Personality and Prosocial Behavior: a Theoretical Framework and Meta-Analysis

Total Page:16

File Type:pdf, Size:1020Kb

Personality and Prosocial Behavior: a Theoretical Framework and Meta-Analysis Psychological Bulletin © 2020 American Psychological Association 2020, Vol. 146, No. 1, 30–90 ISSN: 0033-2909 http://dx.doi.org/10.1037/bul0000217 Personality and Prosocial Behavior: A Theoretical Framework and Meta-Analysis Isabel Thielmann Giuliana Spadaro and Daniel Balliet University of Koblenz-Landau and VU Amsterdam VU Amsterdam Decades of research document individual differences in prosocial behavior using controlled experiments that model social interactions in situations of interdependence. However, theoretical and empirical integration of the vast literature on the predictive validity of personality traits to account for these individual differences is missing. Here, we present a theoretical framework that identifies 4 broad situational affordances across interdependent situations (i.e., exploitation, reciprocity, temporal conflict, and dependence under uncertainty) and more specific subaffordances within certain types of interdepen- dent situations (e.g., possibility to increase equality in outcomes) that can determine when, which, and how personality traits should be expressed in prosocial behavior. To test this framework, we meta- analyzed 770 studies reporting on 3,523 effects of 8 broad and 43 narrow personality traits on prosocial behavior in interdependent situations modeled in 6 commonly studied economic games (Dictator Game, Ultimatum Game, Trust Game, Prisoner’s Dilemma, Public Goods Game, and Commons Dilemma). Overall, meta-analytic correlations ranged between Ϫ.18 Յ ␳ˆ Յ .26, and most traits yielding a significant relation to prosocial behavior had conceptual links to the affordances provided in interdependent situations, most prominently the possibility for exploitation. Moreover, for several traits, correlations within games followed the predicted pattern derived from a theoretical analysis of affordances. On the level of traits, we found that narrow and broad traits alike can account for prosocial behavior, informing the bandwidth-fidelity problem. In sum, the meta-analysis provides a theoretical foundation that can guide future research on prosocial behavior and advance our understanding of individual differences in human prosociality. Public Significance Statement This meta-analysis provides a theoretical framework and empirical test identifying when, how, and which of 51 personality traits account for individual variation in prosocial behavior. The meta- analysis shows that the relations between personality traits and prosocial behavior can be understood in terms of a few situational affordances (e.g., a possibility for exploitation, a possibility for reciprocity, dependence on others under uncertainty) that allow specific traits to become expressed in behavior across a variety of interdependent situations. As such, the meta-analysis provides a theoretical basis for understanding individual differences in prosocial behavior in various situations that individuals face in their everyday social interactions. Keywords: cooperation, games, meta-analysis, personality, prosocial behavior Supplemental materials: http://dx.doi.org/10.1037/bul0000217.supp This document is copyrighted by the American Psychological Association or one of its allied publishers. This article is intended solely for the personal use of the individual userProsocial and is not to be disseminated broadly. behaviors such as generosity, cooperation, and reci- including dyads (Murray & Holmes, 2009; Rusbult & Van Lange, procity support the functioning of a wide range of relationships, 2003), groups (Fehr, Fischbacher, & Gachter, 2002), and societies X Isabel Thielmann, Department of Psychology, University of Koblenz- valuable comments on previous versions of the manuscript and/or the Landau, and Department of Experimental and Applied Psychology, VU Am- classification of traits, Morten Moshagen for sharing some beautiful R code, sterdam; Giuliana Spadaro and Daniel Balliet, Department of Experimental and the team of the Cooperation Databank as well as Margriet Bentvelzen, Jan and Applied Psychology, VU Amsterdam. Hendrik Henze, Maaike Homan, Luisa Horsten, Oliver Lowack, Alexander Additional materials (including the preregistration and data) are pro- Nicolay, Teresa Schimmer, Maja Stoverock, and Maximilian Tantik for their vided online on the Open Science Framework (https://osf.io/dbuk6/). The support in literature search, data handling, and coding of studies. Finally, our work reported herein was supported by grants to Isabel Thielmann from thanks go to all authors who were willing to share their data. the German Research Foundation (TH 2318/1-1) and to Daniel Balliet from Correspondence concerning this article should be addressed to Isabel the European Research Council (StG 635356). Moreover, we thank Simon Thielmann, Department of Psychology, University of Koblenz-Landau, Columbus, Reinout de Vries, Benjamin Hilbig, and William Fleeson for Fortstraße 7, 76829 Landau, Germany. E-mail: [email protected] 30 PERSONALITY AND PROSOCIAL BEHAVIOR 31 at large (Nowak, 2006). Broadly speaking, prosocial behaviors Pletzer et al., 2018; Zettler, Thielmann, Hilbig, & Moshagen, in refer to all kinds of actions that benefit others, often at a personal press; Zhao & Smillie, 2015). We present the first comprehensive cost to the actor. As such, prosocial behaviors can affect the health meta-analytic review to summarize the entire 60 year history of and wellbeing of romantic partners (Le, Impett, Lemay, Muise, & research studying the relation between personality traits and proso- Tskhay, 2018), promote the productivity of organizations (Podsa- cial behavior in economic games. koff, Ahearne, & MacKenzie, 1997), enhance the wealth of soci- As we elaborate in what follows, the meta-analysis offers four eties (Knack & Keefer, 1997), and even provide a key solution to main contributions: First, we aim for a theory-driven, comprehen- global challenges (e.g., climate change; Alston, 2015; Marx & sive understanding of which traits (most strongly) relate to proso- Weber, 2012). Corresponding to this importance and omnipres- cial behavior across a variety of interdependent situations. Second, ence, human prosociality has received considerable attention we consider the underlying question of how personality relates to across scientific disciplines, including biology, economics, sociol- prosocial behavior in specific situations in terms of key affor- ogy, and psychology. dances that allow the expression of corresponding psychological Across the numerous disciplines, researchers have adopted a processes in behavior. To do so, we develop and test a theoretical standardized experimental method to study prosocial behavior: framework informed by Interdependence Theory (Kelley & Thi- economic social decision-making tasks, or simply games (Bau- baut, 1978; Thibaut & Kelley, 1959) and prior research that mard, André, & Sperber, 2013). These game paradigms were generates hypotheses about which traits should (not) relate to developed to model the complexity of real-life interdependent prosocial behavior in which situations. Third, we provide a com- situations in a precise yet parsimonious approach that allows parison of personality concepts and frameworks, illuminating how assessing actual prosocial behavior in standardized experimental much specificity it requires on the level of traits to account for settings (Murnighan & Wang, 2016; Pruitt & Kimmel, 1977). One individual differences in prosocial behavior. Fourth, and finally, of the most well-known games is the Prisoner’s Dilemma (Luce & we test how several structural features of social interactions (e.g., Raiffa, 1957; Rapoport & Chammah, 1965), a situation involving degree of conflict of interests, repetition of interaction) and aspects a conflict of interests between maximizing one’s personal gain of the experimental design (e.g., behavior-contingent incentives, (defection) and maximizing collective gain (cooperation). How- deception) moderate the relation between personality and prosocial ever, researchers have developed many different games to study behavior. prosocial behavior, each representing a specific type of social In what follows, we first briefly introduce how games are interaction that provides a useful testbed for theories of prosocial used to model interdependent situations and to study prosocial behavior. behavior, and we describe the games included in the meta- One of the most striking observations from thousands of analysis. Next, we provide an overview of the traits that have studies using economic games is that individuals are—contrary been assessed in studies using games, and so are included in the to the assumptions of classic economic theory (Luce & Raiffa, meta-analysis. Then, we present our theoretical framework that 1957; von Neumann & Morgenstern, 1944)—not purely selfish, generates predictions about which traits should relate to proso- but indeed willing to forgo personal gains for the sake of others’ cial behavior across and within situations. We end this section welfare. Importantly, however, these prosocial tendencies yield by introducing the distinction between broad versus narrow substantial interindividual variability: Whereas some individu- traits (bandwidth-fidelity dilemma) and the moderators we con- als are willing to benefit others at personal cost, others are sider in our analysis. mostly self-interested and motivated to maximize their individ- ual profit (e.g., Camerer, 2003; Engel, 2011; Sally, 1995)—and this tendency exhibits stability across games and over time Economic
Recommended publications
  • The Strength of Social Norms Across Human Groups
    PPSXXX10.1177/1745691617708631Gelfand et al.Strength of Social Norms 708631research-article2017 Perspectives on Psychological Science 2017, Vol. 12(5) 800 –809 The Strength of Social Norms Across © The Author(s) 2017 Reprints and permissions: Human Groups sagepub.com/journalsPermissions.nav DOI:https://doi.org/10.1177/1745691617708631 10.1177/1745691617708631 www.psychologicalscience.org/PPS Michele J. Gelfand1, Jesse R. Harrington1, and Joshua Conrad Jackson2 1University of Maryland and 2University of North Carolina at Chapel Hill Abstract Social norms are a defining feature of human psychology, yet our understanding of them is still underdeveloped. In this article, we present our own cross-cultural research program on tightness-looseness (TL)—which draws on field, experimental, computational, and neuroscience methods—to illustrate how going beyond Western borders is critical for understanding social norms’ functions and their multilevel consequences. Cross-cultural research enables us to account for the universal features of norm psychology but also explains the great cultural diversity we see in social norms around the globe. Keywords culture, diversity, neuroscience, individual differences, environment Imagine a world where everyone drives on both sides around town, to having conversations, to running an of the road. There are stoplights but no one pays atten- organization turn into an uncoordinated mess. tion to them. Trains, buses, and airplanes don’t operate Perhaps because of their important role in human with any fixed schedule. In conversations, people don’t behavior, social norms have been a central topic of greet each other, interrupt each other frequently, and study in psychology. The earliest studies of normative invade each other’s space.
    [Show full text]
  • Happiness and Prosocial Behavior: an Evaluation of the Evidence
    1 Happiness and Prosocial Behavior: An Evaluation of the Evidence Lara B. Aknin1, Ashley V. Whillans2, Michael I. Norton2, Elizabeth W. Dunn3 1 2 3 Simon Fraser University, Harvard Business School, University of British Columbia 2 Introduction Humans are an extremely prosocial species. Compared to most primates, humans provide more assistance to family, friends, and strangers, even when costly.1 Why do people devote their resources to helping others? In this chapter, we examine whether engaging in prosocial behavior promotes subjective well-being, which encompasses greater positive affect, lower negative affect, and greater life satisfaction.2 Next, we identify the conditions under which the well-being benefits of prosociality are most likely to emerge. Finally, we briefly highlight several levers that can be used to increase prosocial behavior, thereby potentially increasing well-being. How to Interpret the Evidence In interpreting the evidence presented in this chapter, it is crucial to recognize that most research on generosity and happiness has substantial methodological limitations. Many of the studies we describe are correlational, and therefore causal conclusions cannot be drawn. For example, if people who give to charity report higher happiness than people who do not, it is tempting to conclude that giving to charity increases happiness. But it is also possible that happier people are more likely to give to charity (i.e. reverse causality). Or, people who give to charity may be wealthier, and their wealth – not their charitable giving – may make them happy. Researchers typically try to deal with this problem by statistically controlling for “confounding variables,” such as wealth.
    [Show full text]
  • Prosocial Behavior Increases Well-Being and Vitality Even Without Contact with the Beneficiary: Causal and Behavioral Evidence
    Motiv Emot (2016) 40:351–357 DOI 10.1007/s11031-016-9552-z ORIGINAL PAPER Prosocial behavior increases well-being and vitality even without contact with the beneficiary: Causal and behavioral evidence 1 2,3 Frank Martela • Richard M. Ryan Published online: 28 March 2016 Ó Springer Science+Business Media New York 2016 Abstract A number of studies have shown that prosocial Introduction behavior is associated with enhanced well-being, but most prior experimental studies have involved actual or The association between prosocial behavior and well-being potential face-to-face contact with the beneficiary. To has become a target of increasing amount of empirical establish that it is prosocial behavior itself, and not only work (e.g. Aknin et al. 2013a; Poulin et al. 2012; Shariff an increased sense of social relatedness to the recipient and Norenzayan 2007). In addition to extensive amount of that improves well-being, participants (n = 76) were cross-sectional work connecting various forms of prosocial invited to play a simple computer game, where half were behavior with well-being (partially reviewed in Piliavin made aware of a chance to have an anonymous prosocial 2003; Post 2005), a number of studies that have used impact through gameplay. As compared to the control experimental manipulation have established that prosocial condition, this group experienced more positive affect, behavior leads to increased well-being (e.g. Harris 1977; meaningfulness and marginally more vitality. Going Weinstein and Ryan 2010; Williamson and Clark 1989). beyond self-reported outcomes, they also demonstrated However, most causal studies to date have involved better post-game performance on a subsequent Stroop direct or potential face-to-face contact with the beneficiary, task, providing behavioral evidence for the positive where the improved well-being could arguably also be the effects of prosocial behavior.
    [Show full text]
  • Video Games and Enhancing Prosocial Behaviour
    Chapter GAMING FOR GOOD: VIDEO GAMES AND ENHANCING PROSOCIAL BEHAVIOUR Holli-Anne Passmore∗ and Mark D. Holder Department of Psychology, IKBSAS, University of British Columbia, Kelowna, BC, Canada ABSTRACT The number of publications pertaining to video gaming and its effects on subsequent behavior has more than tripled from the past to the current decade. This surge of research parallels the ubiquitousness of video game play in everyday life, and the increasing concern of parents, educators, and the public regarding possible deleterious effects of gaming. Numerous studies have now investigated this concern. Recently, research has also begun to explore the possible benefits of gaming, in particular, increasing prosocial behaviour. This chapter presents a comprehensive review of the research literature examining the effects of video game playing on prosocial behaviour. Within this literature, a variety of theoretical perspectives and research methodologies have been adopted. For example, many researchers invoke the General Learning Model to explain the mechanisms by which video games may influence behaviour. Other researchers refer to frameworks involving moral education, character education, and care-ethics in their examination of the relationship between gaming and prosocial development. Diverse parameters have been explored in these studies. For example, different studies have Email: [email protected]. 2 Holli-Anne Passmore and Mark D. Holder assessed both the immediate and delayed impacts of gaming, and investigated the effects of different durations of video game playing. Additionally, based on each study’s operational definitions of “aggressive behaviour” and “prosocial behaviour”, a variety of behaviours have been assessed and different measures have been employed. For instance, studies have used self-report measures of empathy, the character strengths of generosity and kindness, and the level of civic engagement, as well as used word-completion and story completion tasks and tit-for-tat social situation games such as “Prisoners' Dilemma”.
    [Show full text]
  • 'It's up to You': Experimentally Manipulated Autonomy Support For
    This article was downloaded by: [University of California, Riverside Libraries], [Katherine Nelson] On: 18 December 2014, At: 10:55 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK The Journal of Positive Psychology: Dedicated to furthering research and promoting good practice Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/rpos20 ‘It’s up to you’: Experimentally manipulated autonomy support for prosocial behavior improves well-being in two cultures over six weeks S. Katherine Nelsona, Matthew D. Della Portaa, Katherine Jacobs Baob, HyunJung Crystal Leeb, Incheol Choib & Sonja Lyubomirskya a Department of Psychology, University of California, Riverside, CA 92521, USA b Department of Psychology, Seoul National University, Seoul, Republic of Korea Published online: 16 Dec 2014. Click for updates To cite this article: S. Katherine Nelson, Matthew D. Della Porta, Katherine Jacobs Bao, HyunJung Crystal Lee, Incheol Choi & Sonja Lyubomirsky (2014): ‘It’s up to you’: Experimentally manipulated autonomy support for prosocial behavior improves well-being in two cultures over six weeks, The Journal of Positive Psychology: Dedicated to furthering research and promoting good practice, DOI: 10.1080/17439760.2014.983959 To link to this article: http://dx.doi.org/10.1080/17439760.2014.983959 PLEASE SCROLL DOWN FOR ARTICLE Taylor & Francis makes every effort to ensure the accuracy of all the information (the “Content”) contained in the publications on our platform. However, Taylor & Francis, our agents, and our licensors make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content.
    [Show full text]
  • Spontaneous Emotional Speech Recordings Through a Cooperative Online Video Game
    Spontaneous emotional speech recordings through a cooperative online video game Daniel Palacios-Alonso, Victoria Rodellar-Biarge, Victor Nieto-Lluis, and Pedro G´omez-Vilda Centro de Tecnolog´ıaBiom´edicaand Escuela T´ecnica Superior de Ingenieros Inform´aticos Universidad Polit´ecnicade Madrid Campus de Montegancedo - Pozuelo de Alarc´on- 28223 Madrid - SPAIN email:[email protected].fi.upm.es Abstract. Most of emotional speech databases are recorded by actors and some of spontaneous databases are not free of charge. To progress in emotional recognition, it is necessary to carry out a big data acquisition task. The current work gives a methodology to capture spontaneous emo- tions through a cooperative video game. Our methodology is based on three new concepts: novelty, reproducibility and ubiquity. Moreover, we have developed an experiment to capture spontaneous speech and video recordings in a controlled environment in order to obtain high quality samples. Keywords: Spontaneous emotions; Affective Computing; Cooperative Platform; Databases; MOBA Games 1 Introduction Capturing emotions is an arduous task, above all when we speak about cap- turing and identifying spontaneous emotions in voice. Major progress has been made in the capturing and identifying gestural or body emotions [1]. However, this progress is not similar in the speech emotion field. Emotion identification is a very complex task because it is dependent on, among others factors, culture, language, gender and the age of the subject. The consulted literature mentions a few databases and data collections of emotional speech in different languages but in many cases this information is not open to the community and not available for research.
    [Show full text]
  • 8 Guilt in Dayz Marcus Carter and Fraser Allison Guilt in Dayz
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Sydney eScholarship FOR REPOSITORY USE ONLY DO NOT DISTRIBUTE 8 Guilt in DayZ Marcus Carter and Fraser Allison Guilt in DayZ Marcus Carter and Fraser Allison © Massachusetts Institute of Technology All Rights Reserved I get a sick feeling in my stomach when I kill someone. —Player #1431’s response to the question “Do you ever feel bad killing another player in DayZ ?” Death in most games is simply a metaphor for failure (Bartle 2010). Killing another player in a first-person shooter (FPS) game such as Call of Duty (Infinity Ward 2003) is generally considered to be as transgressive as taking an opponent’s pawn in chess. In an early exploratory study of players’ experiences and processing of violence in digital videogames, Christoph Klimmt and his colleagues concluded that “moral man- agement does not apply to multiplayer combat games” (2006, 325). In other words, player killing is not a violation of moral codes or a source of moral concern for players. Subsequent studies of player experiences of guilt and moral concern in violent video- games (Hartmann, Toz, and Brandon 2010; Hartmann and Vorderer 2010; Gollwitzer and Melzer 2012) have consequently focused on the moral experiences associated with single-player games and the engagement with transgressive fictional, virtual narrative content. This is not the case, however, for DayZ (Bohemia Interactive 2017), a zombie- themed FPS survival game in which players experience levels of moral concern and anguish that might be considered extreme for a multiplayer digital game.
    [Show full text]
  • Developing Cooperative Agents for Nba Jam
    DEVELOPING COOPERATIVE AGENTS FOR NBA JAM A Project Presented to the Faculty of California State Polytechnic University, Pomona In Partial Fulfillment Of the Requirements for the Degree Master of Science In Computer Science By Charlson So 2020 SIGNATURE PAGE Project: DEVELOPING COOPERATIVE AGENTS FOR NBA JAM Author: Charlson So Date Submitted: Spring 2020 Department of Computer Science Dr. Adam Summerville Project Committee Chair Computer Science _____________________________________ Dr. Amar Raheja Computer Science _____________________________________ ii ACKNOWLEDGEMENTS I would like to give a special thanks to Professor Adam Summerville for his lessons and advice with my project. I am extremely grateful to have such a caring and passionate advisor. I would also like to express my gratitude to Professor Amar Raheja. His class, Digital Image Processing, is one I will remember throughout my career. To my dad, Kyong Chin So, my mom, Jae Hyun So, and sister, Katherine So, it was only through your love and support that I was able to succeed in life. Through all the rough times and struggle, here’s to a brighter future. Charlson So iii ABSTRACT As artificial intelligence development has been rapidly advancing, the goal of creating artificial agents that can mimic human behavior is becoming a reality. Artificial agents are becoming capable of reflecting human behavior and decision making such as drawing creative art pieces and playing video games [10][24]. Therefore, they should be able to mimic one of the greatest human strengths, cooperation. Cooperation is an integral skill that allows humans to achieve feats that they cannot do alone. It is also a highly valuable skill that can be developed for artificial agents as software with intelligent programming becomes integrated into human society.
    [Show full text]
  • The Effects of Cooperative Gameplay on Aggression and Prosocial Behavior
    Intuition: The BYU Undergraduate Journal of Psychology Volume 14 Issue 1 Article 5 2019 The Effects of Cooperative Gameplay on Aggression and Prosocial Behavior Ariqua M. Furse Brigham Young University Follow this and additional works at: https://scholarsarchive.byu.edu/intuition Part of the Psychology Commons Recommended Citation Furse, Ariqua M. (2019) "The Effects of Cooperative Gameplay on Aggression and Prosocial Behavior," Intuition: The BYU Undergraduate Journal of Psychology: Vol. 14 : Iss. 1 , Article 5. Available at: https://scholarsarchive.byu.edu/intuition/vol14/iss1/5 This Article is brought to you for free and open access by the Journals at BYU ScholarsArchive. It has been accepted for inclusion in Intuition: The BYU Undergraduate Journal of Psychology by an authorized editor of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Furse: Effects of Cooperative Gameplay The Effects of Cooperative Gameplay on Aggression and Prosocial Behavior Ariqua Furse Brigham Young University Abstract Over a quarter of the world’s population spends an average of 5.96 hours a week gaming. The top ten most played games are either exclusively multiplayer or have a multiplayer option, with 70% containing violent content. Despite the prevalence of multiplayer gaming, most video game research has been focused on single player modes. Video game aversion is based on this single player research. There is a lesser awareness of the effects of cooperative video game play. The majority of the literature on the effects of cooperative game play on aggression and prosocial behavior reviewed shows that, when played cooperatively, video games, regardless of content, have little or no effect on aggression or prosocial behavior.
    [Show full text]
  • It's in the Game: the Effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games David P. Mclean Thes
    It’s in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games David P. McLean Thesis submitted to the faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Master of Arts In Communication James D. Ivory, Chair Beth M. Waggenspack Marcus Cayce Myers 6/15/2016 Blacksburg, VA Keywords: Video Games, Hostility, Online interaction Copyright © 2016 Dave McLean It’s in the Game: The effect of Competition and Helpfulness on Anti-Social Behavior in Online Video Games David P. McLean ABSTRACT Video games have been criticized for the amount of violence present in them and how this violence could affect aggression and anti-social behavior. Much of the literature on video games effects has focused primarily on the content of video games, but recent studies show that competition in video games could be a major influence on aggression. While competing against other players has been shown to increase aggression, there is less research on whether the mere presence of a competitive environment can influence aggression. The existing research has also primarily been performed using surveys and lab experiments. While these two approaches are very useful, they lack the ecological validity of methods like field experiments. This study examined how competitiveness, teamwork, and co-operation affect anti-social behavior in video games. A 2 (competition: high vs low) x 2 (cooperation: vs no cooperation) x 2 (team: teammates vs opponents) online field experiment on hostile speech was performed. In this study, it was found that players experience more hostile language from their teammates than they do opponents.
    [Show full text]
  • Personality Strength and Situational Influences on Behavior: a Conceptual Review and Research Agenda Reeshad S
    Journal of Management http://jom.sagepub.com/ Personality Strength and Situational Influences on Behavior: A Conceptual Review and Research Agenda Reeshad S. Dalal, Rustin D. Meyer, R. Patrick Bradshaw, Jennifer P. Green, Elnora D. Kelly and Mengmeng Zhu Journal of Management 2015 41: 261 originally published online 10 November 2014 DOI: 10.1177/0149206314557524 The online version of this article can be found at: http://jom.sagepub.com/content/41/1/261 Published by: http://www.sagepublications.com On behalf of: Southern Management Association Additional services and information for Journal of Management can be found at: Email Alerts: http://jom.sagepub.com/cgi/alerts Subscriptions: http://jom.sagepub.com/subscriptions Reprints: http://www.sagepub.com/journalsReprints.nav Permissions: http://www.sagepub.com/journalsPermissions.nav >> Version of Record - Dec 10, 2014 OnlineFirst Version of Record - Nov 10, 2014 What is This? Downloaded from jom.sagepub.com at GEORGIA TECH LIBRARY on December 10, 2014 JOMXXX10.1177/0149206314557524Journal of ManagementDalal et al. / Personality Strength 557524research-article2014 Journal of Management Vol. 41 No. 1, January 2015 261 –287 DOI: 10.1177/0149206314557524 © The Author(s) 2014 Reprints and permissions: sagepub.com/journalsPermissions.nav Personality Strength and Situational Influences on Behavior: A Conceptual Review and Research Agenda Reeshad S. Dalal George Mason University Rustin D. Meyer R. Patrick Bradshaw Georgia Institute of Technology Jennifer P. Green George Mason University Elnora D. Kelly Georgia Institute of Technology Mengmeng Zhu George Mason University Notwithstanding a recent flurry of organizational research on the construct of “situational strength,” research on the other side of the coin—“personality strength”—has rarely been conducted in organizational settings, has been scattered across multiple disciplines, has been called different things by different researchers, and has not yet been used to test theoretical propositions paralleling those in recent organizational research on situational strength.
    [Show full text]
  • Situational Strength Based on Culture As a Moderator of the Personality-Job Performance Relationship
    SITUATIONAL STRENGTH BASED ON CULTURE AS A MODERATOR OF THE PERSONALITY-JOB PERFORMANCE RELATIONSHIP A THESIS SUBMITTED TO THE GRADUATE SCHOOL OF SOCIAL SCIENCES OF MIDDLE EAST TECHNICAL UNIVERSITY BY HAZAL YAĞCI IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN THE DEPARTMENT OF PSYCHOLOGY MAY 2015 Approval of the Graduate School of Social Sciences Prof. Dr. Meliha AltunıĢık Director I certify that this thesis satisfies all the requirements as a thesis for the degree of Master of Science. Prof. Dr. Tülin Gençöz Head of Department This is to certify that we have read this thesis and that in our opinion it is fully adequate, in scope and quality, as a thesis for the degree of Master of Science. Assist. Prof. Dr. Yonca Toker Supervisor Examining Committee Members Prof. Dr. Orhan Aydın (UFUK,PSY) Prof. Dr. Reyhan Bilgiç (METU,PSY) Assist. Prof. Dr. Yonca Toker (METU,PSY) I hereby declare that all information in this document has been obtained and presented in accordance with academic rules and ethical conduct. I also declare that, as required by these rules and conduct, I have fully cited and referenced all material and results that are not original to this work. Name, Last name : Signature : iii ABSTRACT SITUATIONAL STRENGTH BASED ON CULTURE AS A MODERATOR OF THE PERSONALITY-JOB PERFORMANCE RELATIONSHIP Yağcı, Hazal MSc., Department of Psychology Supervisor: Assist. Prof. Dr. Yonca Toker May 2015,151 pages The purpose of the present study is to examine the moderating influence of cultural dimensions on the relationship between personality and job performance.
    [Show full text]