Tuvok, an Architecture for Large Scale Volume Rendering
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1 The Duality of Peer Production Infrastructure for the Digital Commons, Free Labor for Free‐Riding Firms Mathieu O’Neil, Sophie Toupin, and Christian Pentzold 1 Introduction There never was a “tragedy of the commons”: Garrett Hardin’s overgrazing farmers were victims of a tragedy of self‐management, as they failed to collectively regulate, as equals, their common pasture. When Elinor Ostrom was awarded the Nobel Prize in Economics in 2009, the immemorial notion that there are only two types of goods in the world – private and public, coordinated by markets or the state – was finally put to rest. In the most general terms, peer producers are people who create and manage common‐pool resources together. It sometimes seems as if “peer production” and “digital commons” can be used interchangeably. Digital commons are non‐rivalrous (they can be reproduced at little or no cost) and non‐excludable (no‐one can prevent others from using them, through prop- erty rights for example). So, practically speaking, proprietary objects could be produced by equal “peers,” however we argue that peer production has a normative dimension, so that what chiefly char- acterizes this mode of production is that “the output is orientated towards the further expansion of the commons; while the commons, recursively, is the chief resource in this mode of production” (Söderberg & O’Neil, 2014, p. 2). Though there are many historical antecedents, the term “peer pro- duction,” as an object of public and scientific interest, is historically situated in the early 2000s.1 The meanings associated with a term that is deeply connected to the Internet as it was 20 years ago are bound to change. -
The Efficacy of Concept Mapping As a Learning Tool in Life-Span Development Classes
Perspectives In Learning Volume 17 | Number 1 Article 5 9-27-2018 The fficE acy of Concept Mapping as a Learning Tool in Life-Span Development Classes Joseph A. Mayo Gordon State College, [email protected] Follow this and additional works at: https://csuepress.columbusstate.edu/pil Part of the Psychology Commons Recommended Citation Mayo, J. A. (2018). The Efficacy of Concept Mapping as a Learning Tool in Life-Span Development Classes. Perspectives In Learning, 17 (1). Retrieved from https://csuepress.columbusstate.edu/pil/vol17/iss1/5 This Research is brought to you for free and open access by the Journals at CSU ePress. It has been accepted for inclusion in Perspectives In Learning by an authorized editor of CSU ePress. MAYO The Efficacy of Concept Mapping as a Learning Tool in Life-Span Development Classes Joseph A. Mayo Gordon State College Abstract The effectiveness of concept mapping on learning has been reported in research across a number of undergraduate disciplines. The purpose of the present investigation was to add to the existing literature on concept mapping in the teaching of psychology through systematic comparisons of learning in undergraduate life-span development classes. In one group, students completed concept-mapping assignments. In another group, they completed written assignments with features of relationship-identification shared with concept mapping. The combined results of quantitative and qualitative comparisons favored concept mapping over the more traditional learning assignments. Implications for future classroom research are discussed. Over a 12-year span beginning in the most abstract to increasingly more specific; late 1970s, Joseph D. Novak led a group of and cross-links are connections between researchers at Cornell University who initially discrete concepts in distant parts of pioneered concept mapping as a graphic the map that illustrate recognition of broad organizational and meta-learning strategy linkages within a topic (Mayo, 2010; Novak that assists in knowledge configuration (see & Cañas, 2008). -
ARTG-2306-CRN-11966-Graphic Design I Computer Graphics
Course Information Graphic Design 1: Computer Graphics ARTG 2306, CRN 11966, Section 001 FALL 2019 Class Hours: 1:30 pm - 4:20 pm, MW, Room LART 411 Instructor Contact Information Instructor: Nabil Gonzalez E-mail: [email protected] Office: Office Hours: Instructor Information Nabil Gonzalez is your instructor for this course. She holds an Associate of Arts degree from El Paso Community College, a double BFA degree in Graphic Design and Printmaking from the University of Texas at El Paso and an MFA degree in Printmaking from the Rhode Island School of Design. As a studio artist, Nabil’s work has been focused on social and political views affecting the borderland as well as the exploration of identity, repetition and erasure. Her work has been shown throughout the United State, Mexico, Colombia and China. Her artist books and prints are included in museum collections in the United States. Course Description Graphic Design 1: Computer Graphics is an introduction to graphics, illustration, and page layout software on Macintosh computers. Students scan, generate, import, process, and combine images and text in black and white and in color. Industry standard desktop publishing software and imaging programs are used. The essential applications taught in this course are: Adobe Illustrator, Adobe Photoshop and Adobe InDesign. Course Prerequisite Information Course prerequisites include ARTF 1301, ARTF 1302, and ARTF 1304 each with a grade of “C” or better. Students are required to have a foundational understanding of the elements of design, the principles of composition, style, and content. Additionally, students must have developed fundamental drawing skills. These skills and knowledge sets are provided through the Department of Art’s Foundational Courses. -
Stardust: Accessible and Transparent GPU Support for Information Visualization Rendering
Eurographics Conference on Visualization (EuroVis) 2017 Volume 36 (2017), Number 3 J. Heer, T. Ropinski and J. van Wijk (Guest Editors) Stardust: Accessible and Transparent GPU Support for Information Visualization Rendering Donghao Ren1, Bongshin Lee2, and Tobias Höllerer1 1University of California, Santa Barbara, United States 2Microsoft Research, Redmond, United States Abstract Web-based visualization libraries are in wide use, but performance bottlenecks occur when rendering, and especially animating, a large number of graphical marks. While GPU-based rendering can drastically improve performance, that paradigm has a steep learning curve, usually requiring expertise in the computer graphics pipeline and shader programming. In addition, the recent growth of virtual and augmented reality poses a challenge for supporting multiple display environments beyond regular canvases, such as a Head Mounted Display (HMD) and Cave Automatic Virtual Environment (CAVE). In this paper, we introduce a new web-based visualization library called Stardust, which provides a familiar API while leveraging GPU’s processing power. Stardust also enables developers to create both 2D and 3D visualizations for diverse display environments using a uniform API. To demonstrate Stardust’s expressiveness and portability, we present five example visualizations and a coding playground for four display environments. We also evaluate its performance by comparing it against the standard HTML5 Canvas, D3, and Vega. Categories and Subject Descriptors (according to ACM CCS): -
The Table Lens: Merging Graphical and Symbolic Representations in an Interactive Focus+ Context Visualization for Tabular Information
HumanFac(orsinComputingSystems CHI’94 0 “Celebra/i//ghrferdepende)~cc” The Table Lens: Merging Graphical and Symbolic Representations in an Interactive Focus+ Context Visualization for Tabular Information Ramana Rao and Stuart K. Card Xerox Palo Alto Research Center 3333 Coyote Hill Road Palo Alto, CA 94304 Gao,carcM@parc. xerox.com ABSTRACT (at cell size of 100 by 15 pixels, 82dpi). The Table Lens can We present a new visualization, called the Table Lens, for comfortably manage about 30 times as many cells and can visualizing and making sense of large tables. The visual- display up to 100 times as many cells in support of many ization uses a focus+ccmtext (fisheye) technique that works tasks. The scale advantage is obtained by using a so-called effectively on tabular information because it allows display “focus+context” or “fisheye” technique. These techniques of crucial label information and multiple distal focal areas. allow interaction with large information structures by dynam- In addition, a graphical mapping scheme for depicting table ically distorting the spatial layout of the structure according to contents has been developed for the most widespread kind the varying interest levels of its parts. The design of the Table of tables, the cases-by-variables table. The Table Lens fuses Lens technique has been guided by the particular properties symbolic and gaphical representations into a single coherent and uses of tables. view that can be fluidly adjusted by the user. This fusion and A second contribution of our work is the merging of graphical interactivity enables an extremely rich and natural style of representations directly into the process of table visualization direct manipulation exploratory data analysis. -
4.3 Discovering Fractal Geometry in CAAD
4.3 Discovering Fractal Geometry in CAAD Francisco Garcia, Angel Fernandez*, Javier Barrallo* Facultad de Informatica. Universidad de Deusto Bilbao. SPAIN E.T.S. de Arquitectura. Universidad del Pais Vasco. San Sebastian. SPAIN * Fractal geometry provides a powerful tool to explore the world of non-integer dimensions. Very short programs, easily comprehensible, can generate an extensive range of shapes and colors that can help us to understand the world we are living. This shapes are specially interesting in the simulation of plants, mountains, clouds and any kind of landscape, from deserts to rain-forests. The environment design, aleatory or conditioned, is one of the most important contributions of fractal geometry to CAAD. On a small scale, the design of fractal textures makes possible the simulation, in a very concise way, of wood, vegetation, water, minerals and a long list of materials very useful in photorealistic modeling. Introduction Fractal Geometry constitutes today one of the most fertile areas of investigation nowadays. Practically all the branches of scientific knowledge, like biology, mathematics, geology, chemistry, engineering, medicine, etc. have applied fractals to simulate and explain behaviors difficult to understand through traditional methods. Also in the world of computer aided design, fractal sets have shown up with strength, with numerous software applications using design tools based on fractal techniques. These techniques basically allow the effective and realistic reproduction of any kind of forms and textures that appear in nature: trees and plants, rocks and minerals, clouds, water, etc. For modern computer graphics, the access to these techniques, combined with ray tracing allow to create incredible landscapes and effects. -
Army Acquisition Workforce Dependency on E-Mail for Formal
ARMY ACQUISITION WORKFORCE DEPENDENCY ON E-MAIL FOR FORMAL WORK COORDINATION: FINDINGS AND OPPORTUNITIES FOR WORKFORCE PERFORMANCE IMPROVEMENT THROUGH E-MAIL-BASED SOCIAL NETWORK ANALYSIS KENNETH A. LORENTZEN May 2013 PUBLISHED BY THE DEFENSE ACQUISITION UNIVERSITY PRESS PROJECT ADVISOR: BOB SKERTIC CAPITAL AND NORTHEAST REGION, DAU THE SENIOR SERVICE COLLEGE FELLOWSHIP PROGRAM ABERDEEN PROVING GROUND, MD PAGE LEFT BLANK INTENTIONALLY .ARMY ACQUISITION WORKFORCE DEPENDENCY ON E-MAIL FOR FORMAL WORK COORDINATION: FINDINGS AND OPPORTUNITIES FOR WORKFORCE PERFORMANCE IMPROVEMENT THROUGH E-MAIL-BASED SOCIAL NETWORK ANALYSIS KENNETH A. LORENTZEN May 2013 PUBLISHED BY THE DEFENSE ACQUISITION UNIVERSITY PRESS PROJECT ADVISOR: BOB SKERTIC CAPITAL AND NORTHEAST REGION, DAU THE SENIOR SERVICE COLLEGE FELLOWSHIP PROGRAM ABERDEEN PROVING GROUND, MD PAGE LEFT BLANK INTENTIONALLY ii Table of Contents Table of Contents ............................................................................................................................ ii List of Figures ................................................................................................................................ vi Abstract ......................................................................................................................................... vii Chapter 1—Introduction ................................................................................................................. 1 Background and Motivation ................................................................................................. -
Geotime As an Adjunct Analysis Tool for Social Media Threat Analysis and Investigations for the Boston Police Department Offeror: Uncharted Software Inc
GeoTime as an Adjunct Analysis Tool for Social Media Threat Analysis and Investigations for the Boston Police Department Offeror: Uncharted Software Inc. 2 Berkeley St, Suite 600 Toronto ON M5A 4J5 Canada Business Type: Canadian Small Business Jurisdiction: Federally incorporated in Canada Date of Incorporation: October 8, 2001 Federal Tax Identification Number: 98-0691013 ATTN: Jenny Prosser, Contract Manager, [email protected] Subject: Acquiring Technology and Services of Social Media Threats for the Boston Police Department Uncharted Software Inc. (formerly Oculus Info Inc.) respectfully submits the following response to the Technology and Services of Social Media Threats RFP. Uncharted accepts all conditions and requirements contained in the RFP. Uncharted designs, develops and deploys innovative visual analytics systems and products for analysis and decision-making in complex information environments. Please direct any questions about this response to our point of contact for this response, Adeel Khamisa at 416-203-3003 x250 or [email protected]. Sincerely, Adeel Khamisa Law Enforcement Industry Manager, GeoTime® Uncharted Software Inc. [email protected] 416-203-3003 x250 416-708-6677 Company Proprietary Notice: This proposal includes data that shall not be disclosed outside the Government and shall not be duplicated, used, or disclosed – in whole or in part – for any purpose other than to evaluate this proposal. If, however, a contract is awarded to this offeror as a result of – or in connection with – the submission of this data, the Government shall have the right to duplicate, use, or disclose the data to the extent provided in the resulting contract. GeoTime as an Adjunct Analysis Tool for Social Media Threat Analysis and Investigations 1. -
Volume Rendering
Volume Rendering 1.1. Introduction Rapid advances in hardware have been transforming revolutionary approaches in computer graphics into reality. One typical example is the raster graphics that took place in the seventies, when hardware innovations enabled the transition from vector graphics to raster graphics. Another example which has a similar potential is currently shaping up in the field of volume graphics. This trend is rooted in the extensive research and development effort in scientific visualization in general and in volume visualization in particular. Visualization is the usage of computer-supported, interactive, visual representations of data to amplify cognition. Scientific visualization is the visualization of physically based data. Volume visualization is a method of extracting meaningful information from volumetric datasets through the use of interactive graphics and imaging, and is concerned with the representation, manipulation, and rendering of volumetric datasets. Its objective is to provide mechanisms for peering inside volumetric datasets and to enhance the visual understanding. Traditional 3D graphics is based on surface representation. Most common form is polygon-based surfaces for which affordable special-purpose rendering hardware have been developed in the recent years. Volume graphics has the potential to greatly advance the field of 3D graphics by offering a comprehensive alternative to conventional surface representation methods. The object of this thesis is to examine the existing methods for volume visualization and to find a way of efficiently rendering scientific data with commercially available hardware, like PC’s, without requiring dedicated systems. 1.2. Volume Rendering Our display screens are composed of a two-dimensional array of pixels each representing a unit area. -
Vendorgraphs | DATA VISUALIZATION Samuel J Park | Liberty University | Thesis Thank You
VENDORGraphs | DATA VISUALIZATION Samuel J Park | Liberty University | Thesis Thank you. Thank you to my professors and professional advisors that helped me in my design journey. I would especially like to thank my wife, Tina, and kids, for helping me complete this degree. I can’t thank you enough for your support and encouragement to help me get through this challeng- ing process. It’s been a crazy few years, but I will continue to strive in my educational and professional career to provide a better life for us. A thesis submitted to Liberty University for VENDORGraphs Master of Fine Arts in Studio and Digital Arts. DATA VISUALIZATION Samuel J Park | Liberty University | Thesis Monique Maloney Marvin Eans Monica Bruenjes Todd Smith VENDORGraphs | PART I Research CONTENTS INTRODUCTION OF RESEARCH 9 RESEARCH PROBLEM 11 RESEARCH STATEMENT 12 LITERATURE REVIEW 16 KNOWLEDGE GAP 27 RESEARCH METHODS 28 STAKEHOLDERS 36 RESEARCH IMPLICATIONS 41 CONCLUSION 42 https://www.storyblocks.com/stock-image/frustrated-young-busi- ness-man-r7vzg2dqowj6gtwvgr “I’ve got data, but I have no idea what it means or how to read it.” Greg Thompson, Dealership Owner TITLE & DESCRIPTION Creating a data visualization solution for automotive dealers to enhance sales performance. As many auto dealers use over 20 vendors per store, it is very difficult to keep track of vendor performance. Therefore, auto dealers need a tool that explains vendor performance through visual charts and graphs. VendorGraphs will meet this need. Currently, auto dealerships use Customer Relationship Management (CRM) tools to keep track of their marketing efforts. However, there is an over- whelming amount of data that managers have to filter through to understand what is going on. -
Animated Presentation of Static Infographics with Infomotion
Eurographics Conference on Visualization (EuroVis) 2021 Volume 40 (2021), Number 3 R. Borgo, G. E. Marai, and T. von Landesberger (Guest Editors) Animated Presentation of Static Infographics with InfoMotion Yun Wang1, Yi Gao1;2, Ray Huang1, Weiwei Cui1, Haidong Zhang1, and Dongmei Zhang1 1Microsoft Research Asia 2Nanjing University (a) 5% (b) time Element Animation effect Meats, sweets slice spin link wipe dot zoom 35% icon zoom 10% Whole grains, title zoom OliVer oil pasta, beans, description wipe whole grain bread Mediterranean Diet 20% 30% 30% Vegetables and fruits Fish, seafood, poultry, Vegetables and fruits dairy food, eggs Figure 1: (a) An example infographic design. (b) The animated presentations for this infographic show the start time, duration, and animation effects applied to the visual elements. InfoMotion automatically generates animated presentations of static infographics. Abstract By displaying visual elements logically in temporal order, animated infographics can help readers better understand layers of information expressed in an infographic. While many techniques and tools target the quick generation of static infographics, few support animation designs. We propose InfoMotion that automatically generates animated presentations of static infographics. We first conduct a survey to explore the design space of animated infographics. Based on this survey, InfoMotion extracts graphical properties of an infographic to analyze the underlying information structures; then, animation effects are applied to the visual elements in the infographic in temporal order to present the infographic. The generated animations can be used in data videos or presentations. We demonstrate the utility of InfoMotion with two example applications, including mixed-initiative animation authoring and animation recommendation. -
Efficiently Using Graphics Hardware in Volume Rendering Applications
Efficiently Using Graphics Hardware in Volume Rendering Applications Rudiger¨ Westermann, Thomas Ertl Computer Graphics Group Universitat¨ Erlangen-Nurnber¨ g, Germany Abstract In this paper we are dealing with the efficient generation of a visual representation of the information present in volumetric data OpenGL and its extensions provide access to advanced per-pixel sets. For scalar-valued volume data two standard techniques, the operations available in the rasterization stage and in the frame rendering of iso-surfaces, and the direct volume rendering, have buffer hardware of modern graphics workstations. With these been developed to a high degree of sophistication. However, due to mechanisms, completely new rendering algorithms can be designed the huge number of volume cells which have to be processed and and implemented in a very particular way. In this paper we extend to the variety of different cell types only a few approaches allow the idea of extensively using graphics hardware for the rendering of parameter modifications and navigation at interactive rates for real- volumetric data sets in various ways. First, we introduce the con- istically sized data sets. To overcome these limitations we provide cept of clipping geometries by means of stencil buffer operations, a basis for hardware accelerated interactive visualization of both and we exploit pixel textures for the mapping of volume data to iso-surfaces and direct volume rendering on arbitrary topologies. spherical domains. We show ways to use 3D textures for the ren- Direct volume rendering tries to convey a visual impression of dering of lighted and shaded iso-surfaces in real-time without ex- the complete 3D data set by taking into account the emission and tracting any polygonal representation.