Aleksander has been working for Intel for 15 years. He has been, among others, a sales manager for Europe, Africa Aleksander Szlachetko and Near East. He joined ESL Polska in October 2016 as Development Manager. Since April 2017 he has been its Managing Director.

Alexandre is a Partner in the Intellectual Property and Litigation department at Allen & Overy Paris and is dually qualified in Paris and New-York. He heads Allen & Overy’s global ‘Gaming, Interactive & Entertainment Group’ which comprises a group of video gaming specialists across our network. Alexandre’s key areas of expertise are high-end trademark and copyright litigation, where he assists right holders or alleged infringers in pre-trial or court litigation, Alexandre Rudoni and transactional IP, for which he delivers strategic advice in complex operations where IP are considered as key assets. Alexandre has developed a solid practice, advising companies in the hi-tech, media and entertainment industries. In particular, he has built a strong client base in the video game sector and durable relationships with some of the biggest brands on the market.

Andrea is a lawyer at Allen & Overy, admitted to the Paris and New York Bar. She holds a LL.M in Intellectual Property from Boston University School of Law, a Double Master Degree in French and American Intellectual Andrea Dufaure Property Law and a Double degree in French and American law from University of Paris X Nanterre. She published “VIACOM v. YOUTUBE (United Court of Appeal for the 2nd Circuit): Comparative analysis of the LCEN and the DMCA”.

Andreas (*67) is a founding director and curator of the Computer Games Museum in Berlin and a co-initator of EFGAMP (European Federation of Game Archives Museums and Preservation Projects). He studied Comparative Religions and Dramatics (M.A.) at Freie Universität Berlin. He holds the position as speaker of the SIG Emulation of Andreas Lange the German competence network for digital preservation nestor. Besides, he is member of the Academy of the German Games Developer Award, the advisory council of the Stiftung Digitale Spielekultur, as well as the jurys of the German Computer Game Award and the World Video Game Hall of Fame of the Strong Museum.

He is a foreign attorney in the firm's Antitrust and Competition Law Practice Group and Broadcasting & Telecommunication Practice Group. As a member of the firm's Antitrust and Competition Law Practice Group, he advises clients on the competition law issues arising from their daily operation and M&A transactions, investigations by the Korea Fair Trade Commission into the violations of the competition law and global merger filings for inbound Brian Tae-Hyun Chung and outbound M&A transactions. Mr. Chung also counsels foreign clients in complex competition law litigations, especially those involving advanced technology issues and software, telecommunications and broadcasting companies. He also regularly advises foreign game companies in all aspects of doing business in Korea, including establishing a presence in Korea, dealing with Korean game regulations, investigations by various regulatory authorities, and disputes with publishers and Internet cafes.

Christian is a strategic consultant for the game and media industries. He currently advises Nordisk Film Games on investments and strategy development as well as creative direction and project development. He works with a Christian Fonnesbech number of independent game developers, as well as game schools and conferences. Before becoming an advisor, Christian produced and directed 35+ game projects for advertising, learning and entertainment.

Head of Studio @ Fuero Games, Guest lecturer at the University of Applied Sciences Kajaani (Finnland) and international games industry consultant as founder of Smartillery. With a background in video games production of over 10 years, Dan worked in game companies all over Europe in production roles, such as Gameloft, Electronic Arts, Bigpoint and Ci Games to name a few. His spectrum encompasses mobile games from the times of Java games Dan Olthen up to current generation PC / console games. He dedicates his time to share his knowledge with various game developers and institutions in order to establish, improve and follow through on game development, while supporting teams additionally with business development and change management tasks. Being additionally present in since July 2016, his mission is to support the booming Polish game development industry.

Co-founder of Nitreal Games. Producer, Creative Director and Writer of Dr. Cares and Gardens Inc. time- Daniel Sadowski management game series. Additionally, Game Development Specialization Program Director & Lecturer at Polish- Japanese Academy of Information Technology. Previously programmer at CD Projekt RED on The Witcher.

Enrique currently serves as the Commercial Director of ProChile to . In this position he is responsible for promoting Chilean exports of goods and services to Poland and other countries of Central and Eastern Europe, also for attracting foreign direct investment to Chile and for promoting Chile as a tourist destination. For the last two years, he has been responsible for formulating a strategy to promote Chilean creative industries in Poland, with particular emphasis on the videogames sector, and implementing it through different projects and actions. Enrique Carrasco Previously, he served as a legal advisor to the General Directorate of International Economic Relations of Chile. In that position he participated in the negotiations of several trade agreements, including those with Hong Kong, Thailand, Malaysia, Vietnam, the Pacific Alliance and the Trans-Pacific Partnership (TPP). In addition, he served as an advisor to the Asia & Oceania Department in the same institution. He holds a Master of Laws (LL.M.) in International and European Economic and Commercial Law, from the University of Lausanne, Switzerland.

Gaetano is the Director of Taught Programmes, CCLS, the Co-director of the LLM in Intellectual Property Law, the Director of the Flexible Part-Time LLM and teaches Interactive Entertainment Law, International and Comparative Law of Copyright and Related Rights; Global Intellectual Property Law and Art and Intellectual Property Law. He is a member of the Queen Mary Intellectual Property Research Institute, an Executive Committee Member of the Gaetano Dimita British Literary and Artistic Copyright Association, the UK national group of the Association Litteraire et Artistique Internationale, a member of the British Copyright Council - Copyright and Technology Working Group, the editor- in-chief of the new Interactive Entertainment Law Review, Edward Elgar, the Editor of the Queen Mary School of Law SSRN series and the organiser of the ‘More than Just a Game’ conference. He is a qualified Avvocato in Italy (Italian Bar Association – Rome).

Art Director and Partner at Epopeia Games – studio based in Porto Alegre – Brazil. Gustavo started his career in 2004 as a web designer. He has been working as a game developer since 2010 and creating games for advertising Gustavo Silveira campaigns as well as his own projects. Nowadays he is responsible for the art direction and entrepreneur decisions at Epopeia Games.

Ivan is an Executive Director of ADjogosRS - The Association of Developers of South of Brazil. He graduated in Digital Games from the Feevale University. He has been working in the video games industry since 2006. He was a Ivan Sendin coordinator of the Digital Games faculty for two years. He is a Business director at Epopeia Games, which he founded in 2010.

Jakub is an event organizer and networking person in the Polish and Central European game industry. He is leading the Game Industry Conference in Poznań – one of the biggest gamedev events in Europe collocated with Poznan Game Arena – a huge game expo. He cooperates with several other conferences in the region, serving as an advisor, Jakub Marszałkowski ambassador, networking speakers, providing visibility and promotion. Jakub is one of founders and Board Member of the Indie Games Polska foundation, where he works to help small studios with publicity, international contacts and marketing. His day job is at Poznan University of Technology as a researcher in the areas of optimization, e- commerce and cloud computing, and a teacher of game design and algorithms courses.

As the COO of European Games Developer Federation (EGDF), he follows European politics closely from the Jari-Pekka Kaleva perspective of the European games industry. He is also the senior policy analyst at Neogames, the hub for the Finnish games industry, striving to accelerate, coordinate and support the development of the Finnish games sector.

John is the founding CEO of Taxamo, a leading European technology firm, providing a comprehensive global VAT/GST service for digital businesses selling globally. Bringing together over 11 years of experience in global John McCarthy payments and finance solutions in Europe, the US, and Asia, John now specialises in working with a range of digital companies to identify the best approach to enable businesses to comply with the new digital VAT/GST rules in over 45 countries around the world.

She is responsible for promoting MEDIA sub-programme and support to Polish audiovisual industry and video games professionals applying for grants within Creative Europe programme. She provides information on the Julia Płachecka funding schemes available through MEDIA, delivers training and consultation, organizes events and seminars aimed at Polish applicants capacity building and dissemination of projects results.

He is a foreign attorney at Kim & Chang. His practice covers a broad range of legal matters, including mergers and acquisitions, venture capital financings, private equity, foreign direct investment, public offerings, private placements, corporate governance, and strategic partnerships and joint ventures, and he has represented a number of multinational corporations as well as strategic and financial investors in both cross-border and domestic transactions. He also handles technology and intellectual property transactions for a wide range of software, Jung-Chull Lee electronics, telecommunications, cloud computing, digital media, Internet, e-commerce, social networking, clean technology and life sciences companies, including intellectual property license agreements, technology development and supply agreements, strategic intellectual property asset purchases and sales, and intellectual property litigation settlement agreements. Prior to joining Kim & Chang, he worked at prominent law firms in New York and Silicon Valley for 11 years.

Justin is the CEO of Fig, a community publisher, where fans help fund games and earn returns from their sales. Justin Bailey Justin previously served as the Chief Operating Officer of Double Fine Productions, Inc. where he established a new independent publishing label called “Double Fine Presents."

Krzysztof is a graphics lecturer at the Polish-Japanese Academy of Information Technology, where he was a founder of one of the first Polish video games-related studies specializations – Multimedia, Game programming. He also co- created the faculty of New Media Arts, which is a product of cooperation between Polish-Japanese Institute of Krzysztof Kalinowski Information Technology and the Academy of Fine Arts in Warsaw. He has been its Deputy Dean for five years and is still a member of its program council. As he is passionate about merging new technologies with media and art, he holds degrees in Informatics (specializing in programming, multimedia and AI) and Fine Arts.

Senior specialist of the legislative team in the Bureau of the Inspector General for the Protection of Personal Data Krzysztof Król – GIODO. His main responsibility is preparing opinions on a wide range of bills and regulations drafted by the government and parliament. He also educates data controllers and their employees on processing personal data.

Deputy Director of the Department of Data Management in the Ministry of Digital Affairs – Poland. Doctor of Law. He is a graduate of the Law and Administration Faculty at Jagiellonian University in Kraków, where he defended his doctoral thesis on the EU personal data protection law reform. He also studied at Stockholm University, as well as Maciej Kawecki at Goethe University in Frankfurt. In 2015 and 2016 he served at the Office of the Inspector General for Protection of Personal Data. In his role at the Ministry of Digital Affairs he is chiefly responsible for the personal data protection law reform. He authored numerous publications in the field of personal data security.

Veteran game developer, producer, designer, programmer and co-founder of couple of gamedev studios, active for the past 25 years. Probably best known is the millionfold sold Witcher series where as head of production he was responsible for its first part in 2007. A lot of other games he was participating in would be known to adventure game players: Reah: Face the Unknown, Schizm: Mysterious Journey, Mysterious Journey II: Chameleon and Maciej Miąsik Sentinel: Descendants in Time, and recently – Beat Cop. One title co-developed by him shall not remain unreferenced: Electro Body (1992) being one of the first successful Polish PC games. Maciej is also actively engaged in different educational efforts, as a Curriculum Director at Game Dev School, and as a regular lecturer at Warsaw Film School and Polish-Japanese Academy of Information Technology.

Maciej is a Game design lecturer at Warsaw Film School. He has been a game designer since 2004. He worked for Maciej Szcześnik CD Projekt and 11 bit studios. He contributed developing The Witcher series as Main Gameplay Designer and Main Combat System Designer. He spoke during three editions of GDC and is an author of "Unity 5.x Animation".

A video game enthusiast with over 12 years of experience in the electronic entertainment industry. Maciej is one of the pioneers of eSports in Poland, being part of the first team of professional computer game players, PGS Gaming, from 2006 to 2009. He continued his career at GRY-OnLine S.A. acquiring experience in the online marketing of games, as well as in e-commerce. In 2013 Maciej became Community Manager at Razer, and is Maciej Śliwiński responsible for the dynamic growth in their social media channels in Poland. He has also worked with the Kool Things agency and ESL Poland in their online marketing for the video game market. He now organizes the Indie Showcase, a competition for independent games as part of Digital Dragons, the largest conference for game developers in Central Europe.

Founding member and vice president of The eSports Association based in Katowice. Initiator and governing authority of educational institutions of The Artistic Academy, i.e. continuing education institution for adults and an institution developing interests of children and young people. Over 700 pupils are educated in both centers. Creator of the first e-sports academy in Silesia. Owner of the BUJNOWICZ Consortium Company. Founder and President of The Talent Seed Foundation. Expert in organization and management of SOHO, MLE, LE, sport clubs and non- Marcin Bujnowicz governmental organizations with extensive knowledge of business processes in the company and its areas of operation (production, trade, administration). Trainer in 463 training projects. Consultant in more than 70 projects in the field of organization and management. Business advisor of several companies and institutions in Poland. Speaker at 29 conferences. Author of nearly 30 publications and press articles. Manager or leader of many sports,

cultural, educational and entertainment projects.

Marcin has been working in the field of digital entertainment, content and its monetization for 16 years. Since ten years he has been working for Onet Group, where he was responsible for creating gaming business and leading its Marcin Hajek VOD platform. Lately he moved to realizing esports strategy for Onet-RAS Poland. Enthusiast of cars, drones and video making.

Video games journalist for 16 years, PR & marketing guy for definitely less. Former editor-in-chief of Gamezilla and Polygamia, editor of PSX Extreme, author of Kosowsky.pl personal blog. On the other side of the barricade, in CDP, Marcin Kosman works with companies like Activision, THQ Nordic, CD PROJEKT RED and many more. Likes games with stories and stories with games.

A jack of all trades, a one-man game development studio, the author of Bohemian Killing. Marcin Makaj has a master's degree in economics and is in his final year of law studies, with serious plans to embark on a prosecutor's career. His legal interests include broadly understood penal law, criminal investigation, and forensic medicine. Marcin has completed many expert training courses, including among others concerning interrogation methods, Marcin Makaj criminal profiling, and modus operandi. His personal interests include adventure games, especially such as Phoenix Wright, RPG, particularly those set in the Shadowrun universum, and books by John Grisham and Jürgen Thorwald. One of few people who have watched all episodes of Sedzia Anna Maria Wesolowska, a very popular TV court show in Poland. In addition to law and games, Marcin is very much into travelling and good food.

Mariusz Szypura is the owner of an independent game developing studio – Telehorse. The studio allows him to pull all his skills together and develop games on his own. He makes games with Unity, he is also a graphic designer, Mariusz Szypura creative director and music producer. He is ranked 26th on the list of 50 Most Creative People in Business published by Brief.pl.

Sports journalist and announcer. He specializes in e-sports and extreme sports. He used to work for biggest Polish Michał "Wasiu" Wasik newspapers, TV and radio stations. Lately, except traditional sports as football, rugby and volleyball, he has been an announcer and/or presenter during e-sports events such as Intel Extreme Masters and Flying Rockstar Energy Tour. He is also the official announcer at Spartan Fight Federation.

An enthusiast of the video games market, long journeys, and opera music, Michał began his adventure with games in the days of 8-bit computers. In 1995–2000, he worked in external public relations. In 2001, he managed to combine his fondness of virtual entertainment with questions related to online advertising by joining GRY-OnLine Michał Bobrowski SA, a company holding the unquestioned position of the leader of Polish video games media. Since 2001, he has been a member of its board and the managing director. Originator and co-author of two editions of official government reports “The State of Polish Game Sector”. MBA graduate at Polish Open University.

Assistant Professor in Department of English Studies, Faculty of Humanities at UKW in Bydgoszcz. Creator of GAMEDEC: Game Studies & Design track at Humanities 2.0 B.A. at UKW, which has reached 47% of pre-graduation full-time employability in the industry. In 2012-2016, he led curriculum design and university-business collaboration Michał Mochocki for Gamedec.UKW, including an internship programme funded by National Center for Research and Development. Co-founder and executive board member of Games Research Association of Poland. He is currently researching the activation of heritage in role-playing games and historical reenactment.

Michal is an Associate, member of the Intellectual Property and Technology department at DLA Piper Wiater sp.k., specializing in legal aspects of Video Games, Privacy and New Technologies. In his day-to-day work, Michal advises Michał Pękała video game developers, both AAA companies and indie studios. He also works with YouTuber’s publishing Let’s Play videos and other forms of fun-made content. Additionally, Michal assists in organizing funds for video game developers for their projects, both through public state funding, and private capital.

He has been working in the video games industry since the late 90’s. He has acted as in-house counsel and external legal adviser to a variety of companies in the industry, including Codemasters, GREE and Microsoft. Over the years Nav Sunner his career has taken him into additional roles focused on strategy, management and business development. Ultimately, this combined experience has led him to set up “Navatron”, providing business and legal services for companies and individuals connected with video games.

Olena helps Startups and Gaming Studios gain knowledge and receive support they need on the way to success. She is an experienced professional and digital communications leader with core competencies in business Olena Kolikhova development, marketing management, traditional and social media, PR and market strategy. She has solid background in developing and executing integrated marketing programs that drive business results.

Head of Paid Products Department at Grupa Onet. Related to gaming industry since almost 10 years. At Grupa Onet she is responsible for creating the strategy of paid products, gaming business across the Group Onet-RASP and on international markets in cooperation with Ringier Axel Springer Media AG Group. Patrycja is specializing in B2B cooperation, Free2Play games and products monetization, product management, business development, Patrycja Rodzińska-Szary worldwide contacts & deals and payment solutions. She is cooperating with +60 international game developers (China, South Korea, Poland, Germany, France, Russia). Interested in AR/VR trends in gaming, classified, e-learning business. Co-author of the official government report “The State of Polish ” 2015 and 2017 edition. Member of the Advisory Board at Digital Dragons. Speaker at the industry conferences, such as Paris Games Week, Game Connection, Mastering the Games, Digital Dragons, Poznań Game Arena, Game Industry Conference.

Paweł combines legal with tax background optimally building his expertise upon in-depth knowledge of all facets of tax, including transactional assistance, tax and fiscal criminal litigation as well as compliance advisory. He focuses on transactional assistance involving commercial, legal and tax aspects of real estate investments, private equity transactions, corporate M&A, as well as restructuring. Moreover, Paweł advises on tax aspect of corporate Paweł Chodziński management incentives, carried-interest schemes and vehicles for fund management, working on due diligence reviews as well as tailoring tax advantageous acquisition structures and effective exit strategies. He assists clients across number of sectors including financial institutions, real estate, energy & fuels, pharmaceutical, automotive, aviation & defence.

Assistant professor in the English Department at the Kazimierz Wielki University in Bydgoszcz, where he specialises in contemporary British drama. He is a theatre critic writing for major Polish theatre journals and co-author of the Paweł Schreiber blog Jawne Sny, which discusses questions of video games and their relationship to other branches of culture. He has written on games for publications including Przekrój, dwutygodnik.com and PIXEL Magazine.

Leading Legal Team at CD PROJEKT RED, a standing behind "The Witcher 3: Wild Hunt", the most awarded video game in history. At CD PROJEKT is responsible for, inter alia, creating global strategies for IP Rafał Kłoczko rights protection and management, supporting development of the internal structure of the company, negotiating business contracts, as well as for a full in-game legal compliance system. Specializes in intellectual property law. Before joining CD PROJEKT Rafał was working at one of the biggest law firms in Poland. Co-creator of the Video Games and Virtual Space Design course at the University of Silesia's Faculty of Fine Arts and Music, which has received the Minister of Science and Higher Education's distinction in 2013. A Laureate of the 2014 Minister of Science and Higher Education's team award for didactic achievements for the development of an innovative, practical artistic course - Video Games and Virtual Space Design. Co-creator and organizer of the LAG (Summer Games Academy). The originator, co-founder and the CEO of the first Polish video games accelerator ARP Remigiusz Kopoczek Games, established by the Industrial Development Agency, University of Silesia's Faculty of Fine Arts and Music and Cieszyn County. In the years 2012 - 2016 Deputy Dean for Education and Students in University of Silesia's Faculty of Fine Arts and Music. Co-author and participant of numerous video games design-related projects, including: PWP Video Games and Virtual Space Design - Innovative Development of Second Degree Program Based on Foreign Partner's Experience, or LAG Festival of Art and Independent Games. Sean is co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit, where he represents companies in the video game industry. Mr. Kane represents clients in transactions involving console and PC video games, eSports, online gaming, social gaming, mobile and tablet gaming, virtual currency, mobile apps and social media. He has considerable experience negotiating licenses and developer and publisher agreements, and in protecting and monetizing the intellectual property rights of video games and related social media applications, including Sean F. Kane trademark and copyright protection, clearance and enforcement. He also has experience litigating complex business and intellectual property disputes in federal and state courts at trial and appellate levels and in ADR forums throughout the country. Mr. Kane is a founding member of the Video Game Bar Association. He is a member of the American Bar Association Section of Intellectual Property Law, where he recently served as Chair of the Computer Games and Virtual Worlds Committee. Additionally, he is a member of the Section of Science & Technology Law, where he served as the founding Chair of the Virtual Worlds and Multiuser Online Games Committee.

Stan is a passionate gamer working as a R&D Manager for CD PROJEKT S.A. He also holds a role of a Board Member in the Polish Games Association, where he is overseeing multiple state-aid programmes. During his career as a gamedev producer he worked in Reality Pump on “Two Worlds” franchise games, in 11 bit studios on a number of Stan Just multiplatform titles including “Anomaly 2”, and finally in CD PROJEKT RED on “The Witcher 3: Wild Hunt” and its expansion packs. In the field of game production he published featured articles on Gamasutra, presented his methods during multiple conferences (including GDC) and is also teaching Project Planning. He is a Psychologist by education and an Executive MBA graduate from UQAM/WSE.

Tamara is a Business & Legal Affairs Counsel at Wargaming.net. She’s been a Lecturer in European Private Law and EU Law at Belarusian State University, where she got her degrees. She also holds an AM in International and Tamara Sakolchyk European Economic Law from Maastricht University. She specializes in international arbitration and legal advice in video gaming industry.

Having spent a few years building apps and startups for international clients, Tom co-founded the SUPERHOT Team - a Łódź-based video game development studio best known for taking a 7-day gamejam experiment all the way Tomasz Kaczmarczyk through a successful Kickstarter campaign, over the bumps of nearly two years of development crunch, and into a satisfyingly juicy global release with over a million units sold and $10MM+ grossed on PCs, consoles and VR platforms.

Tomasz Rychlicki Polish patent and trade mark attorney and European trade mark and design attorney.

Vladislav is Of Counsel in Dentons’ Russian IP, IT and Telecommunications practice and Associate Professor at St. Petersburg State University. He specializes in privacy, intellectual property protection, internet regulation, e- commerce, virtual currencies and media law with a specific focus on regulation of the videogame industry. He co- authored, together with Victor Naumov, the Draft Law on Robotics developed by Dentons and commissioned by Grishin Robotics in 2016. He is involved in several academic projects focused on intellectual property, Internet Vladislav Arkhipov regulation and legal issues of virtual worlds and online games. He is also a co-author of the first online course in Russia on the Russian-law regulation of relations on the Internet (Coursera Open Education platform) and the author of the most up-to-date textbook on Internet law for law school students. In terms of voluntary activities, currently he serves as a head of a workgroup of Roskomnadzor Advisory Board for personal data legislation and an expert of workgroups on robotics and big data of the “Digital Economics” Program.

Wojtek is a lawyer at BEITEN BURKHARDT's Frankfurt office and a member of the IP/IT/Media practice group. He has a special focus on IT law in the entertainment software and new media sector, in particular games. This includes advice on industrial property protection and the enforcement of rights against third parties. Since 2011 he advises Wojtek Ropel national and international clients on legal questions regarding the development, licensing, physical and digital distribution of video games, the legal realization of new business and financing models as well as the adjustment of video games to the legal requirements in Germany (compliance, including the protection of minors).