomas, Ph.D., Program Area Risk Manager, Chemical, Nano, and Emerging Materials Page 2 | 13 THIS DOCUMENT HAS NOT BEEN REVIEWED CLEARED FOR PUBLIC RELEASE OR ACCEPTED BY THE COMMISSION UNDER CPSA 6(b)(1) 3 1 EXECUTIVE SUMMARY The 21st century promises to be a time of incredible advances in technology and consumer product innovation, and wearable products will provide users with a wide range of new functions to enhance their lives. -
The Top 10 Open Source Music Players Scores of Music Players Are Available in the Open Source World, and Each One Has Something That Is Unique
For U & Me Overview The Top 10 Open Source Music Players Scores of music players are available in the open source world, and each one has something that is unique. Here are the top 10 music players for you to check out. verybody likes to use a music player that is hassle- Amarok free and easy to operate, besides having plenty of Amarok is a part of the KDE project and is the default music Efeatures to enhance the music experience. The open player in Kubuntu. Mark Kretschmann started this project. source community has developed many music players. This The Amarok experience can be enhanced with custom scripts article lists the features of the ten best open source music or by using scripts contributed by other developers. players, which will help you to select the player most Its first release was on June 23, 2003. Amarok has been suited to your musical tastes. The article also helps those developed in C++ using Qt (the toolkit for cross-platform who wish to explore the features and capabilities of open application development). Its tagline, ‘Rediscover your source music players. Music’, is indeed true, considering its long list of features. 98 | FEBRUARY 2014 | OPEN SOURCE FOR YoU | www.LinuxForU.com Overview For U & Me Table 1: Features at a glance iPod sync Track info Smart/ Name/ Fade/ gapless and USB Radio and Remotely Last.fm Playback and lyrics dynamic Feature playback device podcasts controlled integration resume lookup playlist support Amarok Crossfade Both Yes Both Yes Both Yes Yes (Xine), Gapless (Gstreamer) aTunes Fade only -
Technical Assistance Guide on Wearable Technology for People
National Business & Disability Council (NBDC) at The Viscardi Center 200 West 41st Street, 8th Floor, Suite 800 New York, NY 10018 Phone: 516-465-1519 Fax: 212-785-4515 Web: http://www.nbdc.com Technical Assistance Guide on Wearable Technology for People with Disabilities A Corporate Partner Benefit of the National Business & Disability Council (NBDC) at The Viscardi Center March 2016 Technical Assistance Guide on Wearable Technology for People with Disabilities Page - 1 National Business & Disability Council (NBDC) at The Viscardi Center: Wearable Technology for People with Disabilities The National Business & Disability Council (NBDC) at The Viscardi Center is pleased to share with its Corporate Partners the following technical assistance guide, Wearable Technology for People with Disabilities. The technical assistance guide provides useful information about wearable technology, and its potential impact on the lives of people with disabilities. Wearable technology is not a new idea; for example, people have been wearing hearing aids for decades. Technological advancement in the use of sensors, cameras and algorithms are facilitating more capable and useful wearables in all aspects of everyday life, including the workplace. Among the latest inventions are glasses that can identify objects and describe them out loud, as well as clothing that translates spatial data into vibrations. It is estimated that the wearable technology market will increase from $20 billion in 2015 to almost $70 billion in 2025.1 The United States is leading the way, too, on patent applications for wearable technology.2 Wearable technology market segmentation3 • Smart clothing & smart sports glasses • Activity monitors • Sleep sensors • Smart watches • Augmented reality headsets • Smart glasses • Continuous Glucose Monitor • Drug delivery • Monitors • Hand worn terminals The technical assistance guide provides relevant facts and materials pertaining to wearable technology. -
Augmented Reality and Wearable Devices – the B2B Future 2
AUGMENTED REALITY, MULTIDISCIPLINARY & SMART CLOTHING INSIGHT FROM BEECHAM RESEARCH. WRITTEN B Y SAVERIO R O M E O , MATTHEW DUKE - W O O L L E Y & CLAIRE DUKE - WOOLLEY CONTENTS 1. Augmented Reality and Wearable Devices – The B2B Future 2. Multidisciplinary – The Key Word for the Wearable Device Market 3. Smart Clothing – Present, Future and Fashion’s Role As we move towards the Internet of Things, everyone is desperately searching for the next monumental shift in how we interact with technology in our everyday lives. Leading the way is the world of wearable technology. With new innovations entering the market at an exponential rate, it seems that wearables are set to take over in a big way. This whitepaper will focus on three aspects of the Wearable Technology industry: Smart Clothing, Multidisciplinary and Augmented Reality. AUGMENTED REALITY AND WEARABLE DEVICES – THE B2B FUTURE It is not a surprise that the connection between augmented Heads up displays are used in manufacturing production reality and wearable devices, primarily hands free device, is systems for ensuring the right job procedure, in collaborative a promising one. Initially, it was an idea in the hands of product design and prototyping, in remote assistance of science fiction writers and visionary technology thinkers, but distant specialised workers, and in surgery theatres for today it is not just promising, it is desirable and it is real. enabling the surgeon to access relevant data without being distracted from his or her main activities. In these wearable devices augmented reality technology pushes the boundary “In these wearable devices augmented reality of human-computer interaction, and shifts the context into a technology pushes the boundary of human- human-environment interaction that is enriched by computer interaction, and shifts the context into a computer systems. -
Beets Documentation Release 1.5.1
beets Documentation Release 1.5.1 Adrian Sampson Oct 01, 2021 Contents 1 Contents 3 1.1 Guides..................................................3 1.2 Reference................................................. 14 1.3 Plugins.................................................. 44 1.4 FAQ.................................................... 120 1.5 Contributing............................................... 125 1.6 For Developers.............................................. 130 1.7 Changelog................................................ 145 Index 213 i ii beets Documentation, Release 1.5.1 Welcome to the documentation for beets, the media library management system for obsessive music geeks. If you’re new to beets, begin with the Getting Started guide. That guide walks you through installing beets, setting it up how you like it, and starting to build your music library. Then you can get a more detailed look at beets’ features in the Command-Line Interface and Configuration references. You might also be interested in exploring the plugins. If you still need help, your can drop by the #beets IRC channel on Libera.Chat, drop by the discussion board, send email to the mailing list, or file a bug in the issue tracker. Please let us know where you think this documentation can be improved. Contents 1 beets Documentation, Release 1.5.1 2 Contents CHAPTER 1 Contents 1.1 Guides This section contains a couple of walkthroughs that will help you get familiar with beets. If you’re new to beets, you’ll want to begin with the Getting Started guide. 1.1.1 Getting Started Welcome to beets! This guide will help you begin using it to make your music collection better. Installing You will need Python. Beets works on Python 3.6 or later. • macOS 11 (Big Sur) includes Python 3.8 out of the box. -
Android App for Free Music Downloads Top 10 Free Music Download Apps for Android to Download Free Music
android app for free music downloads Top 10 Free Music Download Apps for Android to Download Free Music. Along with the rapid development of internet and Smartphone, you can handily enjoy your favorite music on mobile devices at any time, rather than listen to music with your old CD or MP3 player. Just a music app on your phone, can totally replace all your music devices. However, nowadays, you may easily find out that lots of free music download apps for Android no longer enable you to download songs free. No matter how deep you love music, you won't pay money for every song you like and downloaded. Because you like all kinds of music types, you fancy too many singers. So many times, free music download apps for Android can be the biggest saviors for you. In this article, we will show you 10 great Android apps for you to free stream and download mp3 songs. Let's look at the top free music apps for Android to download free music. 1. Gaana Music - One-stop solution music download app for Android. Gaana is an excellent free music downloading app on Android for you to download music for free. It provides you with free and unlimited access to all your favorite songs, no matter where you are. Based on the India's largest online music broadcasting service, Gaana can be the one-stop solution for all your music needs. Gaana carries huge collection of Bollywood movie songs. So if you like listening to Hindi music, it can be your best choice to free download MP3 songs. -
The Admissibility of Data Collected from Wearable Devices in Court
Stetson Journal of Advocacy and the Law The first online law review designed to be read online 4 Stetson J. Advoc. & L. 1 (2017) The Admissibility of Data Collected from Wearable Devices Katherine E. Vinez Student Stetson University College of Law Gulfport Florida 4 Stetson J. Advocacy & L. 1 (2017) The Admissibility of Data Collected from Wearable Devices Katherine E. Vinez1 4 Stetson J. Advoc. & L. 1 (2017) I. Introduction 1. Wearable devices, also known as “wearables,” are the next generation of portable technology and have quickly become ubiquitous in our society.2 With the demand for these new gadgets continuously increasing, society can expect wearables to have a tremendous impact on almost every facet of life. First, consider the potential of wearable devices not only in litigation, but also in the realm of medicine, employ- ment, and everyday living. Produced by companies like Fitbit Inc., Apple Inc., and Google Inc., wearables have already transformed the way users communicate, exer- cise, and keep organized. Despite some hesitancy within the legal community, these devices have also begun to slowly impact and transform litigation. The first known use of wearable technology data as evidence in litigation is the personal injury case involving a law firm in Calgary, Canada, using their client’s activity data from her Fitbit “to show that her activity level is less and compromised as a result of her injury.”3 1 Katherine E. Vinez is currently a candidate for a Juris Doctor from Stetson University College of Law, and also serves as a Law Review Associate. 2 Nathan Chandler, How FitBit Works,HOW STUFF WORKS. -
WEARABLE TECHNOLOGY TRENDGUIDE SCENARIOS and OPPORTUNITIES for PRINTED ELECTRONICS and SMART FABRICS OUTLOOK REPORT 2014 Member Of
WEARABLE TECHNOLOGY TRENDGUIDE SCENARIOS AND OPPORTUNITIES FOR PRINTED ELECTRONICS AND SMART FABRICS OUTLOOK REPORT 2014 Member of: Av. d’Ernest Lluch, 36 Parc Científic i de la Innovació TecnoCampus E-08302 Mataró - Barcelona (Spain) 3NEO T. (34) 93 741 91 00 - Fax (34) 93 741 92 28 plataformaNEO tecnológica [email protected] @cetemmsa 2014 Copyright Cetemmsa Observatory in partnership with Clèries Consultancy www.cetemmsa.com www.lauracleries.com www.cleriesreports.com design: Marc Riera 2014 CETEMMSA OBSERVATORY ABOUT CETEMMSA CETEMMSA is a technological centre conducting research in the field of Printed Electronics and High Performance Textiles, and transfers its knowledge to companies wanting to innovate with differentiated products with a high added value. Its spe- cialisation is within printed, flexible and flat electronics, as an alternative to tra- ditional silicon electronics, which allows for the addition of new functionalities to different surfaces (textiles, plastics, paper, polymeric films,...). It is possible now to emit light, gather energy and physical or biolo- gical data or interacting with objects and people in a different and innovative way. CETEMMSA does this thanks to its integrated chain which ranges from applied research to engineering and product industrialisation. These devices are bound to be applied to various strategic sectors such as health and wellbeing, automotive and transportation, professional sports, packaging, architecture and construction, and technical textiles. 2014 CETEMMSA OBSERVATORY FOREWORD In the recent 2014 Mobile World Congress On the other hand, soft wearables represent after months of research and thanks to held in Barcelona, Genevieve Bell, the a huge opportunity for the apparel industry. those actions, projects, creative minds and anthropologist and researcher, Interaction In the same way that the spacesuit worn people around the world who are shaping & Experience Research director at Intel, by Neil Armstrong and Buzz Aldrin, finally the future. -
How Do Developers Use Wake Locks in Android Applications? a Large-Scale Empirical Study
How Do Developers Use Wake Locks in Android Applications? A Large-Scale Empirical Study Technical Report HKUST-CS15-04 Online date: November 13, 2015 Abstract: Wake locks are commonly used in Android apps to protect critical computations from being disrupted by device sleeping. However, inappropriate use of wake locks often causes various issues that can seriously impact app user experience. Unfortunately, people have limited understanding of how Android developers use wake locks in practice and the potential issues that can arise from wake lock misuses. To bridge this gap, we conducted a large-scale empirical study on 1.1 million commercial and 31 open-source Android apps. By automated program analysis of commercial apps and manual investigation of the bug reports and source code revisions of open- source apps, we made several important findings. For example, we found that developers often use wake locks to protect 15 types of computational tasks that can bring users observable or perceptible benefits. We also identified eight types of wake lock misuses that commonly cause functional or non- functional issues, only two of which had been studied by existing work. Such empirical findings can provide guidance to developers on how to appropriately use wake locks and shed light on future research on designing effective techniques to avoid, detect, and debug wake lock issues. Authors: Yepang Liu (Hong Kong University of Science and Technology) Chang Xu (Nanjing University) Shing-Chi Cheung (Hong Kong University of Science and Technology) Valerio Terragni (Hong Kong University of Science and Technology) How Do Developers Use Wake Locks in Android Apps? A Large-scale Empirical Study Yepang Liux , Chang Xu‡ , Shing-Chi Cheungx , and Valerio Terragnix x Dept.