The HTML5 Developer's Collection
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Building Native Apps for BB10/Playbook for Ios Developers
Building native apps for BB10/PlayBook for iOS developers Ranbijay Kumar & Prakash Sainani Developer Relations – Research In Motion BlackBerry 10 SDKs Java ActionScript C/C++ C++/Qt HTML5 BlackBerry ® Android ™ ™ Adobe ® AIR ® Native SDK Cascades WebWorks Runtime Architecture Native & HTML5 Apps Android Apps Adobe AIR Apps HTML/CSS Open GL Java Action Script Cascades QML JavaScript Open AL .apk .swf WebKit JavaScript C++ C/C++ Android Runtime AIR Runtime Platform APIs Qt C++ C/C++ Network Storage Audio/Video Graphics Push i18n … QNX Kernel BlackBerry 10 Foundations Platform APIs & Core PackagesApplications Android Native Web AIR Player Runtime Runtime Runtime Application BBM™ Application Payment Advertising Push Data Notification Phone Calendar Infrastructure Service Platform Invocation Share Analytics Contacts Messages Tasks … Configuration Cascades Search Config Balance Backup / Lifecycle Utilities i18n Instrument n … Restore System Service Authenticatio Navigator Installer Launcher Multimedia SQLite NFC n Window WebKit Protocols Network DRM Crypto … Manager OSOS Memory Process Power Device IPC File System … Management Management Management Drivers The Platforms iOS BB10 UIKit Cascades / QML Application Frameworks Webkit Application Frameworks [Maps, Message …] [Qt, Maps, PIM, Share …] Graphics and Audio Graphics and Audio Core Services Core Services (/BPS) iOS (Kernel) & Drivers Posix BB10 (QNX micro-kernel) & Drivers Types of Apps iOS BB10 Native Native (Objective C and Cocoa Touch (C/C++, QML, Cascades, UIKit , OpenGL) OpenGL) Web Apps Web Apps Native with Webview Native with Webview PhoneGap… WebWorks, PhoneGap… Native and Web Apps in BB10 C/C++ is used widely due to it’s portability. It’s a true cross-platform language (combined with POSIX) Enables Lots of BB10 Open Source Frameworks iOS can also run C/C++ apps (Objective-C++). -
Bibliography of Erik Wilde
dretbiblio dretbiblio Erik Wilde's Bibliography References [1] AFIPS Fall Joint Computer Conference, San Francisco, California, December 1968. [2] Seventeenth IEEE Conference on Computer Communication Networks, Washington, D.C., 1978. [3] ACM SIGACT-SIGMOD Symposium on Principles of Database Systems, Los Angeles, Cal- ifornia, March 1982. ACM Press. [4] First Conference on Computer-Supported Cooperative Work, 1986. [5] 1987 ACM Conference on Hypertext, Chapel Hill, North Carolina, November 1987. ACM Press. [6] 18th IEEE International Symposium on Fault-Tolerant Computing, Tokyo, Japan, 1988. IEEE Computer Society Press. [7] Conference on Computer-Supported Cooperative Work, Portland, Oregon, 1988. ACM Press. [8] Conference on Office Information Systems, Palo Alto, California, March 1988. [9] 1989 ACM Conference on Hypertext, Pittsburgh, Pennsylvania, November 1989. ACM Press. [10] UNIX | The Legend Evolves. Summer 1990 UKUUG Conference, Buntingford, UK, 1990. UKUUG. [11] Fourth ACM Symposium on User Interface Software and Technology, Hilton Head, South Carolina, November 1991. [12] GLOBECOM'91 Conference, Phoenix, Arizona, 1991. IEEE Computer Society Press. [13] IEEE INFOCOM '91 Conference on Computer Communications, Bal Harbour, Florida, 1991. IEEE Computer Society Press. [14] IEEE International Conference on Communications, Denver, Colorado, June 1991. [15] International Workshop on CSCW, Berlin, Germany, April 1991. [16] Third ACM Conference on Hypertext, San Antonio, Texas, December 1991. ACM Press. [17] 11th Symposium on Reliable Distributed Systems, Houston, Texas, 1992. IEEE Computer Society Press. [18] 3rd Joint European Networking Conference, Innsbruck, Austria, May 1992. [19] Fourth ACM Conference on Hypertext, Milano, Italy, November 1992. ACM Press. [20] GLOBECOM'92 Conference, Orlando, Florida, December 1992. IEEE Computer Society Press. http://github.com/dret/biblio (August 29, 2018) 1 dretbiblio [21] IEEE INFOCOM '92 Conference on Computer Communications, Florence, Italy, 1992. -
SMIL) Boston Specification W3C Working Draft 3-August-1999
next contents Synchronized Multimedia Integration Language (SMIL) Boston Specification W3C Working Draft 3-August-1999 This version: http://www.w3.org/1999/08/WD-smil-boston-19990803 Latest version: http://www.w3.org/TR/smil-boston Previous version: http://www.w3.org/AudioVideo/Group/smil-boston-19990723 (W3C members only) Editors: Jeff Ayars (RealNetworks), Aaron Cohen (Intel), Ken Day (Macromedia), Erik Hodge (RealNetworks), Philipp Hoschka (W3C), Rob Lanphier (RealNetworks), Nabil Layaïda (INRIA), Jacco van Ossenbruggen (CWI), Lloyd Rutledge (CWI), Bridie Saccocio (RealNetworks), Patrick Schmitz (Microsoft), Warner ten Kate (Philips), Ted Wugofski (Gateway), Jin Yu (Compaq) Copyright © 1999 W3C ® ( MIT, INRIA, Keio), All Rights Reserved. W3C liability, trademark, document use and software licensing rules apply. Abstract This document specifies the "Boston" version of the Synchronized Multimedia Integration Language (SMIL, pronounced "smile"). SMIL Boston has the following two design goals: ● Define a simple XML-based language that allows authors to write interactive multimedia presentations. Using SMIL Boston, an author can describe the temporal behavior of a multimedia presentation, associate hyperlinks with media objects and describe the layout of the presentation on a screen. ● Allow reusing of SMIL syntax and semantics in other XML-based languages, in particular those who need to represent timing and synchronization. For example, SMIL Boston components should be used for integrating timing into XHTML. Status of this document This section describes the status of this document at the time of its publication. Other documents may supersede this document. The latest status of this document series is maintained at the W3C. This document is the first working draft of the specification for the next version of SMIL code-named "Boston". -
Next Media Deliverable Template
WP 1 AND EREADING AND D 1.1.4.1 STATE-OF-THE-ART-STANDARDS Deliverable number 1.1.4.1 State-of-the art, html5-standard Author(s): Olli Nurmi Confidentiality: Public Date and status: 7.9.2011 - Status: Version 1.0 This work was supported by TEKES as part of the next Media programme of TIVIT (Finnish Strategic Centre for Science, Technology and Innovation in the field of ICT) Next Media - a Tivit Programme Phase 2 (1.1-31.12.2011) Version history: Version Date State Author(s) OR Remarks (draft/ /update/ final) Editor/Contributors 0.9 30.6.2011 draft Olli Nurmi 1.0 1.9.2011 update Olli Nurmi 1.1 28.9.2011 final Olli Nurmi 1.2 4.10.2011 final Olli Nurmi Issues about Onix is removed to separate deliverable next Media www.nextmedia.fi www.tivit.fi WP 1 AND EREADING AND D 1.1.4.1 1 (12) STATE-OF-THE-ART-STANDARDS Next Media - a Tivit Programme Phase 2 (1.1-31.12.2011) Table of Contents 1 Introduction ............................................................................................................. 3 1.1 Web browsers ................................................................................................. 3 1.2 HTML5 – an open standard ............................................................................ 4 1.3 CSS - Cascading Style Sheets ....................................................................... 6 1.4 HTML5 vs native applications ......................................................................... 6 2 HTML5/CSS3 standards ........................................................................................ -
Document Object Model
Document Object Model CITS3403: Agile Web Development Semester 1, 2021 Introduction • We’ve seen JavaScript core – provides a general scripting language – but why is it so useful for the web? • Client-side JavaScript adds collection of objects, methods and properties that allow scripts to interact with HTML documents dynamic documents client-side programming • This is done by bindings to the Document Object Model (DOM) – “The Document Object Model is a platform- and language-neutral interface that will allow programs and scripts to dynamically access and update the content, structure and style of documents.” – “The document can be further processed and the results of that processing can be incorporated back into the presented page.” • DOM specifications describe an abstract model of a document – API between HTML document and program – Interfaces describe methods and properties – Different languages will bind the interfaces to specific implementations – Data are represented as properties and operations as methods • https://www.w3schools.com/js/js_htmldom.asp The DOM Tree • DOM API describes a tree structure – reflects the hierarchy in the XTML document – example... <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <title> A simple document </title> </head> <body> <table> <tr> <th>Breakfast</th> <td>0</td> <td>1</td> </tr> <tr> <th>Lunch</th> <td>1</td> <td>0</td> </tr> </table> </body> </html> Execution Environment • The DOM tree also includes nodes for the execution environment in a browser • Window object represents the window displaying a document – All properties are visible to all scripts – Global variables are properties of the Window object • Document object represents the HTML document displayed – Accessed through document property of Window – Property arrays for forms, links, images, anchors, … • The Browser Object Model is sometimes used to refer to bindings to the browser, not specific to the current page (document) being rendered. -
Amazon Silk Developer Guide Amazon Silk Developer Guide
Amazon Silk Developer Guide Amazon Silk Developer Guide Amazon Silk: Developer Guide Copyright © 2015 Amazon Web Services, Inc. and/or its affiliates. All rights reserved. The following are trademarks of Amazon Web Services, Inc.: Amazon, Amazon Web Services Design, AWS, Amazon CloudFront, AWS CloudTrail, AWS CodeDeploy, Amazon Cognito, Amazon DevPay, DynamoDB, ElastiCache, Amazon EC2, Amazon Elastic Compute Cloud, Amazon Glacier, Amazon Kinesis, Kindle, Kindle Fire, AWS Marketplace Design, Mechanical Turk, Amazon Redshift, Amazon Route 53, Amazon S3, Amazon VPC, and Amazon WorkDocs. In addition, Amazon.com graphics, logos, page headers, button icons, scripts, and service names are trademarks, or trade dress of Amazon in the U.S. and/or other countries. Amazon©s trademarks and trade dress may not be used in connection with any product or service that is not Amazon©s, in any manner that is likely to cause confusion among customers, or in any manner that disparages or discredits Amazon. All other trademarks not owned by Amazon are the property of their respective owners, who may or may not be affiliated with, connected to, or sponsored by Amazon. AWS documentation posted on the Alpha server is for internal testing and review purposes only. It is not intended for external customers. Amazon Silk Developer Guide Table of Contents What Is Amazon Silk? .................................................................................................................... 1 Split Browser Architecture ...................................................................................................... -
Webgl, Webcl and Beyond!
WebGL, WebCL and Beyond! Neil Trevett VP Mobile Content, NVIDIA President, Khronos Group © Copyright Khronos Group, 2011 - Page 1 Two WebGL-focused Sessions Today • Industry ecosystem and standards for 3D and compute - What is 3D anyway – jungle survival primer - Khronos and open standard acceleration APIs for native apps - The evolution of pervasive 3D on mobile platforms - WebGL and WebCL as part of HTML5 - Web apps and use cases beyond games – augmented reality • Hands-On with WebGL - Steve Baker - Intific WebGL Reference Cards at end of session! © Copyright Khronos Group, 2011 - Page 2 What is Real-time 3D Graphics? © Copyright Khronos Group, 2011 - Page 3 3D Pipeline Basics • The art of “faking” realistic looking scenes or objects using heuristic techniques learned over the years • The objects making up a scene are held in a database • Surfaces of objects are broken down into a grid of polygons • The vertices of the polygons are located in 3D coordinate space - x,y,z • Each vertex has a “material” – color and reflective properties • Vertices are positioned in 3D space – matrix math zooms and rotates y x2,y2,z2 x1,y1,z1 z x3,y3,z3 x © Copyright Khronos Group, 2011 - Page 4 3D Pipeline Basics – Pixel Shading • Project each polygon onto the screen Interpolate colors - Determine which pixels are affected between vertices • Smooth Shading Lighting - Run lighting equation at each vertex equation each - Compute vertex color depending vertex on how lights interact with surface angles and properties - Interpolate colors between the vertices -
Appendix a the Ten Commandments for Websites
Appendix A The Ten Commandments for Websites Welcome to the appendixes! At this stage in your learning, you should have all the basic skills you require to build a high-quality website with insightful consideration given to aspects such as accessibility, search engine optimization, usability, and all the other concepts that web designers and developers think about on a daily basis. Hopefully with all the different elements covered in this book, you now have a solid understanding as to what goes into building a website (much more than code!). The main thing you should take from this book is that you don’t need to be an expert at everything but ensuring that you take the time to notice what’s out there and deciding what will best help your site are among the most important elements of the process. As you leave this book and go on to updating your website over time and perhaps learning new skills, always remember to be brave, take risks (through trial and error), and never feel that things are getting too hard. If you choose to learn skills that were only briefly mentioned in this book, like scripting, or to get involved in using content management systems and web software, go at a pace that you feel comfortable with. With that in mind, let’s go over the 10 most important messages I would personally recommend. After that, I’ll give you some useful resources like important websites for people learning to create for the Internet and handy software. Advice is something many professional designers and developers give out in spades after learning some harsh lessons from what their own bitter experiences. -
Basics of HTML Canvas
13/02/2017 Basics of HTML Canvas Material taken from http://www.w3schools.com CSCU9B2 CSCU9B2 1 We are going to cover • What HTML canvas is, and what it can do • Most commonly used canvas methods • Example of a simple animated application CSCU9B2 2 1 13/02/2017 What is Canvas? Canvas is a medium for oil painting, typically stretched across a wooden frame. What is HTML Canvas? • HTML canvas is about drawing graphics • There is a set of JavaScript methods (APIs) for drawing graphics (lines, boxes, circles, shapes). • HTML canvas is a rectangular area on a web page, specified with the <canvas> element. • The HTML <canvas> element (introduced in HTML5) is a container for HTML graphics. CSCU9B2 4 2 13/02/2017 What can HTML canvas do? • Draw colorful text • Draw graphical shapes • Can be animated. Everything is possible: from simple bouncing balls to complex animations • Can be interactive and respond to events • Offer lots of possibilities for HTML gaming applications CSCU9B2 5 Examples http://www.effectgames.com/demos/canvascycle/ http://hakim.se/experiments/html5/blob/03/ http://bomomo.com/ http://hakim.se/experiments/html5/magnetic/02/ http://worldsbiggestpacman.com/ CSCU9B2 6 3 13/02/2017 Canvas element Looks like this: <canvas id="myCanvas" width="200" height="100"></canvas> • Must have an id attribute so it can be referred to by JavaScript; • The width and height attribute is necessary to define the size of the canvas. CSCU9B2 7 Drawing on the Canvas All drawing on the HTML canvas must be done with JavaScript in three steps: 1. Find the canvas element 2. -
Will HTML 5 Restandardize the Web?
TECHNOLOGY NEWS Will HTML 5 Restandardize the Web? Steven J. Vaughan-Nichols The World Wide Web Consortium is developing HTML 5 as a stan- dard that provides Web users and developers with enhanced func- tionality without using the proprietary technologies that have become popular in recent years. n theory, the Web is a resource enhanced functionality without using “Microsoft is investing heavily in that is widely and uniformly proprietary technologies. the W3C HTML 5 effort, working with usable across platforms. As Indeed, pointed out Google our competitors and the Web commu- such, many of the Web’s researcher Ian Hickson, one of the nity at large. We want to implement key technologies and archi- W3C’s HTML 5 editors, “One of our ratified, thoroughly tested, and stable Itectural elements are open and goals is to move the Web away from standards that can help Web interop- platform-independent. proprietary technologies.” erability,” said Paul Cotton, cochair of However, some vendors have The as-yet-unapproved standard the W3C HTML Working Group and developed their own technologies takes HTML from simply describing Microsoft’s group manager for Web that provide more functionality than the basics of a text-based Web to creat- services standards and partners in Web standards—such as the ability to ing and presenting animations, audio, the company’s Interoperability Strat- build rich Internet applications. mathematical equations, typefaces, egy Team. Adobe System’s Flash, Apple’s and video, as well as providing offline At the same time though, Web QuickTime, and Microsoft’s Silverlight functionality. It also enables geoloca- companies say their proprietary tech- are examples of such proprietary tion, a rich text-editing model, and nologies are already up and running, formats. -
Get Started with HTML5 ● Your Best Bet to Experiment with HTML5 – Safari – Chrome As of – Beta: Firefox 4 and IE 9
BibhasBibhas BhattacharyaBhattacharya CTO,CTO, WebWeb AgeAge SolutionsSolutions [email protected]@webagesolutions.com www.webagesolutions.com/trainingwww.webagesolutions.com/training Get Started With HTML5 ● Your best bet to experiment with HTML5 – Safari – Chrome As of – Beta: FireFox 4 and IE 9. October 2010 ● Test your browser: – html5test.com – html5demos.com – www.findmebyip.com/litmus ● JavaScript library to test for HTML5 features – www.modernizr.com Browser Support ● Dreamweaver CS5 11.0.3 update will install HTML5 compatibility pack. ● CS4 and CS3 users should download the pack from Dreamweaver Exchange. ● See a demo: – www.youtube.com/watch?v=soNIxy2sj0A DreamWeaver Story - The canvas element - Custom audio & video player - New semantic elements - Geolocation (header, section, footer etc.) - Local data storage - New form input elements - Web SQL & IndexedDB (e-mail, date, time etc.) - Offline apps - Audio and video - Messaging - CSS3 - Web worker - Push using WebSocket For web page designers For developers What's New in HTML5? SimplifiedSimplified <!DOCTYPE html> DOCTYPEDOCTYPE <html> <head> <title>Page Title</title> Simplified <meta charset="UTF-8"> Simplified charsetcharset settingsetting </head> <body> <p>Hello World</p> </body> </html> Basic HTML 5 Document ● Elements that have no special visual styling but are used to provide structure and meaning to the content. ● HTML4 semantic elements – div (block) – span (in line) ● HTML5 semantic elements – header, footer, section, article, aside, time and others.. -
University of Camerino Computer Science (LM 18) Browser Evolution
University of Camerino Computer Science (LM 18) Browser Evolution Project of Web 2.0 Autor: Luciani Alex Prof: Vaccari Carlo License This material is distributed under the Creative Commons "Attribution - NonCommercial - Share Alike - 3.0", available at http://creativecommons.org/licenses/by-nc-sa/3.0/ . What is a Browser? A browser is a software application, it retrieves and shows elements of the web. Story Prehistory 1963: Ted Nelson: Hypertext. 1987: John Bottoms: Silversmith, SGML. 1989: Tim Berners-Lee: WWW, HTML, HTTP, W3C. 1994: Mosaic → Netscape. Story Mosaic screenshot Story First Browser War (1996 - 2004) Story Second Browser War (2004 - ...) Story January 2010, Firefox passed IE Story The Actual Situation (2011) Data from statcounter.com Browser Market Share % Browser Version Market Share % Apr 11 Apr 11 IE 44.52 IE 8.0 30.24 Firefox 29.67 Firefox 3.6 18.91 Chrome 18.29 Chrome 10.0 16.03 Safari 5.04 IE 7.0 7.82 Opera 1.91 Firefox 4.0 7.59 IE 6.0 4.14 Safari 5.0 3.83 IE 9.0 2.32 Firefox 3.5 1.99 Tech Evolution Web Browser Engines They paint the web pages interpreting the client-side scripts. Layout Engine License Main Browser Gecko Free and OpenSource Firefox Presto Proprietary Opera Trident Proprietary Internet Explorer WebKit Free (GNU LGPL) Safari, Chrome Tech Evolution Protocols Connection: HTTP. Security: SSL, HTTPS Languages and Client Side HTML, HTML5 Javascript, Ajax CSS XML, SVG WebGL Tech Evolution Ajax Example Tech Evolution Google Body Browser uses WebGL Tech Evolution GUI Evolution Google 10 Firefox 3.6 Firefox 4 Tech Evolution GUI Evolution Explorer 8 Explorer 9 Tech Evolution Browser Testing Acid Test: testing client side script languages.