Generalized Backpropagation for Stochastic Computation Graphs
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Backpropagation and Deep Learning in the Brain
Backpropagation and Deep Learning in the Brain Simons Institute -- Computational Theories of the Brain 2018 Timothy Lillicrap DeepMind, UCL With: Sergey Bartunov, Adam Santoro, Jordan Guerguiev, Blake Richards, Luke Marris, Daniel Cownden, Colin Akerman, Douglas Tweed, Geoffrey Hinton The “credit assignment” problem The solution in artificial networks: backprop Credit assignment by backprop works well in practice and shows up in virtually all of the state-of-the-art supervised, unsupervised, and reinforcement learning algorithms. Why Isn’t Backprop “Biologically Plausible”? Why Isn’t Backprop “Biologically Plausible”? Neuroscience Evidence for Backprop in the Brain? A spectrum of credit assignment algorithms: A spectrum of credit assignment algorithms: A spectrum of credit assignment algorithms: How to convince a neuroscientist that the cortex is learning via [something like] backprop - To convince a machine learning researcher, an appeal to variance in gradient estimates might be enough. - But this is rarely enough to convince a neuroscientist. - So what lines of argument help? How to convince a neuroscientist that the cortex is learning via [something like] backprop - What do I mean by “something like backprop”?: - That learning is achieved across multiple layers by sending information from neurons closer to the output back to “earlier” layers to help compute their synaptic updates. How to convince a neuroscientist that the cortex is learning via [something like] backprop 1. Feedback connections in cortex are ubiquitous and modify the -
Training Autoencoders by Alternating Minimization
Under review as a conference paper at ICLR 2018 TRAINING AUTOENCODERS BY ALTERNATING MINI- MIZATION Anonymous authors Paper under double-blind review ABSTRACT We present DANTE, a novel method for training neural networks, in particular autoencoders, using the alternating minimization principle. DANTE provides a distinct perspective in lieu of traditional gradient-based backpropagation techniques commonly used to train deep networks. It utilizes an adaptation of quasi-convex optimization techniques to cast autoencoder training as a bi-quasi-convex optimiza- tion problem. We show that for autoencoder configurations with both differentiable (e.g. sigmoid) and non-differentiable (e.g. ReLU) activation functions, we can perform the alternations very effectively. DANTE effortlessly extends to networks with multiple hidden layers and varying network configurations. In experiments on standard datasets, autoencoders trained using the proposed method were found to be very promising and competitive to traditional backpropagation techniques, both in terms of quality of solution, as well as training speed. 1 INTRODUCTION For much of the recent march of deep learning, gradient-based backpropagation methods, e.g. Stochastic Gradient Descent (SGD) and its variants, have been the mainstay of practitioners. The use of these methods, especially on vast amounts of data, has led to unprecedented progress in several areas of artificial intelligence. On one hand, the intense focus on these techniques has led to an intimate understanding of hardware requirements and code optimizations needed to execute these routines on large datasets in a scalable manner. Today, myriad off-the-shelf and highly optimized packages exist that can churn reasonably large datasets on GPU architectures with relatively mild human involvement and little bootstrap effort. -
Q-Learning in Continuous State and Action Spaces
-Learning in Continuous Q State and Action Spaces Chris Gaskett, David Wettergreen, and Alexander Zelinsky Robotic Systems Laboratory Department of Systems Engineering Research School of Information Sciences and Engineering The Australian National University Canberra, ACT 0200 Australia [cg dsw alex]@syseng.anu.edu.au j j Abstract. -learning can be used to learn a control policy that max- imises a scalarQ reward through interaction with the environment. - learning is commonly applied to problems with discrete states and ac-Q tions. We describe a method suitable for control tasks which require con- tinuous actions, in response to continuous states. The system consists of a neural network coupled with a novel interpolator. Simulation results are presented for a non-holonomic control task. Advantage Learning, a variation of -learning, is shown enhance learning speed and reliability for this task.Q 1 Introduction Reinforcement learning systems learn by trial-and-error which actions are most valuable in which situations (states) [1]. Feedback is provided in the form of a scalar reward signal which may be delayed. The reward signal is defined in relation to the task to be achieved; reward is given when the system is successfully achieving the task. The value is updated incrementally with experience and is defined as a discounted sum of expected future reward. The learning systems choice of actions in response to states is called its policy. Reinforcement learning lies between the extremes of supervised learning, where the policy is taught by an expert, and unsupervised learning, where no feedback is given and the task is to find structure in data. -
Double Backpropagation for Training Autoencoders Against Adversarial Attack
1 Double Backpropagation for Training Autoencoders against Adversarial Attack Chengjin Sun, Sizhe Chen, and Xiaolin Huang, Senior Member, IEEE Abstract—Deep learning, as widely known, is vulnerable to adversarial samples. This paper focuses on the adversarial attack on autoencoders. Safety of the autoencoders (AEs) is important because they are widely used as a compression scheme for data storage and transmission, however, the current autoencoders are easily attacked, i.e., one can slightly modify an input but has totally different codes. The vulnerability is rooted the sensitivity of the autoencoders and to enhance the robustness, we propose to adopt double backpropagation (DBP) to secure autoencoder such as VAE and DRAW. We restrict the gradient from the reconstruction image to the original one so that the autoencoder is not sensitive to trivial perturbation produced by the adversarial attack. After smoothing the gradient by DBP, we further smooth the label by Gaussian Mixture Model (GMM), aiming for accurate and robust classification. We demonstrate in MNIST, CelebA, SVHN that our method leads to a robust autoencoder resistant to attack and a robust classifier able for image transition and immune to adversarial attack if combined with GMM. Index Terms—double backpropagation, autoencoder, network robustness, GMM. F 1 INTRODUCTION N the past few years, deep neural networks have been feature [9], [10], [11], [12], [13], or network structure [3], [14], I greatly developed and successfully used in a vast of fields, [15]. such as pattern recognition, intelligent robots, automatic Adversarial attack and its defense are revolving around a control, medicine [1]. Despite the great success, researchers small ∆x and a big resulting difference between f(x + ∆x) have found the vulnerability of deep neural networks to and f(x). -
Survey on Reinforcement Learning for Language Processing
Survey on reinforcement learning for language processing V´ıctorUc-Cetina1, Nicol´asNavarro-Guerrero2, Anabel Martin-Gonzalez1, Cornelius Weber3, Stefan Wermter3 1 Universidad Aut´onomade Yucat´an- fuccetina, [email protected] 2 Aarhus University - [email protected] 3 Universit¨atHamburg - fweber, [email protected] February 2021 Abstract In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language process- ing tasks. For instance, some of these algorithms leveraging deep neural learning have found their way into conversational systems. This paper reviews the state of the art of RL methods for their possible use for different problems of natural language processing, focusing primarily on conversational systems, mainly due to their growing relevance. We provide detailed descriptions of the problems as well as discussions of why RL is well-suited to solve them. Also, we analyze the advantages and limitations of these methods. Finally, we elaborate on promising research directions in natural language processing that might benefit from reinforcement learning. Keywords| reinforcement learning, natural language processing, conversational systems, pars- ing, translation, text generation 1 Introduction Machine learning algorithms have been very successful to solve problems in the natural language pro- arXiv:2104.05565v1 [cs.CL] 12 Apr 2021 cessing (NLP) domain for many years, especially supervised and unsupervised methods. However, this is not the case with reinforcement learning (RL), which is somewhat surprising since in other domains, reinforcement learning methods have experienced an increased level of success with some impressive results, for instance in board games such as AlphaGo Zero [106]. -
Unsupervised Speech Representation Learning Using Wavenet Autoencoders Jan Chorowski, Ron J
1 Unsupervised speech representation learning using WaveNet autoencoders Jan Chorowski, Ron J. Weiss, Samy Bengio, Aaron¨ van den Oord Abstract—We consider the task of unsupervised extraction speaker gender and identity, from phonetic content, properties of meaningful latent representations of speech by applying which are consistent with internal representations learned autoencoding neural networks to speech waveforms. The goal by speech recognizers [13], [14]. Such representations are is to learn a representation able to capture high level semantic content from the signal, e.g. phoneme identities, while being desired in several tasks, such as low resource automatic speech invariant to confounding low level details in the signal such as recognition (ASR), where only a small amount of labeled the underlying pitch contour or background noise. Since the training data is available. In such scenario, limited amounts learned representation is tuned to contain only phonetic content, of data may be sufficient to learn an acoustic model on the we resort to using a high capacity WaveNet decoder to infer representation discovered without supervision, but insufficient information discarded by the encoder from previous samples. Moreover, the behavior of autoencoder models depends on the to learn the acoustic model and a data representation in a fully kind of constraint that is applied to the latent representation. supervised manner [15], [16]. We compare three variants: a simple dimensionality reduction We focus on representations learned with autoencoders bottleneck, a Gaussian Variational Autoencoder (VAE), and a applied to raw waveforms and spectrogram features and discrete Vector Quantized VAE (VQ-VAE). We analyze the quality investigate the quality of learned representations on LibriSpeech of learned representations in terms of speaker independence, the ability to predict phonetic content, and the ability to accurately re- [17]. -
Approaching Hanabi with Q-Learning and Evolutionary Algorithm
St. Cloud State University theRepository at St. Cloud State Culminating Projects in Computer Science and Department of Computer Science and Information Technology Information Technology 12-2020 Approaching Hanabi with Q-Learning and Evolutionary Algorithm Joseph Palmersten [email protected] Follow this and additional works at: https://repository.stcloudstate.edu/csit_etds Part of the Computer Sciences Commons Recommended Citation Palmersten, Joseph, "Approaching Hanabi with Q-Learning and Evolutionary Algorithm" (2020). Culminating Projects in Computer Science and Information Technology. 34. https://repository.stcloudstate.edu/csit_etds/34 This Starred Paper is brought to you for free and open access by the Department of Computer Science and Information Technology at theRepository at St. Cloud State. It has been accepted for inclusion in Culminating Projects in Computer Science and Information Technology by an authorized administrator of theRepository at St. Cloud State. For more information, please contact [email protected]. Approaching Hanabi with Q-Learning and Evolutionary Algorithm by Joseph A Palmersten A Starred Paper Submitted to the Graduate Faculty of St. Cloud State University In Partial Fulfillment of the Requirements for the Degree of Master of Science in Computer Science December, 2020 Starred Paper Committee: Bryant Julstrom, Chairperson Donald Hamnes Jie Meichsner 2 Abstract Hanabi is a cooperative card game with hidden information that requires cooperation and communication between the players. For a machine learning agent to be successful at the Hanabi, it will have to learn how to communicate and infer information from the communication of other players. To approach the problem of Hanabi the machine learning methods of Q- learning and Evolutionary algorithm are proposed as potential solutions. -
Linear Prediction-Based Wavenet Speech Synthesis
LP-WaveNet: Linear Prediction-based WaveNet Speech Synthesis Min-Jae Hwang Frank Soong Eunwoo Song Search Solution Microsoft Naver Corporation Seongnam, South Korea Beijing, China Seongnam, South Korea [email protected] [email protected] [email protected] Xi Wang Hyeonjoo Kang Hong-Goo Kang Microsoft Yonsei University Yonsei University Beijing, China Seoul, South Korea Seoul, South Korea [email protected] [email protected] [email protected] Abstract—We propose a linear prediction (LP)-based wave- than the speech signal, the training and generation processes form generation method via WaveNet vocoding framework. A become more efficient. WaveNet-based neural vocoder has significantly improved the However, the synthesized speech is likely to be unnatural quality of parametric text-to-speech (TTS) systems. However, it is challenging to effectively train the neural vocoder when the target when the prediction errors in estimating the excitation are database contains massive amount of acoustical information propagated through the LP synthesis process. As the effect such as prosody, style or expressiveness. As a solution, the of LP synthesis is not considered in the training process, the approaches that only generate the vocal source component by synthesis output is vulnerable to the variation of LP synthesis a neural vocoder have been proposed. However, they tend to filter. generate synthetic noise because the vocal source component is independently handled without considering the entire speech To alleviate this problem, we propose an LP-WaveNet, production process; where it is inevitable to come up with a which enables to jointly train the complicated interactions mismatch between vocal source and vocal tract filter. -
Lecture 11 Recurrent Neural Networks I CMSC 35246: Deep Learning
Lecture 11 Recurrent Neural Networks I CMSC 35246: Deep Learning Shubhendu Trivedi & Risi Kondor University of Chicago May 01, 2017 Lecture 11 Recurrent Neural Networks I CMSC 35246 Introduction Sequence Learning with Neural Networks Lecture 11 Recurrent Neural Networks I CMSC 35246 Some Sequence Tasks Figure credit: Andrej Karpathy Lecture 11 Recurrent Neural Networks I CMSC 35246 MLPs only accept an input of fixed dimensionality and map it to an output of fixed dimensionality Great e.g.: Inputs - Images, Output - Categories Bad e.g.: Inputs - Text in one language, Output - Text in another language MLPs treat every example independently. How is this problematic? Need to re-learn the rules of language from scratch each time Another example: Classify events after a fixed number of frames in a movie Need to resuse knowledge about the previous events to help in classifying the current. Problems with MLPs for Sequence Tasks The "API" is too limited. Lecture 11 Recurrent Neural Networks I CMSC 35246 Great e.g.: Inputs - Images, Output - Categories Bad e.g.: Inputs - Text in one language, Output - Text in another language MLPs treat every example independently. How is this problematic? Need to re-learn the rules of language from scratch each time Another example: Classify events after a fixed number of frames in a movie Need to resuse knowledge about the previous events to help in classifying the current. Problems with MLPs for Sequence Tasks The "API" is too limited. MLPs only accept an input of fixed dimensionality and map it to an output of fixed dimensionality Lecture 11 Recurrent Neural Networks I CMSC 35246 Bad e.g.: Inputs - Text in one language, Output - Text in another language MLPs treat every example independently. -
A Deep Reinforcement Learning Neural Network Folding Proteins
DeepFoldit - A Deep Reinforcement Learning Neural Network Folding Proteins Dimitra Panou1, Martin Reczko2 1University of Athens, Department of Informatics and Telecommunications 2Biomedical Sciences Research Center “Alexander Fleming” ABSTRACT Despite considerable progress, ab initio protein structure prediction remains suboptimal. A crowdsourcing approach is the online puzzle video game Foldit [1], that provided several useful results that matched or even outperformed algorithmically computed solutions [2]. Using Foldit, the WeFold [3] crowd had several successful participations in the Critical Assessment of Techniques for Protein Structure Prediction. Based on the recent Foldit standalone version [4], we trained a deep reinforcement neural network called DeepFoldit to improve the score assigned to an unfolded protein, using the Q-learning method [5] with experience replay. This paper is focused on model improvement through hyperparameter tuning. We examined various implementations by examining different model architectures and changing hyperparameter values to improve the accuracy of the model. The new model’s hyper-parameters also improved its ability to generalize. Initial results, from the latest implementation, show that given a set of small unfolded training proteins, DeepFoldit learns action sequences that improve the score both on the training set and on novel test proteins. Our approach combines the intuitive user interface of Foldit with the efficiency of deep reinforcement learning. KEYWORDS: ab initio protein structure prediction, Reinforcement Learning, Deep Learning, Convolution Neural Networks, Q-learning 1. ALGORITHMIC BACKGROUND Machine learning (ML) is the study of algorithms and statistical models used by computer systems to accomplish a given task without using explicit guidelines, relying on inferences derived from patterns. ML is a field of artificial intelligence. -
A Guide to Recurrent Neural Networks and Backpropagation
A guide to recurrent neural networks and backpropagation Mikael Bod´en¤ [email protected] School of Information Science, Computer and Electrical Engineering Halmstad University. November 13, 2001 Abstract This paper provides guidance to some of the concepts surrounding recurrent neural networks. Contrary to feedforward networks, recurrent networks can be sensitive, and be adapted to past inputs. Backpropagation learning is described for feedforward networks, adapted to suit our (probabilistic) modeling needs, and extended to cover recurrent net- works. The aim of this brief paper is to set the scene for applying and understanding recurrent neural networks. 1 Introduction It is well known that conventional feedforward neural networks can be used to approximate any spatially finite function given a (potentially very large) set of hidden nodes. That is, for functions which have a fixed input space there is always a way of encoding these functions as neural networks. For a two-layered network, the mapping consists of two steps, y(t) = G(F (x(t))): (1) We can use automatic learning techniques such as backpropagation to find the weights of the network (G and F ) if sufficient samples from the function is available. Recurrent neural networks are fundamentally different from feedforward architectures in the sense that they not only operate on an input space but also on an internal state space – a trace of what already has been processed by the network. This is equivalent to an Iterated Function System (IFS; see (Barnsley, 1993) for a general introduction to IFSs; (Kolen, 1994) for a neural network perspective) or a Dynamical System (DS; see e.g. -
An Introduction to Deep Reinforcement Learning
An Introduction to Deep Reinforcement Learning Ehsan Abbasnejad Remember: Supervised Learning We have a set of sample observations, with labels learn to predict the labels, given a new sample cat Learn the function that associates a picture of a dog/cat with the label dog Remember: supervised learning We need thousands of samples Samples have to be provided by experts There are applications where • We can’t provide expert samples • Expert examples are not what we mimic • There is an interaction with the world Deep Reinforcement Learning AlphaGo Scenario of Reinforcement Learning Observation Action State Change the environment Agent Don’t do that Reward Environment Agent learns to take actions maximizing expected Scenario of Reinforcement Learningreward. Observation Action State Change the environment Agent Thank you. Reward https://yoast.com/how-t Environment o-clean-site-structure/ Machine Learning Actor/Policy ≈ Looking for a Function Action = π( Observation ) Observation Action Function Function input output Used to pick the Reward best function Environment Reinforcement Learning in a nutshell RL is a general-purpose framework for decision-making • RL is for an agent with the capacity to act • Each action influences the agent’s future state • Success is measured by a scalar reward signal Goal: select actions to maximise future reward Deep Learning in a nutshell DL is a general-purpose framework for representation learning • Given an objective • Learning representation that is required to achieve objective • Directly from raw inputs