Aleksander Szlachetko Aleksander Has Been Working for Intel for 15
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Aleksander has been working for Intel for 15 years. He has been, among others, a sales manager for Europe, Africa Aleksander Szlachetko and Near East. He joined ESL Polska in October 2016 as Development Manager. Since April 2017 he has been its Managing Director. Alexandre is a Partner in the Intellectual Property and Litigation department at Allen & Overy Paris and is dually qualified in Paris and New-York. He heads Allen & Overy’s global ‘Gaming, Interactive & Entertainment Group’ which comprises a group of video gaming specialists across our network. Alexandre’s key areas of expertise are high-end trademark and copyright litigation, where he assists right holders or alleged infringers in pre-trial or court litigation, Alexandre Rudoni and transactional IP, for which he delivers strategic advice in complex operations where IP are considered as key assets. Alexandre has developed a solid practice, advising companies in the hi-tech, media and entertainment industries. In particular, he has built a strong client base in the video game sector and durable relationships with some of the biggest brands on the market. Andrea is a lawyer at Allen & Overy, admitted to the Paris and New York Bar. She holds a LL.M in Intellectual Property from Boston University School of Law, a Double Master Degree in French and American Intellectual Andrea Dufaure Property Law and a Double degree in French and American law from University of Paris X Nanterre. She published “VIACOM v. YOUTUBE (United Court of Appeal for the 2nd Circuit): Comparative analysis of the LCEN and the DMCA”. Andreas (*67) is a founding director and curator of the Computer Games Museum in Berlin and a co-initator of EFGAMP (European Federation of Game Archives Museums and Preservation Projects). He studied Comparative Religions and Dramatics (M.A.) at Freie Universität Berlin. He holds the position as speaker of the SIG Emulation of Andreas Lange the German competence network for digital preservation nestor. Besides, he is member of the Academy of the German Games Developer Award, the advisory council of the Stiftung Digitale Spielekultur, as well as the jurys of the German Computer Game Award and the World Video Game Hall of Fame of the Strong Museum. He is a foreign attorney in the firm's Antitrust and Competition Law Practice Group and Broadcasting & Telecommunication Practice Group. As a member of the firm's Antitrust and Competition Law Practice Group, he advises clients on the competition law issues arising from their daily operation and M&A transactions, investigations by the Korea Fair Trade Commission into the violations of the competition law and global merger filings for inbound Brian Tae-Hyun Chung and outbound M&A transactions. Mr. Chung also counsels foreign clients in complex competition law litigations, especially those involving advanced technology issues and software, telecommunications and broadcasting companies. He also regularly advises foreign game companies in all aspects of doing business in Korea, including establishing a presence in Korea, dealing with Korean game regulations, investigations by various regulatory authorities, and disputes with publishers and Internet cafes. Christian is a strategic consultant for the game and media industries. He currently advises Nordisk Film Games on investments and strategy development as well as creative direction and project development. He works with a Christian Fonnesbech number of independent game developers, as well as game schools and conferences. Before becoming an advisor, Christian produced and directed 35+ game projects for advertising, learning and entertainment. Head of Studio @ Fuero Games, Guest lecturer at the University of Applied Sciences Kajaani (Finnland) and international games industry consultant as founder of Smartillery. With a background in video games production of over 10 years, Dan worked in game companies all over Europe in production roles, such as Gameloft, Electronic Arts, Bigpoint and Ci Games to name a few. His spectrum encompasses mobile games from the times of Java games Dan Olthen up to current generation PC / console games. He dedicates his time to share his knowledge with various game developers and institutions in order to establish, improve and follow through on game development, while supporting teams additionally with business development and change management tasks. Being additionally present in Warsaw since July 2016, his mission is to support the booming Polish game development industry. Co-founder of Nitreal Games. Producer, Creative Director and Writer of Dr. Cares and Gardens Inc. time- Daniel Sadowski management game series. Additionally, Game Development Specialization Program Director & Lecturer at Polish- Japanese Academy of Information Technology. Previously programmer at CD Projekt RED on The Witcher. Enrique currently serves as the Commercial Director of ProChile to Poland. In this position he is responsible for promoting Chilean exports of goods and services to Poland and other countries of Central and Eastern Europe, also for attracting foreign direct investment to Chile and for promoting Chile as a tourist destination. For the last two years, he has been responsible for formulating a strategy to promote Chilean creative industries in Poland, with particular emphasis on the videogames sector, and implementing it through different projects and actions. Enrique Carrasco Previously, he served as a legal advisor to the General Directorate of International Economic Relations of Chile. In that position he participated in the negotiations of several trade agreements, including those with Hong Kong, Thailand, Malaysia, Vietnam, the Pacific Alliance and the Trans-Pacific Partnership (TPP). In addition, he served as an advisor to the Asia & Oceania Department in the same institution. He holds a Master of Laws (LL.M.) in International and European Economic and Commercial Law, from the University of Lausanne, Switzerland. Gaetano is the Director of Taught Programmes, CCLS, the Co-director of the LLM in Intellectual Property Law, the Director of the Flexible Part-Time LLM and teaches Interactive Entertainment Law, International and Comparative Law of Copyright and Related Rights; Global Intellectual Property Law and Art and Intellectual Property Law. He is a member of the Queen Mary Intellectual Property Research Institute, an Executive Committee Member of the Gaetano Dimita British Literary and Artistic Copyright Association, the UK national group of the Association Litteraire et Artistique Internationale, a member of the British Copyright Council - Copyright and Technology Working Group, the editor- in-chief of the new Interactive Entertainment Law Review, Edward Elgar, the Editor of the Queen Mary School of Law SSRN series and the organiser of the ‘More than Just a Game’ conference. He is a qualified Avvocato in Italy (Italian Bar Association – Rome). Art Director and Partner at Epopeia Games – studio based in Porto Alegre – Brazil. Gustavo started his career in 2004 as a web designer. He has been working as a game developer since 2010 and creating games for advertising Gustavo Silveira campaigns as well as his own projects. Nowadays he is responsible for the art direction and entrepreneur decisions at Epopeia Games. Ivan is an Executive Director of ADjogosRS - The Association of Developers of South of Brazil. He graduated in Digital Games from the Feevale University. He has been working in the video games industry since 2006. He was a Ivan Sendin coordinator of the Digital Games faculty for two years. He is a Business director at Epopeia Games, which he founded in 2010. Jakub is an event organizer and networking person in the Polish and Central European game industry. He is leading the Game Industry Conference in Poznań – one of the biggest gamedev events in Europe collocated with Poznan Game Arena – a huge game expo. He cooperates with several other conferences in the region, serving as an advisor, Jakub Marszałkowski ambassador, networking speakers, providing visibility and promotion. Jakub is one of founders and Board Member of the Indie Games Polska foundation, where he works to help small studios with publicity, international contacts and marketing. His day job is at Poznan University of Technology as a researcher in the areas of optimization, e- commerce and cloud computing, and a teacher of game design and algorithms courses. As the COO of European Games Developer Federation (EGDF), he follows European politics closely from the Jari-Pekka Kaleva perspective of the European games industry. He is also the senior policy analyst at Neogames, the hub for the Finnish games industry, striving to accelerate, coordinate and support the development of the Finnish games sector. John is the founding CEO of Taxamo, a leading European technology firm, providing a comprehensive global VAT/GST service for digital businesses selling globally. Bringing together over 11 years of experience in global John McCarthy payments and finance solutions in Europe, the US, and Asia, John now specialises in working with a range of digital companies to identify the best approach to enable businesses to comply with the new digital VAT/GST rules in over 45 countries around the world. She is responsible for promoting MEDIA sub-programme and support to Polish audiovisual industry and video games professionals applying for grants within Creative Europe programme. She provides information on the Julia Płachecka funding schemes available through MEDIA, delivers training and consultation, organizes