Comics and Narration
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Igncc18 Programme
www.internationalgraphicnovelandcomicsconference.com [email protected] #IGNCC18 @TheIGNCC RETRO! TIME, MEMORY, NOSTALGIA THE NINTH INTERNATIONAL GRAPHIC NOVEL AND COMICS CONFERENCE WEDNESDAY 27TH – FRIDAY 29TH JUNE 2018 BOURNEMOUTH UNIVERSITY, UK Retro – a looking to the past – is everywhere in contemporary culture. Cultural critics like Jameson argue that retro and nostalgia are symptoms of postmodernism – that we can pick and choose various items and cultural phenomena from different eras and place them together in a pastiche that means little and decontextualizes their historicity. However, as Bergson argues in Memory and Matter, the senses evoke memories, and popular culture artefacts like comics can bring the past to life in many ways. The smell and feel of old paper can trigger memories just as easily as revisiting an old haunt or hearing a piece of music from one’s youth. As fans and academics we often look to the past to tell us about the present. We may argue about the supposed ‘golden age’ of comics. Our collecting habits may even define our lifestyles and who we are. But nostalgia has its dark side and some regard this continuous looking to the past as a negative emotion in which we aim to restore a lost adolescence. In Mediated Nostalgia, Ryan Lizardi argues that the contemporary media fosters narcissistic nostalgia ‘to develop individualized pasts that are defined by idealized versions of beloved lost media texts’ (2). This argument suggests that fans are media dupes lost in a reverie of nostalgic melancholia; but is belied by the diverse responses of fandom to media texts. Moreover, ‘retro’ can be taken to imply an ironic appropriation. -
Two Per Cent of What?: Constructing a Corpus of Typical American Comic Books Bart Beaty, Nick Sousanis, and Benjamin Woo This Is
Two Per Cent of What?: Constructing a Corpus of Typical American Comic Books Bart Beaty, Nick Sousanis, and Benjamin Woo This is an uncorrected pre-print version of this paper. Please consult the final version for all citations: Beaty, Bart, Nick Sousanis, and Benjamin Woo. “Two Per Cent of What?: Constructing a Corpus of Typical American Comics Books.” In Wildfeuer, Janina, Alexander Dunst, Jochen Laubrock (Eds.). Empirical Comics Research: Digital, Multimodal, and Cognitive Methods (27-42). Routledge, 2018. 1 “One of the most significant effects of the transformations undergone by the different genres is the transformation of their transformation-time. The model of permanent revolution which was valid for poetry tends to extend to the novel and even the theatre […], so that these two genres are also structured by the fundamental opposition between the sub-field of “mass production” and the endlessly changing sub-field of restricted production. It follows that the opposition between the genres tends to decline, as there develops within each of them an “autonomous” sub- field, springing from the opposition between a field of restricted production and a field of mass production.” - Pierre Bourdieu, “The Field of Cultural Production” 1. Introduction Although it is asserted more strongly that it is demonstrated in his writing, Pierre Bourdieu’s notion of a “transformation of transformation-time” fruitfully points to an understanding of cultural change that seems both commonsensical and highly elusive. In the field of comic books, it is almost intuitively logical to suggest that there are stylistic, narrative, and generic conventions that are more closely tied to historical periodization than to the particularities of individual creators, titles, or publishers. -
Witnessing Fukushima Secondhand
Benoît Crucifix, ‘Witnessing Fukushima Secondhand: Collage, THE COMICS GRID Archive and Travelling Memory in Jacques Ristorcelli’s Journal of comics scholarship Les Écrans’ (2016) 6(1): 4 The Comics Grid: Journal of Comics Scholarship, DOI: http://dx.doi.org/10.16995/cg.73 RESEARCH Witnessing Fukushima Secondhand: Collage, Archive and Travelling Memory in Jacques Ristorcelli’s Les Écrans Benoît Crucifix1 1 Université de Liège/Université catholique de Louvain, Belgium [email protected] Cultural memory in comics studies mostly seems to revolve around nonfic- tional graphic novels tackling major historical events. Drawing on recent trends in cultural memory studies, this paper focuses on Jacques Ristor- celli‘s Les Écrans (2014) as an experimental counterpoint where memory is animated by the author’s use of collage. Delving into an ‘archive’ of heterogeneous elements, Les Écrans borrows from old war comics in a way that reflexively constructs a discourse on the past of the medium and its memory. Through the analysis of Ristorcelli’s book, this paper highlights how collage can function in comics as a work of memory that reaches back to appropriative practices common to both readers and fine artists. Keywords: appropriation; archive; collage; cultural memory; Jacques Ristorcelli In a ‘videosphere,’ as Debray (2000) termed our media age riddled with screens and digital images, anxieties about the dangers and delusions of the image have grown all the more widespread, as concerns raise about our critical abilities to read and decode them. Influential voices as Hirsch (2004) and Chute (2008) have suggested that graphic narratives, partly because of their word-and-image hybridity, are par- ticularly suited to school their readers into new ways of navigating this videosphere, of reading the historical moment and the ‘collateral damage’ of its mass-mediation (Hirsch 2004: 1213). -
Sparkplug Books Backlist
Sparkplug Books Backlist IndyWorld.com Sparkplug Books was a Portland-based publisher that played host to an exciting and fresh roster of diverse artists throughout its 14 years. Founded by cartoonist and comics historian Dylan Williams, whose strong ethical sense and personal taste drove the direction of the company, Sparkplug was a resolutely small press, focusing on handmade and independently produced comics in a world veering ever toward mass production. After Williams passed away in September of 2011, his wife Emily Nilsson took over and, in February 2013, passed the helm to artist Virginia Paine. Sparkplug stopped publishing books in 2015 and transferred their remaining backlist to Alternative Comics in 2016. Alternative Comics has been a co-operative organization of independent comic book publishers, editors, and artists since 1993, and is the home to some of the finest creator-owned graphic novels and comic books. Distributed to the trade by Consortium Book Sales & Distribution Visit CBSD.com Cover art from Vortex by William Cardini Alternative Comics | 21607B Stevens Creek Blvd., Cupertino, CA 95014 [email protected] | (408) 921-5164 IndyWorld.com | Follow us on Twitter @AltComics US orders: Canadian orders: Consortium Book Sales & Distribution Publishers Group Canada 210 American Drive, Jackson, TN 38301 c/o Raincoast Books Phone: 800-283-3572 | Fax: 612-647-2632 2440 Viking Way Email: [email protected] Richmond, BC V6V 1N2 Phone: 1-800-663-5714 (toll free) Fax: 1-800-565-3770 (toll free) IndyWorld.com Email: [email protected] Our books are also available from Diamond Comics, Last Gasp, Baker & Taylor & Ingram Jason Shiga Bookhunter 144-page 7.5” x 9” two color paperback Published: May 2007 ISBN: 978-0-9742715-6-9 List price: $15.00 COMICS & GRAPHIC NOVELS | MYSTERY Ripped from today’s headlines, Bookhunter fires off and you can’t quit reading. -
Comic Book Coloring Stricciones Y Creatividad” Titles Include: Bizarro Comics (DC), Nick- Festival ÑAM, Palencia, Spain, October 5, 2014
Matt Madden curriculum vitae areas of expertise contact • comics La maison des auteurs • art education 2 Bd Aristide Briand • comics criticism 16000 Angoulême • translation from French and Spanish France [email protected] +33 (0)6 80 67 55 80 teaching experience www.mattmadden.com faculty positions education Université de Picardie Jules Verne à Amiens University of Texas at Austin, May 1996 2013-2015 Austin, Texas USA Designed and led workshops teaching basics of cartooning language M.A., Foreign Language Education (TEFL) and skills to students in comics degree program. University of Michigan, May 1990 School of Visual Arts, 209 East 23 St., New York NY Ann Arbor, Michigan USA fall 2001-2012 B.A., Comparative Literature Classes taught include full year “Storytelling” class, a class on experimental comics, and a continuing education class, “Comics memberships & distinctions Storytelling” as well as a monthly seminar. Develop own syllabi and course materials. Chevalier dans l’Ordre des Arts et des Lettres Paid consultant on curriculum development for Division of 2012 Continuing Education comics classes. Conseil d’Orientation de la Cité Internatio- nale de la Bande Dessinée et de l’Image Eugene Lang College, The New School, 65 West 11th Street, New 2013-present York NY Comics Committee, Brooklyn Book Festival Spring 2007 2011-present Taught intensive workshop class on comics storytelling to Advisor, Sequential Artists Workshop humanities and art students. 2010-present Member, OuBaPo, Workshop for Potential Comics Yale University, New Haven CT 2002- present summer 2004 National Association of Comics Art Educators Created and taught five-week intensive course called “Comics 2002-present Storytelling” taught in the English Department as part of Yale Graphic Artists Guild Summer Programs. -
Concorso Romics Dei Libri a Fumetti 2020: I Vincitori
CONCORSO ROMICS DEI LIBRI A FUMETTI 2020: I VINCITORI Giunto alla diciannovesima edizione, il Concorso Romics dei Libri a fumetti è il prestigioso contest che premia le maggiori firme nazionali e internazionali della nona arte, col patrocinio del Centro per il Libro e la Lettura, Istituto Autonomo del Ministero dei Beni e delle Attività Culturali. Il Concorso mira ad evidenziare le novità del panorama nazionale ed internazionale delle più prestigiose case editrici italiane e promuove le produzioni di autori rinomati ed emergenti che con passione dedicano il proprio lavoro alla filiera editoriale e che grazie alla letteratura disegnata raccontano esperienze, storie, tematiche attuali e cronache che conducono il lettore negli scenari più disparati. Il Concorso Romics dei Libri a Fumetti 2020, con ben 120 titoli iscritti, ha visto la partecipazione delle case editrici: BAO Publshing, 80144 EDIZIONI, Barta, BeccoGiallo, Bugs Comics, Coconino Press – Fandango, ComicOut, Edizioni BD, Edizioni NPE, Edizioni Star Comics, Feltrinelli Editore, Gallucci Editore, J-Pop, Kasaobake, ManFont, Mondadori, saldaPress, Sergio Bonelli Editore, Shockdom, Tora Edizioni, Tunuè e Wilder on line. La giuria di qualità, composta da Valerio Stivè - critico, editor, redattore di Fumettologica.it, Sabrina Perucca - Direttore artistico di Romics e docente di cinema d’animazione ed Enrico Fornaroli - direttore dell’Accademia delle Belle Arti di Bologna, ha decretato i vincitori e annunciato i titoli premiati durante la Cerimonia di Premiazione tenutasi sabato 30 maggio 2020 con una diretta streaming sui canali social di Romics. Di seguito l’elenco dei titoli vincitori. GRAN PREMIO Clyde Fans di Seth, Coconino Press - Fandango PREMIO SPECIALE DELLA GIURIA La Fortezza vol.1 di Boulet, Joann Sfar e Lewis Trondheim, BAO Publishing PREMIO NUOVI TALENTI P. -
Why Graphic Novels?
Why Graphic Novels? Graphic novels may be a new format for your store, but they’re still all about telling stories. The way graphic novels tell their stories – with integrated words and pictures – looks different from traditional novels, poetry, plays, and picture books, but the stories they tell have the same hearts. Bone, by Jeff Smith, is a fantastical adventure with a monstrous villain and endearing heroes, like Harry Potter. American Born Chinese, by Gene Luen Yang, is a coming-of-age novel, like Catcher in the Rye. Fun Home, by Alison Bechdel, is a powerful memoir, like Running With Scissors. When people ask, ‘why graphic novels?’ the easiest answer you can give is, graphic novels tell stories that are just as scary and funny and powerful and heartwarming as prose. Here are two more sophisticated answers you can also try out. Education Graphic novels are a great way to go for kids making the transition from image-centric books to more text-based books, and for adults just learning English. Because of the combination of image and text in a graphic novel, readers get visual clues about what’s going on in the story even if their vocabulary isn’t quite up to all the words yet. And because graphic novels are told as a series of panels, reading graphic novels also forces readers to think and become actively involved each time they move between one panel and the next. What’s happening in that space? How do the story and the characters get from panel 1 to panel 2? Both television and the internet play a large part in our culture – images are becoming more and more integrated into everyone’s everyday life. -
Women's Comics Anthology, 2Nd Ed
Introduction Comics have long been the rumored domain of nerdy boys who live in their mommies’ basements, old fat men in bathrobes, and pretentious, nasal-voiced misanthropes who only quiet their own rude hypothosizing when a live human female walks by. This, however, is evidently untrue. If anthologies are to be taken as any sort of state of the industry, women comprise exactly 16% of it, far too great a number to justify such boy-replete imaginaries. This comics anthology, Women’s Comics Anthology, argues that indeed, anthologies are to be taken as a state of the industry. Not, however, a mathematically accurate one. My own experience, for example—the driving force behind this project—tells me that far more than sixteen out of every hundred creators are female. During the times when I made it my business to read every comic I came across, including but not limited to reading for the Best American Comics series, it was clear to me that women comprise closer to 40% of the industry. Few are published by anyone but themselves, however, and even fewer stick around long enough to make names for themselves. Women comics artists, it would seem, simply don’t often have what it takes to make it. Or perhaps there’s another explanation for why so many women artists made so few appearances in the anthologies we researched for this volume—if they appeared at all. Indeed, in a series of interviews, surveys, public discussions, and panel presentations with female and trans creators both famous and forgotten (to be published in a forthcoming volume), women who 3 work in comics tell remarkably similar stories: of barely perceptible gender-based discrimination; of very occasional social discomfort; and of vague, gnawing sensations that, indeed, their sex has kept them from or allowed for opportunities in the industry that should have been available based on talent. -
Jabliss Dissertation Deposit
Copyright 2014 Jennifer Anderson Bliss PICTURING THE UNSPEAKABLE: TRAUMA, MEMORY, AND VISUALITY IN CONTEMPORARY COMICS BY JENNIFER ANDERSON BLISS DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Comparative Literature with a minor in Cinema Studies in the Graduate College of the University of Illinois at Urbana-Champaign, 2014 Urbana, Illinois Doctoral Committee: Associate Professor Brett Kaplan, Chair Professor Michael Rothberg Associate Professor James Hansen Professor Nancy Blake ii Abstract This dissertation explores the intersections of memory and trauma in comics, arguing that the interrelations of the visual and the textual elements of this medium allow for an expanded understanding of how representations of trauma and memory function. This project argues for the centrality of trauma studies in comics and graphic narratives, as well as the centrality of visuality—that is, how we see and how we understand what we see—in trauma studies. Moving away from a model of literary trauma studies that focuses on “the unspeakable,” this dissertation proposes that we look instead at the intersections of the visible and invisible, the speakable and the unspeakable, through the manipulation of space and time in the comics medium. Investigating these possibilities, my research spans national and generic boundaries in order to tease out the inherent qualities of traumatic representations in the medium itself. This analysis moves from superheroes to 9/11to epilepsy to family photographs, and from America to France to Rwanda, showing the ways in which comics’ juxtapositions of words and images, past, present, and future, and presence and absence, create possibilities for representing trauma and memory. -
Page Layouts Across Eight Decades of American Superhero Comics
The changing pages of comics: Page layouts across eight decades of American superhero comics Kaitlin Pederson and Neil Cohn Corresponding author: Neil Cohn Tilburg University Tilburg center for Cognition and Communication (TiCC) P.O. Box 90153 5000 LE Tilburg The Netherlands Email: [email protected] For full published text, see: Pederson, Kaitlin, and Neil Cohn. 2016. "The changing pages of comics: Page layouts across eight decades of American superhero comics." Studies in Comics 7 (1):7-28. doi: 10.1386/stic.7.1.7_1. Abstract Page layouts are one of the most overt features of comics’ structure. We hypothesized that American superhero comics have changed in their page layout over eight decades, and investigated this using a corpus analysis of 40 comics from 1940 through 2014. On the whole, we found that comics pages decreased in their use of grid-type layouts over time, with an increase in various non-grid features. We interpret these findings as indicating that page layouts moved away from conventional grids and towards a “decorative” treatment of the page as a whole canvas. Overall, our analysis shows the benefit of empirical methods for the study of the visual language of comics. Keywords: visual language; comics; page layout; external compositional structure; superheroes Page layouts in comics Introduction One of the most salient features of visual narratives in comics is the way that the elements are arranged on a page—the “external compositional structure” (ECS) of a page’s layout (Cohn 2013a, b). In this sense, the composition is “external” to the panel—i.e., it plays a role in a larger structure like a page—rather than “internal” (i.e. -
Nacds Recommended Books List 5-2013.Indd
Updated 5-1-2013 recommended books The following list contains books that are categorized by developmental age level as well as genre. The “developmental age” refers to the appropriateness of both content and reading level for that age. The book titles included here have been compiled from various other lists. Inclusion on this list does not mean that NACD has reviewed and endorsed the content of a particular book. Parents must determine the appropriateness of content of any book for their individual child. You and your child can choose books both for shared reading (you read a page to them, they read a page to you) and for independent reading. For independent reading, be sure to choose a book that does not have challenging vocabulary—something they can move through quickly and enjoy. For more challenging content, consider shared reading or providing audio books that they can read along with as they listen. Age groups: • Primary—includes Pre-K through 2nd grade • Elementary—includes 3rd-5th grade • Tween—includes 5th-8th grade • Young Adult—includes 7th-12th grade + When determining which age group your child fits into, consider not only age, grade, and reading level, but also developmental level and maturity. There will sometimes be crossover between categories, especially for older “Elementary” and younger “Tween.” Within the age groups, this list organizes books into the following genres: • Picture Books • Classic Fiction • Contemporary Fiction • Biographies • Hi-Lo (high interest, low reading level) (Note: This is for low level readers who are older and therefore need a more mature content than the beginning readers.) • Graphic Novels Please note that this is a dynamic list. -
New Comicslit 1
1 NEW COMICSLIT NEW (April) In the LOUVRE Collection: THE SKY OVER THE LOUVRE Bernard Yslaire & Jean-Claude Carriere In the next volume in co-edition with the Louvre museum we go back to the very origins of the Louvre as a museum: the tumultuous years of the French revolution. It’s the story of a painting of the Supreme Being, ordered by Robespierre from the famous painter David. A painting which was never made. It’s also the story of anoth- er painting, that of the young Bara, a 13 year old martyr of the Republic. From the inauguration of the Louvre, former royal palace, as the museum for the people, to the death of Robespierre, this is also the portrayal of the face to face of two major actors of a revolution in a great hurry. Robespierre appears equally enlightened and lost while David accomplishes his destiny: a painter torn between political engage- ment and artistic ambition. Yslaire, one the great stars of French comics, delivers a stunning masterwork in an epic and disturbing graphic novel seeped in a dramatic and fascinating period of history. 10½ x 11¼”, 72pp. full color hardcover, $19.99, ISBN 978-1-56163-602-0 Also in the LOUVRE Collection: ON THE ODD HOURS Eric Liberge The highly successful series of graphic novels co- published with the Louvre museum in Paris (“Glacial Period”, “Museum Vaults”) continues with its next out- standing graphic novel. This time, the author invites us on a guided tour of the museum… by night… when the works of art come alive.