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Arjhan, Dragonborn Fighter Alissa, Human Ranger Catti-Brie, Human Archer Jarlaxle, Mercenary Level 12 Dragonborn · Martial (Unique) Level 11 Human · Martial (Unique) Level 12 Human · Dwarf · Arcane (Unique) Level 13 Drow · Martial (Unique)

ATTACKS ATTACKS ATTACKS ATTACKS AC M Greataxe : +18 vs. AC; 15 + 10 cold damage. AC M Twin Blades: (make two attacks against 1 target) AC M Khazid’hea: +15 vs. AC; 15 damage. AC M Drow Sabre: +18 vs. AC; 15 + 5 poison damage. 24 24 +17 vs. AC; 10 damage. 24 27 a Frost Breath: (radius 1 within 3) +17 vs. R Taulmaril : (sight) +17 vs. Re ex; 20 damage r Dagger: (range 6) + 20 vs AC; 10 damage. FORT Fortitude; 15 cold damage AND Immobilized. FORT r Hunter’s call: (range 6)(Fear) +16 vs Will; FORT FORT 26 22 5 psychic damage AND Immobilized. 24 a Fire Wand: (radius 2 within 10) +14 vs. 23 r Dazzle: (range 4) +16 vs Will; Dazed. c Re ex; 20 re damage. REF POWERS REF Whirlwind: (burst 1, enemies only) +15 vs. AC; REF REF 10 damage. 24 Resist 5 Cold 24 24 POWERS 27 POWERS WILL Chosen : (Aura 1) Each enemy in aura may not WILL POWERS WILL Blindsight: Ignores conceal; treats invisible WILL Blindsight: Ignores conceal; treats invisible 22 use a power that changes a hit into a miss. 22 Use the land: Minor action. Use when this creature 27 creatures as visible. 23 creatures as visible. Brute Force Critical: Use after this creature makes Drow Treachery 5: Each Drow Ally has +5 damage occupies di cult terrain; it is invisible to non- Dwarf Heritage: Loses the Dwarf keyword if no a M attack roll, if the result of that attack is a natural 18 adjacent enemies until it moves. Dwarf Ally is in play. against each target granting it combat advantage. SPEED or 19 ; that attack is a hit and a critical hit. Q when SPEED SPEED SPEED Choose Quarry: Immediate action. Use at start of Taulmaril’s Will: Replaces turn. Make a R Freedom of Action: This creature ignores the Slowed 7 an enemy scores a critical hit. 7 5 6 round. Make a Hunter’s Call attack against the nearest attack with a range of nearest. This attack may not and Immobilized conditions. It is never considered to bloodied enemy within 6 squares. be redirected; if the attack hits, it is a critical hit. be Slowed or Immobilized. Sneak Attack 10: +10 damage against targets HP HP Finisher 5: +5 Damage against Bloodied enemies. HP HP 90 75 65 80 granting it combat advantage. Warband Building: All non-Unique Drow creatures BLOOD BLOOD BLOOD BLOOD 45 35 30 40 are legal in your warband.

For use with Board Game Figure; Arjhan, Dragonborn For use with Ravenloft Board Game Figure; Alissa, Human Ranger. For use with Legend of Drizzt Board Game Figure; Catti-Brie, For use with Legend of Drizzt Board Game Figure; Jarlaxle Baenre. Fighter. 55 43 Human Archer 48 Drow Mercenary 58 © 2011 DDM Guild 1/7 © 2011 DDM Guild 2/7 © 2011 DDM Guild 3/7 © 2011 DDM Guild 4/7

Regis, Rogue Tarak, Half- Rogue Thorgrim, Dwarf Cleric Level 11 Hal ing · Stealth (Unique) Level 8 Orc · Martial (Unique) Level 7 Dwarf · Divine (Unique) Orphan Swords

ATTACKS ATTACKS ATTACKS Design: D. Garry Stupack, AC AC AC M Mace: +13 vs. AC; 10 damage. M Sword : +14 vs. AC; 10 damage. M Rod Smite: +14 vs AC; 10 + 5 radiant damage. 23 21 20 Development: David Balder, Ville Rihtamo r Sling: (range 10) +17 vs. Re ex; 10 damage; r Crossbow of Speed: (range 10) +12 vs. AC; R James Prather, Darien Stupack FORT FORT 10 damage; on a hit, make a second r attack. FORT Graphic Designers: Kevin Tatroe, Joel Broveleit on a critical hit, target is Stunned. POWERS 21 22 (maximum 2 attacks/turn). 24 Special Thanks: DDM Guil d’s Supporters; Kierin r Pasha Pook’s Pendant : (range 5) +14 vs. Will; REF REF REF Shining Circle of Truth: (Aura 5) While within aura, target makes a M attack against itself. Chase and Peter Lee . 25 21 POWERS 20 each ally and each enemy is visible. Hide: If this creature has ranged cover other than from Forgestone: Immediate action. Use when an WILL POWERS WILL WILL 20 20 intervening creatures against a nonadjacent enemy, it 24 enemy targets an ally that is within 5 squares of this Underfoot Sneak: +4 attack when anking. is invisible to that enemy. creature; That ally gains Resist All 20, and is Sneak Attack 10: +10 damage against targets Sneak Attack 5: +5 damage against targets granting Immobilized until the end of its next turn. Q when granting it combat advantage. SPEED SPEED it combat advantage. SPEED this creature hits an enemy with Rod Smite. Rumblebelly’s Stealth: This creature is invisible to 6 7 Leg it! Immediate action; provokes opportunity 5 Strength from Stone: Minor action. This creature enemies 5 or more squares distant. attacks. Move this creature up to its current speed. takes 10 HP damage, then ally adjacent to a wall heals Rumblebelly’s Dodge: Use when this creature would 10 HP. Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the HP be damaged by an attack; take half damage from that HP HP Coast are trademarks of Wizards of the Coast, Inc. and used 60 attack, instead. Then, slide this creature 1 square. 60 65 with permission. All Wizards character names, and the distinct likenesses thereof are property of Wizards of the Coast, Inc. This BLOOD BLOOD BLOOD material is protected under the copyright laws of the United 30 30 30 States of America. © 2011 DDM Guild. This DDM Guild product contains no Open Game Content. For use with Legend of Drizzt Board Game Figure; Regis, Hal ing For use with Ashardalon Boardgame Figure; Tarak, Half-Orc Rogue. For use with Ravenloft Boardgame Figure; Thorgrimm, Rogue. Dwarf Cleric. These cards are current as of April 1, 2012. 34 26 21 © 2011 DDM Guild 5/7 © 2011 DDM Guild 6/7 © 2011 DDM Guild 7/7