Annual Report 2020 Nitro Games Oyj

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Annual Report 2020 Nitro Games Oyj ANNUAL REPORT 2020 NITRO GAMES OYJ Contents • Facts and Key Figures 3 • Two Studios in Finland 3 • New Game Portfolio 3 • Share Price Development 3 • Highlights 4 • A word from the CEO 5 • NITRO GAMES IN SHORT 8 • STRATEGY AND BUSINESS MODEL 9 • Market 10 • Strategy and Goals 10 • Market position and customers 10 • Business model 11 • Technology and processes 12 • Games and Portfolio 13 • Service Business Projects 14 • Old Projects 14 • Team 14 • CORPORATE GOVERNANCE 15 • General Information on the Administration of the Company 15 • Annual General meeting 15 • General information on the Board of Directors of the Company 16 • Presentation of the members of the Board of Directors 17 • Management Board 18 • Auditor 20 • Related Party Transactions 20 • Insiders 20 • REMUNERATION REPORTS 21 • Compensation of the board 21 • Options 21 • Shareholders 21 • Reports by the Board of Directions and Financial Statements 22 Facts and Key Figures Revenue & Profit 1500,00 1000,00 500,00 REVENUE (KEUR) 0,00 EBITDA (KEUR) -1000,00 -1500,00 -2000,00 -2500,00 -3000,00 2020 2019 The above graph illustrates the development of Revenue and EBITDA generation 2019-2020 Two Studios in Finland Kotka office Helsinki office Juha Vainion Katu 2 Kaisaniemenkatu 2b 48100 Kotka Finland 00100 Helsinki New Game portfolio UNANNOUNCED Share Price Development During fiscal year 2020 the share price in First North Sweden marketplace ranged between SEK 5,14 and SEK 15,42. The closing price on December 30 2020 was SEK 9,42. 3 Highlights • Company focused on the category of shooter games on mobile • Nordisk Games joined as a leading investor with Board seats • Increasing B2B interest in business development • Lootland in development with stronger team • Secured global exclusive license to Nerf brand by Hasbro and started a new game project • Started a new unannounced game project • Strengthened the team with selected key hires 4 “Nitro is well-positioned to take advantage of the growth in the shooter category, as we have already accumulated several achievements and learnings through our first releases. We have a unique upside on the market by being an independent developer & publisher, while still having the capabilities to execute complex real-time multiplayer games with high production value. This combined with our portfolio strategy and proprietary re-usable technology Nitro Platform gives us the foundation to build a scalable long-term success and reach our vision. Our team has shown their professionalism by successfully turning this pandemic threat into an opportunity to be a better and stronger unit. We have improved our efficiency and as a result, have secured a big IP license and successfully expanded our game portfolio towards the end of last year.“ Jussi Tähtinen CEO, Co-Founder CEO Jussi Tähtinen A COMMENT FROM A Word from Jussi Tähtinen, CEO Well-positioned with expanded roadmap Our team is our most important and valuable asset. I’m proud of how we navigated through the global COVID-19 pandemic last year. We rapidly shifted to remote working to maintain the health and safety of our employees. During these extraordinary times, we have successfully strengthened our capabilities with new key hires and used outsourced services effectively. This has been a good stress test for our culture and management capabilities. Our team has shown their professionalism by successfully turning this pandemic threat into an opportunity to be a better and stronger unit. We have improved our efficiency and as a result, have secured a big IP license and successfully expanded our game portfolio towards the end of last year. Our vision is to become a household name in the category of shooter games on mobile. One year ago in our previous year-end report, we expected growth in this category. These expectations were very much increased during the year 2020. Shooter games were the fifth largest category on mobile in 2020 with est. $2.1B in net revenues (38% YoY growth) and with several new entries to the category. This increasing maturity also means that we have seen more scalable sub-categories emerging. Moving forward, we are expecting the category to continue expanding at an accelerating pace. Nitro is well-positioned to take advantage of this shooter category growth, as we have already accumulated several achievements and learnings through our first releases. We have a unique upside on the market by being an independent developer & publisher, while still having the capabilities to execute complex real-time multiplayer games with high production value. This combined with our portfolio strategy and proprietary re- usable technology Nitro Platform gives us the foundation to build a scalable long-term success and reach our vision. One of the biggest positive change drivers for Nitro in 2020 was Nordisk Games joining us as a leading investor and giving us the support we needed to focus on executing our strategy towards our long-term vision. This allowed us to close down the projects where we did not see long-term potential, and focus our efforts on maximizing the potential with the most promising games. After 2020, we now have three new games in our portfolio and +40 concepts in the early MVP-process. We made good progress with Lootland during the second half of last year and based on the results of a successful technical testing period we’re now looking to take the next steps with the game in 2021. We’re following our disciplined data-driven approach and validating our progress step by step to ensure we’re doing the right things. We’re excited about the opportunities with Lootland for 2021 and I’m looking forward to expanding the game for new audiences. 6 At the end of the year, we had a big break-through announcing a deal with the global play and entertainment company Hasbro. We are developing a mobile action game with an exclusive license to the giant Nerf brand. We’ve assembled a great team to build this game, and it’s progressing well with an exciting roadmap for 2021. We believe the game we’re building has a good potential to become a “schoolyard win” and will be a great match with the brand and the huge online community behind it. We also have a third game in our portfolio for 2021, which is yet to be announced. The game is currently in the pre-production phase and we’re looking to do the first live audience tests during the first half of 2021. We managed to increase our revenues last year by 43,5% and improve our financial result even though we accelerated the focus of self-published games and discontinued old game projects. Moving forward in 2021, we’re seeking to further improve our financial performance with our new portfolio and with the new project opportunities we have in the business development. While doing that, we are determined in keeping our focus on long-term scalable success and doing the right things step by step. Overall 2020 was a good year for Nitro. We are now stronger and well-positioned to continue through 2021 with our expanding portfolio. Jussi Tähtinen CEO, Co-Founder 7 Nitro Games in short Nitro Games is a free-to-play mobile game developer and publisher. Nitro Games team is a multinational group of mobile gaming professionals that has the expertise from development to publishing to live-operations. The company focuses on producing mobile games with high production value for mid-core audience. Nitro Games is specialized in the category of shooter games. With Nitro Games’ powerful NG Platform and the NG MVP process, the company is able to carry out market validation with its games during development. Nitro Games has developed games based on its own IP such as Lootland, Heroes of Warland, Medals of War, Raids of Glory. The company offers its services also to selected customers and has developed several successful projects to leading mobile gaming companies. Nitro Games’ shares are listed on Nasdaq First North Stockholm with the ticker NITRO. 8 Strategy and Business Model Market Nitro Games operates in global gaming market as developer and publisher of mobile games. Historically Company has operated in several market segments, including PC console and mobile games. Today Nitro Games is focused on mobile gaming market. The value of global game market in 2020 has been evaluated to be 77,2 billion USD, growth compared to the previous year was 13,3%. 50,2% of revenue came from iOS platforms, 36,1% from Google Play and 13,7% from all third-party Android stores. According to industry analytics company Newzoo the global gaming market is expected to exceed 102,8 billion USD by the year 2023. Source: NewZoo 2020 Strategy and Goals The Company operates as a fast-moving developer and publisher in the mobile gaming market. The goal is to build up a portfolio of mobile games for the global mid-core market. By continuously prototyping and developing new games and experiences simultaneously, the Company will ensure that it always has a pipeline of games being developed for launch in the global market. This portfolio strategy also helps minimize the risks that characterize the industry while maximizing the potential. The Company recognizes that the true value, in the long run, is in its own game projects. Sustainable profitable growth can be achieved via self-publishing, hence the Company is focusing on self-publishing its own game projects. The Company intends to pursue the following strategy: • Develop and publish a portfolio of high-quality free-to-play games and master user acquisition practices. • Regularly update its best-performing games in order to keep the users engaged and keep monetizing in the long-term.
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