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A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original -
NOX UK Manual 2
NOX™ PCCD MANUAL Warning: To Owners Of Projection Televisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. Precautions To Take During Use • Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. • Preferably play the game on a small screen. • Avoid playing if you are tired or have not had much sleep. • Make sure that the room in which you are playing is well lit. • Rest for at least 10 to 15 minutes per hour while playing a video game. -
Report of the Special Litigation Committee of the Board of Directors of Zynga Inc
REPORT OF THE SPECIAL LITIGATION COMMITTEE OF THE BOARD OF DIRECTORS OF ZYNGA INC. February 27, 2018 TABLE OF CONTENTS INTRODUCTION ........................................................................................... 1 SUMMARY OF THE STOCKHOLDER DERIVATIVE ACTIONS ........... 5 A. The Three Derivative Lawsuits ................................................................ 7 B. The Nominal Defendant .........................................................................11 C. The Defendants ......................................................................................12 D. The Allegations ......................................................................................15 1. Allegations that Defendants Breached the Fiduciary Duty of Loyalty ....................................................................................17 a) Allegations Relating to Knowledge of Material, Adverse Information .........................................................19 b) Allegations Relating to Director Conflicts........................25 2. Allegations that Defendants Breached the Fiduciary Duty of Care .........................................................................................26 E. Timeline of the Derivative Lawsuits .....................................................28 FORMATION OF THE SPECIAL LITIGATION COMMITTEE .............. 31 A. The Members of the SLC .......................................................................34 B. Compensation ........................................................................................36 -
Gry Komputerowe Spis
Gry komputerowe, w których wyst ępuj ą elementy demoniczne nawi ązuj ące do okultyzmu i satanizmu 1. Abomination 49. Diablo Hellfire 2. Abuse 50. Diablo II 3. Alien Breed 51. Dominus 4. Alien Breed 3D 52. Doom I 5. Alien Breed Tower 53. Doom II 6. Assault 54. Dracula 7. Alien Carnage 55. Dragonstone 8. Alien vs. Predator 56. Druid 9. Anvil of Dawn 57. Duke Nukem 3D 10. Areatera: Mroczne bractwo 58. Dungeon Keeper 11. Assassion 59. Dungeon Keeper 2 12. Azrael’s Tear 60. Dungeon Master 13. Baldur’s gate 61. Dungeon Master II 14. Baldur’s gate II 62. Dugeons & Dragons 15. Baldur’s Gate – Dodatki 63. Epic 16. Banshee 64. Eradicator 17. Barbarian 65. Fantasy General 18. Battle Arena Toshinden 66. Faust 19. Battle Beast 67. Franko 20. Blair Witch 68. Franko 21. Blood 69. FX Fighter 22. Blood & Magic 70. Gabriel Knight 23. Blood II 71. Gender Wars 24. Brides of Dracula 72. Get Medieval 25. Brigandine 73. Gift 26. Carmagedon 74. GTA 27. Carmagedon II 75. GTA 2 28. Crusader: No mercy 76. Half-life 29. Crusader: No regret 77. Hammer of the gods 30. Crusader: No remorse 78. Hell 31. Crusaders of Might & Magic 79. Heretic 32. Crystals of Arborea 80. Heretic II 33. Cybermage 81. Heroes of Might & Magic Dodatki 34. Darklands 82. Heroes of Might & Magic I 35. Dark Reign 83. Heroes of Might & Magic II 36. Dark Vengeance 84. Heroes of Might & Magic III 37. Deadalus Encounter 85. Heroe’s Quest 38. Demon Blue 86. Hexen 39. Denice Rise of the Ku tan 87. -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
Sega Dreamcast European PAL Checklist
Console Passion Retro Games The Sega Dreamcast European PAL Checklist www.consolepassion.co.uk □ 102 Dalmatians □ Jeremy McGrath Supercross 2000 □ Slave Zero □ 18 Wheeler American Pro Tucker □ Jet Set Radio □ Sno Cross: Championship Racing □ 4 Wheel Thunder □ Jimmy White 2: Cueball □ Snow Surfers □ 90 Minutes □ Jo Jo Bizarre Adventure □ Soldier of Fortune □ Aero Wings □ Kao the Kangaroo □ Sonic Adventure □ Aero Wings 2: Air Strike □ Kiss Psycho Circus □ Sonic Adventure 2 □ Alone in the Dark: TNN □ Le Mans 24 Hours □ Sonic Shuffle □ Aqua GT □ Legacy of Kain: Soul Reaver □ Soul Calibur □ Army Men: Sarge’s Heroes □ Looney Tunes: Space Race □ Soul Fighter □ Bangai-O □ Magforce Racing □ South Park Rally □ Blue Stinger □ Maken X □ South Park: Chef’s Luv Shack □ Buggy Heat □ Marvel vs Capcom □ Space Channel 5 □ Bust A Move 4 □ Marvel vs Capcom 2 □ Spawn: In the Demon Hand □ Buzz Lightyear of Star Command □ MDK 2 □ Spec Ops 2: Omega Squad □ Caesars Palace 2000 □ Metropolis Street Racer □ Speed Devils □ Cannon Spike □ Midway’s Greatest Hits Volume 1 □ Speed Devils Online □ Capcom vs SNK □ Millennium Soldier: Expendable □ Spiderman □ Carrier □ MoHo □ Spirit of Speed 1937 □ Championship Surfer □ Monaco GP Racing Simulation 2 □ Star Wars: Demolition □ Charge ‘N’ Blast □ Monaco GP Racing Simulation 2 Online □ Star Wars: Episode 1 Racer □ Chicken Run □ Mortal Kombat Gold □ Star Wars: Jedi Power Battles □ Chu Chu Rocket! □ Mr Driller □ Starlancer □ Coaster Works □ MTV Sports Skateboarding □ Street Fighter 3: 3rd Strike □ Confidential Mission □ NBA 2K -
Game Developer
ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design. -
Command & Conquer: Generals Windows Manual 2
SECURITY COUNCIL SUB-COMMITTEE (RESOLUTION 1379) ON GLOBAL LIBERATION ARMY TABLE OF CONTENTS Report to Security Council: Situational Report (SIT REP) on GLA Activities SETTING UP THE GAME ....................................................2 Distribution: CLASSIFIED MAIN MENU............................................ 2 Hotan, China OPTIONS.............................................. 2 For several months, observers have expressed concern over the activities of the Global Liberation Army (GLA). A loose SOLO PLAY ................................................................................3 federation of freedom fighters and terrorists, the GLA has SOLO PLAY MAIN MENU................................. 4 established several strongholds in the republics of Central Asia. By distributing forces and leadership across the borders C&C GENERALS BASICS ................................ 4 of these developing nations, the GLA has thwarted efforts to SKIRMISHES .......................................... 7 engage in meaningful dialogue. Last year, this group without borders crossed into Western China and began building popular GAME SCREEN ......................................... 7 support for an independent state in this remote region. GLA GENERALS WINDOW .................................... 9 funding continues to grow from unknown sources, and its leadership remains a mystery. LOAD/SAVE ................................................................................12 For the Beijing government, this incursion along its western UNITS, STRUCTURES, -
Evbum2773/D Seco−Mdk−4Kw−65Spm31−Gevb
EVAL BOARD USER’S MANUAL www.onsemi.com Motor Development Kit (MDK) 4 kW Board with Intelligent Power Module SPM31 650 V SECO-MDK-4KW-65SPM31- GEVB Figure 1. SECO−MDK−4KW−65SPM31−GEVB Description The SECO−MDK−4KW−65SPM31−GEVB is a development board for three−phase motor drives, part of the Motor Development Kit Collateral (MDK). The board features the NFAM5065L4B Intelligent Power • SECO−MDK−4KW−65SPM31−GEVB Module in a DIP39 package and is rated for 400 Vdc input, delivering • Universal Control Board (UCB) [1] continuous power in excess of 1 kW, with the capability of delivering • NFAM5065L4B (IPM) [2] up to 4 kW power for a short period. The board is fully compatible • with the Universal Controller Board (UCB), based on the Xilinx NCP1063 (15 V non−isolated buck) [3] ® Zynq−7000 SoC, which embeds FPGA logic and two Arm • FAN8303 (5 V non−isolated buck) [4] ® Cortex −A9 processors. As such, the system is fit for high−end • NCP718 (3.3 V LDO) [5] control strategies and enables operation of a variety of motor • NCS20166 [6] technologies (AC induction motor, PMSM, BLDC, etc.). (Op−Amp for Current Measurement) • Features NCS2250 [7] • 4 kW Motor Control Solution Supplied with up to 410 Vdc (Comparator for Over−current Protection) • CAT24C512 (EEPROM) [8] • Compatible with the Universal Controller Board (UCB) FPGA−controller Based on Xilinx Zynq−7000 SoC • Out of the Box Use Cases for FOC and V/F Control with Graphical User Interface (GUI) • Highly Integrated Power Module NFAM5065L4B 650 V/50 A High Voltage 3−phase Inverter in a DIP39 Package -
Frederick U. Fierst Representative Matters
Frederick U. Fierst Representative Matters • Representation of co-creators of Teenage Mutant Ninja Turtles in all entertainment and licensing matters from 1988 through buyout of one co-creator by the other in 2000. Continued representation of the remaining co-creator; negotiation of all deals with respect to relaunch of the property in 2003, and negotiation and closing of all aspects of the sale of the property for over $60MM to Viacom in 2009. • Representation of David Perry, founder of Shiny Entertainment (Earthworm Jim, MDK, Matrix) in all matters from 1993 to date, including sale of studio, twice, the last time for over $50MM, formation of current business Gaikai, and his role in the sale of Gaikai to Sony for $380MM in 2012. • Representation of Paradox Entertainment of Stockholm, Sweden and Los Angeles in multiple international matters since 1995, including acquisition of the Conan the Barbarian property and rights to the Robert E. Howard library, licensing of the Conan Funcom MMOG and multiple other film, video and licensing agreements for Solomon Kane, Buck Rogers, Dark Agnes, etc. • Representation of Cabinet Licensing and its subsidiary Conan Properties International, LLC in connection with its multiple intellectual properties, including all aspects of its Conan the Barbarian business, and its Mutant Year Zero video game and upcoming film, and the sale of half of its interactive rights to Funcom of Oslo, Norway. • Negotiation of CPI’s Conan series agreement with Netflix, its comic book agreements with Dark Horse, Panini and Marvel, and its multiple other licenses, and its enforcement of its intellectual property rights in multiple U.S. -
Command & Conquer
CCG pc Man (E) 15/1/03 3:47 pm Page 2 SECURITY COUNCIL SUB-COMMITTEE (RESOLUTION 1379) ON GLOBAL LIBERATION ARMY Report to Security Council: Situational Report (SIT REP) on GLA Activities Distribution: Classified Hotan, China For several months, observers have expressed concern over the activities of the Global Liberation Army (GLA). A loose federation of freedom fighters and terrorists, the GLA has established several strongholds in the republics of Central Asia. By distributing forces and leadership across the borders of these developing nations, the GLA has thwarted efforts to engage in meaningful dialogue. Last year, this group without borders crossed into Western China and began building popular support for an independent state in this remote region. GLA funding continues to grow from unknown sources and its leadership remains a mystery. For the Beijing government, this incursion along its western border could not have come at a worse time. The reforms in China’s “Modern Way” program have produced new civil liberties and excellent growth in Chinese exports, particularly in light manufacturing and agricultural products. Beijing has repeatedly stated that these changes are here to stay, a position that does not sit well with the GLA. Last week, the GLA struck a military depot at Yecheng, stole thousands of rounds of munitions and destroyed a nuclear power plant. Dangerous levels of radiation have been detected over 100 kilometres downwind. The Chinese government is furious and has refused to allow observers to mediate discussions with the GLA. Several divisions of the Red Army have established positions in the province along major roadways and rivers. -
The End Game How Top Developers Sold Their Studios
The End Game How Top Developers Sold Their Studios In November 2002 Angel Studios was purchased by Take Two for $28 million dollars in cash and 235,000 shares of stock. A month earlier Activision purchased Luxoflux for $9 million dollars and 110,000 shares of stock. That same year Infogrames (now Atari) purchased Shiny for a surprising $47 million dollars, and who can forget Microsoft’s purchase of Rare for a whopping $375 million? And the list goes on: Massive Entertainement, Rainbow Studios, Barking Dog, Black Box, Shaba Games, Gray Matter, Treyarch, Outrage, Volition, Digital Anvil, Westwood Studios, and more. All have been purchased by a major publisher and experienced the thrill of the end game. For many developers, selling their studio is the final prize for a race well run. But what do you really know about how a deal goes down and whether or not you are a good prospect? What is it that will make your studio attractive? How will your company be valued? And perhaps most importantly, what can you do to prepare? The information presented in this lecture is based on interviews with key executives from both sides of an acquisition transaction: independent game studios who have been purchased and the publishers who purchased them. Interviews were also conducted with attorneys and investment firms that deal in mergers and acquisitions within the video game and software industries. And finally, research was conducted to quantify specific transactions and acquisition details. DISCLAIMER Mergers and acquisitions are complex business relationships that require the help of legal and accounting professionals.