Screen Space Reconfigured Mediamatters
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What the Renaissance Knew Piero Scaruffi Copyright 2018
What the Renaissance knew Piero Scaruffi Copyright 2018 http://www.scaruffi.com/know 1 What the Renaissance knew • The 17th Century – For tens of thousands of years, humans had the same view of the universe and of the Earth. – Then the 17th century dramatically changed the history of humankind by changing the way we look at the universe and ourselves. – This happened in a Europe that was apparently imploding politically and militarily, amid massive, pervasive and endless warfare – Grayling refers to "the flowering of genius“: Galileo, Pascal, Kepler, Newton, Cervantes, Shakespeare, Donne, Milton, Racine, Moliere, Descartes, Spinoza, Leibniz, Locke, Rubens, El Greco, Rembrandt, Vermeer… – Knowledge spread, ideas circulated more freely than people could travel 2 What the Renaissance knew • Collapse of classical dogmas – Aristotelian logic vs Rene Descartes' "Discourse on the Method" (1637) – Galean medicine vs Vesalius' anatomy (1543), Harvey's blood circulation (1628), and Rene Descartes' "Treatise of Man" (1632) – Ptolemaic cosmology vs Copernicus (1530) and Galileo (1632) – Aquinas' synthesis of Aristotle and the Bible vs Thomas Hobbes' synthesis of mechanics (1651) and Pierre Gassendi's synthesis of Epicurean atomism and anatomy (1655) – Papal unity: the Thirty Years War (1618-48) shows endless conflict within Christiandom 3 What the Renaissance knew • Decline of – Feudalism – Chivalry – Holy Roman Empire – Papal Monarchy – City-state – Guilds – Scholastic philosophy – Collectivism (Church, guild, commune) – Gothic architecture 4 What -
Beginnings and Endings in Films, Film and Film Studies
Beginnings and Endings in Films, Film and Film Studies Beginnings and Endings in Films, Film and Film Studies, University of Warwick, 13th June 2008 A report by Martin Zeller, University of York, UK This conference, organised by Tom Hughes and James MacDowell (both of University of Warwick), examined the beginnings and endings of individual films and structures of beginnings and endings in films more generally, as well as notions of beginning and ending in film studies as a discipline. With such a wide remit it is not surprising that links between the various presentations were sometimes difficult to establish. However, the wide variety of approaches to the topic ensured lively discussions. The tone for the day was set by the keynote paper delivered by Warwick's own V. F. Perkins. Examining beginnings and endings in the genre of 'multi-story' (or portmanteau) movies, Perkins elucidated the various methods used to make the author the focus of these multi-stranded narratives. Drawing on the literary cachet of their source texts, Quartet, Full House and Le Plaisir make Maugham, O. Henry and Maupassant the respective loci around which their stories revolve. Pointing out that authorial intrusions were, with the exception of Le Plaisir, used only at the beginnings of such films, Perkins suggested the possibility of a largely unexplored narrative technique available in returning to the author at the close of a film. However, it was Professor Perkin's call for, 'an aesthetics of the quite good, of the satisfactorily effective, as well as the extremes: the abject and the sublime,' that seemed to resonate most with the delegates and to become a touchstone for the day's later discussions. -
The Human Voice and the Silent Cinema. PUB DATE Apr 75 NOTE 23P.; Paper Presented at the Society Tor Cinema Studies Conference (New York City, April 1975)
i t i DOCUMENT RESUME ED 105 527 CS 501 036 AUTHOR Berg, Charles M. TITLE The Human Voice and the Silent Cinema. PUB DATE Apr 75 NOTE 23p.; Paper presented at the Society tor Cinema Studies Conference (New York City, April 1975) EDRS PRICE MF-$0.76 HC-$1.58 PLUS POSTAGE DESCRIPTORS *Audiovisual Communication; Communication (Thought Transfer); *Films; *Film Study; Higher Education; *History; *Sound Films; Visual Literacy ABSTRACT This paper traces the history of motion pictures from Thomas Edison's vision in 1887 of an instrument that recorded body movements to the development cf synchronized sound-motion films in the late 1920s. The first synchronized sound film was made and demonstrated by W. K. L. Dickson, an assistant to Edison, in 1889. The popular acceptance of silent films and their contents is traced. through the development of film narrative and the use of music in the early 1900s. The silent era is labeled as a consequence of technological and economic chance and this chance is made to account for the accelerated development of the medium's visual communicative capacities. The thirty year time lapse between the development of film and the -e of live human voices can therefore be regarded as the critical stimuli which pushed the motion picture into becoming an essentially visual medium in which the audial channel is subordinate to and supportive of the visual channel. The time lapse also aided the motion picture to become a medium of artistic potential and significance. (RB) U SOEPARTME NT OF HEALTH. COUCATION I. WELFARE e NATIONAL INSTITUTE OF 4 EOUCATION D, - 1'HA. -
BRICE DELLSPERGER Solitaires
**click here to access to the french version** BRICE DELLSPERGER Solitaires Exhibition from June 20 to July 30, 2020 43, rue de la Commune de Paris F-93230 Romainville For his new solo sow at Air de Paris, Brice Dellsperger presents two new films «Body Double 36» and «Body Double 37». «My Body Double videos are like doubles of movie sequences from the 70s or 80s: the title refers to Brian de Palma’s film (Body Double, 1984). To this day the series includes forty films with various running times, where the obsessive motif is the body of the double in mainstream movies. Following a rigorous but emancipating process, each selected scene is re-enacted by a single transvestite actor or actress, a super character who interprets all the parts by becoming double.» By appropriating the linear/ authoritarian form of a movie, the Body Double films aim at disrupting normative sexual genres through the means of a camp aesthetic.» Body Double 36 (2019) After Perfect (James Bridges, 1985) with Jean Biche. Aerobics were the fashion in the 80s! James Bridges’ Perfect was released in 1985. The film superficially describes human relationships in a gym club in Los Angeles, seen through the eyes of a journalist (John Travolta) who is beguiled by an androgynous gym coach (Jamie Lee Curtis). Studies on the postmodern body in contemporary American society are linked to the context of the 80s, a period which recognized an ideal body-object caught up by the AIDS epidemic. The identification of the HIV virus had a major influence on the perception and representation of bodies and sexuality. -
Film Front Weimar: Representations of the First World War in German Films from the Weimar Period (1919-1933) Kester, Bernadette
www.ssoar.info Film Front Weimar: Representations of the First World War in German Films from the Weimar Period (1919-1933) Kester, Bernadette Veröffentlichungsversion / Published Version Monographie / monograph Zur Verfügung gestellt in Kooperation mit / provided in cooperation with: OAPEN (Open Access Publishing in European Networks) Empfohlene Zitierung / Suggested Citation: Kester, B. (2002). Film Front Weimar: Representations of the First World War in German Films from the Weimar Period (1919-1933). (Film Culture in Transition). Amsterdam: Amsterdam Univ. Press. https://nbn-resolving.org/ urn:nbn:de:0168-ssoar-317059 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer CC BY-NC-ND Lizenz This document is made available under a CC BY-NC-ND Licence (Namensnennung-Nicht-kommerziell-Keine Bearbeitung) zur (Attribution-Non Comercial-NoDerivatives). For more Information Verfügung gestellt. Nähere Auskünfte zu den CC-Lizenzen finden see: Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/deed.de * pb ‘Film Front Weimar’ 30-10-2002 14:10 Pagina 1 The Weimar Republic is widely regarded as a pre- cursor to the Nazi era and as a period in which jazz, achitecture and expressionist films all contributed to FILM FRONT WEIMAR BERNADETTE KESTER a cultural flourishing. The so-called Golden Twenties FFILMILM FILM however was also a decade in which Germany had to deal with the aftermath of the First World War. Film CULTURE CULTURE Front Weimar shows how Germany tried to reconcile IN TRANSITION IN TRANSITION the horrendous experiences of the war through the war films made between 1919 and 1933. -
Shadows and Light. Ernie Gehr Exhibitions at the Museum of Modern Art
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 2-2016 Shadows and Light. Ernie Gehr Exhibitions at the Museum of Modern Art Sean M. Fuller Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/753 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] SHADOWS AND LIGHT. ERNIE GEHR EXHIBITIONS AT THE MUSEUM OF MODERN ART by SEAN FULLER A master’s thesis submitted to the Graduate Faculty in Liberal Studies in partial fulfillment of the requirements for the degree of Master of Arts, The City University of New York 2016 © 2016 SEAN FULLER All Rights Reserved ii SHADOWS AND LIGHT. ERNIE GEHR EXHIBITIONS AT THE MUSEUM OF MODERN ART by SEAN FULLER This manuscript has been read and accepted for the Graduate Faculty in Liberal Studies satisfying the thesis requirement for the degree of Master of Arts. Professor Robert Singer ____________ _____________________________________________________ Date Thesis advisor Dr. Matthew K. Gold ____________ _____________________________________________________ Date Executive officer THE CITY UNIVERSITY OF NEW YORK iii Abstract SHADOWS AND LIGHT. ERNIE GEHR EXHIBITIONS AT THE MUSEUM OF MODERN ART by SEAN FULLER This thesis examines exhibitions and media installations of Ernie Gehr’s work at The Museum of Modern Art (MoMA), beginning with the pivotal 1970 show Information, which presented four films by Gehr. -
Fudge Space Opera
Fudge Space Opera Version 0.3.0 2006-August-11 by Omar http://www.pobox.com/~rknop/Omar/fudge/spop Coprights, Trademarks, and Licences Fudge Space Opera is licenced under the Open Gaming Licence, version 1.0a; see Appendex A. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fudge System Reference Document Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan, Ann Dupuis, with additional material by other authors as indicated within the text. Available for use under the Open Game License (see Appendix I) Fudge Space Opera Copyright 2005, Robert A. Knop Jr. Open Gaming Content Designation of Product Identity: Nothing herein is designated as Product Identity as outlined in section 1(e) of the Open Gaming License. Designation of Open Gaming Content: Everything herein is designated as Open Game Content as outlined in seciton 1(d) of the Open Gaming License. Fudge Space Opera -ii- Fudge Space Opera CONTENTS Contents 1 Introduction 1 1.1 Why “Space Opera”? . ......... 1 1.2 WhatisHere ........................................ .......... 2 1.3 TheMostImportantThing .............................. ............ 2 2 Character Creation 3 2.1 GeneralNotes........................................ .......... 3 2.2 5-PointFudge....................................... ........... 3 3 Combat 7 3.1 Default Combat Options . .......... 7 3.2 Basic Armor and Weapon Mechanics . ........... 7 3.3 Cross-WeaponScaleAttacks. .............. 8 3.4 Suggested Weapon Scales . ........ 9 3.5 DamagetoPassengers ................................. ............ 9 3.6 GiantSpaceBeasts.................................... ........... 9 3.7 When To Use Fudge Scale .......................................... 10 3.8 RangedWeapons....................................... ......... 11 3.9 Explosions........................................ ............ 12 3.10 Missiles and Point Defense . .............. 12 -iii- Fudge Space Opera CONTENTS 3.11 Doing Too Many Things at Once . -
Living in the Matrix: Virtual Reality Systems and Hyperspatial Representation in Architecture
Living in The Matrix: Virtual Reality Systems and Hyperspatial Representation in Architecture Kacmaz Erk, G. (2016). Living in The Matrix: Virtual Reality Systems and Hyperspatial Representation in Architecture. The International Journal of New Media, Technology and the Arts, 13-25. Published in: The International Journal of New Media, Technology and the Arts Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2016 Gul Kacmaz Erk. Available under the terms and conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License (CC BY-NC-ND 4.0). The use of this material is permitted for non-commercial use provided the creator(s) and publisher receive attribution. No derivatives of this version are permitted. Official terms of this public license apply as indicated here: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. -
Brice Dellsperger Body Double
Brice Dellsperger Body Double Curated by Selva Barni - Fantom Oct 24th — Nov 30th, 2018 Marsèlleria Via Paullo, 12/A Milan GROUND FLOOR 1. Body Double 10 Reprise of Brian de Palma's Obsession, 1997 1’ 27’’, loop With Dominique, Jean-luc Verna, Joy Falquet 2. Love/pursuit Body Double 3 Reprise of Brian de Palma's Body Double, 1995 1 1’50’’, loop With Brice Dellsperger Body Double 28 Reprise of Thomas Carter's Miami Vice Pilot (Brother's Keeper), 2013 2’46’’, loop With Brice Dellsperger 5 4 2 3. Despair 3 Body Double 21 Reprise of Roger Avary's The Rules of Attractions featuring V/VM's GROUND FLOOR sound design, 2005 19’56’’, loop With Lili Laxenaire, Joy Falquet, Sophie Lesné, Jean-Luc Verna, Carey Jeffries, William Carnimolla, Morgane Rousseau, Eva Carlton, Mercedes, Gwen Roch', Denis d'Arcangelo 4. Chases Body Double 4 Reprise of Alfred Hitchcock's Psycho as Donna Summer in Bad Girls, 1996 6’4’’, loop With Brice Dellsperger Body Double 5 Reprise of Brian de Palma's Dressed To Kill in Disneyland, 1996 5’40’’, loop With Brice Dellsperger Body Double 15 Reprise of Brian de Palma's Dressed to Kill, 2001 8’37’’, loop With Brice Dellsperger 5. Dead Star Body Double 26 Adaptation of Kenneth Anger's Hollywood Babylon I/II with Dead Can Dance's The Host Of Seraphim as a soundtrack, 2011 6’8’’, loop With Constance Legeay, Charleyne Boyer, Anita Gauran marselleria.org/body_double BASEMENT 6. Body Double 32 Reprise of Brian De Palma's Carrie, 2017 10’11’’ ca., loop 6 Music Didier Blasco With Alex Wetter BASEMENT FIRST FLOOR 7. -
The Holographic Self: Self-Representation and Logics of Digitality
THE HOLOGRAPHIC SELF: SELF-REPRESENTATION AND LOGICS OF DIGITALITY IN THREE CONTEMPORARY NARRATIVES OF COSMOPOLITANISM NAVNEET ALANG A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN ENGLISH YORK UNIVERSITY TORONTO, CANADA DECEMBER 2015 © NAVNEET ALANG, DECEMBER 2015 ii Abstract This dissertation is an examination of the holographic self in three contemporary novels of cosmopolitanism. The holographic self is a concept I present which expands upon the cyborg to foreground a self that operates in relation to a “hologram”—a public-facing digital self-representation—or operates in the logic of such. In this project, I deploy two models of the holographic self: one in which the hologram functions as an interface for fantasy to move toward an actualization of an ego-ideal; and another in which the amalgam of holograms or instantiations of self form a rhizomatic or constellational arrangement of subjectivity in which movement itself is prioritized. In each of the focal novels—Gautam Malkani's Londonstani; Hari Kunzru's Transmission; Teju Cole's Open City—the protagonist functions as a holographic self in a manner that expresses a desire for a post-positionality subjectivity, where traditional notions of bodily or singular identity itself are exceeded. In chapter one I argue that in Londonstani, protagonist Jas seeks to produce a culturally hybrid self in which the virtual is used as a tool of self- actualization, as it ultimately prioritizes the bodily self reconfigured by its holographic dimensions. I compare the novel to Wilde's Portrait of Dorian Gray to suggest that text has no similarly phenomenal ground for an “outsourced self.” In chapter two, I assert that in Transmission, Arjun also operates in relation to a hologram of self, but the text's desire for Arjun to exceed identity itself expresses a yearning for a non-bodily notion of selfhood that seeks to escape the policing of identity. -
Fafnir – Nordic Journal of Science Fiction and Fantasy Research Journal.Finfar.Org
ISSN: 2342-2009 Fafnir vol 3, iss 4, pages 7–227–23 Fafnir – Nordic Journal of Science Fiction and Fantasy Research journal.finfar.org Speculative Architectures in Comics Francesco-Alessio Ursini Abstract: The present article offers an analysis on how comics authors can employ architecture as a narrative trope, by focusing on the works of Tsutomu Nihei (Blame!, Sidonia no Kishi), and the duo of Francois Schuiten and Benoit Peeters (Le cités obscures). The article investigates how these authors use architectural tropes to create speculative fictions that develop renditions of cities as complex narrative environments, and “places” with a distinctive role and profile in stories. It is argued that these authors exploit the multimodal nature of comics and the potential of architecture to construct complex worlds and narrative structures. Keywords: architectural tropes, comics, narrative structure, speculative fiction, world-building, multimodality Biography and contact info: Francesco-Alessio Ursini is currently a lecturer in English linguistics and literature at Jönköping University. His works on comics include a special issue on Grant Morrison for the journal ImageTexT, and the forthcoming Visions of the Future in Comics (McFarland Press), both co-edited with Frank Bramlett and Adnan Mahmutović. Speculative fiction and comics have always been tightly connected across different cultural traditions. It has been argued that the “golden era” of manga (Japanese comics) in the 70’s and 80’s is based on the preponderance of works using science/speculative fiction settings (e.g. Akira, Ohsawa 9–26). Similarly, classic works in the “Latin” comic traditions (i.e. Latin American historietas, Italian fumetti, and French/Belgian bande desineés) have long represented an ideal nexus between the speculative fiction genre and the Comics medium, one example being El Eternauta (Page 46–50). -
Transhumanity's Fate
ECLIPSE PHASE: TRANSHUMANITY’S FATE The Fate Conversion Guide for Eclipse Phase RYAN JACK MACKLIN GRAHAM ECLIPSE PHASE: TRANSHUMANITY’S FATE Transhumanity’s Fate: ■ Brings technothriller espionage and horror in a world of upgraded humans to Fate Core. ■ Join Firewall, and defend transhumanity in the aftermath of near annihilation by arti cial intelligence. ■ Requires Fate Core to play. Eclipse Phase created by Posthuman Studios Eclipse Phase is a trademark of Posthuman Studios LLC. Transhumanity’s Fate is © 2016. Some content licensed under a Creative Commons License. Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. eclipsephase.com TRANSHUMANITY'S FATE WRITING DEDICATION Jack Graham, Ryan Macklin The Posthumans dedicate this book to Jef Smith, our ADDITIONAL MATERIAL companion of many days & nights around the table. Jef was a tireless organizer in Chicago's science-fiction/ Rob Boyle, Caleb Stokes fantasy fandom, including the Think Galactic reading EDITING group and spin-off convention, Think Galacticon. In Rob Boyle, Jack Graham 2015, he co-published the Sisters of the Revolution: A GRAPHIC DESIGN Feminist Speculative Fiction Anthology with PM Press. Adam Jury We will miss Jef's encouragement, wit, and bottomless COVER ART generosity. The person who lives large in the lives of their friends is not soon forgotten. Stephan Martiniere A portion of profits from Transhumanity's Fate will be INTERIOR ART donated to Jef's family. Rich Anderson, Nic Boone, Leanne Buckley, Anna Christenson, Daniel Clarke, Paul Davies, SPECIAL THANKS Alex Drummond, Danijel Firak, Nathan Geppert, Ryan thanks his wife, Lillian, for her support and Zachary Graves, Tariq Hassan, Josu Hernaiz, octomorph shenanigans, and blackcoat for being a font Jason Juta, Sergey Kondratovich, Ian Llanas, of feedback.