Design for Social Impact Social for Design
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Design Museum Annual Review 2017-2018
annual review 2017–18 designmuseum.org Annual Review 2017–18 Contents 3 Chairman’s Introduction 5 2017–18 Exhibitions 19 Designers in Residence 21 Learning 23 Research and Collection 25 The Global Museum 29 Building Partnerships 31 Engaging Audiences 33 Financial Review 35 Supporters Interior view of the Design Museum Chairman’s Introduction The Design Museum has now been open in its new Kensington home for 18 months and in this period it has welcomed more than 1m visitors, taught more than 60,000 learners in specific programmes, staged a series of critically acclaimed exhibitions, and run a provocative and engaging public programme. More recently the museum has won the European Museum of the Year award, further building upon these successes. We are proud of this achievement. In 2017–18 the museum sold a record 160,000 exhibition tickets and raised over £10m in income from admissions, commercial activities and fundraising efforts, doubling in scale from previous years at our former home in Shad Thames. This transformational achievement is the product of the imagination, continued commitment and generosity of our founder, Sir Terence Conran, the support of our donors and funders, an enterprising approach to running the museum and the sustained effort of our staff, volunteers and trustees. We have demonstrated that design is as much a part of the cultural landscape as contemporary art, music or theatre. The Design Museum’s purpose is to make the impact of design visible to the public, to policymakers, to educators, to industry and to entrepreneurs. We are a significant cultural institution with national and international stature that measures itself against the intellectual ambition of peers the world over. -
Creativity and Evolution: a Metadesign Perspective
Elisa Giaccardi and Gerhard Fischer Creativity and Evolution: A Metadesign Perspective Abstract In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. Whereas user-centered and participatory design approaches (whether done for users, by users, or with users) have focused primarily on activities and processes taking place at design time, and have given little emphasis and provided few mechanisms to support systems as living entities that can be evolved by their users, metadesign is an emerging conceptual framework aimed at defining and creating social and technical infrastructures in which new forms of collaborative design can take place. Metadesign extends the traditional notion of design beyond the original development of a system to include co-adaptive processes between users and systems, which enable the users to act as designers and be creative. This paper presents the results of our studies and design activities in the last two decades at the Center for LifeLong Learning & Design of the University of Colorado at Boulder. Keywords Metadesign, design time, use time, multidimensional design space, open systems, adaptable interaction, embodiment, co-creation, co-evolution, social creativity, boundary objects, seeds, mediators, SER process model, critics, reuse, affect. Introduction In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. -
Azzedine Alaïa: the Couturier Tour Proposal
Azzedine Alaïa: The Couturier Tour proposal © GILLES BENSIMON / TRUNK ARCHIVE 2 Contents Exhibition overview 4 The themes 6 What are they saying 7 Exhibition details 8 Terms and conditions 9 Contact 10 The Design Museum Touring Programme The Design Museum Touring Exhibitions Programme was set up in 2002 with an aim to bring design exhibitions to audiences around the UK and internationally. Since then, the Museum has toured more than 100 exhibitions to 96 venues in 26 countries worldwide. In May 2018, The Design Museum was awarded the title of European Museum of the Year and commended by the panel for its effort in developing ‘an important democratic and multi-layered intercultural dialogue, with a significant social impact in the community’. The Design Museum touring exhibitions range in size from 150 to 1000 square metres and cover all areas of design – architecture, fashion, furniture, graphics, product, and more. EXHIBITION VIEW, ‘REVOLUTIONARY SKINS’. CREDIT: MARK BLOWER. 3 Exhibition overview EXHIBITION VIEW, ‘EXPLORING VOLUME’. CREDIT: MARK BLOWER. The first UK exhibition to present the outstanding work and creative talent of the Tunisian born Parisian fashion designer, Azzedine Alaïa: The Couturier was developed by the Design Museum in close collaboration with the designer and his team at Maison Alaïa. Azzedine Alaïa is known as one of the fashion industry’s free spirits, revered by stars and designers. Before his untimely passing last year, Alaïa produced a significant and highly influential body of work, from early made-to-measure garments for private clients such as Arletty and Greta Garbo to successful ready-to-wear collections in the 1980s which established his reputation in Europe and the US for his ‘second skin dressing’. -
Reverse Metadesign: Pedagogy and Learning Tools for Teaching the Fashion Collection Design Process Online
7th International Conference on Higher Education Advances (HEAd’21) Universitat Politecnica` de Valencia,` Valencia,` 2021 DOI: http://dx.doi.org/10.4995/HEAd21.2021.13181 Reverse Metadesign: Pedagogy and Learning Tools for Teaching The Fashion Collection Design Process Online Daria Casciani, Chiara Colombi, Federica Vacca Design Department, Politecnico di Milano, Italy. Abstract The present article discusses the experience of redesigning the pedagogy and learning tools of a pillar course at the School of Design of Politecnico di Milano, the Metadesign studio course. Metadesign is a design methodology that leads to the concept definition of a new product or service through a research process that synthesizes design goals, technological and productive constraints, market context, and consumption trends for a consumers’ group of reference. It represents a unique methodological approach characterizing a design education as it provides a consolidated research practice able to support the design process. The course structure foresees the reconstruction in phases and the development of all the contextual elements—product, space, service, communication artifact, etc.—that come into relation with the to-be- designed object and influence its characteristics. This process enables creating the "abacus" of components to use in a design activity. Considering the ever- increasing need to reshape the whole education system because of the paradigmatic change pushed by digital transformation and the urgency for on- distance courses posed by the COVID-19 emergency, the article presents a renewed "reversed" course structure. It highlights strengths and opportunities for further improvements representing a solid base for innovating a fashion design education. Keywords: Metadesign; fashion design; learning-by-doing; reflection-in- action; deductive reflection; virtual learning environments. -
Design Field Dice
DESIGN ACTIVITY (6–12 GRADE) Design Field Dice Learners will create several concepts ideas using randomly selected categories. There are up to 216 combinations! Learners will... • Name the seven design fields along with a real world example of each field • Critique their own or a partner’s designs • Design 3-5 concepts within their selected design field DESIGN ACTIVITY (6–12 GRADE) Instructions Instruct them to choose their top two ideas to present to you 1 Before starting, print out and build the attached dice, or 7 follow this link to a digital randomizer for those without or a partner. Ask them to prepare a short presentation about printers or looking to save paper. their designs, including a section that addresses why their designs would benefit their audience. 2 Start by having a conversation about the design fields (use the definitions on page 3). Make sure to ask your learner to 8 Between each presentation, give your learner feedback on name an example of each field in their own daily lives. their design, phrased in questions. Examples: This is great! Looking at it now, what would you change? Can this be used by several people at once? How do you think we Hand your learner a drawing surface and utensil. Think 3 could build this? Who should we ask more information from? pencils, markers, paint, tablets, paper, whiteboards. 9 Repeat this cycle as many time as you’d like! 4 Have your learner roll each die (in person or digitally) and write down their results. 10 Debrief with them. Ask them about their experience and which field most closely aligns with their interest. -
Designs of the Year 2015: Nominees Announced
DESIGNS OF THE YEAR 2015: NOMINEES ANNOUNCED 76 NOMINATED PROJECTS INCLUDE AN OFF-GRID ECO TOILET, MICROCHIPS THAT MIMIC HUMAN ORGANS, A CAMPAIGN PROMOTING UGLY VEGETABLES AND A BOOK PRINTED WITHOUT INK 2015’s Designs of the Year nominees, announced today by London’s Design Museum, represent the global breadth of design talent, featuring some of the industry’s biggest names alongside rising stars and little-known practices. Google’s self-driving car, Frank Gehry’s Fondation Louis Vuitton and Asif Kahn’s Sochi Olympic Megafaces are just some of the high-profile projects to be represented in the exhibition of nominees which opens at the Design Museum on 25 March. Now in its eighth year, Designs of the Year celebrates design that promotes or delivers change, enables access, extends design practice or captures the spirit of the year. The international awards and exhibition showcase projects from the previous year, across six categories: Architecture, Digital, Fashion, Product, Graphics, and Transport. Design experts, practitioners and academics from across the world are asked by the Design Museum to suggest potential projects, from which the museum has selected 76 for nomination and display in the exhibition. A specially selected jury chooses a winner for each category and an overall winner. Designs of the Year’s wide-ranging scope provides a snapshot of the contemporary concerns of the design world, with nominees coming from over thirty countries across five continents. A strong theme for 2015 is the desire to harness new technologies to solve long-standing problems, as seen in projects as diverse as the world’s first lab for 3D printing prosthetic limbs, and the Moocall sensor which is connected to a cow’s tail and texts the farmer when calving is imminent. -
Stage 1.X — Meta-Design with Machine Learning Is Coming, and That’S a Good Thing
Dialectic Volume II, Issue II: Theoretical Speculation Stage 1.X — Meta-Design with Machine Learning is Coming, and That’s a Good Thing Steven SkaggS¹ 1. University of Louisville, Department of Fine Arts, Hite Art Institute, Louisville, ky, uSa SuggeSted citation: Skaggs, Steven. “Stage 1.X—Meta-design with Machine Learning is Coming and That’s a Good Thing.” Dialectic, 2.2 (2019): pgs. 49-68. Published by the AIGA Design Educators Community (DEC) and Michigan Publishing. doi: http://dx.doi.org/10.3998/dialectic.14932326.0002.204. Abstract The capabilities of digital technology to reproduce likenesses of existing people and places and to create fictional terraformed landscapes are well known. The increasing encroachment of bots into all areas of life has caused some to wonder if a designer bot is plausible. In my recent book Fire- Signs, ¹ I note that the acute cultural, stylistic, and semantic articulations made possible by current semiotic theory may enable digital resources to work within territories that were once considered the exclusive creative domain of the graphic designer. Such metadesign assistance may be resist ed by some who fear that it will altogether replace the need for the designer. In this article, I first suggest how metadesign might enter the design process, and then explore its use to affect layout and composition. I argue that, at least within that restricted domain, it promises greater creative benefits than liabilities to human graphic designers. 1 Skaggs, S. FireSigns: A Semiotic Theory for Graphic Design. Cambridge, mA, USA: mIt Press, 2017. Copyright © 2019, Dialectic and the AIGA Design Educators Community (DEC). -
Changing Cultures of Design Identifying Roles in a Co-Creative Landscape
Changing Cultures of Design Identifying roles in a co-creative landscape Marie Elvik Hagen Department of Product Design Norwegian University of Science and Technology ABSTRACT The landscape of design is expanding and designers today are moving from expert practice to work with users as partners on increasingly complex issues. This article draws up the lines of the emerging co-creative design practice, and discusses the changing roles of the designer, the user as a partner, and design practice itself. Methods and tools will not be considered, as the roles will be discussed in terms of their relations. The co-design approach breaks down hierarchies and seeks equal participation. Research suggests that the designer needs to be responsive or switch tactics in order to take part in a co-creative environment. A case study exploring co-creative roles complements the theory, and finds that the designer role needs to be flexible even when having equal agency as partners and other stakeholders. Sometimes it is necessary to lead and facilitate as long as it is a collaborative decision. Bringing users in as partners in the process changes the design culture, and this article suggests that Metadesign can be the holistic framework that the design community need in order to understand how the different design practices are connected. KEYWORDS: Co-design, Co-creativity, Roles in the Design Process, Participatory Design, Metadesign, Cultures of participation, Design Agenda 1. INTRODUCTION This article seeks to examine how the role of the designer, the role of the user and the role The landscape of design is changing. -
From Master-Design to Meta-Design
Creative Commons Attribution-ShareAlike 3.0 Unported License. Presented at our third ds21 conference at the ICA, London, November 17th 2005 http://attainable-utopias.org/tiki/ICA-Conference2005 Please cite Metadesigners Open Network http://metadesigners.org/ From Master-Design to Meta-Design Dr. Ulrike Sturm - Professor at the Lucerne University of Applied Sciences and Arts I feel there is a need for a new Renaissance in thinking. The old Renaissance brought logic, analysis and judgement – often exercised through argument. The new Renaissance will be powered by design instead of judgement and by creativity instead of logical progression. (Edward de Bono in his weekly message on his homepage, 22nd May 2006) Western thinking is based on the idea of progress. One of its tenets is that mankind is able to shape his future by technical means. At the beginning of the 21st century, however, the belief that rationality will bring about a better living for all has given way to scepticism. Economic activity and technical invention do no longer keep the promise of infinite progress towards betterment. Severe problems on the level of living conditions and ecological threats, however, urge us not to give up the idea of a possible influence on future development. For that reason, one has to look for other means how complex and super-complex systems can be managed, how they can be steered even if an overall control has proven impossible. The Design Synergy 21 project, a part of the British Designing for the 21st Century Initiative, ascribes a leading part to design for future development and regards it as essential, if not existential tool for dealing with complex phenomena. -
Designer-Authored Histories: Graphic Design at the Goldstein Museum of Design Steven Mccarthy
Designer-Authored Histories: Graphic Design at the Goldstein Museum of Design Steven McCarthy This paper is based on a presentation made The idea that graphic designers could, and would, create their own in 2005 at the New Views: Repositioning histories through their writing, designing, and publishing can be Graphic Design History conference held at the found throughout the twentieth century. Whether documentary, London College of Communication. reflective, expressive, critical, self-promotional, comparative, or visionary, designers have harnessed the means of production to 1 For further reading on design authorship: state their views in print—a concept and a practice that parallels Anne Burdick, ed., Emigre 35 and 36: Clamor over Design and Writing (Sacramento, CA: most of the discipline’s growth and maturity. Jan Tschichold’s Emigre, Inc., 1995, 1996). influential New Typography, published in 1928, Eric Gill’s polemical Steven McCarthy, “What is Self-Authored book, An Essay on Typography, from 1931, and Willem Sandberg’s Graphic Design Anyway?” Design as Author: Voices and Visions poster/catalog Experimenta Typografica books, begun in the 1940s, are just a few early (Highland Heights, KY: Department of Art, examples that illustrate how graphic designers and typographers 1996). have advanced their ideas through self-authorship. Cristina de Almeida, “Voices and/or Visions” Design as Author: Voices and Visions On the intellectual heels of deconstruction, semiotics, poster/catalog (Highland Heights, KY: conceptual art, and postmodernism, and enabled by new Department of Art, 1996). technologies for the creation, production, and distribution of Michael Rock, “The Designer as Author” Eye, no. 20 (London: Emap Construct, 1996). -
Nodem 2014 Conference & Expo
ENGAGING SPACES Interpretation, Design and Digital Strategies Proceedings Editors Halina Gottlieb Marcin Szeląg NODEM 2014 CONFERENCE & EXPO ENGAGING SPACES Interpretation, Design and Digital Strategies December 1-3, 2014 Warsaw, Poland Proceedings Editors Halina Gottlieb Marcin Szeląg Welcome to the NODEM 2014 Conference We are delighted to give a warm welcome to the NODEM 2014 conference participants who have responded to our invitation, and we hope that you will find the conference informative and worthwhile. We are gratified that many participants from our previous NODEM conferences continue to engage in our interdisciplinary effort to address challenges and opportunities facing museums and cultural heritage institutions. We are proud that participation at NODEM conferences is becoming more global in reach involving culture heritage professionals from South America, Asia and USA. Our highest priority is to provide the most stimulating sessions and exhibitions for sharing know-how, generat- ing ideas and starting collaborations. The primary goal of the NODEM conference Engaging Spaces is to bring together heritage professionals, museum researchers as well as ICT experts from around the world in an open dialogue to discuss the issues facing newly built or renovated museums and other culture-historical institu- tions to stay competitive in engaging today’s visitors. We hope that our diverse and dynamic group of keynote and special session speakers and exhibitors provide new insight about practical tools, engagement models and methods for heritage institutions to become more effective in the on-going development efforts of involving visitors through interpretative content and design and digital strategies. On behalf of NODEM 2014 conference organizers and partners we would like to thank you for choosing to at- tend the NODEM 2014 conference. -
David Adjaye: Making Memory 02 February – 05 May 2019 the Design Museum
Smithsonian National Museum of African American History and Culture, Credit: Alan Karchmer David Adjaye: Making Memory 02 February – 05 May 2019 the Design Museum #MakingMemory @DesignMuseum The Design Museum presents a new exhibition that explores the role of monuments and memorials in the 21st century, through seven projects by celebrated British–Ghanaian architect, Sir David Adjaye OBE. The exhibition features projects such as the Smithsonian National Museum of African American History and Culture in Washington D.C, the new National Cathedral of Ghana in Accra and the UK Holocaust Memorial and Learning Centre1 in London. Highlights include a full-scale section of the Sclera Pavilion for London Design Festival 2008, a replica library area from the Gwangju River Reading Room in South Korea, as well as inspiration materials including a sculpture by the early 20th-century Yoruba artist Olowe of Ise. In this exhibition, celebrated architect Sir David Adjaye OBE will examine the idea of the monument and present his thinking on how architecture and form are used as storytelling devices. Monuments are a record of who we are and are deeply ingrained in our psyche as a way of memorialising our 1 Led by Adjaye Associates, with Ron Arad Architects as Memorial Architect, and Gustafson Porter + Bowman as Landscape Architect. 1 triumphs and failures. However, the form that monuments take, and the way they are experienced, is constantly changing. This exhibition shows that contemporary monuments are no longer static objects in a field – plaques, statues or neo-classical sculptures – but are dynamic and complex spaces that serve a wider purpose.