Sumo Leamington Announces New Appointment

Total Page:16

File Type:pdf, Size:1020Kb

Sumo Leamington Announces New Appointment Oct 20, 2020 10:30 BST Sumo Leamington Announces New Appointment Phil Hindle appointed as new Technical Director 20 October 2020, Leamington, United Kingdom: Sumo Digital, part of Sumo Group PLC and a leading independent video game developer, has today announced that Phil Hindle has been appointed as the new Technical Director at Sumo Leamington. “Having worked within the video games industry for over two decades, I’ve been able to learn and perfect various crafts, all of which I’m excited to bring to Sumo Leamington,” commented Phil. “Although a lot has changed during my time in the industry, my commitment to video games remains the same and Sumo Leamington is the right place for me to continue my story” Phil Hindle joins Sumo Leamington with more than 25 years of programming and technical experience in the video games industry. Before joining Sumo Leamington, Phil spent time at several game companies including Codemasters, Activision and Pixel Toys. During his career, Phil has worked on projects such as Guitar Hero Live, DJ Hero and Toca Touring Cars, as well as an array of VR and mobile titles. “We’re thrilled to have Phil joining us at Sumo Leamington,” Studio Head Chris Southall added. “He brings experience, enthusiasm and will help our growing team continue to produce work of the highest quality for years to come.” Established in 2019, Sumo Leamington’s focus is on games for mobile devices, but also works with other Sumo Group studios in the UK and India to broaden the services offered by Sumo to a wide range of publisher and development partners within the games industry. Sumo Digital is currently hiring for more than 90 roles across its network of studios including roles in programming, design, QA, audio and art direction. For more careers information visit: Sumo Digital --- END --- About Sumo Leamington Founded in March 2019, Sumo Leamington is one of nine Sumo Digital studios. With a clear vision to craft experiences players will look forward to, day after day, year after year - Sumo Leamington specialises in creating compelling service-based games. Sumo Digital is recognised for its versatility, proprietary technology, and creativity across a portfolio of games developed for major publishers. Sumo Digital is part of Sumo Group plc. For more information visit: sumo-digital.com Twitter: @SumoDigitalLtd Enquiries: [email protected] Contacts Ben Skipper Account Manager [email protected] +44 (0)20 3927 6430.
Recommended publications
  • Guitar Hero® Live Puts Fans in the Game with Crowd-Sourced Music Video for Ed Sheeran's "Sing"
    Guitar Hero® Live Puts Fans in the Game with Crowd-Sourced Music Video for Ed Sheeran's "Sing" "Guitar Hero TV Star" Gives Fans the Chance to Star in the First User-Generated Music Video for Guitar Hero Live with the World Premiere Video Playable in the Game Fans to Submit Lip-Synching Clips through the Popular musical.ly Mobile App SANTA MONICA, Calif.--(BUSINESS WIRE)-- In celebration of the highly anticipated return of Guitar Hero, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is partnering with crowd-sourced music video creation app musical.ly to kick off Guitar Hero TV Star, which will ask fans to submit clips of themselves singing and dancing along to Ed Sheeran's hit song "Sing." The end result will be a world premiere, user-generated music video in GHTV, Guitar Hero Live's playable music video network. "Guitar Hero Live gives you the thrill of being a rock star by playing in front of real crowds or awesome music videos, so we wanted to give fans the opportunity to become stars of their own music video that will be featured and playable in the game. This is something that has never been done before, and we believe it is the perfect way to celebrate the launch of the game," said Tim Ellis, CMO of Activision Publishing, Inc. "With GHTV, the game's online playable music video network, we can deliver all kinds of gameplay experiences that just weren't possible in the past. To put real fans into a video that people can play along to in the game is an expression of the innovation that we have built into Guitar Hero Live, and we're excited for fans to play along - and sing along - to the music." "Guitar Hero and musical.ly share a similar vision to make music more participatory and interactive," said Jun Zhu, co-founder and co-CEO of musical.ly.
    [Show full text]
  • Evolve E-Gaming Index ETF MACROECONOMIC HIGHLIGHTS
    MONTHLY COMMENTARY Evolve E-Gaming Index ETF HERO invests in equity securities of companies listed domestically and globally with business activities in the electronic gaming industry. As at November 29, 2019 TICKER: HERO (Hedged) MACROECONOMIC HIGHLIGHTS: The e-sports industry continued to experience strong growth in the wake of rising popularity. According to Forbes, global revenue for esports will reach $1.1 billion this year, up 27% from 2018, with North America accounting for 40% of that pie. Forbes now counts 13 companies with a value of more than $100 million, with the average valuation hitting $217 million, up 52% over last year. At the top of its list of the world’s most valuable e-sports companies were Team SoloMid and Cloud9, which tied for first place with a valuation of $400 million. At the bottom of the list of 13 were OverActive Media and Misfits Gaming, which both had a valuation of $120 million.i According to Newzoo research, video game competitions reach a global audience of 454 million, with at least 190 million more expected to be watching in three years. The average fan, according to Nielsen, is a millennial male, makes nearly $70,000 a year and favors streaming platforms like Twitch, YouTube and Mixer over traditional television. Sponsorship, advertising and media rights have almost doubled since 2017, to $897 million.ii In Canada, TSXV-listed Torque Esports announced that they will form a new entertainment entity called ENGINE Media Holdings. ENGINE’s business model is to provide an immersive streaming platform that focuses on news, sports and esports content.
    [Show full text]
  • Annual Report & Accounts 2020
    Sumo Group Annual Report & Accounts 2020 Sumo Report & Accounts Annual Group sumogroupplc.com Annual Report & Accounts 2020 We are one of the UK’s largest providers of end-to-end creative development and co-development services to the video games and entertainment industries. We make highly innovative games for the most prestigious publishers in the world, with an increasing number of titles based on original concepts developed by Sumo. Strategic Report Governance Financial Statements At a Glance 2 Introduction to Governance 45 Independent Auditor’s report 68 Chairman’s Statement 4 Corporate Governance 46 Consolidated Income Statement 76 Business Model 6 Board of Directors 50 Consolidated Statement of Our Businesses 14 Operating Board 52 Comprehensive Income 77 Our Markets 20 Audit and Risk Committee Report 54 Consolidated Balance Sheet 78 Our Strategy 22 Directors’ Remuneration Report 56 Consolidated Statement of Chief Executive’s review 23 Directors’ Report 64 Changes in Equity 79 Group Financial Review 29 Statement of Directors’ Consolidated Cash Flow Section 172 Statement 34 Responsibilities 66 Statement 80 Environmental, Social Notes to the Group Financial and Governance 38 Statements 81 Energy and Carbon Report 40 Parent Company Balance Sheet 114 Risks & Uncertainties 41 Parent Company Statement of Changes in Equity 115 Notes to the Parent Company Financial Statements 116 Financial Calendar and Company Information 119-120 Designed and printed by Perivan STRATEGICSTRATEGIC REPORTREPORT Highlights Our vision Achieving wonder together. Revenue £68.9m 2019: £49.0m +40.7% Gross profit Our mission £31.5m 2019: £23.9m Grow a sustainable business, providing security to our +31.5% people and shareholders, whilst delivering a first-class experience to our partners and players.
    [Show full text]
  • Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
    FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.
    [Show full text]
  • Aravindh Subramanian Lead Technical Artist at F9E India [email protected]
    Aravindh Subramanian Lead Technical Artist at F9E India [email protected] Summary • Key Roles Played * Lead Game Programmer * Project Lead / Project management * Lead Technical Artist • Key Game Titles Credited * All Star Racing-Transformed (PS3/Xbox360/ Vita/ 3DS) * New International Track & Field (Nintendo DS Version) * Sega super star Tennis (xbox 360 / PS3 / DS) * Age of Empires : Mythologies (DS) - Griptonite * Garfield 2- Tale of Two Kitties ( PC Version) * Kwick 3D Engine – www.kwicksoft.com - PC * Robots - Fisher Price - PC * Alvin and chipmunks - Wii * Doctor Who • Key Clients *Microsoft *Fisher-Price *Sega *Ensemble Studios *Konami *Warner Bros. *Freeze Tag. Specialties Programming Languages and APIs: C#, C++, C, Lua, MEL / Max scripts, DirectX API Unity, UDK Tools: Maya, Photoshop • Skill Set o Graphics Programming, Game Play Programming o Technical Artist - Tools & Plug-in Development for Maya Page1 Personal Project Tower Command HD Android Game using Unity 3D September 2012 to December 2012 Members:Aravindh Subramanian Individual Hobby project from Code to Art, Menu, Package to Publish. After so long time completed a project from zero to publish and also avoided being shelved incomplete, gave so much energy to push more and satisfaction. Youtube game video hits 45000+ views. Link : https://play.google.com/store/apps/details?id=com.GameRadian.TowerCommandHD Web: http://gameradian.wordpress.com/ Experience Lead Technical Artist at Foundation 9 Entertainment August 2010 - Present (2 years 10 months) Lead Technical Artist in Sega All Starts Racing: Transformed New in house game engine piepline - understand, collaborae and improve and bridge Artist with coders. Mentor, troubleshoot and Fix Technical issues for Artist. Created Tools to improve and help the Art Pipeline both in Maya and c# windows tool.
    [Show full text]
  • SUMO FINAL RESULTS 2020 Sumo Group, T
    31 March 2021 SUMO GROUP PLC (“Sumo Group”, the “Group” or the “Company”) AIM: SUMO FINAL RESULTS 2020 Sumo Group, the award-winning provider of creative and development services to the video games and entertainment industries, announces its final results for the year ended 31 December 2020 (“FY20”), which show substantial growth in revenue and Adjusted EBITDA and further outperform consensus market expectations for FY20, which were upgraded in January 2021 following the Group’s positive trading update. Financials Reported results 2020 2019 Change Revenue £68.9m £49.0m + 40.7% Gross profit £31.5m £23.9m + 31.5% Gross margin 45.7% 48.9% Profit before taxation1 £0.9m £7.4m Cash flow from operations £13.0m £14.4m Net cash £6.8m £12.9m Basic earnings per share 1.08p 5.19p Diluted earnings per share 1.01p 5.07p Underlying results 2020 2019 Change Adjusted gross profit2 £31.7m £25.2m + 25.8% Adjusted gross margin3 41.8% 44.8% Adjusted EBITDA4 £16.5m £14.1m + 17.1% 1 The statutory profit before taxation of £0.9m in 2020 is stated after charging an amount of £7.3m arising on the acquisition of Pipeworks consisting of the £2.7m fair value loss on contingent consideration, £1.7m of amortisation of customer contracts and customer relationships and £2.9m of transactions costs on that acquisition. In addition, the statutory profit before taxation is stated after charging exceptional items other than the costs incurred on the acquisition of Pipeworks of £1.2m (2019: £0.5m) and the share-based payment charge of £5.0m (2019: £2.7m) and the unrealised gain on foreign currency derivative contracts of £1.0m.
    [Show full text]
  • Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil
    Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil Abstract Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports. Keywords: Entrepreneurial Ecosystem, Digital Gaming, Business Growth, UK, Brazil, China 1. Introduction When video game Grand Theft Auto V came out in September 2013, it quickly broke six Guinness world records including the highest revenue generated within 24 hours ($815.7 million) and the fastest entertainment property to reach $1 billion in sales (within three days of releasing) which were previously held by blockbuster movies like The Avengers and Avatar (Lynch 2013). This achievement is a manifestation of the growth in the digital gaming industry: since mid-1980s, the industry has grown annually by between 10% and 15% (Zackariasson and Wilson 2010; Marchand and Hennig-Thurau 2013; Newzoo 2018). In comparison, the estimated compound annual growth rate (CAGR) between 2018 and 2023 for global entertainment and media industry, which the digital gaming industry is part of, is at 4.3% (PwC 2019).
    [Show full text]
  • Guitar Hero Live + Gitara
    wygenerowano 26/09/2021 00:05 GUITAR HERO LIVE + GITARA cena 139 zł dostępność Oczekujemy platforma PlayStation 3 odnośnik robson.pl/produkt,17185,guitar_hero_live___gitara.html Adres ul.Powstańców Śląskich 106D/200 01-466 Warszawa Godziny otwarcia poniedziałek-piątek w godz. 9-17 sobota w godz. 10-15 Nr konta 25 1140 2004 0000 3702 4553 9550 Adres e-mail Oferta sklepu : [email protected] Pytania techniczne : [email protected] Nr telefonów tel. 224096600 Serwis : [email protected] tel. 224361966 Zamówienia : [email protected] Wymiana gier : [email protected] Guitar Hero Live to kolejna odsłona słynnej serii gier muzycznych Guitar Hero, zapoczątkowanej w 2005 roku przez studio Harmonix. Jednocześnie jest to pierwsza część, która powróciła na rynek po kilku latach nieobecności marki. Tytuł pojawił się wraz z nową wersją gitary, dysponującej sześcioma przyciskami, umieszczonymi w dwóch rzędach. Zabieg ten pozwala na lepsze imitowanie gry na prawdziwym instrumencie, a dodatkowo umożliwia dostosowanie zabawy do umiejętności różnych graczy – od początkujących, którzy korzystają tylko z trzech klawiszy, po wyjadaczy wykonujących skomplikowane kombinacje na wszystkich sześciu przyciskach. Za produkcję Guitar Hero Live odpowiada studio FreeStyleGames, znane z serii DJ Hero. Rozgrywka sama w sobie nie różni się diametralnie od wcześniejszych odsłon Guitar Hero. W związku z tym, wykorzystując plastikową gitarę, wciskamy wyznaczone przyciski w odpowiednich momentach, a dokładnie pisząc w chwili, gdy w jedno z pól wyświetlanych na ekranie wpadnie lecąca z góry nutka. W odróżnieniu od starych części, tym razem akcja obserwowana jest z oczu gitarzysty, a wirtualni muzycy i publiczność zostali zastąpieni prawdziwymi aktorami. Dzięki temu mamy większe wrażenie uczestniczenia w koncercie, co dodatkowo potęguje zachowanie fanów, zmieniające się wraz z naszą grą.
    [Show full text]
  • Guitar Hero 2 Region Free Xbox 360 Download
    1 / 2 Guitar Hero 2 [Region Free] [Xbox 360] Download Dec 16, 2013 · Call of Duty Ghosts Wolf Skin DLC Free On XBOX 360 / XBOX ONE ... Download Borderlands 2 region free Xbox 360 game free from this page then ... all of the DLCs that Guitar Hero has to offer (both on PS3 and on Xbox 360).. This is a list of all Xbox 360 games and their region compatibility. ... and please ask your friends Sep 14 2015 Guitar Hero Warriors Of Rock DLC quot I Was Made For ... May 22 2014 Free Download Borderlands 2 ALL DLC Pack For XBOX360 .... Upgarade BIOS. forza horizon 2 free download xbox 360. ... Warfare Xbox 360 ISO Full Free Download Region Free Mods Tutorials Hacks Cheats. ... DJ Hero 2 - XBOX 360. ... Air Guitar Warrior. com is undergoing a remodel to provide a better .... [JTAG/FULL] LEGO Batman 2 : DC Super Heroes [Region Free/RUS] : CLICK HERE ... (Xbox 360) Kung Fu Panda 2 [Region Free][ENG] : CLICK HERE ... Original Ninja Gaiden: Black PAL ENG Torrent Download : CLICK HERE ... [Xbox 360] Guitar Hero: Smash Hits [Region Free/ Eng] : CLICK HERE. Singstar Pop Edition (PS3, 2009) Region Free SEALED Same Day Dispatch 1820. ps3. ... 2 comes to PS3 with 30 new tracks on Blu-ray Disc, a new harmony duet mode ... SingStar's popularity waned as the music hero genre waxed - Guitar Hero ... Download Free Torrents Games for PC, XBOX 360, XBOX ONE, PS2, PS3, .... The game is known as an enhanced version of the series of Guitar Hero series, players will experience new ... Console, Xbox 360.
    [Show full text]
  • Playzine Issue 28
    NAVIGATE |01 PSP FREE! Issue 28 | May 2009 REVIEWED! PSP FIRST LOOK! DS Phantasy Star Portable The classic role- PS2 PlayZine player hits the PSP! Free Magazine for Handheld and Wii Gamers. Pass it on to your friends and family JAK & DAXTER: Wii THE LOST FRONTIER EXCLUSIVE! The dynamic duo are back! PSP Rabbids Go Home REVIEWED! Wii The manic aliens go it alone. Find out more inside! PES 2009 Now it’s on the Wii, too Wii FIRST LOOK! DS REVIEWED! MOTION-TASTIC! Wii MotionPlus Henry revealed Hatsworth What it does, and the KLONOA Puzzler meets Platform perfection? platformer games you’ll be playing CONTROL NAVIGATE |02 PlayZine Damien McFerran Damien now realises that QUICK FINDER Every game’s just a click away! NINTENDO DS rabbits are in fact mad aliens Henry Hatsworth in The called Rabbids. Bless. Puzzling Adventure CHECK PREVIEWS Sony PSP WelcomeTHIS! Jack & Daxter: Sony PSP There are exciting times NINTENDO WII The Lost Frontier Phantasy Star Portable Dead Space Extraction ahead. Firstly the new Klonoa REVIEWS Spore Hero MotionPlus adaptor could Grand Slam Tennis NINTENDO WII change the way we play Wii Tiger Woods Monsters vs. Aliens PGA Tour 10 PES 2009 games forever, and secondly, there are MOnsters Rabbids Go Home Tenchu some amazing games due out between vs. Aliens now and Christmas. Make sure you stay MORE FREE MAGAZINES! LATEST ISSUES! with us, and we promise to bring you all plus loads the info on the games that matter. more reviews! Dean Mortlock, Editor PES 2009 DON’T MISS [email protected] Phantasy Star Portable THIS! Tenchu Jak & Daxter: Rabbids The Lost Frontier DON’T MISS ISSUE 29 SUBSCRIBE FOR FREE! Go Home Another classic WARNING! MULTIMEDIA DISABLED! series is If you are reading this, then you didn’t choose “Play” heading to PSP! when Adobe Reader asked you about multimedia when you opened the magazine.
    [Show full text]
  • Team Sonic Racing™
    Team Sonic Racing™ Publisher Name: SEGA Developer Name: SUMO Digital Genre: Racing Platform(s): PlayStation 4, Xbox One, Nintendo Switch, Steam ESRB: TBD Number of Players: 1-4 players (Offline) 1-12 players (Online) MSRP: $39.99 Global Release: This Winter Game Overview: Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing. Race together and work together as a team by sharing power-ups and speed boosts. Take control of your racing style - Choose from 3 distinct character types and unlock game changing vehicle customization options to suit your racing style. Speed up. Gear Up – Team Racing at Sonic Speed! Key Features: . Online Multiplayer & Local Co-Op Modes – 12 players per race, 4 player split screen, and various offline / online race modes including Grand Prix Mode, Exhibition Mode, Time-Trial and Team Adventure Mode. Team Racing – Race as a team, win as a team. Use various team moves to assist your teammates, knock out opponents and unleash your Team Ultimate. Performance & Skin Customization – Alter the appearance and handling of your vehicle . Wisps - 14 spectacular offensive and defensive items to help overcome rival teams and get ahead! . Adventure Mode – Unique story experience where players are introduced to basic game features and characters. Various Characters and Types – 15 playable characters from across the Sonic Universe and 3 distinct character types including Speed, Technique, and Power. Official Game Website: http://www.sonicthehedgehog.com/TeamSonicRacing Twitter handle: @Sonic_hedgehog Facebook: facebook.com/Sonic ©SEGA. All rights reserved. SEGA is registered in the US Patent and Trademark Office.
    [Show full text]
  • Team Sonic Racing™
    Team Sonic Racing™ Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing. Race together and work together as a team by sharing power-ups and speed boosts. Take control of your racing style - Choose from 3 distinct character types and unlock game changing vehicle customization options to suit your racing style. Speed up. Gear Up – Team Racing at Sonic Speed! Key Features: Street Date Holiday 2018 System PS4 / Xbox One / Switch Online Multiplayer & Local Co-Op Modes – 12 players per race, 4 player split screen, and various offline / online race modes including Grand Prix Genre Racing Mode, Exhibition Mode, Time-Trial and Team Adventure Mode. ESRB RP Team Racing – Race as a team, win as a team. Use various team moves to Developer SUMO Digital assist your teammates, knock out opponents and unleash your Team Ultimate. Publisher SEGA $39.99 U.S. MSRP Performance & Skin Customization – Alter the appearance and handling of $54.99 CA 0-10086-63239-2 ENG your vehicle. PS4 0-10086-63240-8 BL 0-10086-64089-2 ENG Wisps - 14 spectacular offensive and defensive items to help overcome rival UPC Xbox One 0-10086-64090-8 BL teams and get ahead! 0-10086-77007-0 ENG Switch 0-10086-77008-7 BL SR-63239-2 ENG Adventure Mode – Unique story experience where players are introduced PS4 SR-63240-8 BL to basic game features and characters. SR-64089-2 ENG SKU Xbox One SR-64090-8 BL SR-77007-0 ENG Various Characters and Classes – 15 playable characters from across the Switch SR-77008-7 BL Sonic Universe and 3 distinct character types including Speed, Technique, ENG = English Packaging and Power classes.
    [Show full text]